SHOW:
|
|
- or go back to the newest paste.
| 1 | //EmulationStation, a graphical front-end for ROM browsing. Created by Alec "Aloshi" Lofquist. | |
| 2 | //http://www.aloshi.com | |
| 3 | ||
| 4 | #include <SDL.h> | |
| 5 | #include <iostream> | |
| 6 | #include <iomanip> | |
| 7 | #include "Renderer.h" | |
| 8 | #include "components/GuiGameList.h" | |
| 9 | #include "SystemData.h" | |
| 10 | #include <boost/filesystem.hpp> | |
| 11 | #include "components/GuiDetectDevice.h" | |
| 12 | #include "AudioManager.h" | |
| 13 | #include "platform.h" | |
| 14 | #include "Log.h" | |
| 15 | #include "Window.h" | |
| 16 | #include "EmulationStation.h" | |
| 17 | #include "Settings.h" | |
| 18 | ||
| 19 | #ifdef _RPI_ | |
| 20 | #include <bcm_host.h> | |
| 21 | #endif | |
| 22 | ||
| 23 | #include <sstream> | |
| 24 | ||
| 25 | namespace fs = boost::filesystem; | |
| 26 | ||
| 27 | bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height) | |
| 28 | {
| |
| 29 | if(argc > 1) | |
| 30 | {
| |
| 31 | for(int i = 1; i < argc; i++) | |
| 32 | {
| |
| 33 | if(strcmp(argv[i], "-w") == 0) | |
| 34 | {
| |
| 35 | *width = atoi(argv[i + 1]); | |
| 36 | i++; //skip the argument value | |
| 37 | }else if(strcmp(argv[i], "-h") == 0) | |
| 38 | {
| |
| 39 | *height = atoi(argv[i + 1]); | |
| 40 | i++; //skip the argument value | |
| 41 | }else if(strcmp(argv[i], "--gamelist-only") == 0) | |
| 42 | {
| |
| 43 | Settings::getInstance()->setBool("PARSEGAMELISTONLY", true);
| |
| 44 | }else if(strcmp(argv[i], "--ignore-gamelist") == 0) | |
| 45 | {
| |
| 46 | Settings::getInstance()->setBool("IGNOREGAMELIST", true);
| |
| 47 | }else if(strcmp(argv[i], "--draw-framerate") == 0) | |
| 48 | {
| |
| 49 | Settings::getInstance()->setBool("DRAWFRAMERATE", true);
| |
| 50 | }else if(strcmp(argv[i], "--no-exit") == 0) | |
| 51 | {
| |
| 52 | Settings::getInstance()->setBool("DONTSHOWEXIT", true);
| |
| 53 | }else if(strcmp(argv[i], "--debug") == 0) | |
| 54 | {
| |
| 55 | Settings::getInstance()->setBool("DEBUG", true);
| |
| 56 | Log::setReportingLevel(LogDebug); | |
| 57 | }else if(strcmp(argv[i], "--dimtime") == 0) | |
| 58 | {
| |
| 59 | Settings::getInstance()->setInt("DIMTIME", atoi(argv[i + 1]) * 1000);
| |
| 60 | i++; //skip the argument value | |
| 61 | }else if(strcmp(argv[i], "--windowed") == 0) | |
| 62 | {
| |
| 63 | Settings::getInstance()->setBool("WINDOWED", true);
| |
| 64 | }else if(strcmp(argv[i], "--help") == 0) | |
| 65 | {
| |
| 66 | std::cout << "EmulationStation, a graphical front-end for ROM browsing.\n"; | |
| 67 | std::cout << "Command line arguments:\n"; | |
| 68 | std::cout << "-w [width in pixels] set screen width\n"; | |
| 69 | std::cout << "-h [height in pixels] set screen height\n"; | |
| 70 | std::cout << "--gamelist-only skip automatic game detection, only read from gamelist.xml\n"; | |
| 71 | std::cout << "--ignore-gamelist ignore the gamelist (useful for troubleshooting)\n"; | |
| 72 | std::cout << "--draw-framerate display the framerate\n"; | |
| 73 | std::cout << "--no-exit don't show the exit option in the menu\n"; | |
| 74 | std::cout << "--debug even more logging\n"; | |
| 75 | std::cout << "--dimtime [seconds] time to wait before dimming the screen (default 30, use 0 for never)\n"; | |
| 76 | ||
| 77 | #ifdef USE_OPENGL_DESKTOP | |
| 78 | std::cout << "--windowed not fullscreen\n"; | |
| 79 | #endif | |
| 80 | ||
| 81 | std::cout << "--help summon a sentient, angry tuba\n\n"; | |
| 82 | std::cout << "More information available in README.md.\n"; | |
| 83 | return false; //exit after printing help | |
| 84 | } | |
| 85 | } | |
| 86 | } | |
| 87 | ||
| 88 | return true; | |
| 89 | } | |
| 90 | ||
| 91 | bool verifyHomeFolderExists() | |
| 92 | {
| |
| 93 | //make sure the config directory exists | |
| 94 | std::string home = getHomePath(); | |
| 95 | std::string configDir = home + "/.emulationstation"; | |
| 96 | if(!fs::exists(configDir)) | |
| 97 | {
| |
| 98 | std::cout << "Creating config directory \"" << configDir << "\"\n"; | |
| 99 | fs::create_directory(configDir); | |
| 100 | if(!fs::exists(configDir)) | |
| 101 | {
| |
| 102 | std::cerr << "Config directory could not be created!\n"; | |
| 103 | return false; | |
| 104 | } | |
| 105 | } | |
| 106 | ||
| 107 | return true; | |
| 108 | } | |
| 109 | ||
| 110 | //called on exit, assuming we get far enough to have the log initialized | |
| 111 | void onExit() | |
| 112 | {
| |
| 113 | Log::close(); | |
| 114 | ||
| 115 | #ifdef _RPI_ | |
| 116 | bcm_host_deinit(); | |
| 117 | #endif | |
| 118 | } | |
| 119 | ||
| 120 | int main(int argc, char* argv[]) | |
| 121 | {
| |
| 122 | unsigned int width = 0; | |
| 123 | unsigned int height = 0; | |
| 124 | ||
| 125 | if(!parseArgs(argc, argv, &width, &height)) | |
| 126 | return 0; | |
| 127 | ||
| 128 | //if ~/.emulationstation doesn't exist and cannot be created, bail | |
| 129 | if(!verifyHomeFolderExists()) | |
| 130 | return 1; | |
| 131 | ||
| 132 | #ifdef _RPI_ | |
| 133 | bcm_host_init(); | |
| 134 | #endif | |
| 135 | ||
| 136 | //start the logger | |
| 137 | Log::open(); | |
| 138 | LOG(LogInfo) << "EmulationStation - " << PROGRAM_VERSION_STRING; | |
| 139 | ||
| 140 | //always close the log and deinit the BCM library on exit | |
| 141 | atexit(&onExit); | |
| 142 | ||
| 143 | Window window; | |
| 144 | if(!window.init(width, height)) | |
| 145 | {
| |
| 146 | LOG(LogError) << "Window failed to initialize!"; | |
| 147 | return 1; | |
| 148 | } | |
| 149 | ||
| 150 | //dont generate joystick events while we're loading (hopefully fixes "automatically started emulator" bug) | |
| 151 | SDL_JoystickEventState(SDL_DISABLE); | |
| 152 | ||
| 153 | //try loading the system config file | |
| 154 | if(!SystemData::loadConfig(SystemData::getConfigPath(), true)) | |
| 155 | {
| |
| 156 | LOG(LogError) << "Error parsing system config file!"; | |
| 157 | return 1; | |
| 158 | } | |
| 159 | ||
| 160 | //make sure it wasn't empty | |
| 161 | if(SystemData::sSystemVector.size() == 0) | |
| 162 | {
| |
| 163 | LOG(LogError) << "No systems found! Does at least one system have a game present? (check that extensions match!)"; | |
| 164 | return 1; | |
| 165 | } | |
| 166 | ||
| 167 | //choose which GUI to open depending on if an input configuration already exists | |
| 168 | if(fs::exists(InputManager::getConfigPath())) | |
| 169 | {
| |
| 170 | GuiGameList::create(&window); | |
| 171 | }else{
| |
| 172 | window.pushGui(new GuiDetectDevice(&window)); | |
| 173 | } | |
| 174 | ||
| 175 | //generate joystick events since we're done loading | |
| 176 | SDL_JoystickEventState(SDL_ENABLE); | |
| 177 | ||
| 178 | bool sleeping = false; | |
| 179 | unsigned int timeSinceLastEvent = 0; | |
| 180 | int lastTime = 0; | |
| 181 | bool running = true; | |
| 182 | bool canAutoStart = true; | |
| 183 | ||
| 184 | while(running) | |
| 185 | {
| |
| 186 | SDL_Event event; | |
| 187 | while(SDL_PollEvent(&event)) | |
| 188 | {
| |
| 189 | switch(event.type) | |
| 190 | {
| |
| 191 | case SDL_JOYHATMOTION: | |
| 192 | case SDL_JOYBUTTONDOWN: | |
| 193 | case SDL_JOYBUTTONUP: | |
| 194 | case SDL_KEYDOWN: | |
| 195 | case SDL_KEYUP: | |
| 196 | case SDL_JOYAXISMOTION: | |
| 197 | if(window.getInputManager()->parseEvent(event)) | |
| 198 | {
| |
| 199 | sleeping = false; | |
| 200 | canAutoStart = false; | |
| 201 | timeSinceLastEvent = 0; | |
| 202 | } | |
| 203 | break; | |
| 204 | case SDL_USEREVENT: | |
| 205 | //try to poll input devices, but do not necessarily wake up... | |
| 206 | window.getInputManager()->parseEvent(event); | |
| 207 | break; | |
| 208 | case SDL_QUIT: | |
| 209 | running = false; | |
| 210 | break; | |
| 211 | } | |
| 212 | } | |
| 213 | ||
| 214 | if(sleeping) | |
| 215 | {
| |
| 216 | lastTime = SDL_GetTicks(); | |
| 217 | SDL_Delay(1); //this doesn't need to be accurate | |
| 218 | - | if(canAutoStart && timeSinceLastEvent > 5000) |
| 218 | + | |
| 219 | } | |
| 220 | - | canAutoStart = false; // only if you want ES to NOT auto start again after its auto-started emulator closes |
| 220 | + | |
| 221 | - | timeSinceLastEvent = 0; |
| 221 | + | if(canAutoStart && timeSinceLastEvent > 5000) |
| 222 | - | window.deinit(); // shut down the renderer/SDL |
| 222 | + | |
| 223 | - | system("/usr/bin/xbmc-standalone"); // (e.g. system("startx");)
|
| 223 | + | canAutoStart = false; // only if you want ES to NOT auto start again after its auto-started emulator closes |
| 224 | - | window.init(); // restart the renderer/SDL |
| 224 | + | |
| 225 | window.deinit(); // shut down the renderer/SDL | |
| 226 | system("/usr/bin/xbmc-standalone"); // (e.g. system("startx");)
| |
| 227 | window.init(); // restart the renderer/SDL | |
| 228 | continue; | |
| 229 | } | |
| 230 | ||
| 231 | int curTime = SDL_GetTicks(); | |
| 232 | int deltaTime = curTime - lastTime; | |
| 233 | lastTime = curTime; | |
| 234 | ||
| 235 | //cap deltaTime at 1000 | |
| 236 | if(deltaTime > 1000 || deltaTime < 0) | |
| 237 | deltaTime = 1000; | |
| 238 | ||
| 239 | window.update(deltaTime); | |
| 240 | Renderer::swapBuffers(); //swap here so we can read the last screen state during updates (see ImageComponent::copyScreen()) | |
| 241 | window.render(); | |
| 242 | ||
| 243 | //sleep if we're past our threshold | |
| 244 | //sleeping entails setting a flag to start skipping frames | |
| 245 | //and initially drawing a black semi-transparent rect to dim the screen | |
| 246 | timeSinceLastEvent += deltaTime; | |
| 247 | if(timeSinceLastEvent >= (unsigned int)Settings::getInstance()->getInt("DIMTIME") && Settings::getInstance()->getInt("DIMTIME") != 0)
| |
| 248 | {
| |
| 249 | sleeping = true; | |
| 250 | timeSinceLastEvent = 0; | |
| 251 | Renderer::drawRect(0, 0, Renderer::getScreenWidth(), Renderer::getScreenHeight(), 0x000000A0); | |
| 252 | Renderer::swapBuffers(); | |
| 253 | } | |
| 254 | ||
| 255 | Log::flush(); | |
| 256 | } | |
| 257 | ||
| 258 | Renderer::deinit(); | |
| 259 | SystemData::deleteSystems(); | |
| 260 | ||
| 261 | std::cout << "EmulationStation cleanly shutting down...\n"; | |
| 262 | ||
| 263 | return 0; | |
| 264 | } |