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1 | //EmulationStation, a graphical front-end for ROM browsing. Created by Alec "Aloshi" Lofquist. | |
2 | //http://www.aloshi.com | |
3 | ||
4 | #include <SDL.h> | |
5 | #include <iostream> | |
6 | #include <iomanip> | |
7 | #include "Renderer.h" | |
8 | #include "components/GuiGameList.h" | |
9 | #include "SystemData.h" | |
10 | #include <boost/filesystem.hpp> | |
11 | #include "components/GuiDetectDevice.h" | |
12 | #include "AudioManager.h" | |
13 | #include "platform.h" | |
14 | #include "Log.h" | |
15 | #include "Window.h" | |
16 | #include "EmulationStation.h" | |
17 | #include "Settings.h" | |
18 | ||
19 | #ifdef _RPI_ | |
20 | #include <bcm_host.h> | |
21 | #endif | |
22 | ||
23 | #include <sstream> | |
24 | ||
25 | namespace fs = boost::filesystem; | |
26 | ||
27 | bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height) | |
28 | { | |
29 | if(argc > 1) | |
30 | { | |
31 | for(int i = 1; i < argc; i++) | |
32 | { | |
33 | if(strcmp(argv[i], "-w") == 0) | |
34 | { | |
35 | *width = atoi(argv[i + 1]); | |
36 | i++; //skip the argument value | |
37 | }else if(strcmp(argv[i], "-h") == 0) | |
38 | { | |
39 | *height = atoi(argv[i + 1]); | |
40 | i++; //skip the argument value | |
41 | }else if(strcmp(argv[i], "--gamelist-only") == 0) | |
42 | { | |
43 | Settings::getInstance()->setBool("PARSEGAMELISTONLY", true); | |
44 | }else if(strcmp(argv[i], "--ignore-gamelist") == 0) | |
45 | { | |
46 | Settings::getInstance()->setBool("IGNOREGAMELIST", true); | |
47 | }else if(strcmp(argv[i], "--draw-framerate") == 0) | |
48 | { | |
49 | Settings::getInstance()->setBool("DRAWFRAMERATE", true); | |
50 | }else if(strcmp(argv[i], "--no-exit") == 0) | |
51 | { | |
52 | Settings::getInstance()->setBool("DONTSHOWEXIT", true); | |
53 | }else if(strcmp(argv[i], "--debug") == 0) | |
54 | { | |
55 | Settings::getInstance()->setBool("DEBUG", true); | |
56 | Log::setReportingLevel(LogDebug); | |
57 | }else if(strcmp(argv[i], "--dimtime") == 0) | |
58 | { | |
59 | Settings::getInstance()->setInt("DIMTIME", atoi(argv[i + 1]) * 1000); | |
60 | i++; //skip the argument value | |
61 | }else if(strcmp(argv[i], "--windowed") == 0) | |
62 | { | |
63 | Settings::getInstance()->setBool("WINDOWED", true); | |
64 | }else if(strcmp(argv[i], "--help") == 0) | |
65 | { | |
66 | std::cout << "EmulationStation, a graphical front-end for ROM browsing.\n"; | |
67 | std::cout << "Command line arguments:\n"; | |
68 | std::cout << "-w [width in pixels] set screen width\n"; | |
69 | std::cout << "-h [height in pixels] set screen height\n"; | |
70 | std::cout << "--gamelist-only skip automatic game detection, only read from gamelist.xml\n"; | |
71 | std::cout << "--ignore-gamelist ignore the gamelist (useful for troubleshooting)\n"; | |
72 | std::cout << "--draw-framerate display the framerate\n"; | |
73 | std::cout << "--no-exit don't show the exit option in the menu\n"; | |
74 | std::cout << "--debug even more logging\n"; | |
75 | std::cout << "--dimtime [seconds] time to wait before dimming the screen (default 30, use 0 for never)\n"; | |
76 | ||
77 | #ifdef USE_OPENGL_DESKTOP | |
78 | std::cout << "--windowed not fullscreen\n"; | |
79 | #endif | |
80 | ||
81 | std::cout << "--help summon a sentient, angry tuba\n\n"; | |
82 | std::cout << "More information available in README.md.\n"; | |
83 | return false; //exit after printing help | |
84 | } | |
85 | } | |
86 | } | |
87 | ||
88 | return true; | |
89 | } | |
90 | ||
91 | bool verifyHomeFolderExists() | |
92 | { | |
93 | //make sure the config directory exists | |
94 | std::string home = getHomePath(); | |
95 | std::string configDir = home + "/.emulationstation"; | |
96 | if(!fs::exists(configDir)) | |
97 | { | |
98 | std::cout << "Creating config directory \"" << configDir << "\"\n"; | |
99 | fs::create_directory(configDir); | |
100 | if(!fs::exists(configDir)) | |
101 | { | |
102 | std::cerr << "Config directory could not be created!\n"; | |
103 | return false; | |
104 | } | |
105 | } | |
106 | ||
107 | return true; | |
108 | } | |
109 | ||
110 | //called on exit, assuming we get far enough to have the log initialized | |
111 | void onExit() | |
112 | { | |
113 | Log::close(); | |
114 | ||
115 | #ifdef _RPI_ | |
116 | bcm_host_deinit(); | |
117 | #endif | |
118 | } | |
119 | ||
120 | int main(int argc, char* argv[]) | |
121 | { | |
122 | unsigned int width = 0; | |
123 | unsigned int height = 0; | |
124 | ||
125 | if(!parseArgs(argc, argv, &width, &height)) | |
126 | return 0; | |
127 | ||
128 | //if ~/.emulationstation doesn't exist and cannot be created, bail | |
129 | if(!verifyHomeFolderExists()) | |
130 | return 1; | |
131 | ||
132 | #ifdef _RPI_ | |
133 | bcm_host_init(); | |
134 | #endif | |
135 | ||
136 | //start the logger | |
137 | Log::open(); | |
138 | LOG(LogInfo) << "EmulationStation - " << PROGRAM_VERSION_STRING; | |
139 | ||
140 | //always close the log and deinit the BCM library on exit | |
141 | atexit(&onExit); | |
142 | ||
143 | Window window; | |
144 | if(!window.init(width, height)) | |
145 | { | |
146 | LOG(LogError) << "Window failed to initialize!"; | |
147 | return 1; | |
148 | } | |
149 | ||
150 | //dont generate joystick events while we're loading (hopefully fixes "automatically started emulator" bug) | |
151 | SDL_JoystickEventState(SDL_DISABLE); | |
152 | ||
153 | //try loading the system config file | |
154 | if(!SystemData::loadConfig(SystemData::getConfigPath(), true)) | |
155 | { | |
156 | LOG(LogError) << "Error parsing system config file!"; | |
157 | return 1; | |
158 | } | |
159 | ||
160 | //make sure it wasn't empty | |
161 | if(SystemData::sSystemVector.size() == 0) | |
162 | { | |
163 | LOG(LogError) << "No systems found! Does at least one system have a game present? (check that extensions match!)"; | |
164 | return 1; | |
165 | } | |
166 | ||
167 | //choose which GUI to open depending on if an input configuration already exists | |
168 | if(fs::exists(InputManager::getConfigPath())) | |
169 | { | |
170 | GuiGameList::create(&window); | |
171 | }else{ | |
172 | window.pushGui(new GuiDetectDevice(&window)); | |
173 | } | |
174 | ||
175 | //generate joystick events since we're done loading | |
176 | SDL_JoystickEventState(SDL_ENABLE); | |
177 | ||
178 | bool sleeping = false; | |
179 | unsigned int timeSinceLastEvent = 0; | |
180 | int lastTime = 0; | |
181 | bool running = true; | |
182 | bool canAutoStart = true; | |
183 | ||
184 | while(running) | |
185 | { | |
186 | SDL_Event event; | |
187 | while(SDL_PollEvent(&event)) | |
188 | { | |
189 | switch(event.type) | |
190 | { | |
191 | case SDL_JOYHATMOTION: | |
192 | case SDL_JOYBUTTONDOWN: | |
193 | case SDL_JOYBUTTONUP: | |
194 | case SDL_KEYDOWN: | |
195 | case SDL_KEYUP: | |
196 | case SDL_JOYAXISMOTION: | |
197 | if(window.getInputManager()->parseEvent(event)) | |
198 | { | |
199 | sleeping = false; | |
200 | canAutoStart = false; | |
201 | timeSinceLastEvent = 0; | |
202 | } | |
203 | break; | |
204 | case SDL_USEREVENT: | |
205 | //try to poll input devices, but do not necessarily wake up... | |
206 | window.getInputManager()->parseEvent(event); | |
207 | break; | |
208 | case SDL_QUIT: | |
209 | running = false; | |
210 | break; | |
211 | } | |
212 | } | |
213 | ||
214 | if(sleeping) | |
215 | { | |
216 | lastTime = SDL_GetTicks(); | |
217 | SDL_Delay(1); //this doesn't need to be accurate | |
218 | - | if(canAutoStart && timeSinceLastEvent > 5000) |
218 | + | |
219 | } | |
220 | - | canAutoStart = false; // only if you want ES to NOT auto start again after its auto-started emulator closes |
220 | + | |
221 | - | timeSinceLastEvent = 0; |
221 | + | if(canAutoStart && timeSinceLastEvent > 5000) |
222 | - | window.deinit(); // shut down the renderer/SDL |
222 | + | |
223 | - | system("/usr/bin/xbmc-standalone"); // (e.g. system("startx");) |
223 | + | canAutoStart = false; // only if you want ES to NOT auto start again after its auto-started emulator closes |
224 | - | window.init(); // restart the renderer/SDL |
224 | + | |
225 | window.deinit(); // shut down the renderer/SDL | |
226 | system("/usr/bin/xbmc-standalone"); // (e.g. system("startx");) | |
227 | window.init(); // restart the renderer/SDL | |
228 | continue; | |
229 | } | |
230 | ||
231 | int curTime = SDL_GetTicks(); | |
232 | int deltaTime = curTime - lastTime; | |
233 | lastTime = curTime; | |
234 | ||
235 | //cap deltaTime at 1000 | |
236 | if(deltaTime > 1000 || deltaTime < 0) | |
237 | deltaTime = 1000; | |
238 | ||
239 | window.update(deltaTime); | |
240 | Renderer::swapBuffers(); //swap here so we can read the last screen state during updates (see ImageComponent::copyScreen()) | |
241 | window.render(); | |
242 | ||
243 | //sleep if we're past our threshold | |
244 | //sleeping entails setting a flag to start skipping frames | |
245 | //and initially drawing a black semi-transparent rect to dim the screen | |
246 | timeSinceLastEvent += deltaTime; | |
247 | if(timeSinceLastEvent >= (unsigned int)Settings::getInstance()->getInt("DIMTIME") && Settings::getInstance()->getInt("DIMTIME") != 0) | |
248 | { | |
249 | sleeping = true; | |
250 | timeSinceLastEvent = 0; | |
251 | Renderer::drawRect(0, 0, Renderer::getScreenWidth(), Renderer::getScreenHeight(), 0x000000A0); | |
252 | Renderer::swapBuffers(); | |
253 | } | |
254 | ||
255 | Log::flush(); | |
256 | } | |
257 | ||
258 | Renderer::deinit(); | |
259 | SystemData::deleteSystems(); | |
260 | ||
261 | std::cout << "EmulationStation cleanly shutting down...\n"; | |
262 | ||
263 | return 0; | |
264 | } |