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| 1 | --[[ | |
| 2 | ゴ | |
| 3 | ゴ | |
| 4 | ゴ | |
| 5 | ゴ | |
| 6 | ゴ | |
| 7 | ゴ | |
| 8 | ゴ | |
| 9 | ]] | |
| 10 | ||
| 11 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 12 | local Player,game,owner = owner,game | |
| 13 | local RealPlayer = Player | |
| 14 | do | |
| 15 | - | warn("SCP-323 by 7_qz")
|
| 15 | + | warn("SCP-323 by TameDoNotClick")
|
| 16 | warn("SCP-323 can also be called The Pony")
| |
| 17 | warn("Due to the game, Pony Island")
| |
| 18 | warn("WIP, will be buggy")
| |
| 19 | local rp = RealPlayer | |
| 20 | script.Parent = rp.Character | |
| 21 | ||
| 22 | --RemoteEvent for communicating | |
| 23 | local Event = Instance.new("RemoteEvent")
| |
| 24 | Event.Name = "UserInput_Event" | |
| 25 | ||
| 26 | --Fake event to make stuff like Mouse.KeyDown work | |
| 27 | local function fakeEvent() | |
| 28 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 29 | t.connect = t.Connect | |
| 30 | return t | |
| 31 | end | |
| 32 | ||
| 33 | --Creating fake input objects with fake variables | |
| 34 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 35 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 36 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 37 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 38 | end} | |
| 39 | --Merged 2 functions into one by checking amount of arguments | |
| 40 | CAS.UnbindAction = CAS.BindAction | |
| 41 | ||
| 42 | --This function will trigger the events that have been :Connect()'ed | |
| 43 | local function te(self,ev,...) | |
| 44 | local t = m[ev] | |
| 45 | if t and t._fakeEvent then | |
| 46 | for _,f in pairs(t.Functions) do | |
| 47 | f(...) | |
| 48 | end | |
| 49 | end | |
| 50 | end | |
| 51 | m.TrigEvent = te | |
| 52 | UIS.TrigEvent = te | |
| 53 | ||
| 54 | Event.OnServerEvent:Connect(function(plr,io) | |
| 55 | if plr~=rp then return end | |
| 56 | m.Target = io.Target | |
| 57 | m.Hit = io.Hit | |
| 58 | if not io.isMouse then | |
| 59 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 60 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 61 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 62 | end | |
| 63 | for _,t in pairs(CAS.Actions) do | |
| 64 | for _,k in pairs(t.Keys) do | |
| 65 | if k==io.KeyCode then | |
| 66 | t.Function(t.Name,io.UserInputState,io) | |
| 67 | end | |
| 68 | end | |
| 69 | end | |
| 70 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 71 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 72 | end | |
| 73 | end) | |
| 74 | Event.Parent = NLS([==[ | |
| 75 | local Player = game:GetService("Players").LocalPlayer
| |
| 76 | local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | ||
| 78 | local Mouse = Player:GetMouse() | |
| 79 | local UIS = game:GetService("UserInputService")
| |
| 80 | local input = function(io,a) | |
| 81 | if a then return end | |
| 82 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 83 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 84 | end | |
| 85 | UIS.InputBegan:Connect(input) | |
| 86 | UIS.InputEnded:Connect(input) | |
| 87 | ||
| 88 | local h,t | |
| 89 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 90 | --If player is not moving their mouse, client won't fire events | |
| 91 | while wait(1/30) do | |
| 92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 93 | h,t=Mouse.Hit,Mouse.Target | |
| 94 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 95 | end | |
| 96 | end]==],Player.Character) | |
| 97 | ||
| 98 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 99 | --Real game object | |
| 100 | local _rg = game | |
| 101 | ||
| 102 | --Metatable for fake service | |
| 103 | local fsmt = {
| |
| 104 | __index = function(self,k) | |
| 105 | local s = rawget(self,"_RealService") | |
| 106 | if s then return s[k] end | |
| 107 | end, | |
| 108 | __newindex = function(self,k,v) | |
| 109 | local s = rawget(self,"_RealService") | |
| 110 | if s then s[k]=v end | |
| 111 | end, | |
| 112 | __call = function(self,...) | |
| 113 | local s = rawget(self,"_RealService") | |
| 114 | if s then return s(...) end | |
| 115 | end | |
| 116 | } | |
| 117 | local function FakeService(t,RealService) | |
| 118 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 119 | return setmetatable(t,fsmt) | |
| 120 | end | |
| 121 | ||
| 122 | --Fake game object | |
| 123 | local g = {
| |
| 124 | GetService = function(self,s) | |
| 125 | return self[s] | |
| 126 | end, | |
| 127 | Players = FakeService({
| |
| 128 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 129 | },"Players"), | |
| 130 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 131 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 132 | } | |
| 133 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 134 | g.service = g.GetService | |
| 135 | ||
| 136 | g.RunService = FakeService({
| |
| 137 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 138 | BindToRenderStep = function(self,name,_,fun) | |
| 139 | ||
| 140 | end, | |
| 141 | UnbindFromRenderStep = function(self,name) | |
| 142 | self._btrs[name]:Disconnect() | |
| 143 | end, | |
| 144 | },"RunService") | |
| 145 | ||
| 146 | setmetatable(g,{
| |
| 147 | __index=function(self,s) | |
| 148 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 149 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 150 | end, | |
| 151 | __newindex = fsmt.__newindex, | |
| 152 | __call = fsmt.__call | |
| 153 | }) | |
| 154 | --Changing owner to fake player object to support owner:GetMouse() | |
| 155 | game,owner = g,g.Players.LocalPlayer | |
| 156 | end | |
| 157 | ||
| 158 | Script0 = Instance.new("Script")
| |
| 159 | Model1 = Instance.new("Model")
| |
| 160 | Part2 = Instance.new("Part")
| |
| 161 | SpecialMesh3 = Instance.new("SpecialMesh")
| |
| 162 | BillboardGui4 = Instance.new("BillboardGui")
| |
| 163 | TextLabel5 = Instance.new("TextLabel")
| |
| 164 | Script6 = Instance.new("Script")
| |
| 165 | Sound7 = Instance.new("Sound")
| |
| 166 | LocalScript8 = Instance.new("LocalScript")
| |
| 167 | Script0.Name = "323place1" | |
| 168 | Script0.Parent = owner.Character | |
| 169 | Model1.Name = "skull" | |
| 170 | Model1.Parent = Script0 | |
| 171 | Part2.Name = "FakeHead" | |
| 172 | Part2.Parent = Model1 | |
| 173 | Part2.CFrame = CFrame.new(0.294842005, 368.302765, -124.816376, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
| 174 | Part2.Orientation = Vector3.new(0, 90, 0) | |
| 175 | Part2.Position = Vector3.new(0.294842005, 368.302765, -124.816376) | |
| 176 | Part2.Rotation = Vector3.new(0, 90, 0) | |
| 177 | Part2.Color = Color3.new(0.780392, 0.831373, 0.894118) | |
| 178 | Part2.Size = Vector3.new(2, 2, 2) | |
| 179 | Part2.BottomSurface = Enum.SurfaceType.Smooth | |
| 180 | Part2.BrickColor = BrickColor.new("Fog")
| |
| 181 | Part2.CanCollide = false | |
| 182 | Part2.TopSurface = Enum.SurfaceType.Smooth | |
| 183 | Part2.brickColor = BrickColor.new("Fog")
| |
| 184 | Part2.FormFactor = Enum.FormFactor.Custom | |
| 185 | Part2.formFactor = Enum.FormFactor.Custom | |
| 186 | SpecialMesh3.Parent = Part2 | |
| 187 | SpecialMesh3.MeshId = "http://www.roblox.com/asset/?id=163989519 " | |
| 188 | SpecialMesh3.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002) | |
| 189 | SpecialMesh3.TextureId = "http://www.roblox.com/asset/?id=168602145" | |
| 190 | SpecialMesh3.MeshType = Enum.MeshType.FileMesh | |
| 191 | BillboardGui4.Parent = Part2 | |
| 192 | BillboardGui4.LightInfluence = 1 | |
| 193 | BillboardGui4.Size = UDim2.new(0, 200, 0, 50) | |
| 194 | BillboardGui4.Active = true | |
| 195 | BillboardGui4.ClipsDescendants = true | |
| 196 | BillboardGui4.ZIndexBehavior = Enum.ZIndexBehavior.Sibling | |
| 197 | BillboardGui4.StudsOffset = Vector3.new(0, 1.5, 0) | |
| 198 | TextLabel5.Parent = BillboardGui4 | |
| 199 | TextLabel5.Size = UDim2.new(0, 200, 0, 50) | |
| 200 | TextLabel5.Active = true | |
| 201 | TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
| |
| 202 | TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 203 | TextLabel5.BackgroundTransparency = 1 | |
| 204 | TextLabel5.BorderSizePixel = 0 | |
| 205 | TextLabel5.ClipsDescendants = true | |
| 206 | TextLabel5.SizeConstraint = Enum.SizeConstraint.RelativeYY | |
| 207 | TextLabel5.Font = Enum.Font.SciFi | |
| 208 | TextLabel5.FontSize = Enum.FontSize.Size32 | |
| 209 | TextLabel5.Text = "⑶⑵⑶" | |
| 210 | TextLabel5.TextColor = BrickColor.new("Maroon")
| |
| 211 | TextLabel5.TextColor3 = Color3.new(0.513726, 0, 0.00784314) | |
| 212 | TextLabel5.TextScaled = true | |
| 213 | TextLabel5.TextSize = 30 | |
| 214 | TextLabel5.TextStrokeColor3 = Color3.new(0.243137, 0.00392157, 0.00784314) | |
| 215 | TextLabel5.TextWrap = true | |
| 216 | TextLabel5.TextWrapped = true | |
| 217 | Script6.Parent = TextLabel5 | |
| 218 | Sound7.Name = "Pony Island OST 02 - Enter Pony" | |
| 219 | Sound7.Parent = Part2 | |
| 220 | Sound7.Looped = true | |
| 221 | Sound7.SoundId = "rbxassetid://343860759" | |
| 222 | Sound7:Play() | |
| 223 | LocalScript8.Parent = Script0 | |
| 224 | ||
| 225 | function swait(num) | |
| 226 | if num == 0 or num == nil then | |
| 227 | game:service("RunService").Stepped:wait(0)
| |
| 228 | else | |
| 229 | for i = 0, num do | |
| 230 | game:service("RunService").Stepped:wait(0)
| |
| 231 | end | |
| 232 | end | |
| 233 | end | |
| 234 | ||
| 235 | ||
| 236 | --//====================================================\\-- | |
| 237 | --|| CREATED BY 7_QZ | |
| 238 | --\\====================================================//-- | |
| 239 | ||
| 240 | wait(1.2) | |
| 241 | ||
| 242 | Player = owner | |
| 243 | local PlayerGui = Player.PlayerGui | |
| 244 | local Cam = workspace.CurrentCamera | |
| 245 | local Backpack = Player.Backpack | |
| 246 | Character = Player.Character | |
| 247 | Humanoid = Character.Humanoid | |
| 248 | RootPart = Character["HumanoidRootPart"] | |
| 249 | Torso = Character["Torso"] | |
| 250 | Head = Character["Head"] | |
| 251 | local RightArm = Character["Right Arm"] | |
| 252 | local LeftArm = Character["Left Arm"] | |
| 253 | local RightLeg = Character["Right Leg"] | |
| 254 | local LeftLeg = Character["Left Leg"] | |
| 255 | local RootJoint = RootPart["RootJoint"] | |
| 256 | local Neck = Torso["Neck"] | |
| 257 | local RightShoulder = Torso["Right Shoulder"] | |
| 258 | local LeftShoulder = Torso["Left Shoulder"] | |
| 259 | local RightHip = Torso["Right Hip"] | |
| 260 | local LeftHip = Torso["Left Hip"] | |
| 261 | local mouse = Player:GetMouse() | |
| 262 | ||
| 263 | IT = Instance.new | |
| 264 | CF = CFrame.new | |
| 265 | VT = Vector3.new | |
| 266 | local RAD = math.rad | |
| 267 | C3 = Color3.new | |
| 268 | UD2 = UDim2.new | |
| 269 | local BRICKC = BrickColor.new | |
| 270 | local ANGLES = CFrame.Angles | |
| 271 | local EULER = CFrame.fromEulerAnglesXYZ | |
| 272 | local COS = math.cos | |
| 273 | ACOS = math.acos | |
| 274 | SIN = math.sin | |
| 275 | local ASIN = math.asin | |
| 276 | local ABS = math.abs | |
| 277 | local MRANDOM = math.random | |
| 278 | local FLOOR = math.floor | |
| 279 | local theta = 0 | |
| 280 | ||
| 281 | local function weldBetween(a, b) | |
| 282 | local weldd = Instance.new("ManualWeld")
| |
| 283 | weldd.Part0 = a | |
| 284 | weldd.Part1 = b | |
| 285 | weldd.C0 = CFrame.new() | |
| 286 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 287 | weldd.Parent = a | |
| 288 | return weldd | |
| 289 | end | |
| 290 | ||
| 291 | function QuaternionFromCFrame(cf) | |
| 292 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 293 | local trace = m00 + m11 + m22 | |
| 294 | if trace > 0 then | |
| 295 | local s = math.sqrt(1 + trace) | |
| 296 | local recip = 0.5 / s | |
| 297 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 298 | else | |
| 299 | local i = 0 | |
| 300 | if m11 > m00 then | |
| 301 | i = 1 | |
| 302 | end | |
| 303 | if m22 > (i == 0 and m00 or m11) then | |
| 304 | i = 2 | |
| 305 | end | |
| 306 | if i == 0 then | |
| 307 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 308 | local recip = 0.5 / s | |
| 309 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 310 | elseif i == 1 then | |
| 311 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 312 | local recip = 0.5 / s | |
| 313 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 314 | elseif i == 2 then | |
| 315 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 316 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 317 | end | |
| 318 | end | |
| 319 | end | |
| 320 | ||
| 321 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 322 | local xs, ys, zs = x + x, y + y, z + z | |
| 323 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 324 | local xx = x * xs | |
| 325 | local xy = x * ys | |
| 326 | local xz = x * zs | |
| 327 | local yy = y * ys | |
| 328 | local yz = y * zs | |
| 329 | local zz = z * zs | |
| 330 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 331 | end | |
| 332 | ||
| 333 | function QuaternionSlerp(a, b, t) | |
| 334 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 335 | local startInterp, finishInterp; | |
| 336 | if cosTheta >= 0.0001 then | |
| 337 | if (1 - cosTheta) > 0.0001 then | |
| 338 | local theta = ACOS(cosTheta) | |
| 339 | local invSinTheta = 1 / SIN(theta) | |
| 340 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 341 | finishInterp = SIN(t * theta) * invSinTheta | |
| 342 | else | |
| 343 | startInterp = 1 - t | |
| 344 | finishInterp = t | |
| 345 | end | |
| 346 | else | |
| 347 | if (1 + cosTheta) > 0.0001 then | |
| 348 | local theta = ACOS(-cosTheta) | |
| 349 | local invSinTheta = 1 / SIN(theta) | |
| 350 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 351 | finishInterp = SIN(t * theta) * invSinTheta | |
| 352 | else | |
| 353 | startInterp = t - 1 | |
| 354 | finishInterp = t | |
| 355 | end | |
| 356 | end | |
| 357 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 358 | end | |
| 359 | ||
| 360 | function Clerp(a, b, t) | |
| 361 | local qa = {QuaternionFromCFrame(a)}
| |
| 362 | local qb = {QuaternionFromCFrame(b)}
| |
| 363 | local ax, ay, az = a.x, a.y, a.z | |
| 364 | local bx, by, bz = b.x, b.y, b.z | |
| 365 | local _t = 1 - t | |
| 366 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 367 | end | |
| 368 | ||
| 369 | --// More Shortcut Variables \\-- | |
| 370 | local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
| |
| 371 | local De = S.Debris | |
| 372 | local WS = workspace | |
| 373 | local Lght = S.Lighting | |
| 374 | local RepS = S.ReplicatedStorage | |
| 375 | local IN = Instance.new | |
| 376 | local Plrs = S.Players | |
| 377 | ||
| 378 | --// Useful Values \\-- | |
| 379 | ||
| 380 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 381 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 382 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 383 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 384 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 385 | local attack = false | |
| 386 | ||
| 387 | --// Instance Creation Functions \\-- | |
| 388 | ||
| 389 | local baseSound = IN("Sound")
| |
| 390 | function Sound(parent,id,pitch,volume,looped,effect,autoPlay) | |
| 391 | local Sound = baseSound:Clone() | |
| 392 | Sound.SoundId = "rbxassetid://".. tostring(id or 0) | |
| 393 | Sound.Pitch = pitch or 1 | |
| 394 | Sound.Volume = volume or 1 | |
| 395 | Sound.Looped = looped or false | |
| 396 | if(autoPlay)then | |
| 397 | coroutine.wrap(function() | |
| 398 | repeat wait() until Sound.IsLoaded | |
| 399 | Sound.Playing = autoPlay or false | |
| 400 | end)() | |
| 401 | end | |
| 402 | if(not looped and effect)then | |
| 403 | Sound.Stopped:connect(function() | |
| 404 | Sound.Volume = 0 | |
| 405 | Sound:destroy() | |
| 406 | end) | |
| 407 | elseif(effect)then | |
| 408 | warn("Sound can't be looped and a sound effect!")
| |
| 409 | end | |
| 410 | Sound.Parent =parent or Torso | |
| 411 | return Sound | |
| 412 | end | |
| 413 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
| 414 | local part = IN("Part")
| |
| 415 | part.Parent = parent or Char | |
| 416 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0) | |
| 417 | part.Material = material or Enum.Material.SmoothPlastic | |
| 418 | part.TopSurface,part.BottomSurface=10,10 | |
| 419 | part.Size = size or V3.N(1,1,1) | |
| 420 | part.CFrame = cframe or CF.N(0,0,0) | |
| 421 | part.CanCollide = cancollide or false | |
| 422 | part.Anchored = anchored or false | |
| 423 | return part | |
| 424 | end | |
| 425 | ||
| 426 | function Weld(part0,part1,c0,c1) | |
| 427 | local weld = IN("Weld")
| |
| 428 | weld.Parent = part0 | |
| 429 | weld.Part0 = part0 | |
| 430 | weld.Part1 = part1 | |
| 431 | weld.C0 = c0 or CFrame.new() | |
| 432 | weld.C1 = c1 or CFrame.new() | |
| 433 | return weld | |
| 434 | end | |
| 435 | ||
| 436 | function Mesh(parent,meshtype,meshid,textid,scale,offset) | |
| 437 | local part = IN("SpecialMesh")
| |
| 438 | part.MeshId = meshid or "" | |
| 439 | part.TextureId = textid or "" | |
| 440 | part.Scale = scale or V3.N(1,1,1) | |
| 441 | part.Offset = offset or V3.N(0,0,0) | |
| 442 | part.MeshType = meshtype or Enum.MeshType.Sphere | |
| 443 | part.Parent = parent | |
| 444 | return part | |
| 445 | end | |
| 446 | ||
| 447 | NewInstance = function(instance,parent,properties) | |
| 448 | local inst = Instance.new(instance) | |
| 449 | inst.Parent = parent | |
| 450 | if(properties)then | |
| 451 | for i,v in next, properties do | |
| 452 | pcall(function() inst[i] = v end) | |
| 453 | end | |
| 454 | end | |
| 455 | return inst; | |
| 456 | end | |
| 457 | ||
| 458 | function Clone(instance,parent,properties) | |
| 459 | local inst = instance:Clone() | |
| 460 | inst.Parent = parent | |
| 461 | if(properties)then | |
| 462 | for i,v in next, properties do | |
| 463 | pcall(function() inst[i] = v end) | |
| 464 | end | |
| 465 | end | |
| 466 | return inst; | |
| 467 | end | |
| 468 | ||
| 469 | local S = IT("Sound")
| |
| 470 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 471 | local NEWSOUND = nil | |
| 472 | coroutine.resume(coroutine.create(function() | |
| 473 | NEWSOUND = S:Clone() | |
| 474 | NEWSOUND.Parent = PARENT | |
| 475 | NEWSOUND.Volume = VOLUME | |
| 476 | NEWSOUND.Pitch = PITCH | |
| 477 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 478 | NEWSOUND:play() | |
| 479 | if DOESLOOP == true then | |
| 480 | NEWSOUND.Looped = true | |
| 481 | else | |
| 482 | repeat wait(1) until NEWSOUND.Playing == false | |
| 483 | NEWSOUND:remove() | |
| 484 | end | |
| 485 | end)) | |
| 486 | return NEWSOUND | |
| 487 | end | |
| 488 | ||
| 489 | ||
| 490 | --// Other Functions \\-- | |
| 491 | ||
| 492 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 493 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 494 | end | |
| 495 | ||
| 496 | function Chatter(Text,Timer) | |
| 497 | local chat = coroutine.wrap(function() | |
| 498 | if Character:FindFirstChild("SpeechBoard")~= nil then
| |
| 499 | Character:FindFirstChild("SpeechBoard"):destroy()
| |
| 500 | end | |
| 501 | local naeeym2 = IT("BillboardGui",Character)
| |
| 502 | naeeym2.Size = UD2(0,100,0,40) | |
| 503 | naeeym2.StudsOffset = VT(0,2,0) | |
| 504 | naeeym2.Adornee = Character.Head | |
| 505 | naeeym2.Name = "SpeechBoard" | |
| 506 | naeeym2.AlwaysOnTop = true | |
| 507 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 508 | tecks2.BackgroundTransparency = 1 | |
| 509 | tecks2.BorderSizePixel = 0 | |
| 510 | tecks2.Text = "" | |
| 511 | tecks2.Font = "Legacy" | |
| 512 | tecks2.TextSize = 15 | |
| 513 | tecks2.TextStrokeTransparency = 0 | |
| 514 | tecks2.TextColor3 = C3(62/255,0,2/255) | |
| 515 | tecks2.TextStrokeColor3 = C3(131/255,1/255,2/255) | |
| 516 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 517 | local FINISHED = false | |
| 518 | coroutine.resume(coroutine.create(function() | |
| 519 | for i = 1,string.len(Text),1 do | |
| 520 | if naeeym2.Parent ~= Character then | |
| 521 | FINISHED = true | |
| 522 | end | |
| 523 | CreateSound(418252437, Head, 7, 0.5, false) | |
| 524 | tecks2.Text = string.sub(Text,1,i) | |
| 525 | swait(Timer) | |
| 526 | end | |
| 527 | FINISHED = true | |
| 528 | end)) | |
| 529 | repeat wait() until FINISHED == true | |
| 530 | wait(1) | |
| 531 | naeeym2.Name = "FadingDialogue" | |
| 532 | for i = 1, 45 do | |
| 533 | swait() | |
| 534 | naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0,(2-((2/45)*i))/45,0) | |
| 535 | tecks2.TextTransparency = tecks2.TextTransparency + 1/45 | |
| 536 | tecks2.TextStrokeTransparency = tecks2.TextTransparency | |
| 537 | end | |
| 538 | naeeym2:Destroy() | |
| 539 | end) | |
| 540 | chat() | |
| 541 | end | |
| 542 | ||
| 543 | local Create = LoadLibrary("RbxUtility").Create
| |
| 544 | ||
| 545 | CFuncs = {
| |
| 546 | ["Part"] = {
| |
| 547 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 548 | local Part = Create("Part"){
| |
| 549 | Parent = Parent, | |
| 550 | Reflectance = Reflectance, | |
| 551 | Transparency = Transparency, | |
| 552 | CanCollide = false, | |
| 553 | Locked = true, | |
| 554 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 555 | Name = Name, | |
| 556 | Size = Size, | |
| 557 | Material = Material, | |
| 558 | } | |
| 559 | RemoveOutlines(Part) | |
| 560 | return Part | |
| 561 | end; | |
| 562 | }; | |
| 563 | ||
| 564 | ["Mesh"] = {
| |
| 565 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 566 | local Msh = Create(Mesh){
| |
| 567 | Parent = Part, | |
| 568 | Offset = OffSet, | |
| 569 | Scale = Scale, | |
| 570 | } | |
| 571 | if Mesh == "SpecialMesh" then | |
| 572 | Msh.MeshType = MeshType | |
| 573 | Msh.MeshId = MeshId | |
| 574 | end | |
| 575 | return Msh | |
| 576 | end; | |
| 577 | }; | |
| 578 | ||
| 579 | ["Mesh"] = {
| |
| 580 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 581 | local Msh = Create(Mesh){
| |
| 582 | Parent = Part, | |
| 583 | Offset = OffSet, | |
| 584 | Scale = Scale, | |
| 585 | } | |
| 586 | if Mesh == "SpecialMesh" then | |
| 587 | Msh.MeshType = MeshType | |
| 588 | Msh.MeshId = MeshId | |
| 589 | end | |
| 590 | return Msh | |
| 591 | end; | |
| 592 | }; | |
| 593 | ||
| 594 | ["Weld"] = {
| |
| 595 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 596 | local Weld = Create("Weld"){
| |
| 597 | Parent = Parent, | |
| 598 | Part0 = Part0, | |
| 599 | Part1 = Part1, | |
| 600 | C0 = C0, | |
| 601 | C1 = C1, | |
| 602 | } | |
| 603 | return Weld | |
| 604 | end; | |
| 605 | }; | |
| 606 | ||
| 607 | ["Sound"] = {
| |
| 608 | Create = function(id, par, vol, pit) | |
| 609 | coroutine.resume(coroutine.create(function() | |
| 610 | local S = Create("Sound"){
| |
| 611 | Volume = vol, | |
| 612 | Name = "EffectSoundo", | |
| 613 | Pitch = pit or 1, | |
| 614 | SoundId = id, | |
| 615 | Parent = par or workspace, | |
| 616 | } | |
| 617 | wait() | |
| 618 | S:play() | |
| 619 | game:GetService("Debris"):AddItem(S, 10)
| |
| 620 | end)) | |
| 621 | end; | |
| 622 | }; | |
| 623 | ||
| 624 | ["EchoSound"] = {
| |
| 625 | Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl) | |
| 626 | coroutine.resume(coroutine.create(function() | |
| 627 | local Sas = Create("Sound"){
| |
| 628 | Volume = vol, | |
| 629 | Name = "EffectSoundo", | |
| 630 | Pitch = pit or 1, | |
| 631 | SoundId = id, | |
| 632 | TimePosition = timepos, | |
| 633 | Parent = par or workspace, | |
| 634 | } | |
| 635 | local E = Create("EchoSoundEffect"){
| |
| 636 | Delay = echodelay, | |
| 637 | Name = "Echo", | |
| 638 | Feedback = fedb, | |
| 639 | DryLevel = dryl, | |
| 640 | Parent = Sas, | |
| 641 | } | |
| 642 | wait() | |
| 643 | Sas:play() | |
| 644 | game:GetService("Debris"):AddItem(Sas, delays)
| |
| 645 | end)) | |
| 646 | end; | |
| 647 | }; | |
| 648 | ||
| 649 | ["LongSound"] = {
| |
| 650 | Create = function(id, par, vol, pit) | |
| 651 | coroutine.resume(coroutine.create(function() | |
| 652 | local S = Create("Sound"){
| |
| 653 | Volume = vol, | |
| 654 | Pitch = pit or 1, | |
| 655 | SoundId = id, | |
| 656 | Parent = par or workspace, | |
| 657 | } | |
| 658 | wait() | |
| 659 | S:play() | |
| 660 | game:GetService("Debris"):AddItem(S, 60)
| |
| 661 | end)) | |
| 662 | end; | |
| 663 | }; | |
| 664 | ||
| 665 | ["ParticleEmitter"] = {
| |
| 666 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 667 | local fp = Create("ParticleEmitter"){
| |
| 668 | Parent = Parent, | |
| 669 | Color = ColorSequence.new(Color1, Color2), | |
| 670 | LightEmission = LightEmission, | |
| 671 | Size = Size, | |
| 672 | Texture = Texture, | |
| 673 | Transparency = Transparency, | |
| 674 | ZOffset = ZOffset, | |
| 675 | Acceleration = Accel, | |
| 676 | Drag = Drag, | |
| 677 | LockedToPart = LockedToPart, | |
| 678 | VelocityInheritance = VelocityInheritance, | |
| 679 | EmissionDirection = EmissionDirection, | |
| 680 | Enabled = Enabled, | |
| 681 | Lifetime = LifeTime, | |
| 682 | Rate = Rate, | |
| 683 | Rotation = Rotation, | |
| 684 | RotSpeed = RotSpeed, | |
| 685 | Speed = Speed, | |
| 686 | VelocitySpread = VelocitySpread, | |
| 687 | } | |
| 688 | return fp | |
| 689 | end; | |
| 690 | }; | |
| 691 | ||
| 692 | CreateTemplate = {
| |
| 693 | ||
| 694 | }; | |
| 695 | } | |
| 696 | ||
| 697 | --// Damaging Functions \\-- | |
| 698 | ||
| 699 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 700 | if hit.Parent == nil then | |
| 701 | return | |
| 702 | end | |
| 703 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 704 | for _, v in pairs(hit.Parent:children()) do | |
| 705 | if v:IsA("Humanoid") then
| |
| 706 | h = v | |
| 707 | end | |
| 708 | end | |
| 709 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
| |
| 710 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 711 | return | |
| 712 | end | |
| 713 | local c = Create("ObjectValue")({
| |
| 714 | Name = "creator", | |
| 715 | Value = owner, | |
| 716 | Parent = h | |
| 717 | }) | |
| 718 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 719 | if HitSound ~= nil and HitPitch ~= nil then | |
| 720 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 721 | end | |
| 722 | local Damage = math.random(minim, maxim) | |
| 723 | local blocked = false | |
| 724 | local block = hit.Parent:findFirstChild("Block")
| |
| 725 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
| 726 | blocked = true | |
| 727 | block.Value = block.Value - 1 | |
| 728 | print(block.Value) | |
| 729 | end | |
| 730 | if blocked == false then | |
| 731 | HitHealth = h.Health | |
| 732 | h.Health = h.Health - Damage | |
| 733 | if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then | |
| 734 | print("gained kill")
| |
| 735 | end | |
| 736 | else | |
| 737 | h.Health = h.Health - Damage / 2 | |
| 738 | end | |
| 739 | if Type == "Knockdown" then | |
| 740 | local hum = hit.Parent:FindFirstChildOfClass'Humanoid' | |
| 741 | hum.PlatformStand = true | |
| 742 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 743 | swait(1) | |
| 744 | HHumanoid.PlatformStand = false | |
| 745 | end), hum) | |
| 746 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 747 | local bodvol = Create("BodyVelocity")({
| |
| 748 | velocity = angle * knockback, | |
| 749 | P = 5000, | |
| 750 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 751 | Parent = hit | |
| 752 | }) | |
| 753 | local rl = Create("BodyAngularVelocity")({
| |
| 754 | P = 3000, | |
| 755 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 756 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 757 | Parent = hit | |
| 758 | }) | |
| 759 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 760 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 761 | elseif Type == "Normal" then | |
| 762 | local vp = Create("BodyVelocity")({
| |
| 763 | P = 500, | |
| 764 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 765 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 766 | }) | |
| 767 | if knockback > 0 then | |
| 768 | vp.Parent = hit.Parent.Head | |
| 769 | end | |
| 770 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 771 | elseif Type == "Wind" then | |
| 772 | local vp = Instance.new("BodyVelocity")
| |
| 773 | vp.P = 500000 | |
| 774 | vp.maxForce = Vector3.new(0, math.huge, 0) | |
| 775 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 776 | vp.Parent = hit.Parent.Head | |
| 777 | if knockback > 0 then | |
| 778 | vp.Parent = hit.Parent.Head | |
| 779 | ||
| 780 | end | |
| 781 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 782 | ||
| 783 | elseif Type == "Up" then | |
| 784 | local bodyVelocity = Create("BodyVelocity")({
| |
| 785 | velocity = Vector3.new(0, 20, 0), | |
| 786 | P = 5000, | |
| 787 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 788 | Parent = hit | |
| 789 | }) | |
| 790 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 791 | local bodyVelocity = Create("BodyVelocity")({
| |
| 792 | velocity = Vector3.new(0, 20, 0), | |
| 793 | P = 5000, | |
| 794 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 795 | Parent = hit | |
| 796 | }) | |
| 797 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 798 | elseif Type == "Leech" then | |
| 799 | local hum = hit.Parent:FindFirstChildOfClass'Humanoid' | |
| 800 | if hum ~= nil then | |
| 801 | for i = 0, 2 do | |
| 802 | Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
| |
| 803 | end | |
| 804 | Humanoid.Health = Humanoid.Health + 10 | |
| 805 | end | |
| 806 | elseif Type == "Tornado" then | |
| 807 | local hum = hit.Parent:FindFirstChildOfClass'Humanoid' | |
| 808 | hum.PlatformStand = true | |
| 809 | if hum ~= nil then | |
| 810 | hitr = true | |
| 811 | end | |
| 812 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 813 | swait(5) | |
| 814 | HHumanoid.PlatformStand = false | |
| 815 | hitr = false | |
| 816 | end), hum) | |
| 817 | local bodyVelocity = Create("BodyVelocity")({
| |
| 818 | velocity = Vector3.new(math.cos(theta*5)*20, 5, math.sin(theta*5)*20), | |
| 819 | P = 5000, | |
| 820 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 821 | Parent = hit | |
| 822 | }) | |
| 823 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 824 | local bodyVelocity = Create("BodyVelocity")({
| |
| 825 | velocity = Vector3.new(math.cos(theta*5)*20, 5, math.sin(theta*5)*20), | |
| 826 | P = 5000, | |
| 827 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 828 | Parent = hit | |
| 829 | }) | |
| 830 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 831 | elseif Type == "Snare" then | |
| 832 | local bp = Create("BodyPosition")({
| |
| 833 | P = 2000, | |
| 834 | D = 100, | |
| 835 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 836 | position = hit.Parent.Torso.Position, | |
| 837 | Parent = hit.Parent.Torso | |
| 838 | }) | |
| 839 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 840 | elseif Type == "Slashnare" then | |
| 841 | Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
| |
| 842 | for i = 1, math.random(4, 5) do | |
| 843 | Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
| |
| 844 | end | |
| 845 | local bp = Create("BodyPosition")({
| |
| 846 | P = 2000, | |
| 847 | D = 100, | |
| 848 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 849 | position = hit.Parent.Torso.Position, | |
| 850 | Parent = hit.Parent.Torso | |
| 851 | }) | |
| 852 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 853 | elseif Type == "Spike" then | |
| 854 | CreateBigIceSword(hit.Parent.Torso.CFrame) | |
| 855 | local bp = Create("BodyPosition")({
| |
| 856 | P = 2000, | |
| 857 | D = 100, | |
| 858 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 859 | position = hit.Parent.Torso.Position, | |
| 860 | Parent = hit.Parent.Torso | |
| 861 | }) | |
| 862 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 863 | elseif Type == "Freeze" then | |
| 864 | local BodPos = Create("BodyPosition")({
| |
| 865 | P = 50000, | |
| 866 | D = 1000, | |
| 867 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 868 | position = hit.Parent.Torso.Position, | |
| 869 | Parent = hit.Parent.Torso | |
| 870 | }) | |
| 871 | local BodGy = Create("BodyGyro")({
| |
| 872 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
| 873 | P = 20000, | |
| 874 | Parent = hit.Parent.Torso, | |
| 875 | cframe = hit.Parent.Torso.CFrame | |
| 876 | }) | |
| 877 | hit.Parent.Torso.Anchored = true | |
| 878 | coroutine.resume(coroutine.create(function(Part) | |
| 879 | swait(1.5) | |
| 880 | Part.Anchored = false | |
| 881 | end), hit.Parent.Torso) | |
| 882 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 883 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 884 | end | |
| 885 | local debounce = Create("BoolValue")({
| |
| 886 | Name = "DebounceHit", | |
| 887 | Parent = hit.Parent, | |
| 888 | Value = true | |
| 889 | }) | |
| 890 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 891 | c = Instance.new("ObjectValue")
| |
| 892 | c.Name = "creator" | |
| 893 | c.Value = Player | |
| 894 | c.Parent = h | |
| 895 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 896 | end | |
| 897 | end | |
| 898 | ||
| 899 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 900 | for _, c in pairs(workspace:children()) do | |
| 901 | local hum = c:findFirstChildOfClass("Humanoid")
| |
| 902 | if hum ~= nil then | |
| 903 | local head = c:findFirstChild("Head")
| |
| 904 | if head ~= nil then | |
| 905 | local targ = head.Position - Part.Position | |
| 906 | local mag = targ.magnitude | |
| 907 | if magni >= mag and c.Name ~= Player.Name then | |
| 908 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) | |
| 909 | end | |
| 910 | end | |
| 911 | end | |
| 912 | end | |
| 913 | end | |
| 914 | ||
| 915 | --// Character \\-- | |
| 916 | ||
| 917 | Character.Animate:Remove() | |
| 918 | Character.Humanoid.Animator:Remove() | |
| 919 | Character["Body Colors"]:Remove() | |
| 920 | ||
| 921 | swait(5) | |
| 922 | ||
| 923 | LeftArm.Color = Color3.new(1,1,1) | |
| 924 | LeftArm.Material = "Concrete" | |
| 925 | RightArm.Color = Color3.new(1,1,1) | |
| 926 | RightArm.Material = "Concrete" | |
| 927 | LeftLeg.Color = Color3.new(1,1,1) | |
| 928 | LeftLeg.Material = "Concrete" | |
| 929 | RightLeg.Color = Color3.new(1,1,1) | |
| 930 | RightLeg.Material = "Concrete" | |
| 931 | Torso.Color = Color3.new(1,1,1) | |
| 932 | Torso.Material = "Concrete" | |
| 933 | Head.Color = Color3.new(1,1,1) | |
| 934 | ||
| 935 | ||
| 936 | for i,v in pairs(Character:GetChildren()) do | |
| 937 | if v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") then
| |
| 938 | v:Remove() | |
| 939 | end | |
| 940 | end | |
| 941 | ||
| 942 | ||
| 943 | Humanoid.WalkSpeed = 27 | |
| 944 | Head.Transparency = 1 | |
| 945 | ||
| 946 | function touch(hit) | |
| 947 | if hit.Parent ~= Character then | |
| 948 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health -5
| |
| 949 | end | |
| 950 | end | |
| 951 | ||
| 952 | Character.Torso.Touched:connect(touch) | |
| 953 | ||
| 954 | local MASK = Part2 | |
| 955 | Weld(MASK,Head,CFrame.new(0,-0.5,0)*ANGLES(0,math.rad(0),0)) | |
| 956 | MASK.Parent = Character | |
| 957 | weldBetween(Head,MASK) | |
| 958 | ||
| 959 | local dialogue = {"Are you... my next meal?","I've been looking for a snack... hehe..."}
| |
| 960 | ||
| 961 | Chatter("I crave... flesh...",5)
| |
| 962 | ||
| 963 | --// Effect Functions \\-- | |
| 964 | ||
| 965 | function ring(type,pos,scale,value) | |
| 966 | local type = type | |
| 967 | local rng = Instance.new("Part", Character)
| |
| 968 | rng.Anchored = true | |
| 969 | rng.BrickColor = origcolor | |
| 970 | rng.CanCollide = false | |
| 971 | rng.FormFactor = 3 | |
| 972 | rng.Name = "Ring" | |
| 973 | rng.Size = Vector3.new(1, 1, 1) | |
| 974 | rng.Transparency = 0 | |
| 975 | rng.TopSurface = 0 | |
| 976 | rng.BottomSurface = 0 | |
| 977 | rng.CFrame = pos | |
| 978 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 979 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 980 | rngm.Scale = scale | |
| 981 | local scaler2 = 1 | |
| 982 | if type == "Add" then | |
| 983 | scaler2 = 1*value | |
| 984 | elseif type == "Divide" then | |
| 985 | scaler2 = 1/value | |
| 986 | end | |
| 987 | coroutine.resume(coroutine.create(function() | |
| 988 | for i = 0,10,0.1 do | |
| 989 | swait() | |
| 990 | if type == "Add" then | |
| 991 | scaler2 = scaler2 - 0.01*value | |
| 992 | elseif type == "Divide" then | |
| 993 | scaler2 = scaler2 - 0.01/value | |
| 994 | end | |
| 995 | rng.Transparency = rng.Transparency + 0.01 | |
| 996 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0) | |
| 997 | end | |
| 998 | rng:Destroy() | |
| 999 | end)) | |
| 1000 | end | |
| 1001 | ||
| 1002 | ||
| 1003 | function wave(type,pos,scale,value) | |
| 1004 | local type = type | |
| 1005 | local rng = Instance.new("Part", Character)
| |
| 1006 | rng.Anchored = true | |
| 1007 | rng.BrickColor = origcolor | |
| 1008 | rng.CanCollide = false | |
| 1009 | rng.FormFactor = 3 | |
| 1010 | rng.Name = "Ring" | |
| 1011 | rng.Size = Vector3.new(1, 1, 1) | |
| 1012 | rng.Transparency = 0 | |
| 1013 | rng.TopSurface = 0 | |
| 1014 | rng.BottomSurface = 0 | |
| 1015 | rng.CFrame = pos | |
| 1016 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1017 | rngm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 1018 | rngm.Scale = scale | |
| 1019 | local scaler2 = 1 | |
| 1020 | if type == "Add" then | |
| 1021 | scaler2 = 1*value | |
| 1022 | elseif type == "Divide" then | |
| 1023 | scaler2 = 1/value | |
| 1024 | end | |
| 1025 | coroutine.resume(coroutine.create(function() | |
| 1026 | for i = 0,10,0.1 do | |
| 1027 | swait() | |
| 1028 | if type == "Add" then | |
| 1029 | scaler2 = scaler2 - 0.01*value | |
| 1030 | elseif type == "Divide" then | |
| 1031 | scaler2 = scaler2 - 0.01/value | |
| 1032 | end | |
| 1033 | rng.Transparency = rng.Transparency + 0.01 | |
| 1034 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) | |
| 1035 | end | |
| 1036 | rng:Destroy() | |
| 1037 | end)) | |
| 1038 | end | |
| 1039 | ||
| 1040 | function wind(type,pos,scale,value,speed) | |
| 1041 | local type = type | |
| 1042 | local rng = Instance.new("Part", Character)
| |
| 1043 | rng.Anchored = true | |
| 1044 | rng.BrickColor = origcolor | |
| 1045 | rng.CanCollide = false | |
| 1046 | rng.FormFactor = 3 | |
| 1047 | rng.Name = "Ring" | |
| 1048 | rng.Size = Vector3.new(1, 1, 1) | |
| 1049 | rng.Transparency = 0 | |
| 1050 | rng.TopSurface = 0 | |
| 1051 | rng.BottomSurface = 0 | |
| 1052 | rng.CFrame = pos | |
| 1053 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1054 | rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 1055 | rngm.Scale = scale | |
| 1056 | local scaler2 = 1 | |
| 1057 | if type == "Add" then | |
| 1058 | scaler2 = 1*value | |
| 1059 | elseif type == "Divide" then | |
| 1060 | scaler2 = 1/value | |
| 1061 | end | |
| 1062 | coroutine.resume(coroutine.create(function() | |
| 1063 | for i = 0,10,0.1 do | |
| 1064 | swait() | |
| 1065 | if type == "Add" then | |
| 1066 | scaler2 = scaler2 - 0.01*value | |
| 1067 | elseif type == "Divide" then | |
| 1068 | scaler2 = scaler2 - 0.01/value | |
| 1069 | end | |
| 1070 | rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0) | |
| 1071 | rng.Transparency = rng.Transparency + 0.01 | |
| 1072 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) | |
| 1073 | end | |
| 1074 | rng:Destroy() | |
| 1075 | end)) | |
| 1076 | end | |
| 1077 | ||
| 1078 | function groundwind(type,pos,scale,value,speed) | |
| 1079 | local type = type | |
| 1080 | local rng = Instance.new("Part", Character)
| |
| 1081 | rng.Anchored = true | |
| 1082 | rng.BrickColor = origcolor | |
| 1083 | rng.CanCollide = false | |
| 1084 | rng.FormFactor = 3 | |
| 1085 | rng.Name = "Ring" | |
| 1086 | rng.Size = Vector3.new(1, 1, 1) | |
| 1087 | rng.Transparency = 0 | |
| 1088 | rng.TopSurface = 0 | |
| 1089 | rng.BottomSurface = 0 | |
| 1090 | rng.CFrame = pos | |
| 1091 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1092 | rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 1093 | rngm.Scale = scale | |
| 1094 | local scaler2 = 1 | |
| 1095 | if type == "Add" then | |
| 1096 | scaler2 = 1*value | |
| 1097 | elseif type == "Divide" then | |
| 1098 | scaler2 = 1/value | |
| 1099 | end | |
| 1100 | coroutine.resume(coroutine.create(function() | |
| 1101 | for i = 0,10,0.1 do | |
| 1102 | swait() | |
| 1103 | if type == "Add" then | |
| 1104 | scaler2 = scaler2 - 0.01*value | |
| 1105 | elseif type == "Divide" then | |
| 1106 | scaler2 = scaler2 - 0.01/value | |
| 1107 | end | |
| 1108 | rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0) | |
| 1109 | rng.Transparency = rng.Transparency + 0.01 | |
| 1110 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2) | |
| 1111 | end | |
| 1112 | rng:Destroy() | |
| 1113 | end)) | |
| 1114 | end | |
| 1115 | ||
| 1116 | function sphere(bonuspeed,type,pos,scale,value,color,heart,invert,notaffectbychaosrainbow) | |
| 1117 | local type = type | |
| 1118 | local rng = Instance.new("Part", Character)
| |
| 1119 | rng.Anchored = true | |
| 1120 | rng.BrickColor = color | |
| 1121 | rng.CanCollide = false | |
| 1122 | rng.FormFactor = 3 | |
| 1123 | rng.Name = "Ring" | |
| 1124 | rng.Material = "Neon" | |
| 1125 | rng.Size = Vector3.new(1, 1, 1) | |
| 1126 | rng.Transparency = 0 | |
| 1127 | rng.TopSurface = 0 | |
| 1128 | rng.BottomSurface = 0 | |
| 1129 | rng.CFrame = pos | |
| 1130 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1131 | rngm.MeshType = "Sphere" | |
| 1132 | ||
| 1133 | ||
| 1134 | if(heart)then | |
| 1135 | rngm.MeshType = Enum.MeshType.FileMesh | |
| 1136 | rngm.MeshId = "rbxassetid://105992239" | |
| 1137 | rngm.Offset = Vector3.new(0,0,-.25) | |
| 1138 | end | |
| 1139 | rngm.Scale = scale | |
| 1140 | if rainbowmode == true and not notaffectbychaosrainbow then | |
| 1141 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1142 | end | |
| 1143 | local scaler2 = 1 | |
| 1144 | if type == "Add" then | |
| 1145 | scaler2 = 1*value | |
| 1146 | elseif type == "Divide" then | |
| 1147 | scaler2 = 1/value | |
| 1148 | end | |
| 1149 | coroutine.resume(coroutine.create(function() | |
| 1150 | for i = 0,10/bonuspeed,0.1 do | |
| 1151 | swait() | |
| 1152 | if rainbowmode == true and not notaffectbychaosrainbow then | |
| 1153 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1154 | end | |
| 1155 | if type == "Add" then | |
| 1156 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 1157 | elseif type == "Divide" then | |
| 1158 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 1159 | end | |
| 1160 | if chaosmode == true and not notaffectbychaosrainbow then | |
| 1161 | rng.BrickColor = BrickColor.random() | |
| 1162 | end | |
| 1163 | if glitchymode then | |
| 1164 | local val = math.random(1,255) | |
| 1165 | local color = Color3.fromRGB(val,val,val) | |
| 1166 | rng.Color = color | |
| 1167 | end | |
| 1168 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 1169 | if(invert)then | |
| 1170 | if(heart)then | |
| 1171 | rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
| 1172 | else | |
| 1173 | rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
| 1174 | end | |
| 1175 | else | |
| 1176 | if(heart)then | |
| 1177 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
| 1178 | else | |
| 1179 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
| 1180 | end | |
| 1181 | end | |
| 1182 | rng.CFrame = pos | |
| 1183 | end | |
| 1184 | rng:Destroy() | |
| 1185 | end)) | |
| 1186 | end | |
| 1187 | ||
| 1188 | ||
| 1189 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert) | |
| 1190 | local type = type | |
| 1191 | local rng = Instance.new("Part", Character)
| |
| 1192 | rng.Anchored = true | |
| 1193 | rng.BrickColor = color | |
| 1194 | rng.CanCollide = false | |
| 1195 | rng.FormFactor = 3 | |
| 1196 | rng.Name = "Ring" | |
| 1197 | rng.Material = "Neon" | |
| 1198 | rng.Size = Vector3.new(1, 1, 1) | |
| 1199 | rng.Transparency = 0 | |
| 1200 | rng.TopSurface = 0 | |
| 1201 | rng.BottomSurface = 0 | |
| 1202 | rng.CFrame = pos | |
| 1203 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 1204 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1205 | rngm.MeshType = "Brick" | |
| 1206 | if(heart)then | |
| 1207 | rngm.MeshType = Enum.MeshType.FileMesh | |
| 1208 | rngm.MeshId = "rbxassetid://105992239" | |
| 1209 | rngm.Offset = Vector3.new(0,0,-.25) | |
| 1210 | end | |
| 1211 | rngm.Scale = Vector3.new(x1,y1,z1) | |
| 1212 | if rainbowmode == true then | |
| 1213 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1214 | end | |
| 1215 | local scaler2 = 1 | |
| 1216 | local speeder = FastSpeed/10 | |
| 1217 | if type == "Add" then | |
| 1218 | scaler2 = 1*value | |
| 1219 | elseif type == "Divide" then | |
| 1220 | scaler2 = 1/value | |
| 1221 | end | |
| 1222 | coroutine.resume(coroutine.create(function() | |
| 1223 | for i = 0,10/bonuspeed,0.1 do | |
| 1224 | swait() | |
| 1225 | if rainbowmode == true then | |
| 1226 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1227 | end | |
| 1228 | if type == "Add" then | |
| 1229 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 1230 | elseif type == "Divide" then | |
| 1231 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 1232 | end | |
| 1233 | if chaosmode == true then | |
| 1234 | rng.BrickColor = BrickColor.random() | |
| 1235 | end | |
| 1236 | if glitchymode then | |
| 1237 | local val = math.random(1,255) | |
| 1238 | local color = Color3.fromRGB(val,val,val) | |
| 1239 | rng.Color = color | |
| 1240 | end | |
| 1241 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
| 1242 | if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end | |
| 1243 | --rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 1244 | rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
| 1245 | end | |
| 1246 | rng:Destroy() | |
| 1247 | end)) | |
| 1248 | end | |
| 1249 | ||
| 1250 | function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
| 1251 | local type = type | |
| 1252 | local rng = Instance.new("Part", Character)
| |
| 1253 | rng.Anchored = true | |
| 1254 | rng.BrickColor = color | |
| 1255 | rng.CanCollide = false | |
| 1256 | rng.FormFactor = 3 | |
| 1257 | rng.Name = "Ring" | |
| 1258 | rng.Material = "Neon" | |
| 1259 | rng.Size = Vector3.new(1, 1, 1) | |
| 1260 | rng.Transparency = 0 | |
| 1261 | rng.TopSurface = 0 | |
| 1262 | rng.BottomSurface = 0 | |
| 1263 | rng.CFrame = pos | |
| 1264 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 1265 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1266 | rngm.MeshType = "Brick" | |
| 1267 | rngm.Scale = Vector3.new(x1,y1,z1) | |
| 1268 | if rainbowmode == true then | |
| 1269 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1270 | end | |
| 1271 | local scaler2 = 1 | |
| 1272 | local speeder = FastSpeed/10 | |
| 1273 | if type == "Add" then | |
| 1274 | scaler2 = 1*value | |
| 1275 | elseif type == "Divide" then | |
| 1276 | scaler2 = 1/value | |
| 1277 | end | |
| 1278 | coroutine.resume(coroutine.create(function() | |
| 1279 | for i = 0,10/bonuspeed,0.1 do | |
| 1280 | swait() | |
| 1281 | if rainbowmode == true then | |
| 1282 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1283 | end | |
| 1284 | if type == "Add" then | |
| 1285 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 1286 | elseif type == "Divide" then | |
| 1287 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 1288 | end | |
| 1289 | if chaosmode == true then | |
| 1290 | rng.BrickColor = BrickColor.random() | |
| 1291 | end | |
| 1292 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
| 1293 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 1294 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 1295 | rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
| 1296 | end | |
| 1297 | rng:Destroy() | |
| 1298 | end)) | |
| 1299 | end | |
| 1300 | ||
| 1301 | function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert) | |
| 1302 | local type = type | |
| 1303 | local rng = Instance.new("Part", Character)
| |
| 1304 | rng.Anchored = true | |
| 1305 | rng.BrickColor = color | |
| 1306 | rng.CanCollide = false | |
| 1307 | rng.FormFactor = 3 | |
| 1308 | rng.Name = "Ring" | |
| 1309 | rng.Material = "Neon" | |
| 1310 | rng.Size = Vector3.new(1, 1, 1) | |
| 1311 | rng.Transparency = 0 | |
| 1312 | rng.TopSurface = 0 | |
| 1313 | rng.BottomSurface = 0 | |
| 1314 | rng.CFrame = pos | |
| 1315 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 1316 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1317 | rngm.MeshType = "Brick" | |
| 1318 | if(heart)then | |
| 1319 | rngm.MeshType = Enum.MeshType.FileMesh | |
| 1320 | rngm.MeshId = "rbxassetid://105992239" | |
| 1321 | rngm.Offset = Vector3.new(0,0,-.25) | |
| 1322 | end | |
| 1323 | rngm.Scale = Vector3.new(x1,y1,z1) | |
| 1324 | if rainbowmode == true then | |
| 1325 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1326 | end | |
| 1327 | local scaler2 = 0 | |
| 1328 | local speeder = FastSpeed/10 | |
| 1329 | if type == "Add" then | |
| 1330 | scaler2 = 1*value | |
| 1331 | elseif type == "Divide" then | |
| 1332 | scaler2 = 1/value | |
| 1333 | end | |
| 1334 | coroutine.resume(coroutine.create(function() | |
| 1335 | for i = 0,10/bonuspeed,0.1 do | |
| 1336 | swait() | |
| 1337 | if rainbowmode == true then | |
| 1338 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1339 | end | |
| 1340 | if type == "Add" then | |
| 1341 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 1342 | elseif type == "Divide" then | |
| 1343 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 1344 | end | |
| 1345 | if chaosmode == true then | |
| 1346 | rng.BrickColor = BrickColor.random() | |
| 1347 | end | |
| 1348 | if glitchymode then | |
| 1349 | local val = math.random(1,255) | |
| 1350 | local color = Color3.fromRGB(val,val,val) | |
| 1351 | rng.Color = color | |
| 1352 | end | |
| 1353 | speeder = speeder + 0.01*FastSpeed*bonuspeed/10 | |
| 1354 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 1355 | if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end | |
| 1356 | --rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 1357 | rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
| 1358 | end | |
| 1359 | rng:Destroy() | |
| 1360 | end)) | |
| 1361 | end | |
| 1362 | ||
| 1363 | function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
| 1364 | local type = type | |
| 1365 | local rng = Instance.new("Part", Character)
| |
| 1366 | rng.Anchored = true | |
| 1367 | rng.BrickColor = color | |
| 1368 | rng.CanCollide = false | |
| 1369 | rng.FormFactor = 3 | |
| 1370 | rng.Name = "Ring" | |
| 1371 | rng.Material = "Neon" | |
| 1372 | rng.Size = Vector3.new(1, 1, 1) | |
| 1373 | rng.Transparency = 0 | |
| 1374 | rng.TopSurface = 0 | |
| 1375 | rng.BottomSurface = 0 | |
| 1376 | rng.CFrame = pos | |
| 1377 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 1378 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1379 | rngm.MeshType = "Sphere" | |
| 1380 | rngm.Scale = Vector3.new(x1,y1,z1) | |
| 1381 | if rainbowmode == true then | |
| 1382 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1383 | end | |
| 1384 | local scaler2 = 1 | |
| 1385 | local speeder = FastSpeed | |
| 1386 | if type == "Add" then | |
| 1387 | scaler2 = 1*value | |
| 1388 | elseif type == "Divide" then | |
| 1389 | scaler2 = 1/value | |
| 1390 | end | |
| 1391 | coroutine.resume(coroutine.create(function() | |
| 1392 | for i = 0,10/bonuspeed,0.1 do | |
| 1393 | swait() | |
| 1394 | if rainbowmode == true then | |
| 1395 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1396 | end | |
| 1397 | if type == "Add" then | |
| 1398 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 1399 | elseif type == "Divide" then | |
| 1400 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 1401 | end | |
| 1402 | if chaosmode == true then | |
| 1403 | rng.BrickColor = BrickColor.random() | |
| 1404 | end | |
| 1405 | if glitchymode then | |
| 1406 | local val = math.random(1,255) | |
| 1407 | local color = Color3.fromRGB(val,val,val) | |
| 1408 | rng.Color = color | |
| 1409 | end | |
| 1410 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
| 1411 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 1412 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 1413 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
| 1414 | end | |
| 1415 | rng:Destroy() | |
| 1416 | end)) | |
| 1417 | end | |
| 1418 | ||
| 1419 | ||
| 1420 | function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
| 1421 | local type = type | |
| 1422 | local rng = Instance.new("Part", Character)
| |
| 1423 | rng.Anchored = true | |
| 1424 | rng.BrickColor = color | |
| 1425 | rng.CanCollide = false | |
| 1426 | rng.FormFactor = 3 | |
| 1427 | rng.Name = "Ring" | |
| 1428 | rng.Material = "Neon" | |
| 1429 | rng.Size = Vector3.new(1, 1, 1) | |
| 1430 | rng.Transparency = 1 | |
| 1431 | rng.TopSurface = 0 | |
| 1432 | rng.BottomSurface = 0 | |
| 1433 | rng.CFrame = pos | |
| 1434 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 1435 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1436 | rngm.MeshType = "Sphere" | |
| 1437 | rngm.Scale = Vector3.new(x1,y1,z1) | |
| 1438 | if rainbowmode == true then | |
| 1439 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1440 | end | |
| 1441 | local scaler2 = 1 | |
| 1442 | local speeder = FastSpeed | |
| 1443 | if type == "Add" then | |
| 1444 | scaler2 = 1*value | |
| 1445 | elseif type == "Divide" then | |
| 1446 | scaler2 = 1/value | |
| 1447 | end | |
| 1448 | coroutine.resume(coroutine.create(function() | |
| 1449 | for i = 0,10/bonuspeed,0.1 do | |
| 1450 | swait() | |
| 1451 | if rainbowmode == true then | |
| 1452 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1453 | end | |
| 1454 | if type == "Add" then | |
| 1455 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 1456 | elseif type == "Divide" then | |
| 1457 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 1458 | end | |
| 1459 | if chaosmode == true then | |
| 1460 | rng.BrickColor = BrickColor.random() | |
| 1461 | end | |
| 1462 | if glitchymode then | |
| 1463 | local val = math.random(1,255) | |
| 1464 | local color = Color3.fromRGB(val,val,val) | |
| 1465 | rng.Color = color | |
| 1466 | end | |
| 1467 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
| 1468 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 1469 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
| 1470 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
| 1471 | end | |
| 1472 | rng:Destroy() | |
| 1473 | end)) | |
| 1474 | end | |
| 1475 | ||
| 1476 | --// Attacks \\-- | |
| 1477 | ||
| 1478 | function ExtinctiveHeartbreak() | |
| 1479 | local targetted = nil | |
| 1480 | if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1481 | targetted = mouse.Target.Parent | |
| 1482 | end | |
| 1483 | if targetted ~= nil then | |
| 1484 | attack = true | |
| 1485 | CFuncs["Sound"].Create("rbxassetid://847061203", RootPart, 2.5,1)
| |
| 1486 | for i = 0, 9 do | |
| 1487 | sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
| |
| 1488 | end | |
| 1489 | for i = 0, 24 do | |
| 1490 | PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
| |
| 1491 | end | |
| 1492 | sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black"))
| |
| 1493 | local originalpos = RootPart.CFrame | |
| 1494 | RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2) | |
| 1495 | for i = 0, 9 do | |
| 1496 | sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
| |
| 1497 | end | |
| 1498 | for i = 0, 24 do | |
| 1499 | PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
| |
| 1500 | end | |
| 1501 | Humanoid.WalkSpeed = 0 | |
| 1502 | targetted.Head.Anchored = true | |
| 1503 | sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black"))
| |
| 1504 | for i = 0,2,0.1 do | |
| 1505 | swait() | |
| 1506 | RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.4) | |
| 1507 | LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.4) | |
| 1508 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*CF(0,0,0 + 0.05 * math.cos(theta / 28))*ANGLES(math.rad(0),math.rad(0),math.rad(80)),.4) | |
| 1509 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(20),math.rad(0),math.rad(10)),.8) | |
| 1510 | RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(20),math.rad(0),math.rad(10)),.4) | |
| 1511 | LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(90),math.rad(0),math.rad(60)),.4) | |
| 1512 | end | |
| 1513 | coroutine.resume(coroutine.create(function() | |
| 1514 | if targetted.Humanoid.RigType == "R6" then | |
| 1515 | bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
| |
| 1516 | else | |
| 1517 | bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso"))
| |
| 1518 | end | |
| 1519 | bld.LightEmission = 0.1 | |
| 1520 | bld.Texture = "rbxassetid://284205403" | |
| 1521 | bld.Color = ColorSequence.new(Color3.new(0.5,0,0)) | |
| 1522 | bld.Rate = 500 | |
| 1523 | bld.Lifetime = NumberRange.new(1) | |
| 1524 | bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 1525 | bld.Acceleration = Vector3.new(0,-25,0) | |
| 1526 | bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 1527 | bld.Speed = NumberRange.new(10,50) | |
| 1528 | bld.EmissionDirection = "Front" | |
| 1529 | bld.VelocitySpread = 25 | |
| 1530 | bld.Rotation = NumberRange.new(-500,500) | |
| 1531 | bld.RotSpeed = NumberRange.new(-500,500) | |
| 1532 | end)) | |
| 1533 | coroutine.resume(coroutine.create(function() | |
| 1534 | bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso"))
| |
| 1535 | bld.LightEmission = 0.1 | |
| 1536 | bld.Texture = "rbxassetid://284205403" | |
| 1537 | bld.Color = ColorSequence.new(Color3.new(0.5,0,0)) | |
| 1538 | bld.Rate = 500 | |
| 1539 | bld.Lifetime = NumberRange.new(1) | |
| 1540 | bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 1541 | bld.Acceleration = Vector3.new(0,-25,0) | |
| 1542 | bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 1543 | bld.Speed = NumberRange.new(10,50) | |
| 1544 | bld.EmissionDirection = "Front" | |
| 1545 | bld.VelocitySpread = 25 | |
| 1546 | bld.Rotation = NumberRange.new(-500,500) | |
| 1547 | bld.RotSpeed = NumberRange.new(-500,500) | |
| 1548 | end)) | |
| 1549 | game:GetService("Debris"):AddItem(bld,3)
| |
| 1550 | targetted:BreakJoints() | |
| 1551 | CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Head, 1,1)
| |
| 1552 | for i = 0,1,0.1 do | |
| 1553 | swait() | |
| 1554 | RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.8) | |
| 1555 | LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.8) | |
| 1556 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*CF(0,0.25,0 + 0.05 * math.cos(theta / 28))*ANGLES(math.rad(0),math.rad(0),math.rad(-80)),.8) | |
| 1557 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(20),math.rad(0),math.rad(80)),.8) | |
| 1558 | RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(20),math.rad(0),math.rad(10)),.8) | |
| 1559 | LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(90),math.rad(0),math.rad(-80)),.8) | |
| 1560 | end | |
| 1561 | CFuncs["Sound"].Create("rbxassetid://847061203", RootPart, 2.5,1)
| |
| 1562 | for i = 0, 9 do | |
| 1563 | sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
| |
| 1564 | end | |
| 1565 | for i = 0, 24 do | |
| 1566 | PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
| |
| 1567 | end | |
| 1568 | sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black"))
| |
| 1569 | RootPart.CFrame = originalpos | |
| 1570 | for i = 0, 9 do | |
| 1571 | sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
| |
| 1572 | end | |
| 1573 | for i = 0, 24 do | |
| 1574 | PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
| |
| 1575 | end | |
| 1576 | sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black"))
| |
| 1577 | bld.Enabled = false | |
| 1578 | attack = false | |
| 1579 | Humanoid.WalkSpeed = 27 | |
| 1580 | end | |
| 1581 | end | |
| 1582 | ||
| 1583 | mouse.KeyDown:connect(function(k) | |
| 1584 | if k == "p" and attack == false then | |
| 1585 | Chatter(dialogue [math.random(1,#dialogue)],5) | |
| 1586 | elseif k == "z" and attack == false then | |
| 1587 | ExtinctiveHeartbreak() | |
| 1588 | end | |
| 1589 | end) | |
| 1590 | ||
| 1591 | Chatter("I crave... flesh...",5)
| |
| 1592 | ||
| 1593 | while true do | |
| 1594 | swait() | |
| 1595 | theta = theta + 1 | |
| 1596 | Script6.Parent.Rotation = math.random(-15,15) | |
| 1597 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1598 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1599 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1600 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1601 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1602 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CFrame.new(0, 0, 0.05 * COS(theta / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3) | |
| 1603 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
| 1604 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(theta / WALKSPEEDVALUE) - 0.15 * COS(theta / WALKSPEEDVALUE*2), 0.2 * SIN(theta / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(theta / WALKSPEEDVALUE))), 0.6 / 3) | |
| 1605 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(theta / WALKSPEEDVALUE) - 0.15 * COS(theta / WALKSPEEDVALUE*2), -0.2 * SIN(theta / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(theta / WALKSPEEDVALUE))), 0.6 / 3) | |
| 1606 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1607 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
| 1608 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
| 1609 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / 3) | |
| 1610 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / 3) | |
| 1611 | end | |
| 1612 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1613 | ANIM = "Jump" | |
| 1614 | if attack == false then | |
| 1615 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / 3) | |
| 1616 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / 3) | |
| 1617 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(theta / 12))) * RIGHTSHOULDERC0, 1 / 3) | |
| 1618 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(theta / 12))) * LEFTSHOULDERC0, 1 / 3) | |
| 1619 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3) | |
| 1620 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3) | |
| 1621 | end | |
| 1622 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1623 | ANIM = "Fall" | |
| 1624 | if attack == false then | |
| 1625 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / 3) | |
| 1626 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / 3) | |
| 1627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(theta / 6)), RAD(0), RAD(45 + 10 * COS(theta / 12))) * RIGHTSHOULDERC0, 1 / 3) | |
| 1628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(theta / 6)), RAD(0), RAD(-45 - 10 * COS(theta / 12))) * LEFTSHOULDERC0, 1 / 3) | |
| 1629 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(theta / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3) | |
| 1630 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3) | |
| 1631 | end | |
| 1632 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1633 | ANIM = "Idle" | |
| 1634 | if attack == false then | |
| 1635 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(theta / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
| 1636 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
| 1637 | if MRANDOM(1,7) == 1 then | |
| 1638 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(theta / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / 3) | |
| 1639 | end | |
| 1640 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(theta / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / 3) | |
| 1641 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(theta / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / 3) | |
| 1642 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(theta / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / 3) | |
| 1643 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(theta / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / 3) | |
| 1644 | end | |
| 1645 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1646 | ANIM = "Walk" | |
| 1647 | if attack == false then | |
| 1648 | RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.15 * math.cos(theta / 3),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(theta / 6))),.1) | |
| 1649 | LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.15 * math.cos(theta / 3),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(theta / 6))),.1) | |
| 1650 | RootJoint.C0 = Clerp(RootJoint.C0,RootCF*CF(0, 0, -0.125 + 0.125 * math.cos(theta / 3)) * ANGLES(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(theta / 6))), 0.1) | |
| 1651 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(-6 + 2 * math.cos(theta / 3)),math.rad(0 + RootPart.RotVelocity.Y*1.5),math.rad(0 - Head.RotVelocity.Y*1.5 + 1 * math.cos(theta / 6))),.1) | |
| 1652 | RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.5,0.3)*ANGLES(math.rad(-50 + 10 * math.cos(theta / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(theta / 6))),.1) | |
| 1653 | LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5,0.3)*ANGLES(math.rad(-50 + 10 * math.cos(theta / 3)),math.rad(10),math.rad(-7 - 5 * math.cos(theta / 6))),.1) | |
| 1654 | end | |
| 1655 | end | |
| 1656 | end |