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-- This script has been converted to FE by iPxter
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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imageOne = "http://www.roblox.com/asset/?id=169585459"
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imageTwo = "http://www.roblox.com/asset/?id=169585475"
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imageThree = "http://www.roblox.com/asset/?id=169585485"
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imageFour = "http://www.roblox.com/asset/?id=169585502"
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imageFive = "http://www.roblox.com/asset/?id=169585515"
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imageSix = "http://www.roblox.com/asset/?id=169585502"
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imageSeven = "http://www.roblox.com/asset/?id=169585485"
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imageEight = "http://www.roblox.com/asset/?id=169585475"
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Spooky = Instance.new("Sound", workspace)
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Spooky.Name = "Spooky"
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Spooky.SoundId = "rbxassetid://142675380"
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Spooky.SoundId = "rbxassetid://200519201"
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Spooky.Volume = 20
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Spooky.Looped = true
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Spooky:Play()
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Sky = Instance.new("Sky", game.Lighting)
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Sky.SkyboxBk = imageOne
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Sky.SkyboxDn = imageOne
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Sky.SkyboxFt = imageOne
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Sky.SkyboxLf = imageOne
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Sky.SkyboxRt = imageOne
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Sky.SkyboxUp = imageOne
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while true do
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    Sky.SkyboxBk = imageOne
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    Sky.SkyboxDn = imageOne
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    Sky.SkyboxFt = imageOne
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    Sky.SkyboxLf = imageOne
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    Sky.SkyboxRt = imageOne
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    Sky.SkyboxUp = imageOne
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    wait(0.15)
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    Sky.SkyboxBk = imageTwo
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    Sky.SkyboxDn = imageTwo
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    Sky.SkyboxFt = imageTwo
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    Sky.SkyboxLf = imageTwo
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    Sky.SkyboxRt = imageTwo
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    Sky.SkyboxUp = imageTwo
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    wait(0.15)
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    Sky.SkyboxBk = imageThree
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    Sky.SkyboxDn = imageThree
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    Sky.SkyboxFt = imageThree
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    Sky.SkyboxLf = imageThree
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    Sky.SkyboxRt = imageThree
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    Sky.SkyboxUp = imageThree
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    wait(0.15)
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    Sky.SkyboxBk = imageFour
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    Sky.SkyboxDn = imageFour
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    Sky.SkyboxFt = imageFour
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    Sky.SkyboxLf = imageFour
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    Sky.SkyboxRt = imageFour
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    Sky.SkyboxUp = imageFour
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    wait(0.15)
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    Sky.SkyboxBk = imageFive
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    Sky.SkyboxDn = imageFive
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    Sky.SkyboxFt = imageFive
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    Sky.SkyboxLf = imageFive
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    Sky.SkyboxRt = imageFive
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    Sky.SkyboxUp = imageFive
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    wait(0.15)
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    Sky.SkyboxBk = imageSix
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    Sky.SkyboxDn = imageSix
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    Sky.SkyboxFt = imageSix
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    Sky.SkyboxLf = imageSix
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    Sky.SkyboxRt = imageSix
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    Sky.SkyboxUp = imageSix
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    wait(0.15)
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    Sky.SkyboxBk = imageSeven
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    Sky.SkyboxDn = imageSeven
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    Sky.SkyboxFt = imageSeven
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    Sky.SkyboxLf = imageSeven
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    Sky.SkyboxRt = imageSeven
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    Sky.SkyboxUp = imageSeven
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    wait(0.15)
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    Sky.SkyboxBk = imageEight
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    Sky.SkyboxDn = imageEight
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    Sky.SkyboxFt = imageEight
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    Sky.SkyboxLf = imageEight
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    Sky.SkyboxRt = imageEight
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    Sky.SkyboxUp = imageEight
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    wait(0.15)
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end