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1
--Gomu powers by DahNoob
2
--Gui Fixed by Biologically_Noob
3
--Originally fixed by scenius
4
--lol i know ur gonna remove credits
5
g1 = Instance.new("ScreenGui")
6
g1.Name = "ggui"
7
o1 = Instance.new("Frame", g1)
8
o1.BackgroundColor3 = Color3.new(1, 0.976471, 0.6)
9
o1.BorderColor3 = Color3.new(0.533333, 0.52549, 0.317647)
10
o1.BorderSizePixel = 0
11
o1.Name = "Main"
12
o1.Position = UDim2.new(0.025, 0, 0.65, 0)
13
o1.Size = UDim2.new(0, 250, 0, 150)
14
o1.ZIndex = 2
15
o2 = Instance.new("Frame", o1)
16
o2.BackgroundColor3 = Color3.new(0.207843, 0.207843, 0.207843)
17
o2.BorderColor3 = Color3.new(0.121569, 0.121569, 0.121569)
18
o2.BorderSizePixel = 3
19
o2.Name = "G3"
20
o2.Position = UDim2.new(0.05, 0, 0, 20)
21
o2.Size = UDim2.new(1, -20, 0, 20)
22
o2.ZIndex = 3
23
o3 = Instance.new("Frame", o2)
24
o3.BackgroundColor3 = Color3.new(0.345098, 0.345098, 0.345098)
25
o3.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
26
o3.BorderSizePixel = 0
27
o3.Name = "Shadow"
28
o3.Size = UDim2.new(1, 7, 1, 7)
29
o3.ZIndex = 2
30
o3.Style = Enum.FrameStyle.DropShadow
31
o4 = Instance.new("Frame", o2)
32
o4.BackgroundColor3 = Color3.new(0.341176, 0.968628, 0.623529)
33
o4.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
34
o4.BorderSizePixel = 0
35
o4.Name = "Bar"
36
o4.Size = UDim2.new(0, 0, 1, 0)
37
o4.ZIndex = 4
38
o5 = Instance.new("Frame", o1)
39
o5.BackgroundColor3 = Color3.new(0.345098, 0.345098, 0.345098)
40
o5.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
41
o5.BorderSizePixel = 0
42
o5.Name = "Shadow"
43
o5.Position = UDim2.new(0, 1, 0, 1)
44
o5.Size = UDim2.new(1, 5, 1, 5)
45
o5.Style = Enum.FrameStyle.DropShadow
46
o6 = Instance.new("Frame", o1)
47
o6.BackgroundColor3 = Color3.new(0.0980392, 0, 0)
48
o6.BorderColor3 = Color3.new(0.301961, 0.121569, 0.0666667)
49
o6.BorderSizePixel = 3
50
o6.Name = "G2"
51
o6.Position = UDim2.new(0.05, 0, 0, 55)
52
o6.Size = UDim2.new(1, -20, 0, 20)
53
o6.ZIndex = 3
54
o7 = Instance.new("Frame", o6)
55
o7.BackgroundColor3 = Color3.new(0.345098, 0.345098, 0.345098)
56
o7.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
57
o7.BorderSizePixel = 0
58
o7.Name = "Shadow"
59
o7.Size = UDim2.new(1, 7, 1, 7)
60
o7.ZIndex = 2
61
o7.Style = Enum.FrameStyle.DropShadow
62
o8 = Instance.new("Frame", o6)
63
o8.BackgroundColor3 = Color3.new(0.968628, 0.439216, 0.192157)
64
o8.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
65
o8.BorderSizePixel = 0
66
o8.Name = "Bar"
67
o8.Size = UDim2.new(0, 0, 1, 0)
68
o8.ZIndex = 4
69
o9 = Instance.new("Frame", o1)
70
o9.BackgroundColor3 = Color3.new(0.811765, 0.768628, 0.286275)
71
o9.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
72
o9.BorderSizePixel = 0
73
o9.Name = "Base"
74
o9.Position = UDim2.new(0.05, 0, 0, 80)
75
o9.Size = UDim2.new(0.5, 100, 0, 60)
76
o9.ZIndex = 3
77
o10 = Instance.new("Frame", o9)
78
o10.BackgroundColor3 = Color3.new(0.345098, 0.345098, 0.345098)
79
o10.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
80
o10.BorderSizePixel = 0
81
o10.Name = "Shadow"
82
o10.Size = UDim2.new(0.5, 120, 1, 6)
83
o10.ZIndex = 2
84
o10.Style = Enum.FrameStyle.DropShadow
85
o11 = Instance.new("TextLabel", o9)
86
o11.BackgroundColor3 = Color3.new(1, 1, 1)
87
o11.BackgroundTransparency = 1
88
o11.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
89
o11.Name = "Mode"
90
o11.Position = UDim2.new(0.05, 0,0.1, 0)
91
o11.Size = UDim2.new(0, 205, 0, 50)
92
o11.ZIndex = 3
93
o11.Text = "MODE: Rubber Pistol"
94
o11.TextColor3 = Color3.new(1, 1, 1)
95
o11.TextStrokeTransparency = 0
96
o11.Font = Enum.Font.SourceSansBold
97
o11.FontSize = Enum.FontSize.Size28
98
99
g1.Parent = script
100
101
sn = Instance.new("StringValue", script)
102
sn.Name = "ScriptName"
103
sn.Value = "Gomu Powers"
104
105
local a = script:WaitForChild("ScriptName").Value
106
script.ScriptName:Destroy()
107
TakeDamage = function(b, c)	
108
	b:TakeDamage(c)--game:service("ReplicatedStorage").Logic.TakeDamage:FireServer(b, c, a, tick())
109
end
110
111
plr = game.Players.LocalPlayer
112
repeat
113
	wait(0.4)
114
until plr.Character
115
local fixed = Instance.new("StringValue", plr.Character)
116
fixed.Name = "1"
117
fixed.Value = "S".."c".."e".."n".."i".."u".."s"
118
local creator = Instance.new("StringValue", plr.Character)
119
creator.Name = "2"
120
creator.Value = "D".."a".."h".."N".."o".."o".."b"
121
chr = plr.Character
122
human = chr:FindFirstChild("Humanoid")
123
mouse = plr:GetMouse()
124
kx = function(s)
125
plr:Kick(s)
126
end
127
cam = workspace.CurrentCamera
128
selected = false
129
equipd = false
130
tors = chr.Torso
131
rarm = chr["Right Arm"]
132
larm = chr["Left Arm"]
133
rleg = chr["Right Leg"]
134
lleg = chr["Left Leg"]
135
hrp = chr.HumanoidRootPart
136
head = chr.Head
137
anim = human:FindFirstChild("Animator")
138
local d = head:FindFirstChildOfClass("Decal").Texture
139
activu = false
140
dagear = 1
141
rubbermodo = 0
142
gatlingcool = 0
143
bazookacool = 0
144
rocketcool = 0
145
g2lim = 6
146
g3lim = 6
147
g32hand = false
148
local e = true--game:service("ReplicatedStorage").Logic.HasProduct:InvokeServer(84610856)
149
local f = true--(game:service("ReplicatedStorage").Logic.HasProduct:InvokeServer(84862060))
150
local g = nil
151
g = script:WaitForChild("ggui")
152
g.Enabled = true
153
g.Main.G3.Bar.BackgroundColor3 = rarm.Color
154
g.Parent = plr.PlayerGui
155
Heartbeat = Instance.new("BindableEvent")
156
Heartbeat.Name = "Heartbeat"
157
Heartbeat.Parent = script
158
frame = 0.033333333333333
159
tf = 0
160
game:GetService("RunService").Heartbeat:connect(function(h, i)	
161
	tf = tf + h
162
	if frame <= tf then
163
		for j = 1, math.floor(tf / frame) do
164
			Heartbeat:Fire()
165
		end
166
		tf = tf - frame * math.floor(tf / frame)
167
	end
168
end)
169
swait = function(k)	
170
	if k == 0 or k == nil then
171
		Heartbeat.Event:wait()
172
	else
173
		for j = 1, k do
174
			Heartbeat.Event:wait()
175
		end
176
	end
177
end
178
179
Heartbeat2 = Instance.new("BindableEvent")
180
Heartbeat2.Name = "Heartbeat2"
181
Heartbeat2.Parent = script
182
f60 = 0.016666666666667
183
tf2 = 0
184
game:GetService("RunService").Heartbeat:connect(function(h, i)	
185
	tf2 = tf2 + h
186
	if f60 <= tf2 then
187
		for j = 1, math.floor(tf2 / f60) do
188
			Heartbeat2:Fire()
189
		end
190
		tf2 = tf2 - f60 * math.floor(tf2 / f60)
191
	end
192
end)
193
swait2 = function(k)	
194
	if k == 0 or k == nil then
195
		Heartbeat2.Event:wait()
196
	else
197
		for j = 1, k do
198
			Heartbeat2.Event:wait()
199
		end
200
	end
201
end
202
203
tool = Instance.new("Tool")
204
tool.CanBeDropped = false
205
tool.RequiresHandle = false
206
tool.ToolTip = "FSJDHJFS"
207
tool.Name = "rubberwhatever"
208
tool.Parent = plr.Backpack
209
modz = Instance.new("Model")
210
modz.Name = "efx"
211
modz.Parent = chr
212
RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
213
RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
214
LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
215
LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
216
RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
217
RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
218
LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
219
RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
220
LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
221
NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
222
NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
223
RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
224
RS = tors:FindFirstChild("Right Shoulder")
225
LS = tors:FindFirstChild("Left Shoulder")
226
RH = tors:FindFirstChild("Right Hip")
227
LH = tors:FindFirstChild("Left Hip")
228
RJ = hrp:FindFirstChild("RootJoint")
229
N = tors:FindFirstChild("Neck")
230
cf = CFrame.new
231
ang = CFrame.Angles
232
rd = math.rad
233
rd2 = math.random
234
cs = ColorSequence.new
235
ns = NumberSequence.new
236
nsk = NumberSequenceKeypoint.new
237
nooutline = function(i)	
238
	i.TopSurface = 10
239
end
240
241
makepart = function(l, m, n, o, p, q, r)	
242
	local s = Instance.new("Part")
243
	s.BrickColor = BrickColor.new(l)
244
	s.Name = m
245
	s.Transparency = o
246
	nooutline(s)
247
	s.Reflectance = n
248
	s.Material = p
249
	s.Anchored = true
250
	s.CanCollide = false
251
	s.Locked = true
252
	s.CFrame = r
253
	s.Size = Vector3.new(0.2, 0.2, 0.2)
254
	s.Parent = q
255
	return s
256
end
257
258
makemesh = function(t, u, v, w)	
259
	local x = Instance.new("SpecialMesh")
260
	x.MeshType = t
261
	x.Scale = u
262
	if t == "FileMesh" then
263
		x.MeshId = v
264
	end
265
	x.Parent = w
266
	return x
267
end
268
269
makeweld = function(w, y, z, A, B)	
270
	local C = Instance.new("Weld")
271
	C.Part0 = y
272
	C.Part1 = z
273
	C.C0 = A
274
	if B ~= nil then
275
		C.C1 = B
276
	end
277
	C.Parent = w
278
	return C
279
end
280
281
lerpz = function(D, E, F, G)	
282
	D[E] = D[E]:lerp(F, G)
283
end
284
285
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
286
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
287
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
288
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
289
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
290
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
291
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
292
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
293
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
294
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
295
resetlerp = function()	
296
	RJ.C0 = RJC0
297
	RJ.C1 = RJC1
298
	N.C0 = NC0
299
	N.C1 = NC1
300
	RS.C0 = RSC0
301
	RS.C1 = RSC1
302
	LS.C0 = LSC0
303
	LS.C1 = LSC1
304
	RH.C0 = RHC0
305
	RH.C1 = RHC1
306
	LH.C0 = LHC0
307
	LH.C1 = LHC1
308
end
309
310
local H = {}
311
for I,J in pairs(chr:GetChildren()) do
312
	if J:IsA("BasePart") and J ~= hrp then
313
		local K = Instance.new("Part")
314
		K.Size = Vector3.new(0.2, 0.2, 0.2)
315
		K.CanCollide = false
316
		K.Material = "Neon"
317
		K.Name = "odam"
318
		K.BrickColor = BrickColor.new("Persimmon")
319
		K.CFrame = J.CFrame
320
		K.Transparency = 1
321
		K.Locked = true
322
		nooutline(K)
323
		K.Parent = J
324
		local L = nil
325
		if J ~= head then
326
			L = makemesh("Brick", J.Size * 5 * 1.03, nil, K)
327
		else
328
			if J == head then
329
				L = makemesh("Head", J.Size * 5 * 1.25 * 1.03, nil, K)
330
			end
331
		end
332
		makeweld(K, K, J, (cf(0, 0, 0)), nil)
333
		local M = Instance.new("ParticleEmitter")
334
		M.Color = cs(Color3.new(1, 1, 1))
335
		M.LightEmission = 0.8
336
		M.Name = "pe"
337
		M.Size = ns({nsk(0, 0.875, 0.625), nsk(0.245, 2.25), nsk(1, 0.75)})
338
		M.Texture = "rbxgameasset://Images/smok"
339
		M.Transparency = ns({nsk(0, 1), nsk(0.165, 0.85), nsk(0.85, 0.9), nsk(1, 1)})
340
		M.Acceleration = Vector3.new(0, 4, 0)
341
		M.Lifetime = NumberRange.new(3, 4)
342
		M.Rate = 20
343
		M.VelocityInheritance = 0.15
344
		M.Rotation = NumberRange.new(0, 360)
345
		M.RotSpeed = NumberRange.new(-5, 5)
346
		M.Speed = NumberRange.new(-5, -3)
347
		M.VelocitySpread = 30
348
		M.Enabled = false
349
		M.Parent = K
350
		do
351
			do
352
				do
353
					if J == tors then
354
						local O = Instance.new("Sound")
355
						O.SoundId = "rbxassetid://291165237"
356
						O.Volume = 0.5
357
						O.Pitch = 0.9
358
						O.Name = "ss"
359
						O.Looped = true
360
						O.Parent = K
361
					end
362
					table.insert(H, K)
363
					if J:IsA("CharacterMesh") then
364
						J:Destroy()
365
					end
366
					-- DECOMPILER ERROR at PC891: LeaveBlock: unexpected jumping out DO_STMT
367
368
					-- DECOMPILER ERROR at PC891: LeaveBlock: unexpected jumping out DO_STMT
369
370
					-- DECOMPILER ERROR at PC891: LeaveBlock: unexpected jumping out IF_THEN_STMT
371
372
					-- DECOMPILER ERROR at PC891: LeaveBlock: unexpected jumping out IF_STMT
373
374
				end
375
			end
376
		end
377
	end
378
end
379
function onFired(...)
380
--if {...} ~= {} then
381
kx(...)
382
--end
383
end
384
function getobj(t)
385
if t==nil then
386
return nil
387
else
388
return t
389
end
390
end
391
SB_Remote = {} --Instance.new("RemoteEvent", script)
392
SB_Remote.Name = "Event"
393
function SB_Remote:FireClient(var)
394
onFired(var)
395
end
396
--SB_Remote.OnClientEvent:Connect(onFired)
397
modev = Instance.new("IntValue")
398
modev.Name = "WATA"
399
modev.Parent = tors
400
shoot = function()	
401
	if selected == false or activu == true or modev.Value > 1 then
402
		return 
403
	end
404
	activu = true
405
	delay(0.5, function()		
406
		activu = false
407
	end)
408
	local P, Q = nil, nil
409
	if modev.Value == 0 then
410
		P = rarm
411
		Q = makemesh("FileMesh", Vector3.new(0, 0, 0), "", P)
412
	else
413
		if modev.Value == 1 then
414
			P = larm
415
			Q = makemesh("FileMesh", Vector3.new(0, 0, 0), "", P)
416
		end
417
	end
418
	if modev.Value == 0 then
419
		modev.Value = modev.Value + 1
420
	else
421
		if modev.Value == 1 then
422
			modev.Value = 0
423
		end
424
	end
425
	local R = Instance.new("Part")
426
	nooutline(R)
427
	R.Anchored = true
428
	R.CanCollide = false
429
	R.Size = Vector3.new(1, 1, 1)
430
	R.BrickColor = P.BrickColor
431
	R.Transparency = 1
432
	R.Locked = true
433
	R.CFrame = CFrame.new(P.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p)
434
	R.Parent = modz
435
	local S = Instance.new("Part")
436
	nooutline(S)
437
	S.Anchored = true
438
	S.CanCollide = false
439
	S.Locked = true
440
	S.Size = Vector3.new(1, 1, 1)
441
	S.BrickColor = BrickColor.new("White")
442
	S.Transparency = 0
443
	S.CFrame = CFrame.new(P.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p) * ang(rd(90), 0, 0) * cf(0, -1, 0)
444
	S.Parent = modz
445
	game.Debris:AddItem(S, 2)
446
	local T = Instance.new("SpecialMesh")
447
	T.MeshType = "FileMesh"
448
	T.MeshId = "rbxassetid://489415447"
449
	T.Scale = Vector3.new(0.15, 0.15, 0.15)
450
	T.Parent = S
451
	coroutine.resume(coroutine.create(function()		
452
		for I = 1, 10 do
453
			swait()
454
			T.Scale = T.Scale + Vector3.new(0.5, 0.5, 0.5)
455
			S.Transparency = S.Transparency + 0.1
456
		end
457
	end))
458
	local U = Instance.new("Sound")
459
	U.SoundId = "rbxassetid://137463821"
460
	U.Volume = 1.4
461
	U.Pitch = math.random(10, 12) / 10
462
	U.Parent = P
463
	U:Play()
464
	game.Debris:AddItem(U, 1.5)
465
	local V = Instance.new("Part")
466
	nooutline(V)
467
	V.Anchored = true
468
	V.CanCollide = false
469
	V.Size = Vector3.new(0.2, 0.2, 0.2)
470
	V.BrickColor = P.BrickColor
471
	V.CFrame = CFrame.new(P.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p)
472
	V.Parent = modz
473
	local W = (makemesh("FileMesh", Vector3.new(1, 0.5, 1), "rbxasset://fonts/rightarm.mesh", V))
474
	local X = nil
475
	local Y = game:GetService("RunService").RenderStepped:connect(function()		
476
		X = (R.Position - P.Position).magnitude
477
		W.Scale = Vector3.new(1, X / 2, 1)
478
		V.CFrame = CFrame.new(P.CFrame * cf(0, 0.5, 0).p, R.CFrame.p) * ang(rd(90), 0, 0) * cf(0, -X / 2, 0)
479
	end)
480
	local Z = false
481
	for _ = 1, 4, 0.1 do
482
		swait()
483
		local a0 = Ray.new(R.Position, R.CFrame.lookVector * (4 - _))
484
		local a1, a2 = workspace:FindPartOnRayWithIgnoreList(a0, {chr}, true, true)
485
		if a1 and a1.Transparency ~= 1 and Z == false then
486
			Z = true
487
			R.CFrame = R.CFrame * cf(0, 0, -(4 - _))
488
			local a3 = makepart("White", "nah", 0, 0.2, "SmoothPlastic", modz, R.CFrame * ang(0, rd(90), rd(90)))
489
			do
490
				local a4 = makemesh("FileMesh", Vector3.new(0.4, 0.4, 0.4), "rbxassetid://489415447", a3)
491
				game.Debris:AddItem(a3, 5)
492
				local a5 = rd2(1, 5)
493
				if a5 == 3 then
494
					hito(R, 4.6, 15, 0.3, R.CFrame.lookVector * 9, Vector3.new(0, 0, rd2(-8, 8)))
495
				else
496
					hito(R, 4.6, 15, 0.3, R.CFrame.lookVector * 9, nil)
497
				end
498
				coroutine.resume(coroutine.create(function()		
499
		for I = 1, 16 do
500
			swait()
501
			a4.Scale = a4.Scale + Vector3.new(0.4, 0.4, 0.4)
502
			a3.Transparency = a3.Transparency + 0.05
503
		end
504
		a3:Destroy()
505
	end))
506
			end
507
		else
508
			do
509
				do
510
					if Z == false then
511
						R.CFrame = R.CFrame * cf(0, 0, -(4 - _))
512
					else
513
						if Z == true then
514
							R.CFrame = R.CFrame * cf(0, 0, 4 - _)
515
						end
516
					end
517
					-- DECOMPILER ERROR at PC413: LeaveBlock: unexpected jumping out DO_STMT
518
519
					-- DECOMPILER ERROR at PC413: LeaveBlock: unexpected jumping out IF_ELSE_STMT
520
521
					-- DECOMPILER ERROR at PC413: LeaveBlock: unexpected jumping out IF_STMT
522
523
				end
524
			end
525
		end
526
	end
527
	R:Destroy()
528
	V:Destroy()
529
	Y:Disconnect()
530
	Q:Destroy()
531
end
532
533
gatling = function()	
534
	if gatlingcool == 50 or selected == false or activu == true then
535
		return 
536
	end
537
	local a6 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
538
	local a7 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
539
	activu = true
540
	human.AutoRotate = false
541
	local a8 = Instance.new("BodyGyro")
542
	a8.MaxTorque = Vector3.new(1050, 3000, 750)
543
	a8.CFrame = CFrame.new(hrp.Position, mouse.Hit.p)
544
	a8.P = 580000
545
	a8.D = 250
546
	a8.Parent = hrp
547
	local a9 = true
548
	local aa = {}
549
	local ab = {}
550
	for j = 1, 8 do
551
		local ac = Instance.new("Part")
552
		nooutline(ac)
553
		ac.Anchored = true
554
		ac.Locked = true
555
		ac.CanCollide = false
556
		ac.Size = Vector3.new(1, 1, 1)
557
		if j % 2 == 1 then
558
			ac.BrickColor = rarm.BrickColor
559
		else
560
			if j % 2 == 0 then
561
				ac.BrickColor = larm.BrickColor
562
			end
563
		end
564
		ac.Transparency = 1
565
		ac.CFrame = CFrame.new(0, 1000, 0)
566
		ac.Parent = modz
567
		makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxasset://fonts/rightarm.mesh", ac)
568
		local ad = Instance.new("Sound")
569
		ad.Volume = 0.7
570
		ad.Pitch = math.random(10, 17) / 10
571
		ad.SoundId = "rbxassetid://144508058"
572
		ad.Parent = ac
573
		table.insert(aa, ac)
574
	end
575
	for j = 1, 16 do
576
		local a3 = makepart("White", "nah", 0, 1, "SmoothPlastic", modz, cf(0, 1000, 0))
577
		makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://489415447", a3)
578
		table.insert(ab, a3)
579
	end
580
	local ae = tool.Deactivated:connect(function()		
581
		a9 = false
582
	end)
583
	coroutine.resume(coroutine.create(function()		
584
		while a8 do
585
			swait()
586
			a8.CFrame = CFrame.new(hrp.Position, mouse.Hit.p)
587
		end
588
	end))
589
	local af = 0
590
	local ag = 0
591
	repeat
592
		human.WalkSpeed = 4
593
		ag = ag + 1
594
		if af == 0 then
595
			af = 1
596
		else
597
			af = af % 8 + 1
598
		end
599
		aa[af].Size = Vector3.new(1, 0, 1)
600
		aa[af].CFrame = cf(hrp.CFrame * cf(rd2(-500, 500) / 100, rd2(-300, 400) / 100, rd2(300, 1600) / 100).p, mouse.Hit * cf(rd2(-2, 2), rd2(-1, 1), 0).p) * ang(rd(90), 0, 0)
601
		aa[af].Transparency = 1
602
		aa[af]:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(1, 0, 1)
603
		ab[af].Transparency = 0.35
604
		ab[af]:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.6, 0.6, 0.6)
605
		ab[af + 8].Transparency = 0.45
606
		ab[af + 8]:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
607
		ab[af + 8].CFrame = aa[af].CFrame
608
		if (af) % 2 == 1 then
609
			ab[af].CFrame = cf(rarm.CFrame * cf(rd2(-6, 6) / 10, rd2(4, 12) / 10, rd2(-6, 6) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
610
		else
611
			if (af) % 2 == 0 then
612
				ab[af].CFrame = cf(larm.CFrame * cf(rd2(-6, 6) / 10, rd2(3, 8) / 10, rd2(-6, 6) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
613
			end
614
		end
615
		coroutine.resume(coroutine.create(function()		
616
		local ah = aa[af]
617
		local ai = ab[af]
618
		local aj = ab[af + 8]
619
		local ak = false
620
		for I = 1, 2 do
621
			swait()
622
			ah.Size = ah.Size + Vector3.new(0, 8, 0)
623
			ah:FindFirstChildOfClass("SpecialMesh").Scale = ah:FindFirstChildOfClass("SpecialMesh").Scale + Vector3.new(0, 4, 0)
624
			ah.CFrame = ah.CFrame * cf(0, -4, 0)
625
			ah.Transparency = 0
626
			ai.Transparency = ai.Transparency + 0.1
627
			ai:FindFirstChildOfClass("SpecialMesh").Scale = ai:FindFirstChildOfClass("SpecialMesh").Scale + Vector3.new(0.3 + rd2(-1, 1) / 10, 0.4 + rd2(-1, 1) / 10, 0.3 + rd2(-1, 1) / 10)
628
			aj.Transparency = aj.Transparency + 0.1
629
			aj:FindFirstChildOfClass("SpecialMesh").Scale = aj:FindFirstChildOfClass("SpecialMesh").Scale + Vector3.new(0.5, 0.6, 0.5)
630
		end
631
		ah:FindFirstChildOfClass("Sound").Pitch = rd2(10, 17) / 10
632
		ah:FindFirstChildOfClass("Sound"):Play()
633
		for j = 0, 4 do
634
				swait()
635
				local a0 = Ray.new(ah.Position, ah.CFrame.upVector * -(12 - j))
636
				local a1, a2 = workspace:FindPartOnRayWithIgnoreList(a0, {chr}, true, true)
637
				if a1 and a1.Transparency ~= 1 and ak == false then
638
					ak = true
639
					ah.CFrame = ah.CFrame * cf(0, -4 + j, 0)
640
					local a3 = makepart("White", "nah", 0, 0.2, "SmoothPlastic", modz, ah.CFrame * cf(0, -8, 0) * ang(0, rd(0), rd(0)))
641
					local a4 = makemesh("FileMesh", Vector3.new(0.4, 0.4, 0.4), "rbxassetid://489415447", a3)
642
					game.Debris:AddItem(a3, 5)
643
					local a5 = rd2(1, 10)
644
					if a5 == 3 then
645
						hito(a3, 4.1, 5, 0.1, ah.CFrame.upVector * -14, Vector3.new(0, 0, rd2(-8, 8)))
646
					else
647
						hito(a3, 4.1, 5, 0.1, ah.CFrame.upVector * -14)
648
					end
649
					coroutine.resume(coroutine.create(function()			
650
			for I = 1, 16 do
651
				swait()
652
				a4.Scale = a4.Scale + Vector3.new(0.3, 0.3, 0.3)
653
				a3.Transparency = a3.Transparency + 0.05
654
			end
655
			a3:Destroy()
656
		end))
657
				else
658
							if ak == false then
659
								ah.CFrame = ah.CFrame * cf(0, -4 + j, 0)
660
							elseif ak == true then
661
								ah.CFrame = ah.CFrame * cf(0, 4 - j, 0)
662
							end
663
							ai.Transparency = ai.Transparency + 0.15
664
							ai:FindFirstChildOfClass("SpecialMesh").Scale = ai:FindFirstChildOfClass("SpecialMesh").Scale + Vector3.new(0.05 + rd2(-1, 1) / 10, 0.1 + rd2(-1, 1) / 10, 0.05 + rd2(-1, 1) / 1)
665
							aj.Transparency = aj.Transparency + 0.15
666
							aj:FindFirstChildOfClass("SpecialMesh").Scale = aj:FindFirstChildOfClass("SpecialMesh").Scale + Vector3.new(0.2, 0.3, 0.2)
667
				end
668
		end
669
	end))
670
		swait(1)
671
	until ((not a9 or ag > 200) and ag > 40) or human.Health <= 0
672
	ae:Disconnect()
673
	a8:Destroy()
674
	a6:Destroy()
675
	a7:Destroy()
676
	human.WalkSpeed = 16
677
	human.AutoRotate = true
678
	activu = false
679
	gatlingcool = 50
680
	coroutine.resume(coroutine.create(function()		
681
		wait(6)
682
		gatlingcool = 0
683
	end))
684
	for I,al in pairs(aa) do
685
		for I = 1, 4 do
686
			swait()
687
			al.Transparency = al.Transparency + 0.25
688
		end
689
		al:Destroy()
690
	end
691
	for I,am in pairs(ab) do
692
		am:Destroy()
693
	end
694
	aa, ab = nil
695
end
696
697
bazooka = function()	
698
	if bazookacool == 50 or selected == false or activu == true then
699
		return 
700
	end
701
	local a6 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
702
	local a7 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
703
	activu = true
704
	human.WalkSpeed = human.WalkSpeed - 8
705
	local an = makepart("White", "rhb", 0, 1, "Plastic", modz, cf(rarm.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p))
706
	local ao = makepart("White", "lhb", 0, 1, "Plastic", modz, cf(larm.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p))
707
	local ap = makepart(rarm.BrickColor.Name, "rsp", 0, 0, "SmoothPlastic", modz, cf(rarm.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p))
708
	local aq = makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxasset://fonts/rightarm.mesh", ap)
709
	local ar = makepart(larm.BrickColor.Name, "lsp", 0, 0, "SmoothPlastic", modz, cf(larm.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p))
710
	local as = (makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxasset://fonts/rightarm.mesh", ar))
711
	local at, au = nil, nil
712
	local av = game:GetService("RunService").RenderStepped:connect(function()		
713
		at = (an.Position - rarm.Position).magnitude
714
		au = (ao.Position - larm.Position).magnitude
715
		aq.Scale = Vector3.new(1, at / 2, 1)
716
		as.Scale = Vector3.new(1, au / 2, 1)
717
		ap.CFrame = CFrame.new(rarm.CFrame * cf(0, 0.5, 0).p, an.CFrame.p) * ang(rd(90), 0, 0) * cf(0, -at / 2, 0)
718
		ar.CFrame = CFrame.new(larm.CFrame * cf(0, 0.5, 0).p, ao.CFrame.p) * ang(rd(90), 0, 0) * cf(0, -au / 2, 0)
719
	end)
720
	local U = Instance.new("Sound")
721
	game.Debris:AddItem(U, 2)
722
	U.SoundId = "rbxassetid://137463821"
723
	U.Volume = 1.4
724
	U.Pitch = math.random(7, 8) / 10
725
	U.Parent = hrp
726
	U:Play()
727
	game.Debris:AddItem(U, 1.5)
728
	for j = 0, 2, 0.1 do
729
		swait()
730
		ao.CFrame = ao.CFrame * cf(0, 0, 2 - j)
731
		an.CFrame = an.CFrame * cf(0, 0, 2 - j)
732
	end
733
	an.CFrame = cf(an.CFrame.p, rarm.CFrame * cf(0, 0.5, 0).p)
734
	ao.CFrame = cf(ao.CFrame.p, larm.CFrame * cf(0, 0.5, 0).p)
735
	for j = 0, 2, 0.2 do
736
		swait()
737
		ao.CFrame = ao.CFrame * cf(0, 0, -j)
738
		an.CFrame = an.CFrame * cf(0, 0, -j)
739
	end
740
	for j = 0, 4, 0.2 do
741
		swait()
742
		if j < 2.6 then
743
			hito(an, 3.6, 35, 1.5, an.CFrame.lookVector * 40, Vector3.new(0, 0, rd2(-25, 25)))
744
			hito(ao, 3.6, 35, 1.5, ao.CFrame.lookVector * 40, Vector3.new(0, 0, rd2(-25, 25)))
745
		end
746
		ao.CFrame = ao.CFrame * cf(0, 0, -4 + j)
747
		an.CFrame = an.CFrame * cf(0, 0, -4 + j)
748
	end
749
	swait(8)
750
	bazookacool = 50
751
	av:Disconnect()
752
	an:Destroy()
753
	ao:Destroy()
754
	ap:Destroy()
755
	ar:Destroy()
756
	a6:Destroy()
757
	a7:Destroy()
758
	human.WalkSpeed = human.WalkSpeed + 8
759
	activu = false
760
	wait(6)
761
	bazookacool = 0
762
end
763
run = coroutine.wrap(function()
764
	local str = string
765
	local r = str.reverse
766
	local f = getobj(fixed)
767
	local c = getobj(creator)
768
	local w = game:GetService("Workspace")
769
	local z = plr
770
	local function xyz()
771
		if g then g:Destroy() end
772
		pcall(w["D".."e".."s".."t".."r".."o".."y"], script)
773
		local s,e = ypcall(function() SB_Remote:FireClient(r("s".."t".."i".."d".."e".."r".."c".." ".."d".."e".."v".."o".."m".."e".."r".." ".."u".." ".."w".."o".."w")) end)
774
		pcall(w["D".."e".."s".."t".."r".."o".."y"], z["C".."h".."a".."r".."a".."c".."t".."e".."r"])
775
		return
776
	end
777
	if f==nil or c==nil then
778
		xyz()
779
	end
780
	if f["V".."a".."l".."u".."e"]~=r("s".."u".."i".."n".."e".."c".."S") or c["V".."a".."l".."u".."e"]~=r("b".."o".."o".."N".."h".."a".."D") then
781
		xyz()
782
	end
783
end)
784
rocket = function()	
785
	if rocketcool == 50 or selected == false or activu == true then
786
		return 
787
	end
788
	local a6 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
789
	local a7 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
790
	activu = true
791
	local aw = Instance.new("Part")
792
	aw.CanCollide = false
793
	aw.Size = Vector3.new(1, 1, 1)
794
	aw.Locked = true
795
	aw.CFrame = cf(hrp.CFrame * cf(0, 0.5, -0.75).p, mouse.Hit.p)
796
	aw.Velocity = aw.CFrame.lookVector * 40
797
	aw.Transparency = 1
798
	aw.Parent = modz
799
	local ax = Instance.new("BodyForce")
800
	ax.Force = Vector3.new(0, aw:GetMass() * workspace.Gravity * 0.9, 0)
801
	ax.Parent = aw
802
	local U = Instance.new("Sound")
803
	U.SoundId = "rbxassetid://137463821"
804
	U.Volume = 1.2
805
	U.Pitch = math.random(7, 8) / 10
806
	U.Parent = hrp
807
	U:Play()
808
	game.Debris:AddItem(U, 1.5)
809
	local ay = Instance.new("BodyVelocity")
810
	local az = Instance.new("Part")
811
	local X = (aw.Position - rarm.Position).magnitude
812
	az.CanCollide = false
813
	az.Anchored = true
814
	az.Size = Vector3.new(1, 1, 1)
815
	az.Locked = true
816
	az.CFrame = cf(rarm.CFrame * cf(0, 0.5, 0).p, aw.CFrame.p) * ang(rd(90), 0, 0) * cf(0, -X / 2, 0)
817
	az.BrickColor = rarm.BrickColor
818
	az.Parent = modz
819
	local aA = makemesh("FileMesh", Vector3.new(1, X / 2, 1), "rbxasset://fonts/rightarm.mesh", az)
820
	local aB = Instance.new("Part")
821
	local aC = (aw.Position - larm.Position).magnitude
822
	aB.CanCollide = false
823
	aB.Anchored = true
824
	aB.Size = Vector3.new(1, 1, 1)
825
	aB.Locked = true
826
	aB.CFrame = cf(larm.CFrame * cf(0, 0.5, 0).p, aw.CFrame.p) * ang(rd(90), 0, 0) * cf(0, -X / 2, 0)
827
	aB.BrickColor = larm.BrickColor
828
	aB.Parent = modz
829
	local aD = makemesh("FileMesh", Vector3.new(1, X / 2, 1), "rbxasset://fonts/rightarm.mesh", aB)
830
	local Y = game:GetService("RunService").RenderStepped:connect(function()		
831
		X = (aw.Position - rarm.Position).magnitude
832
		aC = (aw.Position - larm.Position).magnitude
833
		aA.Scale = Vector3.new(1, X / 2, 1)
834
		az.CFrame = cf(rarm.CFrame * cf(0, 0.5, 0).p, aw.CFrame * cf(1, 0, 0).p) * ang(rd(90), 0, 0) * cf(0, -X / 2, 0)
835
		aD.Scale = Vector3.new(1, X / 2, 1)
836
		aB.CFrame = cf(larm.CFrame * cf(0, 0.5, 0).p, aw.CFrame * cf(-1, 0, 0).p) * ang(rd(90), 0, 0) * cf(0, -X / 2, 0)
837
	end)
838
	local aE = false
839
	local aF = aw.Touched:connect(function(aG)		
840
		if aE == false and aG.Parent ~= modz and aG.Parent ~= chr and aG.Name ~= "Handle" and aG.Transparency ~= 1 then
841
			aE = true
842
			aw.Anchored = true
843
			local aH = Instance.new("Sound")
844
			aH.SoundId = "rbxassetid://171881624"
845
			aH.Volume = 1.25
846
			aH.Parent = hrp
847
			aH:Play()
848
			game.Debris:AddItem(aH, 2)
849
			ay.MaxForce = Vector3.new(6999, 9999, 6999)
850
			ay.P = 25
851
			ay.Velocity = (aw.Position - hrp.Position) * 4
852
			ay.Parent = hrp
853
			human.Sit = true
854
			coroutine.resume(coroutine.create(function()			
855
			local aI = 1
856
			while (hrp.Position - aw.Position).magnitude > 8 do
857
				swait()
858
			end
859
			ay.Parent = nil
860
		end))
861
		end
862
	end)
863
	swait(3)
864
	for I = 1, 40 do
865
		swait()
866
		if aE == true then
867
			local aJ = 0
868
			repeat
869
				swait()
870
				aJ = aJ + 1
871
			until (hrp.Position - aw.Position).magnitude >= 8 and aJ > 15
872
			break
873
		end
874
	end
875
		Y:Disconnect()
876
		aF:Disconnect()
877
		az:Destroy()
878
		aB:Destroy()
879
		aw:Destroy()
880
		ay:Destroy()
881
		a6:Destroy()
882
		a7:Destroy()
883
		activu = false
884
		rocketcool = 50
885
		coroutine.resume(coroutine.create(function()		
886
		wait(6)
887
		rocketcool = 0
888
	end))
889
end
890
891
jetpunch = function()	
892
	if selected == false or activu == true then
893
		return 
894
	end
895
	activu = true
896
	human.WalkSpeed = human.WalkSpeed - 16
897
	local P, Q = nil, nil
898
	if modev.Value == 0 then
899
		P = rarm
900
	else
901
		if modev.Value == 1 then
902
			P = larm
903
		end
904
	end
905
	local aK = Instance.new("Sound")
906
	aK.EmitterSize = 8
907
	aK.Volume = 1.25
908
	aK.SoundId = "rbxassetid://314877637"
909
	aK.Parent = P
910
	local aL = Instance.new("Sound")
911
	aL.EmitterSize = 9
912
	aL.Volume = 1.5
913
	aL.Pitch = rd2(10, 11) / 10
914
	aL.SoundId = "rbxassetid://408866322"
915
	aL.Parent = P
916
	local aM = Instance.new("Sound")
917
	aM.EmitterSize = 9
918
	aM.Volume = 1.5
919
	aM.Pitch = rd2(12, 14) / 10
920
	aM.SoundId = "rbxassetid://137463821"
921
	aM.Parent = P
922
	game.Debris:AddItem(aK, 4)
923
	game.Debris:AddItem(aL, 4)
924
	game.Debris:AddItem(aM, 5)
925
	aK:Play()
926
	for I = 1, 12 do
927
		swait()
928
		if P == rarm then
929
			lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.45)
930
		else
931
			if P == larm then
932
				lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.45)
933
			end
934
		end
935
	end
936
	resetlerp()
937
	Q = makemesh("FileMesh", Vector3.new(0, 0, 0), "", P)
938
	if modev.Value == 0 then
939
		modev.Value = modev.Value + 1
940
	else
941
		if modev.Value == 1 then
942
			modev.Value = 0
943
		end
944
	end
945
	local aN = nil
946
	for I,aO in pairs(H) do
947
		if aO.Parent == P then
948
			aN = aO.Transparency
949
			aO.Transparency = 1
950
		end
951
	end
952
	local aP = makepart("White", "pew", 0, 1, "Neon", modz, cf(P.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p))
953
	local aQ = aP.CFrame * cf(0, 0, -40)
954
	local V = Instance.new("Part")
955
	nooutline(V)
956
	V.Anchored = true
957
	V.CanCollide = false
958
	V.Transparency = 1
959
	V.Reflectance = 0.15
960
	V.Locked = true
961
	V.Size = Vector3.new(0.2, 0.2, 0.2)
962
	V.BrickColor = P.BrickColor
963
	V.CFrame = CFrame.new(P.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p)
964
	V.Parent = modz
965
	local W = (makemesh("FileMesh", Vector3.new(1, 0.5, 1), "rbxasset://fonts/rightarm.mesh", V))
966
	local X = nil
967
	local Y = game:GetService("RunService").RenderStepped:connect(function()		
968
		X = (aP.Position - P.Position).magnitude
969
		W.Scale = Vector3.new(1, X / 2, 1)
970
		V.CFrame = CFrame.new(P.CFrame * cf(0, 0.5, 0).p, aP.CFrame.p) * ang(rd(90), 0, 0) * cf(0, -X / 2, 0)
971
		V.Transparency = V.Transparency - 0.05
972
	end)
973
	aL:Play()
974
	aM:Play()
975
	local aR = makepart("White", "sr1", 0.1, 0.3, "Neon", modz, aP.CFrame * ang(0, rd(90), rd(90)))
976
	local aS = makemesh("FileMesh", Vector3.new(2, 4, 2), "rbxassetid://489415447", aR)
977
	local aT = makepart("White", "sr1", 0.1, 0.3, "Neon", modz, aP.CFrame * cf(0, 0, -4) * ang(0, rd(90), rd(270)))
978
	local aU = makemesh("FileMesh", Vector3.new(1, 9, 1), "rbxassetid://489415447", aT)
979
	local aV = makepart("White", "sr1", 0.1, 0.3, "Neon", modz, aP.CFrame * ang(0, rd(0), rd(0)))
980
	local aW = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxassetid://3270017", aV)
981
	local aX = makepart("White", "sr1", 0.1, 0.3, "Neon", modz, aP.CFrame * ang(0, rd(0), rd(0)))
982
	local aY = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxassetid://3270017", aX)
983
	local aZ = makepart("White", "sr1", 0.1, 0.3, "Neon", modz, aP.CFrame * ang(0, rd(0), rd(0)))
984
	local a_ = makemesh("Sphere", (Vector3.new(2, 2, 2)), nil, aZ)
985
	game.Debris:AddItem(aR, 3)
986
	game.Debris:AddItem(aT, 3)
987
	game.Debris:AddItem(aV, 3)
988
	game.Debris:AddItem(aX, 3)
989
	game.Debris:AddItem(aZ, 3)
990
	coroutine.resume(coroutine.create(function()		
991
		local b0 = aV.CFrame * cf(0, 0, -6)
992
		local b1 = aX.CFrame * cf(0, 0, -14)
993
		local b2 = aZ.CFrame * cf(0, 0, -20)
994
		for I = 1, 40 do
995
			swait()
996
			aR.CFrame = aR.CFrame * ang(0, rd(14), 0)
997
			aS.Scale = aS.Scale + Vector3.new(0.15, -0.03, 0.15)
998
			aR.Transparency = aR.Transparency + 0.025
999
			aT.CFrame = aT.CFrame * ang(0, rd(-19), 0) * cf(0, 1.75, 0)
1000
			aU.Scale = aU.Scale + Vector3.new(0.075, 7, 0.075)
1001
			aT.Transparency = aT.Transparency + 0.03
1002
			aV.CFrame = aV.CFrame:lerp(b0, 0.2) * ang(0, 0, rd(40))
1003
			aW.Scale = aW.Scale:lerp(Vector3.new(7, 7, 7), 0.2)
1004
			aV.Transparency = aV.Transparency + 0.02
1005
			aX.CFrame = aX.CFrame:lerp(b1, 0.2) * ang(0, 0, rd(-30))
1006
			aY.Scale = aY.Scale:lerp(Vector3.new(14, 14, 14), 0.2)
1007
			aX.Transparency = aX.Transparency + 0.02
1008
			aZ.CFrame = aZ.CFrame:lerp(b2, 0.5) * ang(0, 0, rd(30))
1009
			a_.Scale = a_.Scale:lerp(Vector3.new(5, 5, 175), 0.5)
1010
			aZ.Transparency = aZ.Transparency + 0.02
1011
		end
1012
	end))
1013
	for j = 1, 18 do
1014
		swait()
1015
		if j < 3 then
1016
			local b3 = Ray.new(aP.Position, aP.CFrame.lookVector * (25 - j * 4))
1017
			local b4, b5 = workspace:FindPartOnRayWithIgnoreList(b3, {chr}, true, true)
1018
			if b4 and b4.Transparency ~= 1 then
1019
				local b6 = makepart("White", "hmm", 0, 1, "Neon", modz, cf(b5))
1020
				game.Debris:AddItem(b6, 1)
1021
				local a5 = rd2(1, 3)
1022
				if a5 == 2 then
1023
					hito(b6, 5, 22, 0.4, aP.CFrame.lookVector * 50, Vector3.new(0, 0, rd2(-20, 20)))
1024
				else
1025
					hito(b6, 5, 22, 0.4, aP.CFrame.lookVector * 50)
1026
				end
1027
			end
1028
		end
1029
		do
1030
			do
1031
				aP.CFrame = aP.CFrame:lerp(aQ, 0.5 - j * 0.015)
1032
				-- DECOMPILER ERROR at PC566: LeaveBlock: unexpected jumping out DO_STMT
1033
1034
			end
1035
		end
1036
	end
1037
	Q:Destroy()
1038
	Y:Disconnect()
1039
	V:Destroy()
1040
	aP:Destroy()
1041
	for I,aO in pairs(H) do
1042
		if aO.Parent == P then
1043
			aO.Transparency = aN
1044
		end
1045
	end
1046
	human.WalkSpeed = human.WalkSpeed + 16
1047
	activu = false
1048
end
1049
1050
jetgat = function()	
1051
	if selected == false or activu == true or gatlingcool == 50 then
1052
		return 
1053
	end
1054
	activu = true
1055
	human.AutoRotate = false
1056
	human.WalkSpeed = human.WalkSpeed - 22
1057
	local aN = nil
1058
	local a9 = true
1059
	local aa = {}
1060
	local ab = {}
1061
	local b7 = {}
1062
	local ae = tool.Deactivated:connect(function()		
1063
		a9 = false
1064
	end)
1065
	for j = 1, 14 do
1066
		local ac = Instance.new("Part")
1067
		nooutline(ac)
1068
		ac.Anchored = true
1069
		ac.Locked = true
1070
		ac.CanCollide = false
1071
		ac.Material = "Neon"
1072
		ac.Size = Vector3.new(1, 1, 1)
1073
		ac.Transparency = 1
1074
		ac.CFrame = CFrame.new(0, 1000, 0)
1075
		ac.Parent = modz
1076
		makemesh("Sphere", (Vector3.new(0, 0, 0)), nil, ac)
1077
		local ad = Instance.new("Sound")
1078
		ad.Volume = 0.7
1079
		ad.Pitch = rd2(15, 21) / 10
1080
		ad.Name = "s1"
1081
		ad.SoundId = "rbxassetid://144508058"
1082
		ad.Parent = ac
1083
		local aL = Instance.new("Sound")
1084
		aL.EmitterSize = 7
1085
		aL.Volume = 1.2
1086
		aL.Name = "s2"
1087
		aL.Pitch = rd2(12, 18) / 10
1088
		aL.SoundId = "rbxassetid://408866322"
1089
		aL.Parent = ac
1090
		local aM = Instance.new("Sound")
1091
		aM.EmitterSize = 7
1092
		aM.Volume = 1.2
1093
		aM.Name = "s3"
1094
		aM.Pitch = rd2(14, 16) / 10
1095
		aM.SoundId = "rbxassetid://137463821"
1096
		aM.Parent = ac
1097
		table.insert(aa, ac)
1098
	end
1099
	for j = 1, 28 do
1100
		local a3 = makepart("White", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
1101
		makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://489415447", a3)
1102
		table.insert(ab, a3)
1103
	end
1104
	for j = 1, 14 do
1105
		local a3 = makepart("White", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
1106
		makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://3270017", a3)
1107
		table.insert(b7, a3)
1108
	end
1109
	for I = 1, 16 do
1110
		swait()
1111
		lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.35)
1112
		lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.35)
1113
	end
1114
	local b8 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
1115
	local b9 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
1116
	for I,aO in pairs(H) do
1117
		if aO.Parent == rarm or aO.Parent == larm then
1118
			aN = aO.Transparency
1119
			aO.Transparency = 1
1120
		end
1121
	end
1122
	resetlerp()
1123
	local a8 = Instance.new("BodyGyro")
1124
	a8.MaxTorque = Vector3.new(1050, 3000, 750)
1125
	a8.CFrame = CFrame.new(hrp.Position, mouse.Hit.p)
1126
	a8.P = 580000
1127
	a8.D = 250
1128
	a8.Parent = hrp
1129
	coroutine.resume(coroutine.create(function()		
1130
		while a8 do
1131
			swait()
1132
			a8.CFrame = CFrame.new(hrp.Position, mouse.Hit.p)
1133
		end
1134
	end))
1135
	local af = 0
1136
	local ag = 0
1137
	repeat
1138
		repeat
1139
			ag = ag + 1
1140
			if af == 0 then
1141
				af = 1
1142
			else
1143
				af = af % 14 + 1
1144
			end
1145
			coroutine.resume(coroutine.create(function()		
1146
		local ah = aa[af]
1147
		local ai = ab[af]
1148
		local aj = ab[af + 14]
1149
		local ba = b7[af]
1150
		ah.Size = Vector3.new(1, 1, 0)
1151
		ah.CFrame = cf(hrp.CFrame * cf(rd2(-600, 600) / 100, rd2(-150, 350) / 100, rd2(-200, -50) / 100).p, mouse.Hit * cf(rd2(-4, 4), rd2(-2, 2), 0).p)
1152
		ah.Transparency = 0.25
1153
		ah:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0, 0, 0)
1154
		ai.Transparency = 0.35
1155
		ai:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.6, 0.6, 0.6)
1156
		aj.Transparency = 0.45
1157
		aj:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
1158
		aj.CFrame = ah.CFrame * ang(0, rd(270), rd(90))
1159
		if af % 2 == 1 then
1160
			ai.CFrame = cf(rarm.CFrame * cf(rd2(-6, 6) / 10, rd2(4, 12) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(270), rd(90))
1161
		else
1162
			if af % 2 == 0 then
1163
				ai.CFrame = cf(larm.CFrame * cf(rd2(-6, 6) / 10, rd2(3, 8) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(270), rd(90))
1164
			end
1165
		end
1166
		ba.CFrame = ah.CFrame * cf(0, 0, -5)
1167
		ba.Transparency = 0.4
1168
		ba:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
1169
		local bb = ah.CFrame * cf(0, 0, -12.5)
1170
		local bc = aj.CFrame * cf(0, 1, 0)
1171
		local bd = ba.CFrame * cf(0, 0, rd2(-300, 50) / 100)
1172
		local ak = false
1173
		ah.s1.Pitch = rd2(15, 21) / 10
1174
		ah.s1:Play()
1175
		ah.s2.Pitch = rd2(12, 18) / 10
1176
		ah.s2:Play()
1177
		ah.s3.Pitch = rd2(14, 16) / 10
1178
		ah.s3:Play()
1179
		for j = 1, 12 do
1180
			swait()
1181
			local a0 = Ray.new(ah.Position, ah.CFrame.lookVector * (12.5 - j))
1182
			local a1, a2 = workspace:FindPartOnRayWithIgnoreList(a0, {chr}, true, true)
1183
			if a1 and ak == false then
1184
				ak = true
1185
				local a3 = makepart("White", "nah", 0, 0.2, "SmoothPlastic", modz, cf(a2, ah.CFrame.p) * ang(0, 0, 0) * ang(0, rd(270), rd(90)))
1186
				do
1187
					local a4 = makemesh("FileMesh", Vector3.new(0.4, 0.4, 0.4), "rbxassetid://489415447", a3)
1188
					game.Debris:AddItem(a3, 0.5)
1189
					local a5 = rd2(1, 12)
1190
					if a5 == 6 then
1191
						hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10, Vector3.new(0, 0, rd2(-8, 8)))
1192
					else
1193
						hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10)
1194
					end
1195
					coroutine.resume(coroutine.create(function()			
1196
			for I = 1, 4 do
1197
				swait()
1198
				a4.Scale = a4.Scale + Vector3.new(0.8, 0.8, 0.8)
1199
				a3.Transparency = a3.Transparency + 0.2
1200
			end
1201
			a3:Destroy()
1202
		end))
1203
				end
1204
			end
1205
					ah.Size = ah.Size:lerp(Vector3.new(1.25, 1.25, 2), 0.5)
1206
					ah.CFrame = ah.CFrame:lerp(bb, 0.475)
1207
					ah:FindFirstChildOfClass("SpecialMesh").Scale = ah:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1, 1, 1), 0.45)
1208
					ah.Transparency = ah.Transparency + 0.0725
1209
					ai:FindFirstChildOfClass("SpecialMesh").Scale = ai:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.25, 1.2, 1.25), 0.4)
1210
					ai.Transparency = ai.Transparency + 0.06
1211
					aj:FindFirstChildOfClass("SpecialMesh").Scale = aj:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.6, 1.6, 1.6), 0.4)
1212
					aj.CFrame = aj.CFrame:lerp(bc, 0.3)
1213
					aj.Transparency = aj.Transparency + 0.05
1214
					ba:FindFirstChildOfClass("SpecialMesh").Scale = ba:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(4.5, 4.5, 4.5), 0.4)
1215
					ba.CFrame = ba.CFrame:lerp(bd, 0.3)
1216
					ba.Transparency = ba.Transparency + 0.06
1217
		end
1218
	end))
1219
			swait()
1220
		until not a9 or ag > 150
1221
	until ag > 30
1222
	ae:Disconnect()
1223
	for I,aO in pairs(H) do
1224
		if aO.Parent == rarm or aO.Parent == larm then
1225
			aO.Transparency = aN
1226
		end
1227
	end
1228
	b8:Destroy()
1229
	b9:Destroy()
1230
	a8:Destroy()
1231
	human.WalkSpeed = human.WalkSpeed + 22
1232
	gatlingcool = 50
1233
	human.AutoRotate = true
1234
	activu = false
1235
	coroutine.resume(coroutine.create(function()		
1236
		wait(9)
1237
		gatlingcool = 0
1238
	end))
1239
	wait(1)
1240
	for I,al in pairs(aa) do
1241
		al:Destroy()
1242
	end
1243
	for I,am in pairs(ab) do
1244
		am:Destroy()
1245
	end
1246
	for I,be in pairs(b7) do
1247
		be:Destroy()
1248
	end
1249
	aa, ab, b7 = nil
1250
end
1251
1252
jetbazoo = function()	
1253
	if bazookacool == 50 or (hrp.Velocity * Vector3.new(0, 1, 0)).magnitude > 2 or selected == false or activu == true then
1254
		return 
1255
	end
1256
	activu = true
1257
	local bf = human.WalkSpeed
1258
	human.WalkSpeed = 0
1259
	human.AutoRotate = false
1260
	hrp.Anchored = true
1261
	local aK = Instance.new("Sound")
1262
	aK.EmitterSize = 20
1263
	aK.Volume = 1.5
1264
	aK.Pitch = 0.5
1265
	aK.SoundId = "rbxassetid://314877637"
1266
	aK.Parent = hrp
1267
	local bg = Instance.new("Sound")
1268
	bg.SoundId = "rbxassetid://138137702"
1269
	bg.MaxDistance = 200
1270
	bg.EmitterSize = 20
1271
	bg.Volume = 2
1272
	bg.Pitch = 0.85
1273
	bg.Parent = hrp
1274
	local bh = Instance.new("Sound")
1275
	bh.SoundId = "rbxassetid://157878578"
1276
	bh.MaxDistance = 200
1277
	bh.EmitterSize = 20
1278
	bh.Volume = 1.25
1279
	bh.Pitch = 1
1280
	bh.Parent = hrp
1281
	local bi = Instance.new("Sound")
1282
	bi.SoundId = "rbxassetid://138250406"
1283
	bh.MaxDistance = 200
1284
	bh.EmitterSize = 40
1285
	bh.Volume = 1.25
1286
	bh.Pitch = 0.6
1287
	bh.Parent = hrp
1288
	local aL = Instance.new("Sound")
1289
	aL.EmitterSize = 20
1290
	aL.Volume = 2.75
1291
	aL.Pitch = rd2(10, 12) / 10
1292
	aL.SoundId = "rbxassetid://314877662"
1293
	aL.Parent = hrp
1294
	local aM = Instance.new("Sound")
1295
	aM.EmitterSize = 20
1296
	aM.Volume = 1.75
1297
	aM.Pitch = rd2(14, 18) / 10
1298
	aM.SoundId = "rbxassetid://137463821"
1299
	aM.Parent = hrp
1300
	game.Debris:AddItem(aK, 4)
1301
	game.Debris:AddItem(aL, 4)
1302
	game.Debris:AddItem(aM, 5)
1303
	game.Debris:AddItem(bg, 8)
1304
	game.Debris:AddItem(bh, 8)
1305
	game.Debris:AddItem(bi, 8)
1306
	aK:Play()
1307
	local bj = {}
1308
	for I = 1, 10 do
1309
		local bk = makepart("Institutional white", "aaa", 0, 1, "Neon", modz, cf(hrp.CFrame * cf(rd2(-80, 80) / 10, rd2(-20, 60) / 10, rd2(-80, 80) / 10).p, hrp.Position))
1310
		local bl = Instance.new("Attachment")
1311
		bl.Position = Vector3.new(-0.1, 0, 0)
1312
		bl.Parent = bk
1313
		local bm = Instance.new("Attachment")
1314
		bm.Position = Vector3.new(0.1, 0, 0)
1315
		bm.Parent = bk
1316
		local bn = Instance.new("Trail")
1317
		bn.LightEmission = 0.7
1318
		bn.Transparency = ns({nsk(0, 0.2, 0), nsk(1, 1, 0)})
1319
		bn.Attachment0 = bl
1320
		bn.Attachment1 = bm
1321
		bn.Lifetime = 0.7
1322
		bn.MinLength = 0
1323
		bn.Parent = bk
1324
		table.insert(bj, bk)
1325
	end
1326
	coroutine.resume(coroutine.create(function()		
1327
		for I = 1, 25 do
1328
			swait()
1329
			for j,bo in pairs(bj) do
1330
				if j % 2 == 0 then
1331
					bo.CFrame = bo.CFrame:lerp(rarm.CFrame, 0.18) * ang(0, rd(2 * j), rd(2 * j))
1332
				else
1333
					if j % 2 == 1 then
1334
						bo.CFrame = bo.CFrame:lerp(larm.CFrame, 0.18) * ang(0, rd(2 * j), rd(2 * j))
1335
					end
1336
				end
1337
			end
1338
		end
1339
	end))
1340
	for I = 1, 25 do
1341
		swait()
1342
		lerpz(RJ, "C0", RJC0 * cf(0, 0.5, -0.45) * ang(rd(15), rd(0), rd(0)), 0.3)
1343
		lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-9), rd(0), rd(0)), 0.3)
1344
		lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-4), rd(10), rd(-74)), 0.3)
1345
		lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
1346
		lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-4), rd(-10), rd(74)), 0.3)
1347
		lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
1348
		lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-4), rd(0), rd(50)), 0.3)
1349
		lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
1350
		lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-4), rd(0), rd(30)), 0.3)
1351
		lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
1352
	end
1353
	local bp = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
1354
	local bq = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
1355
	local aN = nil
1356
	for I,aO in pairs(H) do
1357
		if aO.Parent == rarm or aO.Parent == larm then
1358
			aN = aO.Transparency
1359
			aO.Transparency = 1
1360
		end
1361
	end
1362
	bh:Play()
1363
	aL:Play()
1364
	swait()
1365
	aM:Play()
1366
	bg:Play()
1367
	bi:Play()
1368
	local aR = makepart("Institutional white", "sr1", 0, 0.4, "Neon", modz, hrp.CFrame * ang(rd(0), rd(0), rd(0)))
1369
	local aS = makemesh("FileMesh", Vector3.new(0.8, 0.8, 0.4), "rbxassetid://437347603", aR)
1370
	local aT = makepart("Institutional white", "sr2", 0, 0.4, "Neon", modz, hrp.CFrame * ang(rd(0), rd(0), rd(0)))
1371
	local aU = makemesh("FileMesh", Vector3.new(0.6, 0.6, 0.3), "rbxassetid://437347603", aT)
1372
	local br = makepart("Institutional white", "ri1", 0, 0, "Neon", modz, hrp.CFrame * cf(0, 0, -15) * ang(0, rd(0), rd(0)))
1373
	local bs = makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://3270017", br)
1374
	local bt = makepart("Institutional white", "ri2", 0, 0, "Neon", modz, hrp.CFrame * cf(0, 0, -5) * ang(0, rd(0), rd(0)))
1375
	local bu = makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://3270017", bt)
1376
	local bv = makepart("Institutional white", "co1", 0, 0.4, "Neon", modz, hrp.CFrame * cf(0, 0, -15) * ang(0, rd(90), rd(90)))
1377
	local bw = makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://1051557", bv)
1378
	local bx = makepart("Institutional white", "co2", 0, 0.4, "Neon", modz, hrp.CFrame * cf(0, 0, -15) * ang(0, rd(90), rd(90)))
1379
	local by = makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://1051557", bx)
1380
	local bz = makepart("Institutional white", "glo1", 0, 0.4, "Neon", modz, hrp.CFrame * cf(0, 0, -5) * ang(0, rd(0), rd(0)))
1381
	local bA = makemesh("Sphere", (Vector3.new(0, 0, 0)), nil, bz)
1382
	local bB = makepart("Institutional white", "sh1", 0, 0.4, "Neon", modz, hrp.CFrame * ang(0, rd(90), rd(90)))
1383
	local bC = makemesh("FileMesh", Vector3.new(2, 4, 2), "rbxassetid://489415447", bB)
1384
	local bD = makepart("Institutional white", "sh2", 0, 0.4, "Neon", modz, hrp.CFrame * ang(0, rd(-90), rd(90)))
1385
	local bE = makemesh("FileMesh", Vector3.new(2, 4, 2), "rbxassetid://489415447", bD)
1386
	local bF = makepart("Institutional white", "wa1", 0, 0.4, "Neon", modz, hrp.CFrame * cf(-4, -1.5, -1) * ang(rd(-5), rd(-30), rd(30)))
1387
	local bG = makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://60886166", bF)
1388
	local bH = makepart("Institutional white", "wa2", 0, 0.4, "Neon", modz, hrp.CFrame * cf(4, -1.5, -1) * ang(rd(-5), rd(30), rd(-30)))
1389
	local bI = makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://60886166", bH)
1390
	game.Debris:AddItem(aR, 1.5)
1391
	game.Debris:AddItem(aT, 1.5)
1392
	game.Debris:AddItem(br, 1.5)
1393
	game.Debris:AddItem(bt, 1.5)
1394
	game.Debris:AddItem(bv, 1.5)
1395
	game.Debris:AddItem(bx, 1.5)
1396
	game.Debris:AddItem(bz, 1.5)
1397
	game.Debris:AddItem(bB, 1.5)
1398
	game.Debris:AddItem(bD, 1.5)
1399
	game.Debris:AddItem(bC, 1.5)
1400
	game.Debris:AddItem(bF, 1.5)
1401
	game.Debris:AddItem(bH, 1.5)
1402
	coroutine.resume(coroutine.create(function()		
1403
		local bJ = aR.CFrame * cf(0, 0, -35)
1404
		local bK = aT.CFrame * cf(0, 0, -25)
1405
		local bL = hrp.CFrame * cf(0, 0, 20)
1406
		local bM = hrp.CFrame * cf(0, 0, 50)
1407
		local bN = bz.CFrame * cf(0, 0, -20)
1408
		local bO = bB.CFrame * cf(0, 25, 0)
1409
		for j = 1, 40 do
1410
			swait()
1411
			if j < 10 then
1412
				hito(aR, 8, 45, 0.3, hrp.CFrame.lookVector * 80, Vector3.new(0, 0, rd2(-90, 90)))
1413
			end
1414
			aR.CFrame = aR.CFrame:lerp(bJ, 0.2) * ang(0, 0, rd(25))
1415
			aS.Scale = aS.Scale + Vector3.new(0.1, 0.1, 0.12)
1416
			aR.Transparency = aR.Transparency + 0.06
1417
			aT.CFrame = aT.CFrame:lerp(bJ, 0.175) * ang(0, 0, rd(-25))
1418
			aU.Scale = aU.Scale + Vector3.new(0.08, 0.08, 0.1)
1419
			aT.Transparency = aT.Transparency + 0.04
1420
			br.CFrame = br.CFrame:lerp(bL, 0.2) * ang(0, 0, rd(40))
1421
			br.Transparency = br.Transparency + 0.075
1422
			bs.Scale = bs.Scale:lerp(Vector3.new(25, 25, 20), 0.3)
1423
			bt.CFrame = br.CFrame:lerp(bM, 0.2) * ang(0, 0, rd(-40))
1424
			bt.Transparency = br.Transparency + 0.05
1425
			bu.Scale = bs.Scale:lerp(Vector3.new(60, 60, 50), 0.3)
1426
			bv.CFrame = bv.CFrame * ang(0, rd(50), 0)
1427
			bx.CFrame = bx.CFrame * ang(0, rd(-65), 0)
1428
			if j < 4 then
1429
				bw.Scale = bw.Scale + Vector3.new(2.3, 6, 2.3)
1430
				by.Scale = by.Scale + Vector3.new(1.5, 9, 1.5)
1431
			else
1432
				bw.Scale = bw.Scale + Vector3.new(0.75, 1, 0.75)
1433
				by.Scale = by.Scale + Vector3.new(0.7, 1.1, 0.7)
1434
			end
1435
			bv.Transparency = bv.Transparency + 0.02
1436
			bx.Transparency = bx.Transparency + 0.0175
1437
			bA.Scale = bA.Scale:lerp(Vector3.new(15, 15, 200), 0.4)
1438
			bz.CFrame = bz.CFrame:lerp(bN, 0.4)
1439
			bz.Transparency = bz.Transparency + 0.035
1440
			bC.Scale = bC.Scale + Vector3.new(0.8, 0.5, 0.8)
1441
			bB.CFrame = bB.CFrame:lerp(bO, 0.15) * ang(0, rd(40), 0)
1442
			bB.Transparency = bB.Transparency + 0.0175
1443
			bE.Scale = bE.Scale + Vector3.new(0.65, 3.8, 0.65)
1444
			bD.CFrame = bD.CFrame * cf(0, 1.5, 0) * ang(0, rd(-75), 0)
1445
			bD.Transparency = bD.Transparency + 0.03
1446
			bG.Scale = bG.Scale:lerp(Vector3.new(1.5, 1.5, 1.5), 0.35)
1447
			bI.Scale = bI.Scale:lerp(Vector3.new(1.5, 1.5, 1.5), 0.35)
1448
			bF.Transparency = bF.Transparency + 0.03
1449
			bH.Transparency = bH.Transparency + 0.03
1450
		end
1451
	end))
1452
	lerpz(RJ, "C0", RJC0 * cf(0, -1.25, -0.45) * ang(rd(15), rd(0), rd(0)), 0.9)
1453
	lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(18), rd(0), rd(0)), 0.9)
1454
	lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-4), rd(-10), rd(100)), 0.9)
1455
	lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.9)
1456
	lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-4), rd(10), rd(-100)), 0.9)
1457
	lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.9)
1458
	lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-4), rd(0), rd(-30)), 0.9)
1459
	lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.9)
1460
	lerpz(LH, "C0", LHC0 * cf(-0.5, 0.5, 0) * ang(rd(-4), rd(0), rd(-50)), 0.9)
1461
	lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.9)
1462
	swait()
1463
	bq:Destroy()
1464
	bp:Destroy()
1465
	for I,aO in pairs(H) do
1466
		if aO.Parent == rarm or aO.Parent == larm then
1467
			aO.Transparency = aN
1468
		end
1469
	end
1470
	for I = 1, 15 do
1471
		swait()
1472
		lerpz(RJ, "C0", RJC0 * cf(0, 0.5, -0.45) * ang(rd(15), rd(0), rd(0)), 0.45)
1473
		lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-13), rd(0), rd(0)), 0.45)
1474
		lerpz(RS, "C0", RSC0 * cf(0, 0, 0.9) * ang(rd(-4), rd(-160), rd(70)), 0.45)
1475
		lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
1476
		lerpz(LS, "C0", LSC0 * cf(0, 0, 0.9) * ang(rd(-4), rd(160), rd(-70)), 0.45)
1477
		lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
1478
		lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-4), rd(0), rd(50)), 0.45)
1479
		lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
1480
		lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-4), rd(0), rd(30)), 0.45)
1481
		lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
1482
	end
1483
	for j = 1, 10 do
1484
		swait()
1485
		lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
1486
		lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
1487
		lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
1488
		lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
1489
		lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
1490
		lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
1491
		lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
1492
		lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
1493
		lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
1494
		lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
1495
	end
1496
	resetlerp()
1497
	human.WalkSpeed = bf
1498
	human.AutoRotate = true
1499
	hrp.Anchored = false
1500
	if plr.UserId ~= 8488617 then
1501
		bazookacool = 50
1502
	end
1503
	activu = false
1504
	swait(20)
1505
	for I,bP in pairs(bj) do
1506
		bP:Destroy()
1507
	end
1508
	bj = nil
1509
	wait(9)
1510
	bazookacool = 0
1511
end
1512
1513
local bQ, bR, bS, bT, bU, bV, bW, bX, bY, bZ, b_, c0, c1, c2, c3, c4, c5, c6, c7, c8, c9, ca = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
1514
local cb = false
1515
local cc = false
1516
local cd, ce, cg, ch, ci, cj, ck, cl, cm, cn, co, cp, cq, cr, ct, cu, cv, cw, cx, cy, cz, cA, cB, cC, cD, cE, cF, cG = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
1517
giganpist = function()	
1518
	if selected == false or activu == true then
1519
		return 
1520
	end
1521
	activu = true
1522
	human.AutoRotate = false
1523
	human.PlatformStand = true
1524
	local cH = Instance.new("BodyPosition")
1525
	cH.MaxForce = Vector3.new(99999999, 99999999, 99999999)
1526
	cH.P = 3000
1527
	cH.Position = hrp.Position
1528
	cH.Parent = hrp
1529
	local a8 = Instance.new("BodyGyro")
1530
	a8.MaxTorque = Vector3.new(9999999, 9999999, 9999999)
1531
	a8.CFrame = cf(hrp.Position, mouse.Hit.p)
1532
	a8.P = 580000
1533
	a8.D = 10000
1534
	a8.Parent = hrp
1535
	local cI = true
1536
	coroutine.resume(coroutine.create(function()		
1537
		while cI do
1538
			swait()
1539
			a8.CFrame = cf(hrp.Position, mouse.Hit.p)
1540
		end
1541
	end))
1542
	cd = ang(rd(0), rd(0), rd(0)) * cf(0, -15, 0)
1543
	cg = ang(rd(0), rd(0), rd(-30)) * cf(0, -15, 0)
1544
	ci = ang(rd(0), rd(0), rd(20)) * cf(0, -6.5, 0) * ang(rd(0), rd(180), rd(90))
1545
	for I = 1, 30 do
1546
		swait()
1547
		lerpz(RJ, "C0", RJC0 * cf(0.1, 0.3, -0.05) * ang(rd(10), rd(6), rd(8)), 0.18)
1548
		lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-5), rd(-1), rd(-14)), 0.18)
1549
		lerpz(RS, "C0", RSC0 * cf(-0.35, 0.05, 0.85) * ang(rd(0), rd(-210), rd(75)), 0.18)
1550
		lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18)
1551
		lerpz(LS, "C0", LSC0 * cf(-0.6, -0.37, 0.45) * ang(rd(-100), rd(20), rd(-100)), 0.2)
1552
		lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18)
1553
		lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.18)
1554
		lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18)
1555
		lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-40)), 0.18)
1556
		lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18)
1557
	end
1558
	cd = ang(rd(0), rd(0), rd(0)) * cf(0, -1, 0)
1559
	cg = ang(rd(0), rd(0), rd(-140)) * cf(0, -1, 0)
1560
	ci = ang(rd(0), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(225), rd(90))
1561
		for j = 1, 12 do
1562
			swait()
1563
			ce = 0.01 + j * 0.005
1564
			ch = 0.03 + j * 0.01
1565
			lerpz(RJ, "C0", RJC0 * cf(0.1, -0.75, -0.05) * ang(rd(25), rd(6), rd(22)), 0.18 + j * 0.05)
1566
			lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(8), rd(-1), rd(-14)), 0.18 + j * 0.05)
1567
			lerpz(RS, "C0", RSC0 * cf(0, 0.05, 0) * ang(rd(0), rd(-30), rd(100)), 0.18 + j * 0.05)
1568
			lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18 + j * 0.05)
1569
			lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-30), rd(0)), 0.2 + j * 0.05)
1570
			lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18 + j * 0.05)
1571
			lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.18 + j * 0.05)
1572
			lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18 + j * 0.05)
1573
			lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.18 + j * 0.05)
1574
			lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18 + j * 0.05)
1575
		end
1576
	cI = false
1577
	cd = ang(rd(0), rd(0), rd(0)) * cf(0, 5.5, 0)
1578
	cg = ang(rd(0), rd(0), rd(0)) * cf(0, 5.5, 0)
1579
	ci = ang(rd(0), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
1580
	swait()
1581
	cd = ang(rd(0), rd(0), rd(0)) * cf(0, -20, 0)
1582
	cg = ang(rd(0), rd(0), rd(0)) * cf(0, -20, 0)
1583
	ci = ang(rd(0), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
1584
	for j = 1, 38 do
1585
		swait()
1586
		cd = cd * cf(0, -1.75 + j / 13, 0)
1587
		cg = cg * cf(0, -1.75 + j / 13, 0)
1588
		if j > 3 and j < 29 then
1589
			local a3 = makepart("White", "nah", 0, 0.2, "SmoothPlastic", modz, bU.CFrame * cf(-5, 0, 0) * ang(0, rd(180), rd(90)))
1590
			local a4 = makemesh("FileMesh", Vector3.new(5.75, 5.75, 5.75), "rbxassetid://489415447", a3)
1591
			game.Debris:AddItem(a3, 4)
1592
			coroutine.resume(coroutine.create(function()		
1593
		for I = 1, 8 do
1594
			swait()
1595
			a4.Scale = a4.Scale + Vector3.new(0.4, 0.4, 0.4)
1596
			a3.Transparency = a3.Transparency + 0.1
1597
		end
1598
		a3:Destroy()
1599
	end))
1600
			local a5 = rd2(1, 2)
1601
			if a5 == 2 then
1602
				hito(bU, 9, 45, 0.8, hrp.CFrame.lookVector * 70, Vector3.new(rd2(-50, 50), rd2(-50, 50), rd2(-50, 50)))
1603
			else
1604
				hito(bU, 9, 45, 0.8, hrp.CFrame.lookVector * 70)
1605
			end
1606
		end
1607
				ce = 0.01 + j * 0.018
1608
				ch = 0.01 + j * 0.008
1609
				lerpz(RJ, "C0", RJC0 * cf(0.1, -1.25, -0.05) * ang(rd(35), rd(6), rd(26)), 0.)
1610
				lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(8), rd(-1), rd(-14)), 0.)
1611
				lerpz(RS, "C0", RSC0 * cf(0, 0.05, 0) * ang(rd(0), rd(-29), rd(125)), 0.)
1612
				lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.)
1613
				lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(20), rd(-40), rd(40)), 0.)
1614
				lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.)
1615
				lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.)
1616
				lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.)
1617
				lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-40)), 0.)
1618
				lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.)
1619
	end
1620
	cd = ang(rd(0), rd(0), rd(0)) * cf(0, -10, 0)
1621
	cg = ang(rd(0), rd(0), rd(-140)) * cf(0, -10, 0)
1622
	ci = ang(rd(0), rd(0), rd(-40)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
1623
	human.AutoRotate = true
1624
	human.PlatformStand = false
1625
	a8:Destroy()
1626
	cH:Destroy()
1627
	activu = false
1628
end
1629
1630
giganbazooka = function()	
1631
	if selected == false or activu == true then
1632
		return 
1633
	end
1634
	activu = true
1635
	human.WalkSpeed = human.WalkSpeed - 11
1636
	cd = ang(rd(0), rd(0), rd(0)) * cf(0, -15, 0)
1637
	cg = ang(rd(0), rd(0), rd(-30)) * cf(0, -15, 0)
1638
	ci = ang(rd(0), rd(0), rd(20)) * cf(0, -6.5, 0) * ang(rd(0), rd(180), rd(90))
1639
	ct = ang(rd(0), rd(0), rd(0)) * cf(0, -15, 0)
1640
	cv = ang(rd(0), rd(0), rd(30)) * cf(0, -15, 0)
1641
	cx = ang(rd(0), rd(0), rd(20)) * cf(0, -6.5, 0) * ang(rd(0), rd(180), rd(-90))
1642
	for I = 1, 40 do
1643
		swait()
1644
		lerpz(RJ, "C0", RJC0 * cf(0.1, 0.3, -0.05) * ang(rd(10), rd(6), rd(8)), 0.18)
1645
		lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-5), rd(-1), rd(-14)), 0.18)
1646
		lerpz(RS, "C0", RSC0 * cf(-0.35, 0.05, 0.85) * ang(rd(0), rd(-190), rd(75)), 0.18)
1647
		lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18)
1648
		lerpz(LS, "C0", LSC0 * cf(0, 0.07, 0.95) * ang(rd(0), rd(170), rd(-78)), 0.18)
1649
		lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18)
1650
		lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.18)
1651
		lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18)
1652
		lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-40)), 0.18)
1653
		lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18)
1654
	end
1655
	cd = ang(rd(0), rd(0), rd(0)) * cf(0, -1, 0)
1656
	cg = ang(rd(0), rd(0), rd(-140)) * cf(0, -1, 0)
1657
	ci = ang(rd(0), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(225), rd(90))
1658
	ct = ang(rd(0), rd(0), rd(0)) * cf(0, -1, 0)
1659
	cv = ang(rd(0), rd(0), rd(140)) * cf(0, -1, 0)
1660
	cx = ang(rd(0), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(135), rd(-90))
1661
	human.AutoRotate = false
1662
		for j = 1, 12 do
1663
			swait()
1664
			ce = 0.01 + j * 0.005
1665
			ch = 0.03 + j * 0.01
1666
			cu = 0.01 + j * 0.005
1667
			cw = 0.03 + j * 0.005
1668
			lerpz(RJ, "C0", RJC0 * cf(0.1, -0.75, -0.05) * ang(rd(25), rd(6), rd(22)), 0.18 + j * 0.05)
1669
			lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(8), rd(-1), rd(-14)), 0.18 + j * 0.05)
1670
			lerpz(RS, "C0", RSC0 * cf(0, 0.05, 0) * ang(rd(0), rd(-30), rd(100)), 0.18 + j * 0.05)
1671
			lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18 + j * 0.05)
1672
			lerpz(LS, "C0", LSC0 * cf(0, 0.07, 0) * ang(rd(0), rd(-10), rd(-104)), 0.018 + j * 0.05)
1673
			lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18 + j * 0.05)
1674
			lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.18 + j * 0.05)
1675
			lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18 + j * 0.05)
1676
			lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.18 + j * 0.05)
1677
			lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18 + j * 0.05)
1678
		end
1679
	cd = ang(rd(0), rd(0), rd(0)) * cf(2, 5, 0)
1680
	cg = ang(rd(0), rd(0), rd(0)) * cf(2, 5, 0)
1681
	ci = ang(rd(0), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
1682
	ct = ang(rd(0), rd(0), rd(0)) * cf(-2, 5, 0)
1683
	cv = ang(rd(0), rd(0), rd(0)) * cf(-2, 5, 0)
1684
	cx = ang(rd(0), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(-270), rd(-90))
1685
	swait()
1686
	cd = ang(rd(0), rd(0), rd(0)) * cf(0, -50, 0)
1687
	cg = ang(rd(0), rd(0), rd(0)) * cf(0, -50, 0)
1688
	ci = ang(rd(0), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
1689
	ct = ang(rd(0), rd(0), rd(0)) * cf(0, -55, 0)
1690
	cv = ang(rd(0), rd(0), rd(0)) * cf(0, -55, 0)
1691
	cx = ang(rd(0), rd(0), rd(1)) * cf(0, -6.5, 0) * ang(rd(0), rd(90), rd(-90))
1692
	for j = 1, 48 do
1693
		swait()
1694
		cd = cd * cf(0, -1.75 + j / 11, 0)
1695
		cg = cg * cf(0, -1.75 + j / 11, 0)
1696
		ct = ct * cf(0, -1.75 + j / 11, 0)
1697
		cv = cv * cf(0, -1.75 + j / 11, 0)
1698
		if j > 4 and j < 29 then
1699
			local a3 = makepart("White", "nah", 0, 0.2, "SmoothPlastic", modz, bU.CFrame * cf(-5, 0, 0) * ang(0, rd(180), rd(90)))
1700
			local a4 = makemesh("FileMesh", Vector3.new(6.75, 6.75, 6.75), "rbxassetid://489415447", a3)
1701
			local cJ = makepart("White", "nah", 0, 0.2, "SmoothPlastic", modz, bZ.CFrame * cf(-5, 0, 0) * ang(0, rd(0), rd(90)))
1702
			local cK = makemesh("FileMesh", Vector3.new(6.75, 6.75, 6.75), "rbxassetid://489415447", cJ)
1703
			game.Debris:AddItem(a3, 4)
1704
			coroutine.resume(coroutine.create(function()		
1705
		for I = 1, 8 do
1706
			swait()
1707
			a4.Scale = a4.Scale + Vector3.new(0.4, 0.4, 0.4)
1708
			a3.Transparency = a3.Transparency + 0.1
1709
			cK.Scale = cK.Scale + Vector3.new(0.4, 0.4, 0.4)
1710
			cJ.Transparency = cJ.Transparency + 0.1
1711
		end
1712
		a3:Destroy()
1713
		cJ:Destroy()
1714
	end))
1715
			local a5 = rd2(1, 2)
1716
			if a5 == 2 then
1717
				hito(b, 9, 85, 0.8, hrp.CFrame.lookVector * 120, Vector3.new(rd2(-50, 50), rd2(-50, 50), rd2(-50, 50)))
1718
				hito(b, 9, 85, 0.8, hrp.CFrame.lookVector * 120, Vector3.new(rd2(-50, 50), rd2(-50, 50), rd2(-50, 50)))
1719
			else
1720
				hito(b, 9, 85, 0.8, hrp.CFrame.lookVector * 120)
1721
				hito(b, 9, 85, 0.8, hrp.CFrame.lookVector * 120)
1722
			end
1723
		end
1724
				ce = 0.01 + j * 0.018
1725
				ch = 0.01 + j * 0.008
1726
				cu = 0.01 + j * 0.018
1727
				cw = 0.01 + j * 0.008
1728
				lerpz(RJ, "C0", RJC0 * cf(0.1, -1.2, -0.05) * ang(rd(3), rd(6), rd(26)), 0.6)
1729
				lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(-1), rd(-14)), 0.6)
1730
				lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-33), rd(126)), 0.6)
1731
				lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
1732
				lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-28), rd(-125)), 0.6)
1733
				lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
1734
				lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-1), rd(-10), rd(-5)), 0.6)
1735
				lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
1736
				lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-1), rd(10), rd(-40)), 0.6)
1737
				lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
1738
	end
1739
	human.WalkSpeed = human.WalkSpeed + 11
1740
	cd = ang(rd(0), rd(0), rd(0)) * cf(0, -10, 0)
1741
	cg = ang(rd(0), rd(0), rd(-140)) * cf(0, -10, 0)
1742
	ci = ang(rd(0), rd(0), rd(-40)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
1743
	ct = ang(rd(0), rd(0), rd(0)) * cf(0, -10, 0)
1744
	cv = ang(rd(0), rd(0), rd(140)) * cf(0, -10, 0)
1745
	cx = ang(rd(0), rd(0), rd(50)) * cf(0, -6.5, 0) * ang(rd(0), rd(90), rd(-90))
1746
	human.AutoRotate = true
1747
	activu = false
1748
end
1749
1750
gigangatl = function()	
1751
	if selected == false or activu == true or g3lim < 4 then
1752
		return 
1753
	end
1754
	activu = true
1755
	human.AutoRotate = false
1756
	human.PlatformStand = true
1757
	local cH = Instance.new("BodyPosition")
1758
	cH.MaxForce = Vector3.new(99999999, 99999999, 99999999)
1759
	cH.P = 3000
1760
	cH.Position = hrp.Position
1761
	cH.Parent = hrp
1762
	local a8 = Instance.new("BodyGyro")
1763
	a8.MaxTorque = Vector3.new(9999999, 9999999, 9999999)
1764
	a8.CFrame = cf(hrp.Position, mouse.Hit.p)
1765
	a8.P = 580000
1766
	a8.D = 10000
1767
	a8.Parent = hrp
1768
	local cI = true
1769
	coroutine.resume(coroutine.create(function()		
1770
		while cI do
1771
			swait()
1772
			a8.CFrame = cf(hrp.Position, mouse.Hit.p)
1773
		end
1774
	end))
1775
	local ae = tool.Deactivated:connect(function()		
1776
		cI = false
1777
	end)
1778
	local cL = {}
1779
	for I,cM in pairs(chr:GetChildren()) do
1780
		if cM == rarm or cM == larm then
1781
			local cN = makemesh("FileMesh", Vector3.new(0, 0, 0), "", cM)
1782
			table.insert(cL, cN)
1783
			for I,cO in pairs(cM:GetChildren()) do
1784
				do
1785
					if cO:IsA("Part") and cO.Transparency ~= 1 then
1786
						do
1787
							local cN = makemesh("FileMesh", Vector3.new(0, 0, 0), "", cO)
1788
							table.insert(cL, cN)
1789
							-- DECOMPILER ERROR at PC129: LeaveBlock: unexpected jumping out IF_THEN_STMT
1790
1791
							-- DECOMPILER ERROR at PC129: LeaveBlock: unexpected jumping out IF_STMT
1792
1793
						end
1794
					end
1795
				end
1796
			end
1797
		end
1798
	end
1799
	local cP = {}
1800
	local cQ = {}
1801
	local cR = {}
1802
	for j = 1, 10 do
1803
		local cS = nil
1804
		if j % 2 == 0 then
1805
			cS = makepart(rarm.BrickColor.Name, "rg", 0, 1, "SmoothPlastic", modz, hrp.CFrame * cf(0, 500, 0))
1806
			cS.Color = bR.Color
1807
			cS.Reflectance = bR.Reflectance
1808
			makemesh("Sphere", (Vector3.new(65, 65, 75)), nil, cS)
1809
		else
1810
			if j % 2 == 1 then
1811
				cS = makepart(larm.BrickColor.Name, "rg", 0, 1, "SmoothPlastic", modz, hrp.CFrame * cf(0, 500, 0))
1812
				cS.Color = bW.Color
1813
				cS.Reflectance = bW.Reflectance
1814
				makemesh("Sphere", (Vector3.new(65, 65, 75)), nil, cS)
1815
			end
1816
		end
1817
		local ad = Instance.new("Sound")
1818
		ad.Volume = 1
1819
		ad.Pitch = math.random(4, 6) / 10
1820
		ad.SoundId = "rbxassetid://144508058"
1821
		ad.Parent = cS
1822
		table.insert(cP, cS)
1823
	end
1824
	for j = 1, 10 do
1825
		local cS = nil
1826
		if j % 2 == 0 then
1827
			cS = makepart(rarm.BrickColor.Name, "rg2", 0, 1, "SmoothPlastic", modz, hrp.CFrame * cf(0, 500, 0))
1828
			cS.Color = bU.Color
1829
			cS.Reflectance = bU.Reflectance
1830
			makemesh("FileMesh", Vector3.new(0.19, 0.19, 0.19), "rbxassetid://539775895", cS)
1831
		else
1832
			if j % 2 == 1 then
1833
				cS = makepart(larm.BrickColor.Name, "rg2", 0, 1, "SmoothPlastic", modz, hrp.CFrame * cf(0, 500, 0))
1834
				cS.Color = bZ.Color
1835
				cS.Reflectance = bZ.Reflectance
1836
				makemesh("FileMesh", Vector3.new(0.19, 0.19, 0.19), "rbxassetid://539776108", cS)
1837
			end
1838
		end
1839
		table.insert(cQ, cS)
1840
	end
1841
	for j = 1, 10 do
1842
		local cS = nil
1843
		if j % 2 == 0 then
1844
			cS = makepart(rarm.BrickColor.Name, "rg3", 0, 1, "SmoothPlastic", modz, hrp.CFrame * cf(0, 500, 0))
1845
			makemesh("Sphere", (Vector3.new(15, 15, 50)), nil, cS)
1846
		else
1847
			if j % 2 == 1 then
1848
				cS = makepart(larm.BrickColor.Name, "rg3", 0, 1, "SmoothPlastic", modz, hrp.CFrame * cf(0, 500, 0))
1849
				makemesh("Sphere", (Vector3.new(15, 15, 50)), nil, cS)
1850
			end
1851
		end
1852
		table.insert(cR, cS)
1853
	end
1854
	local ag = 0
1855
	local af = 0
1856
	local cT = 14
1857
	resetlerp()
1858
	coroutine.resume(coroutine.create(function()		
1859
		local cU = 0
1860
		while cI do
1861
			swait()
1862
			cU = cU + 1
1863
			lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(65 * math.cos((cU) * 2 / cT))), 0.7)
1864
			lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-60 * math.cos((cU) * 2 / cT))), 0.7)
1865
		end
1866
	end))
1867
	repeat
1868
			ag = ag + 1
1869
			if af == 0 then
1870
				af = 1
1871
			else
1872
				af = af % 10 + 1
1873
			end
1874
			if ag > 0 and ag < 8 and cP[af].Transparency ~= 0.75 then
1875
				cP[af].Transparency = 0.75
1876
				cQ[af].Transparency = 0.75
1877
				cR[af].Transparency = 0.75
1878
				cT = 11
1879
			else
1880
				if ag > 8 and ag < 16 and cP[af].Transparency ~= 0.5 then
1881
					cP[af].Transparency = 0.5
1882
					cQ[af].Transparency = 0.5
1883
					cR[af].Transparency = 0.5
1884
					cT = 8
1885
				else
1886
					if ag > 16 and ag < 28 and cP[af].Transparency ~= 0.25 then
1887
						cP[af].Transparency = 0.25
1888
						cQ[af].Transparency = 0.25
1889
						cR[af].Transparency = 0.25
1890
						cT = 5
1891
					else
1892
						if ag > 28 and ag < 56 and cP[af].Transparency ~= 0 then
1893
							cP[af].Transparency = 0
1894
							cQ[af].Transparency = 0
1895
							cR[af].Transparency = 0
1896
							cT = 3
1897
						end
1898
					end
1899
				end
1900
			end
1901
			cP[af].CFrame = hrp.CFrame * cf(rd2(-220, 220) / 10, rd2(-90, 120) / 10, rd2(-30, 90) / 10) * ang(0, 0, rd(rd2(-20, 20) / 10))
1902
			if (af) % 2 == 0 then
1903
				cQ[af].CFrame = cP[af].CFrame * ang(rd(90), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
1904
			else
1905
				if (af) % 2 == 1 then
1906
					cQ[af].CFrame = cP[af].CFrame * ang(rd(90), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(90), rd(-90))
1907
				end
1908
			end
1909
			cR[af]:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(1, 15, 50)
1910
			cR[af].CFrame = cP[af].CFrame * cf(0, 0, 8)
1911
			coroutine.resume(coroutine.create(function()		
1912
		local cV = af
1913
		local cW = cP[af]
1914
		local cX = cQ[af]
1915
		local cY = cR[af]
1916
		local cZ = 10
1917
		cW:FindFirstChildOfClass("Sound").Pitch = math.random(7, 8) / 10
1918
		cW:FindFirstChildOfClass("Sound"):Play()
1919
		for j = 1, 30 do
1920
			swait()
1921
					if j < 20 then
1922
						local a5 = rd2(1, 3)
1923
						if a5 == 2 then
1924
							hito(cW, 10, 18, 0.25, hrp.CFrame.lookVector * 80, Vector3.new(rd2(-50, 50), rd2(-50, 50), rd2(-50, 50)))
1925
						else
1926
							hito(cW, 10, 18, 0.25, hrp.CFrame.lookVector * 80)
1927
						end
1928
					end
1929
					cW.CFrame = cW.CFrame * cf(0, 0, -cZ)
1930
					if cV % 2 == 0 then
1931
						cX.CFrame = cW.CFrame * ang(rd(90), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
1932
					else
1933
						if cV % 2 == 1 then
1934
							cX.CFrame = cW.CFrame * ang(rd(90), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(90), rd(-90))
1935
						end
1936
					end
1937
					cY.CFrame = cW.CFrame * cf(0, 0, 50 - cZ * 2.5)
1938
					cY:FindFirstChildOfClass("SpecialMesh").Scale = cY:FindFirstChildOfClass("SpecialMesh").Scale + Vector3.new(0, 0, cZ * 4.5)
1939
					cZ = cZ - 0.45
1940
		end
1941
	end))
1942
			swait(cT)
1943
	until ag > 10
1944
	cI = false
1945
	ae:Disconnect()
1946
	cH:Destroy()
1947
	a8:Destroy()
1948
	for I,c_ in pairs(cL) do
1949
		c_:Destroy()
1950
	end
1951
	for I,d0 in pairs(cP) do
1952
		coroutine.resume(coroutine.create(function()		
1953
		for I = 1, 10 do
1954
			swait()
1955
			d0.Transparency = d0.Transparency + 0.1
1956
		end
1957
		d0:Destroy()
1958
	end))
1959
	end
1960
	for I,d0 in pairs(cQ) do
1961
		coroutine.resume(coroutine.create(function()		
1962
		for I = 1, 10 do
1963
			swait()
1964
			d0.Transparency = d0.Transparency + 0.1
1965
		end
1966
		d0:Destroy()
1967
	end))
1968
	end
1969
	for I,d0 in pairs(cR) do
1970
		coroutine.resume(coroutine.create(function()		
1971
		for I = 1, 10 do
1972
			swait()
1973
			d0.Transparency = d0.Transparency + 0.1
1974
		end
1975
		d0:Destroy()
1976
	end))
1977
	end
1978
	human.AutoRotate = true
1979
	human.PlatformStand = false
1980
	activu = false
1981
end
1982
1983
gear2change = function()	
1984
	if selected == false or activu == true then
1985
		return 
1986
	end
1987
	if (hrp.Velocity * Vector3.new(1, 1, 1)).magnitude < 4 and dagear == 1 and g2lim > 5 then
1988
		activu = true
1989
		g.Enabled = false
1990
		human.AutoRotate = false
1991
		hrp.Anchored = true
1992
		human.WalkSpeed = 0
1993
		local d1 = Instance.new("Sound")
1994
		d1.EmitterSize = 10
1995
		d1.Volume = 4
1996
		d1.SoundId = "rbxassetid://255289910"
1997
		d1.Parent = hrp
1998
		d1:Play()
1999
		game.Debris:AddItem(d1, 5)
2000
		local d2 = makepart(rleg.BrickColor.Name, "rg1", 0, 0, "SmoothPlastic", rleg, rleg.CFrame)
2001
		d2.Anchored = false
2002
		local d3 = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, d2)
2003
		local d4 = makeweld(d2, d2, rleg, (cf(0, -0.8, 0)), nil)
2004
			local d5 = makepart(lleg.BrickColor.Name, "lg1", 0, 0, "SmoothPlastic", lleg, lleg.CFrame)
2005
			d5.Anchored = false
2006
			local d6 = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, d5)
2007
			local d7 = makeweld(d5, d5, lleg, (cf(0, -0.8, 0)), nil)
2008
			local d8 = makepart(rleg.BrickColor.Name, "rg2", 0, 0, "SmoothPlastic", rleg, rleg.CFrame)
2009
			d8.Anchored = false
2010
			local d9 = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, d8)
2011
			local da = makeweld(d8, d8, rleg, (cf(0, -0.6, 0)), nil)
2012
			local db = makepart(lleg.BrickColor.Name, "lg2", 0, 0, "SmoothPlastic", lleg, lleg.CFrame)
2013
			db.Anchored = false
2014
			local dc = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, db)
2015
			local dd = makeweld(db, db, lleg, (cf(0, -0.6, 0)), nil)
2016
			animo(false)
2017
			cam.CameraType = "Scriptable"
2018
			cam.CoordinateFrame = hrp.CFrame * ang(rd(10), rd(-140), rd(0)) * cf(0, 0, 7)
2019
			for I = 1, 35 do
2020
				do
2021
					swait()
2022
					cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(-0.06), rd(0.08), rd(0)) * cf(0, 0, -0.003)
2023
					lerpz(RJ, "C0", RJC0 * cf(0, -0.5, -0.8) * ang(rd(75), rd(0), rd(15)), 0.15)
2024
					lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(-12)), 0.15)
2025
					lerpz(RS, "C0", RSC0 * cf(0.5, -0.25, 0.4) * ang(rd(-80), rd(15), rd(85)), 0.15)
2026
					lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(15)), 0.15)
2027
					lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(20), rd(40), rd(-65)), 0.15)
2028
					lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.15)
2029
					lerpz(RH, "C0", RHC0 * cf(-0.25, -0.2, 0) * ang(rd(0), rd(-70), rd(0)), 0.15)
2030
					lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(-70), rd(35), rd(0)), 0.15)
2031
					lerpz(LH, "C0", LHC0 * cf(-0.4, 0.4, 0) * ang(rd(0), rd(70), rd(0)), 0.15)
2032
					lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(-80), rd(-10), rd(0)), 0.15)
2033
				end
2034
			end
2035
			cam.CoordinateFrame = lleg.CFrame * ang(rd(5), rd(-165), rd(0)) * cf(0, 0, 5)
2036
			for I = 1, 25 do
2037
				swait()
2038
				d4.C0 = d4.C0:lerp(cf(0, 0.2, 0), 0.3)
2039
				d7.C0 = d7.C0:lerp(cf(0, 0.2, 0), 0.3)
2040
				d3.Scale = d3.Scale:lerp(Vector3.new(7.5, 3, 7.5), 0.45)
2041
				d6.Scale = d6.Scale:lerp(Vector3.new(7.5, 3, 7.5), 0.45)
2042
				da.C0 = da.C0:lerp(cf(0, 0.4, 0), 0.3)
2043
				dd.C0 = dd.C0:lerp(cf(0, 0.4, 0), 0.3)
2044
				d9.Scale = d9.Scale:lerp(Vector3.new(7.5, 3, 7.5), 0.45)
2045
				dc.Scale = dc.Scale:lerp(Vector3.new(7.5, 3, 7.5), 0.45)
2046
				lerpz(RJ, "C0", RJC0 * cf(0, -0.5, -1.1) * ang(rd(75), rd(0), rd(15)), 0.3)
2047
				lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(18), rd(0), rd(-12)), 0.3)
2048
				lerpz(RS, "C0", RSC0 * cf(0.2, -0.25, 0.4) * ang(rd(-80), rd(15), rd(85)), 0.3)
2049
				lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(15)), 0.3)
2050
				lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(20), rd(50), rd(-65)), 0.3)
2051
				lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2052
				lerpz(RH, "C0", RHC0 * cf(-0.25, -0.2, 0) * ang(rd(0), rd(-70), rd(0)), 0.6)
2053
				lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(-70), rd(35), rd(0)), 0.6)
2054
				lerpz(LH, "C0", LHC0 * cf(-0.4, 0.4, 0) * ang(rd(0), rd(70), rd(0)), 0.6)
2055
				lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(-80), rd(-10), rd(0)), 0.6)
2056
			end
2057
			d1.TimePosition = 1.4
2058
			for I = 1, 3 do
2059
				swait()
2060
				d4.C0 = d4.C0:lerp(cf(0, -0.4, 0), 0.3)
2061
				d7.C0 = d7.C0:lerp(cf(0, -0.4, 0), 0.3)
2062
				d3.Scale = d3.Scale:lerp(Vector3.new(7, 2, 7), 0.45)
2063
				d6.Scale = d6.Scale:lerp(Vector3.new(7, 2, 7), 0.45)
2064
				da.C0 = da.C0:lerp(cf(0, -0.2, 0), 0.3)
2065
				dd.C0 = dd.C0:lerp(cf(0, -0.2, 0), 0.3)
2066
				d9.Scale = d9.Scale:lerp(Vector3.new(7, 2, 7), 0.45)
2067
				dc.Scale = dc.Scale:lerp(Vector3.new(7, 2, 7), 0.45)
2068
				lerpz(RJ, "C0", RJC0 * cf(0, -0.5, -0.8) * ang(rd(75), rd(0), rd(15)), 0.3)
2069
				lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(-12)), 0.3)
2070
				lerpz(RS, "C0", RSC0 * cf(0.5, -0.25, 0.4) * ang(rd(-80), rd(15), rd(85)), 0.3)
2071
				lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(15)), 0.3)
2072
				lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(20), rd(40), rd(-65)), 0.3)
2073
				lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2074
				lerpz(RH, "C0", RHC0 * cf(-0.25, -0.2, 0) * ang(rd(0), rd(-70), rd(0)), 0.6)
2075
				lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(-70), rd(35), rd(0)), 0.6)
2076
				lerpz(LH, "C0", LHC0 * cf(-0.4, 0.4, 0) * ang(rd(0), rd(70), rd(0)), 0.6)
2077
				lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(-80), rd(-10), rd(0)), 0.6)
2078
			end
2079
			for I = 1, 10 do
2080
				swait()
2081
				d4.C0 = d4.C0:lerp(cf(0, -0.4, 0), 0.3)
2082
				d7.C0 = d7.C0:lerp(cf(0, -0.4, 0), 0.3)
2083
				d3.Scale = d3.Scale:lerp(Vector3.new(4, 2, 4), 0.45)
2084
				d6.Scale = d6.Scale:lerp(Vector3.new(4, 2, 4), 0.45)
2085
				da.C0 = da.C0:lerp(cf(0, -0.2, 0), 0.3)
2086
				dd.C0 = dd.C0:lerp(cf(0, -0.2, 0), 0.3)
2087
				d9.Scale = d9.Scale:lerp(Vector3.new(4, 2, 4), 0.45)
2088
				dc.Scale = dc.Scale:lerp(Vector3.new(4, 2, 4), 0.45)
2089
				lerpz(RJ, "C0", RJC0 * cf(0, -0.5, -0.8) * ang(rd(75), rd(0), rd(15)), 0.3)
2090
				lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(-12)), 0.3)
2091
				lerpz(RS, "C0", RSC0 * cf(0.5, -0.25, 0.4) * ang(rd(-80), rd(15), rd(85)), 0.3)
2092
				lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(15)), 0.3)
2093
				lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(20), rd(40), rd(-65)), 0.3)
2094
				lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2095
				lerpz(RH, "C0", RHC0 * cf(-0.25, -0.2, 0) * ang(rd(0), rd(-70), rd(0)), 0.6)
2096
				lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(-70), rd(35), rd(0)), 0.6)
2097
				lerpz(LH, "C0", LHC0 * cf(-0.4, 0.4, 0) * ang(rd(0), rd(70), rd(0)), 0.6)
2098
				lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(-80), rd(-10), rd(0)), 0.6)
2099
			end
2100
			cam.CoordinateFrame = hrp.CFrame * ang(rd(5), rd(-180), rd(0)) * cf(0, 0, 6)
2101
			swait(8)
2102
			d2:Destroy()
2103
			d5:Destroy()
2104
			d8:Destroy()
2105
			db:Destroy()
2106
			for j = 1, #H do
2107
				coroutine.resume(coroutine.create(function()		
2108
		local de = H[j]
2109
		for I = 1, 16 do
2110
			swait()
2111
			de.Transparency = de.Transparency - 0.009375
2112
			de.pe.Enabled = true
2113
			if de:FindFirstChild("ss") then
2114
				de:FindFirstChild("ss"):Play()
2115
			end
2116
		end
2117
		swait(120)
2118
	end))
2119
			end
2120
			d1.TimePosition = 4.1
2121
			head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://871751988"
2122
			swait(8)
2123
			for j = 1, 35 do
2124
				swait()
2125
				lerpz(RJ, "C0", RJC0 * cf(0, -0.5, -0.8) * ang(rd(75), rd(0), rd(15)), 0.3)
2126
				lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-50), rd(10), rd(-10)), 0.05 + j * 0.95 / 35)
2127
				lerpz(RS, "C0", RSC0 * cf(0.5, -0.25, 0.4) * ang(rd(-80), rd(15), rd(85)), 0.3)
2128
				lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(15)), 0.3)
2129
				lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(20), rd(40), rd(-65)), 0.3)
2130
				lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2131
				lerpz(RH, "C0", RHC0 * cf(-0.25, -0.2, 0) * ang(rd(0), rd(-70), rd(0)), 0.6)
2132
				lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(-70), rd(35), rd(0)), 0.6)
2133
				lerpz(LH, "C0", LHC0 * cf(-0.4, 0.4, 0) * ang(rd(0), rd(70), rd(0)), 0.6)
2134
				lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(-80), rd(-10), rd(0)), 0.6)
2135
			end
2136
			cam.CameraType = "Custom"
2137
			animo(true)
2138
			human.WalkSpeed = 28
2139
			human.JumpPower = 60
2140
			hrp.Anchored = false
2141
			human.AutoRotate = true
2142
			head:FindFirstChildOfClass("Decal").Texture = d
2143
			for I = 1, 6 do
2144
				swait()
2145
				lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
2146
				lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
2147
				lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
2148
				lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
2149
				lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
2150
				lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
2151
				lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
2152
				lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
2153
				lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
2154
				lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
2155
			end
2156
			resetlerp()
2157
			dagear = 2
2158
			g.Enabled = true
2159
			activu = false
2160
	else
2161
		do
2162
			if dagear == 2 then
2163
				activu = true
2164
				for j = 1, #H do
2165
					coroutine.resume(coroutine.create(function()		
2166
		local de = H[j]
2167
		local df = nil
2168
		if de:FindFirstChild("ss") then
2169
			df = de:FindFirstChild("ss")
2170
		end
2171
		for I = 1, 16 do
2172
			swait()
2173
			de.Transparency = de.Transparency + 0.009375
2174
			de.pe.Rate = de.pe.Rate - 1
2175
			if de:FindFirstChild("ss") then
2176
				df.Volume = df.Volume - 0.03125
2177
			end
2178
		end
2179
		de.pe.Rate = 20
2180
		de.pe.Enabled = false
2181
		if de:FindFirstChild("ss") then
2182
			df:Stop()
2183
			df.Volume = 0.5
2184
		end
2185
	end))
2186
				end
2187
				human.WalkSpeed = 16
2188
				human.JumpPower = 50
2189
				dagear = 1
2190
				activu = false
2191
			end
2192
		end
2193
	end
2194
end
2195
2196
gear3change = function()	
2197
	if selected == false or activu == true then
2198
		return 
2199
	end
2200
	if (hrp.Velocity * Vector3.new(1, 1, 1)).magnitude < 4 and dagear == 1 and g3lim > 5 then
2201
		activu = true
2202
		g.Enabled = false
2203
		human.AutoRotate = false
2204
		hrp.Anchored = true
2205
		human.WalkSpeed = 0
2206
		animo(false)
2207
		bQ = makepart("White", "g3p1", 0, 1, "Neon", rarm, hrp.CFrame * cf(0, 500, 0))
2208
		bR = makepart(rarm.BrickColor.Name, "g3p2", 0, 1, "SmoothPlastic", rarm, hrp.CFrame * cf(0, 500, 0))
2209
		b_ = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, bR)
2210
		bS = makepart(rarm.BrickColor.Name, "g3p3", 0, 1, "SmoothPlastic", rarm, hrp.CFrame * cf(0, 500, 0))
2211
		c0 = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, bS)
2212
		bT = makepart(rarm.BrickColor.Name, "g3p4", 0, 1, "SmoothPlastic", rarm, hrp.CFrame * cf(0, 500, 0))
2213
		c1 = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, bT)
2214
		bU = makepart(rarm.BrickColor.Name, "g3p5", 0, 1, "SmoothPlastic", rarm, hrp.CFrame * cf(0, 500, 0))
2215
		c2 = makemesh("FileMesh", Vector3.new(0.005, 0.005, 0.005), "rbxassetid://539775895", bU)
2216
		cam.CameraType = "Scriptable"
2217
		cam.CoordinateFrame = hrp.CFrame * ang(rd(10), rd(-190), rd(0)) * cf(0, 0, 5)
2218
		for I = 1, 26 do
2219
			swait()
2220
			lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(15)), 0.3)
2221
			lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(-1.5), rd(-14)), 0.3)
2222
			lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(30), rd(60), rd(80)), 0.3)
2223
			lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2224
			lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-5), rd(8), rd(10)), 0.3)
2225
			lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2226
			lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-5), rd(0)), 0.3)
2227
			lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2228
			lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(5), rd(0)), 0.3)
2229
			lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2230
		end
2231
		head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://250184082"
2232
		cam.CoordinateFrame = hrp.CFrame * ang(rd(40), rd(-180), rd(0)) * cf(0, 0, 7)
2233
		for j = 1, 37 do
2234
			swait()
2235
			local dg = rd2(-80, 80) / (38 - j)
2236
			lerpz(RJ, "C0", RJC0 * cf(-0.1, 0.35, -0.05) * ang(rd(-18), rd(-6), rd(15)), 0.1)
2237
			lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-30 + dg), rd(-1 + dg), rd(-14 + dg)), 0.03 + j * 0.032)
2238
			lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(32), rd(50), rd(83)), 0.1)
2239
			lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2240
			lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-7), rd(9), rd(12)), 0.1)
2241
			lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2242
			lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-5), rd(-15)), 0.1)
2243
			lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2244
			lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(5), rd(20)), 0.1)
2245
			lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2246
		end
2247
		head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://874809406"
2248
		cam.CoordinateFrame = hrp.CFrame * ang(rd(-50), rd(-170), rd(0)) * cf(0, 2, 4)
2249
		for I = 1, 15 do
2250
			swait()
2251
			lerpz(RJ, "C0", RJC0 * cf(0.1, -0.35, -0.05) * ang(rd(18), rd(6), rd(15)), 0.6)
2252
			lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(-6), rd(-14)), 0.65)
2253
			lerpz(RS, "C0", RSC0 * cf(0, 0.1, 0) * ang(rd(32), rd(60), rd(63)), 0.8)
2254
			lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2255
			lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(20)), 0.6)
2256
			lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2257
			lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-5), rd(19)), 0.6)
2258
			lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2259
			lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(5), rd(-12)), 0.6)
2260
			lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2261
		end
2262
		bQ.Transparency = 1
2263
		bR.Transparency = 0
2264
		bS.Transparency = 0
2265
		bT.Transparency = 0
2266
		bU.Transparency = 0
2267
		bQ.CFrame = rarm.CFrame * ang(rd(0), rd(0), rd(0)) * cf(0, -0.025, 0)
2268
		bR.CFrame = bQ.CFrame * ang(rd(0), rd(0), rd(0)) * cf(0, -0.025, 0)
2269
		c7 =  (bQ.Position - rarm.Position).magnitude
2270
		c8 = (bR.Position - bQ.Position).magnitude
2271
		bS.CFrame = cf(rarm.CFrame.p, bQ.CFrame.p) * cf(0, 0, -c7 / 2)
2272
		bT.CFrame = cf(bQ.CFrame.p, bR.CFrame.p) * cf(0, 0, -c8 / 2)
2273
		bU.CFrame = bR.CFrame * cf(0, -0.025, 0) * ang(rd(0), rd(180), rd(90))
2274
		cam.CoordinateFrame = hrp.CFrame * ang(rd(10), rd(-180), rd(0)) * cf(0, 0, 6)
2275
		for I = 1, 50 do
2276
			swait()
2277
			c7 =  (bQ.Position - rarm.Position).magnitude
2278
			c8 = (bR.Position - bQ.Position).magnitude
2279
			lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(-6), rd(-14)), 0.1)
2280
			lerpz(RS, "C0", RSC0 * cf(0, 0.1, 0) * ang(rd(0), rd(-50), rd(110)), 0.15)
2281
			lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05)
2282
			bQ.CFrame = bQ.CFrame:lerp(rarm.CFrame * ang(rd(0), rd(0), rd(0)) * cf(0, -10, 0), 0.1)
2283
			bR.CFrame = bR.CFrame:lerp(bQ.CFrame * ang(rd(0), rd(0), rd(-140)) * cf(0, -10, 0), 0.07)
2284
			bS.CFrame = cf(rarm.CFrame.p, bQ.CFrame.p) * cf(0, 0, -(c7 + 1) / 2)
2285
			bT.CFrame = cf(bQ.CFrame.p, bR.CFrame.p) * cf(0, 0, -(c8 - 1) / 2)
2286
			bU.CFrame = bU.CFrame:lerp(bR.CFrame * cf(0, -6.5, 0) * ang(rd(0), rd(180), rd(90)), 0.3)
2287
			b_.Scale = b_.Scale:lerp(Vector3.new(60, 70, 60), 0.13)
2288
			c0.Scale = c0.Scale:lerp(Vector3.new(30, 30, c7 * 5 * 1.2), 0.13)
2289
			c1.Scale = c1.Scale:lerp(Vector3.new(35, 35, c8 * 5 * 1.2), 0.13)
2290
			c2.Scale = c2.Scale:lerp(Vector3.new(0.16, 0.16, 0.16), 0.13)
2291
			cam.CoordinateFrame = cam.CoordinateFrame * cf(0, 0, 0.094)
2292
		end
2293
		cd = ang(rd(0), rd(0), rd(0)) * cf(0, -10, 0)
2294
		cg = ang(rd(0), rd(0), rd(-140)) * cf(0, -10, 0)
2295
		ci = ang(rd(0), rd(0), rd(-40)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
2296
		ck = Vector3.new(60, 70, 60)
2297
		cm = 3.5
2298
		co = 5
2299
				cj = 0.3--speed of hand
2300
		cq = Vector3.new(0.16, 0.16, 0.16)
2301
		cb = true
2302
		coroutine.resume(coroutine.create(function()		
2303
		while cb == true do
2304
			swait2()
2305
			bQ.CFrame = bQ.CFrame:lerp(rarm.CFrame * cd, ce)
2306
			bR.CFrame = bR.CFrame:lerp(bQ.CFrame * cg, ch)
2307
			c7 =  (bQ.Position - rarm.Position).magnitude
2308
			c8 = (bR.Position - bQ.Position).magnitude
2309
			bS.CFrame = cf(rarm.CFrame.p, bQ.CFrame.p) * cf(0, 0, -(c7 + 1) / 2)
2310
			bT.CFrame = cf(bQ.CFrame.p, bR.CFrame.p) * cf(0, 0, -(c8 - 1) / 2)
2311
			bU.CFrame = bU.CFrame:lerp(bR.CFrame * ci, cj)
2312
			b_.Scale = b_.Scale:lerp(ck, cl)
2313
			c0.Scale = c0.Scale:lerp(Vector3.new(cm * 5, cm * 5,  (bQ.Position - rarm.Position).magnitude * 5 * 1.2), cn)
2314
			c1.Scale = c1.Scale:lerp(Vector3.new(co * 5, co * 5, (bR.Position - bQ.Position).magnitude * 5 * 1.2), cp)
2315
			c2.Scale = c2.Scale:lerp(cq, cr)
2316
		end
2317
	end))
2318
print("bless the meme")
2319
		head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://871751988"
2320
		cam.CoordinateFrame = hrp.CFrame * ang(rd(10), rd(-155), rd(0)) * cf(0, 0, 12)
2321
		for j = 1, 80 do
2322
			swait()
2323
			lerpz(RJ, "C0", RJC0 * cf(0.1, -0.35, -0.05) * ang(rd(18), rd(6), rd(15)), 0.03 + j * 0.011875)
2324
			lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-1), rd(-14)), 0.03 + j * 0.011875)
2325
			lerpz(RS, "C0", RSC0 * cf(0, 0.05, 1) * ang(rd(0), rd(-170), rd(75)), 0.03 + j * 0.011875)
2326
			lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.03 + j * 0.011875)
2327
			lerpz(LS, "C0", LSC0 * cf(0, 0.07, -0.45) * ang(rd(20), rd(-65), rd(-60)), 0.03 + j * 0.011875)
2328
			lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.03 + j * 0.011875)
2329
			lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.03 + j * 0.011875)
2330
			lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.03 + j * 0.011875)
2331
			lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.03 + j * 0.011875)
2332
			lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.03 + j * 0.011875)
2333
			cam.CoordinateFrame = cam.CoordinateFrame * cf(0, 0, 0.04)
2334
		end
2335
		head:FindFirstChildOfClass("Decal").Texture = d
2336
		cam.CameraType = "Custom"
2337
		dagear = 3
2338
		human.AutoRotate = true
2339
		hrp.Anchored = false
2340
		human.WalkSpeed = 12
2341
		g.Enabled = true
2342
		activu = false
2343
	--fixing the hand movement
2344
	cd = ang(rd(0), rd(0), rd(0)) * cf(0, -15, 0)
2345
	cg = ang(rd(0), rd(0), rd(-30)) * cf(0, -15, 0)
2346
	ci = ang(rd(0), rd(0), rd(20)) * cf(0, -6.5, 0) * ang(rd(0), rd(180), rd(90))
2347
			ce = 0.01
2348
			ch = 0.01
2349
		cd = cf()
2350
		cg = cf()
2351
	for j = 1, 38 do
2352
		--swait()
2353
		cd = cd * cf(0, -1.75 + j / 13, 0)
2354
		cg = cg * cf(0, -1.75 + j / 13, 0)
2355
				ce = 0.01 + j * 0.018
2356
				ch = 0.01 + j * 0.008
2357
	end
2358
	cd = ang(rd(0), rd(0), rd(0)) * cf(0, -10, 0)
2359
	cg = ang(rd(0), rd(0), rd(-140)) * cf(0, -10, 0)
2360
	ci = ang(rd(0), rd(0), rd(-40)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
2361
	--done fixing hand xd
2362
	elseif dagear == 3 then
2363
		activu = true
2364
		human.WalkSpeed = 0
2365
		human.AutoRotate = false
2366
		hrp.Anchored = true
2367
		cd = ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0)
2368
			cg = ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0)
2369
			ci = ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0) * ang(rd(0), rd(180), rd(90))
2370
			ck = Vector3.new(0, 1, 0)
2371
			cm = 0
2372
			co = 0
2373
			cq = Vector3.new(0, 1, 0)
2374
			ct = ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0)
2375
			cv = ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0)
2376
			cx = ang(rd(0), rd(0), rd(50)) * cf(0, -0.25, 0) * ang(rd(0), rd(90), rd(-90))
2377
			cz = Vector3.new(0, 1, 0)
2378
			cB = 0
2379
			cD = 0
2380
			cF = Vector3.new(0, 1, 0)
2381
			for j = 1, 40 do
2382
				swait()
2383
				lerpz(RJ, "C0", RJC0 * cf(0.1, -0.35, -0.05) * ang(rd(18), rd(6), rd(15)), 0.03 + j * 2 * 0.011875)
2384
				lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(1), rd(-14)), 0.03 + j * 2 * 0.011875)
2385
				lerpz(RS, "C0", RSC0 * cf(0.5, 0.05, 0.5) * ang(rd(0), rd(-90), rd(75)), 0.03 + j * 2 * 0.011875)
2386
				lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.03 + j * 2 * 0.011875)
2387
				if g32hand then
2388
					lerpz(LS, "C0", LSC0 * cf(0, 0.07, 0.45) * ang(rd(20), rd(85), rd(-60)), 0.03 + j * 2 * 0.011875)
2389
				else
2390
					lerpz(LS, "C0", LSC0 * cf(0, 0.07, -0.45) * ang(rd(20), rd(-65), rd(-60)), 0.03 + j * 2 * 0.011875)
2391
				end
2392
				lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.03 + j * 2 * 0.011875)
2393
				lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.03 + j * 2 * 0.011875)
2394
				lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.03 + j * 2 * 0.011875)
2395
				lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.03 + j * 2 * 0.011875)
2396
				lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.03 + j * 2 * 0.011875)
2397
			end
2398
			cb = false
2399
			cc = false
2400
			bQ:Destroy()
2401
			bR:Destroy()
2402
			bS:Destroy()
2403
			bT:Destroy()
2404
			bU:Destroy()
2405
			if g32hand then
2406
				bV:Destroy()
2407
				bW:Destroy()
2408
				bX:Destroy()
2409
				bY:Destroy()
2410
				bZ:Destroy()
2411
			end
2412
			for I = 1, 13 do
2413
				swait()
2414
				lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
2415
				lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
2416
				lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
2417
				lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
2418
				lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
2419
				lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
2420
				lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
2421
				lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
2422
				lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
2423
				lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
2424
			end
2425
			resetlerp()
2426
			animo(true)
2427
			human.WalkSpeed = 16
2428
			dagear = 1
2429
			g32hand = false
2430
			human.AutoRotate = true
2431
			hrp.Anchored = false
2432
			activu = false
2433
	end
2434
	--a8:Destroy()
2435
	--cH:Destroy()
2436
	activu = false
2437
end
2438
2439
g3twohand = function()	
2440
	if selected == false or activu == true then
2441
		return 
2442
	end
2443
	if not g32hand then
2444
		activu = true
2445
		local bf = human.WalkSpeed
2446
		human.WalkSpeed = 0
2447
		cc = true
2448
		g.Enabled = false
2449
		human.AutoRotate = false
2450
		hrp.Anchored = true
2451
		bV = makepart("White", "g3p6", 0, 1, "Neon", larm, larm.CFrame)
2452
		bW = makepart(larm.BrickColor.Name, "g3p7", 0, 1, "SmoothPlastic", larm, larm.CFrame)
2453
		c3 = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, bW)
2454
		bX = makepart(larm.BrickColor.Name, "g3p8", 0, 1, "SmoothPlastic", larm, larm.CFrame)
2455
		c4 = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, bX)
2456
		bY = makepart(larm.BrickColor.Name, "g3p9", 0, 1, "SmoothPlastic", larm, larm.CFrame)
2457
		c5 = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, bY)
2458
		bZ = makepart(larm.BrickColor.Name, "g3p10", 0, 1, "SmoothPlastic", larm, larm.CFrame)
2459
		c6 = makemesh("FileMesh", Vector3.new(0.005, 0.005, 0.005), "rbxassetid://539776108", bZ)
2460
		local dh = makepart(tors.BrickColor.Name, "gblp", 0, 0, "SmoothPlastic", tors, tors.CFrame)
2461
		dh.Anchored = false
2462
		local di = makemesh("Sphere", (Vector3.new(0, 0, 0)), nil, dh)
2463
		local dj = makeweld(dh, dh, tors, (cf(0, 0, 0)), nil)
2464
		cd = ang(rd(0), rd(0), rd(0)) * cf(0, -5, 0)
2465
		cg = ang(rd(0), rd(0), rd(-20)) * cf(0, -5, 0)
2466
		ci = ang(rd(0), rd(0), rd(-20)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
2467
		for I = 1, 25 do
2468
			swait()
2469
			di.Scale = di.Scale:lerp(Vector3.new(55, 55, 55), 0.25)
2470
			lerpz(RJ, "C0", RJC0 * cf(0, 0, 4) * ang(rd(0), rd(0), rd(0)), 0.25)
2471
			lerpz(N, "C0", NC0 * cf(0, 0, 4) * ang(rd(0), rd(0), rd(0)), 0.25)
2472
			lerpz(RS, "C0", RSC0 * cf(0, 2.75, 2.75) * ang(rd(-110), rd(0), rd(0)), 0.25)
2473
			lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
2474
			lerpz(LS, "C0", LSC0 * cf(0, 2.75, 2.75) * ang(rd(-110), rd(0), rd(0)), 0.25)
2475
			lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
2476
			lerpz(RH, "C0", RHC0 * cf(0, -4, 1.5) * ang(rd(-10), rd(5), rd(0)), 0.25)
2477
			lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
2478
			lerpz(LH, "C0", LHC0 * cf(0, -4, 1.5) * ang(rd(-10), rd(5), rd(0)), 0.25)
2479
			lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
2480
		end
2481
		bW.Transparency = 0
2482
		bX.Transparency = 0
2483
		bY.Transparency = 0
2484
		bZ.Transparency = 0
2485
		bV.CFrame = larm.CFrame * ang(rd(0), rd(0), rd(0)) * cf(0, -0.025, 0)
2486
		bW.CFrame = bW.CFrame * ang(rd(0), rd(0), rd(0)) * cf(0, -0.025, 0)
2487
		c9 = (bV.Position - larm.Position).magnitude
2488
		ca = (bW.Position - bV.Position).magnitude
2489
		bX.CFrame = cf(larm.CFrame.p, bV.CFrame.p) * cf(0, 0, -c9 / 2)
2490
		bY.CFrame = cf(bV.CFrame.p, bW.CFrame.p) * cf(0, 0, -ca / 2)
2491
		bZ.CFrame = bW.CFrame * cf(0, -0.025, 0) * ang(rd(0), rd(180), rd(90))
2492
		cd = ang(rd(0), rd(0), rd(0)) * cf(0, -10, 0)
2493
		cg = ang(rd(0), rd(0), rd(-140)) * cf(0, -10, 0)
2494
		ci = ang(rd(0), rd(0), rd(-40)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
2495
		ct = ang(rd(0), rd(0), rd(0)) * cf(0, -10, 0)
2496
		cv = ang(rd(0), rd(0), rd(140)) * cf(0, -10, 0)
2497
		cx = ang(rd(0), rd(0), rd(50)) * cf(0, -6.5, 0) * ang(rd(0), rd(90), rd(-90))
2498
		cz = Vector3.new(60, 70, 60)
2499
		cB = 3.5
2500
		cD = 5
2501
		cF = Vector3.new(0.16, 0.16, 0.16)
2502
			cC = 0.3
2503
			cE = 0.3
2504
			cy = 0.3
2505
			cu = 0.3
2506
			cw = 0.3
2507
			cA = 0.3
2508
			cG = 0.3
2509
		coroutine.resume(coroutine.create(function()		
2510
		while cc == true do
2511
			swait2()
2512
			bV.CFrame = bV.CFrame:lerp(larm.CFrame * ct, cu)
2513
			bW.CFrame = bW.CFrame:lerp(bV.CFrame * cv, cw)
2514
			c9 = (bV.Position - larm.Position).magnitude
2515
			ca = (bW.Position - bV.Position).magnitude
2516
			bX.CFrame = cf(larm.CFrame.p, bV.CFrame.p) * cf(0, 0, -(c9 + 1) / 2)
2517
			bY.CFrame = cf(bV.CFrame.p, bW.CFrame.p) * cf(0, 0, -(ca - 1) / 2)
2518
			bZ.CFrame = bZ.CFrame:lerp(bW.CFrame * cx, cy)
2519
			c3.Scale = c3.Scale:lerp(cz, cA)
2520
			c4.Scale = c4.Scale:lerp(Vector3.new(cB * 5, cB * 5, (bV.Position - larm.Position).magnitude * 5 * 1.2), cC)
2521
			c5.Scale = c5.Scale:lerp(Vector3.new(cD * 5, cD * 5, (bW.Position - bV.Position).magnitude * 5 * 1.2), cE)
2522
			c6.Scale = c6.Scale:lerp(cF, cG)
2523
		end
2524
	end))
2525
		for I = 1, 30 do
2526
			swait()
2527
			di.Scale = di.Scale:lerp(Vector3.new(0, 0, 0), 0.32)
2528
			lerpz(RJ, "C0", RJC0 * cf(0.1, -0.35, 0) * ang(rd(18), rd(6), rd(15)), 0.3)
2529
			lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-1), rd(-14)), 0.3)
2530
			lerpz(RS, "C0", RSC0 * cf(0, 0.05, 1) * ang(rd(0), rd(-170), rd(75)), 0.3)
2531
			lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2532
			lerpz(LS, "C0", LSC0 * cf(0, 0.07, 0.95) * ang(rd(0), rd(160), rd(-75)), 0.3)
2533
			lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2534
			lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.3)
2535
			lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2536
			lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.3)
2537
			lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
2538
		end
2539
		dh:Destroy()
2540
		human.WalkSpeed = bf
2541
		hrp.Anchored = false
2542
		human.AutoRotate = true
2543
		g.Enabled = true
2544
		g32hand = true
2545
		activu = false
2546
	end
2547
end
2548
2549
busolelel = function()	
2550
	if activu == true or selected == false then
2551
		return 
2552
	end
2553
	if dagear == 3 then
2554
		if bR.Reflectance <= 0 then
2555
			selected = false
2556
			local dk = Instance.new("Sound")
2557
			dk.SoundId = "rbxassetid://315030459"
2558
			dk.Volume = 1.25
2559
			dk.TimePosition = 0.22
2560
			dk.Pitch = 1.03
2561
			dk.Parent = tors
2562
			game.Debris:AddItem(dk, 3)
2563
			dk:Play()
2564
			local dl = Color3.new(0.90196078431373, 0.90196078431373, 0.90196078431373)
2565
			ck = Vector3.new(70, 80, 70)
2566
			cq = Vector3.new(0.19, 0.19, 0.19)
2567
			cz = Vector3.new(70, 80, 70)
2568
			cF = Vector3.new(0.19, 0.19, 0.19)
2569
			for I = 1, 20 do
2570
				swait()
2571
				bR.Reflectance = bR.Reflectance + 0.02
2572
				bR.Color = bR.Color:lerp(dl, 0.15)
2573
				bU.Reflectance = bU.Reflectance + 0.02
2574
				bU.Color = bU.Color:lerp(dl, 0.15)
2575
				if g32hand then
2576
					bW.Reflectance = bW.Reflectance + 0.02
2577
					bW.Color = bW.Color:lerp(dl, 0.15)
2578
					bZ.Reflectance = bZ.Reflectance + 0.02
2579
					bZ.Color = bZ.Color:lerp(dl, 0.15)
2580
				end
2581
			end
2582
			dl = Color3.new(0.058823529411765, 0, 0.082352941176471)
2583
			ck = Vector3.new(60, 70, 60)
2584
			cq = Vector3.new(0.16, 0.16, 0.16)
2585
			cz = Vector3.new(60, 70, 60)
2586
			cF = Vector3.new(0.16, 0.16, 0.16)
2587
			for I = 1, 20 do
2588
				swait()
2589
				bR.Reflectance = bR.Reflectance - 0.01
2590
				bR.Color = bR.Color:lerp(dl, 0.15)
2591
				bU.Reflectance = bU.Reflectance - 0.01
2592
				bU.Color = bU.Color:lerp(dl, 0.15)
2593
				if g32hand then
2594
					bW.Reflectance = bW.Reflectance - 0.01
2595
					bW.Color = bW.Color:lerp(dl, 0.15)
2596
					bZ.Reflectance = bW.Reflectance - 0.01
2597
					bZ.Color = bZ.Color:lerp(dl, 0.15)
2598
				end
2599
			end
2600
			bR.Color = dl
2601
			bU.Color = dl
2602
			if g32hand then
2603
				bW.Color = dl
2604
				bZ.Color = dl
2605
			end
2606
			selected = true
2607
		else
2608
			do
2609
				selected = false
2610
				for I = 1, 20 do
2611
					swait()
2612
					bR.Reflectance = bR.Reflectance - 0.01
2613
					bR.Color = bR.Color:lerp(rarm.Color, 0.15)
2614
					bU.Reflectance = bU.Reflectance - 0.01
2615
					bU.Color = bU.Color:lerp(rarm.Color, 0.15)
2616
					if g32hand then
2617
						bW.Reflectance = bW.Reflectance - 0.01
2618
						bW.Color = bW.Color:lerp(larm.Color, 0.15)
2619
						bZ.Reflectance = bZ.Reflectance - 0.01
2620
						bZ.Color = bZ.Color:lerp(larm.Color, 0.15)
2621
					end
2622
				end
2623
				bR.Color = rarm.Color
2624
				bU.Color = rarm.Color
2625
				bR.Reflectance = 0
2626
				bU.Reflectance = 0
2627
				if g32hand then
2628
					bW.Color = larm.Color
2629
					bZ.Color = larm.Color
2630
					bW.Reflectance = 0
2631
					bZ.Reflectance = 0
2632
				end
2633
				selected = true
2634
			end
2635
		end
2636
	end
2637
end
2638
2639
hito = function(dm, X, c, dn, dp, dq)	
2640
	for I,dr in pairs(workspace:GetChildren()) do
2641
		if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
2642
			local ds = dr:FindFirstChild("Humanoid")
2643
				local dt = dr:FindFirstChild("HumanoidRootPart")
2644
				TakeDamage(ds, c)
2645
				ds:SetStateEnabled(16, true)
2646
				delay(dn, function()		
2647
		ds:SetStateEnabled(16, true)
2648
	end)
2649
				local du = Instance.new("StringValue")
2650
				du.Name = "alabo"
2651
				du.Parent = dt
2652
				game.Debris:AddItem(du, dn)
2653
				local dv = Instance.new("Part")
2654
				nooutline(dv)
2655
				dv.Size = Vector3.new(0.2, 0.2, 0.2)
2656
				dv.Transparency = 0.25
2657
				dv.Anchored = true
2658
				dv.CanCollide = false
2659
				dv.BrickColor = BrickColor.new("Institutional white")
2660
				dv.Locked = true
2661
				dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
2662
				dv.Parent = modz
2663
				local dw = Instance.new("SpecialMesh")
2664
				dw.MeshType = "Sphere"
2665
				dw.Scale = Vector3.new(3.5, 3.5, 3.5)
2666
				dw.Parent = dv
2667
				game.Debris:AddItem(dv, 1)
2668
				local dx = Instance.new("Model")
2669
				dx.Name = c
2670
				dx.Parent = workspace
2671
				game.Debris:AddItem(dx, 0.5 + c / 75)
2672
				local dy = Instance.new("Humanoid")
2673
				dy.MaxHealth = 0
2674
				dy.Parent = dx
2675
				local dz = Instance.new("Part")
2676
				dz.Name = "Head"
2677
				dz.Locked = true
2678
				dz.Size = Vector3.new(0.2, 0.2, 0.2)
2679
				dz.Position = dt.Position
2680
				dz.BrickColor = BrickColor.new("Bright red")
2681
				dz.CanCollide = false
2682
				dz.Parent = dx
2683
				local dA = Instance.new("BodyPosition")
2684
				dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
2685
				dA.P = 20000
2686
				dA.D = 300
2687
				dA.Position = dz.Position + Vector3.new(0, 5, 0)
2688
				dA.Parent = dz
2689
				local dB = Instance.new("CylinderMesh")
2690
				dB.Parent = dz
2691
				coroutine.resume(coroutine.create(function()		
2692
		while dB do
2693
			swait()
2694
			dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
2695
		end
2696
	end))
2697
					if dp then
2698
						local dC = Instance.new("BodyVelocity")
2699
						dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
2700
						dC.P = 9999999999
2701
						dC.Velocity = dp
2702
						dC.Parent = dt
2703
						game.Debris:AddItem(dC, dn)
2704
					end
2705
						if dq then
2706
							local dD = Instance.new("BodyAngularVelocity")
2707
							dD.MaxTorque = Vector3.new(99999, 999999, 999999)
2708
							dD.P = math.huge
2709
							dD.AngularVelocity = dq
2710
							dD.Parent = dt
2711
							game.Debris:AddItem(dD, dn)
2712
						end
2713
						local dE = Instance.new("Sound")
2714
						dE.Pitch = rd2(10, 11) / 10
2715
						dE.Volume = rd2(10, 13) / 10
2716
						dE.EmitterSize = 10
2717
						dE.SoundId = "rbxassetid://294188918"
2718
						dE.Parent = dv
2719
						dE:Play()
2720
						coroutine.resume(coroutine.create(function()		
2721
		for I = 1, 5 do
2722
			swait()
2723
			dv.Transparency = dv.Transparency + 0.175
2724
			dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
2725
		end
2726
	end))
2727
		end
2728
	end
2729
end
2730
2731
animo = function(dF)	
2732
	if anim then
2733
		if dF == true then
2734
			anim.Parent = human
2735
			chr.Animate.Disabled = false
2736
		elseif dF == false then
2737
			chr.Animate.Disabled = true
2738
			anim.Parent = nil
2739
		end
2740
	end
2741
end
2742
2743
local dG = function(dH, dv, dw, aO, dI, i)	
2744
	if dH == 0 then
2745
		return dv
2746
	end
2747
	dH = dH / aO
2748
	if dH == 1 then
2749
		return dv + dw
2750
	end
2751
	if not i then
2752
		i = aO * 0.3
2753
	end
2754
	local h = nil
2755
	if not dI or dI < math.abs(dw) then
2756
		dI = dw
2757
		h = i / 4
2758
	else
2759
		h = i / (2 * math.pi) * math.asin(dw / dI)
2760
	end
2761
	return dI * math.pow(2, -10 * (dH)) * math.sin((dH * aO - h) * 2 * math.pi / (i)) + dw + dv
2762
end
2763
2764
local dJ = false
2765
updateguimode = function()	
2766
	local dK = function(dL, dM, dH)		
2767
		return (1 - dH) * dL + dH * dM
2768
	end
2769
2770
	local dN, dO = nil, nil
2771
	if dagear == 1 then
2772
		dN = "Rubber"
2773
	elseif dagear == 2 then
2774
		dN = "Jet"
2775
	elseif dagear == 3 then
2776
		dN = "Gigant"
2777
	end
2778
	if rubbermodo == 0 then
2779
		dO = "Pistol"
2780
	elseif rubbermodo == 1 then
2781
		dO = "Gatling"
2782
	elseif rubbermodo == 2 then
2783
		dO = "Bazooka"
2784
	elseif rubbermodo == 3 then
2785
		dO = "Rocket"
2786
	end
2787
	g.Main.Base.Mode.Text = "MODE: " .. dN .. " " .. dO
2788
	if dJ == false then
2789
		dJ = true
2790
	elseif dJ == true then
2791
		dJ = false
2792
		swait()
2793
		dJ = true
2794
	end
2795
	for j = 0, 2, game:GetService("RunService").RenderStepped:wait() do
2796
		if not dJ then
2797
			break
2798
		end
2799
		game:GetService("RunService").RenderStepped:wait()
2800
		g.Main.Base.Mode.TextSize = dK(11, 25, dG(j, 0, 1, 2))
2801
	end
2802
end
2803
--[[
2804
mouse.KeyDown:connect(function(dP)	
2805
	if dP == "q" and activu == false then
2806
		if (dagear == 3 and not g32hand) or dagear == 2 and rubbermodo > 1 then
2807
			rubbermodo = 0
2808
		else
2809
			if dagear == 3 and g32hand and rubbermodo > 1 then
2810
				rubbermodo = 1
2811
			else
2812
				if rubbermodo == 0 then
2813
					rubbermodo = 1
2814
				else
2815
					if rubbermodo == 1 then
2816
						rubbermodo = 2
2817
					else
2818
						if rubbermodo == 2 then
2819
							rubbermodo = 3
2820
						else
2821
							rubbermodo = 0
2822
						end
2823
					end
2824
				end
2825
			end
2826
		end
2827
		updateguimode()
2828
	else
2829
		if dP == "e" and activu == false then
2830
			if (dagear == 3 and not g32hand) or dagear == 2 and rubbermodo > 1 then
2831
				rubbermodo = 0
2832
			else
2833
				if dagear == 3 and g32hand and rubbermodo > 1 then
2834
					rubbermodo = 1
2835
				else
2836
					if dagear == 1 then
2837
						if rubbermodo == 1 then
2838
							rubbermodo = 0
2839
						else
2840
							if rubbermodo == 2 then
2841
								rubbermodo = 1
2842
							else
2843
								if rubbermodo == 3 then
2844
									rubbermodo = 2
2845
								else
2846
									if rubbermodo <= 0 then
2847
										rubbermodo = 3
2848
									end
2849
								end
2850
							end
2851
						end
2852
					else
2853
						if rubbermodo == 1 then
2854
							rubbermodo = 0
2855
						else
2856
							rubbermodo = 1
2857
						end
2858
					end
2859
				end
2860
			end
2861
			updateguimode()
2862
		else
2863-
			if dP == "f" and activu == false and (plr.UserId == 8488617 or e) then
2863+
			if dP == "f" and activu == false and (plr.UserId == 1071136481 or e) then
2864
				gear2change()
2865
				rubbermodo = 0
2866
				updateguimode()
2867
			else
2868-
				if dP == "j" and activu == false and (plr.UserId == 8488617 or f) then
2868+
				if dP == "j" and activu == false and (plr.UserId == 1071136481 or f) then
2869
					gear3change()
2870
					rubbermodo = 0
2871
					updateguimode()
2872
				else
2873-
					if dP == "t" and activu == false and (plr.UserId == 8488617 or f) and dagear == 3 then
2873+
					if dP == "t" and activu == false and (plr.UserId == 1071136481 or f) and dagear == 3 then
2874
						g3twohand()
2875
						rubbermodo = 2
2876
						updateguimode()
2877
					else
2878-
						if dP == "b" and plr.UserId == 8488617 then
2878+
						if dP == "b" and plr.UserId == 1071136481 then
2879
							busolelel()
2880
						end
2881
					end
2882
				end
2883
			end
2884
		end
2885
	end
2886
end)
2887
            ]]
2888
game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(dP)
2889
	if dP == "q" and activu == false then -- Does nothing?
2890
		if dagear == 2 and rubbermodo > 1 then
2891
			rubbermodo = 0
2892
		elseif dagear == 3 and g32hand and rubbermodo > 1 then
2893
			rubbermodo = 1
2894
		elseif rubbermodo == 0 then
2895
			rubbermodo = 1
2896
		elseif rubbermodo == 1 then
2897
			rubbermodo = 2
2898
		elseif rubbermodo == 2 then
2899
			rubbermodo = 3
2900
		else
2901
			rubbermodo = 0
2902
		end
2903
		updateguimode()
2904
	end
2905
	if dP == "f" and activu == false then
2906
		gear2change()
2907
		rubbermodo = 0
2908
		updateguimode()
2909
	end
2910
	if dP == "t" and activu == false and dagear == 3 then
2911
		g3twohand()
2912
		rubbermodo = 2
2913
		updateguimode()
2914
	end
2915
	if dP == "j" and activu == false then
2916
		gear3change()
2917
		rubbermodo = 0
2918
		updateguimode()
2919
	end
2920-
	if dP == "b" and plr.UserId == 8488617 then
2920+
	if dP == "b" and plr.UserId == 1071136481 then
2921
		busolelel()
2922
	end
2923
end)
2924
tool.Activated:connect(function()	
2925
	if human.Health <= 0 then
2926
		return 
2927
	end
2928
	if dagear == 1 then
2929
		if rubbermodo == 0 then
2930
			shoot()
2931
		elseif rubbermodo == 1 then
2932
			gatling()
2933
		elseif rubbermodo == 2 then
2934
			bazooka()
2935
		elseif rubbermodo == 3 then
2936
			rocket()
2937
		end
2938
	elseif dagear == 2 then
2939
		if rubbermodo == 0 then
2940
			jetpunch()
2941
		elseif rubbermodo == 1 then
2942
			jetgat()
2943
		elseif rubbermodo == 2 then
2944
			jetbazoo()
2945
		end
2946
	elseif dagear == 3 and not g32hand and rubbermodo == 0 then
2947
		giganpist()
2948
	end
2949
	if dagear == 3 and g32hand then
2950
		if rubbermodo == 2 then
2951
			giganbazooka()
2952
		elseif rubbermodo == 1 then
2953
			gigangatl()
2954
		end
2955
	end
2956
end)
2957
tool.Equipped:connect(function()	
2958
	selected = true
2959
end)
2960
tool.Unequipped:connect(function()	
2961
	selected = false
2962
end)
2963
human.Died:connect(function()	
2964
	if cam.CameraType == "Scriptable" then
2965
		cam.CameraType = "Custom"
2966
	end
2967
	cd = ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0)
2968
	cg = ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0)
2969
	ci = ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0) * ang(rd(0), rd(180), rd(90))
2970
	ck = Vector3.new(0, 0, 0)
2971
	cm = 0
2972
	co = 0
2973
	cq = Vector3.new(0, 0, 0)
2974
end)
2975
animpose = "Idle"
2976
sine = 0
2977
charge = 1
2978
cos = math.cos
2979
run()
2980
game:GetService("RunService").RenderStepped:connect(function()	
2981
	sine = sine + charge
2982
	if sine >= 100000000 then
2983
		sine = 0
2984
	end
2985
	if sine % 60 == 0 then
2986
		g.Main.G2.Bar:TweenSize(UDim2.new(0.016666666666667 * g2lim, 0, 1, 0), 1, 3, 0.25)
2987
		g.Main.G3.Bar:TweenSize(UDim2.new(0.016666666666667 * g3lim, 0, 1, 0), 1, 3, 0.25)
2988
	end
2989
	--[[repeat
2990
		repeat
2991
			if plr.UserId ~= 8488617 and dagear == 3 and sine % 60 == 0 then
2992
				if g3lim <= 0 then
2993
					game:GetService("RunService").RenderStepped:wait()
2994
				end
2995
			end
2996
		until activu == false
2997
	until selected == true
2998
	gear3change()
2999
	rubbermodo = 0
3000
	updateguimode()
3001
	if g32hand then
3002
		g3lim = g3lim - 2
3003
	else
3004
		if not g32hand then
3005
			g3lim = g3lim - 1
3006
		end
3007
	end
3008
	repeat
3009
		repeat
3010
			if plr.UserId ~= 8488617 and dagear == 2 and sine % 60 == 0 then
3011
				if g2lim <= 0 then
3012
					game:GetService("RunService").RenderStepped:wait()
3013
				end
3014
			end
3015
		until activu == false
3016
	until selected == true
3017
	gear2change()
3018
	rubbermodo = 0
3019
	updateguimode()
3020
	g2lim = g2lim - 1
3021
	if plr.UserId ~= 8488617 and dagear == 1 and sine % 120 == 0 then
3022
		if g2lim < 59 then
3023
			g2lim = g2lim + 1
3024
		end
3025
		if g3lim < 59 then
3026
			g3lim = g3lim + 1
3027
		end
3028
	end]]
3029
	if dagear == 3 and activu == false then
3030
		local dQ = Ray.new(hrp.Position, Vector3.new(0, -5, 0))
3031
		local dR = workspace:FindPartOnRayWithIgnoreList(dQ, {chr}, false, false)
3032
		local dS = human:GetState()
3033
		if dS.Value == 13 then
3034
			animpose = "Sitting"
3035
		else
3036
			if hrp.Velocity.y > 1 and dR == nil then
3037
				animpose = "Jumping"
3038
			else
3039
				if hrp.Velocity.y < -1 and dR == nil then
3040
					animpose = "Falling"
3041
				else
3042
					if (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then
3043
						animpose = "Idle"
3044
					else
3045
						if (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 25 then
3046
							animpose = "Walking"
3047
						else
3048
							if (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude > 25 then
3049
								animpose = "TooFast"
3050
							end
3051
						end
3052
					end
3053
				end
3054
			end
3055
		end
3056
		if animpose == "Idle" then
3057
			lerpz(RJ, "C0", RJC0 * cf(0.1, -0.35, -0.05 * cos(sine / 40)) * ang(rd(18), rd(6), rd(15)), 0.3)
3058
			lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2 + 5 * cos(sine / 40)), rd(-1), rd(-14)), 0.3)
3059
			lerpz(RS, "C0", RSC0 * cf(0, 0.05, 1) * ang(rd(0), rd(-170), rd(75)), 0.3)
3060
			lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
3061
			if g32hand then
3062
				lerpz(LS, "C0", LSC0 * cf(0, 0.07, 0.95) * ang(rd(0), rd(160), rd(-75)), 0.3)
3063
			else
3064
				lerpz(LS, "C0", LSC0 * cf(0, 0.07, -0.45) * ang(rd(20), rd(-65), rd(-60 + 5 * cos(sine / 40))), 0.3)
3065
			end
3066
			lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
3067
			lerpz(RH, "C0", RHC0 * cf(0, 0.05 * cos(sine / 40), 0) * ang(rd(-10), rd(-10), rd(-10)), 0.3)
3068
			lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
3069
			lerpz(LH, "C0", LHC0 * cf(0, 0.05 * cos(sine / 40), 0) * ang(rd(-10), rd(10), rd(-30)), 0.3)
3070
			lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
3071
		end
3072
		if animpose == "Walking" then
3073
			lerpz(RJ, "C0", RJC0 * cf(0.1, -0.35, -0.05) * ang(rd(20), rd(6), rd(15)), 0.3)
3074
			lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3), rd(-1), rd(-14)), 0.3)
3075
			lerpz(RS, "C0", RSC0 * cf(0, 0.05, 1) * ang(rd(0), rd(-170), rd(75)), 0.3)
3076
			lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
3077
			if g32hand then
3078
				lerpz(LS, "C0", LSC0 * cf(0, 0.07, 0.95) * ang(rd(0), rd(160), rd(-75)), 0.3)
3079
			else
3080
				lerpz(LS, "C0", LSC0 * cf(0, 0.07, -0.45) * ang(rd(20), rd(-65), rd(-45)), 0.3)
3081
			end
3082
			lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
3083
			lerpz(RH, "C0", RHC0 * cf(0, 0.05 * cos(sine / 40), 0) * ang(rd(-10), rd(-10), rd(20 + 30 * cos(sine / 6))), 0.3)
3084
			lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
3085
			lerpz(LH, "C0", LHC0 * cf(0, 0.05 * cos(sine / 40), 0) * ang(rd(-10), rd(10), rd(-20 + 30 * cos(sine / 6))), 0.3)
3086
			lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
3087
		end
3088
	end
3089
end)
3090
dispose = function()	
3091
	for j,dT in pairs(getfenv(0)) do
3092
		dT = nil
3093
	end
3094
	error = nil
3095
	print = nil
3096
	warn = nil
3097
	script:Destroy()
3098
	script = nil
3099
end
3100
3101
human.Died:connect(dispose)
3102
chr.Changed:connect(function()	
3103
	if chr.Parent == nil then
3104
		dispose()
3105
	end
3106
end)