SHOW:
|
|
- or go back to the newest paste.
| 1 | #include "mmyy.hpp" | |
| 2 | ||
| 3 | #include <stdio.h> | |
| 4 | ||
| 5 | #pragma comment(lib, "lua51.lib") | |
| 6 | #pragma comment(lib, "mmyy.lib") | |
| 7 | ||
| 8 | class MyState : public mmyy::State | |
| 9 | {
| |
| 10 | public: | |
| 11 | // this has one fix for the Push function in mmyy::State, so if you don't put this here | |
| 12 | // you will not be able to use Push from base if you declare your own Push overloads | |
| 13 | - | void Msg(const char * str) |
| 13 | + | // see http://www.cplusplus.com/forum/general/15761/ for more info |
| 14 | - | {
|
| 14 | + | |
| 15 | - | printf("%s", str);
|
| 15 | + | MMYY_DECLARE_HELPERS |
| 16 | - | } |
| 16 | + | |
| 17 | - | void MsgN(const char * str) |
| 17 | + | |
| 18 | - | {
|
| 18 | + | void Msg(const char * str) |
| 19 | - | printf("%s\n", str);
|
| 19 | + | |
| 20 | - | } |
| 20 | + | printf("%s", str);
|
| 21 | - | void OnError(const char * str) |
| 21 | + | |
| 22 | - | {
|
| 22 | + | void MsgN(const char * str) |
| 23 | - | printf("[lua error] %s\n", str);
|
| 23 | + | |
| 24 | - | } |
| 24 | + | printf("%s\n", str);
|
| 25 | } | |
| 26 | - | // this will give us some nice functions to easily push and get MyState |
| 26 | + | void OnError(const char * str) |
| 27 | {
| |
| 28 | printf("[lua error] %s\n", str);
| |
| 29 | - | // a workaround to make it so we can call Push from base (implement this ???) |
| 29 | + | |
| 30 | - | template <typename T> |
| 30 | + | |
| 31 | - | void Push(T var) |
| 31 | + | // this will give us some nice functions to handle MyState |
| 32 | // Push(MyState *var) | |
| 33 | - | mmyy::State::Push(var); |
| 33 | + | // ToState(int idx, MyState *def) |
| 34 | // ToState(int idx, check = true) | |
| 35 | // it will use "state" as its metaname | |
| 36 | MMYY_WRAP_CLASS(MyState, State, state) | |
| 37 | }; | |
| 38 | ||
| 39 | // if we only have one state, we assume that this will always be the state used when a lua function is called | |
| 40 | MyState *my; | |
| 41 | ||
| 42 | LUALIB_FUNCTION(_G, State) | |
| 43 | {
| |
| 44 | auto self = new MyState(); | |
| 45 | ||
| 46 | my->Push(self); | |
| 47 | ||
| 48 | return 1; | |
| 49 | } | |
| 50 | ||
| 51 | // uh oh | |
| 52 | LUALIB_FUNCTION(_G, GetCurrentState) | |
| 53 | {
| |
| 54 | my->Push(my); | |
| 55 | ||
| 56 | return 1; | |
| 57 | } | |
| 58 | ||
| 59 | LUAMTA_FUNCTION(state, Error) | |
| 60 | {
| |
| 61 | auto self = my->ToState(1); | |
| 62 | ||
| 63 | self->Error(my->ToString(2)); | |
| 64 | ||
| 65 | return 0; | |
| 66 | } | |
| 67 | ||
| 68 | LUAMTA_FUNCTION(state, RunString) | |
| 69 | {
| |
| 70 | auto self = my->ToState(1); | |
| 71 | ||
| 72 | my->Push(self->RunString(my->ToString(2))); | |
| 73 | ||
| 74 | return 1; | |
| 75 | } | |
| 76 | ||
| 77 | int main() | |
| 78 | - | my = new MyState(); |
| 78 | + | |
| 79 | my = new MyState(); | |
| 80 | - | my->SetPlatformName("a");
|
| 80 | + | |
| 81 | my->RunString("state = State()");
| |
| 82 | - | my->RunString("state = State()");
|
| 82 | + | |
| 83 | my->RunString("state:Error('aaaaaaaaaaaaaaaa')");
| |
| 84 | my->RunString("print(state.hello)");
| |
| 85 | ||
| 86 | my->RunString("state = GetCurrentState()");
| |
| 87 | my->RunString("state:RunString('aisjdiasjd iasjdi asjidj sad')");
| |
| 88 | ||
| 89 | return 0; | |
| 90 | - | return 0; |
| 90 | + | |
| 91 | - | } |
| 91 | + | |
| 92 | /* | |
| 93 | [lua error] aaaaaaaaaaaaaaaa | |
| 94 | hello world | |
| 95 | [lua error] [string "aisjdiasjd iasjdi asjidj sad"]:1: '=' expected near 'iasjdi' | |
| 96 | */ |