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| 1 | Player = game:GetService("Players").LocalPlayer
| |
| 2 | Character = Player.Character | |
| 3 | PlayerGui = Player.PlayerGui | |
| 4 | Backpack = Player.Backpack | |
| 5 | Torso = Character.Torso | |
| 6 | Head = Character.Head | |
| 7 | Humanoid = Character.Humanoid | |
| 8 | LeftArm = Character["Left Arm"] | |
| 9 | LeftLeg = Character["Left Leg"] | |
| 10 | RightArm = Character["Right Arm"] | |
| 11 | RightLeg = Character["Right Leg"] | |
| 12 | LS = Torso["Left Shoulder"] | |
| 13 | LH = Torso["Left Hip"] | |
| 14 | RS = Torso["Right Shoulder"] | |
| 15 | RH = Torso["Right Hip"] | |
| 16 | Neck = Torso.Neck | |
| 17 | it = Instance.new | |
| 18 | vt = Vector3.new | |
| 19 | cf = CFrame.new | |
| 20 | euler = CFrame.fromEulerAnglesXYZ | |
| 21 | angles = CFrame.Angles | |
| 22 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 23 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 24 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 25 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 26 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 27 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 28 | RootPart = Character.HumanoidRootPart | |
| 29 | RootJoint = RootPart.RootJoint | |
| 30 | RootCF = euler(-1.57, 0, 3.14) | |
| 31 | attack = false | |
| 32 | attackdebounce = false | |
| 33 | MMouse = Player:GetMouse() | |
| 34 | combo = 0 | |
| 35 | local manaincnum = 9 | |
| 36 | local hitfloor, posfloor = nil, nil | |
| 37 | local idle = 0 | |
| 38 | local Anim = "Idle" | |
| 39 | local Effects = {}
| |
| 40 | local Weapon = {}
| |
| 41 | local Welds = {}
| |
| 42 | local meditating = false | |
| 43 | local arcorb = false | |
| 44 | local doingplasma = false | |
| 45 | local plaspos = nil | |
| 46 | local plasfist = 1 | |
| 47 | local plasfisting = false | |
| 48 | local Target = nil | |
| 49 | local doingfury = false | |
| 50 | local move3atk = false | |
| 51 | local move4atk = false | |
| 52 | local isjugg = false | |
| 53 | local orbdo = "Normal" | |
| 54 | local deb = 0 | |
| 55 | local decreaseatk = 0 | |
| 56 | local decreasedef = 0 | |
| 57 | local decreasemvmt = 0 | |
| 58 | local move1 = "(Z)\nArcane Orb" | |
| 59 | local move2 = "(X)\nPlasma Fist" | |
| 60 | local move3 = "(C)\nCritical Fury" | |
| 61 | local move4 = "(V)\nRetribution" | |
| 62 | local cooldowns = {}
| |
| 63 | local cooldown1 = 0 | |
| 64 | table.insert(cooldowns, cooldown1) | |
| 65 | local cooldown2 = 0 | |
| 66 | table.insert(cooldowns, cooldown2) | |
| 67 | local cooldown3 = 0 | |
| 68 | table.insert(cooldowns, cooldown3) | |
| 69 | local cooldown4 = 0 | |
| 70 | table.insert(cooldowns, cooldown4) | |
| 71 | local cooldownsadd = {}
| |
| 72 | local cooldownadd1 = 0.5 | |
| 73 | table.insert(cooldownsadd, cooldownadd1) | |
| 74 | local cooldownadd2 = 0.2 | |
| 75 | table.insert(cooldownsadd, cooldownadd2) | |
| 76 | local cooldownadd3 = 0.11 | |
| 77 | table.insert(cooldownsadd, cooldownadd3) | |
| 78 | local cooldownadd4 = 0.1 | |
| 79 | table.insert(cooldownsadd, cooldownadd4) | |
| 80 | local cooldownmax = 100 | |
| 81 | player = nil | |
| 82 | RSH = nil | |
| 83 | LSH = nil | |
| 84 | RW = Instance.new("Motor")
| |
| 85 | LW = Instance.new("Motor")
| |
| 86 | RW.Name = "Right Shoulder" | |
| 87 | LW.Name = "Left Shoulder" | |
| 88 | LH = Torso["Left Hip"] | |
| 89 | RH = Torso["Right Hip"] | |
| 90 | TorsoColor = Torso.BrickColor | |
| 91 | TorsoRed = TorsoColor.Color.r | |
| 92 | TorsoGreen = TorsoColor.Color.g | |
| 93 | TorsoBlue = TorsoColor.Color.b | |
| 94 | NewCol = Color3.new(1 - TorsoRed, 1 - TorsoGreen, 1 - TorsoBlue) | |
| 95 | if Player:findFirstChild("Color1") ~= nil then
| |
| 96 | NewCol = Player.Color1.Value | |
| 97 | end | |
| 98 | local mdec = Instance.new("NumberValue", Decrease)
| |
| 99 | mdec.Name = "DecreaseDef" | |
| 100 | mdec.Value = 0.4 | |
| 101 | local mdec2 = Instance.new("NumberValue", Decrease)
| |
| 102 | mdec2.Name = "DecreaseMvmt" | |
| 103 | mdec2.Value = 0.1 | |
| 104 | local con1 = nil | |
| 105 | local Animate = Humanoid.Animator | |
| 106 | local canjump = true | |
| 107 | removeControl = function() | |
| 108 | canjump = false | |
| 109 | end | |
| 110 | resumeControl = function() | |
| 111 | canjump = true | |
| 112 | end | |
| 113 | Player.Character.Humanoid.Changed:connect(function() | |
| 114 | if canjump == false then | |
| 115 | Player.Character.Humanoid.Jump = false | |
| 116 | end | |
| 117 | end) | |
| 118 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 119 | ArtificialHB.Name = "Heartbeat" | |
| 120 | ||
| 121 | script:WaitForChild("Heartbeat")
| |
| 122 | ||
| 123 | frame = 1 / 40 | |
| 124 | tf = 0 | |
| 125 | allowframeloss = true | |
| 126 | tossremainder = false | |
| 127 | lastframe = tick() | |
| 128 | script.Heartbeat:Fire() | |
| 129 | ||
| 130 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 131 | tf = tf + s | |
| 132 | if tf >= frame then | |
| 133 | if allowframeloss then | |
| 134 | script.Heartbeat:Fire() | |
| 135 | lastframe = tick() | |
| 136 | else | |
| 137 | for i = 1, math.floor(tf / frame) do | |
| 138 | script.Heartbeat:Fire() | |
| 139 | end | |
| 140 | lastframe = tick() | |
| 141 | end | |
| 142 | if tossremainder then | |
| 143 | tf = 0 | |
| 144 | else | |
| 145 | tf = tf - frame * math.floor(tf / frame) | |
| 146 | end | |
| 147 | end | |
| 148 | end) | |
| 149 | ||
| 150 | function swait(num) | |
| 151 | if num == 0 or num == nil then | |
| 152 | ArtificialHB.Event:wait() | |
| 153 | else | |
| 154 | for i = 0, num do | |
| 155 | ArtificialHB.Event:wait() | |
| 156 | end | |
| 157 | end | |
| 158 | end | |
| 159 | if Character:findFirstChild("Chakra Gauntlets", true) ~= nil then
| |
| 160 | Character:findFirstChild("Chakra Gauntlets", true).Parent = nil
| |
| 161 | end | |
| 162 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
| |
| 163 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
| |
| 164 | end | |
| 165 | if Character:findFirstChild("Stats", true) ~= nil then
| |
| 166 | Character:findFirstChild("Stats", true).Parent = nil
| |
| 167 | end | |
| 168 | local Stats = Instance.new("BoolValue")
| |
| 169 | Stats.Name = "Stats" | |
| 170 | Stats.Parent = Character | |
| 171 | local Atk = Instance.new("NumberValue")
| |
| 172 | Atk.Name = "Damage" | |
| 173 | Atk.Parent = Stats | |
| 174 | Atk.Value = 1 | |
| 175 | local Def = Instance.new("NumberValue")
| |
| 176 | Def.Name = "Defense" | |
| 177 | Def.Parent = Stats | |
| 178 | Def.Value = 1 | |
| 179 | local Mvmt = Instance.new("NumberValue")
| |
| 180 | Mvmt.Name = "Movement" | |
| 181 | Mvmt.Parent = Stats | |
| 182 | Mvmt.Value = 1 | |
| 183 | local Block = Instance.new("BoolValue")
| |
| 184 | Block.Name = "Block" | |
| 185 | Block.Parent = Stats | |
| 186 | Block.Value = false | |
| 187 | local Stun = Instance.new("NumberValue")
| |
| 188 | Stun.Name = "Stun" | |
| 189 | Stun.Parent = Stats | |
| 190 | Stun.Value = 0 | |
| 191 | local StunT = Instance.new("NumberValue")
| |
| 192 | StunT.Name = "StunThreshold" | |
| 193 | StunT.Parent = Stats | |
| 194 | StunT.Value = 100 | |
| 195 | local Rooted = Instance.new("BoolValue")
| |
| 196 | Rooted.Name = "Rooted" | |
| 197 | Rooted.Parent = Stats | |
| 198 | Rooted.Value = false | |
| 199 | local Stunned = Instance.new("BoolValue")
| |
| 200 | Stunned.Name = "Stunned" | |
| 201 | Stunned.Parent = Stats | |
| 202 | Stunned.Value = false | |
| 203 | local Stagger = Instance.new("BoolValue")
| |
| 204 | Stagger.Name = "Stagger" | |
| 205 | Stagger.Parent = Stats | |
| 206 | Stagger.Value = false | |
| 207 | local StaggerHit = Instance.new("BoolValue")
| |
| 208 | StaggerHit.Name = "StaggerHit" | |
| 209 | StaggerHit.Parent = Stats | |
| 210 | StaggerHit.Value = false | |
| 211 | local RecentEnemy = Instance.new("ObjectValue")
| |
| 212 | RecentEnemy.Name = "RecentEnemy" | |
| 213 | RecentEnemy.Parent = Stats | |
| 214 | RecentEnemy.Value = nil | |
| 215 | local Decrease = Instance.new("BoolValue")
| |
| 216 | Decrease.Name = "Decrease" | |
| 217 | Decrease.Parent = Stats | |
| 218 | Decrease.Value = false | |
| 219 | local mana = Instance.new("NumberValue")
| |
| 220 | mana.Name = "Mana" | |
| 221 | mana.Parent = Stats | |
| 222 | mana.Value = 0 | |
| 223 | NoOutline = function(Part) | |
| 224 | Part.TopSurface = 10 | |
| 225 | end | |
| 226 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
| 227 | local fp = it("Part")
| |
| 228 | fp.formFactor = formfactor | |
| 229 | fp.Parent = parent | |
| 230 | fp.Reflectance = reflectance | |
| 231 | fp.Transparency = transparency | |
| 232 | fp.CanCollide = false | |
| 233 | fp.Locked = true | |
| 234 | fp.BrickColor = brickcolor | |
| 235 | fp.Name = name | |
| 236 | fp.Size = size | |
| 237 | fp.Position = Torso.Position | |
| 238 | NoOutline(fp) | |
| 239 | fp.Material = "SmoothPlastic" | |
| 240 | fp:BreakJoints() | |
| 241 | return fp | |
| 242 | end | |
| 243 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 244 | local mesh = it(Mesh) | |
| 245 | mesh.Parent = part | |
| 246 | if Mesh == "SpecialMesh" then | |
| 247 | mesh.MeshType = meshtype | |
| 248 | if meshid ~= "nil" then | |
| 249 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
| 250 | end | |
| 251 | end | |
| 252 | mesh.Offset = offset | |
| 253 | mesh.Scale = scale | |
| 254 | return mesh | |
| 255 | end | |
| 256 | weld = function(parent, part0, part1, c0) | |
| 257 | local weld = it("Motor")
| |
| 258 | weld.Parent = parent | |
| 259 | weld.Part0 = part0 | |
| 260 | weld.Part1 = part1 | |
| 261 | weld.C0 = c0 | |
| 262 | return weld | |
| 263 | end | |
| 264 | Runes = {"rbxassetid://200326272", "rbxassetid://200326330", "rbxassetid://200326394", "rbxassetid://200326465", "rbxassetid://200326593", "rbxassetid://200326667", "rbxassetid://200326796", "rbxassetid://200326880", "rbxassetid://200327025", "rbxassetid://200327088", "rbxassetid://200327279", "rbxassetid://200327394", "rbxassetid://200327439", "rbxassetid://200327517", "rbxassetid://200327625", "rbxassetid://200327725", "rbxassetid://200327804", "rbxassetid://200327922", "rbxassetid://200327991", "rbxassetid://200328063", "rbxassetid://200328131", "rbxassetid://200328211", "rbxassetid://200328319", "rbxassetid://200328365", "rbxassetid://200328401", "rbxassetid://200328461", "rbxassetid://200328530", "rbxassetid://200328645", "rbxassetid://200328713"}
| |
| 265 | ContentProvider = game:GetService("ContentProvider")
| |
| 266 | for _,v in pairs(Runes) do | |
| 267 | ContentProvider:Preload(v) | |
| 268 | end | |
| 269 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
| 270 | local gui = it(GuiType) | |
| 271 | gui.Parent = parent | |
| 272 | gui.Text = text | |
| 273 | gui.BackgroundTransparency = backtrans | |
| 274 | gui.BackgroundColor3 = backcol | |
| 275 | gui.SizeConstraint = "RelativeXY" | |
| 276 | gui.TextXAlignment = "Center" | |
| 277 | gui.TextYAlignment = "Center" | |
| 278 | gui.Position = pos | |
| 279 | gui.Size = size | |
| 280 | gui.Font = "SourceSans" | |
| 281 | gui.FontSize = "Size14" | |
| 282 | gui.TextWrapped = false | |
| 283 | gui.TextStrokeTransparency = 0 | |
| 284 | gui.TextColor = BrickColor.new("White")
| |
| 285 | return gui | |
| 286 | end | |
| 287 | local Color1 = Torso.BrickColor | |
| 288 | local fengui = it("GuiMain")
| |
| 289 | fengui.Parent = Player.PlayerGui | |
| 290 | fengui.Name = "WeaponGUI" | |
| 291 | local fenframe = it("Frame")
| |
| 292 | fenframe.Parent = fengui | |
| 293 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 294 | fenframe.BackgroundTransparency = 1 | |
| 295 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
| 296 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
| 297 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
| 298 | local fenframe2 = it("Frame")
| |
| 299 | fenframe2.Parent = fengui | |
| 300 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 301 | fenframe2.BackgroundTransparency = 1 | |
| 302 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
| 303 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
| 304 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
| 305 | local fenframe3 = it("Frame")
| |
| 306 | fenframe3.Parent = fengui | |
| 307 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 308 | fenframe3.BackgroundTransparency = 1 | |
| 309 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
| 310 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
| 311 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
| 312 | local fenframe4 = it("Frame")
| |
| 313 | fenframe4.Parent = fengui | |
| 314 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 315 | fenframe4.BackgroundTransparency = 1 | |
| 316 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
| 317 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
| 318 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
| 319 | local pressedf = false | |
| 320 | local fenframe5 = it("Frame")
| |
| 321 | fenframe5.Parent = fengui | |
| 322 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 323 | fenframe5.BackgroundTransparency = 1 | |
| 324 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
| 325 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
| 326 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
| 327 | fenframe5.ZIndex = 2 | |
| 328 | local tellbar = gui("TextLabel", fenframe5, "-Abyss\' combo changed such that the chakra orbs explode (+)\n-Arcane Orb changed to deal different effects when pressing ability buttons(+)\n-Plasma Hole changed to Plasma Fist where Abyss normally sets off the orb lower than normally and deals less damage over time, but Abyss can press the skill again as many times as Abyss can to dash towards the orb, creating multiple explosions that deals more damage (+)\n-If Plasma Fist is active, then all of Abyss\' attacks with knockback pulls enemies towards the orb (+)\n-Critical Hit changed to Critical Fury where Abyss jabs forward. If Abyss hits an enemy, Abyss then deals multiple smaller hits on the enemy then finishes off with a final huge punch that greatly debuffs the enemy\'s movement (+)\n-Retribution deals less damage and debuffs less defense, but cooldown slightly decreased (+/-)\n-Abyss\' meditate heals less and buffs less defense (-)\n-Abyss\' passive is canceled for some attacks (-)", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
| |
| 329 | tellbar.Font = "Arial" | |
| 330 | tellbar.TextScaled = true | |
| 331 | tellbar.TextTransparency = 1 | |
| 332 | tellbar.TextStrokeTransparency = 1 | |
| 333 | tellbar.ZIndex = 2 | |
| 334 | local fnumb = 0 | |
| 335 | local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
| |
| 336 | local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
| |
| 337 | local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
| |
| 338 | local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 339 | local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 340 | local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 341 | local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
| |
| 342 | local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 343 | local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
| |
| 344 | local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
| |
| 345 | local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
| |
| 346 | local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
| |
| 347 | local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 348 | fenbarmove1.ZIndex = 2 | |
| 349 | local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 350 | local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 351 | fenbarmove2.ZIndex = 2 | |
| 352 | local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 353 | local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 354 | fenbarmove3.ZIndex = 2 | |
| 355 | local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 356 | local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 357 | fenbarmove4.ZIndex = 2 | |
| 358 | local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new("Really black").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 359 | local modelzorz = Instance.new("Model")
| |
| 360 | modelzorz.Parent = Character | |
| 361 | modelzorz.Name = "Chakra Gauntlets" | |
| 362 | local rprt1 = part(3, modelzorz, 0, 0, TorsoColor, "Right Part01", vt()) | |
| 363 | local rprt2 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part02", vt()) | |
| 364 | local rprt3 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Right Part03", vt())
| |
| 365 | local rprt4 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Right Part04", vt())
| |
| 366 | local rprt5 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Right Part05", vt())
| |
| 367 | local rprt6 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Right Part06", vt())
| |
| 368 | d = Instance.new("Decal", rprt5)
| |
| 369 | d.Face = "Top" | |
| 370 | d.Texture = "rbxassetid://200290616" | |
| 371 | rgui = Instance.new("BillboardGui")
| |
| 372 | rgui.Parent = rprt5 | |
| 373 | rgui.Size = UDim2.new(3, 0, 2.4, 0) | |
| 374 | rgui.AlwaysOnTop = false | |
| 375 | rimg = Instance.new("ImageLabel")
| |
| 376 | rimg.Parent = rgui | |
| 377 | rimg.BackgroundTransparency = 1 | |
| 378 | rimg.Size = UDim2.new(1, 0, 1, 0) | |
| 379 | rimg.Image = "rbxassetid://200369289" | |
| 380 | rimg.ImageColor3 = BrickColor.new(NewCol).Color | |
| 381 | local lprt1 = part(3, modelzorz, 0, 0, TorsoColor, "Left Part01", vt()) | |
| 382 | local lprt2 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part02", vt()) | |
| 383 | local lprt3 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Left Part03", vt())
| |
| 384 | local lprt4 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Left Part04", vt())
| |
| 385 | local lprt5 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Left Part05", vt())
| |
| 386 | local lprt6 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Left Part06", vt())
| |
| 387 | d = Instance.new("Decal", lprt5)
| |
| 388 | d.Face = "Bottom" | |
| 389 | d.Texture = "rbxassetid://200290616" | |
| 390 | lgui = Instance.new("BillboardGui")
| |
| 391 | lgui.Parent = lprt5 | |
| 392 | lgui.Size = UDim2.new(3, 0, 2.4, 0) | |
| 393 | lgui.AlwaysOnTop = false | |
| 394 | limg = Instance.new("ImageLabel")
| |
| 395 | limg.Parent = lgui | |
| 396 | limg.BackgroundTransparency = 1 | |
| 397 | limg.Size = UDim2.new(1, 0, 1, 0) | |
| 398 | limg.Image = "rbxassetid://200369289" | |
| 399 | limg.ImageColor3 = BrickColor.new(NewCol).Color | |
| 400 | rimg.Rotation = rimg.Rotation + 2 | |
| 401 | limg.Rotation = limg.Rotation + 2 | |
| 402 | local rmsh1 = mesh("SpecialMesh", rprt1, "FileMesh", "3270017", vt(0, 0, 0), vt(1.2, 1.2, 2))
| |
| 403 | local rmsh2 = mesh("CylinderMesh", rprt2, "", "", vt(0, 0, 0), vt(5, 2, 5))
| |
| 404 | local rmsh3 = mesh("SpecialMesh", rprt3, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 6))
| |
| 405 | local rmsh4 = mesh("SpecialMesh", rprt4, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 3))
| |
| 406 | local rmsh5 = mesh("CylinderMesh", rprt5, "", "", vt(0, 0, 0), vt(4, 2.1, 4))
| |
| 407 | local rmsh6 = mesh("SpecialMesh", rprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
| |
| 408 | local lmsh1 = mesh("SpecialMesh", lprt1, "FileMesh", "3270017", vt(0, 0, 0), vt(1.2, 1.2, 2))
| |
| 409 | local lmsh2 = mesh("CylinderMesh", lprt2, "", "", vt(0, 0, 0), vt(5, 2, 5))
| |
| 410 | local lmsh3 = mesh("SpecialMesh", lprt3, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 6))
| |
| 411 | local lmsh4 = mesh("SpecialMesh", lprt4, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 3))
| |
| 412 | local lmsh5 = mesh("CylinderMesh", lprt5, "", "", vt(0, 0, 0), vt(4, 2.1, 4))
| |
| 413 | local lmsh6 = mesh("SpecialMesh", lprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
| |
| 414 | local rwld1 = weld(lprt1, rprt1, RightArm, euler(1.57, 0, 0) * cf(0, 0.3, 0)) | |
| 415 | local rwld2 = weld(rprt1, rprt2, rprt1, euler(0, 0, 1.57) * cf(-0.6, 0, 0)) | |
| 416 | local rwld3 = weld(rprt1, rprt3, rprt2, euler(-0.2, 3.14, 1.57) * cf(-0.7, 0, -0.4)) | |
| 417 | local rwld4 = weld(rprt1, rprt4, rprt2, euler(-0.4, 3.14, -1.57) * cf(0.6, 0, -0.2)) | |
| 418 | local rwld5 = weld(rprt1, rprt5, rprt2, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 419 | local rwld6 = weld(rprt1, rprt6, rprt2, euler(0, 0, 0.785) * cf(0, 0, 0.45)) | |
| 420 | local lwld1 = weld(lprt1, lprt1, LeftArm, euler(1.57, 0, 0) * cf(0, 0.3, 0)) | |
| 421 | local lwld2 = weld(rprt1, lprt2, lprt1, euler(0, 0, 1.57) * cf(0.6, 0, 0)) | |
| 422 | local lwld3 = weld(rprt1, lprt3, lprt2, euler(-0.2, 3.14, 1.57) * cf(-0.7, 0, -0.4)) | |
| 423 | local lwld4 = weld(rprt1, lprt4, lprt2, euler(-0.4, 3.14, -1.57) * cf(0.6, 0, -0.2)) | |
| 424 | local lwld5 = weld(rprt1, lprt5, lprt2, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 425 | local lwld6 = weld(rprt1, lprt6, lprt2, euler(0, 0, 0.785) * cf(0, 0, 0.45)) | |
| 426 | for _,c in pairs(modelzorz:children()) do | |
| 427 | table.insert(Weapon, c) | |
| 428 | end | |
| 429 | for _,c in pairs(rprt1:children()) do | |
| 430 | if c.className == "Motor" then | |
| 431 | table.insert(Welds, c) | |
| 432 | end | |
| 433 | end | |
| 434 | local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
| |
| 435 | hitbox.Anchored = false | |
| 436 | local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 437 | local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox2", vt(1, 1, 1))
| |
| 438 | hitbox2.Anchored = true | |
| 439 | local hitboxCF = cf(0, 0, 0) | |
| 440 | hboxpos = Instance.new("BodyPosition", nil)
| |
| 441 | hboxpos.P = 2000 | |
| 442 | hboxpos.D = 100 | |
| 443 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
| 444 | hitboxweld = function() | |
| 445 | hbwld.Parent = modelzorz | |
| 446 | hbwld.Part0 = hitbox | |
| 447 | hbwld.Part1 = RootPart | |
| 448 | end | |
| 449 | local nr = NumberRange.new | |
| 450 | local ns = NumberSequence.new | |
| 451 | local cs = ColorSequence.new | |
| 452 | local parti = it("ParticleEmitter")
| |
| 453 | parti.Color = cs(NewCol, Color3.new(255, 255, 255)) | |
| 454 | parti.LightEmission = 0.5 | |
| 455 | parti.Size = ns(0.2) | |
| 456 | parti.Texture = "http://www.roblox.com/asset/?id=243660373" | |
| 457 | sizeseq = ns({NumberSequenceKeypoint.new(0, 4), NumberSequenceKeypoint.new(1, 2)})
| |
| 458 | transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.1, 0.2), NumberSequenceKeypoint.new(0.8, 0.2), NumberSequenceKeypoint.new(1, 1)})
| |
| 459 | parti.Transparency = transseq | |
| 460 | parti.Size = sizeseq | |
| 461 | parti.Acceleration = vt(0, 0, 0) | |
| 462 | parti.Lifetime = nr(2) | |
| 463 | parti.Rate = 60 | |
| 464 | parti.RotSpeed = nr(90) | |
| 465 | parti.Speed = nr(7) | |
| 466 | parti.VelocitySpread = 180 | |
| 467 | parti.Parent = Torso | |
| 468 | parti.Enabled = false | |
| 469 | if script.Parent.className ~= "HopperBin" then | |
| 470 | Tool = Instance.new("HopperBin")
| |
| 471 | Tool.Parent = Backpack | |
| 472 | Tool.Name = "Chakra Gauntlets" | |
| 473 | script.Parent = Tool | |
| 474 | end | |
| 475 | Bin = script.Parent | |
| 476 | if Bin.Name == "Abyss: Chakram Brawler" then | |
| 477 | Bin.Name = "Chakra Gauntlets" | |
| 478 | end | |
| 479 | local bodvel = Instance.new("BodyVelocity")
| |
| 480 | local bg = Instance.new("BodyGyro")
| |
| 481 | so = function(id, par, vol, pit) | |
| 482 | local sou = Instance.new("Sound", par or workspace)
| |
| 483 | sou.Volume = vol | |
| 484 | sou.Pitch = pit or 1 | |
| 485 | if id == "Whoosh" then | |
| 486 | num = math.random(1, 3) | |
| 487 | if num == 1 then | |
| 488 | id = "200633968" | |
| 489 | else | |
| 490 | if num == 2 then | |
| 491 | id = "200634020" | |
| 492 | else | |
| 493 | if num == 3 then | |
| 494 | id = "200634043" | |
| 495 | end | |
| 496 | end | |
| 497 | end | |
| 498 | end | |
| 499 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
| 500 | coroutine.resume(coroutine.create(function(Sound) | |
| 501 | swait() | |
| 502 | Sound:play() | |
| 503 | end), sou) | |
| 504 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 505 | end | |
| 506 | function clerp(a,b,t) | |
| 507 | local qa = {QuaternionFromCFrame(a)}
| |
| 508 | local qb = {QuaternionFromCFrame(b)}
| |
| 509 | local ax, ay, az = a.x, a.y, a.z | |
| 510 | local bx, by, bz = b.x, b.y, b.z | |
| 511 | local _t = 1-t | |
| 512 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 513 | end | |
| 514 | ||
| 515 | function QuaternionFromCFrame(cf) | |
| 516 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 517 | local trace = m00 + m11 + m22 | |
| 518 | if trace > 0 then | |
| 519 | local s = math.sqrt(1 + trace) | |
| 520 | local recip = 0.5/s | |
| 521 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 522 | else | |
| 523 | local i = 0 | |
| 524 | if m11 > m00 then | |
| 525 | i = 1 | |
| 526 | end | |
| 527 | if m22 > (i == 0 and m00 or m11) then | |
| 528 | i = 2 | |
| 529 | end | |
| 530 | if i == 0 then | |
| 531 | local s = math.sqrt(m00-m11-m22+1) | |
| 532 | local recip = 0.5/s | |
| 533 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 534 | elseif i == 1 then | |
| 535 | local s = math.sqrt(m11-m22-m00+1) | |
| 536 | local recip = 0.5/s | |
| 537 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 538 | elseif i == 2 then | |
| 539 | local s = math.sqrt(m22-m00-m11+1) | |
| 540 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 541 | end | |
| 542 | end | |
| 543 | end | |
| 544 | ||
| 545 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 546 | local xs, ys, zs = x + x, y + y, z + z | |
| 547 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 548 | local xx = x*xs | |
| 549 | local xy = x*ys | |
| 550 | local xz = x*zs | |
| 551 | local yy = y*ys | |
| 552 | local yz = y*zs | |
| 553 | local zz = z*zs | |
| 554 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 555 | end | |
| 556 | ||
| 557 | function QuaternionSlerp(a, b, t) | |
| 558 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 559 | local startInterp, finishInterp; | |
| 560 | if cosTheta >= 0.0001 then | |
| 561 | if (1 - cosTheta) > 0.0001 then | |
| 562 | local theta = math.acos(cosTheta) | |
| 563 | local invSinTheta = 1/math.sin(theta) | |
| 564 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 565 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 566 | else | |
| 567 | startInterp = 1-t | |
| 568 | finishInterp = t | |
| 569 | end | |
| 570 | else | |
| 571 | if (1+cosTheta) > 0.0001 then | |
| 572 | local theta = math.acos(-cosTheta) | |
| 573 | local invSinTheta = 1/math.sin(theta) | |
| 574 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 575 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 576 | else | |
| 577 | startInterp = t-1 | |
| 578 | finishInterp = t | |
| 579 | end | |
| 580 | end | |
| 581 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 582 | end | |
| 583 | hideanim = function() | |
| 584 | equipped = false | |
| 585 | mdec.Parent = Decrease | |
| 586 | mdec2.Parent = nil | |
| 587 | for i = 0, 1, 0.3 do | |
| 588 | swait() | |
| 589 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) | |
| 590 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
| 591 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 592 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 593 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 594 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 595 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3) | |
| 596 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3) | |
| 597 | end | |
| 598 | end | |
| 599 | mdec.Parent = Decrease | |
| 600 | equipanim = function() | |
| 601 | equipped = true | |
| 602 | mdec.Parent = nil | |
| 603 | mdec2.Parent = Decrease | |
| 604 | end | |
| 605 | StaggerAnim = function() | |
| 606 | attack = true | |
| 607 | removeControl() | |
| 608 | for i = 0, 1, 0.35 do | |
| 609 | swait() | |
| 610 | if Rooted.Value == false then | |
| 611 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
| 612 | end | |
| 613 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.1, 0, 0), 0.3) | |
| 614 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3) | |
| 615 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3) | |
| 616 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 617 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.9) * euler(0, 0.7, 0), 0.3) | |
| 618 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 619 | RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.4, -0.2, 0.4), 0.3) | |
| 620 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3) | |
| 621 | end | |
| 622 | for i = 0, 1, 0.2 do | |
| 623 | swait() | |
| 624 | if Rooted.Value == false then | |
| 625 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
| 626 | end | |
| 627 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.3, 0, 0), 0.3) | |
| 628 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.4, 0, 0.6), 0.3) | |
| 629 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.6) * euler(0, 0.4, 0), 0.3) | |
| 630 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 631 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.9) * euler(0, 0.7, 0), 0.3) | |
| 632 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 633 | RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.5, -0.2, 0.5), 0.3) | |
| 634 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3) | |
| 635 | end | |
| 636 | for i = 0, 1, 0.1 do | |
| 637 | swait() | |
| 638 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.3, 0, 0), 0.3) | |
| 639 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, 0.4), 0.3) | |
| 640 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.6, 0, -0.4), 0.3) | |
| 641 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 642 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.3, 0), 0.3) | |
| 643 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 644 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.2, 0) * euler(-0.4, 0, 1.2), 0.3) | |
| 645 | LH.C0 = clerp(LH.C0, cf(-1, 0.4, -0.8) * euler(0, -1.57, 0) * euler(0, 0.2, -0.1), 0.3) | |
| 646 | end | |
| 647 | for i = 1, 40 do | |
| 648 | swait() | |
| 649 | if StunT.Value <= Stun.Value then | |
| 650 | break | |
| 651 | end | |
| 652 | end | |
| 653 | do | |
| 654 | resumeControl() | |
| 655 | combo = 0 | |
| 656 | attack = false | |
| 657 | end | |
| 658 | end | |
| 659 | StaggerHitt = function() | |
| 660 | attack = true | |
| 661 | for i = 0, 1, 0.1 do | |
| 662 | swait() | |
| 663 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.1, 0, 0), 0.3) | |
| 664 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3) | |
| 665 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3) | |
| 666 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 667 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.9) * euler(0, 0.7, 0), 0.3) | |
| 668 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 669 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.2, -0.2), 0.3) | |
| 670 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3) | |
| 671 | end | |
| 672 | attack = false | |
| 673 | end | |
| 674 | StunAnim = function() | |
| 675 | attack = true | |
| 676 | removeControl() | |
| 677 | Stunned.Value = true | |
| 678 | showDamage(Character, "Stunned", "Interrupt") | |
| 679 | local dec = Instance.new("NumberValue", Decrease)
| |
| 680 | dec.Name = "DecreaseMvmt" | |
| 681 | dec.Value = 10 | |
| 682 | for i = 0, 1, 0.3 do | |
| 683 | swait() | |
| 684 | Humanoid.WalkSpeed = 0 | |
| 685 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) | |
| 686 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) | |
| 687 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) | |
| 688 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 689 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) | |
| 690 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 691 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) | |
| 692 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
| 693 | end | |
| 694 | for i = 0, 1, 0.3 do | |
| 695 | swait() | |
| 696 | Humanoid.WalkSpeed = 0 | |
| 697 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) | |
| 698 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) | |
| 699 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
| 700 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 701 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) | |
| 702 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 703 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) | |
| 704 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) | |
| 705 | end | |
| 706 | for i = 0, 1, 0.3 do | |
| 707 | swait() | |
| 708 | Humanoid.WalkSpeed = 0 | |
| 709 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) | |
| 710 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) | |
| 711 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
| 712 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 713 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) | |
| 714 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 715 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) | |
| 716 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) | |
| 717 | end | |
| 718 | local gairost = Instance.new("BodyGyro")
| |
| 719 | gairost.Parent = RootPart | |
| 720 | gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge | |
| 721 | gairost.P = 20000 | |
| 722 | gairost.cframe = cf(0, 0, 0) | |
| 723 | for i = 0, 1, 0.1 do | |
| 724 | swait() | |
| 725 | if hitfloor ~= nil then | |
| 726 | Torso.Velocity = vt(0, 0, 0) | |
| 727 | end | |
| 728 | Humanoid.WalkSpeed = 0 | |
| 729 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) | |
| 730 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) | |
| 731 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) | |
| 732 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 733 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) | |
| 734 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 735 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) | |
| 736 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) | |
| 737 | end | |
| 738 | for i = 1, 70 do | |
| 739 | swait() | |
| 740 | gairost.cframe = RootPart.CFrame | |
| 741 | if hitfloor ~= nil then | |
| 742 | Torso.Velocity = vt(0, 0, 0) | |
| 743 | end | |
| 744 | Humanoid.WalkSpeed = 0 | |
| 745 | end | |
| 746 | for i = 0, 1, 0.2 do | |
| 747 | swait() | |
| 748 | Stun.Value = 0 | |
| 749 | gairost.cframe = RootPart.CFrame | |
| 750 | if hitfloor ~= nil then | |
| 751 | Torso.Velocity = vt(0, 0, 0) | |
| 752 | end | |
| 753 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
| 754 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) | |
| 755 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) | |
| 756 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 757 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 758 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 759 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) | |
| 760 | LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) | |
| 761 | end | |
| 762 | resumeControl() | |
| 763 | gairost.Parent = nil | |
| 764 | dec.Parent = nil | |
| 765 | Stun.Value = 0 | |
| 766 | combo = 0 | |
| 767 | Stunned.Value = false | |
| 768 | attack = false | |
| 769 | for i = 1, 10 do | |
| 770 | swait() | |
| 771 | Stun.Value = 0 | |
| 772 | end | |
| 773 | end | |
| 774 | attackone = function() | |
| 775 | attack = true | |
| 776 | for i = 0, 1, 0.15 do | |
| 777 | swait() | |
| 778 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3) | |
| 779 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.8), 0.3) | |
| 780 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, 1.57, 0), 0.3) | |
| 781 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 782 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.8), 0.3) | |
| 783 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 784 | RH.C0 = clerp(RH.C0, cf(0.7, -1, 0.4) * euler(0, 1.57, 0) * euler(0, -0.8, 0), 0.3) | |
| 785 | LH.C0 = clerp(LH.C0, cf(-0.7, -1, -0.4) * euler(0, -1.57, 0) * euler(0, -0.8, 0), 0.3) | |
| 786 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 787 | do | |
| 788 | if StaggerHit.Value == true then | |
| 789 | break | |
| 790 | end | |
| 791 | -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 792 | ||
| 793 | -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out IF_STMT | |
| 794 | ||
| 795 | end | |
| 796 | end | |
| 797 | end | |
| 798 | for i = 0, 1, 0.2 do | |
| 799 | swait() | |
| 800 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57) * euler(0, 0, 0), 0.4) | |
| 801 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.57), 0.4) | |
| 802 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 1.57, 0), 0.4) | |
| 803 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 804 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.8), 0.4) | |
| 805 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 806 | RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.57, 0), 0.4) | |
| 807 | LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.57, 0), 0.4) | |
| 808 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 809 | do | |
| 810 | if StaggerHit.Value == true then | |
| 811 | break | |
| 812 | end | |
| 813 | -- DECOMPILER ERROR at PC365: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 814 | ||
| 815 | -- DECOMPILER ERROR at PC365: LeaveBlock: unexpected jumping out IF_STMT | |
| 816 | ||
| 817 | end | |
| 818 | end | |
| 819 | end | |
| 820 | local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
| |
| 821 | ref.Anchored = true | |
| 822 | ref.CFrame = RootPart.CFrame * cf(0, 0.5, -5) | |
| 823 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 824 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 5, 5, 5, 2, 2, 2, 0.05) | |
| 825 | MagicBlock(BrickColor.new(NewCol), cf(ref.Position), 1, 1, 1, 1, 1, 1, 0.05) | |
| 826 | MagicRune(BrickColor.new(NewCol), cf(ref.Position), 20, 20, 20, 10, 10, 7, 0.05, 1) | |
| 827 | hbwld.Parent = nil | |
| 828 | hboxpos.Parent = hitbox | |
| 829 | hitbox.Parent = modelzorz | |
| 830 | hitbox.Size = vt(4, 4, 4) | |
| 831 | hitboxCF = cf(ref.Position) | |
| 832 | hitbox.CFrame = hitboxCF | |
| 833 | so("200633327", ref, 1, 1)
| |
| 834 | for i = 1, 10 do | |
| 835 | swait() | |
| 836 | hitboxCF = cf(ref.Position) | |
| 837 | hitbox.CFrame = hitboxCF | |
| 838 | if i <= 5 then | |
| 839 | MagniDamage(hitbox, 4, 4, 6, 0, "Normal", true, nil, nil, nil, math.random(2, 5), RootPart) | |
| 840 | end | |
| 841 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 842 | do | |
| 843 | if StaggerHit.Value == true then | |
| 844 | break | |
| 845 | end | |
| 846 | -- DECOMPILER ERROR at PC520: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 847 | ||
| 848 | -- DECOMPILER ERROR at PC520: LeaveBlock: unexpected jumping out IF_STMT | |
| 849 | ||
| 850 | end | |
| 851 | end | |
| 852 | end | |
| 853 | hitbox.Parent = modelzorz | |
| 854 | hitbox.Size = vt() | |
| 855 | hitboxweld() | |
| 856 | hboxpos.Parent = nil | |
| 857 | so("161006182", ref, 1, 1.2)
| |
| 858 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 30, 30, 30, 5, 5, 5, 0.1) | |
| 859 | MagicRing(BrickColor.new(NewCol), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 7, 7, 1, 1, 1, 0, 0.1) | |
| 860 | MagniDamage(ref, 6, 4, 7, math.random(5, 10), "Knockdown2", false, nil, nil, nil, math.random(2, 5), ref) | |
| 861 | for i = 1, 0, -0.2 do | |
| 862 | swait() | |
| 863 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.4) | |
| 864 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0, 0, -1) * euler(0, 0.2, 0), 0.4) | |
| 865 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1) * euler(0, 0, 0), 0.4) | |
| 866 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 867 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -1), 0.4) | |
| 868 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 869 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0.5, 0), 0.4) | |
| 870 | LH.C0 = clerp(LH.C0, cf(-0.8, -0.6, 0.4) * euler(0, -1.57, 0) * euler(-0.4, 1, 0), 0.4) | |
| 871 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 872 | do | |
| 873 | if StaggerHit.Value == true then | |
| 874 | break | |
| 875 | end | |
| 876 | -- DECOMPILER ERROR at PC801: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 877 | ||
| 878 | -- DECOMPILER ERROR at PC801: LeaveBlock: unexpected jumping out IF_STMT | |
| 879 | ||
| 880 | end | |
| 881 | end | |
| 882 | end | |
| 883 | attack = false | |
| 884 | end | |
| 885 | attacktwo = function() | |
| 886 | attack = true | |
| 887 | for i = 0, 1, 0.2 do | |
| 888 | swait() | |
| 889 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0, 0, 0), 0.4) | |
| 890 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.4) | |
| 891 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.6), 0.4) | |
| 892 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 893 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -0.5) * euler(0, -1.57, 0), 0.4) | |
| 894 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 895 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.2) * euler(0, 1.57, 0) * euler(0, 0.5, -0.2), 0.4) | |
| 896 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.1), 0.4) | |
| 897 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 898 | do | |
| 899 | if StaggerHit.Value == true then | |
| 900 | break | |
| 901 | end | |
| 902 | -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 903 | ||
| 904 | -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out IF_STMT | |
| 905 | ||
| 906 | end | |
| 907 | end | |
| 908 | end | |
| 909 | local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
| |
| 910 | ref.Anchored = true | |
| 911 | ref.CFrame = RootPart.CFrame * cf(-1, 0.5, -5) | |
| 912 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 913 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 5, 5, 5, 2, 2, 2, 0.05) | |
| 914 | MagicBlock(BrickColor.new(NewCol), cf(ref.Position), 1, 1, 1, 1, 1, 1, 0.05) | |
| 915 | MagicRune(BrickColor.new(NewCol), cf(ref.Position), 20, 20, 20, 10, 10, 7, 0.05, 1) | |
| 916 | hbwld.Parent = nil | |
| 917 | hboxpos.Parent = hitbox | |
| 918 | hitbox.Parent = modelzorz | |
| 919 | hitbox.Size = vt(4, 4, 4) | |
| 920 | hitboxCF = cf(ref.Position) | |
| 921 | hitbox.CFrame = hitboxCF | |
| 922 | so("200633327", ref, 1, 1)
| |
| 923 | for i = 1, 10 do | |
| 924 | swait() | |
| 925 | hitboxCF = cf(ref.Position) | |
| 926 | hitbox.CFrame = hitboxCF | |
| 927 | if i <= 5 then | |
| 928 | MagniDamage(hitbox, 4, 4, 6, 0, "Normal", true, nil, nil, nil, math.random(2, 5), RootPart) | |
| 929 | end | |
| 930 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 931 | do | |
| 932 | if StaggerHit.Value == true then | |
| 933 | break | |
| 934 | end | |
| 935 | -- DECOMPILER ERROR at PC338: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 936 | ||
| 937 | -- DECOMPILER ERROR at PC338: LeaveBlock: unexpected jumping out IF_STMT | |
| 938 | ||
| 939 | end | |
| 940 | end | |
| 941 | end | |
| 942 | hitbox.Parent = modelzorz | |
| 943 | hitbox.Size = vt() | |
| 944 | hitboxweld() | |
| 945 | hboxpos.Parent = nil | |
| 946 | so("161006182", ref, 1, 1.2)
| |
| 947 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 30, 30, 30, 5, 5, 5, 0.1) | |
| 948 | MagicRing(BrickColor.new(NewCol), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 7, 7, 1, 1, 1, 0, 0.1) | |
| 949 | MagniDamage(ref, 6, 4, 7, math.random(5, 10), "Knockdown2", false, nil, nil, nil, math.random(2, 5), ref) | |
| 950 | for i = 1, 0, -0.2 do | |
| 951 | swait() | |
| 952 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.2, 0, 0), 0.4) | |
| 953 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0, 0, 1) * euler(0, -0.2, 0), 0.4) | |
| 954 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 1.3) * euler(0, -1, 0), 0.4) | |
| 955 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 956 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1) * euler(0, -1, 0), 0.4) | |
| 957 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 958 | RH.C0 = clerp(RH.C0, cf(1.2, -0.6, 0.4) * euler(0, 1.57, 0) * euler(0, -1, 0.1), 0.4) | |
| 959 | LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, -0.2) * euler(0, -1.57, 0) * euler(0, -0.5, 0.4), 0.4) | |
| 960 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 961 | do | |
| 962 | if StaggerHit.Value == true then | |
| 963 | break | |
| 964 | end | |
| 965 | -- DECOMPILER ERROR at PC625: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 966 | ||
| 967 | -- DECOMPILER ERROR at PC625: LeaveBlock: unexpected jumping out IF_STMT | |
| 968 | ||
| 969 | end | |
| 970 | end | |
| 971 | end | |
| 972 | attack = false | |
| 973 | end | |
| 974 | attackthree = function() | |
| 975 | attack = true | |
| 976 | for i = 0, 1, 0.2 do | |
| 977 | swait() | |
| 978 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 979 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
| 980 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.5), 0.4) | |
| 981 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 982 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.57, 0, 0.5), 0.4) | |
| 983 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 984 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.4) | |
| 985 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.4) | |
| 986 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 987 | do | |
| 988 | if StaggerHit.Value == true then | |
| 989 | break | |
| 990 | end | |
| 991 | -- DECOMPILER ERROR at PC177: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 992 | ||
| 993 | -- DECOMPILER ERROR at PC177: LeaveBlock: unexpected jumping out IF_STMT | |
| 994 | ||
| 995 | end | |
| 996 | end | |
| 997 | end | |
| 998 | local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
| |
| 999 | ref.Anchored = true | |
| 1000 | ref.CFrame = RootPart.CFrame * cf(0, 0.5, -5) | |
| 1001 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1002 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 30, 30, 30, 3, 3, 3, 0.05) | |
| 1003 | MagicBlock(BrickColor.new(NewCol), cf(ref.Position), 2, 2, 2, 1, 1, 1, 0.05) | |
| 1004 | MagicCirclee(BrickColor.new(NewCol), cf(ref.Position), 40, 40, 40, 10, 10, 7, 0.05, 1, 20, "200367539") | |
| 1005 | hbwld.Parent = nil | |
| 1006 | hboxpos.Parent = hitbox | |
| 1007 | hitbox.Parent = modelzorz | |
| 1008 | hitbox.Size = vt(6, 6, 6) | |
| 1009 | hitboxCF = cf(ref.Position) | |
| 1010 | hitbox.CFrame = hitboxCF | |
| 1011 | so("200633327", ref, 1, 1)
| |
| 1012 | so("200633377", ref, 1, 1)
| |
| 1013 | for i = 1, 10 do | |
| 1014 | swait() | |
| 1015 | hitboxCF = cf(ref.Position) | |
| 1016 | hitbox.CFrame = hitboxCF | |
| 1017 | if i <= 5 then | |
| 1018 | MagniDamage(hitbox, 7, 4, 8, 0, "Normal", true, nil, nil, nil, math.random(2, 5), RootPart) | |
| 1019 | end | |
| 1020 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1021 | do | |
| 1022 | if StaggerHit.Value == true then | |
| 1023 | break | |
| 1024 | end | |
| 1025 | -- DECOMPILER ERROR at PC340: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1026 | ||
| 1027 | -- DECOMPILER ERROR at PC340: LeaveBlock: unexpected jumping out IF_STMT | |
| 1028 | ||
| 1029 | end | |
| 1030 | end | |
| 1031 | end | |
| 1032 | hitbox.Parent = modelzorz | |
| 1033 | hitbox.Size = vt() | |
| 1034 | hitboxweld() | |
| 1035 | hboxpos.Parent = nil | |
| 1036 | so("161006182", ref, 1, 1.2)
| |
| 1037 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 50, 50, 50, 5, 5, 5, 0.1) | |
| 1038 | MagicRing(BrickColor.new(NewCol), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 9, 9, 1, 1, 1, 0, 0.1) | |
| 1039 | MagniDamage(ref, 9, 5, 6, math.random(5, 10), "Knockdown2", false, nil, nil, nil, math.random(2, 5), ref) | |
| 1040 | for i = 1, 0, -0.2 do | |
| 1041 | swait() | |
| 1042 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1043 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.5, 0, 0), 0.4) | |
| 1044 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0.5), 0.4) | |
| 1045 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1046 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.5), 0.4) | |
| 1047 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1048 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.6) * euler(0, 1.57, 0) * euler(0, 0, -0.5), 0.4) | |
| 1049 | LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.5) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4) | |
| 1050 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1051 | do | |
| 1052 | if StaggerHit.Value == true then | |
| 1053 | break | |
| 1054 | end | |
| 1055 | -- DECOMPILER ERROR at PC609: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1056 | ||
| 1057 | -- DECOMPILER ERROR at PC609: LeaveBlock: unexpected jumping out IF_STMT | |
| 1058 | ||
| 1059 | end | |
| 1060 | end | |
| 1061 | end | |
| 1062 | attack = false | |
| 1063 | end | |
| 1064 | attackfour = function() | |
| 1065 | attack = true | |
| 1066 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1067 | dec.Name = "DecreaseMvmt" | |
| 1068 | dec.Value = 10 | |
| 1069 | for i = 0, 1, 0.2 do | |
| 1070 | swait() | |
| 1071 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4) | |
| 1072 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4) | |
| 1073 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4) | |
| 1074 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1075 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4) | |
| 1076 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1077 | RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4) | |
| 1078 | LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4) | |
| 1079 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1080 | do | |
| 1081 | if StaggerHit.Value == true then | |
| 1082 | break | |
| 1083 | end | |
| 1084 | -- DECOMPILER ERROR at PC176: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1085 | ||
| 1086 | -- DECOMPILER ERROR at PC176: LeaveBlock: unexpected jumping out IF_STMT | |
| 1087 | ||
| 1088 | end | |
| 1089 | end | |
| 1090 | end | |
| 1091 | for i = 1, 21, 4 do | |
| 1092 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1093 | if StaggerHit.Value == true then | |
| 1094 | break | |
| 1095 | end | |
| 1096 | local rref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
| |
| 1097 | rref.Anchored = true | |
| 1098 | rref.CFrame = RootPart.CFrame * cf(0, 10, -(i * 2)) | |
| 1099 | so("200633377", rref, 1, 1.3)
| |
| 1100 | game:GetService("Debris"):AddItem(rref, 1)
| |
| 1101 | hitfloor2, posfloor2 = rayCast(rref.Position, CFrame.new(rref.Position, rref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
| 1102 | if hitfloor2 ~= nil then | |
| 1103 | local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
| |
| 1104 | ref.Anchored = true | |
| 1105 | ref.CFrame = cf(posfloor2) | |
| 1106 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1107 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 5, 5, 5, 2, 2, 2, 0.05) | |
| 1108 | MagicCircle2(BrickColor.new(NewCol), cf(ref.Position), 7.8, 1, 10, 0.1, 0, 0.1, 0.05, "200367539") | |
| 1109 | hbwld.Parent = nil | |
| 1110 | hboxpos.Parent = hitbox | |
| 1111 | hitbox.Parent = modelzorz | |
| 1112 | hitbox.Size = vt(5, 5, 5) | |
| 1113 | hitboxCF = cf(ref.Position) | |
| 1114 | hitbox.CFrame = hitboxCF | |
| 1115 | deb = 0 | |
| 1116 | so("161006182", ref, 0.8, 1.5)
| |
| 1117 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 10, 10, 10, 6, 6, 6, 0.1) | |
| 1118 | MagicRing(BrickColor.new(NewCol), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 4, 4, 1, 1, 1, 0, 0.1) | |
| 1119 | MagniDamage(hitbox, 7, 2, 3, 0, "Knockdown2", true, nil, nil, nil, math.random(2, 5), RootPart) | |
| 1120 | for i = 1, 2 do | |
| 1121 | swait() | |
| 1122 | deb = 0.2 | |
| 1123 | hitboxCF = cf(ref.Position) | |
| 1124 | hitbox.CFrame = hitboxCF | |
| 1125 | MagniDamage(hitbox, 5, 2, 3, 0, "Knockdown2", true, nil, nil, nil, math.random(2, 5), RootPart) | |
| 1126 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1127 | do | |
| 1128 | if StaggerHit.Value == true then | |
| 1129 | break | |
| 1130 | end | |
| 1131 | -- DECOMPILER ERROR at PC458: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1132 | ||
| 1133 | -- DECOMPILER ERROR at PC458: LeaveBlock: unexpected jumping out IF_STMT | |
| 1134 | ||
| 1135 | end | |
| 1136 | end | |
| 1137 | end | |
| 1138 | hitbox.Parent = modelzorz | |
| 1139 | hitbox.Size = vt() | |
| 1140 | hitboxweld() | |
| 1141 | hboxpos.Parent = nil | |
| 1142 | else | |
| 1143 | do | |
| 1144 | do | |
| 1145 | for i = 1, 2 do | |
| 1146 | swait() | |
| 1147 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1148 | do | |
| 1149 | if StaggerHit.Value == true then | |
| 1150 | break | |
| 1151 | end | |
| 1152 | -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1153 | ||
| 1154 | -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_STMT | |
| 1155 | ||
| 1156 | end | |
| 1157 | end | |
| 1158 | end | |
| 1159 | -- DECOMPILER ERROR at PC493: LeaveBlock: unexpected jumping out DO_STMT | |
| 1160 | ||
| 1161 | -- DECOMPILER ERROR at PC493: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
| 1162 | ||
| 1163 | -- DECOMPILER ERROR at PC493: LeaveBlock: unexpected jumping out IF_STMT | |
| 1164 | ||
| 1165 | -- DECOMPILER ERROR at PC493: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1166 | ||
| 1167 | -- DECOMPILER ERROR at PC493: LeaveBlock: unexpected jumping out IF_STMT | |
| 1168 | ||
| 1169 | end | |
| 1170 | end | |
| 1171 | end | |
| 1172 | end | |
| 1173 | end | |
| 1174 | dec.Parent = nil | |
| 1175 | attack = false | |
| 1176 | end | |
| 1177 | Meditate = function() | |
| 1178 | attack = true | |
| 1179 | meditating = true | |
| 1180 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1181 | dec.Name = "DecreaseMvmt" | |
| 1182 | dec.Value = 10 | |
| 1183 | local dec2 = Instance.new("NumberValue", Decrease)
| |
| 1184 | dec2.Name = "DecreaseDef" | |
| 1185 | dec2.Value = 0.5 | |
| 1186 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 1187 | ref.Anchored = true | |
| 1188 | game:GetService("Debris"):AddItem(ref, 30)
| |
| 1189 | local prt = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Effect", vt(60, 0.2, 78))
| |
| 1190 | prt.Anchored = true | |
| 1191 | prt.CFrame = RootPart.CFrame * cf(0, -10, 0) | |
| 1192 | local gui1 = it("SurfaceGui", prt)
| |
| 1193 | gui1.Face = "Top" | |
| 1194 | local gui2 = it("ImageLabel", gui1)
| |
| 1195 | gui2.BackgroundTransparency = 1 | |
| 1196 | gui2.Image = "rbxassetid://200369347" | |
| 1197 | gui2.ImageColor3 = NewCol | |
| 1198 | gui2.Size = UDim2.new(1, 0, 1, 0) | |
| 1199 | meditatenum = 0 | |
| 1200 | meditatenum2 = 0 | |
| 1201 | medinum3 = 100 | |
| 1202 | eul = 0 | |
| 1203 | so("200633455", Torso, 1, 1)
| |
| 1204 | while meditating == true do | |
| 1205 | swait() | |
| 1206 | if meditating == true then | |
| 1207 | manaincnum = 8 | |
| 1208 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.4, 0, 0), 0.15) | |
| 1209 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(0, 0, 0), 0.15) | |
| 1210 | RW.C0 = clerp(RW.C0, cf(1.2, 0.3, -0.5) * euler(1.3, 0, -1.2) * euler(0, 1.57, 0), 0.15) | |
| 1211 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
| 1212 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.3, -0.5) * euler(1.3, 0, 1.2) * euler(0, -1.57, 0), 0.15) | |
| 1213 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
| 1214 | RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.6) * euler(0, 1.57, 0) * euler(1.2, 1, 0.2), 0.15) | |
| 1215 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.6) * euler(0, -1.57, 0) * euler(1.2, -1, -0.2), 0.15) | |
| 1216 | ref.CFrame = cf(RootPart.Position) * cf(math.random(-2000, 2000) / 100, 0, math.random(-2000, 2000) / 100) | |
| 1217 | if meditatenum2 >= 80 then | |
| 1218 | meditatenum2 = 0 | |
| 1219 | if isjugg == false then | |
| 1220 | so("200633433", Torso, 1, 1)
| |
| 1221 | end | |
| 1222 | if Player.Neutral == true then | |
| 1223 | Heal = math.random(2, 3) | |
| 1224 | Humanoid.Health = Humanoid.Health + Heal | |
| 1225 | showDamage(Character, Heal, "Heal") | |
| 1226 | parti2 = parti:Clone() | |
| 1227 | parti2.Parent = Torso | |
| 1228 | table.insert(Effects, {parti2, "Particle", 40})
| |
| 1229 | end | |
| 1230 | if isjugg == false then | |
| 1231 | MagniHeal(RootPart, 30, 2, 3) | |
| 1232 | end | |
| 1233 | else | |
| 1234 | meditatenum2 = meditatenum2 + 1 | |
| 1235 | end | |
| 1236 | if medinum3 >= 200 then | |
| 1237 | medinum3 = 0 | |
| 1238 | MagniBuff(RootPart, 30, "Defense", -0.1, 200) | |
| 1239 | else | |
| 1240 | medinum3 = medinum3 + 1 | |
| 1241 | end | |
| 1242 | if meditatenum >= 5 then | |
| 1243 | meditatenum = 0 | |
| 1244 | hit, pos = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
| 1245 | if hit ~= nil then | |
| 1246 | MagicCircle(BrickColor.new(NewCol), cf(pos), 1, 1, 1, 0.5, 7, 0.5, 0.1) | |
| 1247 | end | |
| 1248 | else | |
| 1249 | meditatenum = meditatenum + 1 | |
| 1250 | end | |
| 1251 | hit2, pos2 = rayCast(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
| 1252 | if hit2 ~= nil then | |
| 1253 | prt.CFrame = cf(pos2) * euler(0, eul, 0) | |
| 1254 | eul = eul + 0.1 | |
| 1255 | end | |
| 1256 | end | |
| 1257 | end | |
| 1258 | manaincnum = 9 | |
| 1259 | ref.Parent = nil | |
| 1260 | prt.Parent = nil | |
| 1261 | dec.Parent = nil | |
| 1262 | dec2.Parent = nil | |
| 1263 | attack = false | |
| 1264 | end | |
| 1265 | do1 = function() | |
| 1266 | orbdo = "Normal" | |
| 1267 | if attack == true then | |
| 1268 | return | |
| 1269 | end | |
| 1270 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1271 | return | |
| 1272 | end | |
| 1273 | if cooldownmax <= cooldowns[1] and mana.Value >= 20 then | |
| 1274 | deb = 0.2 | |
| 1275 | attack = true | |
| 1276 | cooldowns[1] = 0 | |
| 1277 | mana.Value = mana.Value - 20 | |
| 1278 | local orb = part(3, modelzorz, 0, 0.5, BrickColor.new(NewCol), "Effect", vt()) | |
| 1279 | do | |
| 1280 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1281 | dec.Name = "DecreaseMvmt" | |
| 1282 | dec.Value = 0.5 | |
| 1283 | for i = 0, 1, 0.2 do | |
| 1284 | swait() | |
| 1285 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1286 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0, 0, 0), 0.4) | |
| 1287 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.5), 0.4) | |
| 1288 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1289 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.57, 0, 0.5), 0.4) | |
| 1290 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1291 | RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.2), 0.4) | |
| 1292 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.2), 0.4) | |
| 1293 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1294 | do | |
| 1295 | if StaggerHit.Value == true then | |
| 1296 | break | |
| 1297 | end | |
| 1298 | end | |
| 1299 | end | |
| 1300 | end | |
| 1301 | arcorb = true | |
| 1302 | orb.Anchored = true | |
| 1303 | orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3) | |
| 1304 | so("200633529", orb, 1, 0.7)
| |
| 1305 | do | |
| 1306 | local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(10, 10, 10))
| |
| 1307 | ogui = Instance.new("BillboardGui")
| |
| 1308 | ogui.Parent = orb | |
| 1309 | ogui.Size = UDim2.new(5, 0, 5, 0) | |
| 1310 | oimg = Instance.new("ImageLabel")
| |
| 1311 | oimg.Parent = ogui | |
| 1312 | oimg.BackgroundTransparency = 1 | |
| 1313 | oimg.Size = UDim2.new(1, 0, 1, 0) | |
| 1314 | oimg.Image = Runes[math.random(1, #Runes)] | |
| 1315 | oimg.ImageColor3 = BrickColor.new(NewCol).Color | |
| 1316 | orbnum = 100 | |
| 1317 | theParent1 = fenbarmove1b.Parent | |
| 1318 | theParent2 = fenbarmove2b.Parent | |
| 1319 | theParent3 = fenbarmove3b.Parent | |
| 1320 | bar1 = fenbarmove1b:Clone() | |
| 1321 | bar1.Parent = theParent1 | |
| 1322 | fenbarmove1b.Parent = nil | |
| 1323 | bar2 = fenbarmove2b:Clone() | |
| 1324 | bar2.Parent = theParent2 | |
| 1325 | fenbarmove2b.Parent = nil | |
| 1326 | bar3 = fenbarmove3b:Clone() | |
| 1327 | bar3.Parent = theParent3 | |
| 1328 | fenbarmove3b.Parent = nil | |
| 1329 | orbdo = "Normal" | |
| 1330 | while arcorb == true do | |
| 1331 | swait() | |
| 1332 | if arcorb == true then | |
| 1333 | fenbarmove1.Text = "(Z)\nOrb Shoot" | |
| 1334 | fenbarmove2.Text = "(X)\nOrb Blast" | |
| 1335 | fenbarmove3.Text = "(C)\nOrb Charge" | |
| 1336 | bar1.Size = UDim2.new(1, 0, 1, 0) | |
| 1337 | bar2.Size = UDim2.new(1, 0, 1, 0) | |
| 1338 | bar3.Size = UDim2.new(1, 0, 1, 0) | |
| 1339 | end | |
| 1340 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1341 | if StaggerHit.Value == true then | |
| 1342 | break | |
| 1343 | end | |
| 1344 | end | |
| 1345 | orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3) | |
| 1346 | MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2) | |
| 1347 | if orbnum < 0 or MMouse == nil then | |
| 1348 | arcorb = false | |
| 1349 | end | |
| 1350 | orbnum = orbnum - 1 | |
| 1351 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1352 | arcorb = false | |
| 1353 | break | |
| 1354 | end | |
| 1355 | end | |
| 1356 | end | |
| 1357 | bar1.Parent = nil | |
| 1358 | bar2.Parent = nil | |
| 1359 | bar3.Parent = nil | |
| 1360 | fenbarmove1b.Parent = theParent1 | |
| 1361 | fenbarmove2b.Parent = theParent2 | |
| 1362 | fenbarmove3b.Parent = theParent3 | |
| 1363 | fenbarmove1.Text = "(Z)\nArcane Orb" | |
| 1364 | fenbarmove2.Text = "(X)\nPlasma Fist" | |
| 1365 | fenbarmove3.Text = "(C)\nCritical Fury" | |
| 1366 | -- DECOMPILER ERROR at PC561: Unhandled construct in 'MakeBoolean' P1 | |
| 1367 | ||
| 1368 | if orbdo == "Normal" and MMouse.Hit.p ~= nil then | |
| 1369 | local MainPos = orb.Position | |
| 1370 | local MainPos2 = MMouse.Hit.p | |
| 1371 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
| 1372 | so("200633492", orb, 1, 1)
| |
| 1373 | coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) | |
| 1374 | local num = 50 | |
| 1375 | repeat | |
| 1376 | swait() | |
| 1377 | local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character) | |
| 1378 | orb.CFrame = CFrame.new((Pos1 + opos) / 2, opos) | |
| 1379 | MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2) | |
| 1380 | Pos1 = Pos1 + Look.lookVector * 5 | |
| 1381 | orb.CFrame = CFrame.new(orb.Position, MMouse.Hit.p) | |
| 1382 | if ohit ~= nil then | |
| 1383 | num = 0 | |
| 1384 | end | |
| 1385 | num = num - 1 | |
| 1386 | until num <= 0 | |
| 1387 | local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
| |
| 1388 | ref.Anchored = true | |
| 1389 | ref.CFrame = cf(orb.Position) | |
| 1390 | so("200633377", ref, 1, 1)
| |
| 1391 | game:GetService("Debris"):AddItem(ref, 0.5)
| |
| 1392 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 40, 40, 40, 5, 5, 5, 0.05) | |
| 1393 | for i = 1, 4 do | |
| 1394 | MagicBlock(BrickColor.new(NewCol), cf(ref.Position) * cf(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 2, 2, 2, 1, 1, 1, 0.05) | |
| 1395 | end | |
| 1396 | MagicCirclee(BrickColor.new(NewCol), cf(ref.Position), 35, 35, 35, 30, 30, 7, 0.05, 1, 20, "200369416") | |
| 1397 | MagniDamage(ref, 15, 5, 7, math.random(10, 15), "Knockdown2", true, nil, nil, nil, math.random(5, 15)) | |
| 1398 | if isjugg == false then | |
| 1399 | MagniHeal(ref, 15, 10, 13) | |
| 1400 | end | |
| 1401 | MagniBuff(ref, 15, "Damage", -0.2, 400) | |
| 1402 | orb.Parent = nil | |
| 1403 | end), MainPos, MainPos2, MouseLook) | |
| 1404 | elseif orbdo == "Blast" then | |
| 1405 | for i = 0, 1, 0.1 do | |
| 1406 | swait() | |
| 1407 | MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2) | |
| 1408 | orb.CFrame = LeftArm.CFrame * cf(0, -3, 0) | |
| 1409 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.2, 0, 0), 0.3) | |
| 1410 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3) | |
| 1411 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3) | |
| 1412 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1413 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -2) * euler(0, 2, 0), 0.3) | |
| 1414 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1415 | RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.2, -0.2, 0.2), 0.3) | |
| 1416 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3) | |
| 1417 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1418 | do | |
| 1419 | if StaggerHit.Value == true then | |
| 1420 | break | |
| 1421 | end | |
| 1422 | end | |
| 1423 | end | |
| 1424 | end | |
| 1425 | for i = 0, 1, 0.2 do | |
| 1426 | swait() | |
| 1427 | if Rooted.Value == false then | |
| 1428 | Torso.Velocity = RootPart.CFrame.lookVector * 100 | |
| 1429 | end | |
| 1430 | MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2) | |
| 1431 | orb.CFrame = LeftArm.CFrame * cf(0, -3, 0) | |
| 1432 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(-0.1, 0, 0), 0.4) | |
| 1433 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -0.6), 0.4) | |
| 1434 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4), 0.4) | |
| 1435 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1436 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.8, 0, -0.2) * euler(0, 0, 0), 0.4) | |
| 1437 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1438 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0.2, -0.4), 0.4) | |
| 1439 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.2), 0.4) | |
| 1440 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1441 | do | |
| 1442 | if StaggerHit.Value == true then | |
| 1443 | break | |
| 1444 | end | |
| 1445 | end | |
| 1446 | end | |
| 1447 | end | |
| 1448 | Torso.Velocity = vt(0, 0, 0) | |
| 1449 | orb.CFrame = LeftArm.CFrame * cf(0, -3, 0) | |
| 1450 | local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
| |
| 1451 | ref.Anchored = true | |
| 1452 | ref.CFrame = cf(orb.Position) | |
| 1453 | so("200633377", ref, 1, 1)
| |
| 1454 | so("200633492", ref, 1, 1)
| |
| 1455 | game:GetService("Debris"):AddItem(ref, 0.5)
| |
| 1456 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 40, 40, 40, 5, 5, 5, 0.05) | |
| 1457 | for i = 1, 4 do | |
| 1458 | MagicBlock(BrickColor.new(NewCol), cf(ref.Position) * cf(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 2, 2, 2, 1, 1, 1, 0.05) | |
| 1459 | end | |
| 1460 | MagicCirclee(BrickColor.new(NewCol), cf(ref.Position), 35, 35, 35, 30, 30, 7, 0.05, 1, 20, "200369416") | |
| 1461 | MagniDamage(ref, 15, 8, 10, math.random(10, 15), "Knockdown2", false, "Damage", 0.2, 300, math.random(10, 15)) | |
| 1462 | orb.Parent = nil | |
| 1463 | for i = 1, 0, -0.1 do | |
| 1464 | swait() | |
| 1465 | if Rooted.Value == false then | |
| 1466 | Torso.Velocity = RootPart.CFrame.lookVector * -100 * i | |
| 1467 | end | |
| 1468 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1469 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.5, 0, 0), 0.4) | |
| 1470 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0.5), 0.4) | |
| 1471 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1472 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.5), 0.4) | |
| 1473 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1474 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.6) * euler(0, 1.57, 0) * euler(0, 0, -0.5), 0.4) | |
| 1475 | LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.5) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4) | |
| 1476 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1477 | do | |
| 1478 | if StaggerHit.Value == true then | |
| 1479 | break | |
| 1480 | end | |
| 1481 | end | |
| 1482 | end | |
| 1483 | end | |
| 1484 | elseif orbdo == "Charge" then | |
| 1485 | for i = 1, 0, -0.1 do | |
| 1486 | swait() | |
| 1487 | MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2) | |
| 1488 | orb.CFrame = RootPart.CFrame * cf(0, 0.5 * i, -3 * i) | |
| 1489 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1490 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1491 | RW.C0 = clerp(RW.C0, cf(1, 0.4, -0.7) * euler(1, 0, -1.4), 0.4) | |
| 1492 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1493 | LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.7) * euler(1.3, 0, 1.4), 0.4) | |
| 1494 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1495 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0), 0.4) | |
| 1496 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.4) | |
| 1497 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1498 | do | |
| 1499 | if StaggerHit.Value == true then | |
| 1500 | break | |
| 1501 | end | |
| 1502 | end | |
| 1503 | end | |
| 1504 | end | |
| 1505 | so("200633455", RootPart, 1, 1)
| |
| 1506 | orb.Parent = nil | |
| 1507 | DecreaseStat(Character, "Damage", -0.1, 200) | |
| 1508 | DecreaseStat(Character, "Defense", -0.1, 200) | |
| 1509 | DecreaseStat(Character, "Movement", -0.05, 200) | |
| 1510 | local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
| |
| 1511 | ref.Anchored = true | |
| 1512 | ref.CFrame = RootPart.CFrame | |
| 1513 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1514 | for i = 0, 1, 0.05 do | |
| 1515 | swait() | |
| 1516 | ref.CFrame = cf(RootPart.Position) * cf(math.random(-800, 800) / 100, 0, math.random(-800, 800) / 100) | |
| 1517 | hit, pos = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
| 1518 | if hit ~= nil then | |
| 1519 | MagicCircle(BrickColor.new(NewCol), cf(pos), 1, 1, 1, 0.5, 7, 0.5, 0.1) | |
| 1520 | end | |
| 1521 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1522 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1523 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.5, 0, 1.2), 0.4) | |
| 1524 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1525 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -1.2), 0.4) | |
| 1526 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1527 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.4) | |
| 1528 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.4) | |
| 1529 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1530 | do | |
| 1531 | if StaggerHit.Value == true then | |
| 1532 | break | |
| 1533 | end | |
| 1534 | end | |
| 1535 | end | |
| 1536 | end | |
| 1537 | ref.Parent = nil | |
| 1538 | end | |
| 1539 | do | |
| 1540 | dec.Parent = nil | |
| 1541 | swait() | |
| 1542 | attack = false | |
| 1543 | end | |
| 1544 | end | |
| 1545 | end | |
| 1546 | end | |
| 1547 | --end | |
| 1548 | --end | |
| 1549 | --end | |
| 1550 | --end | |
| 1551 | --end | |
| 1552 | --end | |
| 1553 | do2 = function() | |
| 1554 | if attack == true then | |
| 1555 | return | |
| 1556 | end | |
| 1557 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1558 | return | |
| 1559 | end | |
| 1560 | orbdo = "Blast" | |
| 1561 | if doingplasma == true then | |
| 1562 | attack = true | |
| 1563 | deb = 0.2 | |
| 1564 | removeControl() | |
| 1565 | if plaspos ~= nil then | |
| 1566 | so("2767090", Torso, 1, 1)
| |
| 1567 | newpos = vt(plaspos.X + math.random(-500, 500) / 100, RootPart.Position.Y, plaspos.Z + math.random(-500, 500) / 100) | |
| 1568 | MoveCF = cf(RootPart.Position, newpos) | |
| 1569 | local mpos = Torso.CFrame * euler(0, 0, 0) | |
| 1570 | local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
| 1571 | local x, y, z = RootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
| 1572 | plasfisting = true | |
| 1573 | if plasfist == 1 then | |
| 1574 | if doingplasma == true then | |
| 1575 | plasfist = 2 | |
| 1576 | hbwld.Parent = nil | |
| 1577 | hboxpos.Parent = hitbox | |
| 1578 | hitbox.Parent = modelzorz | |
| 1579 | hitbox.Size = vt(2, 3, 2) | |
| 1580 | hitboxCF = LeftArm.CFrame | |
| 1581 | hitbox.CFrame = hitboxCF | |
| 1582 | hitbox.Parent = modelzorz | |
| 1583 | for i = 0, 1, 0.1 do | |
| 1584 | swait() | |
| 1585 | hboxpos.Parent = hitbox | |
| 1586 | hitbox.Parent = modelzorz | |
| 1587 | hitboxCF = LeftArm.CFrame | |
| 1588 | hitbox.CFrame = hitboxCF | |
| 1589 | MagniDamage(hitbox, 5, 6, 8, 0, "Knockdown2", true, nil, nil, nil, math.random(2, 5), RootPart) | |
| 1590 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.Angles(x, y, z) * euler(0, 3.14, 0) * euler(0, 0, -1.57), 0.5) | |
| 1591 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.5) | |
| 1592 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.8) * euler(0, 0, 0), 0.5) | |
| 1593 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1594 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 0, 0), 0.5) | |
| 1595 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1596 | RH.C0 = clerp(RH.C0, cf(0.5, -1, -0.2) * euler(0, 1.57, 0) * euler(-0.4, 1.57, 0), 0.5) | |
| 1597 | LH.C0 = clerp(LH.C0, cf(-0.5, -1, 0.2) * euler(0, -1.57, 0) * euler(0.2, 1.57, 0), 0.5) | |
| 1598 | if Rooted.Value == false then | |
| 1599 | Torso.Velocity = MoveCF.lookVector * 100 | |
| 1600 | end | |
| 1601 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1602 | do | |
| 1603 | if StaggerHit.Value == true then | |
| 1604 | break | |
| 1605 | end | |
| 1606 | end | |
| 1607 | end | |
| 1608 | end | |
| 1609 | end | |
| 1610 | elseif plasfist == 2 then | |
| 1611 | if doingplasma == true then | |
| 1612 | plasfist = 1 | |
| 1613 | for i = 0, 1, 0.1 do | |
| 1614 | swait() | |
| 1615 | hboxpos.Parent = hitbox | |
| 1616 | hitbox.Parent = modelzorz | |
| 1617 | hitboxCF = LeftArm.CFrame | |
| 1618 | hitbox.CFrame = hitboxCF | |
| 1619 | MagniDamage(hitbox, 5, 6, 8, 0, "Knockdown2", true, nil, nil, nil, math.random(2, 5), RootPart) | |
| 1620 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.Angles(x, y, z) * euler(0, 3.14, 0) * euler(0, 0, 1.57), 0.5) | |
| 1621 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.5) | |
| 1622 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 0, 0), 0.5) | |
| 1623 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1624 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.8) * euler(0, 0, 0), 0.5) | |
| 1625 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1626 | RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.57, 0), 0.5) | |
| 1627 | LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.57, 0), 0.5) | |
| 1628 | if Rooted.Value == false then | |
| 1629 | Torso.Velocity = MoveCF.lookVector * 100 | |
| 1630 | end | |
| 1631 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1632 | do | |
| 1633 | if StaggerHit.Value == true then | |
| 1634 | break | |
| 1635 | end | |
| 1636 | end | |
| 1637 | end | |
| 1638 | end | |
| 1639 | end | |
| 1640 | end | |
| 1641 | end | |
| 1642 | end | |
| 1643 | do | |
| 1644 | plasfisting = false | |
| 1645 | hitbox.Size = vt() | |
| 1646 | hitboxweld() | |
| 1647 | hboxpos.Parent = nil | |
| 1648 | hbwld.Parent = nil | |
| 1649 | resumeControl() | |
| 1650 | attack = false | |
| 1651 | --do return end | |
| 1652 | if cooldownmax <= cooldowns[2] and mana.Value >= 30 then | |
| 1653 | cooldownsadd[2] = 0.06 | |
| 1654 | deb = 0.2 | |
| 1655 | attack = true | |
| 1656 | cooldowns[2] = 0 | |
| 1657 | mana.Value = mana.Value - 30 | |
| 1658 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1659 | dec.Name = "DecreaseMvmt" | |
| 1660 | dec.Value = 10 | |
| 1661 | for i = 0, 1, 0.15 do | |
| 1662 | swait() | |
| 1663 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) | |
| 1664 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
| 1665 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.3) | |
| 1666 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1667 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.3) | |
| 1668 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1669 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3) | |
| 1670 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3) | |
| 1671 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1672 | do | |
| 1673 | if StaggerHit.Value == true then | |
| 1674 | break | |
| 1675 | end | |
| 1676 | end | |
| 1677 | end | |
| 1678 | end | |
| 1679 | for i = 1, 4 do | |
| 1680 | so("200633327", Torso, 1, 1.4)
| |
| 1681 | so("Whoosh", Torso, 1, 1)
| |
| 1682 | for i = 0, 1, 0.5 do | |
| 1683 | swait() | |
| 1684 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5) | |
| 1685 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5) | |
| 1686 | RW.C0 = clerp(RW.C0, cf(1.5, 0.3, -0.5) * euler(1.3, 0, -1.5) * euler(0, 0, 0), 0.5) | |
| 1687 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1688 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.3, -0.5) * euler(1.3, 0, 1.5) * euler(0, 0, 0), 0.5) | |
| 1689 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1690 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5) | |
| 1691 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5) | |
| 1692 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1693 | do | |
| 1694 | if StaggerHit.Value == true then | |
| 1695 | break | |
| 1696 | end | |
| 1697 | end | |
| 1698 | end | |
| 1699 | end | |
| 1700 | for i = 0, 1, 0.7 do | |
| 1701 | swait() | |
| 1702 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5) | |
| 1703 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5) | |
| 1704 | RW.C0 = clerp(RW.C0, cf(1.2, 0.3, -0.5) * euler(1.5, 0, -1.5) * euler(0, 0, 0), 0.5) | |
| 1705 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1706 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.3, -0.5) * euler(1.5, 0, 1.5) * euler(0, 0, 0), 0.5) | |
| 1707 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1708 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5) | |
| 1709 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5) | |
| 1710 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1711 | do | |
| 1712 | if StaggerHit.Value == true then | |
| 1713 | break | |
| 1714 | end | |
| 1715 | end | |
| 1716 | end | |
| 1717 | end | |
| 1718 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1719 | do | |
| 1720 | if StaggerHit.Value == true then | |
| 1721 | break | |
| 1722 | end | |
| 1723 | MagicRune(BrickColor.new(NewCol), cf(RootPart.Position) * cf(math.random(-200, 200) / 100, math.random(0, 200) / 100, math.random(-500, 500) / 100), 5, 5, 5, 10, 10, 7, 0.05, 1, true) | |
| 1724 | end | |
| 1725 | end | |
| 1726 | end | |
| 1727 | swait(5) | |
| 1728 | for i = 0, 1, 0.2 do | |
| 1729 | swait() | |
| 1730 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4) | |
| 1731 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4) | |
| 1732 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4) | |
| 1733 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1734 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4) | |
| 1735 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1736 | RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4) | |
| 1737 | LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4) | |
| 1738 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1739 | do | |
| 1740 | if StaggerHit.Value == true then | |
| 1741 | break | |
| 1742 | end | |
| 1743 | end | |
| 1744 | end | |
| 1745 | end | |
| 1746 | local orb2 = part(3, workspace, 0, 0.5, BrickColor.new(NewCol), "Effect", vt()) | |
| 1747 | orb2.Anchored = true | |
| 1748 | orb2.CFrame = RootPart.CFrame * cf(0, 3, -8) | |
| 1749 | so("200633577", orb2, 1, 1)
| |
| 1750 | so("200633608", orb2, 1, 1)
| |
| 1751 | game:GetService("Debris"):AddItem(orb2, 40)
| |
| 1752 | local msh = mesh("SpecialMesh", orb2, "Sphere", "nil", vt(0, 0, 0), vt(40, 40, 40))
| |
| 1753 | ogui = Instance.new("BillboardGui")
| |
| 1754 | ogui.Parent = orb2 | |
| 1755 | ogui.Size = UDim2.new(10, 0, 10, 0) | |
| 1756 | oimg = Instance.new("ImageLabel")
| |
| 1757 | oimg.Parent = ogui | |
| 1758 | oimg.BackgroundTransparency = 1 | |
| 1759 | oimg.Size = UDim2.new(1, 0, 1, 0) | |
| 1760 | oimg.Image = Runes[math.random(1, #Runes)] | |
| 1761 | oimg.ImageColor3 = BrickColor.new(NewCol).Color | |
| 1762 | local prtt = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Effect", vt(60, 0.2, 78)) | |
| 1763 | prtt.Anchored = true | |
| 1764 | prtt.CFrame = orb2.CFrame | |
| 1765 | local gui1 = it("SurfaceGui", prtt)
| |
| 1766 | gui1.Face = "Top" | |
| 1767 | do | |
| 1768 | local gui2 = it("ImageLabel", gui1)
| |
| 1769 | gui2.BackgroundTransparency = 1 | |
| 1770 | gui2.Image = "rbxassetid://200369311" | |
| 1771 | gui2.ImageColor3 = NewCol | |
| 1772 | gui2.Size = UDim2.new(1, 0, 1, 0) | |
| 1773 | doingplasma = true | |
| 1774 | table.insert(Effects, {orb2, "Plasma", prtt, 0, 40, 0})
| |
| 1775 | MagniBuff(orb2, 20, "Defense", -0.2, 400) | |
| 1776 | for i = 1, 20 do | |
| 1777 | swait() | |
| 1778 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1779 | do | |
| 1780 | if StaggerHit.Value == true then | |
| 1781 | break | |
| 1782 | end | |
| 1783 | end | |
| 1784 | end | |
| 1785 | end | |
| 1786 | dec.Parent = nil | |
| 1787 | attack = false | |
| 1788 | end | |
| 1789 | end | |
| 1790 | end | |
| 1791 | end | |
| 1792 | --end | |
| 1793 | -- end | |
| 1794 | --end | |
| 1795 | do3 = function() | |
| 1796 | orbdo = "Charge" | |
| 1797 | if attack == true then | |
| 1798 | return | |
| 1799 | end | |
| 1800 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1801 | return | |
| 1802 | end | |
| 1803 | if cooldownmax <= cooldowns[3] and mana.Value >= 25 then | |
| 1804 | deb = 1 | |
| 1805 | attack = true | |
| 1806 | cooldowns[3] = 0 | |
| 1807 | mana.Value = mana.Value - 25 | |
| 1808 | Target = nil | |
| 1809 | local ggui = Instance.new("BillboardGui")
| |
| 1810 | so("200633707", lprt5, 1, 1)
| |
| 1811 | MagicCircle(BrickColor.new(NewCol), cf(lprt5.Position), 5, 5, 5, 2, 2, 2, 0.1) | |
| 1812 | ggui.Parent = lprt5 | |
| 1813 | ggui.Size = UDim2.new(5, 0, 5, 0) | |
| 1814 | ggui.AlwaysOnTop = true | |
| 1815 | img = Instance.new("ImageLabel")
| |
| 1816 | img.Parent = ggui | |
| 1817 | img.BackgroundTransparency = 1 | |
| 1818 | img.Size = UDim2.new(1, 0, 1, 0) | |
| 1819 | img.Image = Runes[math.random(1, #Runes)] | |
| 1820 | img.ImageColor3 = BrickColor.new(NewCol).Color | |
| 1821 | img.ImageTransparency = 1 | |
| 1822 | for i = 1, 0, -0.1 do | |
| 1823 | swait() | |
| 1824 | img.ImageTransparency = i | |
| 1825 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.1, 0, 0), 0.4) | |
| 1826 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.4) | |
| 1827 | RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.5) * euler(0.8, 0, 0.5), 0.4) | |
| 1828 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1829 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.6, 0, 1), 0.4) | |
| 1830 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1831 | RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 0.87, -0.1), 0.2) | |
| 1832 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -2.27, 0.4), 0.2) | |
| 1833 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1834 | do | |
| 1835 | if StaggerHit.Value == true then | |
| 1836 | break | |
| 1837 | end | |
| 1838 | -- DECOMPILER ERROR at PC289: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1839 | ||
| 1840 | -- DECOMPILER ERROR at PC289: LeaveBlock: unexpected jumping out IF_STMT | |
| 1841 | ||
| 1842 | end | |
| 1843 | end | |
| 1844 | end | |
| 1845 | move3atk = true | |
| 1846 | hbwld.Parent = nil | |
| 1847 | hboxpos.Parent = hitbox | |
| 1848 | hitbox.Parent = modelzorz | |
| 1849 | hitbox.Size = vt(4, 6, 4) | |
| 1850 | hitboxCF = LeftArm.CFrame | |
| 1851 | hitbox.CFrame = hitboxCF | |
| 1852 | for i = 0, 1, 0.1 do | |
| 1853 | swait() | |
| 1854 | hitboxCF = LeftArm.CFrame | |
| 1855 | hitbox.CFrame = hitboxCF | |
| 1856 | MagniDamage(hitbox, 6, 5, 7, math.random(20, 30), "Knockdown2", true, nil, nil, nil, 0, RootPart) | |
| 1857 | if Target ~= nil then | |
| 1858 | Tors = Target:findFirstChild("Torso")
| |
| 1859 | if Tors ~= nil then | |
| 1860 | ggui.Parent = Tors | |
| 1861 | end | |
| 1862 | end | |
| 1863 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 1.2) * euler(0.2, 0, 0), 0.4) | |
| 1864 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.2), 0.4) | |
| 1865 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.6), 0.4) | |
| 1866 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1867 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 0, 0.6), 0.4) | |
| 1868 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1869 | RH.C0 = clerp(RH.C0, cf(0.6, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1.2, -0.1), 0.4) | |
| 1870 | LH.C0 = clerp(LH.C0, cf(-0.6, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4) | |
| 1871 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1872 | do | |
| 1873 | if StaggerHit.Value == true then | |
| 1874 | break | |
| 1875 | end | |
| 1876 | -- DECOMPILER ERROR at PC535: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1877 | ||
| 1878 | -- DECOMPILER ERROR at PC535: LeaveBlock: unexpected jumping out IF_STMT | |
| 1879 | ||
| 1880 | end | |
| 1881 | end | |
| 1882 | end | |
| 1883 | move3atk = false | |
| 1884 | if Target == nil then | |
| 1885 | cooldowns[3] = 50 | |
| 1886 | end | |
| 1887 | if Target ~= nil then | |
| 1888 | removeControl() | |
| 1889 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1890 | dec.Name = "DecreaseMvmt" | |
| 1891 | dec.Value = 10 | |
| 1892 | game:GetService("Debris"):AddItem(dec, 10)
| |
| 1893 | for i = 0, 1, 0.1 do | |
| 1894 | swait() | |
| 1895 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1896 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.2, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1897 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.5) * euler(1.7, 0, -0.2) * euler(0, 1.57, 0), 0.3) | |
| 1898 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1899 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0.5) * euler(1.7, 0, 0.2) * euler(0, -1.57, 0), 0.3) | |
| 1900 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1901 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.2) * euler(0, 0, 0), 0.5) | |
| 1902 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.1), 0.5) | |
| 1903 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1904 | do | |
| 1905 | if StaggerHit.Value == true then | |
| 1906 | break | |
| 1907 | end | |
| 1908 | -- DECOMPILER ERROR at PC768: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1909 | ||
| 1910 | -- DECOMPILER ERROR at PC768: LeaveBlock: unexpected jumping out IF_STMT | |
| 1911 | ||
| 1912 | end | |
| 1913 | end | |
| 1914 | end | |
| 1915 | for i = 1, 5 do | |
| 1916 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1917 | do | |
| 1918 | if StaggerHit.Value == true then | |
| 1919 | break | |
| 1920 | end | |
| 1921 | eul1 = math.random(-50, 50) / 100 | |
| 1922 | eul2 = math.random(-50, 50) / 100 | |
| 1923 | so("200632211", RightArm, 0.7, 1)
| |
| 1924 | for i = 0, 1, 0.5 do | |
| 1925 | swait() | |
| 1926 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.8) * euler(1.7, 0, -0.2) * euler(0, 1.57, 0) * euler(eul1, 0, 0) * euler(0, 0, eul2), 0.7) | |
| 1927 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
| 1928 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0.5) * euler(1.7, 0, 0.2) * euler(0, -1.57, 0), 0.6) | |
| 1929 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
| 1930 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1931 | do | |
| 1932 | if StaggerHit.Value == true then | |
| 1933 | break | |
| 1934 | end | |
| 1935 | -- DECOMPILER ERROR at PC925: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1936 | ||
| 1937 | -- DECOMPILER ERROR at PC925: LeaveBlock: unexpected jumping out IF_STMT | |
| 1938 | ||
| 1939 | end | |
| 1940 | end | |
| 1941 | end | |
| 1942 | MagicCircle(BrickColor.new(NewCol), RightArm.CFrame * cf(0, -1, 0), 10, 10, 10, 1, 1, 1, 0.2) | |
| 1943 | if Target ~= nil then | |
| 1944 | Tors = Target:findFirstChild("Torso")
| |
| 1945 | if Tors ~= nil then | |
| 1946 | so("200633377", Tors, 0.6, 1.3)
| |
| 1947 | MagicCircle(BrickColor.new(NewCol), cf(Tors.Position) * cf(math.random(-100, 100) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 5, 5, 5, 1, 1, 1, 0.1) | |
| 1948 | Damagefunc(Tors, 2, 3, 0, "Normal", RootPart, 0, 1, 1, nil, nil, false, nil, nil, nil) | |
| 1949 | end | |
| 1950 | end | |
| 1951 | eul1 = math.random(-50, 50) / 100 | |
| 1952 | eul2 = math.random(-50, 50) / 100 | |
| 1953 | so("200632211", LeftArm, 0.7, 1)
| |
| 1954 | for i = 0, 1, 0.5 do | |
| 1955 | swait() | |
| 1956 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.5) * euler(1.7, 0, -0.2) * euler(0, 1.57, 0), 0.6) | |
| 1957 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
| 1958 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.8) * euler(1.7, 0, 0.2) * euler(0, -1.57, 0) * euler(eul1, 0, 0) * euler(0, 0, eul2), 0.7) | |
| 1959 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
| 1960 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1961 | do | |
| 1962 | if StaggerHit.Value == true then | |
| 1963 | break | |
| 1964 | end | |
| 1965 | -- DECOMPILER ERROR at PC1153: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1966 | ||
| 1967 | -- DECOMPILER ERROR at PC1153: LeaveBlock: unexpected jumping out IF_STMT | |
| 1968 | ||
| 1969 | end | |
| 1970 | end | |
| 1971 | end | |
| 1972 | MagicCircle(BrickColor.new(NewCol), LeftArm.CFrame * cf(0, -0.8, 0), 10, 10, 10, 1, 1, 1, 0.2) | |
| 1973 | if Target ~= nil then | |
| 1974 | Tors = Target:findFirstChild("Torso")
| |
| 1975 | if Tors ~= nil then | |
| 1976 | so("200633377", Tors, 0.6, 1.3)
| |
| 1977 | MagicCircle(BrickColor.new(NewCol), cf(Tors.Position) * cf(math.random(-100, 100) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 5, 5, 5, 1, 1, 1, 0.1) | |
| 1978 | Damagefunc(Tors, 2, 3, 0, "Normal", RootPart, 0, 1, 1, nil, nil, false, nil, nil, nil) | |
| 1979 | end | |
| 1980 | end | |
| 1981 | -- DECOMPILER ERROR at PC1244: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1982 | ||
| 1983 | -- DECOMPILER ERROR at PC1244: LeaveBlock: unexpected jumping out IF_STMT | |
| 1984 | ||
| 1985 | end | |
| 1986 | end | |
| 1987 | end | |
| 1988 | for i = 0, 1, 0.1 do | |
| 1989 | swait() | |
| 1990 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.2, 0, 0), 0.4) | |
| 1991 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.4) | |
| 1992 | RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.5) * euler(0.8, 0, 0.5), 0.4) | |
| 1993 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1994 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.6, 0, 1) * euler(0, -1.57, 0), 0.4) | |
| 1995 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1996 | RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 0.87, -0.1), 0.3) | |
| 1997 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -2.27, 0.4), 0.3) | |
| 1998 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1999 | do | |
| 2000 | if StaggerHit.Value == true then | |
| 2001 | break | |
| 2002 | end | |
| 2003 | -- DECOMPILER ERROR at PC1420: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 2004 | ||
| 2005 | -- DECOMPILER ERROR at PC1420: LeaveBlock: unexpected jumping out IF_STMT | |
| 2006 | ||
| 2007 | end | |
| 2008 | end | |
| 2009 | end | |
| 2010 | for i = 0, 1, 0.4 do | |
| 2011 | swait() | |
| 2012 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.4) * euler(0, 0, 0), 0.6) | |
| 2013 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.6) | |
| 2014 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3, 0, 1), 0.6) | |
| 2015 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
| 2016 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, -1.57, 0), 0.6) | |
| 2017 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
| 2018 | RH.C0 = clerp(RH.C0, cf(0.5, -1, -0.2) * euler(0, 1.57, 0) * euler(-0.4, 1.57, 0), 0.6) | |
| 2019 | LH.C0 = clerp(LH.C0, cf(-0.5, -1, 0.2) * euler(0, -1.57, 0) * euler(0.2, 1.57, 0), 0.6) | |
| 2020 | end | |
| 2021 | doingfury = true | |
| 2022 | MagicCircle(BrickColor.new(NewCol), LeftArm.CFrame * cf(0, -1, 0), 10, 10, 10, 4, 4, 4, 0.2) | |
| 2023 | if Target ~= nil then | |
| 2024 | Tors = Target:findFirstChild("Torso")
| |
| 2025 | if Tors ~= nil then | |
| 2026 | so("200633377", Tors, 0.6, 1.3)
| |
| 2027 | MagicCircle(BrickColor.new(NewCol), cf(Tors.Position), 10, 10, 10, 5, 5, 5, 0.05) | |
| 2028 | Damagefunc(Tors, 8, 10, math.random(20, 40), "Knockdown2", RootPart, 0, 1, 5, nil, nil, false, "Movement", 0.3, 300) | |
| 2029 | end | |
| 2030 | end | |
| 2031 | doingfury = false | |
| 2032 | swait(30) | |
| 2033 | dec.Parent = nil | |
| 2034 | resumeControl() | |
| 2035 | end | |
| 2036 | do | |
| 2037 | hitbox.Parent = modelzorz | |
| 2038 | hitbox.Size = vt() | |
| 2039 | hitboxweld() | |
| 2040 | hboxpos.Parent = nil | |
| 2041 | attack = false | |
| 2042 | ggui.Parent = nil | |
| 2043 | end | |
| 2044 | end | |
| 2045 | end | |
| 2046 | do4 = function() | |
| 2047 | if attack == true then | |
| 2048 | return | |
| 2049 | end | |
| 2050 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 2051 | return | |
| 2052 | end | |
| 2053 | if cooldownmax <= cooldowns[4] and mana.Value >= 50 then | |
| 2054 | deb = 1 | |
| 2055 | attack = true | |
| 2056 | cooldowns[4] = 0 | |
| 2057 | mana.Value = mana.Value - 50 | |
| 2058 | retribution = true | |
| 2059 | local dec = Instance.new("NumberValue", Decrease)
| |
| 2060 | dec.Name = "DecreaseMvmt" | |
| 2061 | dec.Value = 10 | |
| 2062 | for i = 0, 1, 0.15 do | |
| 2063 | swait() | |
| 2064 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) | |
| 2065 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
| 2066 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.3) | |
| 2067 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 2068 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.3) | |
| 2069 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 2070 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3) | |
| 2071 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3) | |
| 2072 | end | |
| 2073 | for i = 1, 6 do | |
| 2074 | so("200633327", Torso, 1, 1.4)
| |
| 2075 | so("Whoosh", Torso, 1, 1)
| |
| 2076 | for i = 0, 1, 0.5 do | |
| 2077 | swait() | |
| 2078 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5) | |
| 2079 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5) | |
| 2080 | RW.C0 = clerp(RW.C0, cf(1.5, 0.3, -0.5) * euler(1.3, 0, -1.5) * euler(0, 0, 0), 0.5) | |
| 2081 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 2082 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.3, -0.5) * euler(1.3, 0, 1.5) * euler(0, 0, 0), 0.5) | |
| 2083 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 2084 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5) | |
| 2085 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5) | |
| 2086 | end | |
| 2087 | for i = 0, 1, 0.7 do | |
| 2088 | swait() | |
| 2089 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5) | |
| 2090 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5) | |
| 2091 | RW.C0 = clerp(RW.C0, cf(1.2, 0.3, -0.5) * euler(1.5, 0, -1.5) * euler(0, 0, 0), 0.5) | |
| 2092 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 2093 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.3, -0.5) * euler(1.5, 0, 1.5) * euler(0, 0, 0), 0.5) | |
| 2094 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 2095 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5) | |
| 2096 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5) | |
| 2097 | end | |
| 2098 | MagicRune(BrickColor.new("Really black"), cf(RootPart.Position) * cf(math.random(-200, 200) / 100, math.random(0, 200) / 100, math.random(-500, 500) / 100), 5, 5, 5, 10, 10, 7, 0.05, 1, true)
| |
| 2099 | end | |
| 2100 | swait(5) | |
| 2101 | move4atk = true | |
| 2102 | dec.Parent = nil | |
| 2103 | hbwld.Parent = nil | |
| 2104 | hboxpos.Parent = hitbox | |
| 2105 | hitbox.Parent = modelzorz | |
| 2106 | hitbox.Size = vt(2, 3, 2) | |
| 2107 | hitboxCF = LeftArm.CFrame | |
| 2108 | hitbox.CFrame = hitboxCF | |
| 2109 | for i = 1, 2 do | |
| 2110 | hitbox.Parent = modelzorz | |
| 2111 | hitbox.Size = vt() | |
| 2112 | hitboxweld() | |
| 2113 | hboxpos.Parent = nil | |
| 2114 | for i = 0, 1, 0.1 do | |
| 2115 | swait() | |
| 2116 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1), 0.2) | |
| 2117 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.2) | |
| 2118 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.6) * euler(0, 0, 0), 0.2) | |
| 2119 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2120 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2, 0, -1) * euler(0, 0, 0), 0.2) | |
| 2121 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2122 | RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.2) | |
| 2123 | LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.2) | |
| 2124 | end | |
| 2125 | so("200633780", RootPart, 1, 1)
| |
| 2126 | MagicCirclee(BrickColor.new("Really black"), cf(RootPart.Position), 35, 35, 35, 30, 30, 7, 0.05, 1, 20, "200369311")
| |
| 2127 | for i = 0, 1, 0.1 do | |
| 2128 | swait() | |
| 2129 | dec.Parent = Decrease | |
| 2130 | MagicBlock(BrickColor.new("Really black"), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 3, 3, 3, 0.1, 1)
| |
| 2131 | for i = 1, 2 do | |
| 2132 | MagicBlock(BrickColor.new("Really black"), LeftArm.CFrame * cf(math.random(-400, 400) / 100, -1, math.random(-400, 400) / 100), 1, 1, 1, 1, 1, 1, 0.2, 1)
| |
| 2133 | end | |
| 2134 | MagicRune(BrickColor.new("Really black"), cf(RootPart.Position) * cf(math.random(-200, 200) / 100, math.random(0, 200) / 100, math.random(-500, 500) / 100), 5, 5, 5, 10, 10, 7, 0.05, 1, true)
| |
| 2135 | hbwld.Parent = nil | |
| 2136 | hboxpos.Parent = hitbox | |
| 2137 | hitbox.Parent = modelzorz | |
| 2138 | hitboxCF = LeftArm.CFrame | |
| 2139 | hitbox.CFrame = hitboxCF | |
| 2140 | MagniDamage(hitbox, 5, 10, 15, 0, "Knockdown2", true, "Defense", 0.1, 100, 20, RootPart) | |
| 2141 | if Rooted.Value == false then | |
| 2142 | Torso.Velocity = RootPart.CFrame.lookVector * 100 | |
| 2143 | end | |
| 2144 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.5) | |
| 2145 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.57), 0.5) | |
| 2146 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.8) * euler(0, 0, 0), 0.5) | |
| 2147 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 2148 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 0, 0), 0.5) | |
| 2149 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 2150 | RH.C0 = clerp(RH.C0, cf(0.5, -1, -0.2) * euler(0, 1.57, 0) * euler(-0.4, 1.57, 0), 0.5) | |
| 2151 | LH.C0 = clerp(LH.C0, cf(-0.5, -1, 0.2) * euler(0, -1.57, 0) * euler(0.2, 1.57, 0), 0.5) | |
| 2152 | end | |
| 2153 | dec.Parent = nil | |
| 2154 | hitbox.Parent = modelzorz | |
| 2155 | hitbox.Size = vt() | |
| 2156 | hitboxweld() | |
| 2157 | hboxpos.Parent = nil | |
| 2158 | Torso.Velocity = vt(0, 0, 0) | |
| 2159 | for i = 0, 1, 0.1 do | |
| 2160 | swait() | |
| 2161 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1), 0.2) | |
| 2162 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.2) | |
| 2163 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 1) * euler(0, 0, 0), 0.2) | |
| 2164 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2165 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.6) * euler(0, 0, 0), 0.2) | |
| 2166 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2167 | RH.C0 = clerp(RH.C0, cf(0.6, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1, 0), 0.2) | |
| 2168 | LH.C0 = clerp(LH.C0, cf(-0.6, -1, 0.4) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.2) | |
| 2169 | end | |
| 2170 | so("200633780", RootPart, 1, 1)
| |
| 2171 | MagicCirclee(BrickColor.new("Really black"), cf(RootPart.Position), 35, 35, 35, 30, 30, 7, 0.05, 1, 20, "200369311")
| |
| 2172 | for i = 0, 1, 0.1 do | |
| 2173 | swait() | |
| 2174 | dec.Parent = Decrease | |
| 2175 | MagicBlock(BrickColor.new("Really black"), RightArm.CFrame * cf(0, -1, 0), 1, 1, 1, 3, 3, 3, 0.1, 1)
| |
| 2176 | for i = 1, 2 do | |
| 2177 | MagicBlock(BrickColor.new("Really black"), RightArm.CFrame * cf(math.random(-400, 400) / 100, -1, math.random(-400, 400) / 100), 1, 1, 1, 1, 1, 1, 0.2, 1)
| |
| 2178 | end | |
| 2179 | MagicRune(BrickColor.new("Really black"), cf(RootPart.Position) * cf(math.random(-200, 200) / 100, math.random(0, 200) / 100, math.random(-500, 500) / 100), 5, 5, 5, 10, 10, 7, 0.05, 1, true)
| |
| 2180 | hbwld.Parent = nil | |
| 2181 | hboxpos.Parent = hitbox | |
| 2182 | hitbox.Parent = modelzorz | |
| 2183 | hitboxCF = RightArm.CFrame | |
| 2184 | hitbox.CFrame = hitboxCF | |
| 2185 | MagniDamage(hitbox, 5, 10, 15, 0, "Knockdown2", true, "Defense", 0.1, 100, 20, RootPart) | |
| 2186 | if Rooted.Value == false then | |
| 2187 | Torso.Velocity = RootPart.CFrame.lookVector * 100 | |
| 2188 | end | |
| 2189 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.5) | |
| 2190 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.57), 0.5) | |
| 2191 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 0, 0), 0.5) | |
| 2192 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 2193 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.8) * euler(0, 0, 0), 0.5) | |
| 2194 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 2195 | RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.57, 0), 0.5) | |
| 2196 | LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.57, 0), 0.5) | |
| 2197 | end | |
| 2198 | dec.Parent = nil | |
| 2199 | Torso.Velocity = vt(0, 0, 0) | |
| 2200 | end | |
| 2201 | hitbox.Parent = modelzorz | |
| 2202 | hitbox.Size = vt() | |
| 2203 | hitboxweld() | |
| 2204 | hboxpos.Parent = nil | |
| 2205 | swait(10) | |
| 2206 | move4atk = false | |
| 2207 | retribution = false | |
| 2208 | attack = false | |
| 2209 | end | |
| 2210 | end | |
| 2211 | DecreaseStat = function(Model, Stat, Amount, Duration) | |
| 2212 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
| |
| 2213 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
| 2214 | d = Instance.new("NumberValue", Model.Stats.Decrease)
| |
| 2215 | dur = Instance.new("NumberValue", d)
| |
| 2216 | dur.Name = "Duration" | |
| 2217 | dur.Value = Duration | |
| 2218 | game:GetService("Debris"):AddItem(d, 20)
| |
| 2219 | if Stat == "Damage" then | |
| 2220 | d.Name = "DecreaseAtk" | |
| 2221 | else | |
| 2222 | if Stat == "Defense" then | |
| 2223 | d.Name = "DecreaseDef" | |
| 2224 | else | |
| 2225 | if Stat == "Movement" then | |
| 2226 | d.Name = "DecreaseMvmt" | |
| 2227 | end | |
| 2228 | end | |
| 2229 | end | |
| 2230 | if Model:findFirstChild("Torso") ~= nil then
| |
| 2231 | display = "" | |
| 2232 | if Stat == "Damage" then | |
| 2233 | if Amount > 0 then | |
| 2234 | display = "-Damage" | |
| 2235 | else | |
| 2236 | display = "+Damage" | |
| 2237 | end | |
| 2238 | else | |
| 2239 | if Stat == "Defense" then | |
| 2240 | if Amount > 0 then | |
| 2241 | display = "-Defense" | |
| 2242 | else | |
| 2243 | display = "+Defense" | |
| 2244 | end | |
| 2245 | else | |
| 2246 | if Stat == "Movement" then | |
| 2247 | if Amount > 0 then | |
| 2248 | display = "-Movement" | |
| 2249 | else | |
| 2250 | display = "+Movement" | |
| 2251 | end | |
| 2252 | end | |
| 2253 | end | |
| 2254 | end | |
| 2255 | showDamage(Model, display, "Debuff") | |
| 2256 | end | |
| 2257 | d.Value = Amount | |
| 2258 | end | |
| 2259 | end | |
| 2260 | GetDist = function(Part1, Part2, magni) | |
| 2261 | local targ = Part1.Position - Part2.Position | |
| 2262 | local mag = targ.magnitude | |
| 2263 | if mag <= magni then | |
| 2264 | return true | |
| 2265 | else | |
| 2266 | return false | |
| 2267 | end | |
| 2268 | end | |
| 2269 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Ranged, Dec, DecAm, Dur, stun, thing) | |
| 2270 | for _,c in pairs(workspace:children()) do | |
| 2271 | local hum = c:findFirstChild("Humanoid")
| |
| 2272 | if hum ~= nil then | |
| 2273 | local head = c:findFirstChild("Torso")
| |
| 2274 | if head ~= nil then | |
| 2275 | local targ = head.Position - Part.Position | |
| 2276 | local mag = targ.magnitude | |
| 2277 | if mag <= magni and c.Name ~= Player.Name then | |
| 2278 | if stun == nil then | |
| 2279 | stun = math.random(5, 10) | |
| 2280 | end | |
| 2281 | ThePart = Part | |
| 2282 | if thing ~= nil then | |
| 2283 | ThePart = thing | |
| 2284 | end | |
| 2285 | Damagefunc(head, mindam, maxdam, knock, Type, ThePart, deb, 1, stun, nil, nil, Ranged, Dec, DecAm, Dur) | |
| 2286 | end | |
| 2287 | end | |
| 2288 | end | |
| 2289 | end | |
| 2290 | end | |
| 2291 | MagniBuff = function(Part, magni, Dec, DecAm, Dur) | |
| 2292 | if Player.Neutral == true then | |
| 2293 | DecreaseStat(Character, Dec, DecAm, Dur) | |
| 2294 | end | |
| 2295 | for _,c in pairs(workspace:children()) do | |
| 2296 | local hum = c:findFirstChild("Humanoid")
| |
| 2297 | if hum ~= nil then | |
| 2298 | local head = c:findFirstChild("Torso")
| |
| 2299 | if head ~= nil then | |
| 2300 | local targ = head.Position - Part.Position | |
| 2301 | local mag = targ.magnitude | |
| 2302 | cando = true | |
| 2303 | if mag <= magni then | |
| 2304 | if Player.Neutral == false then | |
| 2305 | if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then | |
| 2306 | if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
| 2307 | cando = true | |
| 2308 | else | |
| 2309 | cando = false | |
| 2310 | end | |
| 2311 | else | |
| 2312 | cando = false | |
| 2313 | end | |
| 2314 | if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
| |
| 2315 | cando = true | |
| 2316 | end | |
| 2317 | else | |
| 2318 | cando = false | |
| 2319 | end | |
| 2320 | if cando == true then | |
| 2321 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
| 2322 | end | |
| 2323 | end | |
| 2324 | end | |
| 2325 | end | |
| 2326 | end | |
| 2327 | end | |
| 2328 | MagniHeal = function(Part, magni, mindam, maxdam) | |
| 2329 | for _,c in pairs(workspace:children()) do | |
| 2330 | local hum = c:findFirstChild("Humanoid")
| |
| 2331 | if hum ~= nil then | |
| 2332 | local head = c:findFirstChild("Torso")
| |
| 2333 | if head ~= nil then | |
| 2334 | local targ = head.Position - Part.Position | |
| 2335 | local mag = targ.magnitude | |
| 2336 | local cando = true | |
| 2337 | if mag <= magni then | |
| 2338 | if Player.Neutral == false then | |
| 2339 | if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then | |
| 2340 | if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
| 2341 | cando = true | |
| 2342 | else | |
| 2343 | cando = false | |
| 2344 | end | |
| 2345 | else | |
| 2346 | cando = false | |
| 2347 | end | |
| 2348 | if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
| |
| 2349 | cando = true | |
| 2350 | end | |
| 2351 | else | |
| 2352 | cando = false | |
| 2353 | end | |
| 2354 | if cando == true then | |
| 2355 | parti2 = parti:Clone() | |
| 2356 | parti2.Parent = head | |
| 2357 | table.insert(Effects, {parti2, "Particle", 20})
| |
| 2358 | Heal = math.random(mindam, maxdam) | |
| 2359 | if c.Parent == Character then | |
| 2360 | Heal = math.floor(math.random(mindam / 2, maxdam / 2)) | |
| 2361 | end | |
| 2362 | hum.Health = hum.Health + Heal | |
| 2363 | showDamage(c, Heal, "Heal") | |
| 2364 | end | |
| 2365 | end | |
| 2366 | end | |
| 2367 | end | |
| 2368 | end | |
| 2369 | end | |
| 2370 | rayCast = function(Pos, Dir, Max, Ignore) | |
| 2371 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 2372 | end | |
| 2373 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
| 2374 | LastPoint = Point | |
| 2375 | effect = function(Color, Ref, LP, P1, returnn) | |
| 2376 | if LP == nil or P1 == nil then | |
| 2377 | return | |
| 2378 | end | |
| 2379 | local effectsmsh = Instance.new("CylinderMesh")
| |
| 2380 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 2381 | effectsmsh.Name = "Mesh" | |
| 2382 | local effectsg = Instance.new("Part")
| |
| 2383 | NoOutline(effectsg) | |
| 2384 | effectsg.formFactor = 3 | |
| 2385 | effectsg.CanCollide = false | |
| 2386 | effectsg.Name = "Eff" | |
| 2387 | effectsg.Locked = true | |
| 2388 | effectsg.Anchored = true | |
| 2389 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
| 2390 | effectsg.Parent = workspace | |
| 2391 | effectsmsh.Parent = effectsg | |
| 2392 | effectsg.BrickColor = BrickColor.new(Color) | |
| 2393 | effectsg.Reflectance = Ref | |
| 2394 | local point1 = P1 | |
| 2395 | local mg = LP.p - point1.p.magnitude | |
| 2396 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
| 2397 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
| 2398 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 2399 | game:GetService("Debris"):AddItem(effectsg, 2)
| |
| 2400 | if returnn then | |
| 2401 | return effectsg | |
| 2402 | end | |
| 2403 | if not returnn then | |
| 2404 | table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
| |
| 2405 | end | |
| 2406 | end | |
| 2407 | local CFrameFromTopBack = function(at, top, back) | |
| 2408 | local right = top:Cross(back) | |
| 2409 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 2410 | end | |
| 2411 | Triangle = function(a, b, c) | |
| 2412 | local edg1 = c - a:Dot(b - a.unit) | |
| 2413 | local edg2 = a - b:Dot(c - b.unit) | |
| 2414 | local edg3 = b - c:Dot(a - c.unit) | |
| 2415 | if edg1 <= b - a.magnitude and edg1 >= 0 then | |
| 2416 | a = a | |
| 2417 | else | |
| 2418 | -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg' | |
| 2419 | ||
| 2420 | if edg2 <= c - b.magnitude and edg2 >= 0 then | |
| 2421 | a = b | |
| 2422 | else | |
| 2423 | -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg' | |
| 2424 | ||
| 2425 | -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg' | |
| 2426 | ||
| 2427 | if edg3 <= a - c.magnitude and edg3 >= 0 then | |
| 2428 | a = c | |
| 2429 | else | |
| 2430 | assert(false, "unreachable") | |
| 2431 | end | |
| 2432 | end | |
| 2433 | end | |
| 2434 | local len1 = c - a:Dot(b - a.unit) | |
| 2435 | local len2 = b - a.magnitude - len1 | |
| 2436 | local width = a + b - a.unit * len1 - c.magnitude | |
| 2437 | local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit) | |
| 2438 | local list = {}
| |
| 2439 | if len1 > 0.01 then | |
| 2440 | local w1 = Instance.new("WedgePart", m)
| |
| 2441 | w1.Name = "Triangle" | |
| 2442 | game:GetService("Debris"):AddItem(w1, 5)
| |
| 2443 | w1.Material = "SmoothPlastic" | |
| 2444 | w1.FormFactor = "Custom" | |
| 2445 | w1.BrickColor = BrickColor.new("Teal")
| |
| 2446 | w1.Transparency = 0 | |
| 2447 | w1.Reflectance = 0 | |
| 2448 | w1.Material = "SmoothPlastic" | |
| 2449 | w1.CanCollide = false | |
| 2450 | NoOutline(w1) | |
| 2451 | local sz = Vector3.new(0.2, width, len1) | |
| 2452 | w1.Size = sz | |
| 2453 | local sp = Instance.new("SpecialMesh", w1)
| |
| 2454 | sp.MeshType = "Wedge" | |
| 2455 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
| 2456 | w1:BreakJoints() | |
| 2457 | w1.Anchored = true | |
| 2458 | w1.Parent = workspace | |
| 2459 | w1.Transparency = 0.7 | |
| 2460 | table.insert(Effects, {w1, "Disappear", 0.05})
| |
| 2461 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
| 2462 | table.insert(list, w1) | |
| 2463 | end | |
| 2464 | do | |
| 2465 | if len2 > 0.01 then | |
| 2466 | local w2 = Instance.new("WedgePart", m)
| |
| 2467 | w2.Name = "Triangle" | |
| 2468 | game:GetService("Debris"):AddItem(w2, 5)
| |
| 2469 | w2.Material = "SmoothPlastic" | |
| 2470 | w2.FormFactor = "Custom" | |
| 2471 | w2.BrickColor = BrickColor.new("Teal")
| |
| 2472 | w2.Transparency = 0 | |
| 2473 | w2.Reflectance = 0 | |
| 2474 | w2.Material = "SmoothPlastic" | |
| 2475 | w2.CanCollide = false | |
| 2476 | NoOutline(w2) | |
| 2477 | local sz = Vector3.new(0.2, width, len2) | |
| 2478 | w2.Size = sz | |
| 2479 | local sp = Instance.new("SpecialMesh", w2)
| |
| 2480 | sp.MeshType = "Wedge" | |
| 2481 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
| 2482 | w2:BreakJoints() | |
| 2483 | w2.Anchored = true | |
| 2484 | w2.Parent = workspace | |
| 2485 | w2.Transparency = 0.7 | |
| 2486 | table.insert(Effects, {w2, "Disappear", 0.05})
| |
| 2487 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
| 2488 | table.insert(list, w2) | |
| 2489 | end | |
| 2490 | do | |
| 2491 | return unpack(list) | |
| 2492 | end | |
| 2493 | end | |
| 2494 | end | |
| 2495 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 2496 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2497 | prt.Anchored = true | |
| 2498 | prt.CFrame = cframe | |
| 2499 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2500 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2501 | if Type == 1 or Type == nil then | |
| 2502 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
| |
| 2503 | else | |
| 2504 | if Type == 2 then | |
| 2505 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
| |
| 2506 | end | |
| 2507 | end | |
| 2508 | end | |
| 2509 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2510 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2511 | prt.Anchored = true | |
| 2512 | prt.CFrame = cframe | |
| 2513 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2514 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2515 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2516 | end | |
| 2517 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2518 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 2519 | prt.Anchored = true | |
| 2520 | prt.CFrame = cframe * cf(x2, y2, z2) | |
| 2521 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2522 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2523 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2524 | end | |
| 2525 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, id) | |
| 2526 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt(x1, y1, z1)) | |
| 2527 | prt.Anchored = true | |
| 2528 | prt.CFrame = cframe | |
| 2529 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 2530 | local gui11 = it("SurfaceGui", prt)
| |
| 2531 | gui11.Face = "Top" | |
| 2532 | local gui22 = it("ImageLabel", gui11)
| |
| 2533 | gui22.BackgroundTransparency = 1 | |
| 2534 | gui22.Image = "rbxassetid://" .. id | |
| 2535 | gui22.ImageColor3 = NewCol | |
| 2536 | gui22.Size = UDim2.new(1, 0, 1, 0) | |
| 2537 | gui22.ImageTransparency = 0 | |
| 2538 | table.insert(Effects, {gui22, "Spin", delay, x3, y3, z3, msh, prt})
| |
| 2539 | end | |
| 2540 | MagicRune = function(brickcolor, cframe, x1, y1, z1, ud1, ud2, delay1, delay2, sizedec, ontop) | |
| 2541 | local prt = part(3, workspace, 0, 0.5, brickcolor, "Effect", vt()) | |
| 2542 | prt.Anchored = true | |
| 2543 | prt.CFrame = cframe | |
| 2544 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2545 | ggui = Instance.new("BillboardGui")
| |
| 2546 | ggui.Parent = prt | |
| 2547 | ggui.Size = UDim2.new(ud1, 0, ud2, 0) | |
| 2548 | if ontop == true then | |
| 2549 | ggui.AlwaysOnTop = true | |
| 2550 | end | |
| 2551 | img = Instance.new("ImageLabel")
| |
| 2552 | img.Parent = ggui | |
| 2553 | img.BackgroundTransparency = 1 | |
| 2554 | img.Size = UDim2.new(1, 0, 1, 0) | |
| 2555 | img.Image = Runes[math.random(1, #Runes)] | |
| 2556 | img.ImageColor3 = prt.BrickColor.Color | |
| 2557 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2558 | table.insert(Effects, {prt, "Rune", 0, delay1, delay2, sizedec, img, ggui, 1, 0})
| |
| 2559 | end | |
| 2560 | MagicCirclee = function(brickcolor, cframe, x1, y1, z1, ud1, ud2, delay1, delay2, sizedec, rotation, id) | |
| 2561 | local prt = part(3, workspace, 0, 0.5, brickcolor, "Effect", vt()) | |
| 2562 | prt.Anchored = true | |
| 2563 | prt.CFrame = cframe | |
| 2564 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2565 | ggui = Instance.new("BillboardGui")
| |
| 2566 | ggui.Parent = prt | |
| 2567 | ggui.Size = UDim2.new(ud1, 0, ud2 / 1.3, 0) | |
| 2568 | ggui.AlwaysOnTop = true | |
| 2569 | img = Instance.new("ImageLabel")
| |
| 2570 | img.Parent = ggui | |
| 2571 | img.BackgroundTransparency = 1 | |
| 2572 | img.Size = UDim2.new(1, 0, 1, 0) | |
| 2573 | img.Image = "rbxassetid://" .. id | |
| 2574 | img.ImageColor3 = prt.BrickColor.Color | |
| 2575 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2576 | table.insert(Effects, {prt, "Circle", 0, delay1, delay2, sizedec, img, ggui, 1, 0, rotation})
| |
| 2577 | end | |
| 2578 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2579 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2580 | prt.Anchored = true | |
| 2581 | prt.CFrame = cframe | |
| 2582 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2583 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2584 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2585 | end | |
| 2586 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2587 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2588 | prt.Anchored = true | |
| 2589 | prt.CFrame = cframe | |
| 2590 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2591 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2592 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2593 | end | |
| 2594 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
| 2595 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
| 2596 | prt.Anchored = true | |
| 2597 | prt.CFrame = cframe | |
| 2598 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
| |
| 2599 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2600 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
| |
| 2601 | end | |
| 2602 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2603 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2604 | prt.Anchored = true | |
| 2605 | prt.CFrame = cframe | |
| 2606 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2607 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2608 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2609 | end | |
| 2610 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 2611 | if hit.Parent == nil then | |
| 2612 | return | |
| 2613 | end | |
| 2614 | h = hit.Parent:FindFirstChild("Humanoid")
| |
| 2615 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 2616 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 2617 | return | |
| 2618 | end | |
| 2619 | if Player.Neutral == false then | |
| 2620 | if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
| |
| 2621 | return | |
| 2622 | end | |
| 2623 | if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then | |
| 2624 | return | |
| 2625 | end | |
| 2626 | end | |
| 2627 | c = Instance.new("ObjectValue")
| |
| 2628 | c.Name = "creator" | |
| 2629 | c.Value = game:service("Players").LocalPlayer
| |
| 2630 | c.Parent = h | |
| 2631 | RecentEnemy.Value = hit.Parent | |
| 2632 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 2633 | minim = minim * Atk.Value | |
| 2634 | maxim = maxim * Atk.Value | |
| 2635 | Damage = 0 | |
| 2636 | if minim == maxim then | |
| 2637 | Damage = maxim | |
| 2638 | else | |
| 2639 | Damage = math.random(minim, maxim) | |
| 2640 | end | |
| 2641 | blocked = false | |
| 2642 | enblock = nil | |
| 2643 | Stats = hit.Parent:findFirstChild("Stats")
| |
| 2644 | if Stats ~= nil then | |
| 2645 | invis = Stats:findFirstChild("Invisibility")
| |
| 2646 | isinvis = Stats:findFirstChild("IsInvisible")
| |
| 2647 | if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then | |
| 2648 | invis.Value = 0 | |
| 2649 | end | |
| 2650 | enblock = Stats:findFirstChild("Block")
| |
| 2651 | if enblock ~= nil and enblock.Value == true then | |
| 2652 | blocked = true | |
| 2653 | end | |
| 2654 | if Stats:findFirstChild("Defense") ~= nil then
| |
| 2655 | Damage = Damage / Stats.Defense.Value | |
| 2656 | if Damage <= 3 and staghit == true and ranged ~= true then | |
| 2657 | StaggerHit.Value = true | |
| 2658 | end | |
| 2659 | end | |
| 2660 | if Stats:findFirstChild("Stun") ~= nil then
| |
| 2661 | if blocked == true then | |
| 2662 | incstun = incstun / 2 | |
| 2663 | end | |
| 2664 | if Stats.Stun.Value < Stats.StunThreshold.Value then | |
| 2665 | Stats.Stun.Value = Stats.Stun.Value + incstun | |
| 2666 | end | |
| 2667 | end | |
| 2668 | if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
| |
| 2669 | Stats.Stagger.Value = true | |
| 2670 | end | |
| 2671 | end | |
| 2672 | if retribution == true then | |
| 2673 | MagicRune(BrickColor.new("Really black"), cf(hit.Position), 25, 25, 25, 15, 15, 7, 0.02, 1)
| |
| 2674 | end | |
| 2675 | if plasfisting == true then | |
| 2676 | MagicRune(BrickColor.new(NewCol), cf(hit.Position), 25, 25, 25, 15, 15, 7, 0.02, 1) | |
| 2677 | end | |
| 2678 | if blocked == true then | |
| 2679 | showDamage(hit.Parent, "Block", "Damage") | |
| 2680 | if ranged ~= true then | |
| 2681 | enblock.Value = false | |
| 2682 | Stagger.Value = true | |
| 2683 | hitnum = math.random(1, 2) | |
| 2684 | if hitnum == 1 then | |
| 2685 | so("199148933", hit, 1, 1)
| |
| 2686 | else | |
| 2687 | if hitnum == 2 then | |
| 2688 | so("199148947", hit, 1, 1)
| |
| 2689 | end | |
| 2690 | end | |
| 2691 | end | |
| 2692 | else | |
| 2693 | Damage = math.floor(Damage) | |
| 2694 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
| 2695 | hit.Parent.Humanoid:TakeDamage(Damage) | |
| 2696 | end | |
| 2697 | ), h, Damage) | |
| 2698 | Target = hit.Parent | |
| 2699 | showDamage(hit.Parent, Damage, "Damage") | |
| 2700 | if move3atk == true then | |
| 2701 | so("200633924", hit, 1, 1)
| |
| 2702 | end | |
| 2703 | if move4atk == true then | |
| 2704 | so("200633837", hit, 1, 1)
| |
| 2705 | so("200633924", hit, 1, 1)
| |
| 2706 | end | |
| 2707 | if doingfury == true then | |
| 2708 | so("200633636", hit, 1, 1)
| |
| 2709 | end | |
| 2710 | if plasfisting == true then | |
| 2711 | so("200633837", hit, 1, 1.4)
| |
| 2712 | end | |
| 2713 | if DecreaseState ~= nil then | |
| 2714 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
| 2715 | end | |
| 2716 | if Type == "NormalDecreaseMvmt1" then | |
| 2717 | DecreaseStat(hit.Parent, "Movement", 0.1, 200) | |
| 2718 | end | |
| 2719 | if Type == "Knockdown" then | |
| 2720 | hum = hit.Parent.Humanoid | |
| 2721 | hum.PlatformStand = true | |
| 2722 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 2723 | swait(1) | |
| 2724 | HHumanoid.PlatformStand = false | |
| 2725 | end), hum) | |
| 2726 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 2727 | local bodvol = Instance.new("BodyVelocity")
| |
| 2728 | bodvol.velocity = angle * knockback | |
| 2729 | bodvol.P = 5000 | |
| 2730 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
| 2731 | bodvol.Parent = hit | |
| 2732 | rl = Instance.new("BodyAngularVelocity")
| |
| 2733 | rl.P = 3000 | |
| 2734 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
| 2735 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 2736 | rl.Parent = hit | |
| 2737 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 2738 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 2739 | else | |
| 2740 | do | |
| 2741 | if Type == "Knockdown2" then | |
| 2742 | hum = hit.Parent.Humanoid | |
| 2743 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 2744 | if doingplasma == true then | |
| 2745 | angle = hit.Position - (plaspos + Vector3.new(0, 0, 0)).unit | |
| 2746 | knockback = knockback * -2 | |
| 2747 | end | |
| 2748 | local bodvol = Instance.new("BodyVelocity")
| |
| 2749 | bodvol.velocity = angle * (knockback) | |
| 2750 | bodvol.P = 5000 | |
| 2751 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
| 2752 | bodvol.Parent = hit | |
| 2753 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 2754 | else | |
| 2755 | do | |
| 2756 | if Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
| 2757 | vp = Instance.new("BodyVelocity")
| |
| 2758 | vp.P = 500 | |
| 2759 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 2760 | if KnockbackType == 1 then | |
| 2761 | vp.velocity = Property.CFrame.lookVector * (knockback) + Property.Velocity / 1.05 | |
| 2762 | else | |
| 2763 | if KnockbackType == 2 then | |
| 2764 | vp.velocity = Property.CFrame.lookVector * (knockback) | |
| 2765 | end | |
| 2766 | end | |
| 2767 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 2768 | if knockback > 0 then | |
| 2769 | vp.Parent = hit.Parent.Torso | |
| 2770 | end | |
| 2771 | end | |
| 2772 | debounce = Instance.new("BoolValue")
| |
| 2773 | debounce.Name = "DebounceHit" | |
| 2774 | debounce.Parent = hit.Parent | |
| 2775 | debounce.Value = true | |
| 2776 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 2777 | c = Instance.new("ObjectValue")
| |
| 2778 | c.Name = "creator" | |
| 2779 | c.Value = Player | |
| 2780 | c.Parent = h | |
| 2781 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 2782 | CRIT = false | |
| 2783 | end | |
| 2784 | end | |
| 2785 | end | |
| 2786 | end | |
| 2787 | end | |
| 2788 | end | |
| 2789 | end | |
| 2790 | showDamage = function(Char, Dealt, Type) | |
| 2791 | m = Instance.new("Model")
| |
| 2792 | m.Name = "Effect" | |
| 2793 | c = Instance.new("Part")
| |
| 2794 | c.Transparency = 1 | |
| 2795 | c.Name = "Head" | |
| 2796 | c.TopSurface = 0 | |
| 2797 | c.BottomSurface = 0 | |
| 2798 | c.formFactor = "Plate" | |
| 2799 | c.Size = Vector3.new(1, 0.4, 1) | |
| 2800 | b = Instance.new("BillboardGui", c)
| |
| 2801 | b.Size = UDim2.new(5, 0, 5, 0) | |
| 2802 | b.AlwaysOnTop = true | |
| 2803 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
| |
| 2804 | if Type == "Damage" then | |
| 2805 | damgui.Font = "SourceSans" | |
| 2806 | if Dealt == "Block" then | |
| 2807 | damgui.TextColor3 = BrickColor.new("Bright blue").Color
| |
| 2808 | else | |
| 2809 | if Dealt < 3 then | |
| 2810 | damgui.TextColor3 = BrickColor.new("White").Color
| |
| 2811 | else | |
| 2812 | if Dealt >= 3 and Dealt < 20 then | |
| 2813 | damgui.TextColor3 = BrickColor.new("Bright yellow").Color
| |
| 2814 | else | |
| 2815 | damgui.TextColor3 = BrickColor.new("Really red").Color
| |
| 2816 | damgui.Font = "SourceSansBold" | |
| 2817 | end | |
| 2818 | end | |
| 2819 | end | |
| 2820 | else | |
| 2821 | if Type == "Debuff" then | |
| 2822 | damgui.TextColor3 = BrickColor.new("White").Color
| |
| 2823 | else | |
| 2824 | if Type == "Interrupt" then | |
| 2825 | damgui.TextColor3 = BrickColor.new("New Yeller").Color
| |
| 2826 | else | |
| 2827 | if Type == "Heal" then | |
| 2828 | damgui.TextColor3 = BrickColor.new("Bright green").Color
| |
| 2829 | end | |
| 2830 | end | |
| 2831 | end | |
| 2832 | end | |
| 2833 | damgui.TextScaled = true | |
| 2834 | ms = Instance.new("CylinderMesh")
| |
| 2835 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
| 2836 | ms.Parent = c | |
| 2837 | c.Reflectance = 0 | |
| 2838 | Instance.new("BodyGyro").Parent = c
| |
| 2839 | c.Parent = m | |
| 2840 | if Char:findFirstChild("Head") ~= nil then
| |
| 2841 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
| 2842 | else | |
| 2843 | if Char.Parent:findFirstChild("Head") ~= nil then
| |
| 2844 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
| 2845 | end | |
| 2846 | end | |
| 2847 | f = Instance.new("BodyPosition")
| |
| 2848 | f.P = 2000 | |
| 2849 | f.D = 100 | |
| 2850 | f.maxForce = Vector3.new(545000, 545000, 545000) | |
| 2851 | if Type == "Damage" or Type == "Heal" then | |
| 2852 | f.position = c.Position + Vector3.new(0, 3, 0) | |
| 2853 | else | |
| 2854 | if Type == "Debuff" or Type == "Interrupt" then | |
| 2855 | f.position = c.Position + Vector3.new(0, 5, 0) | |
| 2856 | end | |
| 2857 | end | |
| 2858 | f.Parent = c | |
| 2859 | game:GetService("Debris"):AddItem(m, 5)
| |
| 2860 | table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
| |
| 2861 | c.CanCollide = false | |
| 2862 | m.Parent = workspace | |
| 2863 | c.CanCollide = false | |
| 2864 | end | |
| 2865 | combo = 0 | |
| 2866 | ob1d = function(mouse) | |
| 2867 | if arcorb == true then | |
| 2868 | arcorb = false | |
| 2869 | end | |
| 2870 | if attack == true or equipped == false then | |
| 2871 | return | |
| 2872 | end | |
| 2873 | deb = 0.2 | |
| 2874 | hold = true | |
| 2875 | if combo == 0 then | |
| 2876 | combo = 1 | |
| 2877 | attackone() | |
| 2878 | else | |
| 2879 | if combo == 1 then | |
| 2880 | combo = 2 | |
| 2881 | attacktwo() | |
| 2882 | else | |
| 2883 | if combo == 2 then | |
| 2884 | combo = 3 | |
| 2885 | attackthree() | |
| 2886 | else | |
| 2887 | if combo == 3 then | |
| 2888 | combo = 0 | |
| 2889 | attackfour() | |
| 2890 | end | |
| 2891 | end | |
| 2892 | end | |
| 2893 | end | |
| 2894 | coroutine.resume(coroutine.create(function() | |
| 2895 | for i = 1, 50 do | |
| 2896 | if attack == false then | |
| 2897 | swait() | |
| 2898 | end | |
| 2899 | end | |
| 2900 | if attack == false then | |
| 2901 | combo = 0 | |
| 2902 | end | |
| 2903 | end)) | |
| 2904 | end | |
| 2905 | ob1u = function(mouse) | |
| 2906 | hold = false | |
| 2907 | end | |
| 2908 | buttonhold = false | |
| 2909 | fenbarmove1.MouseButton1Click:connect(do1) | |
| 2910 | fenbarmove2.MouseButton1Click:connect(do2) | |
| 2911 | fenbarmove3.MouseButton1Click:connect(do3) | |
| 2912 | fenbarmove4.MouseButton1Click:connect(do4) | |
| 2913 | eul = 0 | |
| 2914 | equipped = false | |
| 2915 | key = function(key) | |
| 2916 | if key == "e" and meditating == true then | |
| 2917 | meditating = false | |
| 2918 | return | |
| 2919 | end | |
| 2920 | if key == "z" and arcorb == true then | |
| 2921 | orbdo = "Normal" | |
| 2922 | arcorb = false | |
| 2923 | end | |
| 2924 | if key == "x" and arcorb == true then | |
| 2925 | orbdo = "Blast" | |
| 2926 | arcorb = false | |
| 2927 | end | |
| 2928 | if key == "c" and arcorb == true then | |
| 2929 | orbdo = "Charge" | |
| 2930 | arcorb = false | |
| 2931 | end | |
| 2932 | if attack == true then | |
| 2933 | return | |
| 2934 | end | |
| 2935 | if key == "f" then | |
| 2936 | pressedf = true | |
| 2937 | fnumb = 0 | |
| 2938 | attack = true | |
| 2939 | if equipped == false then | |
| 2940 | equipped = true | |
| 2941 | RSH = ch.Torso["Right Shoulder"] | |
| 2942 | LSH = ch.Torso["Left Shoulder"] | |
| 2943 | RSH.Parent = nil | |
| 2944 | LSH.Parent = nil | |
| 2945 | RW.Name = "Right Shoulder" | |
| 2946 | RW.Part0 = ch.Torso | |
| 2947 | RW.C0 = cf(1.5, 0.5, 0) | |
| 2948 | RW.C1 = cf(0, 0.5, 0) | |
| 2949 | RW.Part1 = ch["Right Arm"] | |
| 2950 | RW.Parent = ch.Torso | |
| 2951 | LW.Name = "Left Shoulder" | |
| 2952 | LW.Part0 = ch.Torso | |
| 2953 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 2954 | LW.C1 = cf(0, 0.5, 0) | |
| 2955 | LW.Part1 = ch["Left Arm"] | |
| 2956 | LW.Parent = ch.Torso | |
| 2957 | Animate.Parent = nil | |
| 2958 | equipanim() | |
| 2959 | else | |
| 2960 | equipped = false | |
| 2961 | hideanim() | |
| 2962 | LH.C1 = LHC1 | |
| 2963 | RH.C1 = RHC1 | |
| 2964 | Animate.Parent = Humanoid | |
| 2965 | swait(0) | |
| 2966 | RW.Parent = nil | |
| 2967 | LW.Parent = nil | |
| 2968 | RSH.Parent = player.Character.Torso | |
| 2969 | LSH.Parent = player.Character.Torso | |
| 2970 | end | |
| 2971 | attack = false | |
| 2972 | end | |
| 2973 | if equipped == false then | |
| 2974 | return | |
| 2975 | end | |
| 2976 | if key == "e" then | |
| 2977 | Meditate() | |
| 2978 | end | |
| 2979 | if key == "z" then | |
| 2980 | do1() | |
| 2981 | end | |
| 2982 | if key == "x" then | |
| 2983 | do2() | |
| 2984 | end | |
| 2985 | if key == "c" then | |
| 2986 | do3() | |
| 2987 | end | |
| 2988 | if key == "v" then | |
| 2989 | do4() | |
| 2990 | end | |
| 2991 | -- DECOMPILER ERROR at PC187: Unhandled construct in 'MakeBoolean' P1 | |
| 2992 | ||
| 2993 | if key ~= "h" or attack == false then | |
| 2994 | RecentEnemy.Value = nil | |
| 2995 | end | |
| 2996 | end | |
| 2997 | key2 = function(key) | |
| 2998 | end | |
| 2999 | s = function(mouse) | |
| 3000 | mouse.Button1Down:connect(function() | |
| 3001 | ob1d(mouse) | |
| 3002 | end) | |
| 3003 | mouse.Button1Up:connect(function() | |
| 3004 | ob1u(mouse) | |
| 3005 | end) | |
| 3006 | mouse.KeyDown:connect(key) | |
| 3007 | mouse.KeyUp:connect(key2) | |
| 3008 | player = Player | |
| 3009 | ch = Character | |
| 3010 | end | |
| 3011 | ds = function(mouse) | |
| 3012 | end | |
| 3013 | Bin.Selected:connect(s) | |
| 3014 | Bin.Deselected:connect(ds) | |
| 3015 | print("Abyss loaded.")
| |
| 3016 | local mananum = 0 | |
| 3017 | local donum = 0 | |
| 3018 | local stunnum = 0 | |
| 3019 | local staggeranim = false | |
| 3020 | local stunanim = false | |
| 3021 | local walk = 0 | |
| 3022 | local walkforw = true | |
| 3023 | while true do | |
| 3024 | swait() | |
| 3025 | if Humanoid.Health <= 0 then | |
| 3026 | attack = true | |
| 3027 | resumeControl() | |
| 3028 | modelzorz.Parent = workspace | |
| 3029 | modelzorz.Name = "Weapon Model" | |
| 3030 | game:GetService("Debris"):AddItem(modelzorz, 30)
| |
| 3031 | for i = 1, #Weapon do | |
| 3032 | Weapon[i].Parent = modelzorz | |
| 3033 | Weapon[i].CanCollide = true | |
| 3034 | end | |
| 3035 | for i = 1, #Welds do | |
| 3036 | if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then | |
| 3037 | Welds[i].Parent = nil | |
| 3038 | else | |
| 3039 | Welds[i].Parent = rprt1 | |
| 3040 | end | |
| 3041 | end | |
| 3042 | end | |
| 3043 | do | |
| 3044 | col = Player.TeamColor | |
| 3045 | --[[for _,c in pairs(game.Teams:children()) do | |
| 3046 | if c.TeamColor == col and c.Name == "Juggernaut" then | |
| 3047 | isjugg = true | |
| 3048 | end | |
| 3049 | end--]] | |
| 3050 | if fnumb < 21 then | |
| 3051 | fnumb = fnumb + 1 | |
| 3052 | if pressedf == false then | |
| 3053 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
| 3054 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
| 3055 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
| 3056 | else | |
| 3057 | if fnumb == 20 then | |
| 3058 | fenframe5.Parent = nil | |
| 3059 | print("daigui")
| |
| 3060 | end | |
| 3061 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
| 3062 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
| 3063 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
| 3064 | end | |
| 3065 | end | |
| 3066 | rimg.Rotation = rimg.Rotation + 2 | |
| 3067 | limg.Rotation = limg.Rotation + 2 | |
| 3068 | if hbwld.Parent == nil then | |
| 3069 | hitbox2.Name = "Hitbox2" | |
| 3070 | else | |
| 3071 | hitbox2.Name = "Hitbox2" | |
| 3072 | end | |
| 3073 | hitbox2.Parent = hitbox.Parent | |
| 3074 | hitbox2.Size = hitbox.Size | |
| 3075 | hitbox2.CFrame = hitboxCF | |
| 3076 | hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) | |
| 3077 | if Stagger.Value == true and staggeranim == false then | |
| 3078 | coroutine.resume(coroutine.create(function() | |
| 3079 | staggeranim = true | |
| 3080 | while attack == true do | |
| 3081 | swait() | |
| 3082 | end | |
| 3083 | StaggerAnim() | |
| 3084 | StaggerHit.Value = false | |
| 3085 | Stagger.Value = false | |
| 3086 | staggeranim = false | |
| 3087 | end)) | |
| 3088 | end | |
| 3089 | if StaggerHit.Value == true and staggeranim == false then | |
| 3090 | coroutine.resume(coroutine.create(function() | |
| 3091 | staggeranim = true | |
| 3092 | while attack == true do | |
| 3093 | swait() | |
| 3094 | end | |
| 3095 | StaggerHitt() | |
| 3096 | StaggerHit.Value = false | |
| 3097 | Stagger.Value = false | |
| 3098 | staggeranim = false | |
| 3099 | end)) | |
| 3100 | end | |
| 3101 | if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then | |
| 3102 | Humanoid.WalkSpeed = 0 | |
| 3103 | else | |
| 3104 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
| 3105 | end | |
| 3106 | if StunT.Value <= Stun.Value and stunanim == false then | |
| 3107 | coroutine.resume(coroutine.create(function() | |
| 3108 | stunanim = true | |
| 3109 | while attack == true do | |
| 3110 | swait() | |
| 3111 | end | |
| 3112 | StunAnim() | |
| 3113 | Stun.Value = 0 | |
| 3114 | stunanim = false | |
| 3115 | end)) | |
| 3116 | end | |
| 3117 | local stunnum2 = 45 | |
| 3118 | if stunnum2 <= stunnum then | |
| 3119 | if 0 < Stun.Value then | |
| 3120 | Stun.Value = Stun.Value - 1 | |
| 3121 | end | |
| 3122 | stunnum = 0 | |
| 3123 | end | |
| 3124 | stunnum = stunnum + 1 | |
| 3125 | if 0.5 <= donum then | |
| 3126 | handidle = true | |
| 3127 | else | |
| 3128 | if donum <= 0 then | |
| 3129 | handidle = false | |
| 3130 | end | |
| 3131 | end | |
| 3132 | if handidle == false then | |
| 3133 | donum = donum + 0.005 | |
| 3134 | else | |
| 3135 | donum = donum - 0.005 | |
| 3136 | end | |
| 3137 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 3138 | local velderp = RootPart.Velocity.y | |
| 3139 | hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 3140 | if equipped == true then | |
| 3141 | if attack == false then | |
| 3142 | idle = idle + 1 | |
| 3143 | else | |
| 3144 | idle = 0 | |
| 3145 | end | |
| 3146 | if (500 <= idle and attack ~= false) or Anim == "Walk" then | |
| 3147 | if walkforw == true then | |
| 3148 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
| 3149 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
| 3150 | else | |
| 3151 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
| 3152 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
| 3153 | end | |
| 3154 | else | |
| 3155 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
| 3156 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
| 3157 | end | |
| 3158 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
| 3159 | Anim = "Jump" | |
| 3160 | if attack == false then | |
| 3161 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, 0), 0.3) | |
| 3162 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.1, 0, 0), 0.3) | |
| 3163 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 1), 0.3) | |
| 3164 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 3165 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -1), 0.3) | |
| 3166 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 3167 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
| 3168 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
| 3169 | end | |
| 3170 | else | |
| 3171 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
| 3172 | Anim = "Fall" | |
| 3173 | if attack == false then | |
| 3174 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.3) | |
| 3175 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.3) | |
| 3176 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.2), 0.3) | |
| 3177 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 3178 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2), 0.3) | |
| 3179 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 3180 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
| 3181 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
| 3182 | end | |
| 3183 | else | |
| 3184 | if torvel < 1 and hitfloor ~= nil then | |
| 3185 | Anim = "Idle" | |
| 3186 | if attack == false then | |
| 3187 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5) * euler(0.2, 0, 0), 0.15) | |
| 3188 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.5), 0.15) | |
| 3189 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.3 - (donum) / 4, 0, 0.5 - (donum) / 4), 0.15) | |
| 3190 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
| 3191 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3 + (donum) / 4, 0, -0.5 + (donum) / 4), 0.15) | |
| 3192 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
| 3193 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.5, 0.2), 0.15) | |
| 3194 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.15) | |
| 3195 | end | |
| 3196 | else | |
| 3197 | if 2 < torvel and torvel < 30 and hitfloor ~= nil then | |
| 3198 | Anim = "Walk" | |
| 3199 | walk = walk + 1 | |
| 3200 | if 15 - 5 * Mvmt.Value <= walk then | |
| 3201 | walk = 0 | |
| 3202 | if walkforw == true then | |
| 3203 | walkforw = false | |
| 3204 | else | |
| 3205 | if walkforw == false then | |
| 3206 | walkforw = true | |
| 3207 | end | |
| 3208 | end | |
| 3209 | end | |
| 3210 | if attack == false then | |
| 3211 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.2) | |
| 3212 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 3213 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4 - (donum) / 3, 0, 0.4 + (donum) / 4), 0.2) | |
| 3214 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3215 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4 - (donum) / 3, 0, -0.4 - (donum) / 4), 0.2) | |
| 3216 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3217 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) | |
| 3218 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) | |
| 3219 | end | |
| 3220 | else | |
| 3221 | if 30 <= torvel and hitfloor ~= nil then | |
| 3222 | Anim = "Run" | |
| 3223 | if attack == false then | |
| 3224 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.2), 0.4) | |
| 3225 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.2), 0.4) | |
| 3226 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0.2), 0.4) | |
| 3227 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 3228 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4) | |
| 3229 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 3230 | RH.C0 = clerp(RH.C0, RHC0 * cf(1, 1, 0.2) * euler(0, -0.2, -0.5), 0.4) | |
| 3231 | LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.2, 0, -0.5), 0.4) | |
| 3232 | end | |
| 3233 | end | |
| 3234 | end | |
| 3235 | end | |
| 3236 | end | |
| 3237 | end | |
| 3238 | end | |
| 3239 | if 0 < #Effects then | |
| 3240 | for e = 1, #Effects do | |
| 3241 | if Effects[e] ~= nil then | |
| 3242 | local Thing = Effects[e] | |
| 3243 | if Thing ~= nil then | |
| 3244 | local Part = Thing[1] | |
| 3245 | local Mode = Thing[2] | |
| 3246 | local Delay = Thing[3] | |
| 3247 | local IncX = Thing[4] | |
| 3248 | local IncY = Thing[5] | |
| 3249 | local IncZ = Thing[6] | |
| 3250 | if Thing[2] == "CylinderClang" then | |
| 3251 | if Thing[3] <= 1 then | |
| 3252 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 3253 | Thing[7] = Thing[1].CFrame | |
| 3254 | effect("New Yeller", 0, Thing[8], Thing[7])
| |
| 3255 | Thing[8] = Thing[7] | |
| 3256 | Thing[3] = Thing[3] + Thing[4] | |
| 3257 | else | |
| 3258 | Part.Parent = nil | |
| 3259 | table.remove(Effects, e) | |
| 3260 | end | |
| 3261 | end | |
| 3262 | if Thing[2] == "showDamage" then | |
| 3263 | if Thing[6] < Thing[5] then | |
| 3264 | Thing[6] = Thing[6] + 1 | |
| 3265 | else | |
| 3266 | if Thing[6] < Thing[7] then | |
| 3267 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
| 3268 | Thing[6] = Thing[6] + 1 | |
| 3269 | else | |
| 3270 | if Thing[6] < Thing[8] then | |
| 3271 | Thing[6] = Thing[6] + 1 | |
| 3272 | else | |
| 3273 | if Thing[6] < Thing[9] then | |
| 3274 | Thing[6] = Thing[6] + 1 | |
| 3275 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
| 3276 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
| 3277 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
| 3278 | else | |
| 3279 | Thing[1].Parent = nil | |
| 3280 | table.remove(Effects, e) | |
| 3281 | end | |
| 3282 | end | |
| 3283 | end | |
| 3284 | end | |
| 3285 | end | |
| 3286 | if Thing[2] == "Rune" then | |
| 3287 | if Thing[3] < Thing[4] then | |
| 3288 | Thing[3] = Thing[3] + 1 | |
| 3289 | Thing[8].Size = Thing[8].Size - UDim2.new(Thing[6], 0, Thing[6], 0) | |
| 3290 | else | |
| 3291 | if Thing[10] < Thing[9] then | |
| 3292 | Thing[10] = Thing[10] + Thing[5] | |
| 3293 | Thing[7].ImageTransparency = Thing[10] | |
| 3294 | Thing[1].Transparency = Thing[1].Transparency + 0.1 | |
| 3295 | else | |
| 3296 | Thing[1].Parent = nil | |
| 3297 | table.remove(Effects, e) | |
| 3298 | end | |
| 3299 | end | |
| 3300 | end | |
| 3301 | if Thing[2] == "Circle" then | |
| 3302 | if Thing[3] < Thing[4] then | |
| 3303 | Thing[3] = Thing[3] + 1 | |
| 3304 | Thing[8].Size = Thing[8].Size + UDim2.new(Thing[6], 0, Thing[6], 0) | |
| 3305 | Thing[7].Rotation = Thing[7].Rotation + 20 | |
| 3306 | else | |
| 3307 | if Thing[10] < Thing[9] then | |
| 3308 | Thing[10] = Thing[10] + Thing[5] | |
| 3309 | Thing[7].ImageTransparency = Thing[10] | |
| 3310 | Thing[1].Transparency = Thing[7].ImageTransparency * 2 | |
| 3311 | Thing[7].Rotation = Thing[7].Rotation + 20 | |
| 3312 | else | |
| 3313 | Thing[1].Parent = nil | |
| 3314 | table.remove(Effects, e) | |
| 3315 | end | |
| 3316 | end | |
| 3317 | end | |
| 3318 | if Thing[2] == "Plasma" then | |
| 3319 | plaspos = Thing[1].Position | |
| 3320 | MagicBlock(BrickColor.new(NewCol), cf(Thing[1].Position) * cf(math.random(-2000, 2000) / 100, math.random(-2000, 2000) / 100, math.random(-2000, 2000) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2) | |
| 3321 | MagicBlock(BrickColor.new(NewCol), cf(Thing[1].Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.2, 1) | |
| 3322 | hitflooro, posflooro = rayCast(Thing[1].Position - vt(0, 1, 0), CFrame.new(Thing[1].Position, Thing[1].Position - Vector3.new(0, 2, 0)).lookVector, 100, Character) | |
| 3323 | if hitflooro ~= nil then | |
| 3324 | if hitflooro.Anchored == true then | |
| 3325 | Thing[3].CFrame = cf(posflooro) * euler(0, Thing[6], 0) | |
| 3326 | else | |
| 3327 | Thing[3].CFrame = Thing[3].CFrame | |
| 3328 | end | |
| 3329 | else | |
| 3330 | Thing[3].CFrame = Thing[3].CFrame | |
| 3331 | end | |
| 3332 | Thing[6] = Thing[6] + 0.1 | |
| 3333 | if Thing[4] <= 600 then | |
| 3334 | Thing[4] = Thing[4] + 1 | |
| 3335 | -- DECOMPILER ERROR at PC4543: Unhandled construct in 'MakeBoolean' P1 | |
| 3336 | ||
| 3337 | if 50 <= Thing[5] and plasfisting == false then | |
| 3338 | Thing[5] = 0 | |
| 3339 | MagicCirclee(BrickColor.new(NewCol), cf(Thing[1].Position), 35, 35, 35, 50, 50, 7, 0.05, 1, 20, "200369416") | |
| 3340 | MagniDamage(Thing[1], 25, 3, 5, 0, "Normal", true, nil, nil, nil, math.random(2, 8)) | |
| 3341 | end | |
| 3342 | Thing[5] = Thing[5] + 1 | |
| 3343 | else | |
| 3344 | doingplasma = false | |
| 3345 | print("end")
| |
| 3346 | Thing[1].Parent = nil | |
| 3347 | Thing[3].Parent = nil | |
| 3348 | table.remove(Effects, e) | |
| 3349 | end | |
| 3350 | end | |
| 3351 | if Thing[2] == "Particle" then | |
| 3352 | if 0 <= Thing[3] then | |
| 3353 | Thing[1].Enabled = true | |
| 3354 | Thing[3] = Thing[3] - 1 | |
| 3355 | else | |
| 3356 | game:GetService("Debris"):AddItem(Thing[1], 3)
| |
| 3357 | Thing[1].Enabled = false | |
| 3358 | table.remove(Effects, e) | |
| 3359 | end | |
| 3360 | end | |
| 3361 | if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Rune" and Thing[2] ~= "Circle" and Thing[2] ~= "Plasma" and Thing[2] ~= "Particle" then | |
| 3362 | if Thing[1].Transparency <= 1 then | |
| 3363 | if Thing[2] == "Block1" then | |
| 3364 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3365 | Mesh = Thing[7] | |
| 3366 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3367 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3368 | else | |
| 3369 | if Thing[2] == "Spin" then | |
| 3370 | Part = Thing[8] | |
| 3371 | Thing[8].CFrame = Thing[8].CFrame * euler(0, 0.2, 0) | |
| 3372 | Thing[1].ImageTransparency = Thing[1].ImageTransparency + Thing[3] | |
| 3373 | if 1 <= Thing[1].ImageTransparency then | |
| 3374 | Part.Parent = nil | |
| 3375 | table.remove(Effects, e) | |
| 3376 | end | |
| 3377 | else | |
| 3378 | if Thing[2] == "Block2" then | |
| 3379 | Thing[1].CFrame = Thing[1].CFrame | |
| 3380 | Mesh = Thing[7] | |
| 3381 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3382 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3383 | else | |
| 3384 | if Thing[2] == "Cylinder" then | |
| 3385 | Mesh = Thing[7] | |
| 3386 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3387 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3388 | else | |
| 3389 | if Thing[2] == "Blood" then | |
| 3390 | Mesh = Thing[7] | |
| 3391 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
| 3392 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3393 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3394 | else | |
| 3395 | if Thing[2] == "Elec" then | |
| 3396 | Mesh = Thing[7] | |
| 3397 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 3398 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3399 | else | |
| 3400 | if Thing[2] == "Disappear" then | |
| 3401 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3402 | end | |
| 3403 | end | |
| 3404 | end | |
| 3405 | end | |
| 3406 | end | |
| 3407 | end | |
| 3408 | end | |
| 3409 | else | |
| 3410 | Part.Parent = nil | |
| 3411 | table.remove(Effects, e) | |
| 3412 | end | |
| 3413 | end | |
| 3414 | end | |
| 3415 | end | |
| 3416 | end | |
| 3417 | end | |
| 3418 | do | |
| 3419 | fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) | |
| 3420 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
| |
| 3421 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
| 3422 | fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3423 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
| |
| 3424 | if fenbarmove1b.Parent ~= nil then | |
| 3425 | fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3426 | end | |
| 3427 | if fenbarmove2b.Parent ~= nil then | |
| 3428 | fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3429 | end | |
| 3430 | if fenbarmove3b.Parent ~= nil then | |
| 3431 | fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3432 | end | |
| 3433 | fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3434 | for _,c in pairs(Decrease:children()) do | |
| 3435 | if (c:findFirstChild("Duration")) ~= nil then
| |
| 3436 | c.Duration.Value = c.Duration.Value - 1 | |
| 3437 | if c.Duration.Value <= 0 then | |
| 3438 | c.Parent = nil | |
| 3439 | end | |
| 3440 | end | |
| 3441 | if c.Name == "DecreaseAtk" then | |
| 3442 | decreaseatk = decreaseatk + c.Value | |
| 3443 | else | |
| 3444 | if c.Name == "DecreaseDef" then | |
| 3445 | decreasedef = decreasedef + c.Value | |
| 3446 | else | |
| 3447 | if c.Name == "DecreaseMvmt" then | |
| 3448 | decreasemvmt = decreasemvmt + c.Value | |
| 3449 | end | |
| 3450 | end | |
| 3451 | end | |
| 3452 | end | |
| 3453 | Atk.Value = 1 - (decreaseatk) | |
| 3454 | if Atk.Value <= 0 then | |
| 3455 | Atk.Value = 0 | |
| 3456 | end | |
| 3457 | Def.Value = 1 - (decreasedef) | |
| 3458 | if Def.Value <= 0 then | |
| 3459 | Def.Value = 0.01 | |
| 3460 | end | |
| 3461 | Mvmt.Value = 1 - (decreasemvmt) | |
| 3462 | if Mvmt.Value <= 0 then | |
| 3463 | Mvmt.Value = 0 | |
| 3464 | end | |
| 3465 | decreaseatk = 0 | |
| 3466 | decreasedef = 0 | |
| 3467 | decreasemvmt = 0 | |
| 3468 | AtkVal = Atk.Value * 100 | |
| 3469 | AtkVal = math.floor(AtkVal) | |
| 3470 | AtkVal = AtkVal / 100 | |
| 3471 | fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
| |
| 3472 | DefVal = Def.Value * 100 | |
| 3473 | DefVal = math.floor(DefVal) | |
| 3474 | DefVal = DefVal / 100 | |
| 3475 | fenbardef.Text = "Defense\n(" .. DefVal .. ")"
| |
| 3476 | MvmtVal = Mvmt.Value * 100 | |
| 3477 | MvmtVal = math.floor(MvmtVal) | |
| 3478 | MvmtVal = MvmtVal / 100 | |
| 3479 | if Rooted.Value == true then | |
| 3480 | MvmtVal = 0 | |
| 3481 | end | |
| 3482 | fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
| |
| 3483 | if StunT.Value <= Stun.Value then | |
| 3484 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) | |
| 3485 | else | |
| 3486 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true) | |
| 3487 | end | |
| 3488 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
| |
| 3489 | if 100 <= mana.Value then | |
| 3490 | mana.Value = 100 | |
| 3491 | else | |
| 3492 | if mananum <= manaincnum then | |
| 3493 | mananum = mananum + 1 | |
| 3494 | else | |
| 3495 | mananum = 0 | |
| 3496 | mana.Value = mana.Value + 1 | |
| 3497 | end | |
| 3498 | end | |
| 3499 | for i = 1, #cooldowns do | |
| 3500 | if cooldownmax <= cooldowns[i] then | |
| 3501 | cooldowns[i] = cooldownmax | |
| 3502 | else | |
| 3503 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
| 3504 | end | |
| 3505 | end | |
| 3506 | -- DECOMPILER ERROR at PC5351: LeaveBlock: unexpected jumping out DO_STMT | |
| 3507 | ||
| 3508 | -- DECOMPILER ERROR at PC5351: LeaveBlock: unexpected jumping out DO_STMT | |
| 3509 | ||
| 3510 | end | |
| 3511 | end | |
| 3512 | end |