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| 1 | /************************************************************************ | |
| 2 | * *----------------* | *----------------* | *---------------* * | |
| 3 | * | Originally |* | *| Edited |* | *| Edited | * | |
| 4 | * | By |* | *| By |* | *| By | * | |
| 5 | * | Kjanko |* | *| Tommy |* | *| Rochet2 | * | |
| 6 | * |------------------|*|---------------------|*|------------------| * | |
| 7 | ************************************************************************/ | |
| 8 | ||
| 9 | #include "ScriptPCH.h" | |
| 10 | ||
| 11 | class System_OnKill : public PlayerScript | |
| 12 | {
| |
| 13 | public: | |
| 14 | System_OnKill() : PlayerScript("System_OnKill") {}
| |
| 15 | ||
| 16 | void OnPVPKill(Player * Killer, Player * Victim) | |
| 17 | {
| |
| 18 | uint64 KillerGUID = Killer->GetGUID(); | |
| 19 | uint64 VictimGUID = Victim->GetGUID(); | |
| 20 | ||
| 21 | struct KillStreak_Info | |
| 22 | {
| |
| 23 | uint32 killstreak; | |
| 24 | uint64 lastkill; | |
| 25 | }; | |
| 26 | ||
| 27 | static std::map<uint64, KillStreak_Info> KillStreakData; | |
| 28 | ||
| 29 | if( KillerGUID == VictimGUID || KillStreakData[KillerGUID].lastkill == VictimGUID ) | |
| 30 | return; | |
| 31 | ||
| 32 | KillStreakData[KillerGUID].killstreak++; | |
| 33 | KillStreakData[KillerGUID].lastkill = VictimGUID; | |
| 34 | KillStreakData[VictimGUID].killstreak = 0; | |
| 35 | KillStreakData[VictimGUID].lastkill = 0; | |
| 36 | ||
| 37 | - | if( KillStreakData[KillerGUID].killstreak % 10 == 0 ) // send killstreak message every 10 kills |
| 37 | + | if( KillStreakData[KillerGUID].killstreak % 5 == 0 ) // send killstreak message every 10 kills |
| 38 | {
| |
| 39 | char msg[250]; | |
| 40 | snprintf(msg, 250, "[PvP System]: %s is on a killstreak of %u!", Killer->GetName(), KillStreakData[KillerGUID].killstreak); | |
| 41 | sWorld->SendServerMessage(SERVER_MSG_STRING, msg); | |
| 42 | } | |
| 43 | ||
| 44 | - | if( KillStreakData[KillerGUID].killstreak % 20 == 0 ) // reward every 20 kills |
| 44 | + | if( KillStreakData[KillerGUID].killstreak == 5 || KillStreakData[KillerGUID].killstreak % 10 == 0 ) |
| 45 | - | Killer->ModifyMoney(100000); // this is the reward in copper, currently 10 gold |
| 45 | + | Killer->AddItem(25, KillStreakData[KillerGUID].killstreak); // 25 = badge item entry |
| 46 | ||
| 47 | if( KillStreakData[KillerGUID].killstreak >= 15 && KillStreakData[KillerGUID].killstreak % 10 == 5 ) | |
| 48 | Killer->AddItem(26, (KillStreakData[KillerGUID].killstreak-5)/10); // 26 = special badge item entry | |
| 49 | } | |
| 50 | }; | |
| 51 | ||
| 52 | void AddSC_PvP_System() | |
| 53 | {
| |
| 54 | new System_OnKill; | |
| 55 | } |