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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("Execute the c00l Kidd stuff")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | Player=game:GetService("Players").LocalPlayer | |
7 | Character=Player.Character | |
8 | PlayerGui=Player.PlayerGui | |
9 | Backpack=Player.Backpack | |
10 | Torso=Character.Torso | |
11 | Head=Character.Head | |
12 | Humanoid=Character.Humanoid | |
13 | m=Instance.new('Model',Character) | |
14 | LeftArm=Character["Left Arm"] | |
15 | LeftLeg=Character["Left Leg"] | |
16 | RightArm=Character["Right Arm"] | |
17 | RightLeg=Character["Right Leg"] | |
18 | LS=Torso["Left Shoulder"] | |
19 | LH=Torso["Left Hip"] | |
20 | RS=Torso["Right Shoulder"] | |
21 | RH=Torso["Right Hip"] | |
22 | Face = Head.face | |
23 | Neck=Torso.Neck | |
24 | it=Instance.new | |
25 | attacktype=1 | |
26 | vt=Vector3.new | |
27 | cf=CFrame.new | |
28 | euler=CFrame.fromEulerAnglesXYZ | |
29 | angles=CFrame.Angles | |
30 | cloaked=false | |
31 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
32 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
33 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
34 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
35 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
36 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
37 | RootPart=Character.HumanoidRootPart | |
38 | RootJoint=RootPart.RootJoint | |
39 | RootCF=euler(-1.57,0,3.14) | |
40 | attack = false | |
41 | attackdebounce = false | |
42 | deb=false | |
43 | equipped=true | |
44 | hand=false | |
45 | MMouse=nil | |
46 | combo=0 | |
47 | mana=0 | |
48 | trispeed=1 | |
49 | pathtrans=.7 | |
50 | attackmode='none' | |
51 | local idle=0 | |
52 | local Anim="Idle" | |
53 | local Effects={} | |
54 | local gun=false | |
55 | local shoot=false | |
56 | player=nil | |
57 | cloak=false | |
58 | lightcolor='Bright blue' | |
59 | ||
60 | local Color1=Torso.BrickColor | |
61 | ||
62 | ||
63 | mouse=Player:GetMouse() | |
64 | --save shoulders | |
65 | RSH, LSH=nil, nil | |
66 | --welds | |
67 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
68 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
69 | LH=Torso["Left Hip"] | |
70 | RH=Torso["Right Hip"] | |
71 | TorsoColor=Torso.BrickColor | |
72 | function NoOutline(Part) | |
73 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
74 | end | |
75 | ||
76 | ||
77 | ||
78 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
79 | local fp=it("Part") | |
80 | fp.formFactor=formfactor | |
81 | fp.Parent=parent | |
82 | fp.Reflectance=reflectance | |
83 | fp.Transparency=transparency | |
84 | fp.CanCollide=false | |
85 | fp.Locked=true | |
86 | fp.BrickColor=brickcolor | |
87 | fp.Name=name | |
88 | fp.Size=size | |
89 | fp.Position=Torso.Position | |
90 | NoOutline(fp) | |
91 | fp.Material="SmoothPlastic" | |
92 | fp:BreakJoints() | |
93 | return fp | |
94 | end | |
95 | ||
96 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
97 | local mesh=it(Mesh) | |
98 | mesh.Parent=part | |
99 | if Mesh=="SpecialMesh" then | |
100 | mesh.MeshType=meshtype | |
101 | if meshid~="nil" then | |
102 | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid | |
103 | end | |
104 | end | |
105 | mesh.Offset=offset | |
106 | mesh.Scale=scale | |
107 | return mesh | |
108 | end | |
109 | ||
110 | function weld(parent,part0,part1,c0) | |
111 | local weld=it("Weld") | |
112 | weld.Parent=parent | |
113 | weld.Part0=part0 | |
114 | weld.Part1=part1 | |
115 | weld.C0=c0 | |
116 | return weld | |
117 | end | |
118 | ||
119 | local Color1=Torso.BrickColor | |
120 | ||
121 | ||
122 | ||
123 | ||
124 | ||
125 | Player=game:GetService('Players').LocalPlayer | |
126 | Character=Player.Character | |
127 | Mouse=Player:GetMouse() | |
128 | m=Instance.new('Model',Character) | |
129 | ||
130 | ||
131 | local function weldBetween(a, b) | |
132 | local weldd = Instance.new("ManualWeld") | |
133 | weldd.Part0 = a | |
134 | weldd.Part1 = b | |
135 | weldd.C0 = CFrame.new() | |
136 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
137 | weldd.Parent = a | |
138 | return weldd | |
139 | end | |
140 | ||
141 | it=Instance.new | |
142 | ||
143 | function nooutline(part) | |
144 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
145 | end | |
146 | ||
147 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
148 | local fp=it("Part") | |
149 | fp.formFactor=formfactor | |
150 | fp.Parent=parent | |
151 | fp.Reflectance=reflectance | |
152 | fp.Transparency=transparency | |
153 | fp.CanCollide=false | |
154 | fp.Locked=true | |
155 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
156 | fp.Name=name | |
157 | fp.Size=size | |
158 | fp.Position=Character.Torso.Position | |
159 | nooutline(fp) | |
160 | fp.Material=material | |
161 | fp:BreakJoints() | |
162 | return fp | |
163 | end | |
164 | ||
165 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
166 | local mesh=it(Mesh) | |
167 | mesh.Parent=part | |
168 | if Mesh=="SpecialMesh" then | |
169 | mesh.MeshType=meshtype | |
170 | mesh.MeshId=meshid | |
171 | end | |
172 | mesh.Offset=offset | |
173 | mesh.Scale=scale | |
174 | return mesh | |
175 | end | |
176 | ||
177 | function weld(parent,part0,part1,c0,c1) | |
178 | local weld=it("Weld") | |
179 | weld.Parent=parent | |
180 | weld.Part0=part0 | |
181 | weld.Part1=part1 | |
182 | weld.C0=c0 | |
183 | weld.C1=c1 | |
184 | return weld | |
185 | end | |
186 | ||
187 | ||
188 | ||
189 | ||
190 | ||
191 | ||
192 | ||
193 | ||
194 | ||
195 | -------------------------------- | |
196 | local p = game.Players.LocalPlayer | |
197 | local char = p.Character | |
198 | local mouse = p:GetMouse() | |
199 | local larm = char["Left Arm"] | |
200 | local rarm = char["Right Arm"] | |
201 | local lleg = char["Left Leg"] | |
202 | local rleg = char["Right Leg"] | |
203 | local hed = char.Head | |
204 | local torso = char.Torso | |
205 | local hum = char.Humanoid | |
206 | local cam = game.Workspace.CurrentCamera | |
207 | local root = char.HumanoidRootPart | |
208 | local deb = false | |
209 | local shot = 0 | |
210 | local debris=game:service"Debris" | |
211 | local l = game:GetService("Lighting") | |
212 | local rs = game:GetService("RunService").RenderStepped | |
213 | ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} | |
214 | math.randomseed(os.time()) | |
215 | for i,v in pairs(char:children()) do | |
216 | if v:IsA("Hat") then | |
217 | v:Destroy() | |
218 | end | |
219 | end | |
220 | for i,v in pairs (hed:GetChildren()) do | |
221 | if v:IsA("Sound") then | |
222 | v:Destroy() | |
223 | end | |
224 | end | |
225 | ---------------------------------------------------- | |
226 | z = Instance.new("Sound", torso) | |
227 | z.SoundId = "rbxassetid://506033751" -- Put Music ID Here. | |
228 | z.Looped = true | |
229 | z.Volume = 1 | |
230 | wait(.1) | |
231 | z:Play() | |
232 | ----------------------------------------------------- | |
233 | Debounces = { | |
234 | CanAttack = true; | |
235 | NoIdl = false; | |
236 | Slashing = false; | |
237 | Slashed = false; | |
238 | RPunch = false; | |
239 | RPunched = false; | |
240 | LPunch = false; | |
241 | LPunched = false; | |
242 | } | |
243 | local Touche = {char.Name, } | |
244 | ---------------------------------------------------- | |
245 | hed.face.Texture = "rbxassetid://0" | |
246 | char["Body Colors"].HeadColor = BrickColor.new("Institutional white") | |
247 | char["Body Colors"].TorsoColor = BrickColor.new("Institutional white") | |
248 | char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white") | |
249 | char["Body Colors"].RightArmColor = BrickColor.new("Institutional white") | |
250 | char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white") | |
251 | char["Body Colors"].RightLegColor = BrickColor.new("Institutional white") | |
252 | ---------------------------------------------------- | |
253 | ypcall(function() | |
254 | shirt = Instance.new("Shirt", char) | |
255 | shirt.Name = "Shirt" | |
256 | pants = Instance.new("Pants", char) | |
257 | pants.Name = "Pants" | |
258 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=162860579" | |
259 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=532642815" | |
260 | end) | |
261 | ---------------------------------------------------- | |
262 | local LocalPlayer = game:GetService("Players").LocalPlayer | |
263 | local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait() | |
264 | ||
265 | Character.Head.Transparency = 1 | |
266 | ||
267 | local Orb = Instance.new("Part", Character) | |
268 | Orb.Name = "Orb" | |
269 | ||
270 | Orb.CanCollide = false | |
271 | Orb.BrickColor = BrickColor.new("Institutional white") | |
272 | Orb.Transparency = 0 | |
273 | Orb.Material = "Plastic" | |
274 | Orb.Size = Vector3.new(1, 1, 1) | |
275 | ||
276 | ||
277 | local M = Instance.new("SpecialMesh") | |
278 | M.Parent = Orb | |
279 | M.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
280 | M.Scale = Vector3.new(0.8, 3, 0.8) | |
281 | ||
282 | ||
283 | local Weld = Instance.new("Weld", Orb) | |
284 | Weld.Part0 = Character.Head | |
285 | Weld.Part1 = Orb | |
286 | Weld.C1 = CFrame.new(0, -0.5, 0) | |
287 | ------------------------------------------------------ | |
288 | CV="Institutional white" | |
289 | ||
290 | local txt = Instance.new("BillboardGui", char) | |
291 | txt.Adornee = char .Orb | |
292 | txt.Name = "_status" | |
293 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
294 | txt.StudsOffset = Vector3.new(-2, 1.5, 0) | |
295 | local text = Instance.new("TextLabel", txt) | |
296 | text.Size = UDim2.new(3, 0, 0.5, 0) | |
297 | text.FontSize = "Size8" | |
298 | text.TextScaled = true | |
299 | text.TextTransparency = 0 | |
300 | text.BackgroundTransparency = 1 | |
301 | text.TextTransparency = 0 | |
302 | text.TextStrokeTransparency = 0 | |
303 | text.Font = "Arial" | |
304 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
305 | ||
306 | v=Instance.new("Part") | |
307 | v.Name = "ColorBrick" | |
308 | v.Parent=p.Character | |
309 | v.FormFactor="Symmetric" | |
310 | v.Anchored=true | |
311 | v.CanCollide=false | |
312 | v.BottomSurface="Smooth" | |
313 | v.TopSurface="Smooth" | |
314 | v.Size=Vector3.new(10,5,3) | |
315 | v.Transparency=0.7 | |
316 | - | text.Text = "Moonman" |
316 | + | |
317 | v.BrickColor=BrickColor.new(CV) | |
318 | v.Transparency=1 | |
319 | text.TextColor3 = v.BrickColor.Color | |
320 | v.Shape="Block" | |
321 | text.Text = "destroyer was god" | |
322 | ||
323 | ||
324 | ||
325 | ||
326 | -------------------------------------------------------- | |
327 | local Orbd = Instance.new("Part", Character) | |
328 | Orbd.Name = "Orbd" | |
329 | Orbd.Shape = Enum.PartType.Ball | |
330 | Orbd.CanCollide = false | |
331 | Orbd.BrickColor = BrickColor.new("Institutional white") | |
332 | Orbd.Transparency = 0 | |
333 | Orbd.Material = "Neon" | |
334 | Orbd.Size = Vector3.new(0.1, 0.1, 0.1) | |
335 | Orbd.TopSurface = Enum.SurfaceType.Smooth | |
336 | Orbd.BottomSurface = Enum.SurfaceType.Smooth | |
337 | ||
338 | local Weld = Instance.new("Weld", Orbd) | |
339 | Weld.Part0 = Character.Head | |
340 | Weld.Part1 = Orbd | |
341 | Weld.C1 = CFrame.new(-0.2, -0.2, 0.5) | |
342 | ||
343 | -------------------------------------------------------- | |
344 | local Orbvc = Instance.new("Part", Character) | |
345 | Orbvc.Name = "Orbvc" | |
346 | Orbvc.Shape = Enum.PartType.Ball | |
347 | Orbvc.CanCollide = false | |
348 | Orbvc.BrickColor = BrickColor.new("Institutional white") | |
349 | Orbvc.Transparency = 0 | |
350 | Orbvc.Material = "Neon" | |
351 | Orbvc.Size = Vector3.new(0.1, 0.1, 0.1) | |
352 | Orbvc.TopSurface = Enum.SurfaceType.Smooth | |
353 | Orbvc.BottomSurface = Enum.SurfaceType.Smooth | |
354 | ||
355 | local Weld = Instance.new("Weld", Orbvc) | |
356 | Weld.Part0 = Character.Head | |
357 | Weld.Part1 = Orbvc | |
358 | Weld.C1 = CFrame.new(0.2, -0.2, 0.5) | |
359 | --------------------- | |
360 | local LocalPlayer = game:GetService("Players").LocalPlayer | |
361 | local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait() | |
362 | ||
363 | Character.Head.Transparency = 1 | |
364 | ||
365 | local Camisa = Instance.new("Part", Character) | |
366 | Camisa.Name = "Camisa" | |
367 | ||
368 | Camisa.CanCollide = false | |
369 | Camisa.BrickColor = BrickColor.new("Institutional white") | |
370 | Camisa.Transparency = 1 | |
371 | Camisa.Material = "Plastic" | |
372 | Camisa.Size = Vector3.new(1.5, 1.5, 1) | |
373 | ||
374 | local Weld = Instance.new("Weld", Camisa) | |
375 | Weld.Part0 = Character.Torso | |
376 | Weld.Part1 = Camisa | |
377 | Weld.C1 = CFrame.new(0, 0, 0) | |
378 | ---------------------------------------- | |
379 | local p = game.Players.LocalPlayer | |
380 | local char = p.Character | |
381 | local mouse = p:GetMouse() | |
382 | local larm = char["Left Arm"] | |
383 | local rarm = char["Right Arm"] | |
384 | local lleg = char["Left Leg"] | |
385 | local rleg = char["Right Leg"] | |
386 | local hed = char.Head | |
387 | local torso = char.Torso | |
388 | local hum = char.Humanoid | |
389 | local cam = game.Workspace.CurrentCamera | |
390 | local root = char.HumanoidRootPart | |
391 | local rj = root.RootJoint | |
392 | local deb = false | |
393 | local shot = 0 | |
394 | local stanceToggle = "Idle1" | |
395 | local l = game:GetService("Lighting") | |
396 | local rs = game:GetService("RunService").RenderStepped | |
397 | local hb = game:GetService("RunService").Heartbeat | |
398 | local Stepped = game:GetService("RunService").Stepped | |
399 | math.randomseed(os.time()) | |
400 | hum.JumpPower = 100 | |
401 | hed.face:Remove() | |
402 | ---------------------------------------------------- | |
403 | fat = Instance.new("BindableEvent",script) | |
404 | fat.Name = "Heartbeat" | |
405 | ||
406 | script:WaitForChild("Heartbeat") | |
407 | ||
408 | frame = 1/30 | |
409 | tf = 0 | |
410 | allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. | |
411 | tossremainder = false --if set to true t will be set to 0 after Fire()-ing. | |
412 | lastframe = tick() | |
413 | script.Heartbeat:Fire() --ayy lmao | |
414 | ||
415 | game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp | |
416 | tf = tf + s | |
417 | if tf >= frame then | |
418 | if allowframeloss then | |
419 | script.Heartbeat:Fire() | |
420 | lastframe=tick() | |
421 | else | |
422 | --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame)))) | |
423 | for i=1, math.floor(tf/frame) do | |
424 | script.Heartbeat:Fire() | |
425 | end | |
426 | lastframe=tick() | |
427 | end | |
428 | if tossremainder then | |
429 | tf = 0 | |
430 | else | |
431 | tf = tf - frame * math.floor(tf/frame) | |
432 | end | |
433 | end | |
434 | end) | |
435 | ---------------------------------------------------- | |
436 | for i,v in pairs(char:children()) do | |
437 | if v:IsA("Hat") then | |
438 | v:Destroy() | |
439 | end | |
440 | end | |
441 | for i,v in pairs (hed:GetChildren()) do | |
442 | if v:IsA("Sound") then | |
443 | v:Destroy() | |
444 | end | |
445 | end | |
446 | ---------------------------------------------------- | |
447 | Debounces = { | |
448 | CanAttack = true; | |
449 | CanJoke = true; | |
450 | NoIdl = false; | |
451 | Slashing = false; | |
452 | Slashed = false; | |
453 | ks = false; | |
454 | } | |
455 | ---------------------------------------------------- | |
456 | function weld5(part0, part1, c0, c1) | |
457 | weeld=Instance.new("Weld", part0) | |
458 | weeld.Part0=part0 | |
459 | weeld.Part1=part1 | |
460 | weeld.C0=c0 | |
461 | weeld.C1=c1 | |
462 | return weeld | |
463 | end | |
464 | ---------------------------------------------------- | |
465 | function NewPart(prnt,siz,cf,trans,anc,mat,col) | |
466 | local prt=Instance.new("Part") | |
467 | prt.Parent=prnt | |
468 | prt.Name="Part" | |
469 | prt.Size=siz | |
470 | prt.CanCollide=false | |
471 | prt.Anchored=anc | |
472 | prt.Locked=true | |
473 | prt.Transparency = trans | |
474 | prt.TopSurface=10 | |
475 | prt.BottomSurface=10 | |
476 | prt.FrontSurface=10 | |
477 | prt.BackSurface=10 | |
478 | prt.LeftSurface=10 | |
479 | prt.RightSurface=10 | |
480 | prt:BreakJoints() | |
481 | prt.CFrame=cf or CFrame.new(30,10,30) | |
482 | prt.Material=mat | |
483 | prt.BrickColor=BrickColor.new(col) | |
484 | m=Instance.new("SpecialMesh",prt) | |
485 | m.MeshType=6 | |
486 | return prt | |
487 | end | |
488 | ---------------------------------------------------- | |
489 | function lerp(a, b, t) -- Linear interpolation | |
490 | return a + (b - a)*t | |
491 | end | |
492 | ||
493 | function slerp(a, b, t) --Spherical interpolation | |
494 | dot = a:Dot(b) | |
495 | if dot > 0.99999 or dot < -0.99999 then | |
496 | return t <= 0.5 and a or b | |
497 | else | |
498 | r = math.acos(dot) | |
499 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
500 | end | |
501 | end | |
502 | ||
503 | function matrixInterpolate(a, b, t) | |
504 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
505 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
506 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
507 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
508 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
509 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
510 | local t = v1:Dot(v2) | |
511 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
512 | return CFrame.new() | |
513 | end | |
514 | return CFrame.new( | |
515 | v0.x, v0.y, v0.z, | |
516 | v1.x, v1.y, v1.z, | |
517 | v2.x, v2.y, v2.z, | |
518 | v3.x, v3.y, v3.z) | |
519 | end | |
520 | ---------------------------------------------------- | |
521 | function genWeld(a,b) | |
522 | local w = Instance.new("Weld",a) | |
523 | w.Part0 = a | |
524 | w.Part1 = b | |
525 | return w | |
526 | end | |
527 | function weld(a, b) | |
528 | local weld = Instance.new("Weld") | |
529 | weld.Name = "W" | |
530 | weld.Part0 = a | |
531 | weld.Part1 = b | |
532 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
533 | weld.Parent = a | |
534 | return weld; | |
535 | end | |
536 | ---------------------------------------------------- | |
537 | function Lerp(c1,c2,al) | |
538 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
539 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
540 | for i,v in pairs(com1) do | |
541 | com1[i] = v+(com2[i]-v)*al | |
542 | end | |
543 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
544 | end | |
545 | ---------------------------------------------------- | |
546 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
547 | local wld = Instance.new("Weld", wp1) | |
548 | wld.Part0 = wp0 | |
549 | wld.Part1 = wp1 | |
550 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
551 | end | |
552 | ---------------------------------------------------- | |
553 | newWeld(torso, larm, -1.5, 0.5, 0) | |
554 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
555 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
556 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
557 | newWeld(torso, hed, 0, 1.5, 0) | |
558 | newWeld(torso, lleg, -0.5, -1, 0) | |
559 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
560 | newWeld(torso, rleg, 0.5, -1, 0) | |
561 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
562 | newWeld(root, torso, 0, -1, 0) | |
563 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
564 | ---------------------------------------------------- | |
565 | z = Instance.new("Sound",char) --Smile: print("â?º") | |
566 | z.SoundId = "rbxassetid://0"--410761150, 411368002 | |
567 | z.Looped = true | |
568 | z.Pitch = 1 | |
569 | z.Volume = 1 | |
570 | wait(0.1) | |
571 | z:Play() | |
572 | ---------------------------------------------------- | |
573 | New = function(Object, Parent, Name, Data) | |
574 | local Object = Instance.new(Object) | |
575 | for Index, Value in pairs(Data or {}) do | |
576 | Object[Index] = Value | |
577 | end | |
578 | Object.Parent = Parent | |
579 | Object.Name = Name | |
580 | return Object | |
581 | end | |
582 | ---------------------------------------------------- | |
583 | --Left Arm | |
584 | m = Instance.new("Model") | |
585 | m.Name = "LeftArm" | |
586 | ||
587 | p4 = Instance.new("Part", m) | |
588 | p4.BrickColor = BrickColor.new("Really black") | |
589 | p4.Material = Enum.Material.SmoothPlastic | |
590 | p4.Name = "LeftArmPlate" | |
591 | p4.Size = Vector3.new(1, 2, 1) | |
592 | p4.Transparency = 1 | |
593 | p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
594 | p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
595 | p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
596 | p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
597 | p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
598 | p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
599 | b4 = Instance.new("SpecialMesh", p4) | |
600 | b4.MeshType = Enum.MeshType.Brick | |
601 | b4.Name = "Mesh" | |
602 | b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998) | |
603 | ||
604 | ||
605 | ||
606 | ||
607 | ||
608 | w1 = Instance.new("Weld", p1) | |
609 | w1.Name = "Part_Weld" | |
610 | w1.Part0 = p1 | |
611 | w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
612 | w1.Part1 = p2 | |
613 | w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
614 | w2 = Instance.new("Weld", p2) | |
615 | w2.Name = "Part_Weld" | |
616 | w2.Part0 = p2 | |
617 | w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
618 | w2.Part1 = p3 | |
619 | w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
620 | w3 = Instance.new("Weld", p3) | |
621 | w3.Name = "LeftArmPlate_Weld" | |
622 | w3.Part0 = p3 | |
623 | w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
624 | w3.Part1 = p4 | |
625 | w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
626 | w4 = Instance.new("Weld", p4) | |
627 | w4.Name = "Part_Weld" | |
628 | w4.Part0 = p4 | |
629 | w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
630 | w4.Part1 = p5 | |
631 | w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
632 | w5 = Instance.new("Weld", p5) | |
633 | w5.Name = "Part_Weld" | |
634 | w5.Part0 = p5 | |
635 | w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
636 | w5.Part1 = p6 | |
637 | w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
638 | w6 = Instance.new("Weld", p6) | |
639 | w6.Name = "Part_Weld" | |
640 | w6.Part0 = p6 | |
641 | w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
642 | w6.Part1 = p7 | |
643 | w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
644 | w7 = Instance.new("Weld", p7) | |
645 | w7.Name = "Part_Weld" | |
646 | w7.Part0 = p7 | |
647 | w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
648 | w7.Part1 = p8 | |
649 | w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
650 | w8 = Instance.new("Weld", p8) | |
651 | w8.Name = "Part_Weld" | |
652 | w8.Part0 = p8 | |
653 | w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
654 | w8.Part1 = p9 | |
655 | w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
656 | w9 = Instance.new("Weld", p9) | |
657 | w9.Name = "Part_Weld" | |
658 | w9.Part0 = p9 | |
659 | w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
660 | w9.Part1 = p10 | |
661 | w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
662 | w10 = Instance.new("Weld", p10) | |
663 | w10.Name = "Part_Weld" | |
664 | w10.Part0 = p10 | |
665 | w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
666 | w10.Part1 = p11 | |
667 | w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
668 | w11 = Instance.new("Weld", p11) | |
669 | w11.Name = "Part_Weld" | |
670 | w11.Part0 = p11 | |
671 | w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
672 | w11.Part1 = p12 | |
673 | w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
674 | w12 = Instance.new("Weld", p12) | |
675 | w12.Name = "Part_Weld" | |
676 | w12.Part0 = p12 | |
677 | w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
678 | w12.Part1 = p13 | |
679 | w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
680 | w13 = Instance.new("Weld", p13) | |
681 | w13.Name = "Part_Weld" | |
682 | w13.Part0 = p13 | |
683 | w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
684 | w13.Part1 = p14 | |
685 | w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
686 | w14 = Instance.new("Weld", p14) | |
687 | w14.Name = "Part_Weld" | |
688 | w14.Part0 = p14 | |
689 | w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
690 | w14.Part1 = p15 | |
691 | w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
692 | w15 = Instance.new("Weld", p15) | |
693 | w15.Name = "Part_Weld" | |
694 | w15.Part0 = p15 | |
695 | w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
696 | w15.Part1 = p16 | |
697 | w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5) | |
698 | ||
699 | m.Parent = larm | |
700 | m:MakeJoints() | |
701 | ---------------------------------------------------- | |
702 | local cor = Instance.new("Part", larm.LeftArm) | |
703 | cor.Name = "Thingy" | |
704 | cor.Locked = true | |
705 | cor.BottomSurface = 0 | |
706 | cor.CanCollide = false | |
707 | cor.Size = Vector3.new(1, 1, 1) | |
708 | cor.Transparency = 1 | |
709 | cor.TopSurface = 0 | |
710 | corw = Instance.new("Weld", cor) | |
711 | corw.Part0 = larm | |
712 | corw.Part1 = cor | |
713 | corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
714 | corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
715 | weld1 = Instance.new("Weld", larm.LeftArm) | |
716 | weld1.Part0 = cor | |
717 | weld1.Part1 = larm.LeftArm.LeftArmPlate | |
718 | weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
719 | --Right Arm | |
720 | m2 = Instance.new("Model") | |
721 | m2.Name = "RightArm" | |
722 | ||
723 | p7 = Instance.new("Part", m2) | |
724 | p7.BrickColor = BrickColor.new("Institutional white") | |
725 | p7.Material = Enum.Material.SmoothPlastic | |
726 | p7.Transparency = 1 | |
727 | p7.Name = "RightArmPlate" | |
728 | p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
729 | p7.FormFactor = Enum.FormFactor.Symmetric | |
730 | p7.Size = Vector3.new(1, 2, 1) | |
731 | p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
732 | p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
733 | p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
734 | p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
735 | p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
736 | p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
737 | b7 = Instance.new("SpecialMesh", p7) | |
738 | b7.MeshType = Enum.MeshType.Brick | |
739 | b7.Name = "Mesh" | |
740 | b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998) | |
741 | ||
742 | ||
743 | w1 = Instance.new("Weld", p1) | |
744 | w1.Name = "Part_Weld" | |
745 | w1.Part0 = p1 | |
746 | w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
747 | w1.Part1 = p2 | |
748 | w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
749 | w2 = Instance.new("Weld", p2) | |
750 | w2.Name = "Part_Weld" | |
751 | w2.Part0 = p2 | |
752 | w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
753 | w2.Part1 = p3 | |
754 | w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
755 | w3 = Instance.new("Weld", p3) | |
756 | w3.Name = "Part_Weld" | |
757 | w3.Part0 = p3 | |
758 | w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
759 | w3.Part1 = p4 | |
760 | w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
761 | w4 = Instance.new("Weld", p4) | |
762 | w4.Name = "Part_Weld" | |
763 | w4.Part0 = p4 | |
764 | w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
765 | w4.Part1 = p5 | |
766 | w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
767 | w5 = Instance.new("Weld", p5) | |
768 | w5.Name = "Part_Weld" | |
769 | w5.Part0 = p5 | |
770 | w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
771 | w5.Part1 = p6 | |
772 | w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
773 | w6 = Instance.new("Weld", p6) | |
774 | w6.Name = "RightArmPlate_Weld" | |
775 | w6.Part0 = p6 | |
776 | w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
777 | w6.Part1 = p7 | |
778 | w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
779 | w7 = Instance.new("Weld", p7) | |
780 | w7.Name = "Part_Weld" | |
781 | w7.Part0 = p7 | |
782 | w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
783 | w7.Part1 = p8 | |
784 | w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
785 | w8 = Instance.new("Weld", p8) | |
786 | w8.Name = "Part_Weld" | |
787 | w8.Part0 = p8 | |
788 | w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
789 | w8.Part1 = p9 | |
790 | w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
791 | w9 = Instance.new("Weld", p9) | |
792 | w9.Name = "Part_Weld" | |
793 | w9.Part0 = p9 | |
794 | w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
795 | w9.Part1 = p10 | |
796 | w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
797 | w10 = Instance.new("Weld", p10) | |
798 | w10.Name = "Part_Weld" | |
799 | w10.Part0 = p10 | |
800 | w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
801 | w10.Part1 = p11 | |
802 | w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
803 | w11 = Instance.new("Weld", p11) | |
804 | w11.Name = "Part_Weld" | |
805 | w11.Part0 = p11 | |
806 | w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
807 | w11.Part1 = p12 | |
808 | w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
809 | w12 = Instance.new("Weld", p12) | |
810 | w12.Name = "Part_Weld" | |
811 | w12.Part0 = p12 | |
812 | w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
813 | w12.Part1 = p13 | |
814 | w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
815 | w13 = Instance.new("Weld", p13) | |
816 | w13.Name = "Part_Weld" | |
817 | w13.Part0 = p13 | |
818 | w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
819 | w13.Part1 = p14 | |
820 | w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
821 | w14 = Instance.new("Weld", p14) | |
822 | w14.Name = "Part_Weld" | |
823 | w14.Part0 = p14 | |
824 | w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
825 | w14.Part1 = p15 | |
826 | w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
827 | w15 = Instance.new("Weld", p15) | |
828 | w15.Name = "Part_Weld" | |
829 | w15.Part0 = p15 | |
830 | w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
831 | w15.Part1 = p16 | |
832 | w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
833 | w16 = Instance.new("Weld", p16) | |
834 | w16.Name = "Part_Weld" | |
835 | w16.Part0 = p16 | |
836 | w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
837 | w16.Part1 = p17 | |
838 | w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
839 | w17 = Instance.new("Weld", p17) | |
840 | w17.Name = "Part_Weld" | |
841 | w17.Part0 = p17 | |
842 | w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
843 | w17.Part1 = p18 | |
844 | w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
845 | w18 = Instance.new("Weld", p18) | |
846 | w18.Name = "Part_Weld" | |
847 | w18.Part0 = p18 | |
848 | w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
849 | w18.Part1 = p19 | |
850 | w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
851 | m2.Parent = rarm | |
852 | m2:MakeJoints() | |
853 | ---------------------------------------------------- | |
854 | local cor2 = Instance.new("Part", rarm.RightArm) | |
855 | cor2.Name = "Thingy" | |
856 | cor2.Locked = true | |
857 | cor2.BottomSurface = 0 | |
858 | cor2.CanCollide = false | |
859 | cor2.Size = Vector3.new(1, 1, 1) | |
860 | cor2.Transparency = 1 | |
861 | cor2.TopSurface = 0 | |
862 | corw2 = Instance.new("Weld", cor2) | |
863 | corw2.Part0 = rarm | |
864 | corw2.Part1 = cor2 | |
865 | corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
866 | corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
867 | weld2 = Instance.new("Weld", rarm.RightArm) | |
868 | weld2.Part0 = cor2 | |
869 | weld2.Part1 = rarm.RightArm.RightArmPlate | |
870 | weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
871 | ||
872 | ||
873 | --Zyrodoxa | |
874 | m8 = Instance.new("Model") | |
875 | m8.Name = "Zyrodoxa" | |
876 | ||
877 | p16 = Instance.new("Part", m8) | |
878 | p16.BrickColor = BrickColor.new("Instutional white") | |
879 | p16.Material = Enum.Material.Metal | |
880 | p16.Name = "Handle" | |
881 | p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007) | |
882 | p16.CanCollide = false | |
883 | p16.Locked = true | |
884 | p16.FormFactor = Enum.FormFactor.Custom | |
885 | p16.Size = Vector3.new(0, 0, 0) | |
886 | p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
887 | p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
888 | p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
889 | p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
890 | p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
891 | p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
892 | b16 = Instance.new("BlockMesh", p16) | |
893 | b16.Name = "Mesh" | |
894 | b16.Scale = Vector3.new(0, 0, 0) | |
895 | ||
896 | w16 = Instance.new("Weld", p16) | |
897 | w16.Name = "Block_Weld" | |
898 | w16.Part0 = p16 | |
899 | w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015) | |
900 | w16.Part1 = p17 | |
901 | w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1) | |
902 | ||
903 | m8.Parent = rarm | |
904 | m8:MakeJoints() | |
905 | ---------------------------------------------------- | |
906 | local cor8 = Instance.new("Part", rarm.Zyrodoxa) | |
907 | cor8.Name = "Thingy" | |
908 | cor8.Locked = true | |
909 | cor8.BottomSurface = 0 | |
910 | cor8.CanCollide = false | |
911 | cor8.Size = Vector3.new(1, 1, 1) | |
912 | cor8.Transparency = 1 | |
913 | cor8.TopSurface = 0 | |
914 | corw8 = Instance.new("Weld", cor8) | |
915 | corw8.Part0 = rarm | |
916 | corw8.Part1 = cor8 | |
917 | corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)) | |
918 | corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
919 | weld8 = Instance.new("Weld", rarm.Zyrodoxa) | |
920 | weld8.Part0 = cor8 | |
921 | weld8.Part1 = rarm.Zyrodoxa.Handle | |
922 | weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
923 | ---------------------------------------------------- | |
924 | models = {m,m2,m3,m4,m5,m6,m7,m8} | |
925 | parts = {} | |
926 | Stepped:connect(function() | |
927 | for i,v in pairs(models) do | |
928 | for _, a in pairs(v:GetChildren()) do | |
929 | if v:IsA("Part") and v.Name ~= "Thingy" then | |
930 | table.insert(parts, a) | |
931 | for i,v in pairs(parts) do | |
932 | v.CanCollide = false | |
933 | end | |
934 | end | |
935 | end | |
936 | end | |
937 | end) | |
938 | ---------------------------------------------------- | |
939 | local animpose = "Idle1" | |
940 | local lastanimpose = "Idle1" | |
941 | local grab = false | |
942 | local Smooth = 1 | |
943 | local sine = 0 | |
944 | local change = 1 | |
945 | local val = 0 | |
946 | local ffing = false | |
947 | ---------------------------------------------------- | |
948 | --[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k | |
949 | ||
950 | function FindHumanoids() | |
951 | local function c_region(Position, Size) | |
952 | local SizeOffset = Size/2 | |
953 | local Point1 = Position - SizeOffset | |
954 | local Point2 = Position + SizeOffset | |
955 | local a = Instance.new("Part", workspace) | |
956 | a.Anchored = true | |
957 | a.Size = Size | |
958 | a.Position = Position | |
959 | print("Hey!, I'm making a part!") | |
960 | return Region3.new(Point1, Point2) | |
961 | end | |
962 | ||
963 | local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22)) | |
964 | local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22)) | |
965 | local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22)) | |
966 | local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22)) | |
967 | ||
968 | local regions = {a, b, c, d} | |
969 | ||
970 | local found_humanoids = {} | |
971 | local already_found = {char.Name} | |
972 | ||
973 | for _, region in pairs(regions) do | |
974 | for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do | |
975 | print(part, part.Parent, part.Name) ---nope | |
976 | if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then | |
977 | local humanoid = part.Parent:FindFirstChild("Humanoid") | |
978 | local name = humanoid.Parent.Name | |
979 | local exists = false | |
980 | for _, n in pairs(already_found) do | |
981 | if n == name then | |
982 | exists = true | |
983 | end | |
984 | end | |
985 | if not exists then | |
986 | table.insert(already_found, name) | |
987 | table.insert(found_humanoids, humanoid) | |
988 | end | |
989 | elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then | |
990 | local humanoid = part.Parent.Parent:FindFirstChild("Humanoid") | |
991 | local name = humanoid.Parent.Parent.Name | |
992 | local exists = false | |
993 | for _, n in pairs(already_found) do | |
994 | if n == name then | |
995 | exists = true | |
996 | end | |
997 | end | |
998 | if not exists then | |
999 | table.insert(already_found, name) | |
1000 | table.insert(found_humanoids, humanoid) | |
1001 | end | |
1002 | end | |
1003 | end | |
1004 | end | |
1005 | return found_humanoids | |
1006 | end | |
1007 | ||
1008 | local humanoids = FindHumanoids() | |
1009 | if #humanoids == 0 then | |
1010 | for i, v in pairs(humanoids) do | |
1011 | print(v.Parent.Name) | |
1012 | if Debounces.Slashing == true then | |
1013 | v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage? | |
1014 | elseif Debounces.Slashing == false then | |
1015 | wait() | |
1016 | end | |
1017 | end | |
1018 | wait(0.3) | |
1019 | end]]-- | |
1020 | ---------------------------------------------------- | |
1021 | --[[mouse.KeyDown:connect(function(key) | |
1022 | if key == "f" then | |
1023 | if Debounces.CanAttack == true then | |
1024 | Debounces.CanAttack = false | |
1025 | Debounces.NoIdl = true | |
1026 | Debounces.on = true | |
1027 | for i = 1, 20 do | |
1028 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1029 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1030 | CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1) | |
1031 | CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1) | |
1032 | CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1) | |
1033 | CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1) | |
1034 | CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1) | |
1035 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8) | |
1036 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1037 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8) | |
1038 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1039 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5) | |
1040 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5) | |
1041 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1) | |
1042 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1) | |
1043 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
1044 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1) | |
1045 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
1046 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1) | |
1047 | if Debounces.on == false then | |
1048 | break | |
1049 | end | |
1050 | fat.Event:wait() | |
1051 | end | |
1052 | end | |
1053 | end | |
1054 | end)]]-- | |
1055 | ---------------------------------------------------- | |
1056 | mod4 = Instance.new("Model",char) | |
1057 | ||
1058 | ptez = {0.7, 0.8, 0.9, 1} | |
1059 | ||
1060 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
1061 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
1062 | local List = {} | |
1063 | for i,v in pairs(workspace:GetChildren())do | |
1064 | if v:IsA("Model")then | |
1065 | if v:findFirstChild("Torso")then | |
1066 | if v ~= char then | |
1067 | if(v.Torso.Position -Position).magnitude <= Distance then | |
1068 | table.insert(List,v) | |
1069 | end | |
1070 | end | |
1071 | end | |
1072 | end | |
1073 | end | |
1074 | return List | |
1075 | end | |
1076 | ||
1077 | function Slam() | |
1078 | local part=Instance.new('Part',mod4) | |
1079 | part.Anchored=true | |
1080 | part.CanCollide=false | |
1081 | part.FormFactor='Custom' | |
1082 | part.Size=Vector3.new(.2,.2,.2) | |
1083 | part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0) | |
1084 | part.Transparency=.7 | |
1085 | part.BrickColor=BrickColor.new('Really black') | |
1086 | mesh=Instance.new('SpecialMesh',part) | |
1087 | mesh.MeshId='http://www.roblox.com/asset/?id=3270017' | |
1088 | mesh.Scale=Vector3.new(3,3,3) | |
1089 | local part2=Instance.new('Part',mod4) | |
1090 | part2.Anchored=true | |
1091 | part2.CanCollide=false | |
1092 | part2.FormFactor='Custom' | |
1093 | part2.Size=Vector3.new(.2,.2,.2) | |
1094 | part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6) | |
1095 | part2.Transparency=.7 | |
1096 | part2.BrickColor=BrickColor.new('Institutional white') | |
1097 | mesh2=Instance.new('SpecialMesh',part2) | |
1098 | mesh2.MeshId='http://www.roblox.com/asset/?id=20329976' | |
1099 | mesh2.Scale=Vector3.new(3,1.5,3) | |
1100 | x = Instance.new("Sound",larm) | |
1101 | x.SoundId = "http://www.roblox.com/asset/?id=142070127" | |
1102 | x.Pitch = ptez[math.random(1,#ptez)] | |
1103 | x.Volume = 1 | |
1104 | wait(.1) | |
1105 | x1 = Instance.new("Sound",larm) | |
1106 | x1.SoundId = "http://www.roblox.com/asset/?id=206082327" | |
1107 | x1.Pitch = ptez[math.random(1,#ptez)] | |
1108 | x1.Volume = 1 | |
1109 | wait(.1) | |
1110 | x:Play() | |
1111 | x1:Play() | |
1112 | for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do | |
1113 | if v:FindFirstChild('Humanoid') then | |
1114 | v.Humanoid:TakeDamage(math.random(30,45)) | |
1115 | end | |
1116 | end | |
1117 | coroutine.resume(coroutine.create(function() | |
1118 | for i=0,0.62,0.13 do | |
1119 | wait() | |
1120 | part.CFrame=part.CFrame | |
1121 | part.Transparency=i | |
1122 | mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4) | |
1123 | part2.CFrame=part2.CFrame | |
1124 | part2.Transparency=i | |
1125 | mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4) | |
1126 | end | |
1127 | part.Parent=nil | |
1128 | part2.Parent=nil | |
1129 | x:Destroy() | |
1130 | end)) | |
1131 | end | |
1132 | ---------------------------------------------------- | |
1133 | wPart = function(x,y,z,color,tr,cc,an,parent) | |
1134 | local wp = Instance.new('WedgePart',parent or Weapon) | |
1135 | wp.formFactor = 'Custom' | |
1136 | wp.Size = Vector3.new(x,y,z) | |
1137 | wp.BrickColor = BrickColor.new(color) | |
1138 | wp.CanCollide = cc | |
1139 | wp.Transparency = tr | |
1140 | wp.Anchored = an | |
1141 | wp.TopSurface,wp.BottomSurface = 0,0 | |
1142 | return wp | |
1143 | end | |
1144 | ||
1145 | Mesh = function(par,num,x,y,z) | |
1146 | local msh = _ | |
1147 | if num == 1 then | |
1148 | msh = Instance.new("CylinderMesh",par) | |
1149 | elseif num == 2 then | |
1150 | msh = Instance.new("SpecialMesh",par) | |
1151 | msh.MeshType = 3 | |
1152 | elseif num == 3 then | |
1153 | msh = Instance.new("BlockMesh",par) | |
1154 | elseif num == 4 then | |
1155 | msh = Instance.new("SpecialMesh",par) | |
1156 | msh.MeshType = "Torso" | |
1157 | elseif type(num) == 'string' then | |
1158 | msh = Instance.new("SpecialMesh",par) | |
1159 | msh.MeshId = num | |
1160 | end | |
1161 | msh.Scale = Vector3.new(x,y,z) | |
1162 | return msh | |
1163 | end | |
1164 | ||
1165 | local function CFrameFromTopBack(at, top, back) | |
1166 | local right = top:Cross(back) | |
1167 | return CFrame.new(at.x, at.y, at.z, | |
1168 | right.x, top.x, back.x, | |
1169 | right.y, top.y, back.y, | |
1170 | right.z, top.z, back.z) | |
1171 | end | |
1172 | ||
1173 | function Triangle(a, b, c) | |
1174 | local edg1 = (c-a):Dot((b-a).unit) | |
1175 | local edg2 = (a-b):Dot((c-b).unit) | |
1176 | local edg3 = (b-c):Dot((a-c).unit) | |
1177 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
1178 | a, b, c = a, b, c | |
1179 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
1180 | a, b, c = b, c, a | |
1181 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
1182 | a, b, c = c, a, b | |
1183 | else | |
1184 | print("unreachable") | |
1185 | end | |
1186 | local len1 = (c-a):Dot((b-a).unit) | |
1187 | local len2 = (b-a).magnitude - len1 | |
1188 | local width = (a + (b-a).unit*len1 - c).magnitude | |
1189 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
1190 | local list = {} | |
1191 | if len1 > 0.01 then | |
1192 | local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char) | |
1193 | local sz = Vector3.new(0.2, width, len1) | |
1194 | w1.Size = sz | |
1195 | local sp = Mesh(w1,2,0,0,0) | |
1196 | sp.MeshType='Wedge' | |
1197 | sp.Scale=Vector3.new(0,1,1)*sz/w1.Size | |
1198 | w1:BreakJoints() | |
1199 | w1.Anchored = true | |
1200 | w1.Transparency = 0.7 | |
1201 | Spawn(function() | |
1202 | for i=0,1,0.1 do | |
1203 | fat.Event:wait() | |
1204 | w1.Transparency=w1.Transparency+0.03 | |
1205 | end | |
1206 | end) | |
1207 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
1208 | table.insert(list,w1) | |
1209 | end | |
1210 | if len2 > 0.01 then | |
1211 | local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char) | |
1212 | local sz = Vector3.new(0.2, width, len2) | |
1213 | w2.Size = sz | |
1214 | local sp = Mesh(w2,2,0,0,0) | |
1215 | sp.MeshType='Wedge' | |
1216 | sp.Scale=Vector3.new(0,1,1)*sz/w2.Size | |
1217 | w2:BreakJoints() | |
1218 | w2.Anchored = true | |
1219 | w2.Transparency = 0.7 | |
1220 | Spawn(function() | |
1221 | for i=0,1,0.1 do | |
1222 | fat.Event:wait() | |
1223 | w2.Transparency=w2.Transparency+0.03 | |
1224 | end | |
1225 | end) | |
1226 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
1227 | table.insert(list,w2) | |
1228 | end | |
1229 | return unpack(list) | |
1230 | end | |
1231 | ||
1232 | function trail(p,t,h) | |
1233 | Spawn(function() | |
1234 | local blcf = p.CFrame | |
1235 | local scfr = blcf | |
1236 | for i=1,t do | |
1237 | local blcf = p.CFrame | |
1238 | if scfr and (p.Position-scfr.p).magnitude > .1 then | |
1239 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1240 | if a then game.Debris:AddItem(a,1) end | |
1241 | if b then game.Debris:AddItem(b,1) end | |
1242 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1243 | if a then game.Debris:AddItem(a,1) end | |
1244 | if b then game.Debris:AddItem(b,1) end | |
1245 | scfr = blcf | |
1246 | elseif not scfr then | |
1247 | scfr = blcf | |
1248 | end | |
1249 | fat.Event:wait() | |
1250 | end | |
1251 | scfr=nil | |
1252 | end) | |
1253 | end | |
1254 | --trail(char.Sword.Blade,1e1000,5) | |
1255 | ---------------------------------------------------- | |
1256 | function Dmg() | |
1257 | local partofdeath = rarm.Zyrodoxa.Hitbox | |
1258 | local function CreateRegion3FromLocAndSize(Position, Size) | |
1259 | local SizeOffset = Size/2 | |
1260 | local Point1 = Position - SizeOffset | |
1261 | local Point2 = Position + SizeOffset | |
1262 | return Region3.new(Point1, Point2) | |
1263 | end | |
1264 | local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size) | |
1265 | for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do | |
1266 | Spawn(function() | |
1267 | if Debounces.Slashing == true and Debounces.Slashed == false then | |
1268 | Debounces.Slashed = true | |
1269 | ypcall(function() | |
1270 | local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid") | |
1271 | humanoid:TakeDamage(math.random(10,18)) | |
1272 | end) | |
1273 | wait(.4) | |
1274 | Debounces.Slashed = false | |
1275 | end | |
1276 | end) | |
1277 | end | |
1278 | end | |
1279 | ---------------------------------------------------- | |
1280 | pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} | |
1281 | ptz = {0.7, 0.8, 0.9, 1} | |
1282 | idz = {"161006212", "161006195"} | |
1283 | function attackone() | |
1284 | for i = 1, 13 do | |
1285 | corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8) | |
1286 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8) | |
1287 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3) | |
1288 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3) | |
1289 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5) | |
1290 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5) | |
1291 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5) | |
1292 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5) | |
1293 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7) | |
1294 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7) | |
1295 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5) | |
1296 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5) | |
1297 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5) | |
1298 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5) | |
1299 | if Debounces.on == false then | |
1300 | break | |
1301 | end | |
1302 | fat.Event:wait() | |
1303 | end | |
1304 | trail(rarm.Zyrodoxa.Hitbox,20,2) | |
1305 | Debounces.Slashing = true | |
1306 | wait(0.2) | |
1307 | --[[z = Instance.new("Sound", hed) | |
1308 | z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)] | |
1309 | z.Pitch = ptz[math.random(1,#ptz)] | |
1310 | z.Volume = 1 | |
1311 | wait(.01) | |
1312 | z:Play()]]-- | |
1313 | for i = 1, 14 do | |
1314 | Dmg() | |
1315 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8) | |
1316 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8) | |
1317 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4) | |
1318 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4) | |
1319 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4) | |
1320 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4) | |
1321 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7) | |
1322 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7) | |
1323 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4) | |
1324 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1325 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5) | |
1326 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5) | |
1327 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5) | |
1328 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5) | |
1329 | if Debounces.on == false then break end | |
1330 | rs:wait() | |
1331 | end | |
1332 | Debounces.Slashing = false | |
1333 | end | |
1334 | function attacktwo() | |
1335 | Debounces.Slashing = true | |
1336 | for i = 1, 14 do | |
1337 | Dmg() | |
1338 | corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4) | |
1339 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4) | |
1340 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7) | |
1341 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1342 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5) | |
1343 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
1344 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5) | |
1345 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7) | |
1346 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5) | |
1347 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1348 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5) | |
1349 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1350 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5) | |
1351 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1352 | if Debounces.on == false then | |
1353 | break | |
1354 | end | |
1355 | rs:wait() | |
1356 | end | |
1357 | end | |
1358 | ---------------------------------------------------- | |
1359 | ||
1360 | ---------------------------------------------------- | |
1361 | definition = 5 | |
1362 | bc = {} | |
1363 | bezierparts = {} | |
1364 | function NoOutline(Part) | |
1365 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
1366 | end | |
1367 | function draw(p,d) | |
1368 | for i=1,d do | |
1369 | local t = i/d | |
1370 | bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2 | |
1371 | end | |
1372 | ||
1373 | Spawn(function() fat.Event:wait() | |
1374 | for i,v in pairs(bezierparts) do | |
1375 | v.Transparency = 1 | |
1376 | end | |
1377 | end) | |
1378 | end | |
1379 | --local points = {larm.Position,rarn.Position,invisipart.Position} | |
1380 | --draw(points,definition) | |
1381 | ||
1382 | fat.Event:wait() | |
1383 | ||
1384 | rpart = Instance.new("Part",rarm) | |
1385 | NoOutline(rpart) | |
1386 | rpart.Anchored = false | |
1387 | rpart.Size = Vector3.new(1,1,1) | |
1388 | rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0) | |
1389 | rpart.Transparency = 1 | |
1390 | newWeld(rarm, rpart, 0, 0, 0) | |
1391 | rpart.Weld.C1 = CFrame.new(0, 1.1, 0) | |
1392 | lpart = Instance.new("Part",larm) | |
1393 | NoOutline(lpart) | |
1394 | lpart.Anchored = false | |
1395 | lpart.Size = Vector3.new(1,1,1) | |
1396 | lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0) | |
1397 | lpart.Transparency = 1 | |
1398 | newWeld(larm, lpart, 0, 0, 0) | |
1399 | lpart.Weld.C1 = CFrame.new(0, 1.1, 0) | |
1400 | invisipart = Instance.new("Part",torso) | |
1401 | NoOutline(invisipart) | |
1402 | invisipart.Anchored = false | |
1403 | invisipart.Size = Vector3.new(1,1,1) | |
1404 | invisipart.Transparency = 1 | |
1405 | invisipart.CFrame = torso.CFrame | |
1406 | newWeld(torso, invisipart, 0, 0, 0) | |
1407 | invisipart.Weld.C1 = CFrame.new(0, 0, 6) | |
1408 | table.insert(bezierparts, rpart) | |
1409 | table.insert(bezierparts, lpart) | |
1410 | table.insert(bezierparts, invisipart) | |
1411 | for i = 1, 40 do | |
1412 | local points = {lpart.Position,invisipart.Position,rpart.Position} | |
1413 | draw(points,definition) | |
1414 | --invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6) | |
1415 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1) | |
1416 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1417 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1) | |
1418 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1419 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2) | |
1420 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7) | |
1421 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1422 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1423 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2) | |
1424 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1425 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2) | |
1426 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1427 | if Debounces.on == false then | |
1428 | break | |
1429 | end | |
1430 | fat.Event:wait() | |
1431 | end | |
1432 | for i,v in pairs(bezierparts) do | |
1433 | v:Destroy() | |
1434 | end | |
1435 | --draw(points,definition) | |
1436 | if Debounces.CanAttack == false then | |
1437 | Debounces.CanAttack = true | |
1438 | Debounces.NoIdl = false | |
1439 | Debounces.on = false | |
1440 | end | |
1441 | ||
1442 | ---------------------------------------------------- | |
1443 | ---------------------------------------------------- | |
1444 | pt = {6.6, 6.8, 7, 7.2, 7.4} | |
1445 | mouse.KeyDown:connect(function(key) | |
1446 | if key == "q" then | |
1447 | if Debounces.CanJoke == true then | |
1448 | Debounces.CanJoke = false | |
1449 | u = Instance.new("Sound",char) | |
1450 | u.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
1451 | u.Pitch = pt[math.random(1,#pt)] | |
1452 | u.Volume = 0.3 | |
1453 | u2 = Instance.new("Sound",char) | |
1454 | u2.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
1455 | u2.Pitch = u.Pitch | |
1456 | u2.Volume = 0.3 | |
1457 | u3 = Instance.new("Sound",char) | |
1458 | u3.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
1459 | u3.Pitch = u.Pitch | |
1460 | u3.Volume = 0.3 | |
1461 | wait(.01) | |
1462 | u:Play() | |
1463 | u2:Play() | |
1464 | u3:Play() | |
1465 | wait(1.5) | |
1466 | u:Destroy() | |
1467 | u2:Destroy() | |
1468 | u3:Destroy() | |
1469 | if Debounces.CanJoke == false then | |
1470 | Debounces.CanJoke = true | |
1471 | end | |
1472 | end | |
1473 | end | |
1474 | end) | |
1475 | ---------------------------------------------------- | |
1476 | ---------------------------------------------------- | |
1477 | mouse.KeyDown:connect(function(key) | |
1478 | if key == "j" then | |
1479 | if Debounces.CanJoke == true then | |
1480 | Debounces.CanJoke = false | |
1481 | z = Instance.new("Sound",hed) | |
1482 | z.SoundId = "rbxassetid://415859013" | |
1483 | z.Pitch = pitches[math.random(1,#pitches)] | |
1484 | z.Volume = 1 | |
1485 | wait() | |
1486 | z:Play() | |
1487 | wait(2) | |
1488 | z:Destroy() | |
1489 | if Debounces.CanJoke == false then | |
1490 | Debounces.CanJoke = true | |
1491 | end | |
1492 | end | |
1493 | end | |
1494 | end) | |
1495 | ||
1496 | ---------------------------------------------------- | |
1497 | Grab = false | |
1498 | mouse.KeyDown:connect(function(key) | |
1499 | if key == "e" then | |
1500 | Debounces.on = true | |
1501 | Debounces.NoIdl = true | |
1502 | Debounces.ks = true | |
1503 | if Grab == false then | |
1504 | gp = nil | |
1505 | for i = 1, 20 do | |
1506 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2) | |
1507 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1508 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2) | |
1509 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1510 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2) | |
1511 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1512 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2) | |
1513 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1514 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2) | |
1515 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1516 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2) | |
1517 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1518 | if Debounces.on == false then break end | |
1519 | fat.Event:wait() | |
1520 | end | |
1521 | con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit) | |
1522 | ht = hit.Parent | |
1523 | for i,v in pairs(ht:GetChildren()) do | |
1524 | if v:IsA("Part") then | |
1525 | v.CanCollide = false | |
1526 | v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001) | |
1527 | end | |
1528 | end | |
1529 | hum1=ht:FindFirstChild('Humanoid') | |
1530 | if hum1 ~= nil then | |
1531 | if Debounces.ks==true then | |
1532 | z = Instance.new("Sound",hed) | |
1533 | z.SoundId = "rbxassetid://169380525" | |
1534 | z.Volume = 1 | |
1535 | z:Play() | |
1536 | Debounces.ks=false | |
1537 | end | |
1538 | hum1.PlatformStand=true | |
1539 | hum1:ChangeState'Physics' | |
1540 | gp = ht | |
1541 | Grab = true | |
1542 | asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0)) | |
1543 | asd.Parent = larm | |
1544 | asd.Name = "asd" | |
1545 | asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0) | |
1546 | stanceToggle = "Grabbed" | |
1547 | --[[elseif hum1 == nil then | |
1548 | con1:disconnect() | |
1549 | wait() return]]-- | |
1550 | end | |
1551 | end) | |
1552 | for i = 1, 20 do | |
1553 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2) | |
1554 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1555 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2) | |
1556 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1557 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2) | |
1558 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1559 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2) | |
1560 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1561 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) | |
1562 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1563 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2) | |
1564 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1565 | if Debounces.on == false then break end | |
1566 | fat.Event:wait() | |
1567 | end | |
1568 | con1:disconnect() | |
1569 | Debounces.on = false | |
1570 | Debounces.NoIdl = false | |
1571 | elseif Grab == true then | |
1572 | Grab = false | |
1573 | --[[for i = 1, 16 do | |
1574 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3) | |
1575 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3) | |
1576 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3) | |
1577 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) | |
1578 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) | |
1579 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
1580 | cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3) | |
1581 | if Debounces.on == false then end | |
1582 | rs:wait() | |
1583 | end]]-- | |
1584 | for i = 1, 16 do | |
1585 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3) | |
1586 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5) | |
1587 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3) | |
1588 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5) | |
1589 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3) | |
1590 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1591 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3) | |
1592 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1593 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3) | |
1594 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4) | |
1595 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
1596 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1597 | if Debounces.on == false then end | |
1598 | rs:wait() | |
1599 | end | |
1600 | for i = 1, 12 do | |
1601 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6) | |
1602 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1603 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6) | |
1604 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1605 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6) | |
1606 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1607 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6) | |
1608 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5) | |
1609 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6) | |
1610 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4) | |
1611 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6) | |
1612 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4) | |
1613 | if Debounces.on == false then end | |
1614 | rs:wait() | |
1615 | end | |
1616 | Slam() | |
1617 | if gp ~= nil then | |
1618 | for i,v in pairs(larm:GetChildren()) do | |
1619 | if v.Name == "asd" and v:IsA("Weld") then | |
1620 | v:Remove() | |
1621 | end | |
1622 | if v:IsA("Part") then | |
1623 | v.CanCollide = true | |
1624 | v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1) | |
1625 | end | |
1626 | end | |
1627 | end | |
1628 | stanceToggle = "Idle1" | |
1629 | --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso")) | |
1630 | bv.maxForce = Vector3.new(400000, 400000, 400000) | |
1631 | bv.P = 125000 | |
1632 | bv.velocity = char.Head.CFrame.lookVector * 200]]-- | |
1633 | ht=nil | |
1634 | Debounces.on = false | |
1635 | Debounces.NoIdl = false | |
1636 | elseif ht == nil then wait() | |
1637 | Grab = false | |
1638 | Debounces.on = false | |
1639 | Debounces.NoIdl = false | |
1640 | end | |
1641 | end | |
1642 | end) | |
1643 | ---------------------------------------------------- | |
1644 | Change = false | |
1645 | mouse.KeyDown:connect(function(key) | |
1646 | if key == "n" then | |
1647 | if Change == false then | |
1648 | Change = true | |
1649 | stanceToggle = "Idle2" | |
1650 | elseif Change == true then | |
1651 | Change = false | |
1652 | stanceToggle = "Idle1" | |
1653 | end | |
1654 | end | |
1655 | end) | |
1656 | ---------------------------------------------------- | |
1657 | mouse.KeyDown:connect(function(key) | |
1658 | if string.byte(key) == 52 then | |
1659 | Swing = 2 | |
1660 | char.Humanoid.WalkSpeed = 28 | |
1661 | end | |
1662 | end) | |
1663 | mouse.KeyUp:connect(function(key) | |
1664 | if string.byte(key) == 52 then | |
1665 | Swing = 1 | |
1666 | char.Humanoid.WalkSpeed = 16 | |
1667 | end | |
1668 | end) | |
1669 | ---------------------------------------------------- | |
1670 | ||
1671 | jump = false | |
1672 | rs:connect(function() | |
1673 | if char.Humanoid.Jump == true then | |
1674 | jump = true | |
1675 | else | |
1676 | jump = false | |
1677 | end | |
1678 | char.Humanoid.FreeFalling:connect(function(f) | |
1679 | if f then | |
1680 | ffing = true | |
1681 | else | |
1682 | ffing = false | |
1683 | end | |
1684 | end) | |
1685 | sine = sine + change | |
1686 | if jump == true then | |
1687 | animpose = "Jumping" | |
1688 | elseif ffing == true then | |
1689 | animpose = "Freefalling" | |
1690 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
1691 | animpose = "Idle" | |
1692 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
1693 | animpose = "Walking" | |
1694 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
1695 | animpose = "Running" | |
1696 | end | |
1697 | RightLeg = CFrame.new(0.5,-1,0) | |
1698 | LeftLeg = CFrame.new(-0.5,-1,0) | |
1699 | ||
1700 | lefth = (torso.CFrame*LeftLeg) | |
1701 | righth = (torso.CFrame*RightLeg) | |
1702 | ||
1703 | speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z) | |
1704 | ||
1705 | TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100) | |
1706 | ||
1707 | local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100) | |
1708 | local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100) | |
1709 | if animpose ~= lastanimpose then | |
1710 | sine = 0 | |
1711 | if Debounces.NoIdl == false then | |
1712 | if stanceToggle == "Idle1" then | |
1713 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3) | |
1714 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3) | |
1715 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2) | |
1716 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2) | |
1717 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2) | |
1718 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2) | |
1719 | elseif stanceToggle == "Idle2" then | |
1720 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3) | |
1721 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3) | |
1722 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2) | |
1723 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2) | |
1724 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2) | |
1725 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2) | |
1726 | end | |
1727 | fat.Event:wait() | |
1728 | end | |
1729 | else | |
1730 | end | |
1731 | lastanimpose = animpose | |
1732 | if Debounces.NoIdl == false then | |
1733 | if animpose == "Idle" then | |
1734 | change = 0.5 | |
1735 | if stanceToggle == "Idle1" then | |
1736 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1737 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3) | |
1738 | ||
1739 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8) | |
1740 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1741 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8) | |
1742 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1743 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5) | |
1744 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5) | |
1745 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1) | |
1746 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1) | |
1747 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) | |
1748 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1) | |
1749 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) | |
1750 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1) | |
1751 | elseif stanceToggle == "Idle2" then | |
1752 | ||
1753 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1754 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1) | |
1755 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
1756 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6) | |
1757 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
1758 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8) | |
1759 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
1760 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) | |
1761 | --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3) | |
1762 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1763 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8) | |
1764 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8) | |
1765 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8) | |
1766 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8) | |
1767 | elseif stanceToggle == "Grabbed" then | |
1768 | grab = true | |
1769 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1770 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1771 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2) | |
1772 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
1773 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3) | |
1774 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
1775 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3) | |
1776 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1777 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) | |
1778 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
1779 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) | |
1780 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1781 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
1782 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1783 | end | |
1784 | elseif animpose == "Walking" then | |
1785 | if stanceToggle == "Grabbed" then | |
1786 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1787 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1788 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
1789 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1790 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3) | |
1791 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
1792 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) | |
1793 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) | |
1794 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) | |
1795 | --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1) | |
1796 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
1797 | lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) | |
1798 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1799 | rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) | |
1800 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1801 | elseif stanceToggle ~= "Grabbed" then | |
1802 | change = 1 | |
1803 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1804 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1805 | ||
1806 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
1807 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1808 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
1809 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1810 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) | |
1811 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) | |
1812 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) | |
1813 | --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1) | |
1814 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
1815 | --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4) | |
1816 | lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) | |
1817 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1818 | --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4) | |
1819 | rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) | |
1820 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1821 | end | |
1822 | elseif animpose == "Running" then | |
1823 | change = 1 | |
1824 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1825 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1826 | ||
1827 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2) | |
1828 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
1829 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2) | |
1830 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1831 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2) | |
1832 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5) | |
1833 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2) | |
1834 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
1835 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) | |
1836 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1837 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) | |
1838 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1839 | elseif animpose == "Jumping" then | |
1840 | ||
1841 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1842 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1843 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2) | |
1844 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
1845 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2) | |
1846 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1847 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2) | |
1848 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) | |
1849 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
1850 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1851 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1852 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1853 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1854 | elseif animpose == "Freefalling" then | |
1855 | ||
1856 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1857 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1858 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2) | |
1859 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
1860 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2) | |
1861 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1862 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2) | |
1863 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2) | |
1864 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
1865 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2) | |
1866 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1867 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2) | |
1868 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1869 | end | |
1870 | end | |
1871 | end) | |
1872 | hum.MaxHealth = math.huge | |
1873 | wait(3) | |
1874 | hum.Health = math.huge |