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| 1 | os.loadAPI("ocs/apis/sensor")
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| 2 | rednet.open("left")
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| 3 | local prox = sensor.wrap("right")
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| 4 | ||
| 5 | local ghostnames = | |
| 6 | {
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| 7 | - | local player = {}
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| 7 | + | [6] = "Blinky", |
| 8 | - | player.X = 14 |
| 8 | + | [11] = "Pinky", |
| 9 | - | player.Y = 24 |
| 9 | + | [12] = "Inky", |
| 10 | - | player.dX = -1 |
| 10 | + | [13] = "Clyde" |
| 11 | - | player.dY = 0 |
| 11 | + | } |
| 12 | - | player.energize = false |
| 12 | + | |
| 13 | local ghosts = | |
| 14 | - | local gold = 0 |
| 14 | + | {
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| 15 | - | local diamonds = 0 |
| 15 | + | ["Blinky"] = {},
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| 16 | ["Pinky"]= {},
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| 17 | ["Inky"] = {},
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| 18 | ["Clyde"] = {}
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| 19 | } | |
| 20 | ||
| 21 | ghosts["Blinky"].state = "scatter" | |
| 22 | ghosts["Blinky"].X = 14 | |
| 23 | ghosts["Blinky"].Y = 12 | |
| 24 | ghosts["Pinky"].state = "scatter" | |
| 25 | ghosts["Pinky"].X = 14 | |
| 26 | ghosts["Pinky"].Y = 12 | |
| 27 | ghosts["Inky"].state = "scatter" | |
| 28 | ghosts["Inky"].X = 14 | |
| 29 | ghosts["Inky"].Y = 12 | |
| 30 | ghosts["Clyde"].state = "scatter" | |
| 31 | ghosts["Clyde"].X = 14 | |
| 32 | - | local updatePlayerPos = function(p) |
| 32 | + | ghosts["Clyde"].Y = 12 |
| 33 | ||
| 34 | local playername = "mattivapa" | |
| 35 | ||
| 36 | local data = {}
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| 37 | data.X = 14 | |
| 38 | data.Y = 24 | |
| 39 | - | p.X = pos[1] |
| 39 | + | data.dX = -1 |
| 40 | - | p.Y = pos[2] |
| 40 | + | data.dY = 0 |
| 41 | - | p.dX = facing[1] |
| 41 | + | data.gold = 0 |
| 42 | - | p.dY = facing[2] |
| 42 | + | data.diamonds = 0 |
| 43 | ||
| 44 | local score = 0 | |
| 45 | ||
| 46 | local offset = {}
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| 47 | offset.X = 20 | |
| 48 | offset.Z = 14 | |
| 49 | ||
| 50 | local facings = {{-1,0},{0,1},{1,0},{0,-1}}
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| 51 | ||
| 52 | - | if g > gold then |
| 52 | + | |
| 53 | - | gold = g |
| 53 | + | |
| 54 | - | print("Score: "..tostring(10*gold+50*diamonds))
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| 54 | + | |
| 55 | end | |
| 56 | - | if d > diamonds then |
| 56 | + | |
| 57 | - | diamonds = d |
| 57 | + | |
| 58 | - | print("Score: "..tostring(10*gold+50*diamonds))
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| 58 | + | |
| 59 | - | player.energize = true |
| 59 | + | |
| 60 | ||
| 61 | local updateData = function() | |
| 62 | -- print(1) | |
| 63 | local details = prox.getTargetDetails(playername) | |
| 64 | -- print(2) | |
| 65 | if details ~= nil then | |
| 66 | - | updatePlayerPos(player) |
| 66 | + | |
| 67 | - | --print("Sending:")
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| 67 | + | |
| 68 | - | --print(textutils.serialize(player)) |
| 68 | + | data.X = pos[1] |
| 69 | - | rednet.broadcast(textutils.serialize(player)) |
| 69 | + | data.Y = pos[2] |
| 70 | - | if player.energize == true then |
| 70 | + | data.dX = facing[1] |
| 71 | - | player.energize = false |
| 71 | + | data.dY = facing[2] |
| 72 | - | rednet.broadcast(textutils.serialize(player)) |
| 72 | + | |
| 73 | - | rednet.broadcast(textutils.serialize(player)) |
| 73 | + | |
| 74 | for k,v in pairs(details.Inventory) do | |
| 75 | - | sleep(0.1) |
| 75 | + | |
| 76 | d = d+v["Size"] | |
| 77 | elseif v["Name"] == "Gold Ore" then | |
| 78 | g = g+v["Size"] | |
| 79 | end | |
| 80 | end | |
| 81 | if g > data.gold then | |
| 82 | data.gold = g | |
| 83 | score = score + 10 | |
| 84 | print("Score: "..tostring(score))
| |
| 85 | end | |
| 86 | if d > data.diamonds then | |
| 87 | data.diamonds = d | |
| 88 | score = score + 50 | |
| 89 | print("Score: "..tostring(score))
| |
| 90 | end | |
| 91 | end | |
| 92 | end | |
| 93 | ||
| 94 | ||
| 95 | while true do | |
| 96 | updateData() | |
| 97 | local id, message, dist = rednet.receive(0.2) | |
| 98 | local ghost = ghostnames[id] | |
| 99 | if ghost ~= nil then | |
| 100 | message = textutils.unserialize(message) | |
| 101 | ghosts[ghost].X = message.X | |
| 102 | ghosts[ghost].Y = message.Y | |
| 103 | if message.state == "dead" and ghosts[ghost].state ~= "dead" then | |
| 104 | score = score + 400 | |
| 105 | end | |
| 106 | ghosts[ghost].state = message.state | |
| 107 | rednet.send(id,textutils.serialize(data)) | |
| 108 | end | |
| 109 | end |