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1
-----------/XESTER THE CARD MASTER\\-----------
2
--[[Movelist
3
Q = The disappearing act.
4
E = Full house
5
R = Cardnado
6
T = Teleport
7
Y = Big card(Click to smash.)
8
U = Black hole
9
P = Card shield(Click to bounce people off, press p again to shred.)
10
F = Transform(You can switch between modes any time.)
11
-----------/SECOND FORM MOVES\-----------
12
T = Laugh
13
G = Fire ball
14
H = Huge fire ball
15
J = Dragon's breath(The longer you hold, the more insaner it gets.)
16
K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
17
---------]]
18
19
--"Now you see me 2" is a good movie, which is why i've made this.--
20
--Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
21
--This was made before FE so using this may or may not lag the server--
22
--Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
23
24
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
25
do
26
	script.Parent = owner.Character
27
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
28
	local function NewFakeEvent()
29
		local Bind = Instance.new("BindableEvent")
30
		local Fake;Fake = {Connections = {},
31
		fakeEvent=true;
32
		Connect=function(self,Func)
33
			Bind.Event:connect(Func)
34
			self.Connections[Bind] = true
35
			return setmetatable({Connected = true},{
36
			__index = function (self,Index)
37
				if Index:lower() == "disconnect" then
38
					return function() Fake.Connections[Bind] = false;self.Connected = false end
39
				end
40
				return Fake[Index]
41
			end;
42
			__tostring = function() return "Connection" end;
43
		})
44
		end}
45
		Fake.connect = Fake.Connect;return Fake;
46
	end
47
	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
48
	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
49
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
50
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
51
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
52
	local function TriggerEvent(self,Event,...)
53
		local Trigger = Mouse[Event]
54
		if Trigger and Trigger.fakeEvent and Trigger.Connections then
55
			for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
56
		end
57
	end
58
	Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
59
	Event.OnServerEvent:Connect(function(FiredBy,Input)
60
		if FiredBy.Name ~= owner.Name then return end
61
		if Input.MouseEvent then
62
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
63
		else
64
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
65
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
66
			for _,Action in pairs(ContextActionService.Actions) do
67
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
68
			end
69
			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
70
			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
71
		end
72
	end)
73
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
74
	Event.Parent = NLS([[
75
		local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
76
		local Input = function(Input,gameProcessedEvent)
77
			if gameProcessedEvent then return end
78
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
79
		end
80
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
81
		local Hit,Target
82
		while wait(1/30) do
83
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
84
				Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
85
			end
86
		end
87
	]],owner.Character)
88
end
89
RealGame = game;game = setmetatable({},{
90
	__index = function (self,Index)
91
		local Sandbox = function (Thing)
92
			if Thing:IsA("Player") then
93
				local RealPlayer = Thing
94
				return setmetatable({},{
95
					__index = function (self,Index)
96
						local Type = type(RealPlayer[Index])
97
						if Type == "function" then
98
							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
99
								return function (self)return InternalData["Mouse"] end
100
							end
101
							return function (self,...)return RealPlayer[Index](RealPlayer,...) end
102
						end
103
						return RealPlayer[Index]
104
					end;
105
					__tostring = function(self) return RealPlayer.Name end
106
				})
107
			end
108
		end
109
		if RealGame[Index] then
110
			local Type = type(RealGame[Index])
111
			if Type == "function" then
112
				if Index:lower() == "getservice" or Index:lower() == "service" then
113
					return function (self,Service)
114
						local FakeServices = {
115
							["players"] = function()
116
								return setmetatable({},{
117
									__index = function (self2,Index2)
118
										local RealService = RealGame:GetService(Service)
119
										local Type2 = type(Index2)
120
										if Type2 == "function" then
121
											return function (self,...) return RealService[Index2](RealService,...)end
122
										else
123
											if Index2:lower() == "localplayer" then return Sandbox(owner) end
124
											return RealService[Index2]
125
										end
126
									end;
127
									__tostring = function(self) return RealGame:GetService(Service).Name end
128
								})
129
							end;
130
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
131
							["userinputservice"] = function() return InternalData["UserInputService"] end;
132
							["runservice"] = function()
133
								return setmetatable({},{
134
									__index = function(self2,Index2)
135
										local RealService = RealGame:GetService(Service)
136
										local Type2 = type(Index2)
137
										if Type2 == "function" then
138
											return function (self,...) return RealService[Index2](RealService,...) end
139
										else
140
											local RunServices = {
141
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
142
												["renderstepped"] = function() return RealService["Stepped"] end
143
											}
144
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
145
											return RealService[Index2]
146
										end
147
									end
148
								})
149
							end
150
						}
151
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
152
						return RealGame:GetService(Service)
153
					end
154
				end
155
				return function (self,...) return RealGame[Index](RealGame,...) end
156
			else
157
				if game:GetService(Index) then return game:GetService(Index) end
158
				return RealGame[Index]
159
			end
160
		end
161
		return nil
162
	end
163
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
164
165
Player=game:GetService("Players").LocalPlayer
166
Character=Player.Character
167
Character.Humanoid.Name = "noneofurbusiness"
168
hum = Character.noneofurbusiness
169
LeftArm=Character["Left Arm"]
170
LeftLeg=Character["Left Leg"]
171
RightArm=Character["Right Arm"]
172
RightLeg=Character["Right Leg"]
173
Root=Character["HumanoidRootPart"]
174
Head=Character["Head"]
175
Torso=Character["Torso"]
176
Neck=Torso["Neck"]
177
walking = false
178
jumping = false
179
allowgrassy = false
180
zxc = false
181
matte = nil
182
colori = nil
183
bigball = false
184
attacking = false
185
laughing = false
186
running = false
187
downpress = false
188
taim = nil
189
change = 0
190
ws = 10
191
appi = false
192
tauntdebounce = false
193
position = nil
194
staybooming = false
195
MseGuide = true
196
levitate = false
197
firsttime5 = false
198
notallowedtransform = false
199
settime = 0
200
firsttime2 = false
201
sine = 0
202
t = 0
203
combo1 = true
204
dgs = 75
205
combo2 = false
206
firsttime3 = false
207
combo3 = false
208
local bl = {907530553,907527750,907527912}
209
colortable = {"Really black","Really red"}
210
colors = #colortable
211
blz = #bl
212
local aces = {1880203893,1881287656,1881287420,1881288034}
213
ace = #aces
214
local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
215
laugh = #laughs
216
mouse = Player:GetMouse()
217
RunSrv = game:GetService("RunService")
218
RenderStepped = game:GetService("RunService").RenderStepped
219
removeuseless = game:GetService("Debris")
220
damageall={}
221
Repeater={}
222
Repeater2={}
223
magictable={}
224
nonmeshRepeater={}
225
nonmeshRepeater2={}
226
dmgii={}
227
DamageAll2={}
228
SlowlyFade={}
229
th1={}
230
lolzor={}
231
lolzor2={}
232
th2={}
233
keyYsize={}
234
blocktrail={}
235
keyYtransparency={}
236
th3={}
237
laughingtable={}
238
Extreme={}
239
ExtremeM={}
240
ExtremeM2={}
241
m3={}
242
th4={}
243
th5={}
244
UpMover={}
245
openshocktable={}
246
LessSize={}
247
ForwardMover={}
248
FadeIn={}
249
signtransparency={}
250
signmover={}
251
signrotator={}
252
253
screenGui = Instance.new("ScreenGui")
254
screenGui.Parent = script.Parent
255
256
FireBall = Instance.new("Sound",LeftArm)
257
FireBall.SoundId = "rbxassetid://842332424"
258
FireBall.Volume = 5
259
FireBall.Pitch = 2.5
260
261
BigFireBall = Instance.new("Sound",LeftArm)
262
BigFireBall.SoundId = "rbxassetid://842332424"
263
BigFireBall.Volume = 8
264
BigFireBall.Pitch = 1.5
265
266
local HEADLERP = Instance.new("ManualWeld")
267
HEADLERP.Parent = Head
268
HEADLERP.Part0 = Head
269
HEADLERP.Part1 = Head
270
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
271
272
local TORSOLERP = Instance.new("ManualWeld")
273
TORSOLERP.Parent = Root
274
TORSOLERP.Part0 = Torso
275
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
276
277
local ROOTLERP = Instance.new("ManualWeld")
278
ROOTLERP.Parent = Root
279
ROOTLERP.Part0 = Root
280
ROOTLERP.Part1 = Torso
281
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
282
283
local RIGHTARMLERP = Instance.new("ManualWeld")
284
RIGHTARMLERP.Parent = RightArm
285
RIGHTARMLERP.Part0 = RightArm
286
RIGHTARMLERP.Part1 = Torso
287
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
288
289
local LEFTARMLERP = Instance.new("ManualWeld")
290
LEFTARMLERP.Parent = LeftArm
291
LEFTARMLERP.Part0 = LeftArm
292
LEFTARMLERP.Part1 = Torso
293
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
294
295
local RIGHTLEGLERP = Instance.new("ManualWeld")
296
RIGHTLEGLERP.Parent = RightLeg
297
RIGHTLEGLERP.Part0 = RightLeg
298
RIGHTLEGLERP.Part1 = Torso
299
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
300
301
local LEFTLEGLERP = Instance.new("ManualWeld")
302
LEFTLEGLERP.Parent = LeftLeg
303
LEFTLEGLERP.Part0 = LeftLeg
304
LEFTLEGLERP.Part1 = Torso
305
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
306
307
local function weldBetween(a, b)
308
    local weld = Instance.new("ManualWeld", a)
309
    weld.Part0 = a
310
    weld.Part1 = b
311
    weld.C0 = a.CFrame:inverse() * b.CFrame
312
    return weld
313
end
314
315
function makeblockytrail()
316
coroutine.wrap(function()
317
while true do
318
for i,v in pairs(blocktrail) do
319
smke = Instance.new("Part",v)
320
smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
321
smke.Material = "Neon"
322
smke.Anchored = true
323
smke.CanCollide = false
324
removeuseless:AddItem(smke,2)
325
end
326
swait()
327
end
328
end)()
329
end
330
331
local function ci(x, c, y, n)
332
so = Instance.new("Sound", x)
333
so.SoundId = c
334
so.Volume = y
335
so.Looped = n
336
end
337
338
function ghost()
339
fakeeyo2 = Instance.new("Part",Head)
340
fakeeyo2.BrickColor = BrickColor.new("White")
341
fakeeyo2.Material = "Neon"
342
fakeeyo2.Shape = "Ball"
343
fakeeyo2.Anchored = true
344
fakeeyo2.CFrame = eyo2.CFrame
345
fakeeyo2.CanCollide = false
346
fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
347
table.insert(ghosttable,fakeeyo2)
348
removeuseless:AddItem(fakeeyo2,3)
349
350
fakeeyo1 = Instance.new("Part",Head)
351
fakeeyo1.BrickColor = BrickColor.new("White")
352
fakeeyo1.Material = "Neon"
353
fakeeyo1.Shape = "Ball"
354
fakeeyo1.CanCollide = false
355
fakeeyo1.Anchored = true
356
fakeeyo1.CFrame = eyo1.CFrame
357
fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
358
table.insert(ghosttable,fakeeyo1)
359
removeuseless:AddItem(fakeeyo1,3)
360
361
fakemask = Instance.new("Part",Character)
362
fakemask.Size = Vector3.new(1,1,1)
363
fakemask.CFrame = mask.CFrame
364
fakemask.Material = "Neon"
365
fakemask.CanCollide = false
366
fakemask.Anchored = true
367
fakemask.BrickColor = BrickColor.new("White")
368
fakemask.Transparency = .5
369
mfMask = Instance.new("SpecialMesh", fakemask)
370
mfMask.MeshType = "FileMesh"
371
mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
372
mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
373
table.insert(ghosttable,fakemask)
374
removeuseless:AddItem(fakemask,3)
375
376
377
fakejester = Instance.new("Part",Character)
378
fakejester.Size = Vector3.new(2,2,2)
379
fakejester.CFrame = jester.CFrame
380
fakejester.CanCollide = false
381
fakejester.Transparency = .5
382
fakejester.Anchored = true
383
fakejester.BrickColor = BrickColor.new("White")
384
fakejesterm = Instance.new("SpecialMesh", fakejester)
385
fakejesterm.MeshType = "FileMesh"
386
fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
387
fakejesterm.MeshId = 'rbxassetid://1241662062'
388
table.insert(ghosttable,fakejester)
389
removeuseless:AddItem(fakejester,3)
390
391
392
fakehead = Instance.new("Part",Character)
393
fakehead.Size = Vector3.new(1.01,1.01,1.01)
394
fakehead.Anchored = true
395
fakehead.CanCollide = false
396
fakehead.Transparency = .5
397
fakehead.BrickColor = BrickColor.new("White")
398
fakehead.Material = "Neon"
399
fakehead.CFrame = Head.CFrame
400
fakeheadmesh = Instance.new("SpecialMesh",fakehead)
401
fakeheadmesh.MeshType = "Head"
402
fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
403
table.insert(ghosttable,fakehead)
404
removeuseless:AddItem(fakehead,3)
405
406
407
fakelarm = Instance.new("Part",Character)
408
fakelarm.CFrame = LeftArm.CFrame
409
fakelarm.Size = Vector3.new(1,2,1)
410
fakelarm.CanCollide = false
411
fakelarm.Transparency = .5
412
fakelarm.Material = "Neon"
413
fakelarm.Anchored = true
414
table.insert(ghosttable,fakelarm)
415
removeuseless:AddItem(fakelarm,3)
416
417
418
fakerarm = Instance.new("Part",Character)
419
fakerarm.CFrame = RightArm.CFrame
420
fakerarm.Size = Vector3.new(1,2,1)
421
fakerarm.Transparency = .5
422
fakerarm.CanCollide = false
423
fakerarm.Material = "Neon"
424
fakerarm.Anchored = true
425
table.insert(ghosttable,fakerarm)
426
removeuseless:AddItem(fakerarm,3)
427
428
429
fakelleg = Instance.new("Part",Character)
430
fakelleg.CFrame = LeftLeg.CFrame
431
fakelleg.Size = Vector3.new(1,2,1)
432
fakelleg.Transparency = .5
433
fakelleg.CanCollide = false
434
fakelleg.Material = "Neon"
435
fakelleg.Anchored = true
436
table.insert(ghosttable,fakelleg)
437
removeuseless:AddItem(fakelleg,3)
438
439
440
fakerleg = Instance.new("Part",Character)
441
fakerleg.CFrame = RightLeg.CFrame
442
fakerleg.Size = Vector3.new(1,2,1)
443
fakerleg.Transparency = .5
444
fakerleg.CanCollide = false
445
fakerleg.Material = "Neon"
446
fakerleg.Anchored = true
447
table.insert(ghosttable,fakerleg)
448
removeuseless:AddItem(fakerleg,3)
449
450
451
fakeTorso = Instance.new("Part",Character)
452
fakeTorso.CFrame = Torso.CFrame
453
fakeTorso.Size = Vector3.new(2,2,1)
454
fakeTorso.Transparency = .5
455
fakeTorso.CanCollide = false
456
fakeTorso.Material = "Neon"
457
fakeTorso.Anchored = true
458
table.insert(ghosttable,fakeTorso)
459
removeuseless:AddItem(fakeTorso,3)
460
end
461
462
ghosttable={}
463
coroutine.wrap(function()
464
while true do
465
for i,v in pairs(ghosttable) do
466
v.Transparency = v.Transparency + 0.025
467
end
468
wait()
469
end
470
end)()
471
472
function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
473
A = Instance.new("Attachment", PARENT)
474
A.Position = POSITION1
475
A.Name = "A"
476
B = Instance.new("Attachment", PARENT)
477
B.Position = POSITION2
478
B.Name = "B"
479
tr1 = Instance.new("Trail", PARENT)
480
tr1.Attachment0 = A
481
tr1.Attachment1 = B
482
tr1.Enabled = true
483
tr1.Lifetime = LIFETIME
484
tr1.TextureMode = "Static"
485
tr1.LightInfluence = 0
486
tr1.Color = COLOR
487
tr1.Transparency = NumberSequence.new(0, 1)
488
end
489
490
function clean()
491
damageall={}
492
Repeater={}
493
Repeater2={}
494
nonmeshRepeater={}
495
nonmeshRepeater2={}
496
dmgii={}
497
DamageAll2={}
498
SlowlyFade={}
499
th1={}
500
th2={}
501
th3={}
502
Extreme={}
503
ExtremeM={}
504
ExtremeM2={}
505
m3={}
506
th4={}
507
th5={}
508
UpMover={}
509
openshocktable={}
510
LessSize={}
511
ForwardMover={}
512
FadeIn={}
513
signtransparency={}
514
signmover={}
515
signrotator={}
516
end
517
518
coroutine.wrap(function()
519
while wait() do
520
hum.WalkSpeed = ws
521
LeftArm.BrickColor = BrickColor.new("Really black")
522
RightArm.BrickColor = BrickColor.new("Really black")
523
Head.BrickColor = BrickColor.new("Really black")
524
end
525
end)()
526
godmode = coroutine.wrap(function()
527
for i,v in pairs(Character:GetChildren()) do
528
if v:IsA("BasePart") and v ~= Root then
529
v.Anchored = false
530
end
531
end
532
while true do
533
hum.MaxHealth = math.huge
534
wait(0.0000001)
535
hum.Health = math.huge
536
wait()
537
end
538
end)
539
godmode()
540
ff = Instance.new("ForceField", Character)
541
ff.Visible = false
542
543
coroutine.wrap(function()
544
for i,v in pairs(Character:GetChildren()) do
545
if v.Name == "Animate" then v:Remove()
546
end
547
end
548
end)()
549
550
function damagealll(Radius,Position)		
551
	local Returning = {}		
552
	for _,v in pairs(workspace:GetChildren()) do		
553
		if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
554
if v:FindFirstChild("Torso") then		
555
			local Mag = (v.Torso.Position - Position).magnitude		
556
			if Mag < Radius then		
557
				table.insert(Returning,v)		
558
			end
559
elseif v:FindFirstChild("UpperTorso") then	
560
			local Mag = (v.UpperTorso.Position - Position).magnitude		
561
			if Mag < Radius then		
562
				table.insert(Returning,v)		
563
			end
564
end	
565
		end		
566
	end		
567
	return Returning		
568
end
569
570
ArtificialHB = Instance.new("BindableEvent", script)
571
ArtificialHB.Name = "Heartbeat"
572
script:WaitForChild("Heartbeat")
573
574
frame = 1 / 60
575
tf = 0
576
allowframeloss = false
577
tossremainder = false
578
579
580
lastframe = tick()
581
script.Heartbeat:Fire()
582
583
584
game:GetService("RunService").Heartbeat:connect(function(s, p)
585
	tf = tf + s
586
	if tf >= frame then
587
		if allowframeloss then
588
			script.Heartbeat:Fire()
589
			lastframe = tick()
590
		else
591
			for i = 1, math.floor(tf / frame) do
592
				script.Heartbeat:Fire()
593
			end
594
			lastframe = tick()
595
		end
596
		if tossremainder then
597
			tf = 0
598
		else
599
			tf = tf - frame * math.floor(tf / frame)
600
		end
601
	end
602
end)
603
604
function swait(num)
605
	if num == 0 or num == nil then
606
		game:service("RunService").Stepped:wait(0)
607
	else
608
		for i = 0, num do
609
			game:service("RunService").Stepped:wait(0)
610
		end
611
	end
612
end
613
614
doomtheme = Instance.new("Sound", Torso)
615
doomtheme.Volume = 3
616
doomtheme.Name = "doomtheme"
617
doomtheme.Looped = true
618
doomtheme.SoundId = "rbxassetid://1843358057"
619
doomtheme:Play()
620
621
Torso.ChildRemoved:connect(function(removed)
622
if removed.Name == "doomtheme" then
623
if levitate then
624
doomtheme = Instance.new("Sound", Torso)
625
doomtheme.Volume = 3
626
doomtheme.Name = "doomtheme"
627
doomtheme.Looped = true
628
doomtheme.SoundId = "rbxassetid://1382488262"
629
doomtheme:Play()
630
doomtheme.TimePosition = 20.7
631
else
632
doomtheme = Instance.new("Sound", Torso)
633
doomtheme.Volume = 3
634
doomtheme.Name = "doomtheme"
635
doomtheme.Looped = true
636
doomtheme.SoundId = "rbxassetid://2532463895"
637
doomtheme:Play()
638
end
639
end
640
end)
641
642
for _,n in pairs(Character:GetChildren()) do
643
if n:IsA("Accessory") then n:Remove() end
644
end
645
for _,x in pairs(Character:GetChildren()) do
646
if x:IsA("Decal") then x:Remove() end
647
end
648
649
glow = Instance.new("Part",Head)
650
glow.Size = Vector3.new(.488,.3,.1)
651
glow.CanCollide = false
652
glow.Material = "Neon"
653
glow.Transparency = 1
654
glow.BrickColor = BrickColor.new("Really white")
655
glowweld = weldBetween(glow,Head)
656
glowweld.C0 = CFrame.new(0,.2,.565)
657
658
leftlocation = Instance.new("Part",LeftArm)
659
leftlocation.Size = Vector3.new(1,1,1)
660
leftlocation.Transparency = 1
661
leftlocationweld = weldBetween(leftlocation,LeftArm)
662
leftlocationweld.C0 = CFrame.new(0,1.2,0)
663
rightlocation = Instance.new("Part",RightArm)
664
rightlocation.Size = Vector3.new(1,1,1)
665
rightlocation.Transparency = 1
666
rightlocationweld = weldBetween(rightlocation,RightArm)
667
rightlocationweld.C0 = CFrame.new(0,1.2,0)
668
669
shirt = Instance.new("Shirt", Character)
670
shirt.Name = "Shirt"
671
pants = Instance.new("Pants", Character)
672
pants.Name = "Pants"
673
Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
674
Character.Pants.PantsTemplate = "rbxassetid://676428351"
675
676
fakehed = Instance.new("Part",Character)
677
fakehed.Size = Vector3.new(1.01,1.01,1.01)
678
fakehed.Anchored = false
679
fakehed.CanCollide = false
680
fakehed.Transparency = 0
681
fakehed.BrickColor = BrickColor.new("Really black")
682
fakehed.Material = "Neon"
683
fakehed.CFrame = Head.CFrame
684
fakehedweld = weldBetween(fakehed,Head)
685
fakehedmesh = Instance.new("SpecialMesh",fakehed)
686
fakehedmesh.MeshType = "Head"
687
fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
688
689
jester = Instance.new("Part",Character)
690
jester.Size = Vector3.new(2,2,2)
691
jester.CFrame = Head.CFrame
692
jester.CanCollide = false
693
jesterWeld = Instance.new("Weld",jester)
694
jesterWeld.Part0 = jester
695
jesterWeld.Part1 = Head
696
jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
697
mjester = Instance.new("SpecialMesh", jester)
698
mjester.MeshType = "FileMesh"
699
mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
700
mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
701
702
mask = Instance.new("Part",Character)
703
mask.Size = Vector3.new(1,1,1)
704
mask.CFrame = Head.CFrame
705
mask.CanCollide = false
706
maskweld = weldBetween(mask,Head)
707
maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
708
mMask = Instance.new("SpecialMesh", mask)
709
mMask.MeshType = "FileMesh"
710
mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
711
mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
712
713
eyo1 = Instance.new("Part",Head)
714
eyo1.BrickColor = BrickColor.new("White")
715
eyo1.Material = "Neon"
716
eyo1.Shape = "Ball"
717
eyo1.Name = "eyo1"
718
eyo1.CanCollide = false
719
eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
720
eyo1weld = weldBetween(eyo1,Head)
721
eyo1weld.C0 = CFrame.new(.215,-.05,.52)
722
723
light = Instance.new("PointLight", eyo1)
724
light.Color = Color3.new(1,1,1)
725
light.Range = 3
726
light.Brightness = 4
727
light.Enabled = true
728
729
eyo2 = Instance.new("Part",Head)
730
eyo2.BrickColor = BrickColor.new("White")
731
eyo2.Material = "Neon"
732
eyo2.Shape = "Ball"
733
eyo2.Name = "eyo2"
734
eyo2.CanCollide = false
735
eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
736
eyo2weld = weldBetween(eyo2,Head)
737
eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
738
739
light2 = Instance.new("PointLight", eyo2)
740
light2.Color = Color3.new(1,1,1)
741
light2.Range = 3
742
light2.Brightness = 4
743
light2.Enabled = true
744
745
function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
746
so = Instance.new("Sound")
747
so.Parent = PARENT
748
so.SoundId = "rbxassetid://"..ID
749
so.Volume = VOL
750
so.Looped = LOOP
751
so:Play()
752
removeuseless:AddItem(so,REMOVE)
753
end
754
755
756
mouse.KeyDown:connect(function(Press)
757
Press=Press:lower()
758
if Press=='r' then
759
if levitate then return end
760
if debounce then return end
761
debounce = true
762
attacking = true
763
appi = true
764
ws = 0
765
coroutine.wrap(function()
766
while appi do
767
wait()
768
if Root.Velocity.Magnitude < 2 and attacking == true then
769
position = "Idle2"
770
end
771
end
772
end)()
773
coroutine.wrap(function()
774
while appi do
775
wait()
776
settime = 0.05
777
sine = sine + change
778
if position == "Idle2" and attacking == true and appi == true then
779
change = .4
780
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
781
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
782
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
783
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
784
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
785
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
786
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
787
end
788
end
789
end)()
790
for i = 1, 20 do
791
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
792
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
793
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
794
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
795
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
796
swait()
797
end
798
SOUND(RightArm,342337569,6,false,1)
799
coroutine.wrap(function()
800
for i = 1, 9 do
801
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
802
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
803
swait()
804
end
805
for i = 1, 9 do
806
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
807
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
808
swait()
809
end
810
end)()
811
shockwave = Instance.new("Part",Torso)
812
shockwave.Shape = "Ball"
813
shockwave.Size = Vector3.new(1,1,1)
814
shockwave.BrickColor = BrickColor.new("White")
815
shockwave.Material = "Neon"
816
shockwave.CFrame = Torso.CFrame
817
shockwave.CanCollide = false
818
shockwave.Anchored = true
819
coroutine.wrap(function()
820
for i = 1, 20 do
821
shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
822
shockwave.Transparency = shockwave.Transparency + 0.05
823
wait()
824
end
825
end)()
826
SOUND(Torso,1072606965,0,false,10)
827
coroutine.wrap(function()
828
for i = 1, 10 do
829
so.Volume = so.Volume + 0.3
830
wait()
831
end
832
end)()
833
for i = 1, 35 do
834
local Hit = damagealll(22,Torso.Position)	
835
for _,v in pairs(Hit) do			
836
v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
837
vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")) 
838
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
839
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
840
vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
841
removeuseless:AddItem(vel,.1)
842
end
843
wave = Instance.new("Part", Torso)
844
wave.Size = Vector3.new(1, 1, 1)
845
wave.Transparency = 0
846
wave.BrickColor = BrickColor.new("White")
847
wave.Anchored = true
848
wave.CanCollide = false
849
wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
850
wavemesh = Instance.new("SpecialMesh", wave) 
851
wavemesh.MeshId = "rbxassetid://20329976" 
852
wavemesh.Scale = Vector3.new(1, 1, 1)
853
table.insert(th2,wave)
854
table.insert(SlowlyFade,wave)
855
table.insert(th5,wavemesh)
856
removeuseless:AddItem(wave,2)
857
CardStorm = Instance.new("Part",Torso)
858
CardStorm.Size = Vector3.new(.1,.1,.1)
859
CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
860
CardStorm.Anchored = true
861
CardStormMesh = Instance.new("SpecialMesh", CardStorm)
862
CardStormMesh.Scale = Vector3.new(1,1,1)
863
CardStormMesh.MeshId = "rbxassetid://6512150"
864
CardStormMesh.TextureId = "rbxassetid://55364685"
865
table.insert(SlowlyFade,CardStorm)
866
table.insert(m3,CardStormMesh)
867
table.insert(th1,CardStorm)
868
removeuseless:AddItem(CardStorm,3)
869
wait(.1)
870
end
871
coroutine.wrap(function()
872
for i = 1, 10 do
873
so.Volume = so.Volume - 0.3
874
wait()
875
end
876
end)()
877
wait(1)
878
ws = 10
879
clean()
880
attacking = false
881
debounce = false
882
appi = false
883
end
884
end)
885
886
mouse.KeyDown:connect(function(Press)
887
Press=Press:lower()
888
if Press=='e' then
889
if levitate then return end
890
if debounce then return end
891
attacking = true
892
debounce = true
893
damagedebounce = false
894
clickdisallowance = true
895
clickdebounce = false
896
notallowed = true
897
appi = true
898
ws = 0
899
coroutine.wrap(function()
900
while appi do
901
wait()
902
if Root.Velocity.y > 1 and attacking == true then
903
position = "Jump2"
904
elseif Root.Velocity.y < -1 and attacking == true then
905
position = "Falling2"
906
elseif Root.Velocity.Magnitude < 2 and attacking == true then
907
position = "Idle2"
908
elseif Root.Velocity.Magnitude > 2 and attacking == true then
909
position = "Walking2"
910
end
911
end
912
end)()
913
coroutine.wrap(function()
914
while appi do
915
wait()
916
settime = 0.05
917
sine = sine + change
918
if position == "Jump2" and attacking == true and appi == true then
919
change = 1
920
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
921
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
922
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
923
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
924
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
925
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
926
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
927
elseif position == "Falling2" and attacking == true and appi == true then
928
change = 1
929
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
930
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
931
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
932
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
933
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
934
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
935
elseif position == "Idle2" and attacking == true and appi == true then
936
change = .4
937
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
938
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
939
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
940
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
941
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
942
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
943
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
944
elseif position == "Walking2" and attacking == true and appi == true then
945
change = .8
946
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
947
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
948
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
949
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
950
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
951
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0)  + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
952
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0)  + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
953
end
954
end
955
end)()
956
coroutine.wrap(function()
957
for i = 1, 40 do
958
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
959
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
960
swait()
961
end
962
end)()
963
haloh = Instance.new("Part", Torso)
964
haloh.Size = Vector3.new(1,1,1)
965
haloh.Anchored = false
966
haloh.Transparency = 1
967
haloh.CanCollide = false
968
halohweld = weldBetween(haloh,Torso)
969
halohweld.C0 = CFrame.new(0,0,0)
970
n = 0
971
x = 0
972
tab={}
973
tab2={}
974
SOUND(Torso,1882057730,6,false,2)
975
for i = 1, 20 do
976
n = n + 20
977
x = x + 5
978
halo = Instance.new("Part", Torso)
979
halo.Size = Vector3.new(0.71, 0.07, 0.99)
980
halo.Transparency = 1
981
halo.CanCollide = false
982
halo.Material = "Neon"
983
halo.BrickColor = BrickColor.new("White")
984
halow = weldBetween(halo,haloh)
985
halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
986
table.insert(FadeIn,halo)
987
table.insert(tab,halow)
988
table.insert(tab2,halo)
989
wait()
990
end
991
ws = 10
992
clickdisallowance = false
993
coroutine.wrap(function()
994
g1 = Instance.new("BodyGyro", Root)
995
g1.D = 175
996
g1.P = 20000
997
g1.MaxTorque = Vector3.new(0,9000,0)
998
while notallowed do
999
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1000
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
1001
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
1002
swait()
1003
end
1004
end)()
1005
coroutine.wrap(function()
1006
mouse.Button1Down:connect(function()
1007
if clickdisallowance then return end
1008
if clickdebounce then return end
1009
wait(.2)
1010
clickdebounce = true
1011
notallowed = false
1012
end)
1013
end)()
1014
while notallowed do
1015
for i,v in pairs(tab) do
1016
v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
1017
end
1018
swait()
1019
end
1020
appi = false
1021
ws = 0
1022
for i = 1, 15 do
1023
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
1024
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
1025
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
1026
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
1027
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
1028
swait()
1029
end
1030
for i,v in pairs(tab) do
1031
v:Remove()
1032
end
1033
for i,v in pairs(tab2) do
1034
removeuseless:AddItem(v,6)
1035
MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
1036
BodyGyro=Instance.new('BodyGyro',v)
1037
BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
1038
BodyGyro.P=2e4
1039
removeuseless:AddItem(BodyGyro,.1)
1040
PB2 = Instance.new("BodyVelocity", v)
1041
PB2.MaxForce = Vector3.new(999999, 999999, 999999)
1042
v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
1043
PB2.Velocity = v.CFrame.lookVector * 80
1044
end
1045
SOUND(Torso,1499747506,3,false,1)
1046
for i,v in pairs(tab2) do
1047
v.Touched:connect(function(hit)
1048
if hit.Parent:IsA("Part") then
1049
elseif hit.Parent:IsA("SpecialMesh") then
1050
elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
1051
elseif hit.Parent:findFirstChildOfClass("Humanoid") then
1052
if damagedebounce == true then return end
1053
damagedebounce = true
1054
Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
1055
tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1056
Slachtoffer:TakeDamage(math.random(17,35))
1057
SOUND(tor,694703797,6,false,1)
1058
wait(.1)
1059
damagedebounce = false
1060
end
1061
end)
1062
end
1063
for i = 1, 20 do
1064
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
1065
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
1066
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
1067
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
1068
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
1069
swait()
1070
end
1071
clean()
1072
g1:Remove()
1073
haloh:Remove()
1074
attacking = false
1075
debounce = false
1076
damagedebounce = false
1077
clickdebounce = false
1078
appi = false
1079
ws = 10
1080
end
1081
end)
1082
1083
mouse.KeyDown:connect(function(Press)
1084
Press=Press:lower()
1085
if Press=='y' then
1086
if levitate then return end
1087
if debounce then return end
1088
clickdisallowance = true
1089
clickdebounce = false
1090
debounce = true
1091
attacking = true
1092
appi = true
1093
ws = 0
1094
coroutine.wrap(function()
1095
while appi do
1096
wait()
1097
if Root.Velocity.y > 1 and attacking == true then
1098
position = "Jump2"
1099
elseif Root.Velocity.y < -1 and attacking == true then
1100
position = "Falling2"
1101
elseif Root.Velocity.Magnitude < 2 and attacking == true then
1102
position = "Idle2"
1103
elseif Root.Velocity.Magnitude > 2 and attacking == true then
1104
position = "Walking2"
1105
end
1106
end
1107
end)()
1108
coroutine.wrap(function()
1109
while appi do
1110
wait()
1111
settime = 0.05
1112
sine = sine + change
1113
if position == "Jump2" and attacking == true and appi == true then
1114
change = 1
1115
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
1116
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
1117
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
1118
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1119
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
1120
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
1121
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
1122
elseif position == "Falling2" and attacking == true and appi == true then
1123
change = 1
1124
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
1125
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
1126
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
1127
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
1128
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
1129
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
1130
elseif position == "Idle2" and attacking == true and appi == true then
1131
change = .4
1132
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
1133
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
1134
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
1135
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
1136
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
1137
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
1138
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
1139
elseif position == "Walking2" and attacking == true and appi == true then
1140
change = .8
1141
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
1142
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
1143
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
1144
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
1145
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
1146
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
1147
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
1148
end
1149
end
1150
end)()
1151
bigcard = Instance.new("Part",Torso)
1152
bigcard.Material = "Neon"
1153
bigcard.Transparency = 1
1154
bigcard.BrickColor = BrickColor.new("White")
1155
bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
1156
bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
1157
bigcard.Anchored = true
1158
SOUND(bigcard,236989198,6,false,1)
1159
ace = aces[math.random(1,#aces)]
1160
acer = Instance.new("Decal",bigcard)
1161
acer.Texture = "rbxassetid://"..ace
1162
acer.Transparency = 1
1163
acer.Face = "Front"
1164
ace2 = acer:Clone()
1165
ace2.Parent = bigcard
1166
ace2.Face = "Back"
1167
table.insert(FadeIn,acer)
1168
table.insert(FadeIn,ace2)
1169
table.insert(FadeIn,bigcard)
1170
for i = 1, 30 do
1171
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
1172
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
1173
swait()
1174
end
1175
ws = 10
1176
g1 = Instance.new("BodyGyro", Root)
1177
g1.D = 175
1178
g1.P = 20000
1179
g1.MaxTorque = Vector3.new(0,9000,0)
1180
clickdisallowance = false
1181
coroutine.wrap(function()
1182
mouse.Button1Down:connect(function()
1183
if clickdisallowance then return end
1184
if clickdebounce then return end
1185
wait(.2)
1186
clickdebounce = true
1187
end)
1188
end)()
1189
while not clickdebounce do
1190
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
1191
bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
1192
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
1193
swait()
1194
end
1195
g1:Remove()
1196
ws = 0
1197
for i = 1, 13 do
1198
bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
1199
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
1200
swait()
1201
end
1202
locationpart = Instance.new("Part",bigcard)
1203
locationpart.Size = Vector3.new(1,1,1)
1204
locationpart.Transparency = 1
1205
locationpart.CanCollide = false
1206
locationpart.Anchored = true
1207
locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
1208
shockwave = Instance.new("Part", Torso)
1209
shockwave.Size = Vector3.new(1,1,1)
1210
shockwave.CanCollide = false
1211
shockwave.Anchored = true
1212
shockwave.Transparency = 0
1213
shockwave.BrickColor = BrickColor.new("White")
1214
shockwave.CFrame = CFrame.new(locationpart.Position)
1215
shockwavemesh = Instance.new("SpecialMesh", shockwave)
1216
shockwavemesh.Scale = Vector3.new(5,2,5)
1217
shockwavemesh.MeshId = "rbxassetid://20329976"
1218
removeuseless:AddItem(shockwave,4)
1219
shockwave2 = Instance.new("Part", Torso)
1220
shockwave2.Size = Vector3.new(1,1,1)
1221
shockwave2.CanCollide = false
1222
shockwave2.Anchored = true
1223
shockwave2.Transparency = 0
1224
shockwave2.BrickColor = BrickColor.new("White")
1225
shockwave2.CFrame = CFrame.new(locationpart.Position)
1226
shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
1227
shockwavemesh2.Scale = Vector3.new(5,2,5)
1228
shockwavemesh2.MeshId = "rbxassetid://20329976"
1229
removeuseless:AddItem(shockwave2,4)
1230
shockwave3 = Instance.new("Part", Torso)
1231
shockwave3.Size = Vector3.new(1,1,1)
1232
shockwave3.CanCollide = false
1233
shockwave3.Anchored = true
1234
shockwave3.Transparency = 0
1235
shockwave3.BrickColor = BrickColor.new("White")
1236
shockwave3.CFrame = CFrame.new(locationpart.Position)
1237
shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
1238
shockwavemesh3.Scale = Vector3.new(5,2,5)
1239
shockwavemesh3.MeshId = "rbxassetid://20329976"
1240
removeuseless:AddItem(shockwave3,4)
1241
shockwave4 = Instance.new("Part", Torso)
1242
shockwave4.Size = Vector3.new(1,1,1)
1243
shockwave4.CanCollide = false
1244
shockwave4.Anchored = true
1245
shockwave4.Transparency = 0
1246
shockwave4.BrickColor = BrickColor.new("White")
1247
shockwave4.CFrame = CFrame.new(locationpart.Position)
1248
shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
1249
shockwavemesh4.Scale = Vector3.new(5,2,5)
1250
shockwavemesh4.MeshId = "rbxassetid://20329976"
1251
removeuseless:AddItem(shockwave4,4)
1252
Hit = damagealll(20,locationpart.Position)
1253
for _,v in pairs(Hit) do			
1254
v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
1255
vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")) 
1256
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
1257
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
1258
vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
1259
removeuseless:AddItem(vel,.1)
1260
end
1261
coroutine.wrap(function()
1262
for i = 1, 90 do
1263
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
1264
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
1265
shockwave.Transparency = shockwave.Transparency + 0.025
1266
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
1267
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
1268
shockwave2.Transparency = shockwave2.Transparency + 0.04
1269
shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
1270
shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
1271
shockwave3.Transparency = shockwave3.Transparency + 0.035
1272
shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
1273
shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
1274
shockwave4.Transparency = shockwave3.Transparency + 0.03
1275
swait()
1276
end
1277
end)()
1278
SOUND(locationpart,765590102,6,false,2)
1279
for i = 1, 24 do
1280
bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
1281
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
1282
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
1283
swait()
1284
end
1285
for i = 1, 40 do
1286
bigcard.Transparency = bigcard.Transparency + 0.2
1287
acer.Transparency = acer.Transparency + .2
1288
ace2.Transparency = ace2.Transparency + .2
1289
swait()
1290
end
1291
attacking = false
1292
debounce = false
1293
appi = false
1294
clickdisallowance = false
1295
clickdebounce = false
1296
ws = 10
1297
bigcard:Remove()
1298
clean()
1299
end
1300
end)
1301
1302
mouse.KeyDown:connect(function(Press)
1303
Press=Press:lower()
1304
if Press=='u' then
1305
if levitate then return end
1306
if mouse.Target ~= nil then end
1307
if debounce then return end
1308
debounce = true
1309
attacking = true
1310
appi = true
1311
ws = 0
1312
appi = true
1313
coroutine.wrap(function()
1314
while appi do
1315
wait()
1316
if Root.Velocity.y > 1 and attacking == true then
1317
position = "Jump2"
1318
elseif Root.Velocity.y < -1 and attacking == true then
1319
position = "Falling2"
1320
elseif Root.Velocity.Magnitude < 2 and attacking == true then
1321
position = "Idle2"
1322
elseif Root.Velocity.Magnitude > 2 and attacking == true then
1323
position = "Walking2"
1324
end
1325
end
1326
end)()
1327
coroutine.wrap(function()
1328
while appi do
1329
wait()
1330
settime = 0.05
1331
sine = sine + change
1332
if position == "Jump2" and attacking == true and appi == true then
1333
change = 1
1334
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
1335
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
1336
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
1337
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1338
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
1339
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
1340
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
1341
elseif position == "Falling2" and attacking == true and appi == true then
1342
change = 1
1343
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
1344
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
1345
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
1346
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
1347
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
1348
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
1349
elseif position == "Idle2" and attacking == true and appi == true then
1350
change = .4
1351
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
1352
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
1353
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
1354
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
1355
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
1356
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
1357
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
1358
elseif position == "Walking2" and attacking == true and appi == true then
1359
change = .8
1360
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
1361
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
1362
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
1363
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
1364
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
1365
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
1366
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
1367
end
1368
end
1369
end)()
1370
g1 = Instance.new("BodyGyro", Root)
1371
g1.D = 175
1372
g1.P = 20000
1373
g1.MaxTorque = Vector3.new(0,9000,0)
1374
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
1375
for i = 1, 15 do
1376
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
1377
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
1378
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
1379
swait()
1380
end
1381
cardportal = Instance.new("Part", Torso)
1382
cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
1383
cardportal.Material = "Neon"
1384
cardportal.BrickColor = BrickColor.new("White")
1385
cardportal.Transparency = 0
1386
cardportal.Anchored = true
1387
cardportal.CanCollide = false
1388
cardportalMESH = Instance.new("SpecialMesh", cardportal)
1389
cardportalMESH.MeshType = "Cylinder"
1390
cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
1391
cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
1392
for i = 1, 10 do
1393
cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
1394
swait()
1395
end
1396
bigzcard = Instance.new("Part",Torso)
1397
bigzcard.Material = "Neon"
1398
bigzcard.Transparency = 0
1399
bigzcard.BrickColor = BrickColor.new("White")
1400
bigzcard.Size = Vector3.new(10, 15, 0.3)
1401
bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
1402
bigzcard.Anchored = true
1403
SOUND(bigzcard,1888686669,6,false,1)
1404
acer = Instance.new("Decal",bigzcard)
1405
acer.Texture = "rbxassetid://1881287656"
1406
acer.Transparency = 0
1407
acer.Face = "Front"
1408
ace2 = acer:Clone()
1409
ace2.Parent = bigzcard
1410
ace2.Face = "Back"
1411
spinning = true
1412
coroutine.wrap(function()
1413
while spinning do
1414
bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
1415
swait()
1416
end
1417
end)()
1418
for i = 1, 20 do
1419
bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
1420
swait()
1421
end
1422
coroutine.wrap(function()
1423
for i = 1, 10 do
1424
cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
1425
swait()
1426
end
1427
cardportal:Remove()
1428
end)()
1429
wait(.7)
1430
ace3 = Instance.new("Decal",bigzcard)
1431
ace3.Texture = "rbxassetid://1880203893"
1432
ace3.Transparency = 1
1433
ace3.Face = "Front"
1434
ace4 = ace3:Clone()
1435
ace4.Parent = bigzcard
1436
ace4.Face = "Back"
1437
bigzcard2 = Instance.new("Part",Torso)
1438
bigzcard2.Material = "Neon"
1439
bigzcard2.Transparency = 1
1440
bigzcard2.BrickColor = BrickColor.new("Really black")
1441
bigzcard2.Size = Vector3.new(10, 15, 0.29)
1442
bigzcard2.CFrame = bigzcard.CFrame
1443
bigzcard2.CanCollide = false
1444
bigzcard2.Anchored = true
1445
coroutine.wrap(function()
1446
while spinning do
1447
bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
1448
swait()
1449
end
1450
end)()
1451
blz = bl[math.random(1,#bl)]
1452
woos = Instance.new("Sound",Torso)
1453
woos.SoundId = "rbxassetid://"..blz
1454
woos.Volume = 4
1455
woos:Play()
1456
for i = 1, 20 do
1457
bigzcard2.Transparency = bigzcard2.Transparency - .05
1458
bigzcard.Transparency = bigzcard.Transparency + .05
1459
ace3.Transparency = ace3.Transparency - 0.05
1460
ace4.Transparency = ace4.Transparency - 0.05
1461
acer.Transparency = acer.Transparency + 0.05
1462
ace2.Transparency = ace2.Transparency + 0.05
1463
wait()
1464
end
1465
ace3.Parent = bigzcard2
1466
ace3.Face = "Front"
1467
ace4.Parent = bigzcard2
1468
ace4.Face = "Back"
1469
bigzcard:Remove()
1470
spinning = false
1471
blackholeactive = true
1472
coroutine.wrap(function()
1473
blackhole={}
1474
orbzfade={}
1475
for i = 1, 100 do
1476
orbz = Instance.new("Part", Torso)
1477
orbz.Shape = "Ball"
1478
orbz.Material = "Neon"
1479
orbz.BrickColor = BrickColor.new("Really black")
1480
orbz.Size = Vector3.new(2,2,2)
1481
orbz.Anchored = true
1482
orbz.CanCollide = false
1483
removeuseless:AddItem(orbz,1)
1484
orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
1485
table.insert(blackhole,orbz)
1486
table.insert(orbzfade,orbz)
1487
for i,v in pairs(blackhole) do
1488
v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
1489
end
1490
for i,v in pairs(orbzfade) do
1491
v.Transparency = v.Transparency + 0.025
1492
end
1493
swait()
1494
end
1495
end)()
1496
coroutine.wrap(function()
1497
while blackholeactive do
1498
local Hit = damagealll(45,bigzcard2.Position)		
1499
for _,v in pairs(Hit) do
1500
coroutine.wrap(function()
1501
wait(.15)
1502
if blackholeactive == false then return end
1503
v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
1504
end)()		
1505
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
1506
torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
1507
end
1508
wait()
1509
end
1510
end)()
1511
for i = 1, 100 do
1512
bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
1513
cataclysmics = Instance.new("Part", Torso)
1514
cataclysmics.Shape = "Ball"
1515
cataclysmics.Material = "Neon"
1516
cataclysmics.BrickColor = BrickColor.new("Really black")
1517
cataclysmics.Size = Vector3.new(11,11,11)
1518
cataclysmics.Transparency = .3
1519
cataclysmics.Anchored = true
1520
cataclysmics.CanCollide = false
1521
cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
1522
table.insert(LessSize,cataclysmics)
1523
table.insert(keyYtransparency,cataclysmics)
1524
removeuseless:AddItem(cataclysmics,1)
1525
swait()
1526
end
1527
coroutine.wrap(function()
1528
for i = 1, 20 do
1529
for i,v in pairs(orbzfade) do
1530
v.Transparency = v.Transparency + 0.05
1531
end
1532
swait()
1533
end
1534
end)()
1535
explosiontable={}
1536
ringtable={}
1537
ringtable2={}
1538
soundboks = Instance.new("Part",Torso)
1539
soundboks.CanCollide = false
1540
soundboks.Anchored = true
1541
soundboks.Transparency = 1
1542
soundboks.CFrame = bigzcard2.CFrame
1543
removeuseless:AddItem(soundboks,6)
1544
SOUND(soundboks,472579737,6,false,1)
1545
blackholeactive = false
1546
bigzcard2:Remove()
1547
Hit = damagealll(60,soundboks.Position)
1548
for _,v in pairs(Hit) do			
1549
v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
1550
vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")) 
1551
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
1552
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
1553
vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
1554
removeuseless:AddItem(vel,.1)
1555
end
1556
coroutine.wrap(function()
1557
shockwave = Instance.new("Part", Torso)
1558
shockwave.Size = Vector3.new(1,1,1)
1559
shockwave.CanCollide = false
1560
shockwave.Anchored = true
1561
shockwave.Transparency = 0
1562
shockwave.BrickColor = BrickColor.new("Really black")
1563
shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
1564
shockwavemesh = Instance.new("SpecialMesh", shockwave)
1565
shockwavemesh.Scale = Vector3.new(5,2,5)
1566
shockwavemesh.MeshId = "rbxassetid://20329976"
1567
shockwave2 = Instance.new("Part", Torso)
1568
shockwave2.Size = Vector3.new(1,1,1)
1569
shockwave2.CanCollide = false
1570
shockwave2.Anchored = true
1571
shockwave2.Transparency = 0
1572
shockwave2.BrickColor = BrickColor.new("Really black")
1573
shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
1574
shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
1575
shockwavemesh2.Scale = Vector3.new(5,2,5)
1576
shockwavemesh2.MeshId = "rbxassetid://20329976"
1577
for i = 1, 40 do
1578
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
1579
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
1580
shockwave.Transparency = shockwave.Transparency + 0.025
1581
shockwave2.Transparency = shockwave2.Transparency + 0.025
1582
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
1583
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
1584
swait()
1585
end
1586
shockwave:Remove()
1587
shockwave2:Remove()
1588
end)()	
1589
for i = 1, 4 do
1590
explosion = Instance.new("Part", Torso)
1591
explosion.Shape = "Ball"
1592
explosion.Size = Vector3.new(1,1,1)
1593
explosion.Transparency = 0
1594
explosion.CanCollide = false
1595
explosion.Anchored = true
1596
explosion.BrickColor = BrickColor.new("Really black")
1597
explosion.Material = "Neon"
1598
explosion.CFrame = CFrame.new(bigzcard2.Position)
1599
table.insert(ExtremeM,explosion)
1600
table.insert(SlowlyFade,explosion)
1601
removeuseless:AddItem(explosion,4)
1602
ring = Instance.new("Part", Torso)
1603
ring.Size = Vector3.new(5, 5, 5)
1604
ring.Transparency = 0
1605
ring.BrickColor = BrickColor.new("Really black")
1606
ring.Anchored = true
1607
ring.CanCollide = false
1608
ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
1609
ringh = Instance.new("SpecialMesh", ring) 
1610
ringh.MeshId = "http://www.roblox.com/asset/?id=3270017" 
1611
ringh.Scale = Vector3.new(2, 2, .1)
1612
table.insert(keyYsize,ringh)
1613
table.insert(keyYtransparency,ring)
1614
removeuseless:AddItem(ring,4)
1615
swait()
1616
end
1617
wait(1.2)
1618
clean()
1619
keyYsize={}
1620
keyYtransparency={}
1621
blackholev = false
1622
appi = false
1623
g1:Remove()
1624
ws = 10
1625
attacking = false
1626
debounce = false
1627
end
1628
end)
1629
1630
mouse.KeyDown:connect(function(Press)
1631
Press=Press:lower()
1632
if Press=='t' then
1633
if levitate then
1634
if tauntdebounce then return end
1635
tauntdebounce = true
1636
laughing = true
1637
coroutine.wrap(function()
1638
while laughing do
1639
local b1 = Instance.new("BillboardGui",Head)
1640
b1.Size = UDim2.new(0,4,0,1.6)
1641
b1.StudsOffset = Vector3.new(0,0,0)
1642
b1.Name = "laff"
1643
b1.AlwaysOnTop = true
1644
b1.Adornee = Head
1645
removeuseless:AddItem(b1,3)
1646
local b2 = Instance.new("TextLabel",b1)
1647
b2.BackgroundTransparency = 1
1648
b2.Text = "HaHaHaHaHaHa..."
1649
b2.Font = "Garamond"
1650
b2.TextSize = 0
1651
b2.Name = "lafftext"
1652
b2.TextStrokeTransparency = 0
1653
b2.TextColor3 = BrickColor.new("Really red").Color
1654
b2.TextStrokeColor3 = Color3.new(0,0,0)
1655
b2.Size = UDim2.new(1,0,.5,0)
1656
table.insert(laughingtable,b2)
1657
removeuseless:AddItem(b1,2)
1658
coroutine.wrap(function()
1659
if zxc then return end
1660
zxc = true
1661
while true do
1662
swait()
1663
for i,v in pairs(Head:GetChildren()) do
1664
if v.Name == "laff" then
1665
v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
1666
end
1667
end
1668
for i,v in pairs(laughingtable) do
1669
v.TextTransparency = v.TextTransparency + .025
1670
v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
1671
v.TextSize = v.TextSize + 2
1672
v.Rotation = v.Rotation + .1
1673
end
1674
end
1675
end)()
1676
swait(10)
1677
end
1678
end)()
1679
laugh = laughs[math.random(1,#laughs)]
1680
laughy = Instance.new("Sound",Head)
1681
laughy.SoundId = "rbxassetid://"..laugh
1682
laughy.Volume = 10
1683
laughy:Play()
1684
wait(1)
1685
wait(laughy.TimeLength)
1686
laughing = false
1687
laughy:Remove()
1688
tauntdebounce = false
1689
else
1690
if mouse.Target ~= nil then
1691
if debounce then return end
1692
attacking = true
1693
ghost()
1694
tps = Instance.new("Sound", Torso)
1695
tps.Volume = 5
1696
tps.SoundId = "rbxassetid://1894958339"
1697
tps:Play()
1698
removeuseless:AddItem(tps,2)
1699
g1 = Instance.new("BodyGyro", Root)
1700
g1.D = 175
1701
g1.P = 20000
1702
g1.MaxTorque = Vector3.new(0,9000,0)
1703
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
1704
removeuseless:AddItem(g1,.05)
1705
Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
1706
wait(.1)
1707
attacking = false
1708
debounce = false
1709
end
1710
end
1711
end
1712
end)
1713
1714
mouse.KeyDown:connect(function(Press)
1715
Press=Press:lower()
1716
if Press=='q' then
1717
if levitate then return end
1718
if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
1719
if debounce then return end
1720
debounce = true
1721
attacking = true
1722
appi = true
1723
ws = 0
1724
coroutine.wrap(function()
1725
while appi do
1726
wait()
1727
if Root.Velocity.y > 1 and attacking == true then
1728
position = "Jump2"
1729
elseif Root.Velocity.y < -1 and attacking == true then
1730
position = "Falling2"
1731
elseif Root.Velocity.Magnitude < 2 and attacking == true then
1732
position = "Idle2"
1733
elseif Root.Velocity.Magnitude > 2 and attacking == true then
1734
position = "Walking2"
1735
end
1736
end
1737
end)()
1738
coroutine.wrap(function()
1739
while appi do
1740
wait()
1741
settime = 0.05
1742
sine = sine + change
1743
if position == "Jump2" and attacking == true and appi == true then
1744
change = 1
1745
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
1746
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
1747
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
1748
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1749
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
1750
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
1751
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
1752
elseif position == "Falling2" and attacking == true and appi == true then
1753
change = 1
1754
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
1755
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
1756
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
1757
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
1758
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
1759
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
1760
elseif position == "Idle2" and attacking == true and appi == true then
1761
change = .4
1762
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
1763
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
1764
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
1765
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
1766
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
1767
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
1768
elseif position == "Walking2" and attacking == true and appi == true then
1769
change = .8
1770
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
1771
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
1772
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
1773
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
1774
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
1775
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
1776
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
1777
end
1778
end
1779
end)()
1780
enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1781
ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
1782
EHead = enemyhum.Parent:FindFirstChild("Head")
1783
g1 = Instance.new("BodyGyro", Root)
1784
g1.D = 175
1785
g1.P = 20000
1786
g1.MaxTorque = Vector3.new(0,9000,0)
1787
brick = Instance.new("Part",Torso)
1788
brick.Anchored = true
1789
brick.CanCollide = false
1790
brick.Material = "Neon"
1791
brick.Transparency = 1
1792
brick.BrickColor = BrickColor.new("White")
1793
brick.Size = Vector3.new(8,.3,12)
1794
brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
1795
SOUND(brick,1888686669,6,false,1.5)
1796
ace = aces[math.random(1,#aces)]
1797
acer = Instance.new("Decal",brick)
1798
acer.Texture = "rbxassetid://1898092341"
1799
acer.Transparency = 1
1800
acer.Face = "Top"
1801
coroutine.wrap(function()
1802
for i = 1, 20 do
1803
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
1804
brick.Transparency = brick.Transparency - .05
1805
acer.Transparency = acer.Transparency - .1
1806
swait()
1807
end
1808
end)()
1809
ETorso.Anchored = true
1810
EHead.Anchored = true
1811
for i = 1, 25 do
1812
swait()
1813
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
1814
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
1815
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
1816
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
1817
brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
1818
end
1819
SOUND(brick,472214107,6,false,2)
1820
coroutine.wrap(function()
1821
for i = 1, 10 do
1822
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
1823
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
1824
swait()
1825
end
1826
end)()
1827
shockwave = Instance.new("Part", Torso)
1828
shockwave.Size = Vector3.new(1,1,1)
1829
shockwave.CanCollide = false
1830
shockwave.Anchored = true
1831
shockwave.Transparency = 0
1832
shockwave.BrickColor = BrickColor.new("White")
1833
shockwave.CFrame = CFrame.new(brick.Position)
1834
shockwavemesh = Instance.new("SpecialMesh", shockwave)
1835
shockwavemesh.Scale = Vector3.new(1,1,1)
1836
shockwavemesh.MeshId = "rbxassetid://20329976"
1837
removeuseless:AddItem(shockwave,4)
1838
shockwave2 = Instance.new("Part", Torso)
1839
shockwave2.Size = Vector3.new(1,1,1)
1840
shockwave2.CanCollide = false
1841
shockwave2.Anchored = true
1842
shockwave2.Transparency = 0
1843
shockwave2.BrickColor = BrickColor.new("White")
1844
shockwave2.CFrame = CFrame.new(brick.Position)
1845
shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
1846
shockwavemesh2.Scale = Vector3.new(1,1,1)
1847
shockwavemesh2.MeshId = "rbxassetid://20329976"
1848
removeuseless:AddItem(shockwave2,4)
1849
for i = 1, 35 do
1850
swait()
1851
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
1852
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
1853
shockwave.Transparency = shockwave.Transparency + .05
1854
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
1855
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
1856
shockwave2.Transparency = shockwave2.Transparency + .03
1857
EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
1858
ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
1859
end
1860
for i = 1, 8 do
1861
brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
1862
swait()
1863
end
1864
n = 0
1865
SOUND(brick,54111471,6,false,1)
1866
for i = 1, 40 do
1867
n = n + 6
1868
brick.Transparency = brick.Transparency + .025
1869
acer.Transparency = acer.Transparency + .075
1870
brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
1871
brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
1872
swait()
1873
end
1874
ws = 10
1875
brick:Remove()
1876
enemyhum.Parent:Remove()
1877
attacking = false
1878
removeuseless:AddItem(g1,0.001)
1879
debounce = false
1880
appi = false
1881
end
1882
end
1883
end)
1884
1885
mouse.KeyDown:connect(function(Press)
1886
Press=Press:lower()
1887
if Press=='p' then
1888
if levitate then return end
1889
if blocking then
1890
if blockedoff then return end
1891
clickallowance = false
1892
appi = false
1893
attacking = true
1894
blocking = false
1895
throwing = true
1896
ws = 0
1897
n = 0
1898
blockcard.CanCollide = false
1899
for i = 1, 35 do
1900
n = n + 20
1901
blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
1902
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
1903
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
1904
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
1905
swait()
1906
end
1907
blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
1908
blockcard.CanCollide = false
1909
locater1 = Instance.new("Part",blockcard)
1910
locater1.Size = Vector3.new(1,1,1)
1911
locater1.CanCollide = false
1912
locater1.Anchored = true
1913
locater1.Transparency = 1
1914
locater2 = Instance.new("Part",blockcard)
1915
locater2.Size = Vector3.new(1,1,1)
1916
locater2.CanCollide = false
1917
locater2.Transparency = 1
1918
locater2.Anchored = true
1919
locater3 = Instance.new("Part",blockcard)
1920
locater3.Size = Vector3.new(1,1,1)
1921
locater3.Transparency = 1
1922
locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
1923
locater3.CanCollide = false
1924
locater3.Anchored = true
1925
fushfush = Instance.new("Sound",blockcard)
1926
fushfush.SoundId = "rbxassetid://288641686"
1927
fushfush.Volume = 8
1928
fushfush:Play()
1929
boosh:Play()
1930
coroutine.wrap(function()
1931
n = 0
1932
for i = 1, 35 do
1933
n = n + 10
1934
shockwave = Instance.new("Part", Torso)
1935
shockwave.Size = Vector3.new(1,1,1)
1936
shockwave.CanCollide = false
1937
shockwave.Anchored = true
1938
shockwave.Transparency = .5
1939
shockwave.BrickColor = BrickColor.new("White")
1940
shockwave.CFrame = locater3.CFrame
1941
shockwavemesh = Instance.new("SpecialMesh", shockwave)
1942
shockwavemesh.Scale = Vector3.new(15,.7,15)
1943
shockwavemesh.MeshId = "rbxassetid://20329976"
1944
shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
1945
removeuseless:AddItem(shockwave,1)
1946
table.insert(lolzor2,shockwave)
1947
for i,v in pairs(lolzor2) do
1948
v.Transparency = v.Transparency + .1
1949
v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
1950
end
1951
swait()
1952
end
1953
end)()
1954
for i = 1, 35 do
1955
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1956
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
1957
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
1958
fushfush.Volume = fushfush.Volume - .2
1959
Hit = damagealll(20,blockcard.Position)
1960
for _,v in pairs(Hit) do			
1961
v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
1962
vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")) 
1963
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
1964
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
1965
vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
1966
removeuseless:AddItem(vel,.1)
1967
end
1968
locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
1969
locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
1970
locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
1971
grassblocks = Instance.new("Part",Torso)
1972
grassblocks.Size = Vector3.new(4,4,4)
1973
grassblocks.Material = "Grass"
1974
grassblocks.Anchored = true
1975
grassblocks.BrickColor = BrickColor.new("Bright green")
1976
grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
1977
removeuseless:AddItem(grassblocks,5)
1978
grassblocks2 = Instance.new("Part",Torso)
1979
grassblocks2.Size = Vector3.new(4,4,4)
1980
grassblocks2.Material = "Grass"
1981
grassblocks2.Anchored = true
1982
grassblocks2.BrickColor = BrickColor.new("Bright green")
1983
grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
1984
removeuseless:AddItem(grassblocks2,5)
1985
blockcardshadow = Instance.new("Part",Torso)
1986
blockcardshadow.Transparency = .5
1987
blockcardshadow.Anchored = true
1988
blockcardshadow.Material = "Neon"
1989
blockcardshadow.BrickColor = BrickColor.new("White")
1990
blockcardshadow.Size = Vector3.new(8, 13, 0.3)
1991
blockcardshadow.CanCollide = false
1992
blockcardshadow.CFrame = blockcard.CFrame
1993
removeuseless:AddItem(blockcardshadow,2)
1994
table.insert(lolzor,blockcardshadow)
1995
for i,v in pairs(lolzor) do
1996
v.Transparency = v.Transparency + 0.05
1997
end
1998
blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
1999
swait()
2000
end
2001
blockcard.Name = "Getthisshitoutofhere"
2002
for i = 1, 10 do
2003
blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
2004
blockcard.Transparency = blockcard.Transparency + .1
2005
acer.Transparency = blockcard.Transparency
2006
ace2.Transparency = blockcard.Transparency
2007
for i,v in pairs(lolzor) do
2008
v.Transparency = v.Transparency + .05
2009
end
2010
for i,v in pairs(lolzor2) do
2011
v.Transparency = v.Transparency + .1
2012
end
2013
swait()
2014
end
2015
lolzor={}
2016
lolzor2={}
2017
attacking = false
2018
debounce = false
2019
blocking = false
2020
throwing = false
2021
fushfush:Remove()
2022
clickallowance = false
2023
appi = false
2024
blockcard:Remove()
2025
g1:Remove()
2026
ws = 10
2027
else
2028
if debounce then return end
2029
if throwing then return end
2030
debounce = true
2031
ws = 10
2032
attacking = true
2033
blocking = true
2034
boosh = Instance.new("Sound",nil)
2035
boosh.SoundId = "rbxassetid://413682983"
2036
boosh.Volume = 6
2037
appi = true
2038
coroutine.wrap(function()
2039
while appi do
2040
wait()
2041
if Root.Velocity.y > 1 and attacking == true then
2042
position = "Jump2"
2043
elseif Root.Velocity.y < -1 and attacking == true then
2044
position = "Falling2"
2045
elseif Root.Velocity.Magnitude < 2 and attacking == true then
2046
position = "Idle2"
2047
elseif Root.Velocity.Magnitude > 2 and attacking == true then
2048
position = "Walking2"
2049
end
2050
end
2051
end)()
2052
coroutine.wrap(function()
2053
while appi do
2054
wait()
2055
settime = 0.05
2056
sine = sine + change
2057
if position == "Jump2" and attacking == true and appi == true then
2058
change = 1
2059
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
2060
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
2061
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
2062
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2063
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
2064
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
2065
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
2066
elseif position == "Falling2" and attacking == true and appi == true then
2067
change = 1
2068
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
2069
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
2070
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
2071
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
2072
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
2073
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
2074
elseif position == "Idle2" and attacking == true and appi == true then
2075
change = .4
2076
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
2077
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
2078
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
2079
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
2080
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
2081
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
2082
elseif position == "Walking2" and attacking == true and appi == true then
2083
change = .8
2084
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
2085
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
2086
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
2087
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
2088
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
2089
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
2090
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
2091
end
2092
end
2093
end)()
2094
blockcard = Instance.new("Part",Torso)
2095
blockcard.Material = "Neon"
2096
blockcard.Transparency = 1
2097
blockcard.BrickColor = BrickColor.new("White")
2098
blockcard.Size = Vector3.new(8, 13, 0.3)
2099
blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
2100
blockcard.Anchored = true
2101
boosh.Parent = blockcard
2102
SOUND(blockcard,236989198,6,false,1)
2103
ace = aces[math.random(1,#aces)]
2104
acer = Instance.new("Decal",blockcard)
2105
acer.Texture = "rbxassetid://"..ace
2106
acer.Transparency = 1
2107
acer.Face = "Front"
2108
ace2 = acer:Clone()
2109
ace2.Parent = blockcard
2110
ace2.Face = "Back"
2111
coroutine.wrap(function()
2112
for i = 1, 20 do
2113
blockcard.Transparency = blockcard.Transparency - 0.05
2114
acer.Transparency = blockcard.Transparency
2115
ace2.Transparency = blockcard.Transparency
2116
swait()
2117
end
2118
clickallowance = true
2119
end)()
2120
g1 = Instance.new("BodyGyro", Root)
2121
g1.D = 175
2122
g1.P = 20000
2123
g1.MaxTorque = Vector3.new(0,9000,0)
2124
coroutine.wrap(function()
2125
while blocking do
2126
if not blockedoff then
2127
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
2128
blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
2129
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
2130
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
2131
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
2132
end
2133
swait()
2134
end
2135
end)()
2136
wait(1)
2137
mouse.Button1Down:connect(function()
2138
if throwing then return end
2139
if not clickallowance then return end
2140
clickallowance = false
2141
blockedoff = true
2142
ws = 0
2143
for i = 1, 15 do
2144
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
2145
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
2146
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
2147
swait()
2148
end
2149
boosh:Play()
2150
hitdebounce = false
2151
blockcard.Touched:connect(function(hit)
2152
if hit.Parent:IsA("Part") then
2153
elseif hit.Parent:IsA("SpecialMesh") then
2154
elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
2155
elseif hit.Parent:findFirstChildOfClass("Humanoid") then
2156
for i,v in pairs(hit.Parent:GetChildren()) do
2157
Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
2158
if hitdebounce then return end
2159
hitdebounce = true
2160
vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")) 
2161
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
2162
if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
2163
tors = hit.Parent:FindFirstChild("UpperTorso")
2164
else
2165
tors = hit.Parent:FindFirstChild("Torso")
2166
end
2167
vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
2168
removeuseless:AddItem(vel,.1)
2169
Slachtoffer:TakeDamage(math.random(23,44))
2170
end
2171
end
2172
end)
2173
for i = 1, 10 do
2174
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
2175
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
2176
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
2177
blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
2178
swait()
2179
end
2180
for i = 1, 10 do
2181
blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
2182
swait()
2183
end
2184
hitdebounce = true
2185
ws = 10
2186
clickallowance = true
2187
blockedoff = false
2188
end)
2189
end
2190
end
2191
end)
2192
2193
2194
mouse.KeyDown:connect(function(Press)
2195
Press=Press:lower()
2196
if Press=='f' then
2197
if debounce then return end
2198
if notallowedtransform then return end
2199
debounce = true
2200
if levitate then
2201
levitate = false
2202
mjester.VertexColor = Vector3.new(1, 1, 1)
2203
glow.Transparency = 1
2204
blastwave = Instance.new("Part",Torso)
2205
blastwave.CFrame = Torso.CFrame
2206
blastwave.Anchored = true
2207
blastwave.Material = "Neon"
2208
blastwave.CanCollide = false
2209
blastwave.Shape = "Ball"
2210
blastwave.Size = Vector3.new(3,3,3)
2211
coroutine.wrap(function()
2212
for i = 1, 20 do
2213
levitatewave.Transparency = levitatewave.Transparency + 0.05
2214
levitatewave2.Transparency = levitatewave2.Transparency + 0.05
2215
blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
2216
blastwave.Transparency = blastwave.Transparency + 0.05
2217
swait()
2218
end
2219
blastwave:Remove()
2220
levitatewave2:Remove()
2221
levitatewave:Remove()
2222
end)()
2223
ws = 10
2224
notallowedtransform = true
2225
attacking = true
2226
coroutine.wrap(function()
2227
for i = 1, 10 do
2228
for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
2229
v.Transparency = v.Transparency + 0.1
2230
end
2231
end
2232
for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
2233
v.Transparency = v.Transparency + 0.1
2234
end
2235
end
2236
wait()
2237
end
2238
end)()
2239
doomtheme.SoundId = "rbxassetid://1843358057"
2240
jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
2241
wait(0.000001)
2242
jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
2243
mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
2244
mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
2245
2246
mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
2247
mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
2248
maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
2249
wait(0.000001)
2250
maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
2251
2252
eyo1 = Instance.new("Part",Head)
2253
eyo1.BrickColor = BrickColor.new("White")
2254
eyo1.Material = "Neon"
2255
eyo1.Shape = "Ball"
2256
eyo1.Name = "eyo1"
2257
eyo1.CanCollide = false
2258
eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
2259
eyo1weld = weldBetween(eyo1,Head)
2260
eyo1weld.C0 = CFrame.new(.215,-.05,.52)
2261
2262
light = Instance.new("PointLight", eyo1)
2263
light.Color = Color3.new(1,1,1)
2264
light.Range = 3
2265
light.Brightness = 4
2266
light.Enabled = true
2267
2268
eyo2 = Instance.new("Part",Head)
2269
eyo2.BrickColor = BrickColor.new("White")
2270
eyo2.Material = "Neon"
2271
eyo2.Shape = "Ball"
2272
eyo2.Name = "eyo2"
2273
eyo2.CanCollide = false
2274
eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
2275
eyo2weld = weldBetween(eyo2,Head)
2276
eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
2277
2278
light2 = Instance.new("PointLight", eyo2)
2279
light2.Color = Color3.new(1,1,1)
2280
light2.Range = 3
2281
light2.Brightness = 4
2282
light2.Enabled = true
2283
2284
Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
2285
Character.Pants.PantsTemplate = "rbxassetid://676428351"
2286
hum.HipHeight = 0
2287
ws = 10
2288
debounce = false
2289
attacking = false
2290
coroutine.wrap(function()
2291
wait(3)
2292
notallowedtransform = false
2293
end)()
2294
else
2295
ws = 50
2296
notallowedtransform = true
2297
levitate = true
2298
ws = 50
2299
glow.Transparency = 0
2300
eyo1:Remove()
2301
eyo2:Remove()
2302
coroutine.wrap(function()
2303
while levitate do
2304
for i,v in pairs(Head:GetChildren()) do
2305
if v.Name == "eyo1" or v.Name == "eyo2" then
2306
v:Remove()
2307
end
2308
end
2309
wait()
2310
end
2311
end)()
2312
mnb = 0
2313
levitatewave = Instance.new("Part", Torso)
2314
levitatewave.Size = Vector3.new(1,1,1)
2315
levitatewave.CanCollide = false
2316
levitatewave.Anchored = true
2317
levitatewave.Transparency = .5
2318
levitatewave.BrickColor = BrickColor.new("Really black")
2319
levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
2320
levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
2321
levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
2322
levitatewavemesh.MeshId = "rbxassetid://20329976"
2323
levitatewave2 = Instance.new("Part", Torso)
2324
levitatewave2.Size = Vector3.new(1,1,1)
2325
levitatewave2.CanCollide = false
2326
levitatewave2.Anchored = true
2327
levitatewave2.Transparency = .5
2328
levitatewave2.BrickColor = BrickColor.new("Really red")
2329
levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
2330
levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
2331
levitatewavemesh2.Scale = Vector3.new(2,.4,2)
2332
levitatewavemesh2.MeshId = "rbxassetid://20329976"
2333
blastwave = Instance.new("Part",Torso)
2334
blastwave.CFrame = Torso.CFrame
2335
blastwave.Anchored = true
2336
blastwave.Material = "Neon"
2337
blastwave.CanCollide = false
2338
blastwave.Shape = "Ball"
2339
blastwave.Size = Vector3.new(3,3,3)
2340
coroutine.wrap(function()
2341
for i = 1, 20 do
2342
blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
2343
blastwave.Transparency = blastwave.Transparency + 0.05
2344
swait()
2345
end
2346
blastwave:Remove()
2347
end)()
2348
coroutine.wrap(function()
2349
while levitate do
2350
mnb = mnb + 15
2351
levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
2352
levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
2353
colors = colortable[math.random(1,#colortable)]
2354
lmagic = Instance.new("Part",LeftArm)
2355
lmagic.Material = "Neon"
2356
lmagic.CanCollide = false
2357
lmagic.Anchored = true
2358
lmagic.BrickColor = BrickColor.new(colors)
2359
lmagic.Size = Vector3.new(1,1,1)
2360
lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
2361
removeuseless:AddItem(lmagic,2)
2362
rmagic = Instance.new("Part",RightArm)
2363
rmagic.Material = "Neon"
2364
rmagic.CanCollide = false
2365
rmagic.Anchored = true
2366
rmagic.BrickColor = BrickColor.new(colors)
2367
rmagic.Size = Vector3.new(1,1,1)
2368
rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
2369
removeuseless:AddItem(rmagic,2)
2370
for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
2371
v.Transparency = v.Transparency + 0.05
2372
end
2373
end
2374
for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
2375
v.Transparency = v.Transparency + 0.05
2376
end
2377
end
2378
swait()
2379
end
2380
end)()
2381
framee = Instance.new("Frame")
2382
framee.Parent = screenGui
2383
framee.Position = UDim2.new(0, 8, 0, -500)
2384
framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
2385
framee.BackgroundColor3 = BrickColor.new("White").Color
2386
framee.BackgroundTransparency = 0
2387
coroutine.wrap(function()
2388
wait(.2)
2389
for i = 1, 40 do
2390
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
2391
framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
2392
swait()
2393
end
2394
hum.CameraOffset = Vector3.new(0,0,0)
2395
framee:Remove()
2396
end)()
2397
doomtheme.SoundId = "rbxassetid://1382488262"
2398
doomtheme:Play()
2399
doomtheme.Volume = 2
2400
doomtheme.TimePosition = 20.7
2401
jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
2402
mjester.MeshId = "rbxassetid://193760002"
2403
mjester.TextureId = "rbxassetid://379225327"
2404
mjester.VertexColor = Vector3.new(1, 0, 0)
2405
Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
2406
Character.Pants.PantsTemplate = "rbxassetid://486031443"
2407
maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
2408
mMask.MeshId = "rbxassetid://13520257"
2409
mMask.Scale = Vector3.new(1.1, 1, 1)
2410
mMask.TextureId = "rbxassetid://13520260"
2411
eyo1:Remove()
2412
eyo2:Remove()
2413
coroutine.wrap(function()
2414
while levitate do
2415
hum.HipHeight = 3 - .5 * math.sin(sine/9)
2416
swait()
2417
end
2418
end)()
2419
attacking = false
2420
debounce = false
2421
coroutine.wrap(function()
2422
wait(3)
2423
notallowedtransform = false
2424
end)()
2425
end
2426
end
2427
end)
2428
2429
mouse.KeyDown:connect(function(Press)
2430
Press=Press:lower()
2431
if Press=='.' then
2432
hum.Parent:BreakJoints()
2433
end
2434
end)
2435
2436
checks1 = coroutine.wrap(function() -------Checks
2437
while true do
2438
if Root.Velocity.y > 1 and levitate == false then
2439
position = "Jump"
2440
elseif Root.Velocity.y < -1 and levitate == false then
2441
position = "Falling"
2442
elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
2443
position = "Idle"
2444
elseif Root.Velocity.Magnitude < 2 and running == false then
2445
position = "Idle2"
2446
elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
2447
position = "Walking"
2448
elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
2449
position = "Walking2"
2450
elseif Root.Velocity.Magnitude > 20 and levitate == false then
2451
position = "Running"
2452
else
2453
end
2454
wait()
2455
end
2456
end)
2457
checks1()
2458
2459
function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
2460
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
2461
end
2462
2463
function ray2(StartPos, EndPos, Distance, Ignore)
2464
local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
2465
return ray(StartPos, DIRECTION, Distance, Ignore)
2466
end
2467
2468
OrgnC0 = Neck.C0
2469
local movelimbs = coroutine.wrap(function()
2470
while RunSrv.RenderStepped:wait() do
2471
TrsoLV = Torso.CFrame.lookVector
2472
Dist = nil
2473
Diff = nil
2474
if not MseGuide then
2475
print("Failed to recognize")
2476
else
2477
local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
2478
Dist = (Head.CFrame.p-Point).magnitude
2479
Diff = Head.CFrame.Y-Point.Y
2480
local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
2481
Dist2 = (LeftArm.CFrame.p-Point).magnitude
2482
Diff2 = LeftArm.CFrame.Y-Point.Y
2483
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
2484
Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
2485
end
2486
end
2487
end)
2488
movelimbs()
2489
immortal = {}
2490
for i,v in pairs(Character:GetDescendants()) do
2491
	if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
2492
		if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
2493
			v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
2494
		end
2495
		table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
2496
	elseif v:IsA("JointInstance") then
2497
		table.insert(immortal,{v,v.Parent,nil,nil,nil})
2498
	end
2499
end
2500
for e = 1, #immortal do
2501
	if immortal[e] ~= nil then
2502
		local STUFF = immortal[e]
2503
		local PART = STUFF[1]
2504
		local PARENT = STUFF[2]
2505
		local MATERIAL = STUFF[3]
2506
		local COLOR = STUFF[4]
2507
		local TRANSPARENCY = STUFF[5]
2508
if levitate then
2509
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
2510
			PART.Material = MATERIAL
2511
			PART.Color = COLOR
2512
			PART.Transparency = TRANSPARENCY
2513
		end
2514
		PART.AncestryChanged:connect(function()
2515
			PART.Parent = PARENT
2516
		end)
2517
else
2518
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
2519
			PART.Material = MATERIAL
2520
			PART.Color = COLOR
2521
			PART.Transparency = TRANSPARENCY
2522
		end
2523
		PART.AncestryChanged:connect(function()
2524
			PART.Parent = PARENT
2525
		end)
2526
end
2527
	end
2528
end
2529
function immortality()
2530
	for e = 1, #immortal do
2531
		if immortal[e] ~= nil then
2532
			local STUFF = immortal[e]
2533
			local PART = STUFF[1]
2534
			local PARENT = STUFF[2]
2535
			local MATERIAL = STUFF[3]
2536
			local COLOR = STUFF[4]
2537
			local TRANSPARENCY = STUFF[5]
2538
			if PART.ClassName == "Part" and PART == Root then
2539
				PART.Material = MATERIAL
2540
				PART.Color = COLOR
2541
				PART.Transparency = TRANSPARENCY
2542
			end
2543
			if PART.Parent ~= PARENT then
2544
				hum:Remove()
2545
				PART.Parent = PARENT
2546
				hum = Instance.new("Humanoid",Character)
2547
if levitate then
2548
eyo1:Remove()
2549
eyo2:Remove()
2550
end
2551
                                hum.Name = "noneofurbusiness"
2552
			end
2553
		end
2554
	end
2555
end
2556
coroutine.wrap(function()
2557
while true do
2558
if hum.Health < .1 then
2559
deadsound = Instance.new("Sound", Torso)
2560
deadsound.Volume = 6
2561
deadsound.SoundId = "rbxassetid://1411352723"
2562
deadsound:Play()
2563
immortality()
2564
end
2565
wait()
2566
end
2567
end)()
2568
2569
mouse.KeyDown:connect(function(Press)
2570
Press=Press:lower()
2571
if Press=='g' then
2572
if not levitate then return end
2573
if debounce then return end
2574
debounce = true
2575
attacking = true
2576
FireBall:Play()
2577
ws = 15
2578
g1 = Instance.new("BodyGyro", Root)
2579
g1.D = 175
2580
g1.P = 20000
2581
g1.MaxTorque = Vector3.new(0,9000,0)
2582
for i = 1, 15 do
2583
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
2584
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
2585
RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
2586
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
2587
swait()
2588
end
2589
local swoosh = Instance.new("Part",Torso)
2590
swoosh.Name = "swoosh"
2591
swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
2592
swoosh.Size = Vector3.new(1.7,1.7,1.7)
2593
swoosh.Shape = "Ball"
2594
swoosh.Material = "Neon"
2595
swoosh.BrickColor = BrickColor.new("Really black")
2596
swoosh.CanCollide = false
2597
swoosh.Touched:connect(function(hit)
2598
if hit.Parent:IsA("Part") then
2599
elseif hit.Parent:IsA("SpecialMesh") then
2600
elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
2601
elseif hit.Parent:findFirstChildOfClass("Humanoid") then
2602
Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
2603
if Slachtoffer.Health < 1 then return end
2604
if damagedebounce == true then return end
2605
damagedebounce = true
2606
swoosh:Remove()
2607
explosion = Instance.new("Part",LeftArm)
2608
explosion.CFrame = hit.CFrame
2609
explosion.Anchored = true
2610
explosion.CanCollide = false
2611
explosion.Name = "explo"
2612
explosion.Shape = "Ball"
2613
explosion.BrickColor = BrickColor.new("Really black")
2614
explosion.Material = "Neon"
2615
removeuseless:AddItem(explosion,1.5)
2616
vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")) 
2617
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
2618
torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
2619
vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
2620
removeuseless:AddItem(vel,.1)
2621
SOUND(explosion,472579737,6,false,3)
2622
coroutine.wrap(function()
2623
if firsttime2 then return end
2624
firsttime2 = true
2625
while true do
2626
for i,v in pairs(LeftArm:GetChildren()) do
2627
if v.Name == "explo" then
2628
v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
2629
v.Transparency = v.Transparency + .05
2630
end
2631
end
2632
for i,v in pairs(LeftArm:GetChildren()) do
2633
if v.Name == "shock" then
2634
v.Transparency = v.Transparency + .05
2635
end
2636
end
2637
for i,v in pairs(LeftArm:GetChildren()) do
2638
if v.Name == "shock2" then
2639
v.Transparency = v.Transparency + .05
2640
end
2641
end
2642
swait()
2643
end
2644
end)()
2645
Slachtoffer:TakeDamage(math.random(27,48))
2646
wait(.1)
2647
damagedebounce = false
2648
end
2649
end)
2650
coroutine.wrap(function()
2651
if firsttime then return end
2652
firsttime = true
2653
while wait() do
2654
for i,v in pairs(Torso:GetChildren()) do
2655
if v.Name == "swoosh" then
2656
magiccc = Instance.new("Part",RightArm)
2657
magiccc.Material = "Neon"
2658
magiccc.CanCollide = false
2659
magiccc.Anchored = true
2660
magiccc.BrickColor = BrickColor.new(colors)
2661
magiccc.Size = Vector3.new(1.5,1.5,1.5)
2662
magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
2663
removeuseless:AddItem(magiccc,2)
2664
end
2665
end
2666
end
2667
end)()
2668
bov = Instance.new("BodyVelocity",swoosh)
2669
bov.maxForce = Vector3.new(99999,99999,99999)
2670
swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
2671
bov.velocity = swoosh.CFrame.lookVector*120
2672
removeuseless:AddItem(swoosh,4)
2673
for i = 1, 15 do
2674
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
2675
RIGHTARMLERP.C1 = CFrame.new(0,0,0)
2676
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
2677
swait()
2678
end
2679
ws = 50
2680
removeuseless:AddItem(g1,0.01)
2681
debounce = false
2682
attacking = false
2683
end
2684
end)
2685
2686
mouse.KeyDown:connect(function(Press)
2687
Press=Press:lower()
2688
if Press=='h' then
2689
if not levitate then return end
2690
if debounce then return end
2691
debounce = true
2692
attacking = true
2693
ws = 0
2694
appi = true
2695
coroutine.wrap(function()
2696
while appi do
2697
swait()
2698
if Root.Velocity.Magnitude < 2 and attacking == true then
2699
position = "Idle3"
2700
end
2701
end
2702
end)()
2703
coroutine.wrap(function()
2704
while appi do
2705
swait()
2706
settime = 0.05
2707
sine = sine + change
2708
if position == "Idle3" and attacking == true and appi == true then
2709
change = .4
2710
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
2711
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
2712
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
2713
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
2714
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
2715
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
2716
end
2717
end
2718
end)()
2719
coroutine.wrap(function()
2720
for i = 1, 20 do
2721
RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
2722
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
2723
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
2724
swait()
2725
end
2726
end)()
2727
SOUND(LeftArm,1982011510,8,false,15)
2728
blackhole={}
2729
orbzfade={}
2730
xz = 0
2731
for i = 1, 220 do
2732
xz = xz + .009
2733
bigrmagic = Instance.new("Part",RightArm)
2734
bigrmagic.Material = "Neon"
2735
bigrmagic.CanCollide = false
2736
bigrmagic.Anchored = true
2737
bigrmagic.BrickColor = BrickColor.new(colors)
2738
bigrmagic.Size = Vector3.new(xz,xz,xz)
2739
bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
2740
removeuseless:AddItem(bigrmagic,1)
2741
orbz = Instance.new("Part", Torso)
2742
orbz.Material = "Neon"
2743
orbz.BrickColor = BrickColor.new(colors)
2744
orbz.Size = Vector3.new(2,2,2)
2745
orbz.Anchored = true
2746
orbz.CanCollide = false
2747
removeuseless:AddItem(orbz,1)
2748
orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
2749
table.insert(blackhole,orbz)
2750
table.insert(orbzfade,orbz)
2751
for i,v in pairs(blackhole) do
2752
v.Size = v.Size - Vector3.new(.1,.1,.1)
2753
v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
2754
end
2755
for i,v in pairs(orbzfade) do
2756
v.Transparency = v.Transparency + 0.025
2757
end
2758
swait()
2759
end
2760
coroutine.wrap(function()
2761
for i = 1, 10 do
2762
for i,v in pairs(blackhole) do
2763
v.Size = v.Size + Vector3.new(.5,.5,.5)
2764
v.Transparency = v.Transparency + .1
2765
end
2766
swait()
2767
end
2768
for i,v in pairs(blackhole) do
2769
v:Remove()
2770
end
2771
clean()
2772
end)()
2773
charging = true
2774
coroutine.wrap(function()
2775
while charging do
2776
bigrmagic = Instance.new("Part",RightArm)
2777
bigrmagic.Material = "Neon"
2778
bigrmagic.CanCollide = false
2779
bigrmagic.Anchored = true
2780
bigrmagic.BrickColor = BrickColor.new(colors)
2781
bigrmagic.Size = Vector3.new(xz,xz,xz)
2782
bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
2783
removeuseless:AddItem(bigrmagic,.2)
2784
swait()
2785
end
2786
end)()
2787
g1 = Instance.new("BodyGyro", Root)
2788
g1.D = 175
2789
g1.P = 20000
2790
g1.MaxTorque = Vector3.new(0,9000,0)
2791
BigFireBall:Play()
2792
for i = 1, 15 do
2793
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
2794
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
2795
RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
2796
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
2797
swait()
2798
end
2799
coroutine.wrap(function()
2800
for i = 1, 15 do
2801
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
2802
RIGHTARMLERP.C1 = CFrame.new(0,0,0)
2803
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
2804
swait()
2805
end
2806
end)()
2807
charging = false
2808
local ballzor = Instance.new("Part",Torso)
2809
ballzor.Name = "ballzor"
2810
ballzor.Material = "Neon"
2811
ballzor.BrickColor = BrickColor.new("Really black")
2812
ballzor.CanCollide = false
2813
ballzor.Size = Vector3.new(xz,xz,xz)
2814
ballzor.Anchored = false
2815
ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
2816
ballzor.Shape = "Ball"
2817
removeuseless:AddItem(g1,.0001)
2818
zx = xz + .05
2819
coroutine.wrap(function()
2820
if firsttime5 then return end
2821
firsttime5 = true
2822
while true do
2823
swait()
2824
for i,v in pairs(Torso:GetChildren()) do
2825
if v.Name == "ballzor" then
2826
magicccc = Instance.new("Part",RightArm)
2827
magicccc.Material = "Neon"
2828
magicccc.CanCollide = false
2829
magicccc.Name = "magicccc"
2830
magicccc.Anchored = true
2831
magicccc.Transparency = 0
2832
magicccc.BrickColor = BrickColor.new(colors)
2833
magicccc.Size = Vector3.new(zx,zx,zx)
2834
magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
2835
removeuseless:AddItem(magicccc,2)
2836
end
2837
end
2838
for i,v in pairs(RightArm:GetChildren()) do
2839
if v.Name == "magicccc" then
2840
v.Transparency = v.Transparency + 0.025
2841
end
2842
end
2843
end
2844
end)()
2845
ballzor.Touched:connect(function(hit)
2846
if hit.Name ~= "magicccc" then
2847
if bigball then return end
2848
bigball = true
2849
local explosionwave = Instance.new("Part",Torso) 
2850
explosionwave.Shape = "Ball"
2851
explosionwave.BrickColor = BrickColor.new("Really black")
2852
explosionwave.Anchored = true
2853
explosionwave.CanCollide = false
2854
explosionwave.Transparency = .2
2855
explosionwave.Material = "Neon"
2856
explosionwave.Size = Vector3.new(1,1,1)
2857
explosionwave.CFrame = ballzor.CFrame
2858
render = Instance.new("Sound",explosionwave)
2859
render.SoundId = "rbxassetid://2006635781"
2860
render.Volume = 10 * 10
2861
render:Play()
2862
local explosionwave2 = Instance.new("Part",Torso)
2863
explosionwave2.Shape = "Ball"
2864
explosionwave2.BrickColor = BrickColor.new("Really red")
2865
explosionwave2.Anchored = true
2866
explosionwave2.CanCollide = false
2867
explosionwave2.Material = "Neon"
2868
explosionwave2.Size = Vector3.new(.8,.8,.8)
2869
explosionwave2.CFrame = ballzor.CFrame
2870
deadlywave = Instance.new("Part", explosionwave)
2871
deadlywave.Size = Vector3.new(1,1,1)
2872
deadlywave.CanCollide = false
2873
deadlywave.Anchored = true
2874
deadlywave.Transparency = .5
2875
deadlywave.BrickColor = BrickColor.new("Really red")
2876
deadlywave.CFrame = CFrame.new(explosionwave.Position)
2877
deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
2878
deadlywavemesh.Scale = Vector3.new(1,2,1)
2879
deadlywavemesh.MeshId = "rbxassetid://20329976"
2880
deadlywave2 = Instance.new("Part", explosionwave)
2881
deadlywave2.Size = Vector3.new(1,1,1)
2882
deadlywave2.CanCollide = false
2883
deadlywave2.Anchored = true
2884
deadlywave2.Transparency = .5
2885
deadlywave2.BrickColor = BrickColor.new("Really black")
2886
deadlywave2.CFrame = CFrame.new(explosionwave.Position)
2887
deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
2888
deadlywave2mesh.Scale = Vector3.new(3,2,3)
2889
deadlywave2mesh.MeshId = "rbxassetid://20329976"
2890
deadlyring = Instance.new("Part", Torso)
2891
deadlyring.Size = Vector3.new(5, 5, 5)
2892
deadlyring.Transparency = 0.5
2893
deadlyring.BrickColor = BrickColor.new("Really black")
2894
deadlyring.Anchored = true
2895
deadlyring.CanCollide = false
2896
deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
2897
deadlyringh = Instance.new("SpecialMesh", deadlyring) 
2898
deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017" 
2899
deadlyringh.Scale = Vector3.new(8, 8, .1)
2900
deadlyring2 = Instance.new("Part", Torso)
2901
deadlyring2.Size = Vector3.new(5, 5, 5)
2902
deadlyring2.Transparency = 0.5
2903
deadlyring2.BrickColor = BrickColor.new("Really black")
2904
deadlyring2.Anchored = true
2905
deadlyring2.CanCollide = false
2906
deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
2907
deadlyringh2 = Instance.new("SpecialMesh", deadlyring2) 
2908
deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017" 
2909
deadlyringh2.Scale = Vector3.new(8, 8, .1)
2910
ballzor:Remove()
2911
bigball = false
2912
staybooming = true
2913
d = 5
2914
coroutine.wrap(function()
2915
while staybooming do
2916
Hit = damagealll(d,deadlywave.Position)
2917
for _,v in pairs(Hit) do			
2918
v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
2919
vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")) 
2920
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
2921
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
2922
vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
2923
removeuseless:AddItem(vel,.1)
2924
end
2925
wait(.1)
2926
end
2927
end)()
2928
for i = 1, 70 do
2929
d = d + 1
2930
deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
2931
deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
2932
deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
2933
deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
2934
deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
2935
deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
2936
deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
2937
deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
2938
explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
2939
explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
2940
swait()
2941
end
2942
for i = 1, 80 do
2943
d = d + 3
2944
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
2945
deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
2946
deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
2947
deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
2948
deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
2949
deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
2950
deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
2951
deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
2952
deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
2953
explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
2954
explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
2955
swait()
2956
end
2957
staybooming = false
2958
for i = 1, 20 do
2959
d = d + 3
2960
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
2961
deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
2962
deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
2963
deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
2964
deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
2965
deadlyring.Transparency = deadlyring.Transparency + .25
2966
deadlyring2.Transparency = deadlyring2.Transparency + .25
2967
deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
2968
deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
2969
deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
2970
deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
2971
deadlywave.Transparency = deadlywave.Transparency + .25
2972
deadlywave2.Transparency = deadlywave2.Transparency + .25
2973
explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
2974
explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
2975
explosionwave.Transparency = explosionwave.Transparency + 0.25
2976
explosionwave2.Transparency = explosionwave2.Transparency + 0.05
2977
swait()
2978
end
2979
hum.CameraOffset = Vector3.new(0,0,0)
2980
explosionwave:Remove()
2981
explosionwave2:Remove()
2982
end
2983
end)
2984
bov = Instance.new("BodyVelocity",ballzor)
2985
bov.maxForce = Vector3.new(99999,99999,99999)
2986
ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
2987
bov.velocity = ballzor.CFrame.lookVector*200
2988
removeuseless:AddItem(ballzor,4)
2989
ws = 50
2990
attacking = false
2991
debounce = false
2992
appi = false
2993
end
2994
end)
2995
2996
mouse.KeyDown:connect(function(Press)
2997
Press=Press:lower()
2998
if Press=='j' then
2999
if not levitate then return end
3000
if debounce then return end
3001
debounce = true
3002
charging = true
3003
attacking = true
3004
downpress = false
3005
x = 1
3006
ws = 0
3007
g1 = Instance.new("BodyGyro", Root)
3008
g1.D = 175
3009
g1.P = 20000
3010
g1.MaxTorque = Vector3.new(0,9000,0)
3011
SOUND(RightArm,2014087015,8,false,3)
3012
coroutine.wrap(function()
3013
Charge = Instance.new("Sound",RightArm)
3014
Charge.SoundId = "rbxassetid://101153932"
3015
Charge.Looped = false
3016
Charge.Volume = 8
3017
Charge:Play()
3018
end)()
3019
appi = true
3020
coroutine.wrap(function()
3021
while appi do
3022
swait()
3023
if Root.Velocity.Magnitude < 2 and attacking == true then
3024
position = "Idle3"
3025
end
3026
end
3027
end)()
3028
coroutine.wrap(function()
3029
while appi do
3030
swait()
3031
settime = 0.05
3032
sine = sine + change
3033
if position == "Idle3" and attacking == true and appi == true then
3034
change = .4
3035
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
3036
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
3037
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
3038
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
3039
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
3040
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
3041
end
3042
end
3043
end)()
3044
for i = 1, 15 do
3045
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
3046
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
3047
RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
3048
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
3049
swait()
3050
end
3051
for i = 1, 3 do
3052
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
3053
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
3054
RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
3055
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
3056
x = x + .1
3057
blastborb = Instance.new("Part",Torso)
3058
blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
3059
blastborb.BrickColor = BrickColor.new(colors)
3060
blastborb.Anchored = true
3061
blastborb.Size = Vector3.new(10,10,10)
3062
blastborb.CanCollide = false
3063
blastborb.Material = "Neon"
3064
for i = 1, 5 do
3065
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
3066
blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
3067
swait()
3068
end
3069
blastborb:Remove()
3070
swait()
3071
end
3072
downpress = true
3073
while charging and x < 5  do
3074
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
3075
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
3076
RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
3077
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
3078
x = x + .1
3079
blastborb = Instance.new("Part",Torso)
3080
blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
3081
blastborb.BrickColor = BrickColor.new(colors)
3082
blastborb.Anchored = true
3083
blastborb.Size = Vector3.new(10,10,10)
3084
blastborb.CanCollide = false
3085
blastborb.Material = "Neon"
3086
for i = 1, 5 do
3087
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
3088
blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
3089
swait()
3090
end
3091
blastborb:Remove()
3092
swait()
3093
end
3094
coroutine.wrap(function()
3095
for i = 1, 20 do
3096
Charge.Volume = Charge.Volume - .5
3097
swait()
3098
end
3099
end)()
3100
local bigswoosh = Instance.new("Part",Torso)
3101
bigswoosh.Name = "bigswoosh"
3102
bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
3103
bigswoosh.Size = Vector3.new(1,1,1)
3104
bigswoosh.Material = "Neon"
3105
bigswoosh.Anchored = true
3106
bigswoosh.Transparency = 1
3107
bigswoosh.BrickColor = BrickColor.new("Really red")
3108
bigswoosh.CanCollide = false
3109
SOUND(bigswoosh,842332424,10,false,6)
3110
SOUND(bigswoosh,2017948224,10,false,6)
3111
SOUND(bigswoosh,138677306,10,false,4)
3112
coroutine.wrap(function()
3113
local loc1 = Instance.new("Part",bigswoosh)
3114
loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
3115
loc1.Size = Vector3.new(2,2,2)
3116
loc1.Anchored = true
3117
loc1.Transparency = 1
3118
loc1.CanCollide = false
3119
local loc2 = Instance.new("Part",bigswoosh)
3120
loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
3121
loc2.Size = Vector3.new(2,2,2)
3122
loc2.Anchored = true
3123
loc2.Transparency = 1
3124
loc2.CanCollide = false
3125
n = 0
3126
nb = 0
3127
for i = 1, 125 do
3128
n = n + x
3129
nb = nb - x
3130
Hit = damagealll(n,bigswoosh.Position)
3131
for _,v in pairs(Hit) do
3132
if x > 4.5 then		
3133
v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
3134
else	
3135
v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
3136
end
3137
vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")) 
3138
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
3139
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
3140
vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
3141
removeuseless:AddItem(vel,.1)
3142
end
3143
local bigtrail = Instance.new("Part",LeftArm)
3144
bigtrail.Size = bigswoosh.Size
3145
bigtrail.BrickColor = BrickColor.new(colors)
3146
bigtrail.Anchored = true
3147
bigtrail.Material = "Neon"
3148
bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
3149
bigtrail.CanCollide = false
3150
removeuseless:AddItem(bigtrail,2)
3151
local irritatedground = Instance.new("Part",Torso)
3152
irritatedground.Size = Vector3.new(n*1.5,1,3*x)
3153
irritatedground.BrickColor = BrickColor.new(colors)
3154
irritatedground.Material = "Neon"
3155
irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
3156
irritatedground.CanCollide = false
3157
irritatedground.Anchored = true
3158
removeuseless:AddItem(irritatedground,10)
3159
local grassblocks = Instance.new("Part",Torso)
3160
grassblocks.Size = Vector3.new(n/2,n/2,n/2)
3161
grassblocks.Material = "Grass"
3162
grassblocks.Anchored = true
3163
grassblocks.Name = "grassblocks"
3164
grassblocks.BrickColor = BrickColor.new("Bright green")
3165
grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
3166
removeuseless:AddItem(grassblocks,10)
3167
local grassblocks2 = Instance.new("Part",Torso)
3168
grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
3169
grassblocks2.Material = "Grass"
3170
grassblocks2.Anchored = true
3171
grassblocks2.Name = "grassblocks2"
3172
grassblocks2.BrickColor = BrickColor.new("Bright green")
3173
grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
3174
removeuseless:AddItem(grassblocks2,10)
3175
bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
3176
loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
3177
loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
3178
bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
3179
swait()
3180
end
3181
for i = 1, 20 do
3182
bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
3183
bigswoosh.Transparency = bigswoosh.Transparency + 0.05
3184
swait()
3185
end
3186
bigswoosh:Remove()
3187
end)()
3188
for i = 1, 50 do
3189
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
3190
RIGHTARMLERP.C1 = CFrame.new(0,0,0)
3191
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
3192
swait()
3193
end
3194
ws = 50
3195
attacking = false
3196
debounce = false
3197
appi = false
3198
g1:Remove()
3199
end
3200
end)
3201
3202
mouse.KeyDown:connect(function(Press)
3203
Press=Press:lower()
3204
if Press=='k' then
3205
if not levitate then return end
3206
if debounce then return end
3207
debounce = true
3208
attacking = true
3209
charging = true
3210
appi = true
3211
coroutine.wrap(function()
3212
while appi do
3213
swait()
3214
if Root.Velocity.Magnitude < 2 and attacking == true then
3215
position = "Idle3"
3216
end
3217
end
3218
end)()
3219
coroutine.wrap(function()
3220
while appi do
3221
swait()
3222
settime = 0.05
3223
sine = sine + change
3224
if position == "Idle3" and attacking == true and appi == true then
3225
change = .4
3226
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
3227
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
3228
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
3229
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
3230
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
3231
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
3232
end
3233
end
3234
end)()
3235
ws = 0
3236
g1 = Instance.new("BodyGyro", Root)
3237
g1.D = 175
3238
g1.P = 20000
3239
g1.MaxTorque = Vector3.new(0,9000,0)
3240
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
3241
for i = 1, 15 do
3242
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
3243
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
3244
RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
3245
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
3246
swait()
3247
end
3248
r = 0
3249
for i = 1, 10 do
3250
r = r + .1
3251
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
3252
blass = Instance.new("Part",RightArm)
3253
blass.Size = Vector3.new(r,r,r)
3254
blass.Material = "Neon"
3255
blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
3256
blass.Anchored = true
3257
blass.CanCollide = false
3258
blass.BrickColor = BrickColor.new(colors)
3259
removeuseless:AddItem(blass,2)
3260
swait()
3261
end
3262
while r < 16 and charging == true do
3263
r = r + .1
3264
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
3265
blass = Instance.new("Part",RightArm)
3266
blass.Size = Vector3.new(r,r,r)
3267
blass.Material = "Neon"
3268
blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
3269
blass.Anchored = true
3270
blass.CanCollide = false
3271
blass.BrickColor = BrickColor.new(colors)
3272
removeuseless:AddItem(blass,2)
3273
swait()
3274
end
3275
local TheBeam = Instance.new("Part",RightArm)
3276
TheBeam.Name = "zebeam"
3277
TheBeam.Size = Vector3.new(1,1,1)
3278
TheBeam.Material = "Neon"
3279
TheBeam.Shape = "Cylinder"
3280
TheBeam.BrickColor = BrickColor.new("Really red")
3281
TheBeam.Anchored = true
3282
TheBeam.CanCollide = false
3283
ws = 12
3284
bemmo = Instance.new("Sound",RightArm)
3285
bemmo.SoundId = "rbxassetid://1910988873"
3286
bemmo.Volume = 8
3287
bemmo.Looped = false
3288
bemmo:Play()
3289
bemmo.TimePosition = 2
3290
for i = 1, 100 * r/3 do
3291
if r > 15 then
3292
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
3293
end
3294
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
3295
local blass = Instance.new("Part",RightArm)
3296
blass.Size = Vector3.new(r,r,r)
3297
blass.Material = "Neon"
3298
blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
3299
blass.Anchored = true
3300
blass.CanCollide = false
3301
blass.BrickColor = BrickColor.new(colors)
3302
removeuseless:AddItem(blass,2)
3303
local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
3304
local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
3305
local DISTANCE = (STARTPOS - ENDPOS).magnitude
3306
TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
3307
TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
3308
boom = Instance.new("Part",RightArm)
3309
boom.Size = Vector3.new(r,r,r)
3310
boom.BrickColor = BrickColor.new(colors)
3311
boom.Anchored = true
3312
boom.CanCollide = false
3313
boom.Material = "Neon"
3314
boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
3315
removeuseless:AddItem(boom,3)
3316
boom.Touched:connect(function(getbase)
3317
if hitdebounce then return end
3318
hitdebounce = true
3319
if getbase:IsA("Part") then
3320
damagedground = Instance.new("Part",RightArm)
3321
damagedground.Size = Vector3.new(.1,5+r,.1)
3322
damagedground.Material = "Neon"
3323
damagedground.CanCollide = false
3324
damagedground.BrickColor = BrickColor.new(colors)
3325
damagedground.Anchored = true
3326
damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
3327
removeuseless:AddItem(damagedground,2)
3328
wait(.1)
3329
hitdebounce = false
3330
end
3331
end)
3332
Hit = damagealll(r+3,boom.Position)
3333
for _,v in pairs(Hit) do	
3334
v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
3335
vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")) 
3336
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
3337
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
3338
vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
3339
removeuseless:AddItem(vel,.1)
3340
end
3341
swait()
3342
end
3343
removeuseless:AddItem(g1,.001)
3344
coroutine.wrap(function()
3345
for i = 1, 20 do
3346
bemmo.Volume = bemmo.Volume - 0.5
3347
blass.Transparency = blass.Transparency + 0.05
3348
TheBeam.Transparency = TheBeam.Transparency + 0.05
3349
swait()
3350
end
3351
bemmo:Remove()
3352
if r > 15 then
3353
hum.CameraOffset = Vector3.new(0,0,0)
3354
end
3355
blass:Remove()
3356
TheBeam:Remove()
3357
end)()
3358
ws = 50
3359
appi = false
3360
attacking = false
3361
debounce = false
3362
end
3363
end)
3364
3365
mouse.KeyUp:connect(function(Press)
3366
Press=Press:lower()
3367
if Press=='j' then
3368
charging = false
3369
end
3370
end)
3371
3372
mouse.KeyUp:connect(function(Press)
3373
Press=Press:lower()
3374
if Press=='k' then
3375
charging = false
3376
end
3377
end)
3378
3379
doit = coroutine.wrap(function()
3380
while true do
3381
for _,v in pairs(Repeater) do
3382
v.Scale =  v.Scale + Vector3.new(1, 1, 1)
3383
end
3384
3385
for _,v in pairs(openshocktable) do
3386
v.Scale =  v.Scale + Vector3.new(3, 3, 3)
3387
end
3388
3389
for _,v in pairs(nonmeshRepeater) do
3390
v.Size =  v.Size + Vector3.new(2, 2, 2)
3391
end
3392
3393
for _,v in pairs(Extreme) do
3394
v.Size =  v.Size + Vector3.new(6, 6, 6)
3395
end
3396
3397
for _,v in pairs(LessSize) do
3398
v.Size = v.Size - Vector3.new(1, 1, 1)
3399
end
3400
3401
for _,v in pairs(nonmeshRepeater2) do
3402
v.Transparency = v.Transparency + 0.05
3403
end
3404
3405
for _,v in pairs(Repeater2) do
3406
v.Transparency = v.Transparency - 0.05
3407
end
3408
3409
for _,v in pairs(th1) do
3410
v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
3411
end
3412
3413
for _,v in pairs(th2) do
3414
v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
3415
end
3416
3417
for _,v in pairs(th3) do
3418
v.Scale = v.Scale + Vector3.new(2, 2, 2)
3419
end
3420
3421
for _,v in pairs(th5) do
3422
v.Scale = v.Scale + Vector3.new(1, .1, 1)
3423
end
3424
3425
for _,v in pairs(ExtremeM) do
3426
v.Size = v.Size + Vector3.new(8, 8, 8)
3427
end
3428
3429
for _,v in pairs(m3) do
3430
v.Scale = v.Scale + Vector3.new(.2,.2,.2)
3431
end
3432
3433
for _,v in pairs(ExtremeM2) do
3434
v.Size = v.Size - Vector3.new(2,2,2)
3435
end
3436
3437
for _,v in pairs(keyYsize) do
3438
v.Scale = v.Scale + Vector3.new(8, 8, 1)
3439
end
3440
3441
for _,v in pairs(th4) do
3442
v.Transparency = v.Transparency + 0.009
3443
v.Rotation = v.Rotation + Vector3.new(3,0,0)
3444
end
3445
3446
for _,v in pairs(SlowlyFade) do
3447
v.Transparency = v.Transparency + 0.05
3448
end
3449
3450
for _,v in pairs(keyYtransparency) do
3451
v.Transparency = v.Transparency + 0.05
3452
end
3453
3454
for _,v in pairs(UpMover) do
3455
v.Position = v.Position + Vector3.new(0, 3, 0)
3456
end
3457
3458
for _,v in pairs(ForwardMover) do
3459
v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
3460
end
3461
3462
for _,v in pairs(FadeIn) do
3463
v.Transparency = v.Transparency - .05
3464
end
3465
3466
for _,v in pairs(signtransparency) do
3467
v.TextTransparency = v.TextTransparency + 0.025
3468
end
3469
3470
for _,v in pairs(signmover) do
3471
v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
3472
end
3473
3474
for _,v in pairs(signrotator) do
3475
v.Rotation = v.Rotation + 2
3476
end
3477
swait()
3478
end
3479
end)
3480
doit()
3481
t = 0
3482
3483
mouse.KeyDown:connect(function(Press)
3484
Press=Press:lower()
3485
if Press=='0' then
3486
if levitate then return end
3487
shoov = true
3488
if debounce then return end
3489
ws = 50
3490
end
3491
end)
3492
3493
mouse.KeyUp:connect(function(Press)
3494
Press=Press:lower()
3495
if Press=='0' then
3496
if levitate then return end
3497
shoov = false
3498
if debounce then return end
3499
ws = 10
3500
end
3501
end)
3502
3503
3504
local anims = coroutine.wrap(function()
3505
while true do
3506
settime = 0.05
3507
sine = sine + change
3508
if position == "Jump" and attacking == false then
3509
change = 1
3510
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
3511
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
3512
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
3513
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
3514
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
3515
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
3516
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
3517
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3518
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
3519
elseif position == "Jump2" and attacking == false and levitate then
3520
change = 1
3521
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
3522
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
3523
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
3524
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
3525
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
3526
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
3527
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
3528
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
3529
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
3530
elseif position == "Falling" and attacking == false and levitate == false then
3531
change = 1
3532
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
3533
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
3534
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
3535
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
3536
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
3537
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
3538
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
3539
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
3540
elseif position == "Falling2" and attacking == false and levitate then
3541
change = 1
3542
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
3543
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
3544
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
3545
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
3546
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
3547
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
3548
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
3549
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
3550
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
3551
elseif position == "Walking" and attacking == false and running == false then
3552
change = 1
3553
walking = true
3554
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
3555
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
3556
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
3557
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
3558
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
3559
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
3560
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
3561
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
3562
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
3563
elseif position == "Idle" and attacking == false and running == false and not levitate then
3564
change = .5
3565
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
3566
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
3567
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
3568
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
3569
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
3570
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
3571
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
3572
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
3573
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
3574
elseif position == "Idle2" and attacking == false and running == false then
3575
change = .75
3576
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
3577
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
3578
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
3579
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
3580
RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
3581
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
3582
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
3583
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
3584
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
3585
elseif position == "Walking2" and attacking == false and running == false then
3586
ws = 50
3587
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
3588
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
3589
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
3590
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
3591
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
3592
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
3593
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
3594
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
3595
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
3596
elseif position == "Running" and attacking == false then
3597
change = 1
3598
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
3599
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
3600
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
3601
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
3602
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
3603
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
3604
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
3605
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
3606
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
3607
end
3608
swait()
3609
end
3610
end)
3611
anims()
3612
warn("Prepare for a magic trick full of pain and regret. Made by Supr14")