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1
-----------------------
2
--WhAT ANOTHER ONE????????!--
3
-------------------------------------------------------
4
--A script By makhail07
5
6
--This edit by 2003boobear
7
8
--Discord Creterisk#2958 
9
10
11
--https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
12
-------------------------------------------------------
13
14
local FavIDs = {
15
	340106355, --Nefl Crystals
16
	927529620, --Dimension
17
	876981900, --Fantasy
18
	398987889, --Ordinary Days
19
	1117396305, --Oh wait, it's you.
20
	885996042, --Action Winter Journey
21
	919231299, --Sprawling Idiot Effigy
22
	743466274, --Good Day Sunshine
23
	727411183, --Knife Fight
24
	1402748531, --The Earth Is Counting On You!
25
	595230126 --Robot Language
26
	}
27
28
29
30
--The reality of my life isn't real but a Universe -makhail07
31
wait()
32
local Player = game.Players.localPlayer
33
local Character = Player.Character
34
local plr = game:service'Players'.LocalPlayer
35
local char = plr.Character
36
local hum = char.Humanoid
37
local ra = char["Right Arm"]
38
local la= char["Left Arm"]
39
local rl= char["Right Leg"]
40
local ll = char["Left Leg"]
41
local hed = char.Head
42
local root = char.HumanoidRootPart
43
local rootj = root.RootJoint
44
local tors = char.Torso
45
local mouse = plr:GetMouse()
46
local LeftArm = Character["Left Arm"]
47
local RightArm = Character["Right Arm"]
48
local LeftLeg = Character["Left Leg"]
49
local RightLeg = Character["Right Leg"]
50
local Head = Character.Head
51
local Torso = Character.Torso
52
local cam = game.Workspace.CurrentCamera
53
local RootPart = Character.HumanoidRootPart
54
local RootJoint = RootPart.RootJoint
55
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
56
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
57
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
58
local EdgyMode = false
59
local Divinity = false
60
local Fighter = false
61
local Purity = false
62
local Destruction = false
63
local helpme = false
64
local Planetary = false
65
local Solar = false
66
local Lunar = false
67
local Frost = false
68
local Ashes = false
69
local notmenacing = true
70
local maincolor = BrickColor.new("Institutional white")
71
72
--do a die
73
74
-------------------------------------------------------
75
--Start Good Stuff--
76
-------------------------------------------------------
77
CF = CFrame.new
78
VT = Vector3.new
79
angles = CFrame.Angles
80
attack = false
81
Euler = CFrame.fromEulerAnglesXYZ
82
Rad = math.rad
83
IT = Instance.new
84
BrickC = BrickColor.new
85
Cos = math.cos
86
Acos = math.acos
87
Sin = math.sin
88
Asin = math.asin
89
Abs = math.abs
90
Mrandom = math.random
91
Floor = math.floor
92
local cn = CFrame.new
93
local mr = math.rad
94
local angles = CFrame.Angles
95
local ud = UDim2.new
96
local c3 = Color3.new
97
-------------------------------------------------------
98
--End Good Stuff--
99
-------------------------------------------------------
100
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
101
RSH, LSH = nil, nil 
102
RW = Instance.new("Weld") 
103
LW = Instance.new("Weld")
104
RH = tors["Right Hip"]
105
LH = tors["Left Hip"]
106
RSH = tors["Right Shoulder"] 
107
LSH = tors["Left Shoulder"] 
108
RSH.Parent = nil 
109
LSH.Parent = nil 
110
RW.Name = "RW"
111
RW.Part0 = tors 
112
RW.C0 = CF(1.5, 0.5, 0)
113
RW.C1 = CF(0, 0.5, 0) 
114
RW.Part1 = ra
115
RW.Parent = tors 
116
LW.Name = "LW"
117
LW.Part0 = tors 
118
LW.C0 = CF(-1.5, 0.5, 0)
119
LW.C1 = CF(0, 0.5, 0) 
120
LW.Part1 = la
121
LW.Parent = tors
122
Effects = {}
123
124
-------------------------------------------------------
125
--Start HeartBeat--
126
-------------------------------------------------------
127
ArtificialHB = Instance.new("BindableEvent", script)
128
ArtificialHB.Name = "Heartbeat"
129
script:WaitForChild("Heartbeat")
130
131
frame = 1 / 60
132
tf = 0
133
allowframeloss = false
134
tossremainder = false
135
136
137
lastframe = tick()
138
script.Heartbeat:Fire()
139
140
141
game:GetService("RunService").Heartbeat:connect(function(s, p)
142
	tf = tf + s
143
	if tf >= frame then
144
		if allowframeloss then
145
			script.Heartbeat:Fire()
146
			lastframe = tick()
147
		else
148
			for i = 1, math.floor(tf / frame) do
149
				script.Heartbeat:Fire()
150
			end
151
			lastframe = tick()
152
		end
153
		if tossremainder then
154
			tf = 0
155
		else
156
			tf = tf - frame * math.floor(tf / frame)
157
		end
158
	end
159
end)
160
161
-------------------------------------------------------
162
--End HeartBeat--
163
-------------------------------------------------------
164
165
local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
166
167
local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
168
169
local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"} 
170
171
-------------------------------------------------------
172
--Start Important Functions--
173
-------------------------------------------------------
174
function swait(num)
175
	if num == 0 or num == nil then
176
		game:service("RunService").Stepped:wait(0)
177
	else
178
		for i = 0, num do
179
			game:service("RunService").Stepped:wait(0)
180
		end
181
	end
182
end
183
function thread(f)
184
	coroutine.resume(coroutine.create(f))
185
end
186
function clerp(a, b, t)
187
	local qa = {
188
		QuaternionFromCFrame(a)
189
	}
190
	local qb = {
191
		QuaternionFromCFrame(b)
192
	}
193
	local ax, ay, az = a.x, a.y, a.z
194
	local bx, by, bz = b.x, b.y, b.z
195
	local _t = 1 - t
196
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
197
end
198
function QuaternionFromCFrame(cf)
199
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
200
	local trace = m00 + m11 + m22
201
	if trace > 0 then
202
		local s = math.sqrt(1 + trace)
203
		local recip = 0.5 / s
204
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
205
	else
206
		local i = 0
207
		if m00 < m11 then
208
			i = 1
209
		end
210
		if m22 > (i == 0 and m00 or m11) then
211
			i = 2
212
		end
213
		if i == 0 then
214
			local s = math.sqrt(m00 - m11 - m22 + 1)
215
			local recip = 0.5 / s
216
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
217
		elseif i == 1 then
218
			local s = math.sqrt(m11 - m22 - m00 + 1)
219
			local recip = 0.5 / s
220
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
221
		elseif i == 2 then
222
			local s = math.sqrt(m22 - m00 - m11 + 1)
223
			local recip = 0.5 / s
224
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
225
		end
226
	end
227
end
228
function QuaternionToCFrame(px, py, pz, x, y, z, w)
229
	local xs, ys, zs = x + x, y + y, z + z
230
	local wx, wy, wz = w * xs, w * ys, w * zs
231
	local xx = x * xs
232
	local xy = x * ys
233
	local xz = x * zs
234
	local yy = y * ys
235
	local yz = y * zs
236
	local zz = z * zs
237
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
238
end
239
function QuaternionSlerp(a, b, t)
240
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
241
	local startInterp, finishInterp
242
	if cosTheta >= 1.0E-4 then
243
		if 1 - cosTheta > 1.0E-4 then
244
			local theta = math.acos(cosTheta)
245
			local invSinTheta = 1 / Sin(theta)
246
			startInterp = Sin((1 - t) * theta) * invSinTheta
247
			finishInterp = Sin(t * theta) * invSinTheta
248
		else
249
			startInterp = 1 - t
250
			finishInterp = t
251
		end
252
	elseif 1 + cosTheta > 1.0E-4 then
253
		local theta = math.acos(-cosTheta)
254
		local invSinTheta = 1 / Sin(theta)
255
		startInterp = Sin((t - 1) * theta) * invSinTheta
256
		finishInterp = Sin(t * theta) * invSinTheta
257
	else
258
		startInterp = t - 1
259
		finishInterp = t
260
	end
261
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
262
end
263
function rayCast(Position, Direction, Range, Ignore)
264
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
265
end
266
local RbxUtility = LoadLibrary("RbxUtility")
267
local Create = RbxUtility.Create
268
269
warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
270
271
warn("Please support the original creator, makhail07.")
272
273
warn("Also, 2003boobear made this edit.")
274
275
        shirt = Instance.new("Shirt", char)
276
        shirt.Name = "Shirt"
277
        pants = Instance.new("Pants", char)
278
        pants.Name = "Pants"
279
        char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
280
        char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
281
282
local BC = char["Body Colors"]
283
	BC.HeadColor = BrickColor.new("Fossil")
284
	BC.LeftArmColor = BrickColor.new("Fossil")
285
	BC.LeftLegColor = BrickColor.new("Fossil")
286
	BC.RightArmColor = BrickColor.new("Smoky grey")
287
	BC.RightLegColor = BrickColor.new("Fossil")
288
	BC.TorsoColor = BrickColor.new("Fossil")
289
-------------------------------------------------------
290
--Start Damage Function--
291
-------------------------------------------------------
292
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
293
	if hit.Parent == nil then
294
		return
295
	end
296
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
297
	for _, v in pairs(hit.Parent:children()) do
298
		if v:IsA("Humanoid") then
299
			h = v
300
		end
301
	end
302
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
303
	
304
         hit.Parent:FindFirstChild("Head"):BreakJoints()
305
         end
306
307
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
308
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
309
			if hit.Parent.DebounceHit.Value == true then
310
				return
311
			end
312
		end
313
         if insta == true then
314
         hit.Parent:FindFirstChild("Head"):BreakJoints()
315
         end
316
		local c = Create("ObjectValue"){
317
			Name = "creator",
318
			Value = game:service("Players").LocalPlayer,
319
			Parent = h,
320
		}
321
		game:GetService("Debris"):AddItem(c, .5)
322
		if HitSound ~= nil and HitPitch ~= nil then
323
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
324
		end
325
		local Damage = math.random(minim, maxim)
326
		local blocked = false
327
		local block = hit.Parent:findFirstChild("Block")
328
		if block ~= nil then
329
			if block.className == "IntValue" then
330
				if block.Value > 0 then
331
					blocked = true
332
					block.Value = block.Value - 1
333
					print(block.Value)
334
				end
335
			end
336
		end
337
		if blocked == false then
338
			h.Health = h.Health - Damage
339
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
340
		else
341
			h.Health = h.Health - (Damage / 2)
342
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
343
		end
344
		if Type == "Knockdown" then
345
			local hum = hit.Parent.Humanoid
346
			hum.PlatformStand = true
347
			coroutine.resume(coroutine.create(function(HHumanoid)
348
				swait(1)
349
				HHumanoid.PlatformStand = false
350
			end), hum)
351
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
352
			local bodvol = Create("BodyVelocity"){
353
				velocity = angle * knockback,
354
				P = 5000,
355
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
356
				Parent = hit,
357
			}
358
			local rl = Create("BodyAngularVelocity"){
359
				P = 3000,
360
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
361
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
362
				Parent = hit,
363
			}
364
			game:GetService("Debris"):AddItem(bodvol, .5)
365
			game:GetService("Debris"):AddItem(rl, .5)
366
		elseif Type == "Normal" then
367
			local vp = Create("BodyVelocity"){
368
				P = 500,
369
				maxForce = Vector3.new(math.huge, 0, math.huge),
370
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
371
			}
372
			if knockback > 0 then
373
				vp.Parent = hit.Parent.Torso
374
			end
375
			game:GetService("Debris"):AddItem(vp, .5)
376
		elseif Type == "Up" then
377
			local bodyVelocity = Create("BodyVelocity"){
378
				velocity = Vector3.new(0, 20, 0),
379
				P = 5000,
380
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
381
				Parent = hit,
382
			}
383
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
384
		elseif Type == "DarkUp" then
385
			coroutine.resume(coroutine.create(function()
386
				for i = 0, 1, 0.1 do
387
					swait()
388
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
389
				end
390
			end))
391
			local bodyVelocity = Create("BodyVelocity"){
392
				velocity = Vector3.new(0, 20, 0),
393
				P = 5000,
394
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
395
				Parent = hit,
396
			}
397
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
398
		elseif Type == "Snare" then
399
			local bp = Create("BodyPosition"){
400
				P = 2000,
401
				D = 100,
402
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
403
				position = hit.Parent.Torso.Position,
404
				Parent = hit.Parent.Torso,
405
			}
406
			game:GetService("Debris"):AddItem(bp, 1)
407
		elseif Type == "Freeze" then
408
			local BodPos = Create("BodyPosition"){
409
				P = 50000,
410
				D = 1000,
411
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
412
				position = hit.Parent.Torso.Position,
413
				Parent = hit.Parent.Torso,
414
			}
415
			local BodGy = Create("BodyGyro") {
416
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
417
				P = 20e+003,
418
				Parent = hit.Parent.Torso,
419
				cframe = hit.Parent.Torso.CFrame,
420
			}
421
			hit.Parent.Torso.Anchored = true
422
			coroutine.resume(coroutine.create(function(Part) 
423
				swait(1.5)
424
				Part.Anchored = false
425
			end), hit.Parent.Torso)
426
			game:GetService("Debris"):AddItem(BodPos, 3)
427
			game:GetService("Debris"):AddItem(BodGy, 3)
428
		end
429
		local debounce = Create("BoolValue"){
430
			Name = "DebounceHit",
431
			Parent = hit.Parent,
432
			Value = true,
433
		}
434
		game:GetService("Debris"):AddItem(debounce, Delay)
435
		c = Create("ObjectValue"){
436
			Name = "creator",
437
			Value = Player,
438
			Parent = h,
439
		}
440
		game:GetService("Debris"):AddItem(c, .5)
441
	end
442
end
443
-------------------------------------------------------
444
--End Damage Function--
445
-------------------------------------------------------
446
local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
447
ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
448
ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
449
ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
450
ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
451
ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
452
ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
453
ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
454
local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
455
local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
456
local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
457
DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
458
DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1 
459
DTrail2.Enabled = false
460
local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
461
local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
462
local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
463
DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
464
DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1 
465
DTrail3.Enabled = false
466
local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
467
local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
468
local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
469
DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
470
DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1 
471
DTrail4.Enabled = false
472
local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
473
local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
474
local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
475
DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
476
DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1 
477
DTrail5.Enabled = false
478
local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
479
local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
480
local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
481
DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
482
DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1 
483
DTrail.Enabled = false
484
-------------------------------------------------------
485
--Start Damage Function Customization--
486
-------------------------------------------------------
487
function ShowDamage(Pos, Text, Time, Color)
488
	local Rate = (1 / 30)
489
	local Pos = (Pos or Vector3.new(0, 0, 0))
490
	local Text = (Text or "")
491
	local Time = (Time or 2)
492
	local Color = (Color or Color3.new(1, 0, 1))
493
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
494
	EffectPart.Anchored = true
495
	local BillboardGui = Create("BillboardGui"){
496
		Size = UDim2.new(3, 0, 3, 0),
497
		Adornee = EffectPart,
498
		Parent = EffectPart,
499
	}
500
	local TextLabel = Create("TextLabel"){
501
		BackgroundTransparency = 1,
502
		Size = UDim2.new(1, 0, 1, 0),
503
		Text = Text,
504
		Font = "Highway",
505
		TextColor3 = Color,
506
		TextScaled = true,
507
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
508
		Parent = BillboardGui,
509
	}
510
	game.Debris:AddItem(EffectPart, (Time))
511
	EffectPart.Parent = game:GetService("Workspace")
512
	delay(0, function()
513
		local Frames = (Time / Rate)
514
		for Frame = 1, Frames do
515
			wait(Rate)
516
			local Percent = (Frame / Frames)
517
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
518
			TextLabel.TextTransparency = Percent
519
		end
520
		if EffectPart and EffectPart.Parent then
521
			EffectPart:Destroy()
522
		end
523
	end)
524
end
525
-------------------------------------------------------
526
--End Damage Function Customization--
527
-------------------------------------------------------
528
529
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
530
  for _, c in pairs(workspace:children()) do
531
    local hum = c:findFirstChild("Humanoid")
532
    if hum ~= nil then
533
      local head = c:findFirstChild("Head")
534
      if head ~= nil then
535
        local targ = head.Position - Part.Position
536
        local mag = targ.magnitude
537
        if magni >= mag and c.Name ~= plr.Name then
538
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
539
        end
540
      end
541
    end
542
  end
543
end
544
545
function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
546
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
547
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
548
	RW.C0 = clerp(RW.C0, table[3], speed) 
549
	LW.C0 = clerp(LW.C0, table[4], speed) 
550
	RH.C0 = clerp(RH.C0, table[5], speed) 
551
	LH.C0 = clerp(LH.C0, table[6], speed) 
552
	if bool == true then
553
		if resetc1 == false then
554
			resetc1 = true
555
			RootJoint.C1 = RootJoint.C1
556
			Torso.Neck.C1 = Torso.Neck.C1
557
			RW.C1 = rarmc1
558
			LW.C1 = larmc1
559
			RH.C1 = rlegc1
560
			LH.C1 = llegc1
561
		end
562
	end
563
end
564
565
CFuncs = {
566
	Part = {
567
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
568
			local Part = Create("Part")({
569
				Parent = Parent,
570
				Reflectance = Reflectance,
571
				Transparency = Transparency,
572
				CanCollide = false,
573
				Locked = true,
574
				BrickColor = BrickColor.new(tostring(BColor)),
575
				Name = Name,
576
				Size = Size,
577
				Material = Material
578
			})
579
			RemoveOutlines(Part)
580
			return Part
581
		end
582
	},
583
	Mesh = {
584
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
585
			local Msh = Create(Mesh)({
586
				Parent = Part,
587
				Offset = OffSet,
588
				Scale = Scale
589
			})
590
			if Mesh == "SpecialMesh" then
591
				Msh.MeshType = MeshType
592
				Msh.MeshId = MeshId
593
			end
594
			return Msh
595
		end
596
	},
597
	Mesh = {
598
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
599
			local Msh = Create(Mesh)({
600
				Parent = Part,
601
				Offset = OffSet,
602
				Scale = Scale
603
			})
604
			if Mesh == "SpecialMesh" then
605
				Msh.MeshType = MeshType
606
				Msh.MeshId = MeshId
607
			end
608
			return Msh
609
		end
610
	},
611
	Weld = {
612
		Create = function(Parent, Part0, Part1, C0, C1)
613
			local Weld = Create("Weld")({
614
				Parent = Parent,
615
				Part0 = Part0,
616
				Part1 = Part1,
617
				C0 = C0,
618
				C1 = C1
619
			})
620
			return Weld
621
		end
622
	},
623
	Sound = {
624
		Create = function(id, par, vol, pit)
625
			coroutine.resume(coroutine.create(function()
626
				local S = Create("Sound")({
627
					Volume = vol,
628
					Pitch = pit or 1,
629
					SoundId = id,
630
					Parent = par or workspace
631
				})
632
				wait()
633
				S:play()
634
				game:GetService("Debris"):AddItem(S, 6)
635
			end))
636
		end
637
	},
638
	ParticleEmitter = {
639
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
640
			local fp = Create("ParticleEmitter")({
641
				Parent = Parent,
642
				Color = ColorSequence.new(Color1, Color2),
643
				LightEmission = LightEmission,
644
				Size = Size,
645
				Texture = Texture,
646
				Transparency = Transparency,
647
				ZOffset = ZOffset,
648
				Acceleration = Accel,
649
				Drag = Drag,
650
				LockedToPart = LockedToPart,
651
				VelocityInheritance = VelocityInheritance,
652
				EmissionDirection = EmissionDirection,
653
				Enabled = Enabled,
654
				Lifetime = LifeTime,
655
				Rate = Rate,
656
				Rotation = Rotation,
657
				RotSpeed = RotSpeed,
658
				Speed = Speed,
659
				VelocitySpread = VelocitySpread
660
			})
661
			return fp
662
		end
663
	}
664
}
665
function RemoveOutlines(part)
666
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
667
end
668
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
669
	local Part = Create("Part")({
670
		formFactor = FormFactor,
671
		Parent = Parent,
672
		Reflectance = Reflectance,
673
		Transparency = Transparency,
674
		CanCollide = false,
675
		Locked = true,
676
		BrickColor = BrickColor.new(tostring(BColor)),
677
		Name = Name,
678
		Size = Size,
679
		Material = Material
680
	})
681
	RemoveOutlines(Part)
682
	return Part
683
end
684
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
685
	local Msh = Create(Mesh)({
686
		Parent = Part,
687
		Offset = OffSet,
688
		Scale = Scale
689
	})
690
	if Mesh == "SpecialMesh" then
691
		Msh.MeshType = MeshType
692
		Msh.MeshId = MeshId
693
	end
694
	return Msh
695
end
696
function CreateWeld(Parent, Part0, Part1, C0, C1)
697
	local Weld = Create("Weld")({
698
		Parent = Parent,
699
		Part0 = Part0,
700
		Part1 = Part1,
701
		C0 = C0,
702
		C1 = C1
703
	})
704
	return Weld
705
end
706
707
708
-------------------------------------------------------
709
--Start Effect Function--
710
-------------------------------------------------------
711
EffectModel = Instance.new("Model", char)
712
Effects = {
713
  Block = {
714
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
715
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
716
      prt.Anchored = true
717
      prt.CFrame = cframe
718
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
719
      game:GetService("Debris"):AddItem(prt, 10)
720
      if Type == 1 or Type == nil then
721
        table.insert(Effects, {
722
          prt,
723
          "Block1",
724
          delay,
725
          x3,
726
          y3,
727
          z3,
728
          msh
729
        })
730
      elseif Type == 2 then
731
        table.insert(Effects, {
732
          prt,
733
          "Block2",
734
          delay,
735
          x3,
736
          y3,
737
          z3,
738
          msh
739
        })
740
      else
741
        table.insert(Effects, {
742
          prt,
743
          "Block3",
744
          delay,
745
          x3,
746
          y3,
747
          z3,
748
          msh
749
        })
750
      end
751
    end
752
  },
753
  Sphere = {
754
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
755
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
756
      prt.Anchored = true
757
      prt.CFrame = cframe
758
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
759
      game:GetService("Debris"):AddItem(prt, 10)
760
      table.insert(Effects, {
761
        prt,
762
        "Cylinder",
763
        delay,
764
        x3,
765
        y3,
766
        z3,
767
        msh
768
      })
769
    end
770
  },
771
  Cylinder = {
772
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
773
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
774
      prt.Anchored = true
775
      prt.CFrame = cframe
776
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
777
      game:GetService("Debris"):AddItem(prt, 10)
778
      table.insert(Effects, {
779
        prt,
780
        "Cylinder",
781
        delay,
782
        x3,
783
        y3,
784
        z3,
785
        msh
786
      })
787
    end
788
  },
789
  Wave = {
790
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
791
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
792
      prt.Anchored = true
793
      prt.CFrame = cframe
794
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
795
      game:GetService("Debris"):AddItem(prt, 10)
796
      table.insert(Effects, {
797
        prt,
798
        "Cylinder",
799
        delay,
800
        x3 / 60,
801
        y3 / 60,
802
        z3 / 60,
803
        msh
804
      })
805
    end
806
  },
807
  Ring = {
808
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
809
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
810
      prt.Anchored = true
811
      prt.CFrame = cframe
812
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
813
      game:GetService("Debris"):AddItem(prt, 10)
814
      table.insert(Effects, {
815
        prt,
816
        "Cylinder",
817
        delay,
818
        x3,
819
        y3,
820
        z3,
821
        msh
822
      })
823
    end
824
  },
825
  Break = {
826
    Create = function(brickcolor, cframe, x1, y1, z1)
827
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
828
      prt.Anchored = true
829
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
830
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
831
      local num = math.random(10, 50) / 1000
832
      game:GetService("Debris"):AddItem(prt, 10)
833
      table.insert(Effects, {
834
        prt,
835
        "Shatter",
836
        num,
837
        prt.CFrame,
838
        math.random() - math.random(),
839
        0,
840
        math.random(50, 100) / 100
841
      })
842
    end
843
  },
844
Spiral = {
845
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
846
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
847
      prt.Anchored = true
848
      prt.CFrame = cframe
849
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
850
      game:GetService("Debris"):AddItem(prt, 10)
851
      table.insert(Effects, {
852
        prt,
853
        "Cylinder",
854
        delay,
855
        x3,
856
        y3,
857
        z3,
858
        msh
859
      })
860
    end
861
  },
862
Push = {
863
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
864
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
865
      prt.Anchored = true
866
      prt.CFrame = cframe
867
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
868
      game:GetService("Debris"):AddItem(prt, 10)
869
      table.insert(Effects, {
870
        prt,
871
        "Cylinder",
872
        delay,
873
        x3,
874
        y3,
875
        z3,
876
        msh
877
      })
878
    end
879
  }
880
}
881
-------------------------------------------------------
882
--End Effect Function--
883
-------------------------------------------------------
884
885
function CreateSound(ID, PARENT, VOLUME, PITCH)
886
	local NSound = nil
887
	coroutine.resume(coroutine.create(function()
888
		NSound = Instance.new("Sound", PARENT)
889
		NSound.Volume = VOLUME
890
		NSound.Pitch = PITCH
891
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
892
		swait()
893
		NSound:play()
894
		game:GetService("Debris"):AddItem(NSound, 10)
895
	end))
896
	return NSound
897
end
898
899
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
900
  local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
901
  prt.Anchored = true
902
  prt.CFrame = cframe
903
  local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
904
  game:GetService("Debris"):AddItem(prt, 10)
905
  if Type == 1 or Type == nil then
906
    table.insert(Effects, {
907
      prt,
908
      "Block1",
909
      delay,
910
      x3,
911
      y3,
912
      z3,
913
      msh
914
    })
915
  elseif Type == 2 then
916
    table.insert(Effects, {
917
      prt,
918
      "Block2",
919
      delay,
920
      x3,
921
      y3,
922
      z3,
923
      msh
924
    })
925
  elseif Type == 3 then
926
    table.insert(Effects, {
927
      prt,
928
      "Block3",
929
      delay,
930
      x3,
931
      y3,
932
      z3,
933
      msh
934
    })
935
  end
936
end
937
938
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
939
local fp=Instance.new("Part")
940
fp.formFactor=formfactor 
941
fp.Parent=parent
942
fp.Reflectance=reflectance
943
fp.Transparency=transparency
944
fp.CanCollide=false 
945
fp.Locked=true
946
fp.BrickColor=brickcolor
947
fp.Name=name
948
fp.Size=size
949
fp.Position=tors.Position 
950
RemoveOutlines(fp)
951
fp.Material="SmoothPlastic"
952
fp:BreakJoints()
953
return fp 
954
end 
955
 
956
function mesh(Mesh,part,meshtype,meshid,offset,scale)
957
local mesh=Instance.new(Mesh) 
958
mesh.Parent=part
959
if Mesh=="SpecialMesh" then
960
mesh.MeshType=meshtype
961
if meshid~="nil" then
962
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
963
end
964
end
965
mesh.Offset=offset
966
mesh.Scale=scale
967
return mesh
968
end
969
970
function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
971
	local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
972
	prt.Anchored = true
973
	prt.Material = "Neon"
974
	prt.CFrame = cframe
975
local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
976
	game:GetService("Debris"):AddItem(prt, 5)
977
	coroutine.resume(coroutine.create(function(Part, Mesh)
978
		local rtype = rottype
979
		for i = 0, 1, delay do
980
			swait()
981
			if rtype == 1 then
982
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
983
			elseif rtype == 2 then
984
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
985
			end
986
			prt.Transparency = i
987
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
988
		end
989
		Part.Parent = nil
990
	end), prt, msh)
991
end
992
993
994
function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
995
	local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
996
	prt.Anchored = true
997
	prt.Material = "Neon"
998
	prt.CFrame = cframe
999
	prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1000
local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1001
	game:GetService("Debris"):AddItem(prt, 5)
1002
	coroutine.resume(coroutine.create(function(Part, Mesh)
1003
		for i = 0, 1, delay do
1004
			swait()
1005
			Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1006
			Part.Transparency = i
1007
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
1008
		end
1009
		Part.Parent = nil
1010
	end), prt, msh)
1011
end
1012
1013
1014
function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
1015
	local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1016
	prt.Anchored = true
1017
	prt.Material = "Neon"
1018
	prt.CFrame = cframe
1019
local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
1020
	game:GetService("Debris"):AddItem(prt, 5)
1021
	coroutine.resume(coroutine.create(function(Part, Mesh)
1022
		local rtype = rottype
1023
		for i = 0, 1, delay do
1024
			swait()
1025
			if rtype == 1 then
1026
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1027
			elseif rtype == 2 then
1028
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1029
			end
1030
			prt.Transparency = i
1031
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
1032
		end
1033
		Part.Parent = nil
1034
	end), prt, msh)
1035
end
1036
1037
function Eviscerate(dude)
1038
	if dude.Name ~= char then
1039
		local bgf = IT("BodyGyro", dude.Head)
1040
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1041
		local val = IT("BoolValue", dude)
1042
		val.Name = "IsHit"
1043
		local ds = coroutine.wrap(function()
1044
			dude:WaitForChild("Head"):BreakJoints()
1045
			wait(0.5)
1046
			target = nil
1047
			coroutine.resume(coroutine.create(function()
1048
				for i, v in pairs(dude:GetChildren()) do
1049
					if v:IsA("Accessory") then
1050
						v:Destroy()
1051
					end
1052
					if v:IsA("Humanoid") then
1053
						v:Destroy()
1054
					end
1055
					if v:IsA("CharacterMesh") then
1056
						v:Destroy()
1057
					end
1058
					if v:IsA("Model") then
1059
						v:Destroy()
1060
					end
1061
					if v:IsA("Part") or v:IsA("MeshPart") then
1062
						for x, o in pairs(v:GetChildren()) do
1063
							if o:IsA("Decal") then
1064
								o:Destroy()
1065
							end
1066
						end
1067
						coroutine.resume(coroutine.create(function()
1068
							v.Material = "Neon"
1069
							v.CanCollide = false
1070
							local PartEmmit1 = IT("ParticleEmitter", v)
1071
							PartEmmit1.LightEmission = 1
1072
							PartEmmit1.Texture = "rbxassetid://284205403"
1073
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1074
							PartEmmit1.Rate = 150
1075
							PartEmmit1.Lifetime = NumberRange.new(1)
1076
							PartEmmit1.Size = NumberSequence.new({
1077
								NumberSequenceKeypoint.new(0, 0.75, 0),
1078
								NumberSequenceKeypoint.new(1, 0, 0)
1079
							})
1080
							PartEmmit1.Transparency = NumberSequence.new({
1081
								NumberSequenceKeypoint.new(0, 0, 0),
1082
								NumberSequenceKeypoint.new(1, 1, 0)
1083
							})
1084
							PartEmmit1.Speed = NumberRange.new(0, 0)
1085
							PartEmmit1.VelocitySpread = 30000
1086
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
1087
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
1088
							local BodPoss = IT("BodyPosition", v)
1089
							BodPoss.P = 3000
1090
							BodPoss.D = 1000
1091
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1092
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1093
							v.Color = maincolor.Color
1094
							coroutine.resume(coroutine.create(function()
1095
								for i = 0, 49 do
1096
									swait(1)
1097
									v.Transparency = v.Transparency + 0.08
1098
								end
1099
								wait(0.5)
1100
								PartEmmit1.Enabled = false
1101
								wait(3)
1102
								v:Destroy()
1103
								dude:Destroy()
1104
							end))
1105
						end))
1106
					end
1107
				end
1108
			end))
1109
		end)
1110
		ds()
1111
	end
1112
end
1113
function FindNearestHead(Position, Distance, SinglePlayer)
1114
	if SinglePlayer then
1115
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
1116
	end
1117
	local List = {}
1118
	for i, v in pairs(workspace:GetChildren()) do
1119
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
1120
			table.insert(List, v)
1121
		end
1122
	end
1123
	return List
1124
end
1125
function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
1126
	local type = type
1127
	local rng = Instance.new("Part", char)
1128
	rng.Anchored = true
1129
	rng.BrickColor = color
1130
	rng.CanCollide = false
1131
	rng.FormFactor = 3
1132
	rng.Name = "Ring"
1133
	rng.Material = "Neon"
1134
	rng.Size = Vector3.new(1, 1, 1)
1135
	rng.Transparency = 0
1136
	rng.TopSurface = 0
1137
	rng.BottomSurface = 0
1138
	rng.CFrame = pos
1139
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
1140
	local rngm = Instance.new("SpecialMesh", rng)
1141
	rngm.MeshType = "Sphere"
1142
	rngm.Scale = Vector3.new(x1, y1, z1)
1143
	local scaler2 = 1
1144
	local speeder = FastSpeed
1145
	if type == "Add" then
1146
		scaler2 = 1 * value
1147
	elseif type == "Divide" then
1148
		scaler2 = 1 / value
1149
	end
1150
	coroutine.resume(coroutine.create(function()
1151
		for i = 0, 10 / bonuspeed, 0.1 do
1152
			swait()
1153
			if type == "Add" then
1154
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1155
			elseif type == "Divide" then
1156
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1157
			end
1158
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
1159
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
1160
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1161
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
1162
		end
1163
		rng:Destroy()
1164
	end))
1165
end
1166
-------------------------------------------------------
1167
--End Important Functions--
1168
-------------------------------------------------------
1169
1170
--[[
1171
		Thanks for using Build-To-Lua by jarredbcv.
1172
]]--
1173
1174
New = function(Object, Parent, Name, Data)
1175
	local Object = Instance.new(Object)
1176
	for Index, Value in pairs(Data or {}) do
1177
		Object[Index] = Value
1178
	end
1179
	Object.Parent = Parent
1180
	Object.Name = Name
1181
	return Object
1182
end
1183
1184
NewInstance = function(instance,parent,properties)
1185
	local inst = Instance.new(instance,parent)
1186
	if(properties)then
1187
		for i,v in next, properties do
1188
			pcall(function() inst[i] = v end)
1189
		end
1190
	end
1191
	return inst;
1192
end
1193
	
1194
Gunty = New("Model",char,"Gunty",{})
1195
Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
1196
Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1197
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1198
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
1199
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1200
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1201
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1202
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1203
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1204
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1205
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1206
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1207
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1208
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1209
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1210
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1211
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1212
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1213
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1214
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1215
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1216
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1217
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1218
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1219
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1220
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1221
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1222
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1223
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1224
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1225
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1226
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1227
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
1228
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
1229
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1230
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
1231
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
1232
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1233
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1234
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
1235
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1236
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1237
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1238
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1239
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1240
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1241
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1242
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1243
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1244
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1245
Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1246
mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1247
Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1248
mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1249
Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1250
mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1251
Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1252
mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1253
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1254
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
1255
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1256
unty = New("Model",char,"Gunty",{})
1257
Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1258
Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1259
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1260
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1261
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1262
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1263
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1264
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1265
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1266
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1267
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1268
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1269
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1270
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1271
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1272
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1273
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1274
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1275
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1276
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1277
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1278
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1279
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1280
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1281
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1282
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1283
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1284
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1285
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1286
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1287
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1288
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1289
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1290
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1291
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1292
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1293
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1294
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1295
Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1296
mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1297
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1298
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1299
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1300
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1301
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1302
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1303
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1304
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1305
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1306
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1307
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1308
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1309
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1310
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1311
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1312
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1313
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1314
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1315
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1316
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1317
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1318
Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
1319
mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1320
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1321
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1322
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1323
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1324
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1325
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1326
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1327
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1328
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1329
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1330
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1331
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1332
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1333
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1334
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1335
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1336
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1337
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1338
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1339
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1340
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1341
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1342
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1343
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1344
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1345
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1346
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1347
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1348
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1349
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1350
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1351
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1352
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1353
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1354
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1355
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1356
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1357
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1358
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1359
Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1360
mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1361
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1362
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1363
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1364
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1365
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1366
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1367
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1368
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1369
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1370
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1371
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1372
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1373
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1374
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1375
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1376
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1377
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1378
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1379
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1380
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1381
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1382
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1383
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1384
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1385
1386
local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
1387
1388
for _,v in next, Gunty:children() do
1389
	v.CanCollide = false
1390
end
1391
1392
local all, last = {}, nil
1393
ArmourParts = {}
1394
ArmourParts2 = {}
1395
NeonParts = {}
1396
function scan(p)
1397
  for _, v in pairs(p:GetChildren()) do
1398
    if v:IsA("BasePart") then
1399
      if v.BrickColor == BrickColor.new("Smoky grey") then
1400
        table.insert(ArmourParts, v)
1401
      end
1402
	if v.BrickColor == BrickColor.new("Fossil") then
1403
		table.insert(ArmourParts2, v)
1404
	end
1405
      if v.BrickColor == BrickColor.new("Institutional white") then
1406
        table.insert(NeonParts, v)
1407
      end
1408
      if last then
1409
        local w = Instance.new("Weld")
1410
        w.Part0, w.Part1 = last, v
1411
        w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
1412
        w.Parent = last
1413
      end
1414
      table.insert(all, v)
1415
      last = v
1416
    end
1417
    scan(v)
1418
  end
1419
end
1420
scan(Gunty)
1421
for _, v in pairs(all) do
1422
  v.Anchored = false
1423
  v.CanCollide = false
1424
end
1425
function resetmode()
1426
  for i, v in pairs(ArmourParts) do
1427
    v.BrickColor = BrickColor.new("Smoky grey")
1428
  end
1429
	for i, v in pairs(ArmourParts2) do
1430
    v.BrickColor = BrickColor.new("Fossil")
1431
  end
1432
  for i, v in pairs(NeonParts) do
1433
    v.BrickColor = BrickColor.new("Institutional white")
1434
  end
1435
	maincolor = BrickColor.new("Institutional white")
1436
char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
1437
end
1438
-------------------------------------------------------
1439
--Start Music Option--
1440
-------------------------------------------------------
1441
local Music = Instance.new("Sound",tors)
1442
Music.Volume = 7.5
1443
Music.SoundId = "rbxassetid://1117396305"
1444
Music.Looped = true
1445
Music.Pitch = 1 --Pitcher
1446
Music:Play()
1447
-------------------------------------------------------
1448
--End Music Option--
1449
-------------------------------------------------------
1450
1451
local naeeym2 = Instance.new("BillboardGui",char)
1452
naeeym2.AlwaysOnTop = true
1453
naeeym2.Size = UDim2.new(5,35,2,35)
1454
naeeym2.StudsOffset = Vector3.new(0,2,0)
1455
naeeym2.Adornee = hed
1456
naeeym2.Name = "Name"
1457
1458
local tecks2 = Instance.new("TextLabel",naeeym2)
1459
tecks2.BackgroundTransparency = 1
1460
tecks2.TextScaled = true
1461
tecks2.BorderSizePixel = 0
1462
tecks2.Text = "Neutral"
1463
tecks2.Font = "Code"
1464
tecks2.TextSize = 30
1465
tecks2.TextStrokeTransparency = 0
1466
tecks2.TextColor3 = Color3.new(0,0,0)
1467
tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
1468
tecks2.Size = UDim2.new(1,0,0.5,0)
1469
tecks2.Rotation = 0
1470
tecks2.Parent = naeeym2
1471
1472
-------------------------------------------------------
1473
--Start Attacks N Stuff--
1474
-------------------------------------------------------
1475
local sine=0
1476
function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
1477
  local Hitboxpart = Instance.new("Part", EffectModel)
1478
  RemoveOutlines(Hitboxpart)
1479
  Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
1480
  Hitboxpart.CanCollide = false
1481
  Hitboxpart.Transparency = 1
1482
  Hitboxpart.Anchored = true
1483
  Hitboxpart.CFrame = Pose
1484
  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
1485
  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
1486
end
1487
wait2 = false
1488
combo = 1
1489
mouse.Button1Down:connect(function(key)
1490
  if attack == false then
1491
    attack = true
1492
    hum.WalkSpeed = 3.01
1493
    if combo == 1 and wait2 == false then
1494
      wait2 = true
1495
		for i = 0, 1.2, 0.1 do
1496
        swait()
1497
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
1498
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
1499
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
1500
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1501
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
1502
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
1503
		  end
1504
		CreateSound("138097048", ra, 3, .8)
1505
		HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
1506
      for i = 0, 1.2, 0.1 do
1507
        swait()
1508
	BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
1509
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
1510
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1511
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
1512
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1513
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
1514
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
1515
      end
1516
      combo = 2
1517
    end
1518
 	if combo == 2 and wait2 == false then
1519
      wait2 = true
1520
   for i = 0, 1.2, 0.1 do
1521
        swait()
1522
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
1523
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1524
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
1525
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1526
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
1527
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
1528
      end
1529
	CreateSound("138097048", rl, 3, 1)
1530
	HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
1531
    for i = 0, 1.6, 0.1 do
1532
        swait()
1533
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
1534
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1535
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
1536
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
1537
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
1538
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
1539
      end
1540
      combo = 3
1541
    end
1542
   if combo == 3 and wait2 == false then
1543
    for i = 0, 1.2, 0.1 do
1544
        swait()
1545
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
1546
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
1547
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
1548
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1549
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
1550
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
1551
      end
1552
	CreateSound("138097048", ra, 3, .8)
1553
      HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
1554
      for i = 0, 1.2, 0.1 do
1555
        swait()
1556
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
1557
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1558
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
1559
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1560
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
1561
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
1562
      end
1563
		Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
1564
		Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
1565
		HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
1566
	for i = 0, 1.2, 0.1 do
1567
        swait()
1568
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
1569
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1570
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
1571
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1572
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
1573
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
1574
      end
1575
      combo = 1
1576
    end
1577
    hum.WalkSpeed = 8
1578
    wait2 = false
1579
    attack = false
1580
	end
1581
end)
1582
function Decapitate()
1583
	local target = nil
1584
	local targettorso = nil
1585
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
1586
		if mouse.Target.Parent.Humanoid.PlatformStand == false then
1587
			target = mouse.Target.Parent.Humanoid
1588
			targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
1589
			targethead = mouse.Target.Parent:FindFirstChild("Head")
1590
		end
1591
	end
1592
	if target ~= nil then
1593
		targettorso.Anchored = true
1594
		attack = true
1595
		hum.WalkSpeed = 0
1596
		root.CFrame = targettorso.CFrame * CF(0,0,2.6)
1597
		for i = 0,4.2,0.1 do
1598
			swait()
1599
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
1600
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
1601
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1602
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1603
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
1604
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1605
		end
1606
		local ModelHead01 = New("Model", char, "", {})
1607
        local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
1608
        local Head01 = targethead:Clone()
1609
        targethead.Transparency = 1
1610
        Head01.Parent = ModelHead01
1611
        local weldHead01 = Instance.new("Weld")
1612
        weldHead01.Parent = Head01
1613
        weldHead01.Part0 = targethead
1614
        weldHead01.Part1 = Head01
1615
        weldHead01.C1 = CFrame.new(0, 0, 0)
1616
		targethead.face:Remove()
1617
		weldHead01.Part0 = ra
1618
        weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
1619
		targettorso:BreakJoints()
1620
		CreateSound("314390675", targettorso, 5, .7)
1621
		for i = 0,3.2,0.1 do
1622
			swait()
1623
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
1624
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1625
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1626
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
1627
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
1628
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1629
		end
1630
		for i = 0,4.2,0.1 do
1631
			swait()
1632
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
1633
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
1634
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1635
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1636
		RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
1637
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
1638
		end
1639
		CreateSound("541909763", targettorso, 5, .8)
1640
		weldHead01:Destroy()
1641
        Head01.CanCollide = true
1642
        local bodyVelocity2 = Create("BodyVelocity")({
1643
          velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
1644
          P = 5000,
1645
          maxForce = Vector3.new(8000, 8000, 8000),
1646
          Parent = Head01
1647
        })
1648
        game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
1649
		for i = 0,6.2,0.1 do
1650
			swait()
1651
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
1652
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
1653
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1654
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1655
		RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
1656
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
1657
		end
1658
		targettorso.Anchored = false
1659
		attack = false
1660
		hum.WalkSpeed = 8
1661
		root.CFrame = targettorso.CFrame * CF(0,0,3.4)
1662
	end
1663
end
1664
function Laugh()
1665
	attack = true
1666
	hum.WalkSpeed = 0
1667
	CreateSound("300208779", hed, 10, 1)
1668
	for i = 0,9,0.1 do
1669
		swait()
1670
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
1671
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
1672
		if Mrandom(1,15) == 1 then
1673
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
1674
		end
1675
		RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
1676
		LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
1677
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
1678
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
1679
	end
1680
	attack = false
1681
	hum.WalkSpeed = 10
1682
end
1683
function Flying_Kick()
1684
	attack = true
1685
	hum.WalkSpeed = 0
1686
	for i = 0,2.7,0.1 do
1687
		swait()
1688
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
1689
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
1690
	RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1691
	LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
1692
	RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
1693
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
1694
	end
1695
	local bodyVelocity = Create("BodyVelocity")({
1696
          velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
1697
          P = 5000,
1698
          maxForce = Vector3.new(9e99, 9e99, 9e99),
1699
          Parent = root
1700
        })
1701
      game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
1702
CreateSound("138097048", rl, 3, 1)
1703
	for i = 0,2.1,0.1 do
1704
		swait()
1705
		HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
1706
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
1707
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1708
	RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
1709
	LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
1710
	RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1711
	LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
1712
	end
1713
	attack = false
1714
	hum.WalkSpeed = 8
1715
end
1716
function UpperCut()
1717
	attack = true
1718
	hum.WalkSpeed = 0
1719
	for i = 0,2.3,0.1 do
1720
		swait()
1721
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
1722
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1723
	RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1724
	LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
1725
	RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
1726
	LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
1727
	end
1728
	CreateSound("138097048", ra, 3, .8)
1729
	HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
1730
	for i = 0,2.8,0.1 do
1731
		swait()
1732
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
1733
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
1734
	RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
1735
	LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
1736
	RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
1737
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
1738
	end
1739
	attack = false
1740
	hum.WalkSpeed = 8
1741
end
1742
function Spinning_Kick()
1743
	attack = true
1744
	hum.WalkSpeed = 3.01
1745
	for i = 0, 1.2, 0.1 do
1746
        swait()
1747
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
1748
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1749
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
1750
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1751
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
1752
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
1753
      end
1754
    for i = 0, 4.6, 0.1 do
1755
        swait()
1756
	CreateSound("138097048", rl, 3, 1)
1757
	HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
1758
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
1759
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1760
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
1761
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
1762
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
1763
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
1764
      end
1765
	attack = false
1766
	hum.WalkSpeed = 8
1767
end
1768
function Beam_Of_Light()
1769
	
1770
end
1771
function Blast_Of_God()
1772
	attack = true
1773
	hum.WalkSpeed = 3.01
1774
	for i = 0,6.3,0.1 do
1775
		swait()
1776
		Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1777
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
1778
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
1779
		RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
1780
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
1781
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1782
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
1783
	end
1784
	Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
1785
    Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
1786
	Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
1787
    Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
1788
 	Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
1789
	Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
1790
	CreateSound("142070127", tors, 10, 1)
1791
	MagniDamage(ra, 12, 40, 60, 10, "Normal")
1792
	for i = 0,2.6,0.1 do
1793
		swait()
1794
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
1795
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
1796
		RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
1797
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
1798
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
1799
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
1800
	end
1801
	attack = false
1802
	hum.WalkSpeed = 8
1803
end
1804
function Diablo_Explosion()
1805
	attack = true
1806
	hum.WalkSpeed = 3.01
1807
	for i = 0,6.3,0.1 do
1808
		swait()
1809
		Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1810
		Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1811
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1812
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1813
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1814
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
1815
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1816
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
1817
	end
1818
	Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
1819
    Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
1820
	Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
1821
    Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
1822
 	Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
1823
	Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
1824
	CreateSound("142070127", tors, 10, 1)
1825
	MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
1826
	for i = 0,4.6,0.1 do
1827
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1828
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1829
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1830
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1831
		RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
1832
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
1833
	end
1834
	wait(.6)
1835
	attack = false
1836
	hum.WalkSpeed = 8
1837
end
1838
function Multi_Bombs()
1839
	attack = true
1840
	hum.WalkSpeed = 3.01
1841
	for i = 0,3,0.1 do
1842
		swait()
1843
		Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1844
		Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1845
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1846
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1847
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1848
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
1849
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1850
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
1851
	end
1852
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
1853
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
1854
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
1855
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
1856
 	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
1857
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
1858
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
1859
	CreateSound("142070127", tors, 10, 1)
1860
	MagniDamage(tors, 17, 15, 35, 10, "Normal")
1861
	for i = 0,1,0.1 do
1862
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1863
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1864
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1865
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1866
		RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
1867
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
1868
	end
1869
	for i = 0,2,0.1 do
1870
		swait()
1871
		Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1872
		Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1873
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1874
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1875
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1876
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
1877
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1878
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
1879
	end
1880
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
1881
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
1882
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
1883
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
1884
 	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
1885
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
1886
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
1887
	CreateSound("142070127", tors, 10, 1)
1888
	MagniDamage(tors, 17, 15, 35, 10, "Normal")
1889
	for i = 0,1,0.1 do
1890
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1891
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1892
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1893
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1894
		RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
1895
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
1896
	end
1897
	for i = 0,2,0.1 do
1898
		swait()
1899
		Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1900
		Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1901
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1902
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1903
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1904
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
1905
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1906
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
1907
	end
1908
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
1909
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
1910
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
1911
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
1912
 	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
1913
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
1914
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
1915
	CreateSound("142070127", tors, 10, 1)
1916
	MagniDamage(tors, 17, 15, 35, 10, "Normal")
1917
	for i = 0,1,0.1 do
1918
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1919
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1920
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1921
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1922
		RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
1923
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
1924
	end
1925
	wait(.6)
1926
	attack = false
1927
	hum.WalkSpeed = 8
1928
end
1929
function Hell_From_Above()
1930
	local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
1931
	attack = true
1932
	hum.WalkSpeed = 3.01
1933
	for i = 0,6.3,0.1 do
1934
		swait()
1935
		Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1936
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1937
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1938
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1939
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1940
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
1941
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
1942
	end
1943
	CreateSound("142070127", tors, 10, 1)
1944
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1945
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1946
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1947
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1948
	for i = 0,3.8,0.1 do
1949
		swait()
1950
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1951
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1952
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1953
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1954
		RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
1955
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
1956
	end
1957
	CreateSound("224339201", tors, 10, 0.5)
1958
	for i = 1, 3 do
1959
	MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
1960
	UhhhhThing.CFrame = mouse.Hit
1961
	Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
1962
	Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
1963
	end
1964
	UhhhhThing:Destroy()
1965
	attack = false
1966
	hum.WalkSpeed = 8
1967
end
1968
function Spinning_Below()
1969
	attack = true
1970
	hum.WalkSpeed = 3.01
1971
	CreateSound("649634100", tors, 10, 0.5)
1972
	for i = 0,6.3,0.1 do
1973
		swait()
1974
		Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1975
		Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1976
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
1977
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1978
		RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1979
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1980
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1981
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
1982
	end
1983
	attack = false
1984
	hum.WalkSpeed = 8
1985
end
1986
function Blizzard()
1987
	attack = true
1988
	hum.WalkSpeed = 2
1989
        hum.JumpPower = 0
1990
	for i = 0,70,0.1 do
1991
	        MagniDamage(tors, 41, 1, 3, 1, "Normal")
1992
	        Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
1993
		swait()
1994
		Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1995
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
1996
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1997
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1998
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1999
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
2000
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
2001
	end
2002
	hum.WalkSpeed = 16
2003
        hum.JumpPower = 50
2004
	attack = false
2005
end
2006
2007
function Cryo_Freeze()
2008
	attack = true
2009
	for i = 0,5.2,0.03 do
2010
		swait()
2011
		Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2012
		Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2013
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2014
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2015
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2016
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2017
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2018
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2019
	end
2020
	CreateSound("331666100", tors, 10, 1)
2021
	Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
2022
	for i = 1,3,0.1 do
2023
	hum.WalkSpeed = 0.10
2024
	MagniDamage(tors, 400, 1, 10, 0, "Normal")
2025
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
2026
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
2027
	RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
2028
	LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
2029
	RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
2030
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
2031
	end
2032
	for i = 1,10,0.1 do
2033
        swait(10)
2034
	hum.WalkSpeed = 0.10
2035
	MagniDamage(tors, 400, 1, 1, 0, "Normal")
2036
	Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
2037
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
2038
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
2039
	RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
2040
	LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
2041
	RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
2042
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
2043
	end
2044
	wait(.6)
2045
	attack = false
2046
end
2047
function Menacing_Aura()
2048
	attack = true
2049
        notmenacing = false
2050
	for i = 0,2,0.1 do
2051
		swait()
2052
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2053
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2054
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2055
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2056
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2057
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2058
	end
2059
	CreateSound("331666100", tors, 10, 1)
2060
	coroutine.resume(coroutine.create(function() 
2061
		for i = 0,25,0.1 do
2062
			swait(10)
2063
	        MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
2064
                Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
2065
		end
2066
                notmenacing = true
2067
	end))
2068
	wait(.6)
2069
	attack = false
2070
end
2071
local alternatecooldownbecausewhynotdood = false
2072
function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
2073
	attack = true
2074
	alternatecooldownbecausewhynotdood = true
2075
	for i = 0,2,0.1 do
2076
		swait()
2077
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2078
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2079
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2080
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2081
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2082
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2083
	end
2084
Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
2085
ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
2086
      coroutine.resume(coroutine.create(function()
2087
            for i = 1,150,0.1 do
2088
            swait()	
2089
            MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
2090
            Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
2091
            Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
2092
            Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
2093
            end
2094
            swait(50)
2095
            alternatecooldownbecausewhynotdood = false
2096
            ref:Remove() -- still lazy to use debris
2097
      end))
2098
attack = false	
2099
end
2100
function Eruption()
2101
	attack = true
2102
	hum.WalkSpeed = 2
2103
        hum.JumpPower = 0
2104
	for i = 0,7,0.1 do
2105
	        HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
2106
		swait()
2107
		Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2108
		Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2109
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
2110
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2111
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2112
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2113
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
2114
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
2115
	end
2116
	CreateSound("144699494", tors, 10, 1)
2117
	Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
2118
	Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
2119
	Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
2120
	Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
2121
	MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
2122
	coroutine.resume(coroutine.create(function() 
2123
		for i = 0,1.8,0.1 do
2124
			swait()
2125
			hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
2126
		end
2127
		for i = 0,1.8,0.1 do
2128
			swait()
2129
		hum.CameraOffset = Vector3.new(0,0,0)
2130
		end
2131
	end))
2132
        local vel2 = Instance.new("BodyVelocity",tors)
2133
        vel2.Velocity = Vector3.new(0,55,0)
2134
        vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
2135
	for i = 0,4,0.1 do
2136
	        HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
2137
		swait()
2138
		Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2139
		Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2140
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
2141
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2142
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2143
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2144
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
2145
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
2146
	end
2147
	hum.WalkSpeed = 16
2148
        vel2:Destroy()
2149
        hum.JumpPower = 50
2150
	attack = false
2151
end
2152
function Solar_Flare()
2153
	attack = true
2154
	hum.WalkSpeed = 2
2155
        hum.JumpPower = 75
2156
        hum.Jump = true
2157
        wait(0.4)
2158
	CreateSound("144699494", tors, 10, 1)
2159
        hum.JumpPower = 0
2160
	Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
2161
	Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
2162
	Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
2163
	for i = 0,20,0.1 do
2164
                root.Velocity = root.CFrame.lookVector * 60
2165
	        HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
2166
		swait()
2167
		Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
2168
		Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
2169
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
2170
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2171
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2172
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2173
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
2174
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
2175
	end
2176
	hum.WalkSpeed = 16
2177
        hum.JumpPower = 50
2178
	attack = false
2179
end
2180
function ShadowWarp()
2181
	MagniDamage(tors, 5, 5, 10, 0, "Normal")
2182
	Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
2183
	Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
2184
		Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
2185
		local pos = root.Position
2186
		root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
2187
		CreateSound("769380905", tors, 10, 1)
2188
	MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
2189
		Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
2190
	Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
2191
	Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
2192
end
2193
function Shade()
2194
	hum.WalkSpeed = 3
2195
	attack = true
2196
	for i = 0,2,0.1 do
2197
		swait()
2198
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2199
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2200
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2201
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2202
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2203
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2204
	end
2205
	hum.WalkSpeed = 3
2206
	CreateSound("588736969", tors, 10, 1)
2207
	Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
2208
	MagniDamage(tors, 27, 12, 24, 2, "Normal")
2209
	for i = 0,3,0.1 do
2210
		swait()
2211
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2212
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2213
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2214
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2215
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2216
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2217
        end
2218
	hum.WalkSpeed = 3
2219
	CreateSound("588736969", tors, 10, 1)
2220
	Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
2221
	MagniDamage(tors, 27, 12, 24, 2, "Normal")
2222
	for i = 0,3,0.1 do
2223
		swait()
2224
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2225
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2226
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2227
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2228
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2229
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2230
        end
2231
	CreateSound("588736969", tors, 10, 1)
2232
	Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
2233
	MagniDamage(tors, 27, 12, 24, 2, "Normal")
2234
	hum.WalkSpeed = 3
2235
	wait(.6)
2236
	hum.WalkSpeed = 16
2237
	attack = false
2238
end
2239
function Purity_Slam()
2240
	attack = true
2241
	for i = 0,5.2,0.1 do
2242
		swait()
2243
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2244
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2245
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2246
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2247
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2248
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2249
	end
2250
	CreateSound("331666100", tors, 10, 1)
2251
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
2252
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
2253
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
2254
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
2255
	MagniDamage(tors, 12, 40, 60, 10, "Normal")
2256
	coroutine.resume(coroutine.create(function() 
2257
		for i = 0,1.8,0.1 do
2258
			swait()
2259
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
2260
		end
2261
		for i = 0,1.8,0.1 do
2262
			swait()
2263
		hum.CameraOffset = Vector3.new(0,0,0)
2264
		end
2265
	end))
2266
	for i = 1,4.7,0.1 do
2267
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
2268
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
2269
	RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
2270
	LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
2271
	RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
2272
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
2273
	end
2274
	wait(.6)
2275
	attack = false
2276
end
2277
function Universal_Crush()
2278
	attack = true
2279
	for i = 0,5.2,0.05 do
2280
		swait()
2281
		Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2282
		Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2283
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2284
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2285
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2286
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2287
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2288
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2289
	end
2290
	CreateSound("331666100", tors, 10, 1)
2291
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
2292
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
2293
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
2294
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
2295
	MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
2296
	coroutine.resume(coroutine.create(function() 
2297
		for i = 0,1.8,0.1 do
2298
			swait()
2299
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
2300
		end
2301
		for i = 0,1.8,0.1 do
2302
			swait()
2303
		hum.CameraOffset = Vector3.new(0,0,0)
2304
		end
2305
	end))
2306
	for i = 1,4.7,0.1 do
2307
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
2308
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
2309
	RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
2310
	LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
2311
	RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
2312
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
2313
	end
2314
	wait(.6)
2315
	attack = false
2316
end
2317
function Painful_Stomp()
2318
	attack = true
2319
	for i = 0,5.2,0.1 do
2320
		swait()
2321
		tecks2.Rotation = math.random(-20, 20)
2322
                tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
2323
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2324
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2325
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2326
		LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2327
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
2328
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
2329
	end	
2330
	CreateSound("331666100", char, 10, 1)
2331
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
2332
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
2333
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
2334
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
2335
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
2336
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
2337
	Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
2338
	for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
2339
		if v:FindFirstChild("Head") then
2340
			Eviscerate(v)
2341
		end
2342
	end
2343
	coroutine.resume(coroutine.create(function() 
2344
		for i = 0,2.8,0.1 do
2345
			swait()
2346
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
2347
		end
2348
		for i = 0,1.8,0.1 do
2349
			swait()
2350
		hum.CameraOffset = Vector3.new(0,0,0)
2351
		end
2352
	end))
2353
	for i = 0,3.7,0.1 do
2354
		tecks2.Rotation = math.random(-20, 20)
2355
                tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
2356
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
2357
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2358
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
2359
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
2360
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2361
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2362
	end
2363
	wait(.6)
2364
	attack = false
2365
end
2366
function Ending()
2367
	local target = nil
2368
	local targettorso = nil
2369
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
2370
		if mouse.Target.Parent.Humanoid.PlatformStand == false then
2371
			targetT  = mouse.Target.Parent
2372
			target = mouse.Target.Parent.Humanoid
2373
			targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
2374
			targethead = mouse.Target.Parent:FindFirstChild("Head")
2375
		end
2376
	end
2377
	if target ~= nil then
2378
		targettorso.Anchored = true
2379
		attack = true
2380
		hum.WalkSpeed = 0
2381
		local originalpos = root.CFrame
2382
		root.CFrame = targettorso.CFrame * CF(0,0,2.6)
2383
		for i = 0,1.8,0.1 do
2384
		tecks2.Rotation = math.random(-20, 20)
2385
			swait()
2386
                tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
2387
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
2388
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
2389
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
2390
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
2391
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
2392
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
2393
		end
2394
		Eviscerate(targetT)
2395
		CreateSound("331666100", ra, 4, 1)
2396
		CreateSound("180083286", targettorso, 10, 1)
2397
		coroutine.resume(coroutine.create(function() 
2398
		for i = 0,1.8,0.1 do
2399
			swait()
2400
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
2401
		end
2402
		for i = 0,1.8,0.1 do
2403
			swait()
2404
		hum.CameraOffset = Vector3.new(0,0,0)
2405
		end
2406
	end))
2407
		for i = 0,4.6,0.1 do
2408
                tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
2409
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
2410
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
2411
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
2412
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
2413
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
2414
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
2415
		end
2416
		wait(.6)
2417
		root.CFrame = originalpos
2418
		attack = false
2419
	hum.WalkSpeed = 8
2420
	end
2421
end
2422
2423
--[[I don't take ANY credit for this attack,
2424
	this was all nooby's hard work and the only reason i uhhh "used" it
2425
	is cause I i didn't have attack ideas at the time so yeah,
2426
	100% nooby's credit <3]]
2427
function Ende_der_Weld()
2428
	attack = true
2429
	hum.WalkSpeed = 0
2430
	for i = 0,4.6,0.1 do
2431
			swait()
2432
		tecks2.Rotation = math.random(-20, 20)
2433
                tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
2434
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
2435
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
2436
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
2437
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
2438
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
2439
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
2440
		end
2441
		local a = Instance.new("Part",char)
2442
		a.BrickColor = BrickColor.random()
2443
	a.Name = "Lazer"	
2444
	a.Anchored = true
2445
a.Material = "Neon"
2446
a.Transparency = 1
2447
	a.CanCollide = false
2448
	local hitbox = Instance.new("Part",char)
2449
	hitbox.Size = Vector3.new(5,5,5)
2450
	hitbox.CFrame = mouse.hit
2451
	hitbox.Anchored = true
2452
	hitbox.Transparency = 1
2453
	hitbox.CanCollide = false
2454
	local ray = Ray.new(
2455
	    ra.CFrame.p,                           -- origin
2456
	    (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
2457
	) 
2458
	local ignore = char
2459
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
2460
	if hit then
2461
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
2462
	 
2463
		if not humanoid then
2464
			humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
2465
		end
2466
		if humanoid then
2467
			if humanoid.Parent:IsA"Model" then
2468
			end
2469
		end
2470
	end
2471
	a.BottomSurface = 10
2472
	a.TopSurface = 10
2473
	local distance = (ra.CFrame.p - position).magnitude
2474
	a.Size = Vector3.new(0.1, 0.1, 0.1)
2475
	a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
2476
	game:GetService("Debris"):AddItem(a, 5)
2477
	game:GetService("Debris"):AddItem(hitbox, 1)
2478
local newmesh = Instance.new("BlockMesh",a)
2479
MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025) 
2480
MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
2481
MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
2482
MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
2483
			 local lbs = Instance.new("Part")
2484
  lbs.Parent = char
2485
CreateSound("929619479", lbs, 10, 1)
2486
   lbs.Material = "Neon"
2487
    lbs.Color = BrickColor.Random().Color
2488
     lbs.CanCollide = false
2489
     lbs.Shape = "Ball"
2490
     lbs.Anchored = true
2491
     lbs.Transparency = 0
2492
     lbs.Size = Vector3.new(20,20,20)
2493
     lbs.CFrame = a.CFrame
2494
     local thing = Instance.new("SpecialMesh",lbs)
2495
     thing.MeshType = "Sphere"
2496
lbs.Anchored = false
2497
  local bvs = Instance.new("BodyVelocity")
2498
  bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
2499
  bvs.velocity = a.CFrame.lookVector*75
2500
  bvs.Parent = lbs
2501
lbs.Touched:connect(function(hit) 
2502
	MagniDamage(hit, 12, 40, 60, 10, "Normal")
2503
end)
2504
attack = false
2505
game:GetService("Debris"):AddItem(lbs, 10)
2506
for x = 0, 4 do
2507
	local bulletgos = IT("Model",char)
2508
	local bulletgos2 = IT("Model",char)
2509
for z = 0, 24 do
2510
			 local lb = Instance.new("Part")
2511
  lb.Parent = bulletgos
2512
   lb.Material = "Neon"
2513
    lb.Color = BrickColor.Random().Color
2514
     lb.CanCollide = false
2515
     lb.Anchored = true
2516
     lb.Transparency = 0
2517
     lb.Size = Vector3.new(2,2,2)
2518
local thing = Instance.new("SpecialMesh",lb)
2519
     thing.MeshType = "Sphere"
2520
     thing.Scale = Vector3.new(0.5,0.5,1.5)
2521
     lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
2522
     lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
2523
			 local lb2 = Instance.new("Part")
2524
  lb2.Parent = bulletgos2
2525
   lb2.Material = "Neon"
2526
    lb2.Color = lb.Color
2527
     lb2.CanCollide = false
2528
     lb2.Anchored = true
2529
     lb2.Transparency = 0
2530
     lb2.Size = Vector3.new(2,2,2)
2531
     lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
2532
     lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
2533
     local thing2 = Instance.new("SpecialMesh",lb2)
2534
     thing2.MeshType = "Sphere"
2535
     thing2.Scale = Vector3.new(0.5,0.5,1.5)
2536
lb.Touched:connect(function(hit) 
2537
	MagniDamage(hit, 12, 40, 60, 10, "Normal")
2538
end)
2539
lb2.Touched:connect(function(hit) 
2540
	MagniDamage(hit, 12, 40, 60, 10, "Normal")
2541
end)
2542
end
2543
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
2544
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
2545
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
2546
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
2547
CreateSound("925629856", lbs, 5, 1)
2548
game:GetService("Debris"):AddItem(bulletgos, 7)
2549
game:GetService("Debris"):AddItem(bulletgos2, 7)
2550
for i,v in pairs(bulletgos:children()) do
2551
    if v:IsA("Part") then
2552
	v.Anchored = false
2553
	MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) 
2554
  local bv = Instance.new("BodyVelocity")
2555
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2556
  bv.velocity = v.CFrame.lookVector*25
2557
  bv.Parent = v
2558
game:GetService("Debris"):AddItem(v, 5)
2559
    end
2560
end
2561
for i,v in pairs(bulletgos2:children()) do
2562
    if v:IsA("Part") then
2563
	v.Anchored = false
2564
	MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) 
2565
  local bv = Instance.new("BodyVelocity")
2566
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2567
  bv.velocity = v.CFrame.lookVector*-25
2568
  bv.Parent = v
2569
game:GetService("Debris"):AddItem(v, 5)
2570
    end
2571
end
2572
wait(1)
2573
end
2574
attack = false
2575
hum.WalkSpeed = 8
2576
end
2577
-------------------------------------------------------
2578
--End Attacks N Stuff--
2579
-------------------------------------------------------
2580
mouse.KeyDown:connect(function(key)
2581
    if string.byte(key) == 48 then
2582
        Swing = 2
2583
        hum.WalkSpeed = 38.82
2584
	end
2585
end)
2586
mouse.KeyUp:connect(function(key)
2587
    if string.byte(key) == 48 then
2588
        Swing = 1
2589
        hum.WalkSpeed = 8
2590
	end
2591
end)
2592
mouse.KeyDown:connect(function(key)
2593
	if attack == false then
2594
		if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2595
        DTrail5.Enabled = false
2596
        DTrail4.Enabled = false
2597
        DTrail3.Enabled = false
2598
        DTrail2.Enabled = false
2599
        DTrail.Enabled = false
2600
			EdgyMode = true
2601
			tecks2.Text = "Edgy"
2602
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2603
			tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
2604
		for i, v in pairs(ArmourParts) do
2605
        	v.BrickColor = BrickColor.new("Black")
2606
		      		end
2607
		for i, v in pairs(ArmourParts2) do
2608
        	v.BrickColor = BrickColor.new("Really black")
2609
		      		end
2610
    	for i, v in pairs(NeonParts) do
2611
        	v.BrickColor = BrickColor.new("Royal purple")
2612
      				end
2613
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
2614
	maincolor = BrickColor.new("Royal purple")
2615
	BC.HeadColor = BrickColor.new("Black")
2616
	BC.LeftArmColor = BrickColor.new("Black")
2617
	BC.LeftLegColor = BrickColor.new("Black")
2618
	BC.RightArmColor = BrickColor.new("Royal purple")
2619
	BC.RightLegColor = BrickColor.new("Black")
2620
	BC.TorsoColor = BrickColor.new("Black")
2621
                        Music.TimePosition = 0
2622
			Music.SoundId = "rbxassetid://1693948941"
2623
			Music.Parent = tors
2624
			Music:Play()
2625
		elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2626
        DTrail5.Enabled = false
2627
        DTrail4.Enabled = false
2628
        DTrail3.Enabled = false
2629
        DTrail2.Enabled = false
2630
        DTrail.Enabled = false
2631
			EdgyMode = false
2632
			tecks2.Text = "Neutral"
2633
                        tecks2.Rotation = 0
2634
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2635
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2636
			resetmode()
2637
                        Music.TimePosition = 0
2638
			Music.SoundId = "rbxassetid://1117396305"
2639
			Music.Parent = tors
2640
			Music:Play()
2641
	BC.HeadColor = BrickColor.new("Fossil")
2642
	BC.LeftArmColor = BrickColor.new("Fossil")
2643
	BC.LeftLegColor = BrickColor.new("Fossil")
2644
	BC.RightArmColor = BrickColor.new("Smoky grey")
2645
	BC.RightLegColor = BrickColor.new("Fossil")
2646
	BC.TorsoColor = BrickColor.new("Fossil")
2647
		elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2648
        DTrail5.Enabled = false
2649
        DTrail4.Enabled = false
2650
        DTrail3.Enabled = false
2651
        DTrail2.Enabled = false
2652
        DTrail.Enabled = false
2653
			Divinity = true
2654
			tecks2.Text = "Divinity"
2655
                        tecks2.Rotation = 0
2656
			tecks2.TextColor3 = Color3.new(1, 1, 1)
2657
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
2658
		for i, v in pairs(ArmourParts) do
2659
        	v.BrickColor = BrickColor.new("Institutional white")
2660
		      		end
2661
		for i, v in pairs(ArmourParts2) do
2662
        	v.BrickColor = BrickColor.new("White")
2663
		      		end
2664
    	for i, v in pairs(NeonParts) do
2665
        	v.BrickColor = BrickColor.new("New Yeller")
2666
      				end
2667
		maincolor = BrickColor.new("New Yeller")
2668
	BC.HeadColor = BrickColor.new("White")
2669
	BC.LeftArmColor = BrickColor.new("White")
2670
	BC.LeftLegColor = BrickColor.new("White")
2671
	BC.RightArmColor = BrickColor.new("New Yeller")
2672
	BC.RightLegColor = BrickColor.new("White")
2673
	BC.TorsoColor = BrickColor.new("White")
2674
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
2675
                        Music.TimePosition = 0
2676
			Music.SoundId = "rbxassetid://595800581"
2677
			Music.Parent = tors
2678
			Music:Play()
2679
		elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2680
        DTrail5.Enabled = false
2681
        DTrail4.Enabled = false
2682
        DTrail3.Enabled = false
2683
        DTrail2.Enabled = false
2684
        DTrail.Enabled = false
2685
			Divinity = false
2686
			tecks2.Text = "Neutral"
2687
                        tecks2.Rotation = 0
2688
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2689
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2690
			resetmode()
2691
	BC.HeadColor = BrickColor.new("Fossil")
2692
	BC.LeftArmColor = BrickColor.new("Fossil")
2693
	BC.LeftLegColor = BrickColor.new("Fossil")
2694
	BC.RightArmColor = BrickColor.new("Smoky grey")
2695
	BC.RightLegColor = BrickColor.new("Fossil")
2696
	BC.TorsoColor = BrickColor.new("Fossil")
2697
                        Music.TimePosition = 0
2698
			Music.SoundId = "rbxassetid://1117396305"
2699
			Music.Parent = tors
2700
			Music:Play()
2701
		elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2702
        DTrail5.Enabled = false
2703
        DTrail4.Enabled = false
2704
        DTrail3.Enabled = false
2705
        DTrail2.Enabled = false
2706
        DTrail.Enabled = false
2707
			Fighter = true
2708
			tecks2.Text = "Fighter"
2709
                        tecks2.Rotation = 0
2710
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2711
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
2712
		for i, v in pairs(ArmourParts) do
2713
        	v.BrickColor = BrickColor.new("Black")
2714
		      		end
2715
		for i, v in pairs(ArmourParts2) do
2716
        	v.BrickColor = BrickColor.new("Really black")
2717
		      		end
2718
    	for i, v in pairs(NeonParts) do
2719
        	v.BrickColor = BrickColor.new("Institutional white")
2720
      				end
2721
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
2722
		maincolor = BrickColor.new("Institutional white")
2723
	BC.HeadColor = BrickColor.new("Really black")
2724
	BC.LeftArmColor = BrickColor.new("Really black")
2725
	BC.LeftLegColor = BrickColor.new("Really black")
2726
	BC.RightArmColor = BrickColor.new("Institutional white")
2727
	BC.RightLegColor = BrickColor.new("Really black")
2728
	BC.TorsoColor = BrickColor.new("Really black")
2729
			Music.SoundId = "rbxassetid://207375545"
2730
			Music.Parent = tors
2731
                        Music.TimePosition = 8.3
2732
			Music:Play()
2733
		elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2734
        DTrail5.Enabled = false
2735
        DTrail4.Enabled = false
2736
        DTrail3.Enabled = false
2737
        DTrail2.Enabled = false
2738
        DTrail.Enabled = false
2739
			Fighter = false
2740
			tecks2.Text = "Neutral"
2741
                        tecks2.Rotation = 0
2742
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2743
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2744
			resetmode()
2745
	BC.HeadColor = BrickColor.new("Fossil")
2746
	BC.LeftArmColor = BrickColor.new("Fossil")
2747
	BC.LeftLegColor = BrickColor.new("Fossil")
2748
	BC.RightArmColor = BrickColor.new("Smoky grey")
2749
	BC.RightLegColor = BrickColor.new("Fossil")
2750
	BC.TorsoColor = BrickColor.new("Fossil")
2751
                        Music.TimePosition = 0
2752
			Music.SoundId = "rbxassetid://1117396305"
2753
			Music.Parent = tors
2754
			Music:Play()
2755
		elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2756
        DTrail5.Enabled = false
2757
        DTrail4.Enabled = false
2758
        DTrail3.Enabled = false
2759
        DTrail2.Enabled = false
2760
        DTrail.Enabled = false
2761
			Purity = true
2762
			tecks2.Text = "Purity"
2763
                        tecks2.Rotation = 0
2764
			tecks2.TextColor3 = Color3.new(1, 1, 1)
2765
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
2766
		for i, v in pairs(ArmourParts) do
2767
        	v.BrickColor = BrickColor.new("Institutional white")
2768
		      		end
2769
		for i, v in pairs(ArmourParts2) do
2770
        	v.BrickColor = BrickColor.new("Institutional white")
2771
		      		end
2772
    	for i, v in pairs(NeonParts) do
2773
        	v.BrickColor = BrickColor.new("Toothpaste")
2774
      				end
2775
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
2776
		maincolor = BrickColor.new("Toothpaste")
2777
	BC.HeadColor = BrickColor.new("Institutional white")
2778
	BC.LeftArmColor = BrickColor.new("Institutional white")
2779
	BC.LeftLegColor = BrickColor.new("Institutional white")
2780
	BC.RightArmColor = BrickColor.new("Toothpaste")
2781
	BC.RightLegColor = BrickColor.new("Institutional white")
2782
	BC.TorsoColor = BrickColor.new("Institutional white")
2783
                        Music.TimePosition = 0
2784
			Music.SoundId = "rbxassetid://174212509"
2785
			Music.Parent = tors
2786
			Music:Play()
2787
		elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2788
        DTrail5.Enabled = false
2789
        DTrail4.Enabled = false
2790
        DTrail3.Enabled = false
2791
        DTrail2.Enabled = false
2792
        DTrail.Enabled = false
2793
			Purity = false
2794
			tecks2.Text = "Neutral"
2795
                        tecks2.Rotation = 0
2796
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2797
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2798
			resetmode()
2799
                        Music.TimePosition = 0
2800
			Music.SoundId = "rbxassetid://1117396305"
2801
			Music.Parent = tors
2802
			Music:Play()
2803
	BC.HeadColor = BrickColor.new("Fossil")
2804
	BC.LeftArmColor = BrickColor.new("Fossil")
2805
	BC.LeftLegColor = BrickColor.new("Fossil")
2806
	BC.RightArmColor = BrickColor.new("Smoky grey")
2807
	BC.RightLegColor = BrickColor.new("Fossil")
2808
	BC.TorsoColor = BrickColor.new("Fossil")
2809
		elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2810
        DTrail5.Enabled = false
2811
        DTrail4.Enabled = false
2812
        DTrail3.Enabled = false
2813
        DTrail2.Enabled = false
2814
        DTrail.Enabled = false
2815
			Solar = true
2816
			tecks2.Text = "Solar"
2817
                        tecks2.Rotation = 0
2818
			tecks2.TextColor3 = Color3.new(1, 1, 0)
2819
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
2820
		for i, v in pairs(ArmourParts) do
2821
        	v.BrickColor = BrickColor.new("New Yeller")
2822
		      		end
2823
		for i, v in pairs(ArmourParts2) do
2824
        	v.BrickColor = BrickColor.new("Bright yellow")
2825
		      		end
2826
    	for i, v in pairs(NeonParts) do
2827
        	v.BrickColor = BrickColor.new("Deep orange")
2828
      				end
2829
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
2830
		maincolor = BrickColor.new("Deep orange")
2831
	BC.HeadColor = BrickColor.new("New Yeller")
2832
	BC.LeftArmColor = BrickColor.new("New Yeller")
2833
	BC.LeftLegColor = BrickColor.new("New Yeller")
2834
	BC.RightArmColor = BrickColor.new("Deep orange")
2835
	BC.RightLegColor = BrickColor.new("New Yeller")
2836
	BC.TorsoColor = BrickColor.new("New Yeller")
2837
                        Music.TimePosition = 5
2838
			Music.SoundId = "rbxassetid://1167066393"
2839
			Music.Parent = tors
2840
			Music:Play()
2841
		elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
2842
        DTrail5.Enabled = false
2843
        DTrail4.Enabled = false
2844
        DTrail3.Enabled = false
2845
        DTrail2.Enabled = false
2846
        DTrail.Enabled = false
2847
			Solar = false
2848
			tecks2.Text = "Neutral"
2849
                        tecks2.Rotation = 0
2850
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2851
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2852
			resetmode()
2853
                        Music.TimePosition = 0
2854
			Music.SoundId = "rbxassetid://1117396305"
2855
			Music.Parent = tors
2856
			Music:Play()
2857
	BC.HeadColor = BrickColor.new("Fossil")
2858
	BC.LeftArmColor = BrickColor.new("Fossil")
2859
	BC.LeftLegColor = BrickColor.new("Fossil")
2860
	BC.RightArmColor = BrickColor.new("Smoky grey")
2861
	BC.RightLegColor = BrickColor.new("Fossil")
2862
	BC.TorsoColor = BrickColor.new("Fossil")
2863
		elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2864
        DTrail5.Enabled = false
2865
        DTrail4.Enabled = false
2866
        DTrail3.Enabled = false
2867
        DTrail2.Enabled = false
2868
        DTrail.Enabled = false
2869
			Lunar = true
2870
			tecks2.Text = "Lunar"
2871
                        tecks2.Rotation = 0
2872
			tecks2.TextColor3 = Color3.new(0, 0, 1)
2873
			tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
2874
		for i, v in pairs(ArmourParts) do
2875
        	v.BrickColor = BrickColor.new("Dark blue")
2876
		      		end
2877
		for i, v in pairs(ArmourParts2) do
2878
        	v.BrickColor = BrickColor.new("Cyan")
2879
		      		end
2880
    	for i, v in pairs(NeonParts) do
2881
        	v.BrickColor = BrickColor.new("Steel blue")
2882
      				end
2883
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
2884
		maincolor = BrickColor.new("Steel blue")
2885
	BC.HeadColor = BrickColor.new("Dark blue")
2886
	BC.LeftArmColor = BrickColor.new("Dark blue")
2887
	BC.LeftLegColor = BrickColor.new("Dark blue")
2888
	BC.RightArmColor = BrickColor.new("Steel blue")
2889
	BC.RightLegColor = BrickColor.new("Dark blue")
2890
	BC.TorsoColor = BrickColor.new("Dark blue")
2891
                        Music.TimePosition = 0.5
2892
			Music.SoundId = "rbxassetid://1574603917"
2893
			Music.Parent = tors
2894
			Music:Play()
2895
		elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
2896
        DTrail5.Enabled = false
2897
        DTrail4.Enabled = false
2898
        DTrail3.Enabled = false
2899
        DTrail2.Enabled = false
2900
        DTrail.Enabled = false
2901
			Lunar = false
2902
			tecks2.Text = "Neutral"
2903
                        tecks2.Rotation = 0
2904
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2905
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2906
			resetmode()
2907
                        Music.TimePosition = 0
2908
			Music.SoundId = "rbxassetid://1117396305"
2909
			Music.Parent = tors
2910
			Music:Play()
2911
	BC.HeadColor = BrickColor.new("Fossil")
2912
	BC.LeftArmColor = BrickColor.new("Fossil")
2913
	BC.LeftLegColor = BrickColor.new("Fossil")
2914
	BC.RightArmColor = BrickColor.new("Smoky grey")
2915
	BC.RightLegColor = BrickColor.new("Fossil")
2916
	BC.TorsoColor = BrickColor.new("Fossil")
2917
		elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2918
			Destruction = true
2919
			tecks2.Text = "Destruction"
2920
                        tecks2.Rotation = 0
2921
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2922
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
2923
		for i, v in pairs(ArmourParts) do
2924
        	v.BrickColor = BrickColor.new("Really black")
2925
		      		end
2926
		for i, v in pairs(ArmourParts2) do
2927
        	v.BrickColor = BrickColor.new("Black")
2928
		      		end
2929
    	for i, v in pairs(NeonParts) do
2930
        	v.BrickColor = BrickColor.new("Really red")
2931
      				end
2932
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
2933
        DTrail5.Enabled = true
2934
        DTrail4.Enabled = true
2935
        DTrail3.Enabled = true
2936
        DTrail2.Enabled = true
2937
        DTrail.Enabled = true
2938
		maincolor = BrickColor.new("Really red")
2939
	BC.HeadColor = BrickColor.new("Black")
2940
	BC.LeftArmColor = BrickColor.new("Black")
2941
	BC.LeftLegColor = BrickColor.new("Black")
2942
	BC.RightArmColor = BrickColor.new("Really red")
2943
	BC.RightLegColor = BrickColor.new("Black")
2944
	BC.TorsoColor = BrickColor.new("Black")
2945
                        Music.TimePosition = 2
2946
			Music.SoundId = "rbxassetid://1703475948"
2947
			Music.Parent = tors
2948
			Music:Play()
2949
		elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2950
        DTrail5.Enabled = false
2951
        DTrail4.Enabled = false
2952
        DTrail3.Enabled = false
2953
        DTrail2.Enabled = false
2954
        DTrail.Enabled = false
2955
			Destruction = false
2956
			tecks2.Text = "Neutral"
2957
                        tecks2.Rotation = 0
2958
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2959
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2960
			resetmode()
2961
                        Music.TimePosition = 0
2962
			Music.SoundId = "rbxassetid://1117396305"
2963
			Music.Parent = tors
2964
			Music:Play()
2965
	BC.HeadColor = BrickColor.new("Fossil")
2966
	BC.LeftArmColor = BrickColor.new("Fossil")
2967
	BC.LeftLegColor = BrickColor.new("Fossil")
2968
	BC.RightArmColor = BrickColor.new("Smoky grey")
2969
	BC.RightLegColor = BrickColor.new("Fossil")
2970
	BC.TorsoColor = BrickColor.new("Fossil")
2971
		elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2972
			helpme = true
2973
        DTrail5.Enabled = false
2974
        DTrail4.Enabled = false
2975
        DTrail3.Enabled = false
2976
        DTrail2.Enabled = false
2977
        DTrail.Enabled = false
2978
                        Music.TimePosition = 1
2979
			tecks2.Text = "iNsAnItY"
2980
			Music.SoundId = "rbxassetid://943961217"
2981
			Music.Parent = tors
2982
			Music:Play()
2983
	BC.HeadColor = BrickColor.random()
2984
	BC.LeftArmColor = BrickColor.random()
2985
	BC.LeftLegColor = BrickColor.random()
2986
	BC.RightArmColor = BrickColor.random()
2987
	BC.RightLegColor = BrickColor.random()
2988
	BC.TorsoColor = BrickColor.random()
2989
		elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2990
        DTrail5.Enabled = false
2991
        DTrail4.Enabled = false
2992
        DTrail3.Enabled = false
2993
        DTrail2.Enabled = false
2994
        DTrail.Enabled = false
2995
			helpme = false
2996
			tecks2.Text = "Neutral"
2997
                        tecks2.Rotation = 0
2998
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2999
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
3000
			resetmode()
3001
                        Music.TimePosition = 0
3002
			Music.SoundId = "rbxassetid://1117396305"
3003
			Music.Parent = tors
3004
			Music:Play()
3005
	BC.HeadColor = BrickColor.new("Fossil")
3006
	BC.LeftArmColor = BrickColor.new("Fossil")
3007
	BC.LeftLegColor = BrickColor.new("Fossil")
3008
	BC.RightArmColor = BrickColor.new("Smoky grey")
3009
	BC.RightLegColor = BrickColor.new("Fossil")
3010
	BC.TorsoColor = BrickColor.new("Fossil")
3011
		elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
3012
			Frost = true
3013
        DTrail5.Enabled = false
3014
        DTrail4.Enabled = false
3015
        DTrail3.Enabled = false
3016
        DTrail2.Enabled = false
3017
        DTrail.Enabled = false
3018
			tecks2.Text = "Frost"
3019
                        tecks2.Rotation = 0
3020
			tecks2.TextColor3 = Color3.new(1, 1, 1)
3021
			tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
3022
		for i, v in pairs(ArmourParts) do
3023
        	v.BrickColor = BrickColor.new("Cyan")
3024
		      		end
3025
		for i, v in pairs(ArmourParts2) do
3026
        	v.BrickColor = BrickColor.new("White")
3027
		      		end
3028
    	for i, v in pairs(NeonParts) do
3029
        	v.BrickColor = BrickColor.new("Teal")
3030
      				end
3031
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
3032
		maincolor = BrickColor.new("Teal")
3033
	BC.HeadColor = BrickColor.new("Cyan")
3034
	BC.LeftArmColor = BrickColor.new("Cyan")
3035
	BC.LeftLegColor = BrickColor.new("Cyan")
3036
	BC.RightArmColor = BrickColor.new("Teal")
3037
	BC.RightLegColor = BrickColor.new("Cyan")
3038
	BC.TorsoColor = BrickColor.new("Cyan")
3039
                        Music.TimePosition = 1
3040
			Music.SoundId = "rbxassetid://1579308042"
3041
			Music.Parent = tors
3042
			Music:Play()
3043
		elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
3044
        DTrail5.Enabled = false
3045
        DTrail4.Enabled = false
3046
        DTrail3.Enabled = false
3047
        DTrail2.Enabled = false
3048
        DTrail.Enabled = false
3049
			Frost = false
3050
			tecks2.Text = "Neutral"
3051
                        tecks2.Rotation = 0
3052
			tecks2.TextColor3 = Color3.new(0, 0, 0)
3053
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
3054
			resetmode()
3055
                        Music.TimePosition = 0
3056
			Music.SoundId = "rbxassetid://1117396305"
3057
			Music.Parent = tors
3058
			Music:Play()
3059
	BC.HeadColor = BrickColor.new("Fossil")
3060
	BC.LeftArmColor = BrickColor.new("Fossil")
3061
	BC.LeftLegColor = BrickColor.new("Fossil")
3062
	BC.RightArmColor = BrickColor.new("Smoky grey")
3063
	BC.RightLegColor = BrickColor.new("Fossil")
3064
	BC.TorsoColor = BrickColor.new("Fossil")
3065
		elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
3066
			Ashes = true
3067
        DTrail5.Enabled = false
3068
        DTrail4.Enabled = false
3069
        DTrail3.Enabled = false
3070
        DTrail2.Enabled = false
3071
        DTrail.Enabled = false
3072
			tecks2.Text = "Ash"
3073
                        tecks2.Rotation = 0
3074
			tecks2.TextColor3 = Color3.new(0, 0, 0)
3075
			tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
3076
		for i, v in pairs(ArmourParts) do
3077
        	v.BrickColor = BrickColor.new("Smoky grey")
3078
		      		end
3079
		for i, v in pairs(ArmourParts2) do
3080
        	v.BrickColor = BrickColor.new("Black")
3081
		      		end
3082
    	for i, v in pairs(NeonParts) do
3083
        	v.BrickColor = BrickColor.new("Really black")
3084
      				end
3085
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
3086
		maincolor = BrickColor.new("Really black")
3087
	BC.HeadColor = BrickColor.new("Smoky grey")
3088
	BC.LeftArmColor = BrickColor.new("Smoky grey")
3089
	BC.LeftLegColor = BrickColor.new("Smoky grey")
3090
	BC.RightArmColor = BrickColor.new("Really black")
3091
	BC.RightLegColor = BrickColor.new("Smoky grey")
3092
	BC.TorsoColor = BrickColor.new("Smoky grey")
3093
                        Music.TimePosition = 2
3094
			Music.SoundId = "rbxassetid://1514078310"
3095
			Music.Parent = tors
3096
			Music:Play()
3097
		elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
3098
        DTrail5.Enabled = false
3099
        DTrail4.Enabled = false
3100
        DTrail3.Enabled = false
3101
        DTrail2.Enabled = false
3102
        DTrail.Enabled = false
3103
			Ashes = false
3104
			tecks2.Text = "Neutral"
3105
                        tecks2.Rotation = 0
3106
			tecks2.TextColor3 = Color3.new(0, 0, 0)
3107
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
3108
			resetmode()
3109
                        Music.TimePosition = 0
3110
			Music.SoundId = "rbxassetid://1117396305"
3111
			Music.Parent = tors
3112
			Music:Play()
3113
	BC.HeadColor = BrickColor.new("Fossil")
3114
	BC.LeftArmColor = BrickColor.new("Fossil")
3115
	BC.LeftLegColor = BrickColor.new("Fossil")
3116
	BC.RightArmColor = BrickColor.new("Smoky grey")
3117
	BC.RightLegColor = BrickColor.new("Fossil")
3118
	BC.TorsoColor = BrickColor.new("Fossil")
3119
		elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1  then
3120
			tecks2.TextTransparency = 0
3121
			tecks2.TextStrokeTransparency = 0
3122
		elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0  then
3123
			tecks2.TextTransparency = 1
3124
			tecks2.TextStrokeTransparency = 1
3125
		elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
3126
        DTrail5.Enabled = false
3127
        DTrail4.Enabled = false
3128
        DTrail3.Enabled = false
3129
        DTrail2.Enabled = false
3130
        DTrail.Enabled = false
3131
			Planetary = true
3132
			tecks2.Text = "Planetary"
3133
                        tecks2.Rotation = 0
3134
			tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
3135
			tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
3136
		for i, v in pairs(ArmourParts) do
3137
        	v.BrickColor = BrickColor.new("Dark indigo")
3138
		      		end
3139
		for i, v in pairs(ArmourParts2) do
3140
        	v.BrickColor = BrickColor.new("Dark indigo")
3141
		      		end
3142
    	for i, v in pairs(NeonParts) do
3143
        	v.BrickColor = BrickColor.new("Dark indigo")
3144
      				end
3145
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
3146
		maincolor = BrickColor.new("Dark indigo")
3147
	BC.HeadColor = BrickColor.new("Dark indigo")
3148
	BC.LeftArmColor = BrickColor.new("Dark indigo")
3149
	BC.LeftLegColor = BrickColor.new("Dark indigo")
3150
	BC.RightArmColor = BrickColor.new("Dark indigo")
3151
	BC.RightLegColor = BrickColor.new("Dark indigo")
3152
	BC.TorsoColor = BrickColor.new("Dark indigo")
3153
                        Music.TimePosition = 0
3154
			Music.SoundId = "rbxassetid://609934004"
3155
			Music.Parent = tors
3156
			Music:Play()
3157
		elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
3158
			Planetary = false
3159
        DTrail5.Enabled = false
3160
        DTrail4.Enabled = false
3161
        DTrail3.Enabled = false
3162
        DTrail2.Enabled = false
3163
        DTrail.Enabled = false
3164
			tecks2.Text = "Neutral"
3165
                        tecks2.Rotation = 0
3166
			tecks2.TextColor3 = Color3.new(0, 0, 0)
3167
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
3168
			resetmode()
3169
                        Music.TimePosition = 0
3170
			Music.SoundId = "rbxassetid://1117396305"
3171
			Music.Parent = tors
3172
			Music:Play()
3173
	                BC.HeadColor = BrickColor.new("Fossil")
3174
	                BC.LeftArmColor = BrickColor.new("Fossil")
3175
	                BC.LeftLegColor = BrickColor.new("Fossil")
3176
	                BC.RightArmColor = BrickColor.new("Smoky grey")
3177
	                BC.RightLegColor = BrickColor.new("Fossil")
3178
	                BC.TorsoColor = BrickColor.new("Fossil")
3179
		end
3180
	end
3181
end)
3182
mouse.KeyDown:connect(function(key)
3183
	if attack == false then
3184
		if EdgyMode == true then
3185
			if key == 'r' then
3186
			Decapitate()
3187
			elseif key == 'e' then
3188
				Laugh()
3189
			end
3190
		end
3191
		if Divinity == true then
3192
			if key == 'r' then
3193
				Beam_Of_Light()
3194
			elseif key == 'f' then
3195
				Blast_Of_God()
3196
			end
3197
		end
3198
		if Fighter == true then
3199
			if key == 'e' then
3200
				Flying_Kick()
3201
			elseif key == 'f' then
3202
				UpperCut()
3203
			elseif key == 't' then
3204
				Spinning_Kick()
3205
			end
3206
		end
3207
		if Purity == true then
3208
			if key == 'r' then
3209
				Purity_Slam()
3210
			end
3211
		end
3212
		if Solar == true then
3213
			if key == 'r' then
3214
				Eruption()
3215
			elseif key == 't' then
3216
				Solar_Flare()
3217
                        end
3218
		end
3219
		if Frost == true then
3220
			if key == 'r' then
3221
				Blizzard()
3222
			elseif key == 't' then
3223
				Cryo_Freeze()
3224
			end
3225
		end
3226
		if Ashes == true then
3227
			if key == 't' and notmenacing then
3228
				Menacing_Aura()
3229
			elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
3230
				Heat_Stroke()
3231
			end
3232
		end
3233
		if Lunar == true then
3234
			if key == 't' then
3235
				ShadowWarp()
3236
			elseif key == 'r' then
3237
				Shade()
3238
			end
3239
		end
3240
		if Destruction == true then
3241
			if key == 'r' then
3242
				Diablo_Explosion()
3243
			elseif key == 'f' then
3244
				Hell_From_Above()
3245
			elseif key == 't' then
3246
				Spinning_Below()
3247
			end
3248
		end
3249
		if Planetary == true then
3250
			if key == 'r' then
3251
                                Multi_Bombs()
3252
			elseif key == 't' then
3253
				Universal_Crush()
3254
			end
3255
		end
3256
		if helpme == true then
3257
			if key == 'r' then
3258
				Painful_Stomp()
3259
			elseif key == 'f' then
3260
				Ending()
3261
			elseif key == 't' then
3262
				Ende_der_Weld()
3263
			end
3264
		end
3265
	end
3266
 end)
3267
3268
3269
coroutine.resume(coroutine.create(function()
3270
	while true do
3271
		swait(8)
3272
		if Solar == true then
3273
			sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
3274
		end
3275
	end
3276
end))
3277
coroutine.resume(coroutine.create(function()
3278
	while true do
3279
		swait(4)
3280
		if Frost == true then
3281
		        Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
3282
	                Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
3283
		end
3284
	end
3285
end))
3286
coroutine.resume(coroutine.create(function()
3287
	while true do
3288
		swait(4)
3289
		if Lunar == true then
3290
		        Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
3291
		end
3292
	end
3293
end))
3294
3295
3296
3297
-------------------------------------------------------
3298
--Start Animations--
3299
-------------------------------------------------------
3300
local equipped = false
3301
local idle = 0
3302
local change = 1
3303
local val = 0
3304
local toim = 0
3305
local idleanim = 0.4
3306
hum.WalkSpeed = 8
3307
hum.Animator.Parent = nil
3308
while true do
3309
	swait()
3310
	Music.Parent = tors
3311
	if helpme == true then
3312
		for i, v in pairs(ArmourParts) do
3313
       			v.BrickColor = BrickColor.random()
3314
		    end
3315
				for i, v in pairs(ArmourParts2) do
3316
        	v.BrickColor = BrickColor.random()
3317
		 	end
3318
    			for i, v in pairs(NeonParts) do
3319
        	v.BrickColor = BrickColor.random()
3320
      		end
3321
				maincolor = BrickColor.random()
3322
                                char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
3323
                                tecks2.Text = ""..insanity[math.random(1,#insanity)]
3324
				tecks2.TextColor3 = maincolor.Color
3325
				tecks2.TextStrokeColor3 = maincolor.Color
3326
				tecks2.Rotation = math.random(-11, 11)
3327
	                        BC.HeadColor = BrickColor.random()
3328
	                        BC.LeftArmColor = BrickColor.random()
3329
	                        BC.LeftLegColor = BrickColor.random()
3330
	                        BC.RightArmColor = BrickColor.random()
3331
	                        BC.RightLegColor = BrickColor.random()
3332
	                        BC.TorsoColor = BrickColor.random()
3333
			MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
3334
	end
3335
	if EdgyMode == true then
3336
		tecks2.Rotation = math.random(-2, 2)
3337
	end
3338
	if Planetary == true then
3339
		MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
3340
		tecks2.Rotation = math.random(-4, 4)
3341
	end
3342
	sine = sine + change
3343
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
3344
	local velderp = root.Velocity.y
3345
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
3346
	if equipped == true or equipped == false then
3347
		if attack == false then
3348
			idle = idle + 1
3349
		else
3350
			idle = 0
3351
		end
3352
		if 1 < root.Velocity.y and hitfloor == nil then
3353
			Anim = "Jump"
3354
			change = 1
3355
			if attack == false then
3356
				rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
3357
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
3358
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
3359
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
3360
				LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
3361
				RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
3362
			end
3363
		elseif -1 > root.Velocity.y and hitfloor == nil then
3364
			Anim = "Fall"
3365
			change = 1
3366
			if attack == false then
3367
				rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
3368
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
3369
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
3370
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
3371
				LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
3372
				RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
3373
			end
3374
		elseif torvel < 1 and hitfloor ~= nil then
3375
			Anim = "Idle"
3376
			change = 1
3377
			if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
3378
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
3379
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3380
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
3381
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
3382
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
3383
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
3384
			elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
3385
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
3386
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3387
				if Mrandom(1,15) == 1 then
3388
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
3389
				end
3390
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
3391
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
3392
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
3393
				LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
3394
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
3395
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
3396
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3397
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
3398
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
3399
		RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
3400
		LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
3401
			elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
3402
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
3403
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
3404
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
3405
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
3406
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
3407
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
3408
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
3409
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
3410
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
3411
				RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
3412
				LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
3413
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
3414
				LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
3415
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
3416
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
3417
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3418
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
3419
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
3420
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
3421
				LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
3422
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
3423
                                rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
3424
                                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
3425
                                RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
3426
                                LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
3427
                                RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
3428
          LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
3429
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
3430
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
3431
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3432
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
3433
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
3434
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
3435
				LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
3436
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
3437
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
3438
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
3439
				RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
3440
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
3441
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
3442
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
3443
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
3444
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
3445
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
3446
				if math.random(1,1) == 1 then
3447
					rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
3448
					tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
3449
					RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
3450
					LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
3451
					RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
3452
					LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
3453
				end
3454
				for i, v in pairs(ArmourParts) do
3455
       			v.BrickColor = BrickColor.random()
3456
		    end
3457
				for i, v in pairs(ArmourParts2) do
3458
        	v.BrickColor = BrickColor.random()
3459
		 	end
3460
    			for i, v in pairs(NeonParts) do
3461
        	v.BrickColor = BrickColor.random()
3462
      		end
3463
				maincolor = BrickColor.random()
3464
				tecks2.TextColor3 = maincolor.Color
3465
				tecks2.TextStrokeColor3 = maincolor.Color
3466
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
3467
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
3468
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
3469
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
3470
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
3471
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
3472
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
3473
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
3474
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
3475
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
3476
				LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
3477
			end
3478
		elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
3479
			Anim = "Walk"
3480
			change = .6
3481
			if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
3482
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
3483
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
3484
				RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3485
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3486
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
3487
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45)  * Cos(sine / 7) , Rad(0) ,	Rad(-5) + la.RotVelocity.Y / 75), 0.1)
3488
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
3489
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
3490
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
3491
				RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3492
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3493
		RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
3494
		LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
3495
			elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
3496
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
3497
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3498
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
3499
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
3500
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
3501
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
3502
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
3503
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
3504
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3505
				RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
3506
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
3507
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
3508
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
3509
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
3510
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
3511
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
3512
				if math.random(1,1) == 1 then
3513
					rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
3514
					tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
3515
					RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
3516
					LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
3517
					RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3518
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3519
				end
3520
				for i, v in pairs(ArmourParts) do
3521
       			v.BrickColor = BrickColor.random()
3522
		    end
3523
				for i, v in pairs(ArmourParts2) do
3524
        	v.BrickColor = BrickColor.random()
3525
		 	end
3526
    			for i, v in pairs(NeonParts) do
3527
        	v.BrickColor = BrickColor.random()
3528
      		end
3529
				maincolor = BrickColor.random()
3530
				tecks2.TextColor3 = maincolor.Color
3531
				tecks2.TextStrokeColor3 = maincolor.Color
3532
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
3533
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
3534
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
3535
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
3536
			elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
3537
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
3538
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3539
				if Mrandom(1,15) == 1 then
3540
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
3541
				end
3542
				RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3543
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3544
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
3545
				LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
3546
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
3547
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
3548
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3549
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
3550
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
3551
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
3552
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
3553
			end
3554
		elseif torvel >= 25 and hitfloor ~= nil then
3555
			Anim = "Sprint"
3556
			change = 1.35
3557
			if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
3558
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
3559
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
3560
				RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3561
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3562
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
3563
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,	Rad(-13) + la.RotVelocity.Y / 75), 0.15)
3564
			elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
3565
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
3566
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3567
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
3568
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
3569
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
3570
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
3571
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
3572
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
3573
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3574
				RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
3575
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
3576
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
3577
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
3578
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
3579
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
3580
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
3581
				if math.random(1,1) == 1 then
3582
					rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
3583
					tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
3584
					RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
3585
					LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
3586
					RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
3587
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
3588
				end
3589
				for i, v in pairs(ArmourParts) do
3590
       			v.BrickColor = BrickColor.random()
3591
		    end
3592
				for i, v in pairs(ArmourParts2) do
3593
        	v.BrickColor = BrickColor.random()
3594
		 	end
3595
    			for i, v in pairs(NeonParts) do
3596
        	v.BrickColor = BrickColor.random()
3597
      		end
3598
				maincolor = BrickColor.random()
3599
				tecks2.TextColor3 = maincolor.Color
3600
				tecks2.TextStrokeColor3 = maincolor.Color
3601
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
3602
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
3603
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
3604
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
3605
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
3606
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
3607
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
3608
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
3609
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
3610
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
3611
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
3612
			end
3613
		end
3614
	end
3615
	if 0 < #Effects then
3616
		for e = 1, #Effects do
3617
			if Effects[e] ~= nil then
3618
				local Thing = Effects[e]
3619
				if Thing ~= nil then
3620
					local Part = Thing[1]
3621
					local Mode = Thing[2]
3622
					local Delay = Thing[3]
3623
					local IncX = Thing[4]
3624
					local IncY = Thing[5]
3625
					local IncZ = Thing[6]
3626
					if 1 >= Thing[1].Transparency then
3627
						if Thing[2] == "Block1" then
3628
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
3629
							local Mesh = Thing[1].Mesh
3630
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
3631
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3632
						elseif Thing[2] == "Block2" then
3633
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
3634
							local Mesh = Thing[7]
3635
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
3636
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3637
						elseif Thing[2] == "Block3" then
3638
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
3639
							local Mesh = Thing[7]
3640
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
3641
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3642
						elseif Thing[2] == "Cylinder" then
3643
							local Mesh = Thing[1].Mesh
3644
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
3645
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3646
						elseif Thing[2] == "Blood" then
3647
							local Mesh = Thing[7]
3648
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
3649
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
3650
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3651
						elseif Thing[2] == "Elec" then
3652
							local Mesh = Thing[1].Mesh
3653
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
3654
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3655
						elseif Thing[2] == "Disappear" then
3656
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3657
						elseif Thing[2] == "Shatter" then
3658
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3659
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
3660
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
3661
							Thing[6] = Thing[6] + Thing[5]
3662
						end
3663
					else
3664
						Part.Parent = nil
3665
						table.remove(Effects, e)
3666
					end
3667
				end
3668
			end
3669
		end
3670
	end
3671
end
3672
-------------------------------------------------------
3673
--End Animations And Script--
3674
-------------------------------------------------------