SHOW:
|
|
- or go back to the newest paste.
| 1 | ||
| 2 | --just put this on the top of a script and boom 89% works | |
| 3 | --note this does not work on big scripts | |
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,game,owner = owner,game | |
| 6 | local RealPlayer = Player | |
| 7 | do | |
| 8 | local rp = RealPlayer | |
| 9 | script.Parent = rp.Character | |
| 10 | ||
| 11 | --RemoteEvent for communicating | |
| 12 | local Event = Instance.new("RemoteEvent")
| |
| 13 | Event.Name = "UserInput_Event" | |
| 14 | ||
| 15 | --Fake event to make stuff like Mouse.KeyDown work | |
| 16 | local function fakeEvent() | |
| 17 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 18 | t.connect = t.Connect | |
| 19 | return t | |
| 20 | end | |
| 21 | ||
| 22 | --Creating fake input objects with fake variables | |
| 23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 27 | end} | |
| 28 | --Merged 2 functions into one by checking amount of arguments | |
| 29 | CAS.UnbindAction = CAS.BindAction | |
| 30 | ||
| 31 | --This function will trigger the events that have been :Connect()'ed | |
| 32 | local function te(self,ev,...) | |
| 33 | local t = m[ev] | |
| 34 | if t and t._fakeEvent then | |
| 35 | for _,f in pairs(t.Functions) do | |
| 36 | f(...) | |
| 37 | end | |
| 38 | end | |
| 39 | end | |
| 40 | m.TrigEvent = te | |
| 41 | UIS.TrigEvent = te | |
| 42 | ||
| 43 | Event.OnServerEvent:Connect(function(plr,io) | |
| 44 | if plr~=rp then return end | |
| 45 | m.Target = io.Target | |
| 46 | m.Hit = io.Hit | |
| 47 | if not io.isMouse then | |
| 48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 51 | end | |
| 52 | for _,t in pairs(CAS.Actions) do | |
| 53 | for _,k in pairs(t.Keys) do | |
| 54 | if k==io.KeyCode then | |
| 55 | t.Function(t.Name,io.UserInputState,io) | |
| 56 | end | |
| 57 | end | |
| 58 | end | |
| 59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 61 | end | |
| 62 | end) | |
| 63 | Event.Parent = NLS([==[ | |
| 64 | local Player = game:GetService("Players").LocalPlayer
| |
| 65 | local Event = script:WaitForChild("UserInput_Event")
| |
| 66 | ||
| 67 | local Mouse = Player:GetMouse() | |
| 68 | local UIS = game:GetService("UserInputService")
| |
| 69 | local input = function(io,a) | |
| 70 | if a then return end | |
| 71 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 73 | end | |
| 74 | UIS.InputBegan:Connect(input) | |
| 75 | UIS.InputEnded:Connect(input) | |
| 76 | ||
| 77 | local h,t | |
| 78 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 79 | --If player is not moving their mouse, client won't fire events | |
| 80 | while wait(1/30) do | |
| 81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 82 | h,t=Mouse.Hit,Mouse.Target | |
| 83 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 84 | end | |
| 85 | end]==],Player.Character) | |
| 86 | ||
| 87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 88 | --Real game object | |
| 89 | local _rg = game | |
| 90 | ||
| 91 | --Metatable for fake service | |
| 92 | local fsmt = {
| |
| 93 | __index = function(self,k) | |
| 94 | local s = rawget(self,"_RealService") | |
| 95 | if s then return s[k] end | |
| 96 | end, | |
| 97 | __newindex = function(self,k,v) | |
| 98 | local s = rawget(self,"_RealService") | |
| 99 | if s then s[k]=v end | |
| 100 | end, | |
| 101 | __call = function(self,...) | |
| 102 | local s = rawget(self,"_RealService") | |
| 103 | if s then return s(...) end | |
| 104 | end | |
| 105 | } | |
| 106 | local function FakeService(t,RealService) | |
| 107 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 108 | return setmetatable(t,fsmt) | |
| 109 | end | |
| 110 | ||
| 111 | --Fake game object | |
| 112 | local g = {
| |
| 113 | GetService = function(self,s) | |
| 114 | return self[s] | |
| 115 | end, | |
| 116 | Players = FakeService({
| |
| 117 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 118 | },"Players"), | |
| 119 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 120 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 121 | } | |
| 122 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 123 | g.service = g.GetService | |
| 124 | ||
| 125 | g.RunService = FakeService({
| |
| 126 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 127 | BindToRenderStep = function(self,name,_,fun) | |
| 128 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 129 | end, | |
| 130 | UnbindFromRenderStep = function(self,name) | |
| 131 | self._btrs[name]:Disconnect() | |
| 132 | end, | |
| 133 | },"RunService") | |
| 134 | ||
| 135 | setmetatable(g,{
| |
| 136 | __index=function(self,s) | |
| 137 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 138 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 139 | end, | |
| 140 | __newindex = fsmt.__newindex, | |
| 141 | __call = fsmt.__call | |
| 142 | }) | |
| 143 | --Changing owner to fake player object to support owner:GetMouse() | |
| 144 | game,owner = g,g.Players.LocalPlayer | |
| 145 | end | |
| 146 | ||
| 147 | ||
| 148 | ||
| 149 | --Leeked by PointCoded to Romania12x | |
| 150 | ||
| 151 | script.Parent = nil | |
| 152 | local player = game.Players.LocalPlayer.Name | |
| 153 | ||
| 154 | local p = nil | |
| 155 | for _,v in pairs(game.Players:GetChildren()) do | |
| 156 | if (string.lower(player)==string.lower(v.Name)) then | |
| 157 | p = v | |
| 158 | end | |
| 159 | end | |
| 160 | if (p==nil) then return print("Cannot find player "..player) end
| |
| 161 | ||
| 162 | local equipped = false | |
| 163 | local noarrow = false | |
| 164 | local delayTime = 1 --editable. Description: The interval of time that passes before a player is enabled to shoot another arrow after shooting one | |
| 165 | local damage = 50 --editable. Description: The amount of damage dealt to any found humanoid. | |
| 166 | local bowScale = 2 --editable. Description: The WHOLE NUMBER size of the bow. acceptable range is from 1 to Infinity. | |
| 167 | local velocityMin,velocityMax = 400,600 --editable. Description: The maximum and minimum allowed velocity for arrows. | |
| 168 | ||
| 169 | bu = (bowScale+1)/10 | |
| 170 | hbu = bu/2 | |
| 171 | dbu = bu*2 | |
| 172 | cubevec = Vector3.new(bu, bu, bu) | |
| 173 | reczvec = Vector3.new(bu*2, bu, bu) | |
| 174 | recxvec = Vector3.new(bu, bu, bu*2) | |
| 175 | ||
| 176 | function creczvec(num) | |
| 177 | return Vector3.new(bu*num, bu, bu) | |
| 178 | end | |
| 179 | ||
| 180 | function crecxvec(num) | |
| 181 | return Vector3.new(bu, bu, bu*num) | |
| 182 | end | |
| 183 | ||
| 184 | han = nil | |
| 185 | m = nil | |
| 186 | rg = nil | |
| 187 | bowp = {
| |
| 188 | add = function(self, ...) | |
| 189 | local arg = {...}
| |
| 190 | for i = 1,#arg do | |
| 191 | table.insert(self.dat, arg[i]) | |
| 192 | end | |
| 193 | end; | |
| 194 | dat = {}
| |
| 195 | } | |
| 196 | local mid = {"http://www.roblox.com/asset/?id=85561125","http://www.roblox.com/asset/?id=85561640","http://www.roblox.com/asset/?id=85561157","http://www.roblox.com/asset/?id=85643448","http://www.roblox.com/asset/?id=49092825","http://www.roblox.com/asset/?id=36527138"}
| |
| 197 | local sid = {"http://www.roblox.com/asset/?id=16211041","http://www.roblox.com/asset/?id=16211030"}
| |
| 198 | for i = 1,#mid do | |
| 199 | game:GetService("ContentProvider"):Preload(mid[i])
| |
| 200 | end | |
| 201 | for i = 1,#sid do | |
| 202 | game:GetService("ContentProvider"):Preload(sid[i])
| |
| 203 | end | |
| 204 | ||
| 205 | function cp(pa, mo) | |
| 206 | local c = pa:clone() | |
| 207 | c.Parent = mo | |
| 208 | return c | |
| 209 | end | |
| 210 | ||
| 211 | function xbu(num) | |
| 212 | if (type(num)==type(1)) then | |
| 213 | return bu*num | |
| 214 | end | |
| 215 | end | |
| 216 | ||
| 217 | if (math.floor(bowScale)<bowScale) and (bowScale<math.floor(bowScale)+1) then | |
| 218 | return print("Error: Can not add decimal to whole number scale (NON-WHOLE)")
| |
| 219 | elseif (math.floor(bowScale)<1) then | |
| 220 | return print("Error: Can not have bowScale property below 1 (NON-WHOLE)")
| |
| 221 | end | |
| 222 | ||
| 223 | if (bowScale>5) then | |
| 224 | print("You're going to have a pretty big bow")
| |
| 225 | end | |
| 226 | ||
| 227 | function createbow() | |
| 228 | if (p.Character==nil) then return end | |
| 229 | local char = p.Character | |
| 230 | if (char:FindFirstChild("Head")==nil) then return end
| |
| 231 | local he = char["Head"] | |
| 232 | if (char:FindFirstChild("Right Arm")==nil) then return end
| |
| 233 | local ra = char["Right Arm"] | |
| 234 | m = Instance.new("Model")
| |
| 235 | m.Name = player.."'s bow" | |
| 236 | han = Instance.new("Part", m)
| |
| 237 | Instance.new("BlockMesh", han)
| |
| 238 | han.BrickColor = BrickColor.New("Silver flip/flop")
| |
| 239 | han.Name = "Grip" | |
| 240 | han.FormFactor = 3 | |
| 241 | han.Size = cubevec | |
| 242 | han.TopSurface = 0 | |
| 243 | han.BottomSurface = 0 | |
| 244 | local ha1 = cp(han, m) | |
| 245 | ha1.Name = "bowpart" | |
| 246 | ha1.CFrame = han.CFrame*CFrame.new(bu, 0, -bu) | |
| 247 | local ha2 = cp(ha1, m) | |
| 248 | ha2.CFrame = han.CFrame*CFrame.new(-bu, 0, bu) | |
| 249 | local ha3 = cp(ha1, m) | |
| 250 | ha3.CFrame = han.CFrame*CFrame.new(dbu, 0, 0) | |
| 251 | local ha4 = cp(ha1, m) | |
| 252 | ha4.CFrame = han.CFrame*CFrame.new(bu, 0, bu) | |
| 253 | local ha5 = cp(ha1, m) | |
| 254 | ha5.CFrame = han.CFrame*CFrame.new(0, 0, dbu) | |
| 255 | local ha6 = cp(ha1, m) | |
| 256 | ha6.BrickColor = BrickColor.new("Medium stone grey")
| |
| 257 | ha6.CFrame = han.CFrame*CFrame.new(bu, 0, 0) | |
| 258 | local ha7 = cp(ha6, m) | |
| 259 | ha7.CFrame = han.CFrame*CFrame.new(0, 0, bu) | |
| 260 | local ha8 = cp(ha1, m) | |
| 261 | ha8.BrickColor = BrickColor.new("Brown")
| |
| 262 | ha8.CFrame = han.CFrame*CFrame.new(dbu, 0, bu) | |
| 263 | local ha9 = cp(ha8, m) | |
| 264 | ha9.CFrame = han.CFrame*CFrame.new(bu, 0, dbu) | |
| 265 | local h10 = cp(ha8, m) | |
| 266 | h10.Size = recxvec | |
| 267 | h10.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -hbu) | |
| 268 | local h11 = cp(ha8, m) | |
| 269 | h11.Size = reczvec | |
| 270 | h11.CFrame = han.CFrame*CFrame.new(-hbu, 0, xbu(3)) | |
| 271 | local h12 = cp(ha1, m) | |
| 272 | h12.BrickColor = BrickColor.new("Yellow flip/flop")
| |
| 273 | h12.CFrame = han.CFrame*CFrame.new(dbu, 0, -bu) | |
| 274 | local h13 = cp(h12, m) | |
| 275 | h13.CFrame = han.CFrame*CFrame.new(-bu, 0, dbu) | |
| 276 | local h14 = cp(ha1, m) | |
| 277 | h14.BrickColor = BrickColor.new("Light orange brown")
| |
| 278 | h14.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -dbu) | |
| 279 | local h15 = cp(h14, m) | |
| 280 | h15.CFrame = han.CFrame*CFrame.new(-dbu, 0, xbu(3)) | |
| 281 | local h16 = cp(ha8, m) | |
| 282 | h16.Size = crecxvec(3) | |
| 283 | h16.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(3)) | |
| 284 | local h17 = cp(ha8, m) | |
| 285 | h17.Size = creczvec(3) | |
| 286 | h17.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, xbu(4)) | |
| 287 | local h18 = cp(h16, m) | |
| 288 | h18.BrickColor = BrickColor.new("Reddish brown")
| |
| 289 | h18.CFrame = han.CFrame*CFrame.new(dbu, 0, -xbu(3)) | |
| 290 | local h19 = cp(h17, m) | |
| 291 | h19.BrickColor = BrickColor.new("Reddish brown")
| |
| 292 | h19.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, dbu) | |
| 293 | local h20 = cp(h12, m) | |
| 294 | h20.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(3)) | |
| 295 | local h21 = cp(h12, m) | |
| 296 | h21.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, xbu(3)) | |
| 297 | local h22 = cp(h14, m) | |
| 298 | h22.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(4)) | |
| 299 | local h23 = cp(h14, m) | |
| 300 | h23.CFrame = han.CFrame*CFrame.new(-xbu(4), 0, xbu(3)) | |
| 301 | local h24 = cp(h14, m) | |
| 302 | h24.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(5)) | |
| 303 | local h25 = cp(h14, m) | |
| 304 | h25.CFrame = han.CFrame*CFrame.new(-xbu(5), 0, xbu(4)) | |
| 305 | local h26 = cp(h12, m) | |
| 306 | h26.Size = recxvec | |
| 307 | h26.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(6.5)) | |
| 308 | local h27 = cp(h12, m) | |
| 309 | h27.Size = reczvec | |
| 310 | h27.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(4)) | |
| 311 | local h28 = cp(h14, m) | |
| 312 | h28.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(8)) | |
| 313 | local h29 = cp(h14, m) | |
| 314 | h29.CFrame = han.CFrame*CFrame.new(-xbu(8), 0, xbu(4)) | |
| 315 | local h30 = cp(ha8, m) | |
| 316 | h30.Size = crecxvec(4) | |
| 317 | h30.CFrame = han.CFrame*CFrame.new(xbu(5), 0, -xbu(6.5)) | |
| 318 | local h31 = cp(ha8, m) | |
| 319 | h31.Size = creczvec(4) | |
| 320 | h31.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(5)) | |
| 321 | local h32 = cp(h30, m) | |
| 322 | h32.BrickColor = BrickColor.new("Reddish brown")
| |
| 323 | h32.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(6.5)) | |
| 324 | local h33 = cp(h31, m) | |
| 325 | h33.BrickColor = BrickColor.new("Reddish brown")
| |
| 326 | h33.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(3)) | |
| 327 | local h34 = cp(ha1, m) | |
| 328 | h34.BrickColor = BrickColor.new("Reddish brown")
| |
| 329 | h34.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(9)) | |
| 330 | local h35 = cp(h34, m) | |
| 331 | h35.CFrame = han.CFrame*CFrame.new(-xbu(9), 0, xbu(4)) | |
| 332 | local h36 = cp(ha1, m) | |
| 333 | h36.BrickColor = BrickColor.new("Dark stone grey")
| |
| 334 | h36.CFrame = han.CFrame*CFrame.new(xbu(2), 0, -xbu(7)) | |
| 335 | local h37 = cp(h36, m) | |
| 336 | h37.CFrame = han.CFrame*CFrame.new(xbu(1), 0, -xbu(6)) | |
| 337 | local h38 = cp(h36, m) | |
| 338 | h38.CFrame = han.CFrame*CFrame.new(0, 0, -xbu(5)) | |
| 339 | local h39 = cp(h36, m) | |
| 340 | h39.CFrame = han.CFrame*CFrame.new(-xbu(1), 0, -xbu(4)) | |
| 341 | local h40 = cp(h36, m) | |
| 342 | h40.CFrame = han.CFrame*CFrame.new(-xbu(2), 0, -xbu(3)) | |
| 343 | local h41 = cp(h36, m) | |
| 344 | h41.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, -xbu(2)) | |
| 345 | local h42 = cp(h36, m) | |
| 346 | h42.CFrame = han.CFrame*CFrame.new(-xbu(4), 0, -xbu(1)) | |
| 347 | local h43 = cp(h36, m) | |
| 348 | h43.CFrame = han.CFrame*CFrame.new(-xbu(5), 0, 0) | |
| 349 | local h44 = cp(h36, m) | |
| 350 | h44.CFrame = han.CFrame*CFrame.new(-xbu(6), 0, xbu(1)) | |
| 351 | local h45 = cp(h36, m) | |
| 352 | h45.CFrame = han.CFrame*CFrame.new(-xbu(7), 0, xbu(2)) | |
| 353 | bowp:add(ha1, ha2, ha3, ha4, ha5, ha6, ha7, ha8, ha9, h10, h11, h12, h13, h14, h15, h16, h17, h18, h19, h20, h21, h22, h23, h24, h25, h26, h27, h28, h29, h30, h31, h32, h33, h34, h35, h36, h37, h38, h39, h40, h41, h42, h43, h44, h45) | |
| 354 | for i = 1,#bowp.dat do | |
| 355 | local w = Instance.new("Weld", bowp.dat[i])
| |
| 356 | w.Part0 = han | |
| 357 | w.Part1 = bowp.dat[i] | |
| 358 | w.C0 = han.CFrame:inverse() | |
| 359 | w.C1 = bowp.dat[i].CFrame:inverse() | |
| 360 | end | |
| 361 | local s1 = Instance.new("Sound", han)
| |
| 362 | s1.Name = "shotsound" | |
| 363 | s1.Pitch = 1.2 | |
| 364 | s1.SoundId = sid[1] | |
| 365 | s1.Volume = 1 | |
| 366 | local s2 = Instance.new("Sound", han)
| |
| 367 | s2.Name = "arrowsound" | |
| 368 | s2.Pitch = 1.2 | |
| 369 | s2.Volume = 1 | |
| 370 | s2.SoundId = sid[2] | |
| 371 | rg = Instance.new("Weld", ra)
| |
| 372 | rg.Name = "RightGripC" | |
| 373 | rg.Part0 = ra | |
| 374 | rg.Part1 = han | |
| 375 | rg.C0 = CFrame.new(0, -.75, 0) | |
| 376 | rg.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(-math.rad(90), -math.rad(90),0) | |
| 377 | m.Parent = char | |
| 378 | end | |
| 379 | ||
| 380 | function removebow() | |
| 381 | rg:remove() | |
| 382 | rg = nil | |
| 383 | m:remove() | |
| 384 | han = nil | |
| 385 | m = nil | |
| 386 | end | |
| 387 | ||
| 388 | function carrow(head, ms) | |
| 389 | if noarrow then return end | |
| 390 | noarrow = true | |
| 391 | local un = head.Size.z/2 | |
| 392 | local am = Instance.new("Model")
| |
| 393 | am.Name = "Arrow" | |
| 394 | local a1 = Instance.new("Part", am)
| |
| 395 | Instance.new("BlockMesh", a1).Scale = Vector3.new(0, 1, 1)
| |
| 396 | a1.Name = "shaft" | |
| 397 | a1.Transparency = 1 | |
| 398 | a1.FormFactor = 3 | |
| 399 | a1.TopSurface = 0 | |
| 400 | a1.BottomSurface = 0 | |
| 401 | local a1d1 = Instance.new("Decal", a1)
| |
| 402 | a1d1.Face = "Right" | |
| 403 | a1d1.Texture = mid[1] | |
| 404 | local a1d2 = Instance.new("Decal", a1)
| |
| 405 | a1d2.Face = "Left" | |
| 406 | a1d2.Texture = mid[2] | |
| 407 | a1.Size = Vector3.new(.2, .6, 2) | |
| 408 | a1.CFrame = CFrame.new((head.CFrame).p+Vector3.new(0,(head.Size.y/2)+2, 0), ms)*CFrame.fromEulerAnglesXYZ(0, 0, math.rad(45)) | |
| 409 | local s2 = han:FindFirstChild("arrowsound")
| |
| 410 | local s2c = nil | |
| 411 | if (s2~=nil) then | |
| 412 | s2c = s2:clone() | |
| 413 | s2c.Parent = a1 | |
| 414 | s2c.Pitch = math.random(.8,1.2) | |
| 415 | end | |
| 416 | local s1 = han:FindFirstChild("shotsound")
| |
| 417 | if (s1~=nil) then | |
| 418 | s1.Pitch = math.random(.8,1.2) | |
| 419 | s1:Play() | |
| 420 | end | |
| 421 | local a2 = a1:clone() | |
| 422 | a2.CFrame = a1.CFrame*CFrame.fromEulerAnglesXYZ(0, 0, -math.rad(90)) | |
| 423 | local we = Instance.new("Weld", a2)
| |
| 424 | we.Part0 = a1 | |
| 425 | we.Part1 = a2 | |
| 426 | we.C0 = a1.CFrame:inverse() | |
| 427 | we.C1 = a2.CFrame:inverse() | |
| 428 | a2.Parent = am | |
| 429 | local a3 = Instance.new("Part", am)
| |
| 430 | Instance.new("BlockMesh", a3).Scale = Vector3.new(1, 1, 0)
| |
| 431 | a3.Name = "back" | |
| 432 | a3.Transparency = 1 | |
| 433 | a3.FormFactor = 3 | |
| 434 | a3.TopSurface = 0 | |
| 435 | a3.BottomSurface = 0 | |
| 436 | local a3d = Instance.new("Decal", a3)
| |
| 437 | a3d.Face = "Front" | |
| 438 | a3d.Texture = mid[3] | |
| 439 | local a3d = Instance.new("Decal", a3)
| |
| 440 | a3d.Face = "Back" | |
| 441 | a3d.Texture = mid[3] | |
| 442 | a3.Size = Vector3.new(.6, .6, .2) | |
| 443 | a3.CFrame = a1.CFrame*CFrame.new(0, 0, .9) | |
| 444 | local w3 = Instance.new("Weld", a3)
| |
| 445 | w3.Part0 = a1 | |
| 446 | w3.Part1 = a3 | |
| 447 | w3.C0 = a1.CFrame:inverse() | |
| 448 | w3.C1 = a3.CFrame:inverse() | |
| 449 | local alreadyhit = false | |
| 450 | con=a1.Touched:connect(function(hit) | |
| 451 | if (hit:IsDescendantOf(p.Character)) then return end | |
| 452 | if alreadyhit then | |
| 453 | con:disconnect() | |
| 454 | return | |
| 455 | end | |
| 456 | if hit.CanCollide then | |
| 457 | if (hit~=head) then | |
| 458 | if (hit.Parent~=workspace) then | |
| 459 | for _,v in pairs(hit.Parent:GetChildren()) do | |
| 460 | if (v:IsA("Humanoid")) then
| |
| 461 | if (v.Health<(damage+1)) then | |
| 462 | hit.Parent:BreakJoints() | |
| 463 | local tag1 = Instance.new("StringValue", v)
| |
| 464 | tag1.Name = "DamageTag" | |
| 465 | tag1.Value = p.Name | |
| 466 | local tag2 = Instance.new("StringValue", v)
| |
| 467 | tag2.Name = "WeaponTag" | |
| 468 | tag2.Value = "Minecraft Bow" | |
| 469 | else | |
| 470 | v.Health = v.Health-damage | |
| 471 | for i,w in pairs(hit.Parent:GetChildren()) do | |
| 472 | if (w:IsA("Part")) then
| |
| 473 | for j = 1,6 do | |
| 474 | local nd = Instance.new("Decal", v)
| |
| 475 | nd.Texture = mid[6] | |
| 476 | nd.Transparency = .5 | |
| 477 | nd.Face = j-1 | |
| 478 | coroutine.resume(coroutine.create(function() | |
| 479 | wait(.7) | |
| 480 | nd:remove() | |
| 481 | end)) | |
| 482 | end | |
| 483 | end | |
| 484 | end | |
| 485 | end | |
| 486 | end | |
| 487 | end | |
| 488 | end | |
| 489 | a1.CFrame = CFrame.new((a1.CFrame).p, Vector3.new(a1.CFrame.x, hit.CFrame.y, a1.CFrame.z)) | |
| 490 | local nw = Instance.new("Weld", a1)
| |
| 491 | nw.Part0 = hit | |
| 492 | nw.Part1 = a1 | |
| 493 | nw.C0 = hit.CFrame:inverse() | |
| 494 | nw.C1 = a1.CFrame:inverse() | |
| 495 | coroutine.resume(coroutine.create(function() | |
| 496 | wait(10) | |
| 497 | am:remove() | |
| 498 | end)) | |
| 499 | if (s2c~=nil) then | |
| 500 | s2c:Play() | |
| 501 | end | |
| 502 | alreadyhit = true | |
| 503 | con:disconnect() | |
| 504 | end | |
| 505 | end | |
| 506 | end) | |
| 507 | con2=a2.Touched:connect(function(hit) | |
| 508 | if (hit:IsDescendantOf(p.Character)) then return end | |
| 509 | if alreadyhit then | |
| 510 | con2:disconnect() | |
| 511 | return | |
| 512 | end | |
| 513 | if hit.CanCollide then | |
| 514 | if (hit~=head) then | |
| 515 | if (hit.Parent~=workspace) then | |
| 516 | for _,v in pairs(hit.Parent:GetChildren()) do | |
| 517 | if (v:IsA("Humanoid")) then
| |
| 518 | if (v.Health<(damage+1)) then | |
| 519 | hit.Parent:BreakJoints() | |
| 520 | local tag1 = Instance.new("StringValue", v)
| |
| 521 | tag1.Name = "DamageTag" | |
| 522 | tag1.Value = p.Name | |
| 523 | local tag2 = Instance.new("StringValue", v)
| |
| 524 | tag2.Name = "WeaponTag" | |
| 525 | tag2.Value = "Minecraft Bow" | |
| 526 | else | |
| 527 | v.Health = v.Health-damage | |
| 528 | for i,w in pairs(hit.Parent:GetChildren()) do | |
| 529 | if (w:IsA("Part")) then
| |
| 530 | for j = 1,6 do | |
| 531 | local nd = Instance.new("Decal", w)
| |
| 532 | nd.Texture = mid[6] | |
| 533 | nd.Transparency = .5 | |
| 534 | nd.Face = j-1 | |
| 535 | coroutine.resume(coroutine.create(function() | |
| 536 | wait(.7) | |
| 537 | nd:remove() | |
| 538 | end)) | |
| 539 | end | |
| 540 | end | |
| 541 | end | |
| 542 | end | |
| 543 | end | |
| 544 | end | |
| 545 | end | |
| 546 | a1.CFrame = CFrame.new((a1.CFrame).p, Vector3.new(a1.CFrame.x, hit.CFrame.y, a1.CFrame.z)) | |
| 547 | local nw = Instance.new("Weld", a1)
| |
| 548 | nw.Part0 = hit | |
| 549 | nw.Part1 = a1 | |
| 550 | nw.C0 = hit.CFrame:inverse() | |
| 551 | nw.C1 = a1.CFrame:inverse() | |
| 552 | coroutine.resume(coroutine.create(function() | |
| 553 | wait(10) | |
| 554 | am:remove() | |
| 555 | end)) | |
| 556 | if (s2c~=nil) then | |
| 557 | s2c:Play() | |
| 558 | end | |
| 559 | alreadyhit = true | |
| 560 | con2:disconnect() | |
| 561 | end | |
| 562 | end | |
| 563 | end) | |
| 564 | coroutine.resume(coroutine.create(function() | |
| 565 | wait(12) | |
| 566 | if not alreadyhit then | |
| 567 | alreadyhit = true | |
| 568 | am:remove() | |
| 569 | end | |
| 570 | end)) | |
| 571 | local xr = math.random(velocityMin,velocityMax) | |
| 572 | a1.Velocity = a1.CFrame.lookVector*xr | |
| 573 | a2.Velocity = a1.CFrame.lookVector*xr | |
| 574 | a3.Velocity = a1.CFrame.lookVector*xr | |
| 575 | am.Parent = workspace | |
| 576 | coroutine.resume(coroutine.create(function() | |
| 577 | wait(delayTime) | |
| 578 | noarrow = false | |
| 579 | end)) | |
| 580 | end | |
| 581 | ||
| 582 | local h = Instance.new("HopperBin", p["Backpack"])
| |
| 583 | h.Name = "MCBow" | |
| 584 | h.TextureId = mid[5] | |
| 585 | ||
| 586 | h.Selected:connect(function(mos) | |
| 587 | equipped = true | |
| 588 | mos.Icon = mid[4] | |
| 589 | local hed = p.Character:FindFirstChild("Head")
| |
| 590 | if (hed==nil) then return end | |
| 591 | createbow() | |
| 592 | mos.Button1Down:connect(function() | |
| 593 | carrow(hed, mos.Hit.p) | |
| 594 | end) | |
| 595 | h.Deselected:connect(function() | |
| 596 | mos.Icon = "rbxasset://textures\\ArrowFarCursor.png" | |
| 597 | end) | |
| 598 | end) | |
| 599 | ||
| 600 | h.Deselected:connect(function() | |
| 601 | equipped = false | |
| 602 | removebow() | |
| 603 | end) |