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1 | ||
2 | --fireman23332333 | |
3 | ||
4 | ||
5 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} | |
6 | do | |
7 | script.Parent = owner.Character | |
8 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
9 | local function NewFakeEvent() | |
10 | local Bind = Instance.new("BindableEvent") | |
11 | local Fake;Fake = {Connections = {}, | |
12 | fakeEvent=true; | |
13 | Connect=function(self,Func) | |
14 | Bind.Event:connect(Func) | |
15 | self.Connections[Bind] = true | |
16 | return setmetatable({Connected = true},{ | |
17 | __index = function (self,Index) | |
18 | if Index:lower() == "disconnect" then | |
19 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
20 | end | |
21 | return Fake[Index] | |
22 | end; | |
23 | __tostring = function() return "Connection" end; | |
24 | }) | |
25 | end} | |
26 | Fake.connect = Fake.Connect;return Fake; | |
27 | end | |
28 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
29 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
30 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
31 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
32 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
33 | local function TriggerEvent(self,Event,...) | |
34 | local Trigger = Mouse[Event] | |
35 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
36 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
37 | end | |
38 | end | |
39 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
40 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
41 | if FiredBy.Name ~= owner.Name then return end | |
42 | if Input.MouseEvent then | |
43 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
44 | else | |
45 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
46 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
47 | for _,Action in pairs(ContextActionService.Actions) do | |
48 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
49 | end | |
50 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
51 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
52 | end | |
53 | end) | |
54 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
55 | Event.Parent = NLS([[ | |
56 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
57 | local Input = function(Input,gameProcessedEvent) | |
58 | if gameProcessedEvent then return end | |
59 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
60 | end | |
61 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
62 | local Hit,Target | |
63 | while wait(1/30) do | |
64 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
65 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
66 | end | |
67 | end | |
68 | ]],owner.Character) | |
69 | end | |
70 | RealGame = game;game = setmetatable({},{ | |
71 | __index = function (self,Index) | |
72 | local Sandbox = function (Thing) | |
73 | if Thing:IsA("Player") then | |
74 | local RealPlayer = Thing | |
75 | return setmetatable({},{ | |
76 | __index = function (self,Index) | |
77 | local Type = type(RealPlayer[Index]) | |
78 | if Type == "function" then | |
79 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
80 | return function (self)return InternalData["Mouse"] end | |
81 | end | |
82 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
83 | end | |
84 | return RealPlayer[Index] | |
85 | end; | |
86 | __tostring = function(self) return RealPlayer.Name end | |
87 | }) | |
88 | end | |
89 | end | |
90 | if RealGame[Index] then | |
91 | local Type = type(RealGame[Index]) | |
92 | if Type == "function" then | |
93 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
94 | return function (self,Service) | |
95 | local FakeServices = { | |
96 | ["players"] = function() | |
97 | return setmetatable({},{ | |
98 | __index = function (self2,Index2) | |
99 | local RealService = RealGame:GetService(Service) | |
100 | local Type2 = type(Index2) | |
101 | if Type2 == "function" then | |
102 | return function (self,...) return RealService[Index2](RealService,...)end | |
103 | else | |
104 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
105 | return RealService[Index2] | |
106 | end | |
107 | end; | |
108 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
109 | }) | |
110 | end; | |
111 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
112 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
113 | ["runservice"] = function() | |
114 | return setmetatable({},{ | |
115 | __index = function(self2,Index2) | |
116 | local RealService = RealGame:GetService(Service) | |
117 | local Type2 = type(Index2) | |
118 | if Type2 == "function" then | |
119 | return function (self,...) return RealService[Index2](RealService,...) end | |
120 | else | |
121 | local RunServices = { | |
122 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
123 | ["renderstepped"] = function() return RealService["Stepped"] end | |
124 | } | |
125 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
126 | return RealService[Index2] | |
127 | end | |
128 | end | |
129 | }) | |
130 | end | |
131 | } | |
132 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
133 | return RealGame:GetService(Service) | |
134 | end | |
135 | end | |
136 | return function (self,...) return RealGame[Index](RealGame,...) end | |
137 | else | |
138 | if game:GetService(Index) then return game:GetService(Index) end | |
139 | return RealGame[Index] | |
140 | end | |
141 | end | |
142 | return nil | |
143 | end | |
144 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
145 | ||
146 | local plr=game.Players.LocalPlayer;ch=plr.Character; | |
147 | local tor=ch.Torso;local head=ch.Head;local ra=ch['Right Arm'];local la=ch['Left Arm'];local rl=ch['Right Leg'];local ll=ch['Left Leg']; | |
148 | local rj=ch.HumanoidRootPart.RootJoint;local neck=tor.Neck; | |
149 | local rm=Instance.new("Weld",tor);rm.C1=CFrame.new(0,0.5,0);rm.C0=CFrame.new(1.5,0.5,0);rm.Part0=tor;rm.Part1=ra; | |
150 | local lm=Instance.new("Weld",tor);lm.C1=CFrame.new(0,0.5,0);lm.C0=CFrame.new(-1.5,0.5,0);lm.Part0=tor;lm.Part1=la; | |
151 | local rlm=Instance.new("Weld",tor);rlm.C1=CFrame.new(0,1,0);rlm.C0=CFrame.new(0.5,-1,0);rlm.Part0=tor;rlm.Part1=rl; | |
152 | local llm=Instance.new("Weld",tor);llm.C1=CFrame.new(0,1,0);llm.C0=CFrame.new(-0.5,-1,0);llm.Part0=tor;llm.Part1=ll; | |
153 | local hum=ch.Humanoid | |
154 | for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end | |
155 | rj.C0=CFrame.new() | |
156 | rj.C1=CFrame.new() | |
157 | tor['Right Shoulder']:Destroy();tor['Left Shoulder']:Destroy();tor['Right Hip']:Destroy();tor['Left Hip']:Destroy(); | |
158 | neck.C0=CFrame.new(0,1,0);neck.C1=CFrame.new(0,-0.5,0); | |
159 | rmC0=rm.C0;rmC1=rm.C1;lmC0=lm.C0;lmC1=lm.C1;nC0=neck.C0;nC1=neck.C1;rjC0=rj.C0;rjC1=rj.C1;rlmC0=rlm.C0;rlmC1=rlm.C1;llmC0=llm.C0;llmC1=llm.C1; | |
160 | local defWS=9.5 | |
161 | local defJP=50 | |
162 | hum.WalkSpeed=defWS | |
163 | ch:WaitForChild("Animate"):Destroy() | |
164 | hum:WaitForChild("Animator"):Destroy() | |
165 | local mouse=plr:GetMouse();local cam=workspace.CurrentCamera; | |
166 | ||
167 | for i,v in pairs(ch:GetChildren()) do | |
168 | if v:IsA("Part") then | |
169 | v.CanCollide=false | |
170 | end | |
171 | end | |
172 | ||
173 | local bodyColor=BrickColor.new("Really black") | |
174 | ||
175 | local bc=ch:WaitForChild("Body Colors") | |
176 | bc.HeadColor=bodyColor;bc.LeftArmColor=bodyColor;bc.LeftLegColor=bodyColor;bc.RightArmColor=bodyColor;bc.RightLegColor=bodyColor;bc.TorsoColor=bodyColor; | |
177 | head:WaitForChild("face"):Destroy() | |
178 | ||
179 | for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end | |
180 | ||
181 | function swait(num) | |
182 | if num==0 or num==nil then | |
183 | game:service'RunService'.RenderStepped:wait() | |
184 | else | |
185 | for i=0,num do | |
186 | game:service'RunService'.RenderStepped:wait() | |
187 | end | |
188 | end | |
189 | end | |
190 | ||
191 | function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts) | |
192 | local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf; | |
193 | return p | |
194 | end | |
195 | ||
196 | function doMesh(parent,meshType,meshId,scale) | |
197 | local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale | |
198 | return m | |
199 | end | |
200 | ||
201 | local hm=Instance.new("Model",ch);hm.Name="HelmetModel" | |
202 | ||
203 | local hat=doBrick(hm,Vector3.new(0,0,0),head.CFrame*CFrame.new(0,0.1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),Vector3.new(1,1,1),BrickColor.new("Cool yellow"),"SmoothPlastic",0,true,false,10,10,10,10,10,10) | |
204 | local hoodMesh=doMesh(hat,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(3,3,3)) | |
205 | ||
206 | local grabPart=Instance.new("Part",ch);grabPart.Anchored=false;grabPart.CanCollide=false;grabPart.Size=Vector3.new(1,1,1);grabPart.Transparency=1;grabPart.Name="GrabPart"; | |
207 | --local gpw=Instance.new("Weld",ch);gpw.Part0=grabPart;gpw.Part1=ra;gpw.C1=CFrame.new(0,-1.25,0.6) | |
208 | ||
209 | local mainGui=nil | |
210 | ||
211 | function displayGrabOptions() | |
212 | local mainGui=Instance.new("ScreenGui",plr.PlayerGui) | |
213 | mainGui.Name="OptionsGui" | |
214 | local grabOption1=Instance.new("TextLabel",mainGui) | |
215 | grabOption1.BackgroundTransparency=0.25 | |
216 | grabOption1.BackgroundColor3=Color3.new(2.55,1.50,0.50) | |
217 | grabOption1.BorderSizePixel=0 | |
218 | grabOption1.Size=UDim2.new(0,125,0,40) | |
219 | grabOption1.Position=UDim2.new(0,-125+1,0.5,40) | |
220 | grabOption1.Text="F - Release" | |
221 | grabOption1.Font=Enum.Font.SourceSansLight | |
222 | grabOption1.FontSize=Enum.FontSize.Size24 | |
223 | grabOption1.TextColor3=Color3.new(1,1,1) | |
224 | grabOption1.TextStrokeTransparency=0 | |
225 | ||
226 | grabOption1:TweenPosition(UDim2.new(0,0,0.5,40),"Out","Bounce",0.5,false,nil) | |
227 | ||
228 | local grabOption2=Instance.new("TextLabel",mainGui) | |
229 | grabOption2.BackgroundTransparency=0.25 | |
230 | grabOption2.BackgroundColor3=Color3.new(2.55,1.50,0.50) | |
231 | grabOption2.BorderSizePixel=0 | |
232 | grabOption2.Size=UDim2.new(0,125,0,40) | |
233 | grabOption2.Position=UDim2.new(0,-125+1,0.5,(40*2)+1) | |
234 | grabOption2.Text="E - Soul Punch" | |
235 | grabOption2.Font=Enum.Font.SourceSansLight | |
236 | grabOption2.FontSize=Enum.FontSize.Size24 | |
237 | grabOption2.TextColor3=Color3.new(1,1,1) | |
238 | grabOption2.TextStrokeTransparency=0 | |
239 | ||
240 | grabOption2:TweenPosition(UDim2.new(0,0,0.5,(40*2)+1),"Out","Bounce",0.6,false,nil) | |
241 | end | |
242 | ||
243 | function hideGrabOptions() | |
244 | if plr.PlayerGui:findFirstChild("OptionsGui",true)~=nil then | |
245 | plr.PlayerGui.OptionsGui:Destroy() | |
246 | end | |
247 | end | |
248 | ||
249 | for i,v in pairs(hm:GetChildren()) do | |
250 | if v:IsA("BasePart") then | |
251 | local w=Instance.new("Weld",hm) | |
252 | w.Part0=head | |
253 | w.Part1=v | |
254 | w.C0=head.CFrame:inverse() | |
255 | w.C1=v.CFrame:inverse() | |
256 | v.Anchored=false | |
257 | end | |
258 | end | |
259 | ||
260 | function poseJointC0(joint,JB,cf,speed) | |
261 | joint.C0=joint.C0:lerp(JB*cf,speed) | |
262 | end | |
263 | function poseJointC1(joint,JB,cf,speed) | |
264 | joint.C1=joint.C1:lerp(JB*cf,speed) | |
265 | end | |
266 | ||
267 | local RLattacking=false | |
268 | local grabbing=false | |
269 | local grabbingMode=false | |
270 | local grabbedCharacter=nil | |
271 | local grabWeld=nil | |
272 | ||
273 | local dmgDebounce=false | |
274 | ||
275 | local speed=1 | |
276 | ||
277 | --[[temp | |
278 | ||
279 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed) | |
280 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed) | |
281 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed) | |
282 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed) | |
283 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(0),math.rad(0)),i*speed) | |
284 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed) | |
285 | ||
286 | poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed) | |
287 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
288 | poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed) | |
289 | poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed) | |
290 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
291 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed) | |
292 | ||
293 | swait() | |
294 | ]] | |
295 | ||
296 | function sound(id,vol,pitch,parent) | |
297 | local s=Instance.new("Sound",parent) | |
298 | s.SoundId="http://www.roblox.com/asset/?id="..id.."" | |
299 | s.Volume=vol | |
300 | s.Pitch=pitch | |
301 | game.Debris:AddItem(s,5) | |
302 | s:play() | |
303 | end | |
304 | ||
305 | local EP=Instance.new("Model",ch);EP.Name="ExtraParts"; | |
306 | ||
307 | function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame) | |
308 | local cw1=coroutine.wrap(function() | |
309 | for i=1,repeatloop do | |
310 | local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts) | |
311 | local z=doMesh(x,meshType,meshId,scale) | |
312 | ||
313 | local cw2=coroutine.wrap(function() | |
314 | for i=1,loop do | |
315 | if loopTransparency then | |
316 | x.Transparency=i/loop | |
317 | z.Scale=z.Scale+scaleAdd | |
318 | x.CFrame=x.CFrame*loopCFrame | |
319 | wait() | |
320 | else | |
321 | z.Scale=z.Scale+scaleAdd | |
322 | x.CFrame=x.CFrame*loopCFrame | |
323 | end | |
324 | end | |
325 | x:Destroy() | |
326 | end) | |
327 | cw2() | |
328 | swait(repeatLoopWait) | |
329 | end | |
330 | end) | |
331 | cw1() | |
332 | end | |
333 | ||
334 | local currentAnim="" | |
335 | local speed=0 | |
336 | local doingMove=false | |
337 | local attacking=false | |
338 | ||
339 | function anim(x) | |
340 | if not doingMove then | |
341 | if x=="jump" then | |
342 | if currentAnim==x then return end | |
343 | currentAnim=x | |
344 | speed=0.45 | |
345 | print(x) | |
346 | for i=0,0.8,0.1*speed do | |
347 | if currentAnim~=x then break end | |
348 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed) | |
349 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed) | |
350 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed) | |
351 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed) | |
352 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(8),math.rad(0),math.rad(0)),i*speed) | |
353 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed) | |
354 | ||
355 | poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed) | |
356 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
357 | poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.35,0.35),i*speed) | |
358 | poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed) | |
359 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
360 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed) | |
361 | swait() | |
362 | end | |
363 | currentAnim=nil | |
364 | end | |
365 | if x=="descend" then | |
366 | if currentAnim==x then return end | |
367 | currentAnim=x | |
368 | speed=0.45 | |
369 | print(x) | |
370 | for i=0,0.67,0.1*speed do | |
371 | if currentAnim~=x then break end | |
372 | if grabbingMode then | |
373 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(87)),i*speed) | |
374 | end | |
375 | if not grabbingMode then | |
376 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed) | |
377 | end | |
378 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed) | |
379 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed) | |
380 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed) | |
381 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(0)),i*speed) | |
382 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(24),math.rad(0),math.rad(0)),i*speed) | |
383 | ||
384 | poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed) | |
385 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
386 | poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed) | |
387 | poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed) | |
388 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
389 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed) | |
390 | swait() | |
391 | end | |
392 | currentAnim=nil | |
393 | end | |
394 | if x=="walk" then | |
395 | if currentAnim==x then return end | |
396 | currentAnim=x | |
397 | speed=0.35 | |
398 | print(x) | |
399 | while true do | |
400 | if currentAnim~=x then break end | |
401 | for i=0,0.8,0.1*speed do | |
402 | if currentAnim~=x then break end | |
403 | if grabbingMode then | |
404 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed) | |
405 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed) | |
406 | end | |
407 | if not grabbingMode then | |
408 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed) | |
409 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed) | |
410 | end | |
411 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed) | |
412 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed) | |
413 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(12),math.rad(0)),i*speed) | |
414 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(-12),math.rad(-10)),i*speed) | |
415 | ||
416 | if grabbingMode then | |
417 | poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed) | |
418 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
419 | end | |
420 | if not grabbingMode then | |
421 | poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed) | |
422 | poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed) | |
423 | end | |
424 | poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed) | |
425 | poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed) | |
426 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
427 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed) | |
428 | swait() | |
429 | end | |
430 | for i=0,0.34,0.1*speed do | |
431 | if currentAnim~=x then break end | |
432 | if grabbingMode then | |
433 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed) | |
434 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed) | |
435 | end | |
436 | if not grabbingMode then | |
437 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed) | |
438 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed) | |
439 | end | |
440 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed) | |
441 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed) | |
442 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed) | |
443 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),i*speed) | |
444 | ||
445 | if grabbingMode then | |
446 | poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed) | |
447 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
448 | end | |
449 | if not grabbingMode then | |
450 | poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed) | |
451 | poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed) | |
452 | end | |
453 | poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.75,0.7),i*speed) | |
454 | poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed) | |
455 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
456 | poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed) | |
457 | swait() | |
458 | end | |
459 | for i=0,0.8,0.1*speed do | |
460 | if currentAnim~=x then break end | |
461 | if grabbingMode then | |
462 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed) | |
463 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed) | |
464 | end | |
465 | if not grabbingMode then | |
466 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed) | |
467 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed) | |
468 | end | |
469 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed) | |
470 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed) | |
471 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(-12),math.rad(0)),i*speed) | |
472 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(12),math.rad(10)),i*speed) | |
473 | ||
474 | if grabbingMode then | |
475 | poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed) | |
476 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
477 | end | |
478 | if not grabbingMode then | |
479 | poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed) | |
480 | poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed) | |
481 | end | |
482 | poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed) | |
483 | poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed) | |
484 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
485 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed) | |
486 | swait() | |
487 | end | |
488 | for i=0,0.34,0.1*speed do | |
489 | if currentAnim~=x then break end | |
490 | if grabbingMode then | |
491 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed) | |
492 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed) | |
493 | end | |
494 | if not grabbingMode then | |
495 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed) | |
496 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed) | |
497 | end | |
498 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed) | |
499 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed) | |
500 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed) | |
501 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(0),math.rad(0)),i*speed) | |
502 | ||
503 | if grabbingMode then | |
504 | poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed) | |
505 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
506 | end | |
507 | if not grabbingMode then | |
508 | poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed) | |
509 | poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed) | |
510 | end | |
511 | poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed) | |
512 | poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.75,0.7),i*speed) | |
513 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
514 | poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed) | |
515 | swait() | |
516 | end | |
517 | end | |
518 | end | |
519 | if x=="idle" then | |
520 | if currentAnim==x then return end | |
521 | currentAnim=x | |
522 | speed=0.24 | |
523 | print(x) | |
524 | for i=0,0.45,0.1*speed do | |
525 | if currentAnim~=x then break end | |
526 | if grabbingMode then | |
527 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),speed) | |
528 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),speed) | |
529 | end | |
530 | if not grabbingMode then | |
531 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),speed) | |
532 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),speed) | |
533 | end | |
534 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),speed) | |
535 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),speed) | |
536 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),speed) | |
537 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),speed) | |
538 | ||
539 | poseJointC1(rm,rmC1,CFrame.new(0,0,0),speed) | |
540 | if grabbingMode then | |
541 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed) | |
542 | end | |
543 | if not grabbingMode then | |
544 | poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),speed) | |
545 | end | |
546 | poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),speed) | |
547 | poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),speed) | |
548 | poseJointC1(neck,nC1,CFrame.new(0,0,0),speed) | |
549 | poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed) | |
550 | swait() | |
551 | end | |
552 | while true do | |
553 | if currentAnim~=x then break end | |
554 | for i=0,0.75,0.1*speed do | |
555 | if currentAnim~=x then break end | |
556 | if grabbingMode then | |
557 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed) | |
558 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed) | |
559 | end | |
560 | if not grabbingMode then | |
561 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(112),math.rad(0),math.rad(45)),i*speed) | |
562 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(45)),i*speed) | |
563 | end | |
564 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed) | |
565 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(-6)),i*speed) | |
566 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed) | |
567 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed) | |
568 | ||
569 | poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed) | |
570 | if grabbingMode then | |
571 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
572 | end | |
573 | if not grabbingMode then | |
574 | poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed) | |
575 | end | |
576 | poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed) | |
577 | poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.55,0.35),i*speed) | |
578 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
579 | poseJointC1(rj,rjC1,CFrame.new(0,0.55,0),i*speed) | |
580 | swait() | |
581 | end | |
582 | for i=0,0.75,0.1*speed do | |
583 | if currentAnim~=x then break end | |
584 | if grabbingMode then | |
585 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed) | |
586 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed) | |
587 | end | |
588 | if not grabbingMode then | |
589 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),i*speed) | |
590 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),i*speed) | |
591 | end | |
592 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed) | |
593 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),i*speed) | |
594 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed) | |
595 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed) | |
596 | ||
597 | poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed) | |
598 | if grabbingMode then | |
599 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
600 | end | |
601 | if not grabbingMode then | |
602 | poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed) | |
603 | end | |
604 | poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed) | |
605 | poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),i*speed) | |
606 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
607 | poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed) | |
608 | swait() | |
609 | end | |
610 | end | |
611 | end | |
612 | end | |
613 | if doingMove then | |
614 | if x=="spar1" then | |
615 | if currentAnim==x then return end | |
616 | currentAnim=x | |
617 | speed=0.75 | |
618 | print(x) | |
619 | for i=0,0.5,0.1*speed do | |
620 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(75),math.rad(0),math.rad(-45)),i*speed) | |
621 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed) | |
622 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed) | |
623 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-12)),i*speed) | |
624 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed) | |
625 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(12)),i*speed) | |
626 | ||
627 | poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed) | |
628 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
629 | poseJointC1(rlm,rlmC1,CFrame.new(0,-0.2,0),i*speed) | |
630 | poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed) | |
631 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
632 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed) | |
633 | swait() | |
634 | end | |
635 | attacking=true | |
636 | RLattacking=true | |
637 | sound(233856146,1,1,rl) | |
638 | for i=0,1,0.1*speed do | |
639 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(80),math.rad(0),math.rad(-45)),i*speed) | |
640 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed) | |
641 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(106.5)),i*speed) | |
642 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-45)),i*speed) | |
643 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed) | |
644 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(45)),i*speed) | |
645 | ||
646 | poseJointC1(rm,rmC1,CFrame.new(0,0.5,0),i*speed) | |
647 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
648 | poseJointC1(rlm,rlmC1,CFrame.new(0,0.2,0),i*speed) | |
649 | poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed) | |
650 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
651 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed) | |
652 | swait() | |
653 | end | |
654 | attacking=false | |
655 | RLattacking=false | |
656 | currentAnim=nil | |
657 | end | |
658 | if x=="spar2" then | |
659 | if currentAnim==x then return end | |
660 | currentAnim=x | |
661 | speed=0.75 | |
662 | print(x) | |
663 | for i=0,0.5,0.1*speed do | |
664 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(-45)),i*speed) | |
665 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(45)),i*speed) | |
666 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed) | |
667 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed) | |
668 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),i*speed) | |
669 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(5),math.rad(-25),math.rad(0)),i*speed) | |
670 | ||
671 | poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed) | |
672 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
673 | poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed) | |
674 | poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed) | |
675 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
676 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed) | |
677 | swait() | |
678 | end | |
679 | attacking=true | |
680 | RLattacking=true | |
681 | sound(233856146,1,0.85,rl) | |
682 | for i=0,1,0.1*speed do | |
683 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed) | |
684 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-45)),i*speed) | |
685 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)),i*speed) | |
686 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed) | |
687 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(0)),i*speed) | |
688 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(23),math.rad(0),math.rad(0)),i*speed) | |
689 | ||
690 | poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed) | |
691 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
692 | poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed) | |
693 | poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed) | |
694 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
695 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed) | |
696 | swait() | |
697 | end | |
698 | attacking=false | |
699 | RLattacking=false | |
700 | currentAnim=nil | |
701 | end | |
702 | if x=="grab" then | |
703 | if currentAnim==x then return end | |
704 | currentAnim=x | |
705 | speed=0.75 | |
706 | print(x) | |
707 | for i=0,0.5,0.1*speed do | |
708 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed) | |
709 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed) | |
710 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed) | |
711 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed) | |
712 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed) | |
713 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed) | |
714 | ||
715 | poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed) | |
716 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
717 | poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed) | |
718 | poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed) | |
719 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
720 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed) | |
721 | swait() | |
722 | end | |
723 | attacking=true | |
724 | grabbing=true | |
725 | sound(233856146,1,0.95,rl) | |
726 | for i=0,1,0.1*speed do | |
727 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed) | |
728 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed) | |
729 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed) | |
730 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed) | |
731 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed) | |
732 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed) | |
733 | ||
734 | poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed) | |
735 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
736 | poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed) | |
737 | poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed) | |
738 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
739 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed) | |
740 | swait() | |
741 | end | |
742 | attacking=false | |
743 | grabbing=false | |
744 | currentAnim=nil | |
745 | end | |
746 | if x=="release" then | |
747 | if currentAnim==x then return end | |
748 | currentAnim=x | |
749 | speed=0.75 | |
750 | print(x) | |
751 | for i=0,0.5,0.1*speed do | |
752 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed) | |
753 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed) | |
754 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed) | |
755 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed) | |
756 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed) | |
757 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed) | |
758 | ||
759 | poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed) | |
760 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
761 | poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed) | |
762 | poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed) | |
763 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
764 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed) | |
765 | swait() | |
766 | end | |
767 | sound(233856146,1,0.95,rl) | |
768 | grabWeld:Destroy() | |
769 | local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso")) | |
770 | bv.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
771 | bv.velocity=head.CFrame.lookVector*50+Vector3.new(0,15,0) | |
772 | game.Debris:AddItem(bv,0.05) | |
773 | grabbedCharacter.Humanoid.WalkSpeed=16 | |
774 | grabbedCharacter.Humanoid.JumpPower=50 | |
775 | for i=0,1,0.1*speed do | |
776 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed) | |
777 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed) | |
778 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed) | |
779 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed) | |
780 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed) | |
781 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed) | |
782 | ||
783 | poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed) | |
784 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
785 | poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed) | |
786 | poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed) | |
787 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
788 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed) | |
789 | swait() | |
790 | end | |
791 | currentAnim=nil | |
792 | end | |
793 | if x=="grabPose" then | |
794 | if currentAnim==x then return end | |
795 | currentAnim=x | |
796 | speed=0.75 | |
797 | print(x) | |
798 | for i=0,1,0.1*speed do | |
799 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed) | |
800 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed) | |
801 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed) | |
802 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed) | |
803 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed) | |
804 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed) | |
805 | ||
806 | poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed) | |
807 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
808 | poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed) | |
809 | poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed) | |
810 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
811 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed) | |
812 | swait() | |
813 | end | |
814 | end | |
815 | if x=="airAttack" then | |
816 | if currentAnim==x then return end | |
817 | currentAnim=x | |
818 | speed=0.75 | |
819 | print(x) | |
820 | for i=0,0.5,0.1*speed do | |
821 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed) | |
822 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed) | |
823 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed) | |
824 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed) | |
825 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed) | |
826 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed) | |
827 | ||
828 | poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed) | |
829 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
830 | poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed) | |
831 | poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed) | |
832 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
833 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed) | |
834 | swait() | |
835 | end | |
836 | sound(233856146,1,0.95,rl) | |
837 | grabWeld:Destroy() | |
838 | local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso")) | |
839 | bv.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
840 | bv.velocity=head.CFrame.lookVector*10+Vector3.new(0,30,0) | |
841 | game.Debris:AddItem(bv,0.05) | |
842 | local bf=Instance.new("BodyForce",grabbedCharacter:WaitForChild("Torso")) | |
843 | bf.force=Vector3.new(0,750,0)*grabbedCharacter:WaitForChild("Torso"):GetMass() | |
844 | game.Debris:AddItem(bf,2.5) | |
845 | grabbedCharacter.Humanoid.WalkSpeed=16 | |
846 | grabbedCharacter.Humanoid.JumpPower=50 | |
847 | for i=0,1,0.1*speed do | |
848 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(150),math.rad(0),math.rad(-25)),i*speed) | |
849 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed) | |
850 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed) | |
851 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed) | |
852 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(17.5),math.rad(-35),math.rad(0)),i*speed) | |
853 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed) | |
854 | ||
855 | poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed) | |
856 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
857 | poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed) | |
858 | poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed) | |
859 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
860 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed) | |
861 | swait() | |
862 | end | |
863 | speed=0.2 | |
864 | hum.WalkSpeed=0 | |
865 | hum.JumpPower=0 | |
866 | magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(1,1,1),Vector3.new(10,10,10),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0)) | |
867 | coroutine.resume(coroutine.create(function() | |
868 | for i=1,100 do | |
869 | magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random())) | |
870 | magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random())) | |
871 | swait(.1) | |
872 | end | |
873 | end)) | |
874 | for i,v in pairs(grabbedCharacter:GetChildren()) do | |
875 | if v:IsA("Part") then | |
876 | v.CanCollide=false | |
877 | end | |
878 | if v.ClassName=="Hat" then | |
879 | for i,v in pairs(v:GetChildren()) do | |
880 | if v:IsA("BasePart") then | |
881 | v.CanCollide=false | |
882 | end | |
883 | end | |
884 | end | |
885 | end | |
886 | sound(215395388,1,0.87,head) | |
887 | for i=0,1.25,0.1*speed do | |
888 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(12)),i*speed) | |
889 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),i*speed) | |
890 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed) | |
891 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),i*speed) | |
892 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),i*speed) | |
893 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),i*speed) | |
894 | ||
895 | poseJointC1(rm,rmC1,CFrame.new(0,-0.65,0),i*speed) | |
896 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed) | |
897 | poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),i*speed) | |
898 | poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),i*speed) | |
899 | poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed) | |
900 | poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed) | |
901 | swait() | |
902 | end | |
903 | local bv=Instance.new("BodyVelocity",tor) | |
904 | bv.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
905 | bv.velocity=head.CFrame.lookVector*55+Vector3.new(0,60,0) | |
906 | game.Debris:AddItem(bv,0.1) | |
907 | for i=0,0.25,0.1*speed do | |
908 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(24)),speed) | |
909 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed) | |
910 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed) | |
911 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed) | |
912 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(-12),math.rad(75),math.rad(0)),speed) | |
913 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-75),math.rad(-75),math.rad(0)),speed) | |
914 | ||
915 | poseJointC1(rm,rmC1,CFrame.new(0,-0.45,0),speed) | |
916 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed) | |
917 | poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed) | |
918 | poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed) | |
919 | poseJointC1(neck,nC1,CFrame.new(0,0,0),speed) | |
920 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed) | |
921 | swait() | |
922 | end | |
923 | local didHit=false | |
924 | coroutine.resume(coroutine.create(function() | |
925 | if (grabbedCharacter:WaitForChild("Torso").Position-tor.Position).magnitude<=10 then | |
926 | if not dmgDebounce then | |
927 | dmgDebounce=true | |
928 | sound(227194094,1,0.8,ra) | |
929 | sound(215395468,2.5,0.9,head) | |
930 | coroutine.resume(coroutine.create(function() | |
931 | for i=1,3 do | |
932 | magicBrick(Vector3.new(0,0,0),head.CFrame*CFrame.Angles(math.rad(24),0,0)*CFrame.new(0,0,-8+i*2),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"SmoothPlastic",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(3,3,3),Vector3.new(2+i,2+i,0.5),6,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0)) | |
933 | end | |
934 | end)) | |
935 | sound(206082327,2.5,1,grabbedCharacter:WaitForChild("Torso")) | |
936 | grabbedCharacter.Humanoid:TakeDamage(grabbedCharacter.Humanoid.MaxHealth/5) | |
937 | grabbedCharacter.Humanoid.PlatformStand=false | |
938 | local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso")) | |
939 | bv.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
940 | bv.velocity=head.CFrame.lookVector*100+Vector3.new(0,0,0) | |
941 | game.Debris:AddItem(bv,0.05) | |
942 | didHit=true | |
943 | wait(0.5) | |
944 | dmgDebounce=false | |
945 | end | |
946 | end | |
947 | end)) | |
948 | for i=0,0.25,0.1*speed do | |
949 | poseJointC0(rm,rmC0,CFrame.Angles(math.rad(120),math.rad(0),math.rad(-24)),speed) | |
950 | poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed) | |
951 | poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed) | |
952 | poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed) | |
953 | poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),speed) | |
954 | poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-35),math.rad(45),math.rad(0)),speed) | |
955 | ||
956 | poseJointC1(rm,rmC1,CFrame.new(0,0.35,0),speed) | |
957 | poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed) | |
958 | poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed) | |
959 | poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed) | |
960 | poseJointC1(neck,nC1,CFrame.new(0,0,0),speed) | |
961 | poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed) | |
962 | swait() | |
963 | end | |
964 | currentAnim=nil | |
965 | end | |
966 | end | |
967 | end | |
968 | ||
969 | function spar1() | |
970 | if not doingMove then | |
971 | doingMove=true | |
972 | anim("spar1") | |
973 | doingMove=false | |
974 | end | |
975 | end | |
976 | ||
977 | function spar2() | |
978 | if not doingMove then | |
979 | doingMove=true | |
980 | anim("spar2") | |
981 | doingMove=false | |
982 | end | |
983 | end | |
984 | ||
985 | function grab() | |
986 | if not doingMove then | |
987 | doingMove=true | |
988 | hum.WalkSpeed=0 | |
989 | anim("grab") | |
990 | doingMove=false | |
991 | end | |
992 | end | |
993 | ||
994 | function release() | |
995 | if not doingMove then | |
996 | doingMove=true | |
997 | anim("release") | |
998 | doingMove=false | |
999 | end | |
1000 | end | |
1001 | ||
1002 | function airAttack() | |
1003 | if not doingMove then | |
1004 | doingMove=true | |
1005 | anim("airAttack") | |
1006 | doingMove=false | |
1007 | end | |
1008 | end | |
1009 | ||
1010 | local currentSparAttack=1 | |
1011 | ||
1012 | mouse.Button1Down:connect(function() | |
1013 | if grabbingMode then return end | |
1014 | if currentSparAttack==1 then | |
1015 | currentSparAttack=2 | |
1016 | spar1() | |
1017 | elseif currentSparAttack==2 then | |
1018 | currentSparAttack=1 | |
1019 | spar2() | |
1020 | end | |
1021 | end) | |
1022 | ||
1023 | mouse.KeyDown:connect(function(k) | |
1024 | if k=="f" then | |
1025 | if not grabbingMode then | |
1026 | grab() | |
1027 | elseif grabbingMode then | |
1028 | grabbingMode=false | |
1029 | release() | |
1030 | hideGrabOptions() | |
1031 | end | |
1032 | end | |
1033 | if k=="e" then | |
1034 | if grabbingMode then | |
1035 | grabbingMode=false | |
1036 | airAttack() | |
1037 | hideGrabOptions() | |
1038 | end | |
1039 | end | |
1040 | if k=="v" then | |
1041 | sound(221920694,1,0.87,workspace) | |
1042 | coroutine.resume(coroutine.create(function() | |
1043 | for i=1,50 do | |
1044 | magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,50),math.random(1,50),math.random(1,50))*CFrame.new(-50/2,-50/2,-50/2),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3.5,3.5,3.5),Vector3.new(5,5,5),16,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random())) | |
1045 | magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,50),math.random(1,50),math.random(1,50))*CFrame.new(-50/2,-50/2,-50/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3.5,3.5,3.5),Vector3.new(1,1,1),35,true,1,0,CFrame.new(0,2,0)*CFrame.Angles(math.random(),math.random(),math.random())) | |
1046 | swait(.1) | |
1047 | end | |
1048 | end)) | |
1049 | end | |
1050 | end) | |
1051 | ||
1052 | game:GetService("RunService").RenderStepped:connect(function() | |
1053 | if grabbingMode then | |
1054 | hum.WalkSpeed=defWS/1.1 | |
1055 | hum.JumpPower=0 | |
1056 | end | |
1057 | if not grabbingMode then | |
1058 | hum.WalkSpeed=defWS | |
1059 | hum.JumpPower=defJP | |
1060 | end | |
1061 | if attacking then | |
1062 | if RLattacking then | |
1063 | for i,v in pairs(workspace:GetChildren()) do | |
1064 | if v:findFirstChild("Humanoid",true)~=nil and v~=ch then | |
1065 | local vTorso=v:WaitForChild("Torso"); | |
1066 | if (vTorso.Position-rl.Position).magnitude<=2.5 then | |
1067 | if not dmgDebounce then | |
1068 | dmgDebounce=true | |
1069 | sound(694048922,5,1,vTorso) | |
1070 | v.Humanoid:TakeDamage(7.5) | |
1071 | local bv=Instance.new("BodyVelocity",v:WaitForChild("Torso")) | |
1072 | bv.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1073 | bv.velocity=head.CFrame.lookVector*25+Vector3.new(0,10,0) | |
1074 | game.Debris:AddItem(bv,0.05) | |
1075 | wait(0.5) | |
1076 | dmgDebounce=false | |
1077 | end | |
1078 | end | |
1079 | end | |
1080 | end | |
1081 | end | |
1082 | if grabbing then | |
1083 | for i,v in pairs(workspace:GetChildren()) do | |
1084 | if v:findFirstChild("Humanoid",true)~=nil and v~=ch then | |
1085 | local vTorso=v:WaitForChild("Torso"); | |
1086 | if (vTorso.Position-ra.Position).magnitude<=3 then | |
1087 | if not dmgDebounce then | |
1088 | dmgDebounce=true | |
1089 | sound(200632821,5,1,vTorso) | |
1090 | v.Humanoid:TakeDamage(2) | |
1091 | ||
1092 | grabbingMode=true | |
1093 | grabbedCharacter=vTorso.Parent | |
1094 | grabbedCharacter.Humanoid.PlatformStand=false | |
1095 | grabbedCharacter.Humanoid.WalkSpeed=0 | |
1096 | grabbedCharacter.Humanoid.JumpPower=0 | |
1097 | for i,v in pairs(grabbedCharacter:GetChildren()) do | |
1098 | if v:IsA("Part") then | |
1099 | v.CanCollide=false | |
1100 | end | |
1101 | if v.ClassName=="Hat" then | |
1102 | for i,v in pairs(v:GetChildren()) do | |
1103 | if v:IsA("BasePart") then | |
1104 | v.CanCollide=false | |
1105 | end | |
1106 | end | |
1107 | end | |
1108 | end | |
1109 | grabWeld=Instance.new("Weld",grabPart) | |
1110 | grabWeld.Part0=vTorso | |
1111 | grabWeld.Part1=grabPart | |
1112 | grabWeld.C0=CFrame.Angles(math.rad(90),0,0) | |
1113 | ||
1114 | displayGrabOptions() | |
1115 | ||
1116 | wait(0.5) | |
1117 | dmgDebounce=false | |
1118 | end | |
1119 | end | |
1120 | end | |
1121 | end | |
1122 | end | |
1123 | end | |
1124 | if hum.Jump and not grabbingMode then | |
1125 | anim("jump") | |
1126 | swait(1/4) | |
1127 | hum.Jump=false | |
1128 | end | |
1129 | if Vector3.new(0,tor.Velocity.y,0).magnitude>=10 and currentAnim~="jump" and currentAnim~="land" and hum:GetState()==Enum.HumanoidStateType.Freefall and not hum.Jump then | |
1130 | anim("descend") | |
1131 | end | |
1132 | if Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude<5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then | |
1133 | anim("idle") | |
1134 | elseif Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude>=5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then | |
1135 | anim("walk") | |
1136 | end | |
1137 | if grabbingMode then | |
1138 | grabbedCharacter.Humanoid.PlatformStand=false | |
1139 | anim("grabPose") | |
1140 | end | |
1141 | grabPart.CFrame=ra:GetRenderCFrame()*CFrame.new(0,-1.25,-0.6)*CFrame.Angles(math.rad(-90),0,0) | |
1142 | end) |