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| 1 | -----uuhhh | |
| 2 | ||
| 3 | local plr = game:GetService("Players").LocalPlayer
| |
| 4 | local deb = false | |
| 5 | ||
| 6 | while not plr.Character do wait() end | |
| 7 | wait(1) | |
| 8 | ||
| 9 | local tstab = {}
| |
| 10 | local tsstab = {}
| |
| 11 | local ignlist = {}
| |
| 12 | local stab = {}
| |
| 13 | ||
| 14 | ||
| 15 | function plrIgnore(char) | |
| 16 | for i,v in pairs(char:GetChildren()) do | |
| 17 | if #v:GetChildren() >= 1 then | |
| 18 | plrIgnore(v) | |
| 19 | end | |
| 20 | table.insert(ignlist,v) | |
| 21 | end | |
| 22 | end | |
| 23 | ||
| 24 | function timeStop(target) | |
| 25 | for i,v in pairs(target:GetChildren()) do | |
| 26 | if #v:GetChildren() >= 1 then | |
| 27 | timeStop(v) | |
| 28 | end | |
| 29 | local isinign = false | |
| 30 | for i,b in pairs(ignlist) do | |
| 31 | if b == v then | |
| 32 | isinign = true | |
| 33 | end | |
| 34 | end | |
| 35 | if isinign == false then | |
| 36 | if v:IsA("Part") or v:IsA("WedgePart") or v:IsA("UnionOperation") then
| |
| 37 | if v.Anchored == false then | |
| 38 | table.insert(tstab,v) | |
| 39 | v.Anchored = true | |
| 40 | end | |
| 41 | end | |
| 42 | if v:IsA("Sound") then
| |
| 43 | local isintab = false | |
| 44 | for i,b in pairs(stab) do | |
| 45 | if v == b[1] then | |
| 46 | isintab = true | |
| 47 | end | |
| 48 | end | |
| 49 | if isintab == false then | |
| 50 | table.insert(stab,{v,v.Pitch})
| |
| 51 | end | |
| 52 | end | |
| 53 | --[[if v:IsA("Script") or v:IsA("LocalScript") then
| |
| 54 | if v.Disabled == false then | |
| 55 | table.insert(tsstab,v) | |
| 56 | v.Disabled = true | |
| 57 | end | |
| 58 | end]] | |
| 59 | end | |
| 60 | end | |
| 61 | local isinign = false | |
| 62 | for i,b in pairs(ignlist) do | |
| 63 | if b == target then | |
| 64 | isinign = true | |
| 65 | end | |
| 66 | end | |
| 67 | if isinign == false then | |
| 68 | if target:IsA("Part") or target:IsA("WedgePart") or target:IsA("UnionOperation") then
| |
| 69 | if target.Anchored == false then | |
| 70 | table.insert(tstab,target) | |
| 71 | target.Anchored = true | |
| 72 | end | |
| 73 | end | |
| 74 | if target:IsA("Sound") then
| |
| 75 | table.insert(stab,{target,target.Pitch})
| |
| 76 | end | |
| 77 | end | |
| 78 | end | |
| 79 | ||
| 80 | plr:GetMouse().KeyDown:connect(function(key) | |
| 81 | if key == "r" then | |
| 82 | if deb == true then | |
| 83 | deb = false | |
| 84 | else | |
| 85 | print("R!")
| |
| 86 | deb = true | |
| 87 | ||
| 88 | s = Instance.new("Sound",game:GetService("Workspace"))
| |
| 89 | s.SoundId = "rbxassetid://274698941" | |
| 90 | s.Volume = 5 | |
| 91 | s:Play() | |
| 92 | ||
| 93 | wait(2) | |
| 94 | ||
| 95 | print("ZA WARUDO!")
| |
| 96 | local cc = Instance.new("ColorCorrectionEffect",game:GetService("Lighting"))
| |
| 97 | spawn(function() | |
| 98 | plr.Character.Humanoid.WalkSpeed = 0 | |
| 99 | plr.Character.Humanoid.JumpPower = 0 | |
| 100 | local p = Instance.new("Part",plr.Character)
| |
| 101 | p.Transparency = 0.5 | |
| 102 | p.BrickColor = BrickColor.new("Institutional white")
| |
| 103 | p.Size = Vector3.new(0.2,0.2,0.2) | |
| 104 | p.Anchored = true | |
| 105 | p.CanCollide = false | |
| 106 | p.CFrame = plr.Character.Torso.CFrame | |
| 107 | local m = Instance.new("SpecialMesh",p)
| |
| 108 | m.MeshType = Enum.MeshType.Sphere | |
| 109 | ||
| 110 | local r = 255 | |
| 111 | local g = 255 | |
| 112 | local b = 255 | |
| 113 | local contrast = 0 | |
| 114 | ||
| 115 | for i=1,50 do | |
| 116 | m.Scale = m.Scale + Vector3.new(50,50,50) | |
| 117 | p.Transparency = p.Transparency + 0.5/50 | |
| 118 | r = r - ((255-42)/50) | |
| 119 | g = g - ((255-0)/50) | |
| 120 | b = b - ((255-255)/50) | |
| 121 | contrast = contrast - 2/50 | |
| 122 | --cc.TintColor = Color3.fromRGB(r,g,b) | |
| 123 | cc.Contrast = contrast | |
| 124 | for i,v in pairs(stab) do | |
| 125 | v[1].Pitch = v[1].Pitch - (v[2]/50) | |
| 126 | end | |
| 127 | wait() | |
| 128 | end | |
| 129 | p:Destroy() | |
| 130 | plr.Character.Humanoid.WalkSpeed = 16 | |
| 131 | plr.Character.Humanoid.JumpPower = 50 | |
| 132 | end) | |
| 133 | local sHp = plr.Character.Humanoid.Health | |
| 134 | local hplock = plr.Character.Humanoid.HealthChanged:connect(function() | |
| 135 | plr.Character.Humanoid.Health = sHp | |
| 136 | end) | |
| 137 | ||
| 138 | local aNew = game:GetService("Workspace").ChildAdded:connect(function(c)
| |
| 139 | timeStop(c) | |
| 140 | end) | |
| 141 | ||
| 142 | for i,v in pairs(ignlist) do | |
| 143 | table.remove(ignlist,1) | |
| 144 | end | |
| 145 | plrIgnore(plr.Character) | |
| 146 | timeStop(game:GetService("Workspace"))
| |
| 147 | while deb ~= false do wait() end | |
| 148 | --spawn(function() | |
| 149 | local r = 42 | |
| 150 | local g = 0 | |
| 151 | local b = 255 | |
| 152 | local contrast = -2 | |
| 153 | for i=1,50 do | |
| 154 | r = r + ((255-42)/50) | |
| 155 | g = g + ((255-0)/50) | |
| 156 | b = b + ((255-255)/50) | |
| 157 | contrast = contrast + 2/50 | |
| 158 | --cc.TintColor = Color3.fromRGB(r,g,b) | |
| 159 | cc.Contrast = contrast | |
| 160 | for i,v in pairs(stab) do | |
| 161 | v[1].Pitch = v[1].Pitch + (v[2]/50) | |
| 162 | end | |
| 163 | wait() | |
| 164 | end | |
| 165 | cc:Destroy() | |
| 166 | --end) | |
| 167 | for i,v in pairs(tstab) do | |
| 168 | v.Anchored = false | |
| 169 | end | |
| 170 | for i,v in pairs(tstab) do | |
| 171 | table.remove(tstab,1) | |
| 172 | end | |
| 173 | --table.foreach(stab,print) | |
| 174 | for i,v in pairs(stab) do | |
| 175 | table.remove(stab,1) | |
| 176 | end | |
| 177 | --print("---------")
| |
| 178 | --table.foreach(stab,print) | |
| 179 | --[[for i,v in pairs(tsstab) do | |
| 180 | v.Disabled = false | |
| 181 | end | |
| 182 | for i,v in pairs(tsstab) do | |
| 183 | table.remove(tsstab,1) | |
| 184 | end]] | |
| 185 | hplock:Disconnect() | |
| 186 | aNew:Disconnect() | |
| 187 | deb = false | |
| 188 | end | |
| 189 | end | |
| 190 | end) | |
| 191 | ||
| 192 | ||
| 193 | wait(0.5) | |
| 194 | Player=game:GetService("Players").LocalPlayer
| |
| 195 | Character=Player.Character | |
| 196 | PlayerGui=Player.PlayerGui | |
| 197 | Backpack=Player.Backpack | |
| 198 | Torso=Character.Torso | |
| 199 | Head=Character.Head | |
| 200 | Humanoid=Character.Humanoid | |
| 201 | m=Instance.new('Model',Character)
| |
| 202 | LeftArm=Character["Left Arm"] | |
| 203 | LeftLeg=Character["Left Leg"] | |
| 204 | RightArm=Character["Right Arm"] | |
| 205 | RightLeg=Character["Right Leg"] | |
| 206 | LS=Torso["Left Shoulder"] | |
| 207 | LH=Torso["Left Hip"] | |
| 208 | RS=Torso["Right Shoulder"] | |
| 209 | RH=Torso["Right Hip"] | |
| 210 | Face = Head.face | |
| 211 | Neck=Torso.Neck | |
| 212 | it=Instance.new | |
| 213 | attacktype=1 | |
| 214 | vt=Vector3.new | |
| 215 | cf=CFrame.new | |
| 216 | euler=CFrame.fromEulerAnglesXYZ | |
| 217 | angles=CFrame.Angles | |
| 218 | cloaked=false | |
| 219 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 220 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 221 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 222 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 223 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 224 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 225 | RootPart=Character.HumanoidRootPart | |
| 226 | RootJoint=RootPart.RootJoint | |
| 227 | RootCF=euler(-1.57,0,3.14) | |
| 228 | attack = false | |
| 229 | attackdebounce = false | |
| 230 | deb=false | |
| 231 | equipped=true | |
| 232 | hand=false | |
| 233 | MMouse=nil | |
| 234 | combo=0 | |
| 235 | trispeed=.2 | |
| 236 | attackmode='none' | |
| 237 | local idle=0 | |
| 238 | local Anim="Idle" | |
| 239 | ||
| 240 | it = Instance.new | |
| 241 | ||
| 242 | local part = function(name,parent,brkclr,mtrl,rfl,trns,sz) | |
| 243 | local prt = it("Part",parent)
| |
| 244 | prt.Name = name | |
| 245 | prt.CanCollide = false | |
| 246 | prt.BrickColor = BrickColor.new(brkclr) | |
| 247 | if brkclr == "Really black" and mtrl == "Neon" then prt.Color = Color3.new(0,0,0) end | |
| 248 | prt.Material = mtrl | |
| 249 | prt.Reflectance = rfl | |
| 250 | prt.Transparency = trns | |
| 251 | prt.Size = sz | |
| 252 | prt.Anchored = true | |
| 253 | return prt | |
| 254 | end | |
| 255 | local mesh = function(meshtype,parent,meshid,textureid,scale) | |
| 256 | local msh = it("SpecialMesh",parent)
| |
| 257 | if meshtype == "FileMesh" then | |
| 258 | msh.MeshId = meshid | |
| 259 | msh.TextureId = textureid | |
| 260 | end | |
| 261 | msh.MeshType = meshtype | |
| 262 | msh.Scale = scale | |
| 263 | return(msh) | |
| 264 | end | |
| 265 | local weld = function(part1,part2,x1,y1,z1,x2,y2,z2) | |
| 266 | local w = it("Weld",part1)
| |
| 267 | w.Part0 = part1 | |
| 268 | w.Part1 = part2 | |
| 269 | if part1.Anchored or part2.Anchored then | |
| 270 | part1.Anchored = false | |
| 271 | part2.Anchored = false | |
| 272 | end | |
| 273 | w.C0 = (CFrame.new(x1,y1,z1)*CFrame.Angles(math.rad(z2),math.rad(y2),math.rad(x2))) | |
| 274 | return(w) | |
| 275 | end | |
| 276 | local emit = function(parent,tex,startcolor, endcolor, startsize,endsize,lightem,emdir,lif,rate,speed,rotspeed,sprdang) | |
| 277 | local emm = it("ParticleEmitter",parent)
| |
| 278 | emm.Texture = tex | |
| 279 | emm.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,startcolor),ColorSequenceKeypoint.new(1,endcolor)})
| |
| 280 | emm.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,startsize),NumberSequenceKeypoint.new(1,endsize)})
| |
| 281 | emm.LightEmission = lightem | |
| 282 | emm.EmissionDirection = emdir | |
| 283 | emm.Lifetime = NumberRange.new(lif) | |
| 284 | emm.Rate = 10000 | |
| 285 | emm.Speed = NumberRange.new(speed) | |
| 286 | emm.RotSpeed = NumberRange.new(rotspeed) | |
| 287 | emm.SpreadAngle = Vector2.new(sprdang,sprdang) | |
| 288 | return(emm) | |
| 289 | end | |
| 290 | ||
| 291 | eye = part("Eye",m,"Bright yellow","Neon",0,0,Vector3.new(0.08,0.175,0.05))
| |
| 292 | mesh("Sphere",eye,"","",Vector3.new(1,1,1))
| |
| 293 | weld(Head,eye,-0.11,0.2625,-0.59,0,0,0) | |
| 294 | ||
| 295 | p = part("Collar1",m,"Black","Sand",0,0,Vector3.new(1,1,1))
| |
| 296 | weld(Torso,p,0,1.15,0,0,22.5,190) | |
| 297 | mesh("FileMesh",p,"http://www.roblox.com/asset/?id=20637493","",Vector3.new(1,1,1))
| |
| 298 | p = part("Collar2",m,"Black","Sand",0,0,Vector3.new(1,1,1))
| |
| 299 | weld(Torso,p,0,1.15,0,0,-22.5,190) | |
| 300 | mesh("FileMesh",p,"http://www.roblox.com/asset/?id=20637493","",Vector3.new(1,1,1))
| |
| 301 | p = part("Collar3",m,"Black","Sand",0,0,Vector3.new(1,1,1))
| |
| 302 | weld(Torso,p,0,0.9,0.1,0,0,-15) | |
| 303 | mesh("FileMesh",p,"http://www.roblox.com/asset/?id=20637493","",Vector3.new(1,1,1))
| |
| 304 | ||
| 305 | ||
| 306 | p = part("Coat1",m,"Black","Sand",0,0,Vector3.new(2.05,1.55,1.05))
| |
| 307 | weld(Torso,p,0,0.25,0,0,0,0) | |
| 308 | p = part("Coat2",m,"Black","Sand",0,0,Vector3.new(0.55,2.05,1.04))
| |
| 309 | weld(Torso,p,1,-1.25,0,22,0,0) | |
| 310 | p = part("Coat3",m,"Black","Sand",0,0,Vector3.new(0.55,2.05,1.04))
| |
| 311 | weld(Torso,p,-1,-1.25,0,-22,0,0) | |
| 312 | p = part("Coat4",m,"Black","Sand",0,0,Vector3.new(2.1,1.05,0.54))
| |
| 313 | weld(Torso,p,0,-1,0.24,0,0,0) | |
| 314 | p = part("Coat5",m,"Black","Sand",0,0,Vector3.new(0.925,0.75,0.54))
| |
| 315 | mesh("Wedge",p,"","",Vector3.new(1,1,1))
| |
| 316 | weld(Torso,p,0.3,-0.75,-0.05,90,0,-90) | |
| 317 | p = part("Coat6",m,"Black","Sand",0,0,Vector3.new(0.925,0.75,0.54))
| |
| 318 | mesh("Wedge",p,"","",Vector3.new(1,1,1))
| |
| 319 | weld(Torso,p,-0.3,-0.75,-0.05,-90,0,-90) | |
| 320 | p = part("Coat7",m,"Black","Sand",0,0,Vector3.new(0.975,0.5,0.75))
| |
| 321 | mesh("Wedge",p,"","",Vector3.new(1,1,1))
| |
| 322 | weld(Torso,p,-1.4,-2.45,0,90,0,-90) | |
| 323 | p = part("Coat8",m,"Black","Sand",0,0,Vector3.new(0.975,0.5,0.75))
| |
| 324 | mesh("Wedge",p,"","",Vector3.new(1,1,1))
| |
| 325 | weld(Torso,p,1.4,-2.45,0,-90,0,-90) | |
| 326 | p = part("Coat9",m,"Black","Sand",0,0,Vector3.new(1.05,0.5,0.525))
| |
| 327 | weld(RightLeg,p,0,0.75,0.25,0,0,0) | |
| 328 | p = part("Coat10",m,"Black","Sand",0,0,Vector3.new(1.05,0.5,0.525))
| |
| 329 | weld(LeftLeg,p,0,0.75,0.25,0,0,0) | |
| 330 | ||
| 331 | p = part("Sleeves1",m,"Black","Granite",0,0,Vector3.new(1.1,0.5,1.1))
| |
| 332 | weld(LeftArm,p,0,0.875,0,0,0,0) | |
| 333 | p = part("Sleeves2",m,"Black","Sand",0,0,Vector3.new(1.05,1.5,1.05))
| |
| 334 | weld(LeftArm,p,0,0.25,0,0,0,0) | |
| 335 | p = part("Sleeves3",m,"Bright yellow","Neon",0,0,Vector3.new(0.25,0.5,0.5))
| |
| 336 | mesh("Cylinder",p,"","",Vector3.new(1,1,1))
| |
| 337 | weld(LeftArm,p,-0.41,0.15,0,0,0,0) | |
| 338 | p = part("Sleeves4",m,"Bright yellow","Neon",0,0,Vector3.new(0.25,0.075,0.075))
| |
| 339 | mesh("Cylinder",p,"","",Vector3.new(1,1,1))
| |
| 340 | weld(LeftArm,p,-0.44,0.15,0,0,0,0) | |
| 341 | p = part("Sleeves5",m,"Black","Sand",0,0,Vector3.new(0.25,0.375,0.375))
| |
| 342 | mesh("Cylinder",p,"","",Vector3.new(1,1,1))
| |
| 343 | weld(LeftArm,p,-0.43,0.15,0,0,0,0) | |
| 344 | p = part("Sleeves6",m,"Black","Sand",0,0,Vector3.new(0.25,0.75,0.075))
| |
| 345 | weld(LeftArm,p,-0.42,0.2,0.0375,0,0,-45) | |
| 346 | p = part("Sleeves7",m,"Black","Sand",0,0,Vector3.new(0.25,0.75,0.075))
| |
| 347 | weld(LeftArm,p,-0.42,0.1,-0.0375,0,0,-45) | |
| 348 | p = part("Sleeves8",m,"Black","Granite",0,0,Vector3.new(1.1,0.25,1.1))
| |
| 349 | weld(LeftArm,p,0,-0.4,0,0,0,0) | |
| 350 | p = part("Sleeves9",m,"Black","Granite",0,0,Vector3.new(1.1,0.5,1.1))
| |
| 351 | weld(RightArm,p,0,0.875,0,0,0,0) | |
| 352 | ||
| 353 | ||
| 354 | ||
| 355 | function weld(p0,p1,c0,c1,par) | |
| 356 | local w = Instance.new("Weld",p0 or par)
| |
| 357 | w.Part0 = p0 | |
| 358 | w.Part1 = p1 | |
| 359 | w.C0 = c0 or CFrame.new() | |
| 360 | w.C1 = c1 or CFrame.new() | |
| 361 | return w | |
| 362 | end | |
| 363 | local motors = {}
| |
| 364 | function motor(p0,p1,c0,c1,des,vel,par) | |
| 365 | local w = Instance.new("Motor6D",p0 or par)
| |
| 366 | w.Part0 = p0 | |
| 367 | w.Part1 = p1 | |
| 368 | w.C0 = c0 or CFrame.new() | |
| 369 | w.C1 = c1 or CFrame.new() | |
| 370 | w.MaxVelocity = tonumber(vel) or .05 | |
| 371 | w.DesiredAngle = tonumber(des) or 0 | |
| 372 | return w | |
| 373 | end | |
| 374 | ||
| 375 | function lerp(a,b,c) | |
| 376 | return a+(b-a)*c | |
| 377 | end | |
| 378 | ||
| 379 | function ctlerp(c1,c2,al) | |
| 380 | local com1 = {c1:components()}
| |
| 381 | local com2 = {c2:components()}
| |
| 382 | for i,v in pairs(com1) do | |
| 383 | com1[i] = lerp(v,com2[i],al) | |
| 384 | end | |
| 385 | return CFrame.new(unpack(com1)) | |
| 386 | end | |
| 387 | ||
| 388 | do | |
| 389 | local function QuaternionFromCFrame(cf) | |
| 390 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 391 | local trace = m00 + m11 + m22 | |
| 392 | if trace > 0 then | |
| 393 | local s = math.sqrt(1 + trace) | |
| 394 | local recip = 0.5/s | |
| 395 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 396 | else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end
| |
| 397 | function tickwave(time,length,offset) return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length end function invcol(c) c = c.Color return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r)) end local oc = oc or function(...) return ... end local plr = game.Players.LocalPlayer local char = plr.Character local tor = char.Torso local hum = char.Humanoid local vel = Vector3.new() local cf = CFrame.new() local flspd = 0 local keysdown = {} local keypressed = {} local ktime = {} local descendtimer = 0 local possiblefly = 0 local cam = workspace.CurrentCamera local flying = false local moving = false hum.PlatformStand = false local winghats = {"Wings","Angel","EmpyreanreignmentII"} for _,o in pairs(char:GetChildren()) do for i,v in pairs(winghats) do if o.Name:lower() == v:lower() then o:Destroy() end end end local mod = Instance.new("Model",char) mod.Name = "Wings" local topcolor = BrickColor.new("Gold") local feacolor = topcolor local ptrans = 0 local pref = 0 local fire = false local fmcol = Color3.new() local fscol = Color3.new() local part = Instance.new("Part") part.Locked = true part.FormFactor = "Custom" part.Size = Vector3.new(.2,.2,.2) part.TopSurface,part.BottomSurface = 0,0 part.CanCollide = false part.BrickColor = topcolor part.Transparency = ptrans part.Reflectance = pref local ef = Instance.new("Fire",fire and part or nil) ef.Size = .15 ef.Color = fmcol or Color3.new() ef.SecondaryColor = fscol or Color3.new() part:BreakJoints() function newpart() local clone = part:Clone() clone.Parent = mod clone:BreakJoints() return clone end local feath = newpart() feath.BrickColor = feacolor Instance.new("SpecialMesh",feath).MeshType = "Sphere" function newfeather() local clone = feath:Clone() clone.Parent = mod clone:BreakJoints() return clone end local r1 = newpart() r1.Size = Vector3.new(.3,1.5,.3)*1.2 local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
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| 398 | local r2 = newpart() r2.Size = Vector3.new(.4,1.8,.4)*1.2 local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1) local r3 = newpart() r3.Size = Vector3.new(.3,2.2,.3)*1.2 local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1) local r4 = newpart() r4.Size = Vector3.new(.25,1.2,.25)*1.2 local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1) local feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,3,.3) weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,2.3,.3) weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.35,2.2,.25) weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) local rf3 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2,.35) table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) end local rf2 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2-i*.08,.3) table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) end local rf1 = {} for i=0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.37,1.65-i*.06,.25)
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| 399 | table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) end local l1 = newpart() l1.Size = Vector3.new(.3,1.5,.3)*1.2 local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1) local l2 = newpart() l2.Size = Vector3.new(.4,1.8,.4)*1.2 local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1) local l3 = newpart() l3.Size = Vector3.new(.3,2.2,.3)*1.2 local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1) local l4 = newpart() l4.Size = Vector3.new(.25,1.2,.25)*1.2 local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1) local feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,3,.3) weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,2.3,.3) weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.35,2.2,.25) weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) local lf3 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2,.35) table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) end local lf2 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2-i*.08,.3)
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| 400 | table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) end local lf1 = {} for i=0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.37,1.65-i*.06,.25) table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) end local rwing = {rm1,rm2,rm3,rm4} local lwing = {lm1,lm2,lm3,lm4} local oc0 = {} for i,v in pairs(rwing) do oc0[v] = v.C0 end for i,v in pairs(lwing) do oc0[v] = v.C0 end function gotResized() if lastsize then if tor.Size == lastsize then return end local scaleVec = tor.Size/lastsize for i,v in pairs(oc0) do oc0[i] = v-v.p+scaleVec*v.p end lastsize = tor.Size end lastsize = tor.Size end tor.Changed:connect(function(p) if p == "Size" then gotResized() end end) gotResized() local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;} local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0} local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0} local outnormal = {0,-.2,1.8,0; .05,.05,.1,.05; -.3,0,0,0} local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0} local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; -.2,-.6,0,0} local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0} function setwings(tab,time) time = time or 10 for i=1,4 do rwing[i].DesiredAngle = tab[i] lwing[i].DesiredAngle = tab[i] rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new()) local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new()) end for i,v in pairs(rf1) do v.DesiredAngle = tab[9] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf1) do v.DesiredAngle = tab[9] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(rf2) do v.DesiredAngle = tab[10] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf2) do v.DesiredAngle = tab[10]
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| 401 | v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(rf3) do v.DesiredAngle = tab[11] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf3) do v.DesiredAngle = tab[11] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end end setwings(outhigh,1) for i,v in pairs(tor:GetChildren()) do if v.ClassName:lower():match("body") then v:Destroy() end end local ctor = tor:Clone() ctor:ClearAllChildren() ctor.Name = "cTorso" ctor.Transparency = 1 ctor.CanCollide = false ctor.FormFactor = "Custom" ctor.Size = Vector3.new(.2,.2,.2) ctor.Parent = mod weld(tor,ctor) local bg = Instance.new("BodyGyro",ctor) bg.maxTorque = Vector3.new() bg.P = 15000 bg.D = 1000 local bv = Instance.new("BodyVelocity",ctor) bv.maxForce = Vector3.new() bv.P = 15000 kd = plr:GetMouse().KeyDown:connect(oc(function(key) keysdown[key] = true keypressed[key] = true if key == "2" then descendtimer = tick() elseif key == " " and tick()-(ktime[key] or 0) < .5 then possiblefly = tick() elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then reqrotx = key == "a" and math.pi*2 or -math.pi*2 end ktime[key] = tick() end)) ku = plr:GetMouse().KeyUp:connect(function(key) keysdown[key] = false if key == " " then descendtimer = tick() end end) function mid(a,b,c) return math.max(a,math.min(b,c or -a)) end function bn(a) return a and 1 or 0 end function gm(tar) local m = 0 for i,v in pairs(tar:GetChildren()) do if v:IsA("BasePart") then m = m + v:GetMass() end m = m + gm(v) end return m end reqrotx = 0 local grav = 196.2 local flyspeed = 80 local maxspeed = 150 local con con = game:GetService("RunService").Stepped:connect(oc(function() if not mod:IsDescendantOf(workspace) then pcall(function() kd:disconnect() end) pcall(function() ku:disconnect() end) bg:Destroy() bv:Destroy() con:disconnect() hum.PlatformStand = false return end
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| 402 | local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity) local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z if flying then local lfldir = fldir fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit local lmoving = moving moving = fldir.magnitude > .1 if lmoving and not moving then idledir = lfldir*Vector3.new(1,0,1) descendtimer = tick() end local dbomb = fldir.Y < -.6 or (moving and keysdown["0"]) if moving and keysdown["0"] and lmoving then fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit end local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0)) local descending = (not moving and keysdown["2"] and not keysdown[" "]) cf = ctlerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07) local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05 hum.PlatformStand = true bg.maxTorque = Vector3.new(1,1,1)*9e5 local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0) reqrotx = reqrotx - reqrotx/10 bv.maxForce = Vector3.new(1,1,1)*9e4*.5 local anioff =(bn(keysdown[" "])-bn(keysdown["2"]))/2 local ani = tickwave(1.5-anioff,1) bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["2"]))*15,0)+vel,.6) vel = moving and cf.lookVector*flspd or Vector3.new() acceleration = moving and (fldir.Y < 0 and (acceleration or 0) + -fldir.Y*grav/60) or lerp((acceleration or 0),0,.02) or 0 flspd = lerp(flspd,moving and math.min(maxspeed,flyspeed + acceleration) or 0,.1) setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15) for i=1,4 do | |
| 403 | rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2) lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2) end if down.Y < -.85 then local ignlist = {char} local hit,ray repeat hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),ignlist) if hit then if hit.CanCollide then break else table.insert(ignlist,hit) end else break end until false if hit then flying = false hum.PlatformStand = false tor.Velocity = Vector3.new() end end else bg.maxTorque = Vector3.new() bv.maxForce = Vector3.new() local ani = tickwave(walking and .8 or 4.5,1) setwings(keysdown["2"] and outnormal or idle,15) local x,y,z = fspd/160,uspd/700,sspd/900 for i=1,4 do rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)) * CFrame.Angles(0,bn(i==2)*-.1,0),.2) lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)) * CFrame.Angles(0,bn(i==2)*-.1,0),.2) end if keypressed[" "] and not flying and (tick()-possiblefly < .5) then vel = Vector3.new(0,50,0) bv.velocity = vel idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1) cf = tor.CFrame * CFrame.Angles(-.01,0,0) tor.CFrame = cf bg.cframe = cf flystart = tick() flying = true end end keypressed = {} end))
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| 404 | ||
| 405 | ||
| 406 | ||
| 407 | --It's just edit of Sniper gun. | |
| 408 | --Bullet Changes:Q / E | |
| 409 | --Normal Bullet:Hitted humanoid will die. | |
| 410 | --Poisonous Bullet:Shoots Extremely deadly poison. | |
| 411 | --Blast Bullet:Now easy to hit!...maybe. | |
| 412 | --Explosive Bullet:Extremely strong explode that kill ghosts. | |
| 413 | --Script Killer Bullet:Does not do damage but kills script. | |
| 414 | --MLG Bullet:. | |
| 415 | --Secret:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA | |
| 416 | Ply = game:FindFirstChildOfClass("Players").LocalPlayer lol=false
| |
| 417 | Char = Ply.Character | |
| 418 | Tor = Char.Torso | |
| 419 | He = Char.Head | |
| 420 | Ne = Tor.Neck | |
| 421 | Hu = Char:FindFirstChildOfClass("Humanoid")
| |
| 422 | LA = Char["Left Arm"] | |
| 423 | LL = Char["Left Leg"] | |
| 424 | RA = Char["Right Arm"] | |
| 425 | RL = Char["Right Leg"] | |
| 426 | LS = Tor["Left Shoulder"] | |
| 427 | RS = Tor["Right Shoulder"] | |
| 428 | LH = Tor["Left Hip"] | |
| 429 | RH = Tor["Right Hip"] | |
| 430 | Combo = 1 | |
| 431 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 432 | RP = Char.HumanoidRootPart | |
| 433 | RJ = RP.RootJoint | |
| 434 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 435 | LHCF = CFrame.Angles(0, math.rad(-90), 0) | |
| 436 | RHCF = CFrame.Angles(0, math.rad(90), 0) | |
| 437 | attack = false | |
| 438 | equipped = false | |
| 439 | local Anim = "Idle" | |
| 440 | Effects = { }
| |
| 441 | MLGIMAGE1="rbxassetid://301558913" | |
| 442 | MLGIMAGE2="rbxassetid://380038160" | |
| 443 | MLGIMAGE3="rbxassetid://387336597" | |
| 444 | cam = workspace.CurrentCamera | |
| 445 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 446 | local Create = RbxUtility.Create | |
| 447 | function a(part) | |
| 448 | local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)
| |
| 449 | end | |
| 450 | function ua(part) | |
| 451 | if part:IsA("Part")and part.Name~="Effect"then part.Anchored=false end
| |
| 452 | local c=part:GetChildren() | |
| 453 | for i=1,#c do | |
| 454 | ua(c[i]) | |
| 455 | end | |
| 456 | end | |
| 457 | local m = Create("Model"){
| |
| 458 | Parent = Char, | |
| 459 | Name = "WeaponModel", | |
| 460 | } | |
| 461 | BulletType=1 | |
| 462 | RS.Parent = nil | |
| 463 | LS.Parent = nil | |
| 464 | local txt=Instance.new("BillboardGui",Char)
| |
| 465 | txt.Adornee=Char.Head | |
| 466 | txt.Name="_status" | |
| 467 | txt.Size=UDim2.new(300, 0, 3, 0) | |
| 468 | txt.StudsOffset=Vector3.new(0, 3, 0) | |
| 469 | local text=Instance.new("TextLabel", txt)
| |
| 470 | text.Size=UDim2.new(1, 0, 1, 0) | |
| 471 | text.FontSize="Size24" | |
| 472 | text.TextScaled=true | |
| 473 | text.TextTransparency=0 | |
| 474 | text.BackgroundTransparency=1 | |
| 475 | text.TextStrokeTransparency=0 | |
| 476 | text.Font="Arcade"text.TextColor3=Color3.new(1,1,0) | |
| 477 | text.TextStrokeColor3=Color3.new(0,0,0)text.Text="DIO Gun" | |
| 478 | local music=Instance.new("Sound",script)music.Looped=true music.SoundId="rbxassetid://569913318"music:Play()
| |
| 479 | RW = Create("Weld"){
| |
| 480 | Name = "Right Shoulder", | |
| 481 | Part0 = Tor , | |
| 482 | C0 = CFrame.new(1.5, 0.5, 0), | |
| 483 | C1 = CFrame.new(0, 0.5, 0), | |
| 484 | Part1 = RA , | |
| 485 | Parent = Tor , | |
| 486 | } | |
| 487 | ||
| 488 | LW = Create("Weld"){
| |
| 489 | Name = "Left Shoulder", | |
| 490 | Part0 = Tor , | |
| 491 | C0 = CFrame.new(-1.5, 0.5, 0), | |
| 492 | C1 = CFrame.new(0, 0.5, 0) , | |
| 493 | Part1 = LA , | |
| 494 | Parent = Tor , | |
| 495 | } | |
| 496 | ||
| 497 | mouse = Ply:GetMouse() | |
| 498 | HitSound=Instance.new("Sound",Ply)HitSound.Volume=100
| |
| 499 | function RemoveOutlines(part) | |
| 500 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 501 | end | |
| 502 | ||
| 503 | function CreatePart(FF, Par, Mat, Ref, Tra, BC, Nam, Siz) | |
| 504 | local Part = Create("Part"){
| |
| 505 | formFactor = FF, | |
| 506 | Parent = Par, | |
| 507 | Reflectance = Ref, | |
| 508 | Transparency = Tra, | |
| 509 | CanCollide = false, | |
| 510 | Locked = true, | |
| 511 | BrickColor = BrickColor.new(tostring(BC)), | |
| 512 | Name = Nam, | |
| 513 | Size = Siz, | |
| 514 | Position = Tor.Position, | |
| 515 | Material = Mat, | |
| 516 | } | |
| 517 | RemoveOutlines(Part) | |
| 518 | return Part | |
| 519 | end | |
| 520 | ||
| 521 | function CreateMesh(Ms, Par, MType, MId, OS, Sca) | |
| 522 | local Msh = Create(Ms){
| |
| 523 | Parent = Par, | |
| 524 | Offset = OS, | |
| 525 | Scale = Sca, | |
| 526 | } | |
| 527 | if Ms == "SpecialMesh" then | |
| 528 | Msh.MeshType = MType | |
| 529 | Msh.MeshId = MId | |
| 530 | end | |
| 531 | end | |
| 532 | ||
| 533 | function CreateWeld(Par, PartA, PartB, CA, CB) | |
| 534 | local Weld = Create("Weld"){
| |
| 535 | Parent = Par, | |
| 536 | Part0 = PartA, | |
| 537 | Part1 = PartB, | |
| 538 | C0 = CA, | |
| 539 | C1 = CB, | |
| 540 | } | |
| 541 | return Weld | |
| 542 | end | |
| 543 | --[[ | |
| 544 | function CreateSound(id, par, vol, pit) | |
| 545 | coroutine.resume(coroutine.create(function() | |
| 546 | local sou = Create("Sound"){
| |
| 547 | Parent = par or workspace, | |
| 548 | Volume = vol, | |
| 549 | Pitch = pit or 1, | |
| 550 | SoundId = id, | |
| 551 | } | |
| 552 | wait() | |
| 553 | sou:play() | |
| 554 | end)) | |
| 555 | end]]-- | |
| 556 | debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end
| |
| 557 | function CreateSound(Id,par,Volume,spd)local PL=Ply | |
| 558 | if PL:FindFirstChild("Sound")then if PL.Sound:FindFirstChildOfClass("Sound")==nil then Instance.new("Sound",PL.Sound)end local smo=PL.Sound:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd e:Play()smo.Parent=workspace debri(smo,7)end
| |
| 559 | else local m=Instance.new("Model",PL)m.Name="Sound"Instance.new("Sound",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd debri(smo,7)end
| |
| 560 | end | |
| 561 | end | |
| 562 | function clerp(a, b, t) | |
| 563 | return a:lerp(b, t) | |
| 564 | end | |
| 565 | ||
| 566 | function rayCast(Pos, Dir, Max, Ignore) | |
| 567 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 568 | end | |
| 569 | ||
| 570 | Handle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "Handle", Vector3.new(0.216133296, 0.432266444, 0.200000003)) | |
| 571 | Handleweld = CreateWeld(m, RA, Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015)) | |
| 572 | CreateMesh("BlockMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
| |
| 573 | FakeHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "FakeHandle", Vector3.new(0.216133296, 0.432266444, 0.200000003)) | |
| 574 | FakeHandleweld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
| 575 | Barrel = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Smoky grey", "Barrel", Vector3.new(0.324199915, 0.200000003, 0.216133296)) | |
| 576 | Barrelweld = CreateWeld(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.45991993, 0.648399353, 1.88395493e-016, 1.00281931e-024, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016)) | |
| 577 | CreateMesh("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.567349613, 1))
| |
| 578 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199826, 0.324199826, 0.432266533)) | |
| 579 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.378201485, -0.162090302, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 580 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003)) | |
| 581 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03202057, 0.162498474, 0.864542007, 5.96045453e-008, 0.999996662, 2.34803412e-008, 4.76836078e-007, 6.32193187e-009, 0.999997854, 0.999997139, -2.98022425e-008, -4.3312528e-007)) | |
| 582 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 583 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003)) | |
| 584 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 585 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 586 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.756466568, 0.200000003, 0.432266533)) | |
| 587 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.8910985, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 588 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 589 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296)) | |
| 590 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.45885229, -0.832115173, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 591 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1))
| |
| 592 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003)) | |
| 593 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.81047821, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 594 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 595 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003)) | |
| 596 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 597 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
| |
| 598 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 599 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
| 600 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.358781129, 0.748901784))
| |
| 601 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296)) | |
| 602 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741232, -0.702438354, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 603 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 604 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Bright yellow", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296)) | |
| 605 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000377655029, -1.56698084, -1.0320282, -4.17232428e-007, 6.32132613e-009, -0.999997616, -0.999997139, 2.98022425e-008, 2.99015426e-007, -8.70414851e-014, 0.999996722, -2.34809274e-008)) | |
| 606 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 607 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.432266563, 2.48553157, 0.216133296)) | |
| 608 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 3.51209116, 0.648399353, 1.78814986e-007, -6.32150376e-009, -1, 0.999999642, -5.96046341e-008, 2.22526424e-007, -5.96046341e-008, -0.999999642, 6.32149666e-009)) | |
| 609 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 610 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296)) | |
| 611 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741327, -0.486289978, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 612 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 613 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.756466269, 0.432266533)) | |
| 614 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.45884228, 0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
| 615 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
| |
| 616 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
| 617 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661896, -0.162124634, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 618 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504))
| |
| 619 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(2.485533, 0.216133222, 0.432266533)) | |
| 620 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02665424, -0.324203491, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 621 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(2.16133285, 0.200000003, 0.432266533)) | |
| 622 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.18871307, -0.486282349, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 623 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 624 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003)) | |
| 625 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 1.19412231, 0.869961739, 4.17229757e-007, 6.32150021e-009, 0.999997854, 8.70414851e-014, -0.999996722, -2.34808173e-008, 0.999997079, 1.49012358e-008, -3.73518958e-007)) | |
| 626 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 627 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
| 628 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661514, -0.378243446, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 629 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469))
| |
| 630 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
| 631 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661896, 1.56696892, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008)) | |
| 632 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504))
| |
| 633 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 634 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
| 635 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.369587809, 0.748901784))
| |
| 636 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.29679966, 0.200000003, 0.432266533)) | |
| 637 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.864494324, -0.378234863, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
| 638 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 639 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296)) | |
| 640 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270159721, -0.832111359, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 641 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1))
| |
| 642 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.08066642, 0.200000003, 0.432266533)) | |
| 643 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72902441, -0.594367981, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 644 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 645 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
| 646 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661514, 1.35084629, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008)) | |
| 647 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469))
| |
| 648 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.432266563, 0.648399651, 0.216133296)) | |
| 649 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.864570618, -1.03203201, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008)) | |
| 650 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 651 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003)) | |
| 652 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, -0.161708832, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 653 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
| |
| 654 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003)) | |
| 655 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 656 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 657 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003)) | |
| 658 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 659 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 660 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.864533126, 0.540332973, 0.432266533)) | |
| 661 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.972568512, -0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
| 662 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003)) | |
| 663 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810501099, -0.810474396, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 664 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 665 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Bright yellow", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296)) | |
| 666 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.162106514, -1.0320282, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008)) | |
| 667 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 668 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216134712, 0.216134697, 0.216134712)) | |
| 669 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 0.864553452, -1.03203201, 3.57626561e-007, 6.59261232e-008, 1, 0.999999642, 0, -3.1391528e-007, 0, 0.999999642, -6.59261374e-008)) | |
| 670 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.40486634, 0.200000003, 0.432266533)) | |
| 671 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 672 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 673 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003)) | |
| 674 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 675 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 676 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199915, 0.756466269, 0.432266533)) | |
| 677 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.1330142, 0.648399353, 0, 0, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016)) | |
| 678 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 679 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.864533186)) | |
| 680 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.324199677, -0.972576141, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
| 681 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.432266444, 0.216133267)) | |
| 682 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 683 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
| |
| 684 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133192, 0.216133267)) | |
| 685 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.108055115, -0.432257652, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
| 686 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
| 687 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 688 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
| |
| 689 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
| 690 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.161708832, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008)) | |
| 691 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
| |
| 692 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.432266384, 0.216133267)) | |
| 693 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 694 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
| |
| 695 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
| 696 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.162475586, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008)) | |
| 697 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
| |
| 698 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133237, 0.216133267)) | |
| 699 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.324203491, 2.37740946, 1.06338617e-018, 5.01342412e-010, 0.999999404, 1.49011701e-008, -0.999999285, 5.01343078e-010, 0.999999285, 1.49011701e-008, 4.37113634e-008)) | |
| 700 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.216133296)) | |
| 701 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.108070374, -0.108057022, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
| 702 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
| 703 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 704 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
| |
| 705 | MagHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "MagHandle", Vector3.new(0.432266504, 0.324199826, 0.216133296)) | |
| 706 | MagHandleweld = CreateWeld(m, FakeHandle, MagHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648423195, -0.0540428162, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 707 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296)) | |
| 708 | Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.270163536, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1)) | |
| 709 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
| |
| 710 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296)) | |
| 711 | Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270174026, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1)) | |
| 712 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
| |
| 713 | BoltHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "BoltHandle", Vector3.new(0.216133282, 1.40486586, 0.216133267)) | |
| 714 | BoltHandleweld = CreateWeld(m, FakeHandle, BoltHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.540328979, -0.486276627, -0.000385284424, -4.47034729e-008, -0.999999583, -2.42770696e-015, -0.999999642, 0, -4.37113812e-008, 0, 0, -0.99999994)) | |
| 715 | CreateMesh("CylinderMesh", BoltHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 716 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.216133252, 0.216133267)) | |
| 717 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.70238018, 0, 0.999999523, 4.47034729e-008, 0, 4.47034729e-008, 0.999999642, 0, 0, 0, 0.999999881)) | |
| 718 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 719 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199915, 0.324199826, 0.200000003)) | |
| 720 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.015832901, 0.146270752, 0.648381233, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009)) | |
| 721 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
| |
| 722 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199915, 0.200000003, 0.200000003)) | |
| 723 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0158443451, 0.362377167, 0.648385048, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009)) | |
| 724 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 725 | ScopeZoom = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright violet", "ScopeZoom", Vector3.new(0.216133296, 0.200000003, 0.200000003)) | |
| 726 | ScopeZoomweld = CreateWeld(m, FakeHandle, ScopeZoom, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72752714, -1.03763962, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
| 727 | ||
| 728 | local PE1 = Create("ParticleEmitter"){
| |
| 729 | Parent = Barrel, | |
| 730 | Color = ColorSequence.new(BrickColor.new("Dark stone grey").Color),
| |
| 731 | Transparency = NumberSequence.new(0,1), | |
| 732 | Size = NumberSequence.new(1), | |
| 733 | Texture = "rbxassetid://286322458", | |
| 734 | Lifetime = NumberRange.new(5), | |
| 735 | Rate = 100000, | |
| 736 | VelocitySpread = 180, | |
| 737 | Rotation = NumberRange.new(0), | |
| 738 | Speed = NumberRange.new(.0000000001), | |
| 739 | LightEmission = 1, | |
| 740 | LockedToPart = false, | |
| 741 | Enabled = false | |
| 742 | } | |
| 743 | function dDamage(humanoid,bp) | |
| 744 | if bp==1 then | |
| 745 | humanoid.Health=nil | |
| 746 | humanoid.Parent:BreakJoints() | |
| 747 | end | |
| 748 | if bp==2 then | |
| 749 | for i=1,500 do | |
| 750 | humanoid.Health=humanoid.Health-humanoid.MaxHealth/25 | |
| 751 | wait() | |
| 752 | end | |
| 753 | end | |
| 754 | if bp==3 then humanoid.Health=nil end | |
| 755 | if bp==5 then local c=humanoid.Parent:GetChildren()for i=1,#c do if c[i]:IsA("LocalScript")and c[i].Name~="Animate"then c[i]:Remove()end end end
| |
| 756 | if bp==6 then | |
| 757 | if humanoid.Parent:FindFirstChild("HumanoidRootPart")~=nil then local idk=humanoid.Parent.HumanoidRootPart
| |
| 758 | local s=Instance.new("Sound",humanoid)s.SoundId="rbxassetid://182411115"s:Play()local Particle1=Instance.new("ParticleEmitter",idk)Particle1.Texture = MLGIMAGE1
| |
| 759 | Particle1.Size = NumberSequence.new(1)Particle1.Lifetime = NumberRange.new(1)Particle1.Rate=15 | |
| 760 | Particle1.Speed=NumberRange.new(0,15)Particle1.RotSpeed=NumberRange.new(-120,120)Particle1.SpreadAngle=Vector2.new(360,360)local Particle2=Particle1:Clone()Particle2.Parent=idk | |
| 761 | Particle2.Texture = MLGIMAGE2 | |
| 762 | local Particle3=Particle1:Clone()Particle3.Parent=idk | |
| 763 | Particle3.Texture = MLGIMAGE3 | |
| 764 | game:GetService("Debris"):AddItem(humanoid.Parent,5)
| |
| 765 | end | |
| 766 | end | |
| 767 | if bp==7 then | |
| 768 | humanoid.Health=nil | |
| 769 | humanoid.Parent:BreakJoints() | |
| 770 | end | |
| 771 | end | |
| 772 | local PE2 = PE1:Clone() | |
| 773 | PE2.Parent=Barrel | |
| 774 | PE2.Size = NumberSequence.new(7) | |
| 775 | PE2.LightEmission = 1 | |
| 776 | PE2.Texture = "rbxassetid://87729590" | |
| 777 | PE2.Lifetime = NumberRange.new(.2) | |
| 778 | function Doidk(Part,bp) | |
| 779 | if Part.Name~="HumanoidRootPart"then | |
| 780 | if tostring(Part.Parent)~=tostring(Ply)and Part.Parent~=nil then | |
| 781 | if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then
| |
| 782 | dDamage(Part.Parent:FindFirstChildOfClass("Humanoid"),bp)
| |
| 783 | elseif tostring(Part.Parent.Parent)~=tostring(Ply)and Part.Parent.Parent~=nil then | |
| 784 | if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")then
| |
| 785 | dDamage(Part.Parent.Parent:FindFirstChildOfClass("Humanoid"),bp)
| |
| 786 | end | |
| 787 | end | |
| 788 | end | |
| 789 | end | |
| 790 | end | |
| 791 | ||
| 792 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 793 | local prt = CreatePart(3, Char, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 794 | prt.Anchored = true | |
| 795 | prt.CFrame = cframe | |
| 796 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 797 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 798 | Effects[#Effects + 1] = {
| |
| 799 | prt, | |
| 800 | "Cylinder", | |
| 801 | delay, | |
| 802 | x3, | |
| 803 | y3, | |
| 804 | z3 | |
| 805 | } | |
| 806 | end | |
| 807 | ||
| 808 | local Ammo = 3712654876125348761528763451238764587126354876123548712635 | |
| 809 | local Depleted = false | |
| 810 | ||
| 811 | function Shoot(asd, spread1, spread2) | |
| 812 | local MainPos = asd.Position | |
| 813 | local MainPos2 = mouse.Hit.p | |
| 814 | local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 25 | |
| 815 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2 + spread) | |
| 816 | local bp=BulletType | |
| 817 | local num=5 | |
| 818 | if bp~=7 then num = 12 else num = 200 end | |
| 819 | if Ammo == 0 then | |
| 820 | Depleted = true | |
| 821 | end | |
| 822 | coroutine.resume(coroutine.create(function(Spreaded) | |
| 823 | repeat | |
| 824 | wait()local hit, pos = rayCast(MainPos, MouseLook.lookVector, 100, RP.Parent) | |
| 825 | if bp==7 then hit, pos = rayCast(MainPos, MouseLook.lookVector, 2.5, RP.Parent)end | |
| 826 | local TheHit = mouse.Hit.p | |
| 827 | local mag = (MainPos - pos).magnitude | |
| 828 | local col=BrickColor.new("New Yeller")
| |
| 829 | if bp==2 then col=BrickColor.new("Bright violet")end
| |
| 830 | if bp==5 then col=BrickColor.new("Lily white")end
| |
| 831 | if bp~=7 then | |
| 832 | CylinderEffect(col, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, .5, 1, .5, 0.2) | |
| 833 | MainPos = MainPos + (MouseLook.lookVector * 100) | |
| 834 | else | |
| 835 | CylinderEffect(col, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag *5, 3, .5, 1, .5, 0.2) | |
| 836 | MainPos = MainPos + (MouseLook.lookVector * 2.5) | |
| 837 | end | |
| 838 | num = num - 1 | |
| 839 | if hit ~= nil then | |
| 840 | num = 0 | |
| 841 | if bp~=4 then | |
| 842 | HitSound.SoundId="rbxassetid://268933841"HitSound.Volume=5 | |
| 843 | if bp==6 then HitSound.SoundId="rbxassetid://460112630"HitSound.Volume=2 end | |
| 844 | if bp==7 then local s2=Instance.new("Sound",workspace)s2.SoundId="rbxassetid://159490394"s2.Volume=5 s2:Play()end
| |
| 845 | HitSound:Play() | |
| 846 | local ref = CreatePart(3, workspace, "Neon", 0, 1, BrickColor.new("New Yeller"), "Reference", Vector3.new(1,1,1))
| |
| 847 | if bp==2 then ref.Color=Color3.new(.25,0,.5)end | |
| 848 | if bp==5 then ref.Color=Color3.new(1,1,1)end | |
| 849 | if bp==3 then ref.Size=Vector3.new(8,8,8)end | |
| 850 | if bp==7 then ref.Size=Vector3.new(50,50,50)end | |
| 851 | a(ref) | |
| 852 | ref.CFrame = CFrame.new(pos) | |
| 853 | ref.Touched:connect(function(Part)Doidk(Part,bp)end) | |
| 854 | if bp~=7 then spawn(function()for i=1,20 do ref.Transparency=i/20 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))wait()end ref:Remove()end) | |
| 855 | else spawn(function()local exp=Instance.new("Explosion",workspace)exp.BlastRadius=50 exp.BlastPressure=1000000 exp.Position=ref.Position exp.Hit:connect(function(party)if party.Name~="Base"and party.Name~="Baseplate"then party.Anchored=false end party:BreakJoints()end)for i=1,120 do ref.Transparency=i/120 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))wait()end ref:Remove()end)end
| |
| 856 | else | |
| 857 | HitSound.SoundId="rbxassetid://2248511"HitSound:Play() | |
| 858 | local exp=Instance.new("Explosion",workspace)exp.Position=pos exp.BlastPressure=1/0 exp.BlastRadius=20
| |
| 859 | end | |
| 860 | end | |
| 861 | until num <= 0 | |
| 862 | end)) | |
| 863 | end | |
| 864 | local Aiming = false | |
| 865 | gyro = Instance.new("BodyGyro")
| |
| 866 | gyro.Parent = nil | |
| 867 | gyro.P = 1e7 | |
| 868 | gyro.D = 1e3 | |
| 869 | gyro.MaxTorque = Vector3.new(0,1e7,0) | |
| 870 | ||
| 871 | ||
| 872 | local Crouching = false | |
| 873 | ||
| 874 | function Fire() | |
| 875 | if Aiming == true then | |
| 876 | attack = true | |
| 877 | ||
| 878 | PE1.Enabled = true | |
| 879 | PE2.Enabled = true | |
| 880 | if BulletType==7 then text.Text="AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"end | |
| 881 | if lol then spawn(function()for i=1,20 do | |
| 882 | CreateSound("rbxassetid://132572951", Barrel, 1, .9)
| |
| 883 | if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, 99999999999, 99999999999)else CreateSound("rbxassetid://130767489", Barrel, .99999999999, 99999999999.99999999999)end
| |
| 884 | Shoot(Barrel,0,0)wait()end end) | |
| 885 | else | |
| 886 | CreateSound("rbxassetid://178605796", Barrel, 99999999999, .99999999999)
| |
| 887 | if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, 99999999999, 99999999999)else CreateSound("rbxassetid://130767489", Barrel, .99999999999, 99999999999.99999999999)end
| |
| 888 | Shoot(Barrel, 0, 0) | |
| 889 | end | |
| 890 | for i = 9999999999999.9999999999999 , 9999999999999.9999999999999 , 9999999999999.9999999999999 do | |
| 891 | wait() | |
| 892 | PE1.Enabled = false | |
| 893 | PE2.Enabled = false | |
| 894 | if Crouching == false and Aiming == true then | |
| 895 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 896 | elseif Crouching == true and Aiming == true then | |
| 897 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 898 | end | |
| 899 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(-10), math.rad(90)), .3) | |
| 900 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-90)), .5) | |
| 901 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(140)), .5) | |
| 902 | if Crouching == false and Aiming == true then | |
| 903 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 904 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 905 | elseif Crouching == true and Aiming == true then | |
| 906 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 907 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 908 | end | |
| 909 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 910 | end | |
| 911 | PE1.Enabled = false | |
| 912 | PE2.Enabled = false | |
| 913 | for i = 0, 0.001, 0.001 do | |
| 914 | wait() | |
| 915 | if Crouching == false and Aiming == true then | |
| 916 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 917 | elseif Crouching == true and Aiming == true then | |
| 918 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 919 | end | |
| 920 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .3) | |
| 921 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .3) | |
| 922 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .3) | |
| 923 | if Crouching == false and Aiming == true then | |
| 924 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 925 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 926 | elseif Crouching == true and Aiming == true then | |
| 927 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 928 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 929 | end | |
| 930 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 931 | end | |
| 932 | Handleweld.Part0 = LA | |
| 933 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 934 | Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875) | |
| 935 | for i = 0, 0.001, 0.001 do | |
| 936 | wait() | |
| 937 | if Crouching == false and Aiming == true then | |
| 938 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 939 | elseif Crouching == true and Aiming == true then | |
| 940 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 941 | end | |
| 942 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 943 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3) | |
| 944 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 945 | if Crouching == false and Aiming == true then | |
| 946 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 947 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 948 | elseif Crouching == true and Aiming == true then | |
| 949 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 950 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 951 | end | |
| 952 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 953 | end | |
| 954 | CreateSound("rbxassetid://180148413", BoltHandle, .9999999999999, 9999999999999)
| |
| 955 | for i = 9999999999999, 9999999999999, 9999999999999.9999999999999 do | |
| 956 | wait() | |
| 957 | if Crouching == false and Aiming == true then | |
| 958 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 959 | elseif Crouching == true and Aiming == true then | |
| 960 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 961 | end | |
| 962 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 963 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
| 964 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 965 | if Crouching == false and Aiming == true then | |
| 966 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 967 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 968 | elseif Crouching == true and Aiming == true then | |
| 969 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 970 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 971 | end | |
| 972 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 973 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 974 | end | |
| 975 | for i = 0, 0.001, 0.001 do | |
| 976 | wait() | |
| 977 | if Crouching == false and Aiming == true then | |
| 978 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 979 | elseif Crouching == true and Aiming == true then | |
| 980 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 981 | end | |
| 982 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 983 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
| 984 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 985 | if Crouching == false and Aiming == true then | |
| 986 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 987 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 988 | elseif Crouching == true and Aiming == true then | |
| 989 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 990 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 991 | end | |
| 992 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 993 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 994 | end | |
| 995 | for i = 0, 0.001, 0.001 do | |
| 996 | wait() | |
| 997 | if Crouching == false and Aiming == true then | |
| 998 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 999 | elseif Crouching == true and Aiming == true then | |
| 1000 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1001 | end | |
| 1002 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
| 1003 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
| 1004 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
| 1005 | if Crouching == false and Aiming == true then | |
| 1006 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1007 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1008 | elseif Crouching == true and Aiming == true then | |
| 1009 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1010 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 1011 | end | |
| 1012 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 1013 | end | |
| 1014 | Handleweld.Part0 = RA | |
| 1015 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 1016 | Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015) | |
| 1017 | attack = false | |
| 1018 | text.Text="DIO Gun" | |
| 1019 | end | |
| 1020 | end | |
| 1021 | ||
| 1022 | local Zoomed = false | |
| 1023 | ||
| 1024 | function Reload() | |
| 1025 | attack = true | |
| 1026 | for i = 0, 0.00000000000000001, 0.0000000000000001 do | |
| 1027 | wait() | |
| 1028 | if Crouching == false and Aiming == true then | |
| 1029 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1030 | elseif Crouching == true and Aiming == true then | |
| 1031 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1032 | end | |
| 1033 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1034 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3) | |
| 1035 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(120)), .3) | |
| 1036 | if Crouching == false and Aiming == true then | |
| 1037 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1038 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1039 | elseif Crouching == true and Aiming == true then | |
| 1040 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1041 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 1042 | end | |
| 1043 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1044 | end | |
| 1045 | CreateSound("rbxassetid://180148413", FakeHandle, 99999999999999, 99999999999999)
| |
| 1046 | MagHandleweld.Part0 = LA | |
| 1047 | MagHandleweld.C0 = CFrame.new(.5, -1, .6) * CFrame.Angles(1.5, 0, 1.5) | |
| 1048 | for i = 0, 0.001, 0.001 do | |
| 1049 | wait() | |
| 1050 | if Crouching == false and Aiming == true then | |
| 1051 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1052 | elseif Crouching == true and Aiming == true then | |
| 1053 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1054 | end | |
| 1055 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(5), math.rad(50)), .3) | |
| 1056 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3) | |
| 1057 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(20)), .3) | |
| 1058 | if Crouching == false and Aiming == true then | |
| 1059 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1060 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1061 | elseif Crouching == true and Aiming == true then | |
| 1062 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1063 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 1064 | end | |
| 1065 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1066 | end | |
| 1067 | CreateSound("rbxassetid://178605794", FakeHandle, 999999999999, 9999999999999)
| |
| 1068 | for i = 0, 0.001, 0.01 do | |
| 1069 | wait() | |
| 1070 | if Crouching == false and Aiming == true then | |
| 1071 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1072 | elseif Crouching == true and Aiming == true then | |
| 1073 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1074 | end | |
| 1075 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1076 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-50)), .5) | |
| 1077 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(100)), .5) | |
| 1078 | if Crouching == false and Aiming == true then | |
| 1079 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1080 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1081 | elseif Crouching == true and Aiming == true then | |
| 1082 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1083 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 1084 | end | |
| 1085 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1086 | end | |
| 1087 | MagHandleweld.Part0 = FakeHandle | |
| 1088 | MagHandleweld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1089 | Ammo = 108924981827634987162394876128734619823674 | |
| 1090 | print(Ammo) | |
| 1091 | if Depleted == true then | |
| 1092 | Depleted = false | |
| 1093 | Handleweld.Part0 = LA | |
| 1094 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 1095 | Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875) | |
| 1096 | for i = 0, 0.001, 0.01 do | |
| 1097 | wait() | |
| 1098 | if Crouching == false and Aiming == true then | |
| 1099 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1100 | elseif Crouching == true and Aiming == true then | |
| 1101 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1102 | end | |
| 1103 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 1104 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3) | |
| 1105 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 1106 | if Crouching == false and Aiming == true then | |
| 1107 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1108 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1109 | elseif Crouching == true and Aiming == true then | |
| 1110 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1111 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 1112 | end | |
| 1113 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1114 | end | |
| 1115 | CreateSound("rbxassetid://146740582", BoltHandle, .999999999,99999999999999999999)
| |
| 1116 | for i = 99999999999999999999, 99999999999999999999, 99999999999999999999.99999999999999999999 do | |
| 1117 | wait() | |
| 1118 | if Crouching == false and Aiming == true then | |
| 1119 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1120 | elseif Crouching == true and Aiming == true then | |
| 1121 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1122 | end | |
| 1123 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 1124 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
| 1125 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 1126 | if Crouching == false and Aiming == true then | |
| 1127 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1128 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1129 | elseif Crouching == true and Aiming == true then | |
| 1130 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1131 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 1132 | end | |
| 1133 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1134 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 1135 | end | |
| 1136 | for i = 0, 0.001, 0.01 do | |
| 1137 | wait() | |
| 1138 | if Crouching == false and Aiming == true then | |
| 1139 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1140 | elseif Crouching == true and Aiming == true then | |
| 1141 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1142 | end | |
| 1143 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 1144 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
| 1145 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 1146 | if Crouching == false and Aiming == true then | |
| 1147 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1148 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1149 | elseif Crouching == true and Aiming == true then | |
| 1150 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1151 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 1152 | end | |
| 1153 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1154 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 1155 | end | |
| 1156 | end | |
| 1157 | Handleweld.Part0 = RA | |
| 1158 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 1159 | Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015) | |
| 1160 | attack = false | |
| 1161 | end | |
| 1162 | ||
| 1163 | mouse.Button1Down:connect(function() | |
| 1164 | if attack == false and Depleted == false then | |
| 1165 | Fire() | |
| 1166 | end | |
| 1167 | end) | |
| 1168 | ||
| 1169 | mouse.KeyDown:connect(function(k) | |
| 1170 | k = k:lower() | |
| 1171 | elseif k == "f" and Aiming == false then | |
| 1172 | Aiming = true | |
| 1173 | elseif k == "f" and Aiming == true then | |
| 1174 | Aiming = false | |
| 1175 | elseif k == "c" and Aiming == true and Crouching == false then | |
| 1176 | Crouching = true | |
| 1177 | elseif k == "c" and Aiming == true and Crouching == true then | |
| 1178 | Crouching = false | |
| 1179 | elseif k == "z" and Aiming == true and Zoomed == false then | |
| 1180 | Zoomed = true | |
| 1181 | CreateSound("rbxassetid://180144779", FakeHandle, 1, 1)
| |
| 1182 | for i = 0, 1, 0.2 do | |
| 1183 | wait() | |
| 1184 | cam.FieldOfView = cam.FieldOfView - 5 | |
| 1185 | end | |
| 1186 | Ply.CameraMode = "LockFirstPerson" | |
| 1187 | --Ply.DevEnableMouseLock = false | |
| 1188 | cam.FieldOfView = 10 | |
| 1189 | cam.CameraSubject = ScopeZoom | |
| 1190 | mouse.Icon = "rbxassetid://18006519" | |
| 1191 | elseif k == "z" and Aiming == true and Zoomed == true then | |
| 1192 | Zoomed = false | |
| 1193 | CreateSound("rbxassetid://190623951", FakeHandle, 1, 1)
| |
| 1194 | for i = 0, 1, 0.2 do | |
| 1195 | wait() | |
| 1196 | cam.FieldOfView = cam.FieldOfView + 5 | |
| 1197 | end | |
| 1198 | Ply.CameraMode = "Classic" | |
| 1199 | --Ply.DevEnableMouseLock = true | |
| 1200 | cam.FieldOfView = 80 | |
| 1201 | cam.CameraSubject = Hu | |
| 1202 | mouse.Icon = "" | |
| 1203 | end | |
| 1204 | end) | |
| 1205 | ||
| 1206 | ||
| 1207 | local sine = 0 | |
| 1208 | local change = 1 | |
| 1209 | local val = 0 | |
| 1210 | BTMax=6 | |
| 1211 | game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
| |
| 1212 | if not Gpe then | |
| 1213 | if Key.KeyCode==Enum.KeyCode.Q then | |
| 1214 | BulletType=BulletType-1 | |
| 1215 | if BulletType<=0 then BulletType=1 end | |
| 1216 | if BulletType>=BTMax then BulletType=BTMax end | |
| 1217 | if BulletType==1 then print("Normal Bullet")end
| |
| 1218 | if BulletType==2 then print("Poisonous Bullet")end
| |
| 1219 | if BulletType==3 then print("Blast Bullet")end
| |
| 1220 | if BulletType==4 then print("Explosion Bullet")end
| |
| 1221 | if BulletType==5 then print("Script Killing Bullet")end
| |
| 1222 | if BulletType==6 then print("MLG Bullet")end
| |
| 1223 | end | |
| 1224 | if Key.KeyCode==Enum.KeyCode.E then | |
| 1225 | BulletType=BulletType+1 | |
| 1226 | if BulletType<=0 then BulletType=1 end | |
| 1227 | if BulletType>=BTMax then BulletType=BTMax end | |
| 1228 | if BulletType==1 then print("Normal Bullet")end
| |
| 1229 | if BulletType==2 then print("Poisonous Bullet")end
| |
| 1230 | if BulletType==3 then print("Blast Bullet")end
| |
| 1231 | if BulletType==4 then print("Explosion Bullet")end
| |
| 1232 | if BulletType==5 then print("Script Killing Bullet")end
| |
| 1233 | if BulletType==6 then print("MLG Bullet")end
| |
| 1234 | end | |
| 1235 | ||
| 1236 | ||
| 1237 | end | |
| 1238 | end) | |
| 1239 | Ply.Chatted:connect(function(cht)if cht=="AAAAAA"then BulletType=7 print("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA")end if cht=="supermode"then if lol then lol=true else lol=true end end end)
| |
| 1240 | spawn(function() | |
| 1241 | local PC=Ply.Character | |
| 1242 | local Phm=nil | |
| 1243 | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end
| |
| 1244 | while wait()do | |
| 1245 | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)end
| |
| 1246 | if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end
| |
| 1247 | Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name="" | |
| 1248 | ua(PC) | |
| 1249 | end | |
| 1250 | end) | |
| 1251 | while true do | |
| 1252 | wait() | |
| 1253 | sine = sine + change | |
| 1254 | local torvel = (RP.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1255 | local velderp = RP.Velocity.y | |
| 1256 | hitfloor, posfloor = rayCast(RP.Position, (CFrame.new(RP.Position, RP.Position - Vector3.new(0, 1, 0))).lookVector, 4, Char) | |
| 1257 | if equipped == true or equipped == false then | |
| 1258 | if Aiming == true then | |
| 1259 | if Crouching == false and Aiming == true then | |
| 1260 | Hu.WalkSpeed = 10 | |
| 1261 | elseif Crouching == true and Aiming == true then | |
| 1262 | Hu.WalkSpeed = 5 | |
| 1263 | end | |
| 1264 | gyro.Parent = RP | |
| 1265 | local gunpos = Vector3.new(mouse.Hit.p.x, He.Position.Y, mouse.Hit.p.z) | |
| 1266 | offset = (Tor.Position.y - mouse.Hit.p.y) / 60 | |
| 1267 | local mag = (Tor.Position - mouse.Hit.p).magnitude / 80 | |
| 1268 | offset = offset / mag | |
| 1269 | gyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p -RP.CFrame.p).unit * 100) | |
| 1270 | elseif Aiming == false then | |
| 1271 | Hu.JumpPower = 50 | |
| 1272 | Hu.WalkSpeed = 16 | |
| 1273 | gyro.Parent = nil | |
| 1274 | end | |
| 1275 | if RP.Velocity.y > 1 and hitfloor == nil then | |
| 1276 | Anim = "Jump" | |
| 1277 | if attack == false and Aiming == false then | |
| 1278 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1279 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
| 1280 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-40)), .3) | |
| 1281 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(60)), .3) | |
| 1282 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3) | |
| 1283 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3) | |
| 1284 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
| 1285 | elseif attack == false and Aiming == true then | |
| 1286 | if Crouching == false and Aiming == true then | |
| 1287 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1288 | elseif Crouching == true and Aiming == true then | |
| 1289 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1290 | end | |
| 1291 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
| 1292 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
| 1293 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
| 1294 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1295 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1296 | if Crouching == false and Aiming == true then | |
| 1297 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1298 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1299 | elseif Crouching == true and Aiming == true then | |
| 1300 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1301 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 1302 | end | |
| 1303 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 1304 | end | |
| 1305 | elseif RP.Velocity.y < -1 and hitfloor == nil then | |
| 1306 | Anim = "Fall" | |
| 1307 | if attack == false and Aiming == false then | |
| 1308 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1309 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 1310 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), .3) | |
| 1311 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(100)), .3) | |
| 1312 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3) | |
| 1313 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3) | |
| 1314 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
| 1315 | elseif attack == false and Aiming == true then | |
| 1316 | if Crouching == false and Aiming == true then | |
| 1317 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1318 | elseif Crouching == true and Aiming == true then | |
| 1319 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1320 | end | |
| 1321 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
| 1322 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
| 1323 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
| 1324 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1325 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1326 | if Crouching == false and Aiming == true then | |
| 1327 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1328 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1329 | elseif Crouching == true and Aiming == true then | |
| 1330 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1331 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 1332 | end | |
| 1333 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 1334 | end | |
| 1335 | elseif torvel < 1 and hitfloor ~= nil then | |
| 1336 | Anim = "Idle" | |
| 1337 | if attack == false and Aiming == false then | |
| 1338 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1339 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-50)), .3) | |
| 1340 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-40)), .3) | |
| 1341 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(70)), .3) | |
| 1342 | RH.C0 = clerp(RH.C0, CFrame.new(.9, -.5, .2) * RHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(0)), .3) | |
| 1343 | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -1, -1) * LHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(50)), .3) | |
| 1344 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), .3) | |
| 1345 | elseif attack == false and Aiming == true then | |
| 1346 | if Crouching == false and Aiming == true then | |
| 1347 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1348 | elseif Crouching == true and Aiming == true then | |
| 1349 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1350 | end | |
| 1351 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
| 1352 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
| 1353 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
| 1354 | if Crouching == false and Aiming == true then | |
| 1355 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1356 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1357 | elseif Crouching == true and Aiming == true then | |
| 1358 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1359 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 1360 | end | |
| 1361 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 1362 | end | |
| 1363 | elseif torvel > 2 and hitfloor ~= nil then | |
| 1364 | Anim = "Walk" | |
| 1365 | if attack == false and Aiming == false then | |
| 1366 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
| 1367 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
| 1368 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-40)), .3) | |
| 1369 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(50)), .3) | |
| 1370 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1371 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1372 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
| 1373 | elseif attack == false and Aiming == true then | |
| 1374 | if Crouching == false and Aiming == true then | |
| 1375 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1376 | elseif Crouching == true and Aiming == true then | |
| 1377 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 1378 | end | |
| 1379 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
| 1380 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
| 1381 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
| 1382 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1383 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1384 | if Crouching == false and Aiming == true then | |
| 1385 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1386 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1387 | elseif Crouching == true and Aiming == true then | |
| 1388 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.1, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 1389 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -.1, -.2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 1390 | end | |
| 1391 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 1392 | end | |
| 1393 | end | |
| 1394 | ||
| 1395 | end | |
| 1396 | if #Effects > 0 then | |
| 1397 | for e = 1, #Effects do | |
| 1398 | if Effects[e] ~= nil then | |
| 1399 | local Thing = Effects[e] | |
| 1400 | if Thing ~= nil then | |
| 1401 | local Part = Thing[1] | |
| 1402 | local Mode = Thing[2] | |
| 1403 | local Delay = Thing[3] | |
| 1404 | local IncX = Thing[4] | |
| 1405 | local IncY = Thing[5] | |
| 1406 | local IncZ = Thing[6] | |
| 1407 | if Thing[1].Transparency <= 1 then | |
| 1408 | if Thing[2] == "Block1" then | |
| 1409 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1410 | Mesh = Thing[1].Mesh | |
| 1411 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1412 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1413 | elseif Thing[2] == "Cylinder" then | |
| 1414 | Mesh = Thing[1].Mesh | |
| 1415 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1416 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1417 | elseif Thing[2] == "Blood" then | |
| 1418 | Mesh = Thing[7] | |
| 1419 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
| 1420 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1421 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1422 | elseif Thing[2] == "Elec" then | |
| 1423 | Mesh = Thing[1].Mesh | |
| 1424 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1425 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1426 | elseif Thing[2] == "Disappear" then | |
| 1427 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1428 | end | |
| 1429 | else | |
| 1430 | Part.Parent = nil | |
| 1431 | table.remove(Effects, e) | |
| 1432 | end | |
| 1433 | end | |
| 1434 | end | |
| 1435 | end | |
| 1436 | end | |
| 1437 | end | |
| 1438 | warn'editted by victoriachristophe for faster firing' |