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| 1 | -- Made by GearsOfPower | |
| 2 | -- http://pastebin.com/raw/FhkuCZDD | |
| 3 | ||
| 4 | local Player = game.Players.LocalPlayer | |
| 5 | local Mouse = Player:GetMouse() | |
| 6 | repeat wait() until Player.Character | |
| 7 | local Character = Player.Character | |
| 8 | ||
| 9 | local scriptId = "GhostScriptID-9211" | |
| 10 | script.Name = scriptId | |
| 11 | script.Parent = Player.PlayerScripts | |
| 12 | ||
| 13 | local GhostObject | |
| 14 | local SwordObject | |
| 15 | ||
| 16 | -- | Functions | |
| 17 | ||
| 18 | -- General | |
| 19 | ||
| 20 | local General = {}
| |
| 21 | ||
| 22 | function General.LoopClosure(parent, func) | |
| 23 | for _,v in pairs(parent:GetChildren()) do | |
| 24 | func(v) | |
| 25 | end | |
| 26 | end | |
| 27 | ||
| 28 | function General.IsMainBodyPart(part) | |
| 29 | if part:IsA("Part") and part.Name ~= "HumanoidRootPart" and part.Name ~= "Head" then
| |
| 30 | return true | |
| 31 | else | |
| 32 | return false | |
| 33 | end | |
| 34 | end | |
| 35 | ||
| 36 | function General.TweenTransparency(model, start, finish) | |
| 37 | local value = start | |
| 38 | ||
| 39 | if start < finish then | |
| 40 | repeat | |
| 41 | value = value + 0.1 | |
| 42 | General.LoopClosure(model, function(v) | |
| 43 | if General.IsMainBodyPart(v) then | |
| 44 | v.Transparency = value | |
| 45 | end | |
| 46 | end) | |
| 47 | wait() | |
| 48 | until value >= finish | |
| 49 | else | |
| 50 | repeat | |
| 51 | value = value - 0.1 | |
| 52 | General.LoopClosure(model, function(v) | |
| 53 | if General.IsMainBodyPart(v) then | |
| 54 | v.Transparency = value | |
| 55 | end | |
| 56 | end) | |
| 57 | wait() | |
| 58 | until value <= finish | |
| 59 | end | |
| 60 | end | |
| 61 | ||
| 62 | function General.TweenSize(part, start, finish, increment, waitTime) | |
| 63 | local value = start | |
| 64 | ||
| 65 | if start < finish then | |
| 66 | repeat | |
| 67 | value = value + increment | |
| 68 | part.Size = part.Size + Vector3.new(increment, increment, increment) | |
| 69 | wait(waitTime) | |
| 70 | until value >= finish | |
| 71 | else | |
| 72 | repeat | |
| 73 | value = value - increment | |
| 74 | part.Size = part.Size - Vector3.new(increment, increment, increment) | |
| 75 | wait(waitTime) | |
| 76 | until value <= finish | |
| 77 | end | |
| 78 | end | |
| 79 | ||
| 80 | function General.TweenSizeCo(part, start, finish, increment, waitTime, tweenFunction, finishedFunction) | |
| 81 | coroutine.resume(coroutine.create(function() | |
| 82 | local value = start | |
| 83 | ||
| 84 | if start < finish then | |
| 85 | repeat | |
| 86 | if part == nil then break end | |
| 87 | value = value + increment | |
| 88 | part.Size = part.Size + Vector3.new(increment, increment, increment) | |
| 89 | ||
| 90 | if tweenFunction ~= nil then tweenFunction() end | |
| 91 | ||
| 92 | wait(waitTime) | |
| 93 | until value >= finish | |
| 94 | else | |
| 95 | repeat | |
| 96 | if part == nil then break end | |
| 97 | ||
| 98 | value = value - increment | |
| 99 | part.Size = part.Size - Vector3.new(increment, increment, increment) | |
| 100 | ||
| 101 | if tweenFunction ~= nil then tweenFunction() end | |
| 102 | ||
| 103 | wait(waitTime) | |
| 104 | until value <= finish | |
| 105 | end | |
| 106 | ||
| 107 | if finishedFunction ~= nil then | |
| 108 | finishedFunction() | |
| 109 | end | |
| 110 | end)) | |
| 111 | end | |
| 112 | ||
| 113 | function General.IsCharacter(part) | |
| 114 | if part == nil then return end | |
| 115 | if part:FindFirstChild("Humanoid") or part.Parent:FindFirstChild("Humanoid") or part.Parent.Parent:FindFirstChild("Humanoid") then
| |
| 116 | return true | |
| 117 | else | |
| 118 | return false | |
| 119 | end | |
| 120 | end | |
| 121 | ||
| 122 | function General.GetCharacter(part) | |
| 123 | if part == nil then return end | |
| 124 | if part.Parent:FindFirstChild("Humanoid") then
| |
| 125 | return part.Parent | |
| 126 | elseif part.Parent.Parent:FindFirstChild("Humanoid") then
| |
| 127 | return part.Parent.Parent | |
| 128 | end | |
| 129 | end | |
| 130 | ||
| 131 | function General.GetPlayer(part) | |
| 132 | local character = General.GetCharacter(part) | |
| 133 | ||
| 134 | if character ~= nil then | |
| 135 | local player = game.Players:GetPlayerFromCharacter(character) | |
| 136 | if player ~= nil then | |
| 137 | return player | |
| 138 | end | |
| 139 | end | |
| 140 | end | |
| 141 | ||
| 142 | function General.Weld(part1, part2) | |
| 143 | local weld = Instance.new("Weld", part1)
| |
| 144 | weld.Part0 = part1 | |
| 145 | weld.Part1 = part2 | |
| 146 | return weld | |
| 147 | end | |
| 148 | ||
| 149 | -- Animations | |
| 150 | ||
| 151 | -- RIGHT ARM ANGLES | C0 ( +FORWARD/-BACK, +TILT LEFT/-TILT RIGHT, +OUT/-IN ) | C1 INVERSE | |
| 152 | ||
| 153 | local Animation = {}
| |
| 154 | Animation.rigged = false | |
| 155 | ||
| 156 | function Animation.RigCharacter(character) | |
| 157 | ||
| 158 | local rightArmWeld | |
| 159 | ||
| 160 | if not character.Torso:FindFirstChild("RightArmWeld") then
| |
| 161 | rightArmWeld = General.Weld(character.Torso, character["Right Arm"]) | |
| 162 | rightArmWeld.Name = "RightArmWeld" | |
| 163 | rightArmWeld.C1 = rightArmWeld.C1 * CFrame.new(-1.5, 0, 0) | |
| 164 | else | |
| 165 | rightArmWeld = character.Torso.RightArmWeld | |
| 166 | end | |
| 167 | ||
| 168 | Animation.Root = character.HumanoidRootPart:WaitForChild("RootJoint")
| |
| 169 | Animation.RootRoot = {Animation.Root.C0, Animation.Root.C1} -- the name......
| |
| 170 | Animation.RightArm = rightArmWeld | |
| 171 | Animation.RightArmRoot = {rightArmWeld.C0, rightArmWeld.C1}
| |
| 172 | ||
| 173 | Animation.rigged = true | |
| 174 | end | |
| 175 | ||
| 176 | function Animation.Reset() | |
| 177 | if not Animation.rigged then return end | |
| 178 | ||
| 179 | Animation.Root.C0 = Animation.RootRoot[1] | |
| 180 | Animation.Root.C1 = Animation.RootRoot[2] | |
| 181 | Animation.RightArm.C0 = Animation.RightArmRoot[1] | |
| 182 | Animation.RightArm.C1 = Animation.RightArmRoot[2] | |
| 183 | end | |
| 184 | ||
| 185 | function Animation.Destroy() | |
| 186 | Animation.RightArm:Destroy() | |
| 187 | Animation.rigged = false | |
| 188 | end | |
| 189 | ||
| 190 | -- | Classes | |
| 191 | ||
| 192 | -- Custom tool class | |
| 193 | ||
| 194 | local Toolv2 = {}
| |
| 195 | ||
| 196 | Toolv2.create = function() | |
| 197 | local instance = {}
| |
| 198 | instance.enabled = true | |
| 199 | instance.active = false | |
| 200 | instance.initialized = false | |
| 201 | ||
| 202 | instance.postInit = function() | |
| 203 | -- override | |
| 204 | end | |
| 205 | ||
| 206 | instance.init = function(player, char, mouse) | |
| 207 | instance.Player = player | |
| 208 | instance.Character = char | |
| 209 | instance.Mouse = mouse | |
| 210 | instance.initialized = true | |
| 211 | instance.postInit() | |
| 212 | end | |
| 213 | ||
| 214 | instance.isReady = function() | |
| 215 | if instance.initialized and not instance.active and instance.enabled then | |
| 216 | return true | |
| 217 | else | |
| 218 | return false | |
| 219 | end | |
| 220 | end | |
| 221 | ||
| 222 | return instance | |
| 223 | end | |
| 224 | ||
| 225 | -- Ghostwalker tool class | |
| 226 | ||
| 227 | local Sword = {}
| |
| 228 | ||
| 229 | Sword.create = function() | |
| 230 | local instance = Toolv2.create() | |
| 231 | ||
| 232 | instance.postInit = function() | |
| 233 | Animation.RigCharacter(instance.Character) | |
| 234 | instance.idleStance() | |
| 235 | instance.createSword() | |
| 236 | instance.lastAttack = game:GetService("RunService").Stepped:wait()
| |
| 237 | instance.combo = 1 | |
| 238 | instance.defaultSpeed = 20 | |
| 239 | instance.night = false | |
| 240 | ||
| 241 | instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed | |
| 242 | instance.updateSouls(0) | |
| 243 | ||
| 244 | instance.Character.Humanoid.Died:connect(function() | |
| 245 | instance.enabled = false | |
| 246 | end) | |
| 247 | ||
| 248 | instance.Mouse.Button1Down:connect(function() | |
| 249 | if not instance.isReady() then return end | |
| 250 | ||
| 251 | if instance.minion ~= nil then | |
| 252 | if instance.minion:FindFirstChild("Humanoid") and Mouse.Hit ~= nil then
| |
| 253 | instance.minion.Humanoid:MoveTo(Mouse.Hit.p) | |
| 254 | end | |
| 255 | return | |
| 256 | end | |
| 257 | ||
| 258 | local t = game:GetService("RunService").Stepped:wait()
| |
| 259 | ||
| 260 | if t - instance.lastAttack < .5 and instance.combo == 1 then | |
| 261 | instance.sliceOut() | |
| 262 | instance.combo = 2 | |
| 263 | elseif t - instance.lastAttack < .5 and instance.combo == 2 then | |
| 264 | instance.lunge() | |
| 265 | else | |
| 266 | instance.sliceInit() | |
| 267 | instance.combo = 1 | |
| 268 | end | |
| 269 | end) | |
| 270 | ||
| 271 | instance.Mouse.KeyDown:connect(function(key) | |
| 272 | if not instance.isReady() then return end | |
| 273 | ||
| 274 | key:lower() | |
| 275 | ||
| 276 | if key == 'f' then | |
| 277 | instance.soulFire() | |
| 278 | elseif key == 'e' then | |
| 279 | instance.soulControl() | |
| 280 | elseif key == 'q' then | |
| 281 | instance.soulJail() | |
| 282 | elseif key == 'g' then | |
| 283 | if instance.night == false then | |
| 284 | instance.soulNight() | |
| 285 | elseif instance.night == true and Mouse.Hit ~= nil then | |
| 286 | instance.genericBlast(Mouse.Hit) | |
| 287 | end | |
| 288 | elseif key == 't' then | |
| 289 | instance.sheathe() | |
| 290 | end | |
| 291 | end) | |
| 292 | end | |
| 293 | ||
| 294 | instance.updateSouls = function(amount) | |
| 295 | instance.souls = amount | |
| 296 | instance.Character.Humanoid.MaxHealth = (instance.souls * 100) + 250 | |
| 297 | instance.Character.Humanoid.Health = instance.Character.Humanoid.MaxHealth | |
| 298 | instance.swordFire.Size = instance.souls | |
| 299 | end | |
| 300 | ||
| 301 | instance.hitFunction = function(hit, damage) | |
| 302 | local char = General.GetCharacter(hit) | |
| 303 | ||
| 304 | if char ~= nil and char ~= instance.Character and char.Humanoid.Health > 0 then | |
| 305 | if damage == nil then | |
| 306 | char.Humanoid.Health = char.Humanoid.Health - ((instance.souls * 10) + 10) | |
| 307 | else | |
| 308 | char.Humanoid.Health = char.Humanoid.Health - (damage) | |
| 309 | end | |
| 310 | ||
| 311 | if char.Humanoid.Health <= 0 then | |
| 312 | General.TweenTransparency(char, 0, 1) | |
| 313 | instance.updateSouls(instance.souls + 1) | |
| 314 | end | |
| 315 | end | |
| 316 | end | |
| 317 | ||
| 318 | instance.idleStance = function() | |
| 319 | Animation.Reset() | |
| 320 | Animation.Root.C1 = Animation.Root.C1 * CFrame.Angles(0, 0, -0.5) | |
| 321 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(1.5, 0.3, 0.3) | |
| 322 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(-0.2, -0.75, -0.2) | |
| 323 | ||
| 324 | if instance.swordWeld ~= nil then | |
| 325 | instance.swordWeld.C0 = instance.swordWeldRoot[1] | |
| 326 | instance.swordWeld.C1 = instance.swordWeldRoot[2] | |
| 327 | end | |
| 328 | end | |
| 329 | ||
| 330 | instance.spellStance = function() | |
| 331 | instance.idleStance() | |
| 332 | ||
| 333 | for i = 1,10 do | |
| 334 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.2, 0, 0) | |
| 335 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.07, 0.05) | |
| 336 | instance.createSwordTrail() | |
| 337 | wait() | |
| 338 | end | |
| 339 | end | |
| 340 | ||
| 341 | instance.updateAttack = function() | |
| 342 | instance.lastAttack = game:GetService("RunService").Stepped:wait()
| |
| 343 | end | |
| 344 | ||
| 345 | instance.createSword = function() | |
| 346 | local part = Instance.new("Part", instance.Character)
| |
| 347 | part.CanCollide = false | |
| 348 | part.Transparency = 0.8 | |
| 349 | part.BrickColor = BrickColor.new("White")
| |
| 350 | part.Size = Vector3.new(1, 0.8, 4) | |
| 351 | part.Material = "Neon" | |
| 352 | ||
| 353 | part.Touched:connect(function(hit) | |
| 354 | instance.hitFunction(hit, nil) | |
| 355 | end) | |
| 356 | ||
| 357 | local mesh = Instance.new("SpecialMesh", part)
| |
| 358 | mesh.MeshType = "FileMesh" | |
| 359 | mesh.MeshId = "http://www.roblox.com/asset/?id=12221720" | |
| 360 | ||
| 361 | local weld = General.Weld(instance.Character["Right Arm"], part) | |
| 362 | weld.C1 = weld.C1 * CFrame.Angles(3.16, 0, 1.6) | |
| 363 | weld.C1 = weld.C1 * CFrame.new(0, 1, 1.5) | |
| 364 | ||
| 365 | local slashSound = Instance.new("Sound", part)
| |
| 366 | slashSound.SoundId = "rbxasset://sounds/swordslash.wav" | |
| 367 | slashSound.Volume = 0.7 | |
| 368 | ||
| 369 | instance.sword = part | |
| 370 | instance.swordWeld = weld | |
| 371 | instance.swordWeldRoot = {weld.C0, weld.C1}
| |
| 372 | instance.slash = slashSound | |
| 373 | instance.swordFire = instance.fireEffect(part, 1, nil) | |
| 374 | instance.swordFire.Heat = 1 | |
| 375 | end | |
| 376 | ||
| 377 | instance.createSwordTrail = function() | |
| 378 | local part = Instance.new("Part", instance.Character)
| |
| 379 | part.CanCollide = false | |
| 380 | part.Anchored = true | |
| 381 | part.Size = Vector3.new(1.3, 0.2, 4) | |
| 382 | part.Transparency = 0.9 | |
| 383 | part.BrickColor = BrickColor.new("White")
| |
| 384 | part.TopSurface = 0 | |
| 385 | part.BottomSurface = 0 | |
| 386 | part.CFrame = instance.sword.CFrame | |
| 387 | ||
| 388 | instance.debris(part, 0.2) | |
| 389 | end | |
| 390 | ||
| 391 | instance.sliceInit = function() | |
| 392 | instance.active = true | |
| 393 | instance.idleStance() | |
| 394 | ||
| 395 | instance.slash:Play() | |
| 396 | ||
| 397 | for i = 1,6 do | |
| 398 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.26, 0, 0) | |
| 399 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, 0, 0.14) | |
| 400 | instance.createSwordTrail() | |
| 401 | wait() | |
| 402 | end | |
| 403 | ||
| 404 | wait(0.2) | |
| 405 | ||
| 406 | instance.updateAttack() | |
| 407 | instance.idleStance() | |
| 408 | instance.active = false | |
| 409 | end | |
| 410 | ||
| 411 | instance.sliceOut = function() | |
| 412 | instance.active = true | |
| 413 | instance.idleStance() | |
| 414 | ||
| 415 | for i = 1,5 do | |
| 416 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(0, 0.2, 0) | |
| 417 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(-0.14, 0, 0.2) | |
| 418 | instance.createSwordTrail() | |
| 419 | wait() | |
| 420 | end | |
| 421 | ||
| 422 | instance.slash:Play() | |
| 423 | ||
| 424 | for i = 1,5 do | |
| 425 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.4, 0, 0) | |
| 426 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.15, 0.15) | |
| 427 | instance.createSwordTrail() | |
| 428 | wait() | |
| 429 | end | |
| 430 | ||
| 431 | wait(0.3) | |
| 432 | ||
| 433 | instance.updateAttack() | |
| 434 | instance.idleStance() | |
| 435 | instance.active = false | |
| 436 | end | |
| 437 | ||
| 438 | instance.lunge = function() | |
| 439 | instance.active = true | |
| 440 | instance.idleStance() | |
| 441 | ||
| 442 | for i = 1,5 do | |
| 443 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.4, 0, 0) | |
| 444 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.15, 0.1) | |
| 445 | instance.createSwordTrail() | |
| 446 | wait() | |
| 447 | end | |
| 448 | ||
| 449 | instance.Character.Humanoid.WalkSpeed = 0 | |
| 450 | ||
| 451 | wait(0.5) | |
| 452 | ||
| 453 | instance.swordWeld.C1 = instance.swordWeld.C1 * CFrame.Angles(1.6,0,0) | |
| 454 | instance.swordWeld.C1 = instance.swordWeld.C1 * CFrame.new(0, 0.8, 1) | |
| 455 | ||
| 456 | instance.positionForce(instance.Character.Torso, (instance.Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -30)).p, 1.3) | |
| 457 | instance.slash:Play() | |
| 458 | ||
| 459 | for i = 1,4 do -- added .2 due to 1 less frame | |
| 460 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(0.5, 0, 0) | |
| 461 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, 0.17, -0.14) | |
| 462 | wait() | |
| 463 | end | |
| 464 | ||
| 465 | wait(0.4) | |
| 466 | ||
| 467 | instance.genericBlast(instance.sword.CFrame) | |
| 468 | ||
| 469 | wait(0.6) | |
| 470 | ||
| 471 | instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed | |
| 472 | ||
| 473 | --instance.updateAttack() | |
| 474 | instance.idleStance() | |
| 475 | instance.active = false | |
| 476 | end | |
| 477 | ||
| 478 | instance.startSpell = function(requirement) | |
| 479 | if instance.souls < requirement then | |
| 480 | return false | |
| 481 | else | |
| 482 | instance.updateSouls(instance.souls - requirement) | |
| 483 | end | |
| 484 | ||
| 485 | instance.active = true | |
| 486 | instance.Character.Humanoid.WalkSpeed = 0 | |
| 487 | instance.spellStance() | |
| 488 | ||
| 489 | return true | |
| 490 | end | |
| 491 | ||
| 492 | instance.endSpell = function() | |
| 493 | instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed | |
| 494 | instance.idleStance() | |
| 495 | instance.active = false | |
| 496 | end | |
| 497 | ||
| 498 | instance.genericBlast = function(cf) | |
| 499 | local sound = Instance.new("Sound")
| |
| 500 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
| 501 | sound.Parent = instance.sword | |
| 502 | sound:Play() | |
| 503 | ||
| 504 | local spell = instance.spellEffect() | |
| 505 | spell.CFrame = cf | |
| 506 | spell.Touched:connect(function(hit) | |
| 507 | instance.hitFunction(hit, 10) | |
| 508 | end) | |
| 509 | ||
| 510 | General.TweenSizeCo(spell, spell.Size.X, 24, 1, 0.025, function() | |
| 511 | if spell ~= nil then | |
| 512 | spell.Transparency = spell.Transparency + 0.025 | |
| 513 | spell.CFrame = cf | |
| 514 | end | |
| 515 | end, | |
| 516 | function() | |
| 517 | if spell ~= nil then | |
| 518 | spell:Destroy() | |
| 519 | end | |
| 520 | end) -- First function fires every time the part size is changed / while part size is tweening. Second function fires once the tweening process is complete. | |
| 521 | end | |
| 522 | ||
| 523 | instance.soulFire = function() | |
| 524 | if not instance.startSpell(1) then return end | |
| 525 | ||
| 526 | local sound = Instance.new("Sound")
| |
| 527 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
| 528 | sound.Parent = instance.sword | |
| 529 | sound:Play() | |
| 530 | ||
| 531 | local spell = instance.spellEffect() | |
| 532 | spell.CFrame = instance.Character.Torso.CFrame | |
| 533 | spell.Touched:connect(function(hit) | |
| 534 | instance.hitFunction(hit, 100) | |
| 535 | end) | |
| 536 | ||
| 537 | for i = 1, 20 do | |
| 538 | spell.Size = spell.Size + Vector3.new(3, 3, 3) | |
| 539 | spell.Transparency = spell.Transparency + 0.025 | |
| 540 | spell.CFrame = instance.Character.Torso.CFrame | |
| 541 | wait() | |
| 542 | end | |
| 543 | ||
| 544 | spell:Destroy() | |
| 545 | ||
| 546 | wait(0.3) | |
| 547 | ||
| 548 | instance.endSpell() | |
| 549 | end | |
| 550 | ||
| 551 | instance.soulControl = function() | |
| 552 | if not instance.startSpell(1) then return end | |
| 553 | ||
| 554 | local sound = Instance.new("Sound")
| |
| 555 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
| 556 | sound.Parent = instance.sword | |
| 557 | sound:Play() | |
| 558 | ||
| 559 | if instance.minion ~= nil then | |
| 560 | instance.minion = nil | |
| 561 | instance.minionConnection:disconnect() | |
| 562 | else | |
| 563 | local char = General.GetCharacter(instance.Mouse.Target) | |
| 564 | if char ~= nil and char:FindFirstChild("Torso") then
| |
| 565 | instance.minion = char | |
| 566 | instance.minionConnection = char.Torso.Touched:connect(function(hit) | |
| 567 | instance.hitFunction(hit, 100) | |
| 568 | end) | |
| 569 | instance.fireEffect(char.Torso, 4, nil) | |
| 570 | end | |
| 571 | end | |
| 572 | ||
| 573 | wait(0.3) | |
| 574 | ||
| 575 | instance.endSpell() | |
| 576 | end | |
| 577 | ||
| 578 | instance.soulJail = function() | |
| 579 | if not instance.startSpell(3) then return end | |
| 580 | ||
| 581 | local sound = Instance.new("Sound")
| |
| 582 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
| 583 | sound.Parent = instance.sword | |
| 584 | sound:Play() | |
| 585 | ||
| 586 | local char = General.GetCharacter(instance.Mouse.Target) | |
| 587 | if char ~= nil and char:FindFirstChild("Torso") then
| |
| 588 | char.Torso.Anchored = true | |
| 589 | char.Humanoid.WalkSpeed = 0 | |
| 590 | ||
| 591 | local spell = instance.spellEffect() | |
| 592 | spell.Size = Vector3.new(12, 12, 12) | |
| 593 | spell.CFrame = char.Torso.CFrame | |
| 594 | ||
| 595 | instance.debris(spell, 30) | |
| 596 | end | |
| 597 | ||
| 598 | wait(0.5) | |
| 599 | ||
| 600 | instance.endSpell() | |
| 601 | end | |
| 602 | ||
| 603 | instance.soulNight = function() | |
| 604 | if not instance.startSpell(5) then return end | |
| 605 | ||
| 606 | instance.night = true | |
| 607 | ||
| 608 | local sound = Instance.new("Sound")
| |
| 609 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
| 610 | sound.Parent = instance.sword | |
| 611 | sound:Play() | |
| 612 | ||
| 613 | local timeOfDay = 12 | |
| 614 | ||
| 615 | for i = 1, 12 do | |
| 616 | game.Lighting.TimeOfDay = tostring(timeOfDay) | |
| 617 | timeOfDay = timeOfDay + 1 | |
| 618 | wait(0.1) | |
| 619 | end | |
| 620 | ||
| 621 | instance.fireEffect(instance.Character.Torso, 5, 10) | |
| 622 | ||
| 623 | wait(0.5) | |
| 624 | ||
| 625 | instance.endSpell() | |
| 626 | instance.Character.Humanoid.WalkSpeed = 30 | |
| 627 | instance.defaultSpeed = 30 | |
| 628 | ||
| 629 | coroutine.resume(coroutine.create(function() | |
| 630 | wait(10) | |
| 631 | ||
| 632 | instance.defaultSpeed = 20 | |
| 633 | ||
| 634 | if instance.isReady() then | |
| 635 | instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed | |
| 636 | end | |
| 637 | ||
| 638 | for i = 1, 12 do | |
| 639 | game.Lighting.TimeOfDay = tostring(timeOfDay) | |
| 640 | timeOfDay = timeOfDay + 1 | |
| 641 | wait(0.1) | |
| 642 | end | |
| 643 | ||
| 644 | instance.night = false | |
| 645 | end)) | |
| 646 | end | |
| 647 | ||
| 648 | instance.sheathe = function() | |
| 649 | instance.enabled = false | |
| 650 | instance.sword:Destroy() | |
| 651 | Animation.Reset() | |
| 652 | --Animation.Destroy() | |
| 653 | ||
| 654 | GhostObject.enabled = true | |
| 655 | end | |
| 656 | ||
| 657 | instance.positionForce = function(parent, position, decay) | |
| 658 | local bp = Instance.new("BodyPosition", parent)
| |
| 659 | bp.Position = position | |
| 660 | ||
| 661 | instance.debris(bp, decay) | |
| 662 | end | |
| 663 | ||
| 664 | instance.fireEffect = function(part, size, decay) | |
| 665 | local fire = Instance.new("Fire", part)
| |
| 666 | fire.Color = Color3.new(85/255, 255/255, 255/255) | |
| 667 | fire.Size = size | |
| 668 | ||
| 669 | if decay ~= nil then | |
| 670 | instance.debris(fire, decay) | |
| 671 | end | |
| 672 | ||
| 673 | return fire | |
| 674 | end | |
| 675 | ||
| 676 | instance.spellEffect = function() | |
| 677 | local spell = Instance.new("Part", workspace)
| |
| 678 | spell.Shape = "Ball" | |
| 679 | spell.CanCollide = false | |
| 680 | spell.Anchored = true | |
| 681 | spell.BrickColor = BrickColor.new("White")
| |
| 682 | spell.TopSurface = 0 | |
| 683 | spell.BottomSurface = 0 | |
| 684 | spell.Size = Vector3.new(5,5,5) | |
| 685 | spell.Transparency = 0.5 | |
| 686 | spell.Material = "Neon" | |
| 687 | ||
| 688 | return spell | |
| 689 | end | |
| 690 | ||
| 691 | instance.debris = function(item, decay) | |
| 692 | game:GetService("Debris"):AddItem(item, decay)
| |
| 693 | end | |
| 694 | ||
| 695 | return instance | |
| 696 | end | |
| 697 | ||
| 698 | -- Ghost tool class | |
| 699 | ||
| 700 | local Ghost = {}
| |
| 701 | ||
| 702 | Ghost.create = function() | |
| 703 | local instance = Toolv2.create() | |
| 704 | instance.visible = false | |
| 705 | instance.hasBody = false | |
| 706 | ||
| 707 | instance.postInit = function() | |
| 708 | if instance.Character:FindFirstChild("Body Colors") then
| |
| 709 | instance.Character["Body Colors"]:Destroy() | |
| 710 | end | |
| 711 | end | |
| 712 | ||
| 713 | instance.ghostify = function(char) | |
| 714 | instance.Player.Backpack:ClearAllChildren() | |
| 715 | ||
| 716 | General.LoopClosure(char, function(v) | |
| 717 | if v:IsA("Hat") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") or v.Name == "Body Colors" then
| |
| 718 | v:Destroy() | |
| 719 | end | |
| 720 | ||
| 721 | if v.Name == "Head" then -- Remove Face | |
| 722 | v:ClearAllChildren() | |
| 723 | end | |
| 724 | ||
| 725 | if not General.IsMainBodyPart(v) and v:IsA("Part") then
| |
| 726 | v.Transparency = 1 | |
| 727 | end | |
| 728 | end) | |
| 729 | ||
| 730 | General.LoopClosure(char, function(v) | |
| 731 | if v:IsA("Part") then -- Need to re-loop due to body colors object resetting body colors
| |
| 732 | v.BrickColor = BrickColor.new("White")
| |
| 733 | v.Material = "Neon" | |
| 734 | end | |
| 735 | end) | |
| 736 | ||
| 737 | General.TweenTransparency(char, 0, 1) | |
| 738 | end | |
| 739 | ||
| 740 | instance.clone = function(char) | |
| 741 | if not General.IsCharacter(char) then | |
| 742 | return | |
| 743 | end | |
| 744 | ||
| 745 | instance.ghostify(instance.Character) | |
| 746 | ||
| 747 | General.LoopClosure(char, function(v) | |
| 748 | if v:IsA("Part") then
| |
| 749 | local correspondant = instance.Character:FindFirstChild(v.Name) | |
| 750 | if correspondant ~= nil then | |
| 751 | correspondant.BrickColor = v.BrickColor | |
| 752 | correspondant.Transparency = v.Transparency | |
| 753 | correspondant.Material = v.Material | |
| 754 | end | |
| 755 | elseif v:IsA("Hat") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") then
| |
| 756 | v.Parent = instance.Character | |
| 757 | end | |
| 758 | ||
| 759 | if v.Name == "Head" then | |
| 760 | for _,x in pairs(v:GetChildren()) do | |
| 761 | x.Parent = instance.Character.Head | |
| 762 | end | |
| 763 | end | |
| 764 | end) | |
| 765 | end | |
| 766 | ||
| 767 | instance.appear = function() | |
| 768 | if instance.hasBody then return end | |
| 769 | ||
| 770 | instance.active = true | |
| 771 | ||
| 772 | if instance.visible then | |
| 773 | General.TweenTransparency(instance.Character, 0.8, 1) | |
| 774 | instance.visible = false | |
| 775 | else | |
| 776 | General.TweenTransparency(instance.Character, 1, 0.8) | |
| 777 | instance.visible = true | |
| 778 | end | |
| 779 | ||
| 780 | instance.active = false | |
| 781 | end | |
| 782 | ||
| 783 | instance.teleport = function() | |
| 784 | if instance.hasBody then | |
| 785 | return | |
| 786 | end | |
| 787 | ||
| 788 | local hit = instance.Mouse.Target | |
| 789 | ||
| 790 | if hit ~= nil and General.IsCharacter(hit) then | |
| 791 | local myPosition = instance.Character.Torso.Position | |
| 792 | instance.Character:MoveTo(hit.Position) | |
| 793 | General.GetCharacter(hit):MoveTo(myPosition) | |
| 794 | else | |
| 795 | instance.Character:MoveTo(instance.Mouse.Hit.p) | |
| 796 | end | |
| 797 | end | |
| 798 | ||
| 799 | instance.possess = function() | |
| 800 | instance.active = true | |
| 801 | ||
| 802 | local char = General.GetCharacter(instance.Mouse.Target) | |
| 803 | ||
| 804 | if char ~= nil and char:FindFirstChild("Torso") then
| |
| 805 | instance.clone(char) | |
| 806 | instance.Character:MoveTo(char.Torso.Position) | |
| 807 | ||
| 808 | General.TweenTransparency(char, 0, 1) | |
| 809 | General.LoopClosure(char, function(v) | |
| 810 | if v:IsA("Part") then
| |
| 811 | v:Destroy() | |
| 812 | end | |
| 813 | end) | |
| 814 | ||
| 815 | SwordObject = Sword.create() | |
| 816 | SwordObject.init(instance.Player, instance.Character, instance.Mouse) | |
| 817 | ||
| 818 | instance.hasBody = true | |
| 819 | instance.enabled = false | |
| 820 | end | |
| 821 | ||
| 822 | instance.active = false | |
| 823 | end | |
| 824 | ||
| 825 | instance.leaveBody = function() | |
| 826 | instance.active = true | |
| 827 | instance.ghostify(instance.Character) | |
| 828 | instance.hasBody = false | |
| 829 | instance.active = false | |
| 830 | end | |
| 831 | ||
| 832 | instance.steal = function() | |
| 833 | local enemyPlayer = General.GetPlayer(instance.Mouse.Target) | |
| 834 | ||
| 835 | if enemyPlayer ~= nil then | |
| 836 | local stealFunction = function(v) | |
| 837 | if v:IsA("Script") or v:IsA("LocalScript") or v:IsA("Tool") or v:IsA("Hopperbin") then
| |
| 838 | v:Clone().Parent = instance.Player.Backpack | |
| 839 | end | |
| 840 | end | |
| 841 | ||
| 842 | General.LoopClosure(enemyPlayer.Backpack, stealFunction) | |
| 843 | General.LoopClosure(enemyPlayer.StarterGear, stealFunction) | |
| 844 | end | |
| 845 | end | |
| 846 | ||
| 847 | instance.postInit = function() | |
| 848 | instance.Mouse.KeyDown:connect(function(key) | |
| 849 | key:lower() | |
| 850 | ||
| 851 | if not instance.isReady() then return end | |
| 852 | ||
| 853 | if key == 'q' then | |
| 854 | instance.appear() | |
| 855 | elseif key == 'e' then | |
| 856 | instance.teleport() | |
| 857 | elseif key == 'f' then | |
| 858 | instance.possess() | |
| 859 | elseif key == 'g' then | |
| 860 | instance.leaveBody() | |
| 861 | elseif key == 'c' then | |
| 862 | instance.steal() | |
| 863 | elseif key == 'p' then | |
| 864 | local cleanseFunction = function(v) | |
| 865 | if v.Name ~= scriptId then | |
| 866 | v:Destroy() | |
| 867 | end | |
| 868 | end | |
| 869 | General.LoopClosure(instance.Player.StarterGear, cleanseFunction) | |
| 870 | General.LoopClosure(instance.Player.Backpack, cleanseFunction) | |
| 871 | end | |
| 872 | end) | |
| 873 | end | |
| 874 | ||
| 875 | return instance | |
| 876 | end | |
| 877 | ||
| 878 | -- Events | |
| 879 | ||
| 880 | Player.CharacterAdded:connect(function() | |
| 881 | Character = Player.Character | |
| 882 | ||
| 883 | GhostObject = Ghost.create() | |
| 884 | GhostObject.init(Player, Character, Mouse) | |
| 885 | wait(1) | |
| 886 | GhostObject.ghostify(Player.Character) | |
| 887 | ||
| 888 | --SwordObject = Sword.create() | |
| 889 | --SwordObject.init(Player, Character, Mouse) | |
| 890 | end) | |
| 891 | plr=game:GetService("Players")
| |
| 892 | mouse=plr:deadpoo5666() | |
| 893 | char=plr.Character | |
| 894 | trail=false | |
| 895 | mouse.KeyDown:connect(function(key) | |
| 896 | if key == "q" then | |
| 897 | trail=not trail | |
| 898 | end | |
| 899 | end) | |
| 900 | game:GetService('RunService').RenderStepped:connect(function()
| |
| 901 | if trail then | |
| 902 | for _,v in pairs(char:GetChildren()) do | |
| 903 | if v:IsA('Part') and v.Name~="HumanoidRootPart" then
| |
| 904 | local c=v:Clone() | |
| 905 | c.Parent = workspace | |
| 906 | c.Anchored=true | |
| 907 | c.CanCollide=false | |
| 908 | c.Transparency=0.5 | |
| 909 | game:GetService('Debris'):AddItem(c,0.1)
| |
| 910 | end | |
| 911 | end | |
| 912 | end | |
| 913 | end) |