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1 | #import <QCAR/Renderer.h> | |
2 | #import <QCAR/VideoBackgroundTextureInfo.h> | |
3 | #import <QCAR/Image.h> | |
4 | #import "QCARutils.h" | |
5 | ||
6 | @interface ImageRecognizerARView : UIView { | |
7 | EAGLContext *context_; | |
8 | GLuint framebuffer_; | |
9 | GLuint renderbuffer_; | |
10 | } | |
11 | ||
12 | - (void)renderFrameQCAR; | |
13 | - (void)renderFrameQCARFixed; | |
14 | ||
15 | @end | |
16 | ||
17 | ||
18 | @implementation ImageRecognizerARView | |
19 | ||
20 | + (Class)layerClass { | |
21 | return [CAEAGLLayer class]; | |
22 | } | |
23 | ||
24 | - (id)initWithFrame:(CGRect)frame { | |
25 | if ((self = [super initWithFrame:frame])) { | |
26 | QCARutils *qUtils = [QCARutils getInstance]; | |
27 | qUtils.QCARFlags = QCAR::GL_20; | |
28 | ||
29 | CAEAGLLayer *layer = (CAEAGLLayer *)self.layer; | |
30 | layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: | |
31 | kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, | |
32 | nil]; | |
33 | ||
34 | context_ = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; | |
35 | } return self; | |
36 | } | |
37 | ||
38 | - (void)dealloc { | |
39 | ||
40 | // This is called on main thread, so we need to store the main thread context, and restore it when we're done | |
41 | ||
42 | EAGLContext *mainThreadContext = [EAGLContext currentContext]; | |
43 | [EAGLContext setCurrentContext:context_]; | |
44 | ||
45 | if (framebuffer_) { | |
46 | glDeleteFramebuffers(1, &framebuffer_); | |
47 | glDeleteFramebuffers(1, &renderbuffer_); | |
48 | } | |
49 | ||
50 | // Restore main thread context | |
51 | [EAGLContext setCurrentContext:mainThreadContext]; | |
52 | ||
53 | [context_ release]; | |
54 | ||
55 | [super dealloc]; | |
56 | } | |
57 | ||
58 | - (void)createFrameBuffer { | |
59 | ||
60 | // This is called on main thread | |
61 | ||
62 | EAGLContext *mainThreadContext = [EAGLContext currentContext]; | |
63 | [EAGLContext setCurrentContext:context_]; | |
64 | ||
65 | glGenFramebuffers(1, &framebuffer_); | |
66 | glGenRenderbuffers(1, &renderbuffer_); | |
67 | ||
68 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_); | |
69 | glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer_); | |
70 | ||
71 | [context_ renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer*)self.layer]; | |
72 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer_); | |
73 | ||
74 | // Restore main thread context | |
75 | [EAGLContext setCurrentContext:mainThreadContext]; | |
76 | } | |
77 | ||
78 | - (void)renderFrameQCAR { | |
79 | ||
80 | // This is called on background thread | |
81 | ||
82 | if (!framebuffer_) { | |
83 | [self performSelectorOnMainThread:@selector(createFrameBuffer) withObject:nil waitUntilDone:YES]; | |
84 | } | |
85 | ||
86 | [EAGLContext setCurrentContext:context_]; | |
87 | ||
88 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_); | |
89 | glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer_); | |
90 | ||
91 | //glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB565, 1, 1); | |
92 | ||
93 | GLint width, height; | |
94 | glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width); | |
95 | glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height); | |
96 | glViewport(0, 0, width, height); | |
97 | ||
98 | - | // Skip the first frame |
98 | + | // Skip the first few frames |
99 | - | static BOOL isFirstFrame = YES; |
99 | + | static int frameCount = 0; |
100 | - | if (isFirstFrame) { |
100 | + | if (frameCount < 5) { |
101 | - | isFirstFrame = NO; |
101 | + | frameCount++; |
102 | return; | |
103 | } | |
104 | ||
105 | [self renderFrameQCARFixed]; | |
106 | ||
107 | } | |
108 | ||
109 | - (void)renderFrameQCARFixed { | |
110 | ||
111 | // Use this method instead of renderFrameQCAR | |
112 | // Note that this is also called on a background thread | |
113 | ||
114 | QCAR::State state = QCAR::Renderer::getInstance().begin(); | |
115 | ||
116 | const QCAR::Frame frame = state.getFrame(); | |
117 | ||
118 | // This should now be safe | |
119 | int numImages = frame.getNumImages(); | |
120 | NSLog(@"numImages %d", numImages); | |
121 | ||
122 | QCAR::Renderer::getInstance().end(); | |
123 | } | |
124 | ||
125 | @end |