SHOW:
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- or go back to the newest paste.
| 1 | --just put this on the top of a script and boom 89% works | |
| 2 | --note this does not work on big scripts | |
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,game,owner = owner,game | |
| 5 | local RealPlayer = Player | |
| 6 | do | |
| 7 | local rp = RealPlayer | |
| 8 | script.Parent = rp.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent then | |
| 34 | for _,f in pairs(t.Functions) do | |
| 35 | f(...) | |
| 36 | end | |
| 37 | end | |
| 38 | end | |
| 39 | m.TrigEvent = te | |
| 40 | UIS.TrigEvent = te | |
| 41 | ||
| 42 | Event.OnServerEvent:Connect(function(plr,io) | |
| 43 | if plr~=rp then return end | |
| 44 | m.Target = io.Target | |
| 45 | m.Hit = io.Hit | |
| 46 | if not io.isMouse then | |
| 47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 50 | end | |
| 51 | for _,t in pairs(CAS.Actions) do | |
| 52 | for _,k in pairs(t.Keys) do | |
| 53 | if k==io.KeyCode then | |
| 54 | t.Function(t.Name,io.UserInputState,io) | |
| 55 | end | |
| 56 | end | |
| 57 | end | |
| 58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 60 | end | |
| 61 | end) | |
| 62 | Event.Parent = NLS([==[ | |
| 63 | local Player = game:GetService("Players").LocalPlayer
| |
| 64 | local Event = script:WaitForChild("UserInput_Event")
| |
| 65 | ||
| 66 | local Mouse = Player:GetMouse() | |
| 67 | local UIS = game:GetService("UserInputService")
| |
| 68 | local input = function(io,a) | |
| 69 | if a then return end | |
| 70 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 72 | end | |
| 73 | UIS.InputBegan:Connect(input) | |
| 74 | UIS.InputEnded:Connect(input) | |
| 75 | ||
| 76 | local h,t | |
| 77 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 78 | --If player is not moving their mouse, client won't fire events | |
| 79 | while wait(1/30) do | |
| 80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 81 | h,t=Mouse.Hit,Mouse.Target | |
| 82 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 83 | end | |
| 84 | end]==],Player.Character) | |
| 85 | ||
| 86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 87 | --Real game object | |
| 88 | local _rg = game | |
| 89 | ||
| 90 | --Metatable for fake service | |
| 91 | local fsmt = {
| |
| 92 | __index = function(self,k) | |
| 93 | local s = rawget(self,"_RealService") | |
| 94 | if s then return s[k] end | |
| 95 | end, | |
| 96 | __newindex = function(self,k,v) | |
| 97 | local s = rawget(self,"_RealService") | |
| 98 | if s then s[k]=v end | |
| 99 | end, | |
| 100 | __call = function(self,...) | |
| 101 | local s = rawget(self,"_RealService") | |
| 102 | if s then return s(...) end | |
| 103 | end | |
| 104 | } | |
| 105 | local function FakeService(t,RealService) | |
| 106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 107 | return setmetatable(t,fsmt) | |
| 108 | end | |
| 109 | ||
| 110 | --Fake game object | |
| 111 | local g = {
| |
| 112 | GetService = function(self,s) | |
| 113 | return self[s] | |
| 114 | end, | |
| 115 | Players = FakeService({
| |
| 116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 117 | },"Players"), | |
| 118 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 120 | } | |
| 121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 122 | g.service = g.GetService | |
| 123 | ||
| 124 | g.RunService = FakeService({
| |
| 125 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 126 | BindToRenderStep = function(self,name,_,fun) | |
| 127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 128 | end, | |
| 129 | UnbindFromRenderStep = function(self,name) | |
| 130 | self._btrs[name]:Disconnect() | |
| 131 | end, | |
| 132 | },"RunService") | |
| 133 | ||
| 134 | setmetatable(g,{
| |
| 135 | __index=function(self,s) | |
| 136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 138 | end, | |
| 139 | __newindex = fsmt.__newindex, | |
| 140 | __call = fsmt.__call | |
| 141 | }) | |
| 142 | --Changing owner to fake player object to support owner:GetMouse() | |
| 143 | game,owner = g,g.Players.LocalPlayer | |
| 144 | end | |
| 145 | ||
| 146 | ||
| 147 | ||
| 148 | local ran,err = ypcall(function() | |
| 149 | plr = game:service'Players'.LocalPlayer | |
| 150 | char = plr.Character | |
| 151 | mouse = plr:GetMouse() | |
| 152 | humanoid = char:findFirstChild("Humanoid")
| |
| 153 | torso = char:findFirstChild("Torso")
| |
| 154 | head = char.Head | |
| 155 | ra = char:findFirstChild("Right Arm")
| |
| 156 | la = char:findFirstChild("Left Arm")
| |
| 157 | rl = char:findFirstChild("Right Leg")
| |
| 158 | ll = char:findFirstChild("Left Leg")
| |
| 159 | rs = torso:findFirstChild("Right Shoulder")
| |
| 160 | ls = torso:findFirstChild("Left Shoulder")
| |
| 161 | rh = torso:findFirstChild("Right Hip")
| |
| 162 | lh = torso:findFirstChild("Left Hip")
| |
| 163 | neck = torso:findFirstChild("Neck")
| |
| 164 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
| |
| 165 | anim = char:findFirstChild("Animate")
| |
| 166 | rootpart = char:findFirstChild("HumanoidRootPart")
| |
| 167 | camera = workspace.CurrentCamera | |
| 168 | do --Removing ROBLOX's new Looped bug >_> | |
| 169 | local function rec(x) | |
| 170 | for i,v in pairs(x:children()) do | |
| 171 | if v:IsA'Animation' then | |
| 172 | v.AnimationId = 'rbxassetid://28159255' | |
| 173 | end | |
| 174 | rec(v) | |
| 175 | end | |
| 176 | end | |
| 177 | rec(anim) --the Animate script | |
| 178 | end | |
| 179 | ||
| 180 | humanoid.Jump = true | |
| 181 | ||
| 182 | wait(.4) | |
| 183 | ||
| 184 | ||
| 185 | if anim then | |
| 186 | anim:Destroy() | |
| 187 | end | |
| 188 | ||
| 189 | ||
| 190 | rj.C0 = CFrame.new() | |
| 191 | rj.C1 = CFrame.new() | |
| 192 | ||
| 193 | ||
| 194 | super_annoying = Instance.new("Sound", head)
| |
| 195 | super_annoying.SoundId = "http://www.roblox.com/asset/?id=265576262" | |
| 196 | super_annoying.Volume = 0.6 | |
| 197 | super_annoying.Looped = true | |
| 198 | barrel_roll = Instance.new("Sound", head)
| |
| 199 | barrel_roll.SoundId = "http://www.roblox.com/asset/?id=298676114" | |
| 200 | barrel_roll.Volume = 1 | |
| 201 | barrel_roll.Looped = true | |
| 202 | dubstep_gun = Instance.new("Sound", head)
| |
| 203 | dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=446666978" | |
| 204 | dubstep_gun.Volume = 0.6 | |
| 205 | dubstep_gun.Looped = true | |
| 206 | you_are_pirate = Instance.new("Sound", head)
| |
| 207 | you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=404698306" | |
| 208 | you_are_pirate.Volume = 0.6 | |
| 209 | you_are_pirate.Looped = true | |
| 210 | cant_touch = Instance.new("Sound", head)
| |
| 211 | cant_touch.SoundId = "http://www.roblox.com/asset/?id=305234447" | |
| 212 | cant_touch.Volume = 1 | |
| 213 | cant_touch.Looped = true | |
| 214 | gangy_style = Instance.new("Sound", head)
| |
| 215 | gangy_style.SoundId = "http://www.roblox.com/asset/?id=333361404" | |
| 216 | gangy_style.Volume = 0.6 | |
| 217 | gangy_style.Looped = true | |
| 218 | fox_say = Instance.new("Sound", head)
| |
| 219 | fox_say.SoundId = "http://www.roblox.com/asset/?id=169827397" | |
| 220 | fox_say.Volume = 0.5 | |
| 221 | fox_say.Looped = true | |
| 222 | durk = Instance.new("Sound", head)
| |
| 223 | durk.SoundId = "http://www.roblox.com/asset/?id=222274242" | |
| 224 | durk.Volume = 0.8 | |
| 225 | durk.Looped = true | |
| 226 | sax_guy = Instance.new("Sound", head)
| |
| 227 | sax_guy.SoundId = "http://www.roblox.com/asset/?id=142435403" | |
| 228 | sax_guy.Volume = 0.6 | |
| 229 | sax_guy.Looped = true | |
| 230 | heman = Instance.new("Sound", head)
| |
| 231 | heman.SoundId = "http://www.roblox.com/asset/?id=458008883" | |
| 232 | heman.Volume = 1 | |
| 233 | heman.Looped = true | |
| 234 | justin = Instance.new("Sound", head)
| |
| 235 | justin.SoundId = "http://www.roblox.com/asset/?id=373307815" | |
| 236 | justin.Volume = 0.8 | |
| 237 | justin.Looped = true | |
| 238 | brony_music = Instance.new("Sound", head)
| |
| 239 | brony_music.SoundId = "http://www.roblox.com/asset/?id=379496294" | |
| 240 | brony_music.Volume = 1 | |
| 241 | brony_music.Looped = true | |
| 242 | spitfire = Instance.new("Sound", head)
| |
| 243 | spitfire.SoundId = "http://www.roblox.com/asset/?id=406250345" | |
| 244 | spitfire.Volume = 0.8 | |
| 245 | spitfire.Looped = true | |
| 246 | burn_dem = Instance.new("Sound", head)
| |
| 247 | burn_dem.SoundId = "http://www.roblox.com/asset/?id=143808239" | |
| 248 | burn_dem.Volume = 1 | |
| 249 | burn_dem.Looped = true | |
| 250 | aj = Instance.new("Sound", head)
| |
| 251 | aj.SoundId = "rbxassetid://414845336" | |
| 252 | aj.Volume = 1 | |
| 253 | aj.Looped = true | |
| 254 | ||
| 255 | Instance.new("HumanoidController", game:service'ControllerService')
| |
| 256 | Instance.new("SkateboardController", game:service'ControllerService')
| |
| 257 | Instance.new("VehicleController", game:service'ControllerService')
| |
| 258 | ||
| 259 | ||
| 260 | ||
| 261 | ||
| 262 | --minimize | |
| 263 | rh.Parent = nil | |
| 264 | lh.Parent = nil | |
| 265 | rs.Parent = nil | |
| 266 | ls.Parent = nil | |
| 267 | neck.Parent = nil | |
| 268 | rj.Parent = nil | |
| 269 | ||
| 270 | ||
| 271 | rl.FormFactor = "Custom" | |
| 272 | ll.FormFactor = "Custom" | |
| 273 | ra.FormFactor = "Custom" | |
| 274 | la.FormFactor = "Custom" | |
| 275 | torso.FormFactor = "Custom" | |
| 276 | head.FormFactor = "Custom" | |
| 277 | rootpart.FormFactor = "Custom" | |
| 278 | ||
| 279 | ||
| 280 | ||
| 281 | ||
| 282 | rootpart.Size = Vector3.new(.4, .4, .2) | |
| 283 | rl.Size = Vector3.new(.2, .4, .2) | |
| 284 | ll.Size = Vector3.new(.2, .4, .2) | |
| 285 | ra.Size = Vector3.new(.2, .4, .2) | |
| 286 | la.Size = Vector3.new(.2, .4, .2) | |
| 287 | torso.Size = Vector3.new(.4, .4, .2) | |
| 288 | head.Size = Vector3.new(.4, .2, .2) | |
| 289 | ||
| 290 | rh.Parent = torso | |
| 291 | lh.Parent = torso | |
| 292 | rs.Parent = torso | |
| 293 | ls.Parent = torso | |
| 294 | neck.Parent = torso | |
| 295 | rj.Parent = rootpart | |
| 296 | ||
| 297 | ||
| 298 | if torso:findFirstChild("roblox") then
| |
| 299 | local p = Instance.new("Part", char)
| |
| 300 | p.FormFactor = "Custom" | |
| 301 | p.Size = torso.Size | |
| 302 | p.Transparency = 1 | |
| 303 | p:BreakJoints() | |
| 304 | local w = Instance.new("Weld", char)
| |
| 305 | w.Part0 = p | |
| 306 | w.Part1 = torso | |
| 307 | torso:findFirstChild("roblox").Parent = p
| |
| 308 | end | |
| 309 | ||
| 310 | ||
| 311 | --[[mesh1 = Instance.new("SpecialMesh", torso)
| |
| 312 | mesh1.Name = "Mesh" | |
| 313 | mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0) | |
| 314 | mesh1.MeshId = "rbxasset://fonts/torso.mesh" | |
| 315 | mesh2 = Instance.new("SpecialMesh", la)
| |
| 316 | mesh2.Name = "Mesh" | |
| 317 | mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0) | |
| 318 | mesh2.MeshId = "rbxasset://fonts/leftarm.mesh" | |
| 319 | mesh3 = Instance.new("SpecialMesh", ra)
| |
| 320 | mesh3.Name = "Mesh" | |
| 321 | mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0) | |
| 322 | mesh3.MeshId = "rbxasset://fonts/rightarm.mesh" | |
| 323 | mesh4 = Instance.new("SpecialMesh", ll)
| |
| 324 | mesh4.Name = "Mesh" | |
| 325 | mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0) | |
| 326 | mesh4.MeshId = "rbxasset://fonts/leftleg.mesh" | |
| 327 | mesh5 = Instance.new("SpecialMesh", rl)
| |
| 328 | mesh5.Name = "Mesh" | |
| 329 | mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0) | |
| 330 | mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]] | |
| 331 | ||
| 332 | ||
| 333 | --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1 | |
| 334 | ||
| 335 | ls.C0 = CFrame.new(-.3,.1,0) | |
| 336 | ls.C1 = CFrame.new(0,.1,0) | |
| 337 | rs.C0 = CFrame.new(.3,.1,0) | |
| 338 | rs.C1 = CFrame.new(0,.1,0) | |
| 339 | rh.C0 = CFrame.new(.1,-.2,0) | |
| 340 | rh.C1 = CFrame.new(0, .2, 0) | |
| 341 | lh.C0 = CFrame.new(-.1,-.2,0) | |
| 342 | lh.C1 = CFrame.new(0, .2, 0) | |
| 343 | neck.C0 = CFrame.new(0,.2,0) | |
| 344 | neck.C1 = CFrame.new(0,-.1,0) | |
| 345 | ||
| 346 | bodyc = char:findFirstChild("Body Colors")
| |
| 347 | if bodyc then | |
| 348 | bodyc:Destroy() | |
| 349 | end | |
| 350 | ||
| 351 | wait(1) | |
| 352 | ||
| 353 | local body = {}
| |
| 354 | for i,v in pairs(char:children()) do | |
| 355 | if v:IsA'BasePart' then | |
| 356 | print(v.Name) | |
| 357 | body[v.Name] = {Color = v.BrickColor}
| |
| 358 | end | |
| 359 | end | |
| 360 | ||
| 361 | print(body.Torso) | |
| 362 | function restorecolors() | |
| 363 | for _,bp in pairs(char:children()) do | |
| 364 | if bp:IsA("BasePart") then
| |
| 365 | bp.BrickColor = body[bp.Name].Color | |
| 366 | end | |
| 367 | end | |
| 368 | end | |
| 369 | ||
| 370 | ||
| 371 | local LightForTorso = Instance.new("PointLight", head)
| |
| 372 | LightForTorso.Color = torso.BrickColor.Color | |
| 373 | LightForTorso.Range = 7 | |
| 374 | LightForTorso.Brightness = 1.5 | |
| 375 | ||
| 376 | ||
| 377 | ||
| 378 | ||
| 379 | local slidecount = 0 | |
| 380 | local slidecountmax = 0 | |
| 381 | local anim = "" | |
| 382 | local lastanim = anim | |
| 383 | local speed = 0 | |
| 384 | local looking = false | |
| 385 | local dancing = false | |
| 386 | local superannoying = false | |
| 387 | local barrelroll = false | |
| 388 | local dubstepgun = false | |
| 389 | local foxie = false | |
| 390 | local durka = false | |
| 391 | local saxguy = false | |
| 392 | local heya = false | |
| 393 | local jb = false | |
| 394 | local bronymusic = false | |
| 395 | local sheddy = false | |
| 396 | local burndem = false | |
| 397 | local global_wait = 0 | |
| 398 | ||
| 399 | count = 0 | |
| 400 | countspeed = 1 | |
| 401 | sine = 0 | |
| 402 | sinespeed = 1 | |
| 403 | ||
| 404 | ||
| 405 | ||
| 406 | humanoid.WalkSpeed = 11 | |
| 407 | ||
| 408 | ||
| 409 | local controllerService = game:GetService("ControllerService")
| |
| 410 | local controller = controllerService:GetChildren()[1] | |
| 411 | ||
| 412 | ||
| 413 | local colors = {"White", "Really black"}
| |
| 414 | ||
| 415 | humanoid.Died:connect(function() | |
| 416 | for cframe_parts = 0, 100 do | |
| 417 | local p = Instance.new("Part")
| |
| 418 | p.FormFactor = "Custom" | |
| 419 | p.BrickColor = BrickColor.new(colors[math.random(1, #colors)]) | |
| 420 | p.Size = Vector3.new(1, 1, 1) | |
| 421 | Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
| |
| 422 | p.Locked = true | |
| 423 | p.CanCollide = false | |
| 424 | p.Anchored = true | |
| 425 | p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36)) | |
| 426 | p.Parent = workspace | |
| 427 | game:service'Debris':AddItem(p, 5) | |
| 428 | coroutine.wrap(function() | |
| 429 | while wait() do | |
| 430 | if p ~= nil then | |
| 431 | p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0) | |
| 432 | p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0) | |
| 433 | p.Transparency = p.Transparency + 0.015 | |
| 434 | else | |
| 435 | break | |
| 436 | end | |
| 437 | end | |
| 438 | end)() | |
| 439 | end | |
| 440 | for _,v in pairs(char:children()) do | |
| 441 | if v:IsA("Part") then
| |
| 442 | v:Destroy() | |
| 443 | end | |
| 444 | end | |
| 445 | ||
| 446 | end) | |
| 447 | ||
| 448 | ||
| 449 | mouse.KeyDown:connect(function(k) | |
| 450 | ||
| 451 | if string.byte(k) == 50 then | |
| 452 | ||
| 453 | if dancing then return end | |
| 454 | sitting = not sitting | |
| 455 | if sitting then | |
| 456 | local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0)) | |
| 457 | local hitz,enz = workspace:FindPartOnRay(ray, char) | |
| 458 | ||
| 459 | ||
| 460 | if hitz then | |
| 461 | controller.Parent = nil | |
| 462 | humanoid.WalkSpeed = 0 | |
| 463 | coroutine.wrap(function() | |
| 464 | while wait() do | |
| 465 | humanoid.PlatformStand = true | |
| 466 | if sitting == false then humanoid.PlatformStand = false break end | |
| 467 | end | |
| 468 | end)() | |
| 469 | rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0) | |
| 470 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16) | |
| 471 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16) | |
| 472 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10) | |
| 473 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10) | |
| 474 | ||
| 475 | miniweld = Instance.new("Weld", char)
| |
| 476 | miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame) | |
| 477 | miniweld.Part0 = hitz | |
| 478 | miniweld.Part1 = rootpart | |
| 479 | else | |
| 480 | sitting = false | |
| 481 | return | |
| 482 | end | |
| 483 | else | |
| 484 | if miniweld then | |
| 485 | miniweld:Destroy() | |
| 486 | end | |
| 487 | controller.Parent = controllerService | |
| 488 | humanoid.PlatformStand = false | |
| 489 | humanoid.WalkSpeed = 11 | |
| 490 | end | |
| 491 | end | |
| 492 | ||
| 493 | if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then | |
| 494 | superannoying = false | |
| 495 | barrelroll = false | |
| 496 | heya = false | |
| 497 | dubstepgun = false | |
| 498 | youpirate = false | |
| 499 | canttouch = false | |
| 500 | gangnam = false | |
| 501 | sheddy = false | |
| 502 | durka = false | |
| 503 | saxguy = false | |
| 504 | foxie = false | |
| 505 | burndem = false | |
| 506 | bronymusic = false | |
| 507 | brony_music:stop() | |
| 508 | fox_say:stop() | |
| 509 | spitfire:stop() | |
| 510 | heman:stop() | |
| 511 | justin:stop() | |
| 512 | jb = false | |
| 513 | durk:stop() | |
| 514 | restorecolors() | |
| 515 | burn_dem:stop() | |
| 516 | if hat then | |
| 517 | hat:Destroy() | |
| 518 | end | |
| 519 | sax_guy:stop() | |
| 520 | gangy_style:stop() | |
| 521 | cant_touch:stop() | |
| 522 | you_are_pirate:stop() | |
| 523 | dubstep_gun:stop() | |
| 524 | super_annoying:stop() | |
| 525 | barrel_roll:stop() | |
| 526 | dancing = false | |
| 527 | global_wait = 0 | |
| 528 | LightForTorso.Color = torso.BrickColor.Color | |
| 529 | end | |
| 530 | ||
| 531 | if k == "z" then | |
| 532 | if dancing then return end | |
| 533 | if not sitting then | |
| 534 | dancing = true | |
| 535 | superannoying = true | |
| 536 | super_annoying:play() | |
| 537 | end | |
| 538 | end | |
| 539 | if k == "k" then | |
| 540 | if dancing then return end | |
| 541 | if not sitting then | |
| 542 | dancing = true | |
| 543 | sheddy = true | |
| 544 | spitfire:play() | |
| 545 | end | |
| 546 | end | |
| 547 | ||
| 548 | if k == "n" then | |
| 549 | if dancing then return end | |
| 550 | if not sitting then | |
| 551 | dancing = true | |
| 552 | gangnam = true | |
| 553 | gangy_style:play() | |
| 554 | end | |
| 555 | end | |
| 556 | ||
| 557 | if k == "r" then | |
| 558 | if dancing then return end | |
| 559 | if not sitting then | |
| 560 | dancing = true | |
| 561 | burndem = true | |
| 562 | burn_dem:play() | |
| 563 | end | |
| 564 | end | |
| 565 | ||
| 566 | ||
| 567 | if k == "x" then | |
| 568 | if dancing then return end | |
| 569 | if not sitting then | |
| 570 | dancing = true | |
| 571 | barrelroll = true | |
| 572 | barrel_roll:play() | |
| 573 | hat = Instance.new("Part", char)
| |
| 574 | hat.FormFactor = "Custom" | |
| 575 | hat.CanCollide = false | |
| 576 | hat.Size = torso.Size | |
| 577 | hat.Locked = true | |
| 578 | hat:breakJoints() | |
| 579 | local hatmesh = Instance.new("SpecialMesh", hat)
| |
| 580 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142" | |
| 581 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063" | |
| 582 | hatmesh.Scale = Vector3.new(.22, .2, .22) | |
| 583 | local hatweld = Instance.new("Weld", hat)
| |
| 584 | hatweld.Part0 = hat | |
| 585 | hatweld.Part1 = torso | |
| 586 | end | |
| 587 | end | |
| 588 | if k == "h" then | |
| 589 | if dancing then return end | |
| 590 | if not sitting then | |
| 591 | dancing = true | |
| 592 | heman:play() | |
| 593 | heya = true | |
| 594 | hat = Instance.new("Part", char)
| |
| 595 | hat.FormFactor = "Custom" | |
| 596 | hat.CanCollide = false | |
| 597 | hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01) | |
| 598 | hat.Locked = true | |
| 599 | hat.BrickColor = BrickColor.new("Hot pink")
| |
| 600 | hat:breakJoints() | |
| 601 | local hatweld = Instance.new("Weld", hat)
| |
| 602 | hatweld.Part0 = hat | |
| 603 | hatweld.Part1 = torso | |
| 604 | end | |
| 605 | end | |
| 606 | if k == "j" then | |
| 607 | if dancing then return end | |
| 608 | if not sitting then | |
| 609 | dancing = true | |
| 610 | justin:play() | |
| 611 | jb = true | |
| 612 | hat = Instance.new("Part", char)
| |
| 613 | hat.FormFactor = "Custom" | |
| 614 | hat.CanCollide = false | |
| 615 | hat.Size = head.Size | |
| 616 | hat.Locked = true | |
| 617 | hat.BrickColor = BrickColor.new("Hot pink")
| |
| 618 | hat:breakJoints() | |
| 619 | local hatmesh = Instance.new("SpecialMesh", hat)
| |
| 620 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424" | |
| 621 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982" | |
| 622 | hatmesh.Scale = Vector3.new(.23, .23, .23) | |
| 623 | local hatweld = Instance.new("Weld", hat)
| |
| 624 | hatweld.Part0 = hat | |
| 625 | hatweld.Part1 = head | |
| 626 | hatweld.C0 = CFrame.new(0.025, -0.05, 0) | |
| 627 | end | |
| 628 | end | |
| 629 | if k == "c" then | |
| 630 | if dancing then return end | |
| 631 | if not sitting then | |
| 632 | dancing = true | |
| 633 | dubstepgun = true | |
| 634 | dubstep_gun:play() | |
| 635 | end | |
| 636 | end | |
| 637 | if k == "v" then | |
| 638 | if dancing then return end | |
| 639 | if not sitting then | |
| 640 | dancing = true | |
| 641 | youpirate = true | |
| 642 | you_are_pirate:play() | |
| 643 | hat = Instance.new("Part", char)
| |
| 644 | hat.FormFactor = "Custom" | |
| 645 | hat.CanCollide = false | |
| 646 | hat.Size = head.Size | |
| 647 | hat.Locked = true | |
| 648 | hat:breakJoints() | |
| 649 | local hatmesh = Instance.new("SpecialMesh", hat)
| |
| 650 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848" | |
| 651 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847" | |
| 652 | hatmesh.Scale = Vector3.new(.2, .2, .2) | |
| 653 | local hatweld = Instance.new("Weld", hat)
| |
| 654 | hatweld.Part0 = hat | |
| 655 | hatweld.Part1 = head | |
| 656 | hatweld.C0 = CFrame.new(0, -0.15, 0) | |
| 657 | end | |
| 658 | end | |
| 659 | if k == "m" then | |
| 660 | if dancing then return end | |
| 661 | if not sitting then | |
| 662 | dancing = true | |
| 663 | canttouch = true | |
| 664 | cant_touch:play() | |
| 665 | end | |
| 666 | end | |
| 667 | if k == "b" then | |
| 668 | if dancing then return end | |
| 669 | if not sitting then | |
| 670 | dancing = true | |
| 671 | bronymusic = true | |
| 672 | brony_music:play() | |
| 673 | for _,bp in pairs(char:children()) do | |
| 674 | if bp:IsA("BasePart") then
| |
| 675 | bp.BrickColor = BrickColor.new("Lavender")
| |
| 676 | end | |
| 677 | end | |
| 678 | hat = Instance.new("Part", char)
| |
| 679 | hat.FormFactor = "Custom" | |
| 680 | hat.CanCollide = false | |
| 681 | hat.Size = head.Size | |
| 682 | hat.Locked = true | |
| 683 | hat.BrickColor = BrickColor.new("Lavender")
| |
| 684 | hat:breakJoints() | |
| 685 | local hatmesh = Instance.new("SpecialMesh", hat)
| |
| 686 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643" | |
| 687 | hatmesh.Scale = Vector3.new(.1, .2, .1) | |
| 688 | local hatweld = Instance.new("Weld", hat)
| |
| 689 | hatweld.Part0 = hat | |
| 690 | hatweld.Part1 = head | |
| 691 | hatweld.C0 = CFrame.new(0, -0.1, 0.05) | |
| 692 | end | |
| 693 | end | |
| 694 | ||
| 695 | if k == "l" then | |
| 696 | if dancing then return end | |
| 697 | if not sitting then | |
| 698 | dancing = true | |
| 699 | foxie = true | |
| 700 | fox_say:play() | |
| 701 | hat = Instance.new("Part", char)
| |
| 702 | hat.FormFactor = "Custom" | |
| 703 | hat.CanCollide = false | |
| 704 | hat.Size = head.Size | |
| 705 | hat.Locked = true | |
| 706 | hat:breakJoints() | |
| 707 | local hatmesh = Instance.new("SpecialMesh", hat)
| |
| 708 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225" | |
| 709 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210" | |
| 710 | hatmesh.Scale = Vector3.new(.2, .2, .2) | |
| 711 | local hatweld = Instance.new("Weld", hat)
| |
| 712 | hatweld.Part0 = hat | |
| 713 | hatweld.Part1 = head | |
| 714 | hatweld.C0 = CFrame.new(0, -0.1, 0) | |
| 715 | end | |
| 716 | ||
| 717 | end | |
| 718 | if k == "f" then | |
| 719 | if dancing then return end | |
| 720 | if not sitting then | |
| 721 | dancing = true | |
| 722 | durka = true | |
| 723 | durk:play() | |
| 724 | end | |
| 725 | end | |
| 726 | if k == "g" then | |
| 727 | if dancing then return end | |
| 728 | if not sitting then | |
| 729 | dancing = true | |
| 730 | saxguy = true | |
| 731 | sax_guy:play() | |
| 732 | hat = Instance.new("Part", char)
| |
| 733 | hat.FormFactor = "Custom" | |
| 734 | hat.CanCollide = false | |
| 735 | hat.Size = head.Size | |
| 736 | hat.Locked = true | |
| 737 | hat:breakJoints() | |
| 738 | local hatmesh = Instance.new("SpecialMesh", hat)
| |
| 739 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178" | |
| 740 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320" | |
| 741 | hatmesh.Scale = Vector3.new(.25, .25, .25) | |
| 742 | local hatweld = Instance.new("Weld", hat)
| |
| 743 | hatweld.Part0 = hat | |
| 744 | hatweld.Part1 = la | |
| 745 | hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4) | |
| 746 | end | |
| 747 | end | |
| 748 | ||
| 749 | ||
| 750 | ||
| 751 | ||
| 752 | if k == "q" then | |
| 753 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end | |
| 754 | if sitting then return end | |
| 755 | looking = true | |
| 756 | rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4) | |
| 757 | end | |
| 758 | if k == "e" then | |
| 759 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end | |
| 760 | if sitting then return end | |
| 761 | looking = true | |
| 762 | rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4) | |
| 763 | end | |
| 764 | if k == "t" then | |
| 765 | if dancing then return end | |
| 766 | if sitting then return end | |
| 767 | dancing = true | |
| 768 | aj:play() | |
| 769 | end | |
| 770 | if string.byte(k) == 48 or string.byte(k) == 47 then | |
| 771 | if sitting then return end | |
| 772 | humanoid.WalkSpeed = 18 | |
| 773 | end | |
| 774 | if string.byte(k) == 52 then | |
| 775 | if sitting then return end | |
| 776 | humanoid.WalkSpeed = 6 | |
| 777 | end | |
| 778 | end) | |
| 779 | ||
| 780 | mouse.KeyUp:connect(function(k) | |
| 781 | if string.byte(k) == 48 or string.byte(k) == 47 then | |
| 782 | if sitting then return end | |
| 783 | humanoid.WalkSpeed = 11 | |
| 784 | end | |
| 785 | if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then | |
| 786 | superannoying = false | |
| 787 | barrelroll = false | |
| 788 | heya = false | |
| 789 | dubstepgun = false | |
| 790 | youpirate = false | |
| 791 | canttouch = false | |
| 792 | gangnam = false | |
| 793 | sheddy = false | |
| 794 | durka = false | |
| 795 | saxguy = false | |
| 796 | foxie = false | |
| 797 | burndem = false | |
| 798 | bronymusic = false | |
| 799 | aj:stop() | |
| 800 | brony_music:stop() | |
| 801 | fox_say:stop() | |
| 802 | spitfire:stop() | |
| 803 | heman:stop() | |
| 804 | justin:stop() | |
| 805 | jb = false | |
| 806 | durk:stop() | |
| 807 | restorecolors() | |
| 808 | burn_dem:stop() | |
| 809 | if hat then | |
| 810 | hat:Destroy() | |
| 811 | end | |
| 812 | sax_guy:stop() | |
| 813 | gangy_style:stop() | |
| 814 | cant_touch:stop() | |
| 815 | you_are_pirate:stop() | |
| 816 | dubstep_gun:stop() | |
| 817 | super_annoying:stop() | |
| 818 | barrel_roll:stop() | |
| 819 | dancing = false | |
| 820 | global_wait = 0 | |
| 821 | LightForTorso.Color = torso.BrickColor.Color | |
| 822 | end | |
| 823 | ||
| 824 | ||
| 825 | if k == "q" then | |
| 826 | if looking then | |
| 827 | if sitting then return end | |
| 828 | rj.C0 = CFrame.new() | |
| 829 | looking = false | |
| 830 | end | |
| 831 | end | |
| 832 | ||
| 833 | if k == "e" then | |
| 834 | if looking then | |
| 835 | if sitting then return end | |
| 836 | rj.C0 = CFrame.new() | |
| 837 | looking = false | |
| 838 | end | |
| 839 | end | |
| 840 | end) | |
| 841 | ||
| 842 | ||
| 843 | game:service'RunService'.Stepped:connect(function() | |
| 844 | count = (count % 100) + (countspeed/2) | |
| 845 | angle = math.pi * math.sin(math.pi*2/100*count) | |
| 846 | ||
| 847 | if slidecount < slidecountmax then | |
| 848 | slidecount = slidecount + speed | |
| 849 | end | |
| 850 | if slidecount > slidecountmax then | |
| 851 | slidecount = slidecount - speed | |
| 852 | end | |
| 853 | if global_wait == 380 then global_wait = 0 end | |
| 854 | ||
| 855 | sine = sine + sinespeed | |
| 856 | if not dancing then | |
| 857 | if not sitting then | |
| 858 | local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0)) | |
| 859 | local hitz, enz = workspace:FindPartOnRay(ray, char) | |
| 860 | if not hitz then | |
| 861 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0) | |
| 862 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0) | |
| 863 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0) | |
| 864 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0) | |
| 865 | if not looking then | |
| 866 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
| 867 | end | |
| 868 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
| 869 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then | |
| 870 | ||
| 871 | -- idle anim | |
| 872 | ||
| 873 | anim = "Idle" | |
| 874 | if anim ~= lastanim then | |
| 875 | if lastanim == "Walking" then | |
| 876 | speed = 0.5 | |
| 877 | slidecount = 1 | |
| 878 | slidecountmax = 0 | |
| 879 | elseif lastanim == "Running" then | |
| 880 | speed = 2.5 | |
| 881 | slidecount = 5 | |
| 882 | slidecountmax = 0 | |
| 883 | else | |
| 884 | slidecount = 0 | |
| 885 | slidecountmax = 0 | |
| 886 | end | |
| 887 | end | |
| 888 | countspeed = 1 | |
| 889 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0) | |
| 890 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0) | |
| 891 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0) | |
| 892 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0) | |
| 893 | if not looking then | |
| 894 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
| 895 | end | |
| 896 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
| 897 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then | |
| 898 | looking = false | |
| 899 | -- walk anim | |
| 900 | anim = "Walking" | |
| 901 | if anim ~= lastanim then | |
| 902 | speed = 0.2 | |
| 903 | slidecount = 0 | |
| 904 | slidecountmax = 1 | |
| 905 | if lastanim == "Running" then | |
| 906 | slidecount = 5 | |
| 907 | end | |
| 908 | end | |
| 909 | countspeed = 6 | |
| 910 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02)) | |
| 911 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02)) | |
| 912 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01)) | |
| 913 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01)) | |
| 914 | rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
| 915 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
| 916 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then | |
| 917 | --run anim | |
| 918 | anim = "Running" | |
| 919 | if anim ~= lastanim then | |
| 920 | speed = 1 | |
| 921 | slidecount = 0 | |
| 922 | slidecountmax = 5 | |
| 923 | if lastanim == "Walking" then | |
| 924 | slidecount = 1 | |
| 925 | end | |
| 926 | end | |
| 927 | ||
| 928 | looking = false | |
| 929 | countspeed = 9 | |
| 930 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07)) | |
| 931 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07)) | |
| 932 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03)) | |
| 933 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03)) | |
| 934 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
| 935 | rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0) | |
| 936 | end | |
| 937 | ||
| 938 | lastanim = anim | |
| 939 | else | |
| 940 | countspeed = 1 | |
| 941 | local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0)) | |
| 942 | local hitz, enz = workspace:FindPartOnRay(ray, char) | |
| 943 | if not hitz then | |
| 944 | rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0) | |
| 945 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16) | |
| 946 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16) | |
| 947 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10) | |
| 948 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10) | |
| 949 | else | |
| 950 | rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0) | |
| 951 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16) | |
| 952 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16) | |
| 953 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10) | |
| 954 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10) | |
| 955 | end | |
| 956 | ||
| 957 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0) | |
| 958 | end | |
| 959 | else | |
| 960 | if superannoying then | |
| 961 | countspeed = 5 | |
| 962 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
| 963 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
| 964 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
| 965 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
| 966 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 967 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
| 968 | elseif barrelroll then | |
| 969 | countspeed = 5 | |
| 970 | sinespeed = 0.1 | |
| 971 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07)) | |
| 972 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07)) | |
| 973 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03)) | |
| 974 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03)) | |
| 975 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 976 | rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0) | |
| 977 | elseif dubstepgun then | |
| 978 | global_wait = (global_wait % 380) + 1 | |
| 979 | countspeed = 5 | |
| 980 | if global_wait < 249 - 40 then | |
| 981 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27)) | |
| 982 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27)) | |
| 983 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
| 984 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
| 985 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 986 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
| 987 | elseif global_wait > 249 - 40 then | |
| 988 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11)) | |
| 989 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11)) | |
| 990 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09)) | |
| 991 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09)) | |
| 992 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 993 | rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0) | |
| 994 | end | |
| 995 | elseif youpirate then | |
| 996 | global_wait = (global_wait % 380) + 1 | |
| 997 | countspeed = 5 | |
| 998 | if global_wait < 79 then | |
| 999 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07)) | |
| 1000 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07)) | |
| 1001 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
| 1002 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
| 1003 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1004 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
| 1005 | elseif global_wait < 299 then | |
| 1006 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11)) | |
| 1007 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11)) | |
| 1008 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1)) | |
| 1009 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1)) | |
| 1010 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0) | |
| 1011 | rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
| 1012 | elseif global_wait > 299 then | |
| 1013 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07)) | |
| 1014 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07)) | |
| 1015 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
| 1016 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
| 1017 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1018 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
| 1019 | end | |
| 1020 | elseif canttouch then | |
| 1021 | countspeed = 5 | |
| 1022 | global_wait = (global_wait % 160) + 1 | |
| 1023 | if global_wait == 160 then global_wait = 0 end | |
| 1024 | if global_wait < 39 then | |
| 1025 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
| 1026 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
| 1027 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
| 1028 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
| 1029 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1030 | rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0) | |
| 1031 | elseif global_wait < 79 then | |
| 1032 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
| 1033 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
| 1034 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
| 1035 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
| 1036 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1037 | rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0) | |
| 1038 | elseif global_wait < 119 then | |
| 1039 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17) | |
| 1040 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17) | |
| 1041 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06)) | |
| 1042 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06)) | |
| 1043 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1044 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0) | |
| 1045 | torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0) | |
| 1046 | elseif global_wait > 119 then | |
| 1047 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17) | |
| 1048 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17) | |
| 1049 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06)) | |
| 1050 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06)) | |
| 1051 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1052 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0) | |
| 1053 | torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0) | |
| 1054 | end | |
| 1055 | elseif gangnam then | |
| 1056 | countspeed = 5 | |
| 1057 | if global_wait == 180 then global_wait = 0 end | |
| 1058 | global_wait = (global_wait % 180) + 1 | |
| 1059 | if global_wait < 89 then | |
| 1060 | ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05)) | |
| 1061 | rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05)) | |
| 1062 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
| 1063 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
| 1064 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1065 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
| 1066 | elseif global_wait > 89 then | |
| 1067 | ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05)) | |
| 1068 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1)) | |
| 1069 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
| 1070 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
| 1071 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1072 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
| 1073 | end | |
| 1074 | elseif foxie then | |
| 1075 | countspeed = 5 | |
| 1076 | global_wait = (global_wait % 380) + 2 | |
| 1077 | if global_wait < 89 then | |
| 1078 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2)) | |
| 1079 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2)) | |
| 1080 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
| 1081 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
| 1082 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1083 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0) | |
| 1084 | elseif global_wait > 89 then | |
| 1085 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05)) | |
| 1086 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05)) | |
| 1087 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
| 1088 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
| 1089 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1)) | |
| 1090 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
| 1091 | end | |
| 1092 | elseif durka then | |
| 1093 | countspeed = 2 | |
| 1094 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07)) | |
| 1095 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07)) | |
| 1096 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03)) | |
| 1097 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03)) | |
| 1098 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1099 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
| 1100 | elseif saxguy then | |
| 1101 | countspeed = 5 | |
| 1102 | ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4) | |
| 1103 | rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4) | |
| 1104 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06) | |
| 1105 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06) | |
| 1106 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0) | |
| 1107 | rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1108 | elseif heya then | |
| 1109 | countspeed = 5 | |
| 1110 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0) | |
| 1111 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0) | |
| 1112 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
| 1113 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
| 1114 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
| 1115 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0) | |
| 1116 | elseif jb then | |
| 1117 | countspeed = 5 | |
| 1118 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0) | |
| 1119 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0) | |
| 1120 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
| 1121 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
| 1122 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
| 1123 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
| 1124 | elseif bronymusic then | |
| 1125 | countspeed = 5 | |
| 1126 | ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0) | |
| 1127 | rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0) | |
| 1128 | lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0) | |
| 1129 | rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0) | |
| 1130 | neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0) | |
| 1131 | rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0) | |
| 1132 | elseif sheddy then | |
| 1133 | countspeed = 7 | |
| 1134 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0) | |
| 1135 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0) | |
| 1136 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
| 1137 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
| 1138 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
| 1139 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
| 1140 | elseif burndem then | |
| 1141 | countspeed = 4 | |
| 1142 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0) | |
| 1143 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0) | |
| 1144 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
| 1145 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
| 1146 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
| 1147 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
| 1148 | elseif aj.IsPlaying then | |
| 1149 | countspeed = 5 | |
| 1150 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0) | |
| 1151 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0) | |
| 1152 | lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0) * CFrame.Angles(angle*0.05, 0, -0.06) | |
| 1153 | rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06) | |
| 1154 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
| 1155 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0) | |
| 1156 | end | |
| 1157 | end | |
| 1158 | end) | |
| 1159 | ||
| 1160 | ||
| 1161 | plr.Chatted:connect(function(msg) | |
| 1162 | game:service'Chat':Chat(head, msg, 1) | |
| 1163 | if msg == "die/" then | |
| 1164 | char:breakJoints() | |
| 1165 | end | |
| 1166 | end) | |
| 1167 | ||
| 1168 | end) | |
| 1169 | if not ran and err then | |
| 1170 | print(err) | |
| 1171 | end |