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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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--FIRE EM UP BOYS
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--edited by me (original https://v3rmillion.net/showthread.php?tid=243407) 
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Player = game:GetService("Players").LocalPlayer
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Character = Player.Character
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PlayerGui = Player.PlayerGui
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Backpack = Player.Backpack
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Torso = Character.Torso
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Head = Character.Head
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LeftArm = Character["Left Arm"]
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LeftLeg = Character["Left Leg"]
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RightArm = Character["Right Arm"]
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RightLeg = Character["Right Leg"]
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LS = Torso["Left Shoulder"]
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LH = Torso["Left Hip"]
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RS = Torso["Right Shoulder"]
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RH = Torso["Right Hip"]
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Tool = Instance.new("HopperBin")
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Tool.Parent = Backpack
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Tool.Name = "Johnny Cannon"
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Bin = Tool
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so = function(id, par, vol, pit)
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coroutine.resume(coroutine.create(function()
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local sou = Instance.new("Sound", par or workspace)
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sou.Volume = vol
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sou.Pitch = pit or 1
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sou.SoundId = id
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wait()
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sou:play()
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wait(6)
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sou:Remove()
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end
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))
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end
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ob1d = function(mouse)
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size = 0.5
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mode = 1
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color = BrickColor.new(Color3.new(math.random(), math.random(), math.random()))
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mo = Instance.new("Model")
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mo.Name = "EEEEUGH HA HA HAAAAA"
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mo.Parent = workspace
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game.Debris:AddItem(mo, 10)
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p = Instance.new("Seat")
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p.Name = "Torso"
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p.Size = Vector3.new(14, 50, 14) * size
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p.BrickColor = color
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m = Instance.new("SpecialMesh")
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m.Parent = p
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p.Name = "Torso"
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p.Parent = mo
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p = Instance.new("Seat")
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p.Shape = "Ball"
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p.Size = Vector3.new(24, 24, 24) * size
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p.BrickColor = color
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p.Name = "Legball"
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for i = 1, 10 do
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lol = Instance.new("Seat")
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lol.BrickColor = BrickColor:Black()
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lol.Name = "SEE?"
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lol.Parent = mo
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lol.Size = Vector3.new(1, math.random(30, 40), 1) * size
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w = Instance.new("Weld")
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w.Part0 = p
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w.Part1 = lol
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w.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
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w.Parent = w.Part0
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end
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p.Parent = mo
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w = Instance.new("Weld")
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w.Part0 = mo.Torso
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w.Part1 = p
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w.C0 = CFrame.new(16 * (size / 2), -48 * (size / 2), 0)
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w.Parent = w.Part0
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p = Instance.new("Seat")
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p.Shape = "Ball"
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p.Size = Vector3.new(24, 24, 24) * size
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p.BrickColor = color
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p.Name = "Legball"
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for i = 1, 10 do
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lol = Instance.new("Seat")
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lol.BrickColor = BrickColor:Black()
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lol.Name = "SEE?"
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lol.Parent = mo
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lol.Size = Vector3.new(1, math.random(30, 40), 1) * size
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w = Instance.new("Weld")
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w.Part0 = p
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w.Part1 = lol
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w.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
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w.Parent = w.Part0
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end
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p.Parent = mo
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w = Instance.new("Weld")
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w.Part0 = mo.Torso
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w.Part1 = p
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w.C0 = CFrame.new(-16 * (size / 2), -48 * (size / 2), 0)
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w.Parent = w.Part0
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p = Instance.new("Seat")
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p.Shape = "Ball"
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p.Size = Vector3.new(21, 15, 21) * size
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p.BrickColor = color
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p.Name = "Legball"
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for i = 1, 10 do
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lol = Instance.new("Seat")
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lol.BrickColor = BrickColor:Black()
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lol.Name = "SEE?"
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lol.Parent = mo
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lol.Size = Vector3.new(1, math.random(30, 40), 1) * size
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w = Instance.new("Weld")
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w.Part0 = p
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w.Part1 = lol
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w.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
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w.Parent = w.Part0
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end
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p.Parent = mo
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w = Instance.new("Weld")
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w.Part0 = mo.Torso
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w.Part1 = p
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w.C0 = CFrame.new(0, 60 * (size / 2), 0)
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m = Instance.new("SpecialMesh")
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m.Parent = p
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p.Name = "Head"
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w.Parent = w.Part0
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s = Instance.new("Sound")
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s.Parent = mo.Torso
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s.Volume = 100
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s.Pitch = 1
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s.SoundId = "http://www.roblox.com/asset/?id=322832112"
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s.Looped = true
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s:play()
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coroutine.resume(coroutine.create(function(Part)
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while Part.Parent ~= nil do
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wait(math.random())
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so("http://www.roblox.com/asset/?id=322832112", Part, 100, 1)
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end
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end
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), mo.Torso)
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mo.Torso.CFrame = mo.Torso.CFrame * Torso.CFrame * CFrame.new(0, 0, -50 * size) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
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mo.Torso.Velocity = mouse.Hit.lookVector * 400
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coroutine.resume(coroutine.create(function(Part)
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while 1 do
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wait(math.random(0, 1) + math.random())
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Part.RotVelocity = Vector3.new(math.random(-40, 40), math.random(-40, 40), math.random(-40, 40))
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end
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end
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), mo.Torso)
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end
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ob1u = function(mouse)
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end
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buttonhold = false
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key = function(key, mouse)
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end
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key2 = function(key, mouse)
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end
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s = function(mouse)
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mouse.Button1Down:connect(function()
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ob1d(mouse)
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end
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)
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mouse.Button1Up:connect(function()
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ob1u(mouse)
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end
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)
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mouse.KeyDown:connect(key)
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mouse.KeyUp:connect(key2)
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end
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ds = function(mouse)
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end
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Bin.Selected:connect(s)
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Bin.Deselected:connect(ds)