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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,game,owner = owner,game | |
| 6 | local RealPlayer = Player | |
| 7 | do | |
| 8 | print("FE Compatibility code by Mokiros")
| |
| 9 | local rp = RealPlayer | |
| 10 | script.Parent = rp.Character | |
| 11 | ||
| 12 | --RemoteEvent for communicating | |
| 13 | local Event = Instance.new("RemoteEvent")
| |
| 14 | Event.Name = "UserInput_Event" | |
| 15 | ||
| 16 | --Fake event to make stuff like Mouse.KeyDown work | |
| 17 | local function fakeEvent() | |
| 18 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 19 | t.connect = t.Connect | |
| 20 | return t | |
| 21 | end | |
| 22 | ||
| 23 | --Creating fake input objects with fake variables | |
| 24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 28 | end} | |
| 29 | --Merged 2 functions into one by checking amount of arguments | |
| 30 | CAS.UnbindAction = CAS.BindAction | |
| 31 | ||
| 32 | --This function will trigger the events that have been :Connect()'ed | |
| 33 | local function te(self,ev,...) | |
| 34 | local t = m[ev] | |
| 35 | if t and t._fakeEvent then | |
| 36 | for _,f in pairs(t.Functions) do | |
| 37 | f(...) | |
| 38 | end | |
| 39 | end | |
| 40 | end | |
| 41 | m.TrigEvent = te | |
| 42 | UIS.TrigEvent = te | |
| 43 | ||
| 44 | Event.OnServerEvent:Connect(function(plr,io) | |
| 45 | if plr~=rp then return end | |
| 46 | m.Target = io.Target | |
| 47 | m.Hit = io.Hit | |
| 48 | if not io.isMouse then | |
| 49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 52 | end | |
| 53 | for _,t in pairs(CAS.Actions) do | |
| 54 | for _,k in pairs(t.Keys) do | |
| 55 | if k==io.KeyCode then | |
| 56 | t.Function(t.Name,io.UserInputState,io) | |
| 57 | end | |
| 58 | end | |
| 59 | end | |
| 60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 62 | end | |
| 63 | end) | |
| 64 | Event.Parent = NLS([==[ | |
| 65 | local Player = game:GetService("Players").LocalPlayer
| |
| 66 | local Event = script:WaitForChild("UserInput_Event")
| |
| 67 | ||
| 68 | local Mouse = Player:GetMouse() | |
| 69 | local UIS = game:GetService("UserInputService")
| |
| 70 | local input = function(io,a) | |
| 71 | if a then return end | |
| 72 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 74 | end | |
| 75 | UIS.InputBegan:Connect(input) | |
| 76 | UIS.InputEnded:Connect(input) | |
| 77 | ||
| 78 | local h,t | |
| 79 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 80 | --If player is not moving their mouse, client won't fire events | |
| 81 | while wait(1/30) do | |
| 82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 83 | h,t=Mouse.Hit,Mouse.Target | |
| 84 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 85 | end | |
| 86 | end]==],Player.Character) | |
| 87 | ||
| 88 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 89 | --Real game object | |
| 90 | local _rg = game | |
| 91 | ||
| 92 | --Metatable for fake service | |
| 93 | local fsmt = {
| |
| 94 | __index = function(self,k) | |
| 95 | local s = rawget(self,"_RealService") | |
| 96 | if s then return s[k] end | |
| 97 | end, | |
| 98 | __newindex = function(self,k,v) | |
| 99 | local s = rawget(self,"_RealService") | |
| 100 | if s then s[k]=v end | |
| 101 | end, | |
| 102 | __call = function(self,...) | |
| 103 | local s = rawget(self,"_RealService") | |
| 104 | if s then return s(...) end | |
| 105 | end | |
| 106 | } | |
| 107 | local function FakeService(t,RealService) | |
| 108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 109 | return setmetatable(t,fsmt) | |
| 110 | end | |
| 111 | ||
| 112 | --Fake game object | |
| 113 | local g = {
| |
| 114 | GetService = function(self,s) | |
| 115 | return self[s] | |
| 116 | end, | |
| 117 | Players = FakeService({
| |
| 118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 119 | },"Players"), | |
| 120 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 122 | } | |
| 123 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 124 | g.service = g.GetService | |
| 125 | ||
| 126 | g.RunService = FakeService({
| |
| 127 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 128 | BindToRenderStep = function(self,name,_,fun) | |
| 129 | ||
| 130 | end, | |
| 131 | UnbindFromRenderStep = function(self,name) | |
| 132 | self._btrs[name]:Disconnect() | |
| 133 | end, | |
| 134 | },"RunService") | |
| 135 | ||
| 136 | setmetatable(g,{
| |
| 137 | __index=function(self,s) | |
| 138 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 139 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 140 | end, | |
| 141 | __newindex = fsmt.__newindex, | |
| 142 | __call = fsmt.__call | |
| 143 | }) | |
| 144 | --Changing owner to fake player object to support owner:GetMouse() | |
| 145 | game,owner = g,g.Players.LocalPlayer | |
| 146 | end | |
| 147 | ||
| 148 | ||
| 149 | wait(0.2) | |
| 150 | ||
| 151 | ||
| 152 | ||
| 153 | Player = game:GetService("Players").LocalPlayer
| |
| 154 | PlayerGui = Player.PlayerGui | |
| 155 | Cam = workspace.CurrentCamera | |
| 156 | Backpack = Player.Backpack | |
| 157 | Character = Player.Character | |
| 158 | Humanoid = Character.Humanoid | |
| 159 | Mouse = Player:GetMouse() | |
| 160 | RootPart = Character["HumanoidRootPart"] | |
| 161 | Torso = Character["Torso"] | |
| 162 | Head = Character["Head"] | |
| 163 | RightArm = Character["Right Arm"] | |
| 164 | LeftArm = Character["Left Arm"] | |
| 165 | RightLeg = Character["Right Leg"] | |
| 166 | LeftLeg = Character["Left Leg"] | |
| 167 | RootJoint = RootPart["RootJoint"] | |
| 168 | Neck = Torso["Neck"] | |
| 169 | RightShoulder = Torso["Right Shoulder"] | |
| 170 | LeftShoulder = Torso["Left Shoulder"] | |
| 171 | RightHip = Torso["Right Hip"] | |
| 172 | LeftHip = Torso["Left Hip"] | |
| 173 | local sick = Instance.new("Sound",Character)
| |
| 174 | sick.SoundId = "rbxassetid://329896322" | |
| 175 | sick.Looped = true | |
| 176 | sick.Pitch = 1 | |
| 177 | sick.Volume = 1 | |
| 178 | sick:Play() | |
| 179 | ||
| 180 | IT = Instance.new | |
| 181 | CF = CFrame.new | |
| 182 | VT = Vector3.new | |
| 183 | RAD = math.rad | |
| 184 | C3 = Color3.new | |
| 185 | UD2 = UDim2.new | |
| 186 | BRICKC = BrickColor.new | |
| 187 | ANGLES = CFrame.Angles | |
| 188 | EULER = CFrame.fromEulerAnglesXYZ | |
| 189 | COS = math.cos | |
| 190 | ACOS = math.acos | |
| 191 | SIN = math.sin | |
| 192 | ASIN = math.asin | |
| 193 | ABS = math.abs | |
| 194 | MRANDOM = math.random | |
| 195 | FLOOR = math.floor | |
| 196 | ||
| 197 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 198 | local NEWMESH = IT(MESH) | |
| 199 | if MESH == "SpecialMesh" then | |
| 200 | NEWMESH.MeshType = MESHTYPE | |
| 201 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 202 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 203 | end | |
| 204 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 205 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 206 | end | |
| 207 | end | |
| 208 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 209 | NEWMESH.Scale = SCALE | |
| 210 | NEWMESH.Parent = PARENT | |
| 211 | return NEWMESH | |
| 212 | end | |
| 213 | ||
| 214 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 215 | local NEWPART = IT("Part")
| |
| 216 | NEWPART.formFactor = FORMFACTOR | |
| 217 | NEWPART.Reflectance = REFLECTANCE | |
| 218 | NEWPART.Transparency = TRANSPARENCY | |
| 219 | NEWPART.CanCollide = false | |
| 220 | NEWPART.Locked = true | |
| 221 | NEWPART.Anchored = true | |
| 222 | if ANCHOR == false then | |
| 223 | NEWPART.Anchored = false | |
| 224 | end | |
| 225 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 226 | NEWPART.Name = NAME | |
| 227 | NEWPART.Size = SIZE | |
| 228 | NEWPART.Position = Torso.Position | |
| 229 | NEWPART.Material = MATERIAL | |
| 230 | NEWPART:BreakJoints() | |
| 231 | NEWPART.Parent = PARENT | |
| 232 | return NEWPART | |
| 233 | end | |
| 234 | ||
| 235 | --//=================================\\ | |
| 236 | --|| CUSTOMIZATION | |
| 237 | --\\=================================// | |
| 238 | ||
| 239 | Class_Name = "Void Face" | |
| 240 | Weapon_Name = "Add-ons" | |
| 241 | ||
| 242 | Player_Size = 1 --Size of the player. | |
| 243 | Animation_Speed = 3 | |
| 244 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 245 | ||
| 246 | local Speed = 16 | |
| 247 | local Effects2 = {}
| |
| 248 | ||
| 249 | --//=================================\\ | |
| 250 | --|| END OF CUSTOMIZATION | |
| 251 | --\\=================================// | |
| 252 | ||
| 253 | local function weldBetween(a, b) | |
| 254 | local weldd = Instance.new("ManualWeld")
| |
| 255 | weldd.Part0 = a | |
| 256 | weldd.Part1 = b | |
| 257 | weldd.C0 = CFrame.new() | |
| 258 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 259 | weldd.Parent = a | |
| 260 | return weldd | |
| 261 | end | |
| 262 | ||
| 263 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 264 | local acs = Instance.new("Part")
| |
| 265 | acs.CanCollide = false | |
| 266 | acs.Anchored = false | |
| 267 | acs.Size = Vector3.new(0,0,0) | |
| 268 | acs.CFrame = attachmentpart.CFrame | |
| 269 | acs.Parent = Character | |
| 270 | acs.BrickColor = color | |
| 271 | local meshs = Instance.new("SpecialMesh")
| |
| 272 | meshs.MeshId = mesh | |
| 273 | meshs.TextureId = texture | |
| 274 | meshs.Parent = acs | |
| 275 | meshs.Scale = scale | |
| 276 | meshs.Offset = offset | |
| 277 | weldBetween(attachmentpart,acs) | |
| 278 | end | |
| 279 | ||
| 280 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 281 | if TYPE == "Gem" then | |
| 282 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 283 | acs.Anchored = false | |
| 284 | acs.CanCollide = false | |
| 285 | acs.CFrame = PART.CFrame | |
| 286 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 287 | weldBetween(PART,acs) | |
| 288 | elseif TYPE == "Skull" then | |
| 289 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 290 | acs.Anchored = false | |
| 291 | acs.CanCollide = false | |
| 292 | acs.CFrame = PART.CFrame | |
| 293 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 294 | weldBetween(PART,acs) | |
| 295 | elseif TYPE == "Eye" then | |
| 296 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 297 | acs.Anchored = false | |
| 298 | acs.CanCollide = false | |
| 299 | acs.CFrame = PART.CFrame | |
| 300 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 301 | weldBetween(PART,acs) | |
| 302 | end | |
| 303 | end | |
| 304 | ||
| 305 | --//=================================\\ | |
| 306 | --|| USEFUL VALUES | |
| 307 | --\\=================================// | |
| 308 | ||
| 309 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 310 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 311 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 312 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 313 | local CHANGEDEFENSE = 0 | |
| 314 | local CHANGEDAMAGE = 0 | |
| 315 | local CHANGEMOVEMENT = 0 | |
| 316 | local ANIM = "Idle" | |
| 317 | local ATTACK = false | |
| 318 | local EQUIPPED = false | |
| 319 | local HOLD = false | |
| 320 | local COMBO = 1 | |
| 321 | local Rooted = false | |
| 322 | local SINE = 0 | |
| 323 | local KEYHOLD = false | |
| 324 | local CHANGE = 2 / Animation_Speed | |
| 325 | local WALKINGANIM = false | |
| 326 | local WALK = 0 | |
| 327 | local VALUE1 = false | |
| 328 | local VALUE2 = false | |
| 329 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 330 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 331 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 332 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 333 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 334 | WEAPONGUI.Name = "Weapon GUI" | |
| 335 | local Weapon = IT("Model")
| |
| 336 | Weapon.Name = Weapon_Name | |
| 337 | local Effects = IT("Folder", Weapon)
| |
| 338 | Effects.Name = "Effects" | |
| 339 | local ANIMATOR = Humanoid.Animator | |
| 340 | local ANIMATE = Character.Animate | |
| 341 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 342 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 343 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 344 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 345 | local TAUNTS = {"368794227","368794903","368794985"}
| |
| 346 | local UNANCHOR = true | |
| 347 | ||
| 348 | local SKILLTEXTCOLOR = C3(0.3,0,0.3) | |
| 349 | ||
| 350 | --//=================================\\ | |
| 351 | --\\=================================// | |
| 352 | ||
| 353 | ||
| 354 | --//=================================\\ | |
| 355 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 356 | --\\=================================// | |
| 357 | ||
| 358 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 359 | ArtificialHB.Name = "ArtificialHB" | |
| 360 | ||
| 361 | script:WaitForChild("ArtificialHB")
| |
| 362 | ||
| 363 | frame = Frame_Speed | |
| 364 | tf = 0 | |
| 365 | allowframeloss = false | |
| 366 | tossremainder = false | |
| 367 | lastframe = tick() | |
| 368 | script.ArtificialHB:Fire() | |
| 369 | ||
| 370 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 371 | tf = tf + s | |
| 372 | if tf >= frame then | |
| 373 | if allowframeloss then | |
| 374 | script.ArtificialHB:Fire() | |
| 375 | lastframe = tick() | |
| 376 | else | |
| 377 | for i = 1, math.floor(tf / frame) do | |
| 378 | script.ArtificialHB:Fire() | |
| 379 | end | |
| 380 | lastframe = tick() | |
| 381 | end | |
| 382 | if tossremainder then | |
| 383 | tf = 0 | |
| 384 | else | |
| 385 | tf = tf - frame * math.floor(tf / frame) | |
| 386 | end | |
| 387 | end | |
| 388 | end) | |
| 389 | ||
| 390 | --//=================================\\ | |
| 391 | --\\=================================// | |
| 392 | ||
| 393 | ||
| 394 | ||
| 395 | ||
| 396 | ||
| 397 | --//=================================\\ | |
| 398 | --|| SOME FUNCTIONS | |
| 399 | --\\=================================// | |
| 400 | ||
| 401 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 402 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 403 | end | |
| 404 | ||
| 405 | function PositiveAngle(NUMBER) | |
| 406 | if NUMBER >= 0 then | |
| 407 | NUMBER = 0 | |
| 408 | end | |
| 409 | return NUMBER | |
| 410 | end | |
| 411 | ||
| 412 | function NegativeAngle(NUMBER) | |
| 413 | if NUMBER <= 0 then | |
| 414 | NUMBER = 0 | |
| 415 | end | |
| 416 | return NUMBER | |
| 417 | end | |
| 418 | ||
| 419 | function Swait(NUMBER) | |
| 420 | if NUMBER == 0 or NUMBER == nil then | |
| 421 | ArtificialHB.Event:wait() | |
| 422 | else | |
| 423 | for i = 1, NUMBER do | |
| 424 | ArtificialHB.Event:wait() | |
| 425 | end | |
| 426 | end | |
| 427 | end | |
| 428 | ||
| 429 | function QuaternionFromCFrame(cf) | |
| 430 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 431 | local trace = m00 + m11 + m22 | |
| 432 | if trace > 0 then | |
| 433 | local s = math.sqrt(1 + trace) | |
| 434 | local recip = 0.5 / s | |
| 435 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 436 | else | |
| 437 | local i = 0 | |
| 438 | if m11 > m00 then | |
| 439 | i = 1 | |
| 440 | end | |
| 441 | if m22 > (i == 0 and m00 or m11) then | |
| 442 | i = 2 | |
| 443 | end | |
| 444 | if i == 0 then | |
| 445 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 446 | local recip = 0.5 / s | |
| 447 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 448 | elseif i == 1 then | |
| 449 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 450 | local recip = 0.5 / s | |
| 451 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 452 | elseif i == 2 then | |
| 453 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 454 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 455 | end | |
| 456 | end | |
| 457 | end | |
| 458 | ||
| 459 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 460 | local xs, ys, zs = x + x, y + y, z + z | |
| 461 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 462 | local xx = x * xs | |
| 463 | local xy = x * ys | |
| 464 | local xz = x * zs | |
| 465 | local yy = y * ys | |
| 466 | local yz = y * zs | |
| 467 | local zz = z * zs | |
| 468 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 469 | end | |
| 470 | ||
| 471 | function QuaternionSlerp(a, b, t) | |
| 472 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 473 | local startInterp, finishInterp; | |
| 474 | if cosTheta >= 0.0001 then | |
| 475 | if (1 - cosTheta) > 0.0001 then | |
| 476 | local theta = ACOS(cosTheta) | |
| 477 | local invSinTheta = 1 / SIN(theta) | |
| 478 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 479 | finishInterp = SIN(t * theta) * invSinTheta | |
| 480 | else | |
| 481 | startInterp = 1 - t | |
| 482 | finishInterp = t | |
| 483 | end | |
| 484 | else | |
| 485 | if (1 + cosTheta) > 0.0001 then | |
| 486 | local theta = ACOS(-cosTheta) | |
| 487 | local invSinTheta = 1 / SIN(theta) | |
| 488 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 489 | finishInterp = SIN(t * theta) * invSinTheta | |
| 490 | else | |
| 491 | startInterp = t - 1 | |
| 492 | finishInterp = t | |
| 493 | end | |
| 494 | end | |
| 495 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 496 | end | |
| 497 | ||
| 498 | function Clerp(a, b, t) | |
| 499 | local qa = {QuaternionFromCFrame(a)}
| |
| 500 | local qb = {QuaternionFromCFrame(b)}
| |
| 501 | local ax, ay, az = a.x, a.y, a.z | |
| 502 | local bx, by, bz = b.x, b.y, b.z | |
| 503 | local _t = 1 - t | |
| 504 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 505 | end | |
| 506 | ||
| 507 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 508 | local frame = IT("Frame")
| |
| 509 | frame.BackgroundTransparency = TRANSPARENCY | |
| 510 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 511 | frame.Position = POSITION | |
| 512 | frame.Size = SIZE | |
| 513 | frame.BackgroundColor3 = COLOR | |
| 514 | frame.BorderColor3 = BORDERCOLOR | |
| 515 | frame.Name = NAME | |
| 516 | frame.Parent = PARENT | |
| 517 | return frame | |
| 518 | end | |
| 519 | ||
| 520 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 521 | local label = IT("TextLabel")
| |
| 522 | label.BackgroundTransparency = 1 | |
| 523 | label.Size = UD2(1, 0, 1, 0) | |
| 524 | label.Position = UD2(0, 0, 0, 0) | |
| 525 | label.TextColor3 = TEXTCOLOR | |
| 526 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 527 | label.TextTransparency = TRANSPARENCY | |
| 528 | label.FontSize = TEXTFONTSIZE | |
| 529 | label.Font = TEXTFONT | |
| 530 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 531 | label.TextScaled = false | |
| 532 | label.Text = TEXT | |
| 533 | label.Name = NAME | |
| 534 | label.Parent = PARENT | |
| 535 | return label | |
| 536 | end | |
| 537 | ||
| 538 | function NoOutlines(PART) | |
| 539 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 540 | end | |
| 541 | ||
| 542 | ||
| 543 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 544 | local NEWWELD = IT(TYPE) | |
| 545 | NEWWELD.Part0 = PART0 | |
| 546 | NEWWELD.Part1 = PART1 | |
| 547 | NEWWELD.C0 = C0 | |
| 548 | NEWWELD.C1 = C1 | |
| 549 | NEWWELD.Parent = PARENT | |
| 550 | return NEWWELD | |
| 551 | end | |
| 552 | ||
| 553 | local sound = IT("Sound",nil)
| |
| 554 | ||
| 555 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 556 | local NEWSOUND = nil | |
| 557 | coroutine.resume(coroutine.create(function() | |
| 558 | NEWSOUND = sound:Clone() | |
| 559 | NEWSOUND.Parent = PARENT | |
| 560 | NEWSOUND.Volume = VOLUME | |
| 561 | NEWSOUND.Pitch = PITCH | |
| 562 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 563 | Swait() | |
| 564 | NEWSOUND:play() | |
| 565 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 566 | end)) | |
| 567 | return NEWSOUND | |
| 568 | end | |
| 569 | ||
| 570 | function CFrameFromTopBack(at, top, back) | |
| 571 | local right = top:Cross(back) | |
| 572 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 573 | end | |
| 574 | ||
| 575 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 576 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 577 | local mesh = IT("SpecialMesh",wave)
| |
| 578 | mesh.MeshType = "FileMesh" | |
| 579 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 580 | mesh.Scale = SIZE | |
| 581 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 582 | wave.CFrame = CFRAME | |
| 583 | coroutine.resume(coroutine.create(function(PART) | |
| 584 | for i = 1, WAIT do | |
| 585 | Swait() | |
| 586 | mesh.Scale = mesh.Scale + GROW | |
| 587 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 588 | if DOESROT == true then | |
| 589 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 590 | end | |
| 591 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 592 | if wave.Transparency > 0.99 then | |
| 593 | wave:remove() | |
| 594 | end | |
| 595 | end | |
| 596 | end)) | |
| 597 | end | |
| 598 | ||
| 599 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 600 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 601 | local mesh = IT("SpecialMesh",wave)
| |
| 602 | mesh.MeshType = "FileMesh" | |
| 603 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
| 604 | mesh.Scale = SIZE | |
| 605 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 606 | wave.CFrame = CFRAME | |
| 607 | coroutine.resume(coroutine.create(function(PART) | |
| 608 | for i = 1, WAIT do | |
| 609 | Swait() | |
| 610 | mesh.Scale = mesh.Scale + GROW | |
| 611 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 612 | if DOESROT == true then | |
| 613 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 614 | end | |
| 615 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 616 | if wave.Transparency > 0.99 then | |
| 617 | wave:remove() | |
| 618 | end | |
| 619 | end | |
| 620 | end)) | |
| 621 | end | |
| 622 | ||
| 623 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 624 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 625 | local mesh = IT("SpecialMesh",wave)
| |
| 626 | mesh.MeshType = "FileMesh" | |
| 627 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 628 | mesh.Scale = SIZE | |
| 629 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 630 | wave.CFrame = CFRAME | |
| 631 | coroutine.resume(coroutine.create(function(PART) | |
| 632 | for i = 1, WAIT do | |
| 633 | Swait() | |
| 634 | mesh.Scale = mesh.Scale + GROW | |
| 635 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 636 | if DOESROT == true then | |
| 637 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 638 | end | |
| 639 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 640 | if wave.Transparency > 0.99 then | |
| 641 | wave:remove() | |
| 642 | end | |
| 643 | end | |
| 644 | end)) | |
| 645 | end | |
| 646 | ||
| 647 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 648 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 649 | local mesh = IT("SpecialMesh",wave)
| |
| 650 | mesh.MeshType = "FileMesh" | |
| 651 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
| 652 | mesh.Scale = SIZE | |
| 653 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 654 | wave.CFrame = CFRAME | |
| 655 | coroutine.resume(coroutine.create(function(PART) | |
| 656 | for i = 1, WAIT do | |
| 657 | Swait() | |
| 658 | mesh.Scale = mesh.Scale + GROW | |
| 659 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 660 | if DOESROT == true then | |
| 661 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 662 | end | |
| 663 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 664 | if wave.Transparency > 0.99 then | |
| 665 | wave:remove() | |
| 666 | end | |
| 667 | end | |
| 668 | end)) | |
| 669 | end | |
| 670 | ||
| 671 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 672 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 673 | local mesh = IT("SpecialMesh",wave)
| |
| 674 | mesh.MeshType = "FileMesh" | |
| 675 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 676 | mesh.Scale = SIZE | |
| 677 | wave.CFrame = CFRAME | |
| 678 | coroutine.resume(coroutine.create(function(PART) | |
| 679 | for i = 1, WAIT do | |
| 680 | Swait() | |
| 681 | mesh.Scale = mesh.Scale + GROW | |
| 682 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 683 | if DOESROT == true then | |
| 684 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 685 | end | |
| 686 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 687 | if wave.Transparency > 0.99 then | |
| 688 | wave:remove() | |
| 689 | end | |
| 690 | end | |
| 691 | end)) | |
| 692 | end | |
| 693 | ||
| 694 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 695 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 696 | local mesh = IT("SpecialMesh",wave)
| |
| 697 | mesh.MeshType = "FileMesh" | |
| 698 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 699 | mesh.Scale = SIZE | |
| 700 | wave.CFrame = CFRAME | |
| 701 | coroutine.resume(coroutine.create(function(PART) | |
| 702 | for i = 1, WAIT do | |
| 703 | Swait() | |
| 704 | mesh.Scale = mesh.Scale + GROW | |
| 705 | if DOESROT == true then | |
| 706 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 707 | end | |
| 708 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 709 | if wave.Transparency > 0.99 then | |
| 710 | wave:remove() | |
| 711 | end | |
| 712 | end | |
| 713 | end)) | |
| 714 | end | |
| 715 | ||
| 716 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 717 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 718 | local mesh = IT("SpecialMesh",wave)
| |
| 719 | mesh.MeshType = "FileMesh" | |
| 720 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 721 | mesh.Scale = SIZE | |
| 722 | mesh.Offset = VT(0,0,0) | |
| 723 | wave.CFrame = CFRAME | |
| 724 | coroutine.resume(coroutine.create(function(PART) | |
| 725 | for i = 1, WAIT do | |
| 726 | Swait() | |
| 727 | mesh.Scale = mesh.Scale + GROW | |
| 728 | if DOESROT == true then | |
| 729 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 730 | end | |
| 731 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 732 | if wave.Transparency > 0.99 then | |
| 733 | wave:remove() | |
| 734 | end | |
| 735 | end | |
| 736 | end)) | |
| 737 | end | |
| 738 | ||
| 739 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 740 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 741 | local mesh = IT("SpecialMesh",wave)
| |
| 742 | mesh.MeshType = "Sphere" | |
| 743 | mesh.Scale = SIZE | |
| 744 | mesh.Offset = VT(0,0,0) | |
| 745 | wave.CFrame = CFRAME | |
| 746 | coroutine.resume(coroutine.create(function(PART) | |
| 747 | for i = 1, WAIT do | |
| 748 | Swait() | |
| 749 | mesh.Scale = mesh.Scale + GROW | |
| 750 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 751 | if wave.Transparency > 0.99 then | |
| 752 | wave:remove() | |
| 753 | end | |
| 754 | end | |
| 755 | end)) | |
| 756 | end | |
| 757 | ||
| 758 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 759 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 760 | local mesh = IT("BlockMesh",wave)
| |
| 761 | wave.CFrame = CFRAME | |
| 762 | coroutine.resume(coroutine.create(function(PART) | |
| 763 | for i = 1, WAIT do | |
| 764 | Swait() | |
| 765 | mesh.Scale = mesh.Scale + GROW | |
| 766 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 767 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 768 | if wave.Transparency > 0.99 then | |
| 769 | wave:remove() | |
| 770 | end | |
| 771 | end | |
| 772 | end)) | |
| 773 | end | |
| 774 | ||
| 775 | function MakeForm(PART,TYPE) | |
| 776 | if TYPE == "Cyl" then | |
| 777 | local MSH = IT("CylinderMesh",PART)
| |
| 778 | elseif TYPE == "Ball" then | |
| 779 | local MSH = IT("SpecialMesh",PART)
| |
| 780 | MSH.MeshType = "Sphere" | |
| 781 | elseif TYPE == "Wedge" then | |
| 782 | local MSH = IT("SpecialMesh",PART)
| |
| 783 | MSH.MeshType = "Wedge" | |
| 784 | elseif TYPE == "Head" then | |
| 785 | local MSH = IT("SpecialMesh",PART)
| |
| 786 | MSH.Scale = VT(1.25,1.25,1.25) | |
| 787 | end | |
| 788 | end | |
| 789 | ||
| 790 | function CheckTableForString(Table, String) | |
| 791 | for i, v in pairs(Table) do | |
| 792 | if string.find(string.lower(String), string.lower(v)) then | |
| 793 | return true | |
| 794 | end | |
| 795 | end | |
| 796 | return false | |
| 797 | end | |
| 798 | ||
| 799 | function CheckIntangible(Hit) | |
| 800 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 801 | if Hit and Hit.Parent then | |
| 802 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 803 | return true | |
| 804 | end | |
| 805 | end | |
| 806 | return false | |
| 807 | end | |
| 808 | ||
| 809 | Debris = game:GetService("Debris")
| |
| 810 | ||
| 811 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 812 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 813 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 814 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 815 | if RayHit and CheckIntangible(RayHit) then | |
| 816 | if DelayIfHit then | |
| 817 | wait() | |
| 818 | end | |
| 819 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 820 | end | |
| 821 | return RayHit, RayPos, RayNormal | |
| 822 | end | |
| 823 | ||
| 824 | function CreateMagicCircle() | |
| 825 | local sinkhole = IT("Part")
| |
| 826 | sinkhole.Size = VT(0,0,0) | |
| 827 | sinkhole.Parent = Effects | |
| 828 | sinkhole.Material = "Neon" | |
| 829 | sinkhole.Color = C3(0,0,0) | |
| 830 | sinkhole.Anchored = true | |
| 831 | sinkhole.CanCollide = false | |
| 832 | sinkhole.Transparency = 1 | |
| 833 | local decal = IT("Decal",sinkhole)
| |
| 834 | decal.Face = "Top" | |
| 835 | decal.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
| 836 | local decal2 = IT("Decal",sinkhole)
| |
| 837 | decal2.Face = "Bottom" | |
| 838 | decal2.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
| 839 | return sinkhole | |
| 840 | end | |
| 841 | ||
| 842 | function CreateGUICircle(TARGET) | |
| 843 | local GUI = Instance.new("BillboardGui",Character)
| |
| 844 | GUI.Size = UDim2.new(0,0,0,0) | |
| 845 | GUI.Adornee = TARGET | |
| 846 | local GUI2 = IT("ImageLabel",GUI)
| |
| 847 | GUI2.BackgroundTransparency = 1 | |
| 848 | GUI2.BorderSizePixel = 0 | |
| 849 | GUI2.Size = UDim2.new(1,0,1,0) | |
| 850 | GUI2.SizeConstraint = "RelativeYY" | |
| 851 | GUI.AlwaysOnTop = true | |
| 852 | GUI2.Image = "http://www.roblox.com/asset/?id=1260793696" | |
| 853 | return GUI,GUI2 | |
| 854 | end | |
| 855 | ||
| 856 | function CastWarpOutlines(TARGET) | |
| 857 | coroutine.resume(coroutine.create(function() | |
| 858 | local T = TARGET:GetChildren() | |
| 859 | for i = 1, # T do | |
| 860 | local child = T[i] | |
| 861 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
| 862 | local clone = child:Clone() | |
| 863 | clone.Parent = Effects | |
| 864 | clone.Anchored = true | |
| 865 | clone.CanCollide = false | |
| 866 | clone:ClearAllChildren() | |
| 867 | clone.CFrame = child.CFrame | |
| 868 | if clone.Name == "Head" then | |
| 869 | clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y) | |
| 870 | end | |
| 871 | if clone.ClassName == "MeshPart" then | |
| 872 | clone.TextureID = "" | |
| 873 | end | |
| 874 | clone.BrickColor = BRICKC"Black" | |
| 875 | clone.Material = "Neon" | |
| 876 | coroutine.resume(coroutine.create(function() | |
| 877 | for i = 1, 200 do | |
| 878 | Swait() | |
| 879 | clone.Transparency = clone.Transparency + 0.005 | |
| 880 | clone.Size = clone.Size + VT(0.001,0.001,0.001) | |
| 881 | end | |
| 882 | clone:remove() | |
| 883 | end)) | |
| 884 | end | |
| 885 | end | |
| 886 | end)) | |
| 887 | end | |
| 888 | ||
| 889 | function turnto(position) | |
| 890 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 891 | end | |
| 892 | ||
| 893 | --//=================================\\ | |
| 894 | --|| SPEECH | |
| 895 | --\\=================================// | |
| 896 | ||
| 897 | function chatfunc(text,waitt) | |
| 898 | local chat = coroutine.wrap(function() | |
| 899 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 900 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 901 | end | |
| 902 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 903 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 904 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
| 905 | naeeym2.Adornee = Character.Head | |
| 906 | naeeym2.Name = "TalkingBillBoard" | |
| 907 | naeeym2.AlwaysOnTop = true | |
| 908 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 909 | tecks2.BackgroundTransparency = 1 | |
| 910 | tecks2.BorderSizePixel = 0 | |
| 911 | tecks2.Text = "" | |
| 912 | tecks2.Font = "SciFi" | |
| 913 | tecks2.TextSize = 30 | |
| 914 | tecks2.TextStrokeTransparency = 1 | |
| 915 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 916 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 917 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 918 | for i = 1,string.len(text),1 do | |
| 919 | tecks2.Text = string.sub(text,1,i) | |
| 920 | Swait() | |
| 921 | end | |
| 922 | wait(waitt) | |
| 923 | coroutine.resume(coroutine.create(function() | |
| 924 | for i = 1, 10 do | |
| 925 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 926 | Swait() | |
| 927 | end | |
| 928 | naeeym2:Destroy() | |
| 929 | end)) | |
| 930 | end) | |
| 931 | chat() | |
| 932 | end | |
| 933 | ||
| 934 | --//=================================\\ | |
| 935 | --|| WEAPON CREATION | |
| 936 | --\\=================================// | |
| 937 | ||
| 938 | local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false) | |
| 939 | local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 940 | MakeForm(face,"Head") | |
| 941 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eye", VT(0.4,0.25,0.2),false) | |
| 942 | local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 943 | MakeForm(part,"Ball") | |
| 944 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.15),false) | |
| 945 | local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 946 | MakeForm(Eye,"Ball") | |
| 947 | ||
| 948 | for _, c in pairs(Weapon:GetChildren()) do | |
| 949 | if c.ClassName == "Part" then | |
| 950 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 951 | end | |
| 952 | end | |
| 953 | ||
| 954 | Weapon.Parent = Character | |
| 955 | ||
| 956 | Humanoid.Died:connect(function() | |
| 957 | ATTACK = true | |
| 958 | end) | |
| 959 | ||
| 960 | print(Class_Name.." loaded.") | |
| 961 | ||
| 962 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 963 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 964 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 965 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 966 | ||
| 967 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
| 968 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Chain", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
| 969 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Vortex Leash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3") | |
| 970 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Prison Barrier", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4") | |
| 971 | ||
| 972 | --//=================================\\ | |
| 973 | --|| DAMAGE FUNCTIONS | |
| 974 | --\\=================================// | |
| 975 | ||
| 976 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 977 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 978 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 979 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 980 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 981 | BODYPOSITION.P = 2000 | |
| 982 | BODYPOSITION.D = 100 | |
| 983 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 984 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 985 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 986 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 987 | BILLBOARDGUI.Adornee = STATPART | |
| 988 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 989 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 990 | BILLBOARDGUI.AlwaysOnTop = false | |
| 991 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 992 | TEXTLABEL.BackgroundTransparency = 1 | |
| 993 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 994 | TEXTLABEL.Text = TEXT | |
| 995 | TEXTLABEL.Font = "SciFi" | |
| 996 | TEXTLABEL.FontSize="Size42" | |
| 997 | TEXTLABEL.TextColor3 = COLOR | |
| 998 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 999 | TEXTLABEL.TextScaled = true | |
| 1000 | TEXTLABEL.TextWrapped = true | |
| 1001 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1002 | if LABELTYPE == "Normal" then | |
| 1003 | for i = 1, 20 do | |
| 1004 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 1005 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
| 1006 | end | |
| 1007 | elseif LABELTYPE == "Debuff" then | |
| 1008 | for i = 1, 20 do | |
| 1009 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 1010 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
| 1011 | end | |
| 1012 | elseif LABELTYPE == "Shock" then | |
| 1013 | local ORIGIN = STATPART.Position | |
| 1014 | for i = 1, 20 do | |
| 1015 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 1016 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
| 1017 | end | |
| 1018 | end | |
| 1019 | THEPART.Parent = nil | |
| 1020 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1021 | end | |
| 1022 | ||
| 1023 | ||
| 1024 | --//=================================\\ | |
| 1025 | --|| DAMAGING | |
| 1026 | --\\=================================// | |
| 1027 | ||
| 1028 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain) | |
| 1029 | local dmg = math.random(min,max) | |
| 1030 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1031 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1032 | local body = v:GetChildren() | |
| 1033 | for part = 1, #body do | |
| 1034 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1035 | if(body[part].Position - position).Magnitude < radius then | |
| 1036 | if v.ClassName == "Model" then | |
| 1037 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 1038 | local HUMAN = v:FindFirstChildOfClass("Humanoid")
| |
| 1039 | if HUMAN.Health ~= 0 then | |
| 1040 | if HasChain == true then | |
| 1041 | local defence = Instance.new("BoolValue",v)
| |
| 1042 | defence.Name = ("HitBy"..Player.Name)
| |
| 1043 | game:GetService("Debris"):AddItem(defence, 1)
| |
| 1044 | coroutine.resume(coroutine.create(function() | |
| 1045 | local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 1046 | if TORSO then | |
| 1047 | --print("Found "..v.Name.."'s Torso")
| |
| 1048 | local PART = IT("Part",Effects)
| |
| 1049 | PART.Anchored = true | |
| 1050 | PART.CanCollide = false | |
| 1051 | PART.Transparency = 1 | |
| 1052 | PART.CFrame = CF(position) | |
| 1053 | Debris:AddItem(PART,15) | |
| 1054 | local A = IT("Attachment",PART)
| |
| 1055 | --TORSO.Anchored = true | |
| 1056 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
| 1057 | --print("Chain start")
| |
| 1058 | Front.CFrame = CF(position) | |
| 1059 | Front.CanCollide = true | |
| 1060 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
| 1061 | local B = IT("Attachment",Front)
| |
| 1062 | local ChainLink = IT("Beam",Effects)
| |
| 1063 | ChainLink.Texture = "rbxassetid://1262544869" | |
| 1064 | ChainLink.TextureSpeed = 0 | |
| 1065 | ChainLink.FaceCamera = true | |
| 1066 | ChainLink.Width0 = 3 | |
| 1067 | ChainLink.Attachment0 = A | |
| 1068 | ChainLink.Attachment1 = B | |
| 1069 | ChainLink.TextureMode = "Static" | |
| 1070 | local bv = Instance.new("BodyVelocity")
| |
| 1071 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1072 | bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500 | |
| 1073 | bv.Parent = Front | |
| 1074 | bv.Name = "MOVE" | |
| 1075 | --print("Chain made")
| |
| 1076 | coroutine.resume(coroutine.create(function() | |
| 1077 | Swait(30) | |
| 1078 | bv:remove() | |
| 1079 | local POS = Front.Position | |
| 1080 | Front.CanCollide = false | |
| 1081 | local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0) | |
| 1082 | local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0) | |
| 1083 | for i = 0, 1, 0.07 do | |
| 1084 | Swait() | |
| 1085 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i)) | |
| 1086 | end | |
| 1087 | Front:remove() | |
| 1088 | ChainLink:remove() | |
| 1089 | end)) | |
| 1090 | local harm = Front.Touched:Connect(function(hit) | |
| 1091 | impale(Front,hit) | |
| 1092 | end) | |
| 1093 | end | |
| 1094 | end)) | |
| 1095 | elseif DoesWarp == true then | |
| 1096 | local defence = Instance.new("BoolValue",v)
| |
| 1097 | defence.Name = ("HitBy"..Player.Name)
| |
| 1098 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1099 | local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 1100 | Warp(TORSO,Instakill) | |
| 1101 | else | |
| 1102 | if CanBeDodgedByJumping == true then | |
| 1103 | if body[part].Position.Y < position.Y+5 then | |
| 1104 | if math.random(1,100) < critrate+1 then | |
| 1105 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
| 1106 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1107 | else | |
| 1108 | HUMAN.Health = HUMAN.Health - dmg | |
| 1109 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1110 | end | |
| 1111 | local defence = Instance.new("BoolValue",v)
| |
| 1112 | defence.Name = ("HitBy"..Player.Name)
| |
| 1113 | game:GetService("Debris"):AddItem(defence, 0.01)
| |
| 1114 | end | |
| 1115 | else | |
| 1116 | if beserk == true then | |
| 1117 | HUMAN.Health = 0 | |
| 1118 | end | |
| 1119 | if math.random(1,100) < critrate+1 then | |
| 1120 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
| 1121 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1122 | else | |
| 1123 | HUMAN.Health = HUMAN.Health - dmg | |
| 1124 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1125 | end | |
| 1126 | local defence = Instance.new("BoolValue",v)
| |
| 1127 | defence.Name = ("HitBy"..Player.Name)
| |
| 1128 | game:GetService("Debris"):AddItem(defence, 0.01)
| |
| 1129 | end | |
| 1130 | end | |
| 1131 | end | |
| 1132 | end | |
| 1133 | end | |
| 1134 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1135 | end | |
| 1136 | end | |
| 1137 | end | |
| 1138 | if v.ClassName == "Part" then | |
| 1139 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 1140 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1141 | end | |
| 1142 | end | |
| 1143 | end | |
| 1144 | end | |
| 1145 | end | |
| 1146 | ||
| 1147 | function Warp(Victim,WarpToVoid) | |
| 1148 | print("Warping "..Victim.Name.."...")
| |
| 1149 | Victim.Anchored = true | |
| 1150 | coroutine.resume(coroutine.create(function() | |
| 1151 | local GUI,GUI2 = CreateGUICircle(Victim) | |
| 1152 | CreateSound("1208650519", Victim, 10, 1)
| |
| 1153 | for i = 1, 100 do | |
| 1154 | Swait() | |
| 1155 | GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0) | |
| 1156 | GUI2.Rotation = GUI2.Rotation + 4 | |
| 1157 | end | |
| 1158 | CastWarpOutlines(Victim.Parent) | |
| 1159 | if WarpToVoid == false then | |
| 1160 | Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65)) | |
| 1161 | CreateSound("1177785010", Victim, 10, 1)
| |
| 1162 | local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1163 | if HUMANOID ~= nil then | |
| 1164 | local dmg = MRANDOM(75,95) | |
| 1165 | HUMANOID.Health = HUMANOID.Health - dmg | |
| 1166 | StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
| |
| 1167 | end | |
| 1168 | for i = 1, 50 do | |
| 1169 | Swait() | |
| 1170 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
| 1171 | GUI2.Rotation = GUI2.Rotation - 8 | |
| 1172 | end | |
| 1173 | Victim.Anchored = false | |
| 1174 | GUI:remove() | |
| 1175 | elseif WarpToVoid == true then | |
| 1176 | CastWarpOutlines(Victim.Parent) | |
| 1177 | q = Victim.Parent:GetChildren() | |
| 1178 | for i = 1, #q do | |
| 1179 | if q[i] ~= Victim then | |
| 1180 | q[i]:remove() | |
| 1181 | end | |
| 1182 | end | |
| 1183 | CreateSound("1177785010", Victim, 10, 1)
| |
| 1184 | Victim.Transparency = 1 | |
| 1185 | for i = 1, 50 do | |
| 1186 | Swait() | |
| 1187 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
| 1188 | GUI2.Rotation = GUI2.Rotation - 8 | |
| 1189 | end | |
| 1190 | Victim.Parent:remove() | |
| 1191 | end | |
| 1192 | end)) | |
| 1193 | end | |
| 1194 | ||
| 1195 | function killnearest(position,range,maxstrength) | |
| 1196 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1197 | local body = v:GetChildren() | |
| 1198 | for part = 1, #body do | |
| 1199 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1200 | if(body[part].Position - position).Magnitude < range then | |
| 1201 | if v.ClassName == "Model" then | |
| 1202 | v:BreakJoints() | |
| 1203 | end | |
| 1204 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1205 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1206 | end | |
| 1207 | end | |
| 1208 | end | |
| 1209 | if v.ClassName == "Part" then | |
| 1210 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1211 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1212 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1213 | end | |
| 1214 | end | |
| 1215 | end | |
| 1216 | end | |
| 1217 | ||
| 1218 | --//=================================\\ | |
| 1219 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1220 | --\\=================================// | |
| 1221 | ||
| 1222 | function AttackTemplate() | |
| 1223 | ATTACK = true | |
| 1224 | Rooted = false | |
| 1225 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1226 | Swait() | |
| 1227 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1228 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1229 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1230 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1231 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1232 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1233 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1234 | end | |
| 1235 | ATTACK = false | |
| 1236 | Rooted = false | |
| 1237 | end | |
| 1238 | ||
| 1239 | function VoidWarp() | |
| 1240 | ATTACK = true | |
| 1241 | Rooted = false | |
| 1242 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1243 | Swait() | |
| 1244 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1246 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1247 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1248 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1249 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1250 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1251 | end | |
| 1252 | AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false) | |
| 1253 | CreateSound("1208650519", Torso, 10, 2.5)
| |
| 1254 | local GUI,GUI2 = CreateGUICircle(Torso) | |
| 1255 | for i = 1, 50 do | |
| 1256 | Swait() | |
| 1257 | GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0) | |
| 1258 | GUI2.Rotation = GUI2.Rotation + i/10 | |
| 1259 | end | |
| 1260 | CastWarpOutlines(Character) | |
| 1261 | local POS = Torso.Position | |
| 1262 | RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS) | |
| 1263 | Swait() | |
| 1264 | CreateSound("1177785010", Torso, 10, 1)
| |
| 1265 | coroutine.resume(coroutine.create(function() | |
| 1266 | for i = 1, 50 do | |
| 1267 | Swait() | |
| 1268 | GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0) | |
| 1269 | GUI2.Rotation = GUI2.Rotation - i/10 | |
| 1270 | end | |
| 1271 | end)) | |
| 1272 | ATTACK = false | |
| 1273 | Rooted = false | |
| 1274 | end | |
| 1275 | ||
| 1276 | local asd = Instance.new("ParticleEmitter")
| |
| 1277 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
| 1278 | asd.LightEmission = .1 | |
| 1279 | asd.Size = NumberSequence.new(0.2) | |
| 1280 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 1281 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 1282 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1283 | asd.Transparency = bbb | |
| 1284 | asd.Size = aaa | |
| 1285 | asd.ZOffset = .9 | |
| 1286 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 1287 | asd.LockedToPart = false | |
| 1288 | asd.EmissionDirection = "Back" | |
| 1289 | asd.Lifetime = NumberRange.new(1, 2) | |
| 1290 | asd.Rotation = NumberRange.new(-100, 100) | |
| 1291 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 1292 | asd.Speed = NumberRange.new(25,35) | |
| 1293 | asd.Enabled = false | |
| 1294 | asd.VelocitySpread = 5 | |
| 1295 | ||
| 1296 | function getbloody(victim,amount) | |
| 1297 | local PART = IT("Part",Effects)
| |
| 1298 | PART.Transparency = 1 | |
| 1299 | PART.Size = victim.Size | |
| 1300 | PART.Anchored = true | |
| 1301 | PART.CanCollide = false | |
| 1302 | PART.CFrame = CF(victim.Position,Torso.Position) | |
| 1303 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 1304 | Debris:AddItem(PART,5) | |
| 1305 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1306 | local prtcl = asd:Clone() | |
| 1307 | prtcl.Parent = PART | |
| 1308 | prtcl:Emit(amount*10) | |
| 1309 | end | |
| 1310 | ||
| 1311 | function impale(chain,hit) | |
| 1312 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1313 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1314 | if humanoid.Health ~= 0 then | |
| 1315 | hit.Parent:BreakJoints() | |
| 1316 | getbloody(hit,15) | |
| 1317 | local prtcl = asd:Clone() | |
| 1318 | prtcl.Parent = chain | |
| 1319 | prtcl.Enabled = true | |
| 1320 | prtcl.Speed = NumberRange.new(0) | |
| 1321 | prtcl.Size = NumberSequence.new(0.2) | |
| 1322 | end | |
| 1323 | end | |
| 1324 | end | |
| 1325 | ||
| 1326 | function clerp(a, b, t) | |
| 1327 | return a:lerp(b, t) | |
| 1328 | end | |
| 1329 | ||
| 1330 | function newBezier(startpos, pos2, pos3, endpos, t) | |
| 1331 | local A = clerp(startpos, pos2, t) | |
| 1332 | local B = clerp(pos2, pos3, t) | |
| 1333 | local C = clerp(pos3, endpos, t) | |
| 1334 | local lerp1 = clerp(A, B, t) | |
| 1335 | local lerp2 = clerp(B, C, t) | |
| 1336 | local cubic = clerp(lerp1, lerp2, t) | |
| 1337 | return cubic | |
| 1338 | end | |
| 1339 | ||
| 1340 | function VoidChain() | |
| 1341 | ATTACK = true | |
| 1342 | Rooted = false | |
| 1343 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1344 | turnto(Mouse.Hit.p) | |
| 1345 | Swait() | |
| 1346 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed) | |
| 1347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed) | |
| 1348 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.30,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1349 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1350 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1351 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1352 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1353 | end | |
| 1354 | CreateSound("1208650519", RightArm, 10, 2)
| |
| 1355 | local RING = CreateMagicCircle() | |
| 1356 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
| 1357 | for i = 1, 5 do | |
| 1358 | turnto(Mouse.Hit.p) | |
| 1359 | Swait() | |
| 1360 | local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position) | |
| 1361 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1362 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1363 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0)) | |
| 1364 | RING.Size = RING.Size + VT(1,0,1) | |
| 1365 | end | |
| 1366 | coroutine.resume(coroutine.create(function() | |
| 1367 | local POS = Mouse.Hit.p | |
| 1368 | local A = IT("Attachment",RING)
| |
| 1369 | for i = 1, 15 do | |
| 1370 | Swait(MRANDOM(0,5)) | |
| 1371 | coroutine.resume(coroutine.create(function() | |
| 1372 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
| 1373 | --print("Chain start")
| |
| 1374 | Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3)) | |
| 1375 | Front.CanCollide = true | |
| 1376 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
| 1377 | local B = IT("Attachment",Front)
| |
| 1378 | local ChainLink = IT("Beam",RING)
| |
| 1379 | ChainLink.Texture = "rbxassetid://1262544869" | |
| 1380 | ChainLink.TextureSpeed = 0 | |
| 1381 | ChainLink.FaceCamera = true | |
| 1382 | ChainLink.Width0 = 3 | |
| 1383 | ChainLink.Attachment0 = A | |
| 1384 | ChainLink.Attachment1 = B | |
| 1385 | ChainLink.CurveSize0 = MRANDOM(-5,5) | |
| 1386 | ChainLink.CurveSize1 = MRANDOM(-5,5) | |
| 1387 | ChainLink.TextureMode = "Static" | |
| 1388 | local bv = Instance.new("BodyVelocity")
| |
| 1389 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1390 | bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500 | |
| 1391 | bv.Parent = Front | |
| 1392 | bv.Name = "MOVE" | |
| 1393 | --print("Chain made")
| |
| 1394 | coroutine.resume(coroutine.create(function() | |
| 1395 | Swait(50) | |
| 1396 | bv:remove() | |
| 1397 | local POS = Front.Position | |
| 1398 | Front.CanCollide = false | |
| 1399 | local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 1400 | local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 1401 | for i = 0, 1, 0.07 do | |
| 1402 | Swait() | |
| 1403 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i)) | |
| 1404 | end | |
| 1405 | Front:remove() | |
| 1406 | ChainLink:remove() | |
| 1407 | end)) | |
| 1408 | local harm = Front.Touched:Connect(function(hit) | |
| 1409 | impale(Front,hit) | |
| 1410 | end) | |
| 1411 | end)) | |
| 1412 | end | |
| 1413 | Swait(60) | |
| 1414 | for i = 1, 5 do | |
| 1415 | Swait() | |
| 1416 | RING.Size = RING.Size - VT(1,0,1) | |
| 1417 | end | |
| 1418 | RING:remove() | |
| 1419 | end)) | |
| 1420 | ATTACK = false | |
| 1421 | Rooted = false | |
| 1422 | end | |
| 1423 | ||
| 1424 | function VortexLeash() | |
| 1425 | ATTACK = true | |
| 1426 | Rooted = true | |
| 1427 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1428 | Swait() | |
| 1429 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1430 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1431 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.2,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1432 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1433 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8) | |
| 1434 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8) | |
| 1435 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8) | |
| 1436 | end | |
| 1437 | local RING = CreateMagicCircle() | |
| 1438 | CreateSound("1208650519", RING, 10, 1.5)
| |
| 1439 | RING.CFrame = RootPart.CFrame * CF(0,-2.8,0) | |
| 1440 | local FRAME = RootPart.CFrame * CF(0,-2.8,0) | |
| 1441 | for i = 1, 75 do | |
| 1442 | Swait() | |
| 1443 | local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position) | |
| 1444 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1445 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1446 | RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0)) | |
| 1447 | RING.Size = RING.Size + VT(1,0,1) | |
| 1448 | end | |
| 1449 | coroutine.resume(coroutine.create(function() | |
| 1450 | for i = 1, 450 do | |
| 1451 | Swait(2) | |
| 1452 | local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position) | |
| 1453 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1454 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1455 | MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2)) | |
| 1456 | MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8)) | |
| 1457 | local A = IT("Attachment",RING)
| |
| 1458 | local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p | |
| 1459 | coroutine.resume(coroutine.create(function() | |
| 1460 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
| 1461 | --print("Chain start")
| |
| 1462 | Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3)) | |
| 1463 | Front.CanCollide = false | |
| 1464 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1) | |
| 1465 | local B = IT("Attachment",Front)
| |
| 1466 | local ChainLink = IT("Beam",RING)
| |
| 1467 | ChainLink.Texture = "rbxassetid://1262544869" | |
| 1468 | ChainLink.TextureSpeed = 0 | |
| 1469 | ChainLink.FaceCamera = true | |
| 1470 | ChainLink.Width0 = 3 | |
| 1471 | ChainLink.Attachment0 = A | |
| 1472 | ChainLink.Attachment1 = B | |
| 1473 | ChainLink.CurveSize0 = MRANDOM(-5,5) | |
| 1474 | ChainLink.CurveSize1 = MRANDOM(-5,5) | |
| 1475 | ChainLink.TextureMode = "Static" | |
| 1476 | local bv = Instance.new("BodyVelocity")
| |
| 1477 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1478 | bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500 | |
| 1479 | bv.Parent = Front | |
| 1480 | bv.Name = "MOVE" | |
| 1481 | --print("Chain made")
| |
| 1482 | coroutine.resume(coroutine.create(function() | |
| 1483 | Swait(50) | |
| 1484 | bv:remove() | |
| 1485 | local POS = Front.Position | |
| 1486 | Front.CanCollide = false | |
| 1487 | local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 1488 | local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 1489 | for i = 0, 1, 0.07 do | |
| 1490 | Swait() | |
| 1491 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i)) | |
| 1492 | end | |
| 1493 | Front:remove() | |
| 1494 | ChainLink:remove() | |
| 1495 | end)) | |
| 1496 | local harm = Front.Touched:Connect(function(hit) | |
| 1497 | impale(Front,hit) | |
| 1498 | end) | |
| 1499 | end)) | |
| 1500 | AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true) | |
| 1501 | RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0)) | |
| 1502 | end | |
| 1503 | Swait(65) | |
| 1504 | for i = 1, 75 do | |
| 1505 | Swait() | |
| 1506 | RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0)) | |
| 1507 | RING.Size = RING.Size - VT(1,0,1) | |
| 1508 | end | |
| 1509 | RING:remove() | |
| 1510 | end)) | |
| 1511 | ATTACK = false | |
| 1512 | Rooted = false | |
| 1513 | end | |
| 1514 | ||
| 1515 | function VortexBarrier() | |
| 1516 | ATTACK = true | |
| 1517 | Rooted = true | |
| 1518 | chatfunc("PRISON...",15)
| |
| 1519 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1520 | Swait() | |
| 1521 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1523 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1524 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1525 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1526 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1527 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1528 | end | |
| 1529 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1530 | Swait() | |
| 1531 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1533 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1534 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1535 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1536 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1537 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1538 | end | |
| 1539 | chatfunc("BARRIER!!!",2)
| |
| 1540 | CreateSound("1208650519", Effects, 10, 1)
| |
| 1541 | local GUI,GUI2 = CreateGUICircle(Torso) | |
| 1542 | local GUI3,GUI4 = CreateGUICircle(Torso) | |
| 1543 | for i = 1, 200 do | |
| 1544 | Swait() | |
| 1545 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
| 1546 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1547 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1548 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
| 1549 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1550 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1551 | GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0) | |
| 1552 | GUI2.Rotation = GUI2.Rotation + i/10 | |
| 1553 | GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0) | |
| 1554 | GUI4.Rotation = GUI4.Rotation - i/10 | |
| 1555 | end | |
| 1556 | AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true) | |
| 1557 | Swait(25) | |
| 1558 | for i = 1, 100 do | |
| 1559 | Swait() | |
| 1560 | GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0) | |
| 1561 | GUI2.Rotation = GUI2.Rotation - i/5 | |
| 1562 | GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0) | |
| 1563 | GUI4.Rotation = GUI4.Rotation + i/5 | |
| 1564 | end | |
| 1565 | GUI:remove() | |
| 1566 | GUI3:remove() | |
| 1567 | ATTACK = false | |
| 1568 | Rooted = false | |
| 1569 | end | |
| 1570 | ||
| 1571 | ||
| 1572 | --//=================================\\ | |
| 1573 | --|| ASSIGN THINGS TO KEYS | |
| 1574 | --\\=================================// | |
| 1575 | ||
| 1576 | function MouseDown(Mouse) | |
| 1577 | if ATTACK == false then | |
| 1578 | end | |
| 1579 | end | |
| 1580 | ||
| 1581 | function MouseUp(Mouse) | |
| 1582 | HOLD = false | |
| 1583 | end | |
| 1584 | ||
| 1585 | function KeyDown(Key) | |
| 1586 | KEYHOLD = true | |
| 1587 | if Key == "z" and ATTACK == false then | |
| 1588 | VoidWarp() | |
| 1589 | end | |
| 1590 | ||
| 1591 | if Key == "b" and ATTACK == false then | |
| 1592 | VoidChain() | |
| 1593 | end | |
| 1594 | ||
| 1595 | if Key == "c" and ATTACK == false then | |
| 1596 | VortexLeash() | |
| 1597 | end | |
| 1598 | ||
| 1599 | if Key == "v" and ATTACK == false then | |
| 1600 | VortexBarrier() | |
| 1601 | end | |
| 1602 | ||
| 1603 | if Key == "x" and ATTACK == false then | |
| 1604 | end | |
| 1605 | ||
| 1606 | if Key == "t" and ATTACK == false then | |
| 1607 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 10, 1) | |
| 1608 | end | |
| 1609 | end | |
| 1610 | ||
| 1611 | function KeyUp(Key) | |
| 1612 | KEYHOLD = false | |
| 1613 | end | |
| 1614 | ||
| 1615 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1616 | MouseDown(NEWKEY) | |
| 1617 | end) | |
| 1618 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1619 | MouseUp(NEWKEY) | |
| 1620 | end) | |
| 1621 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1622 | KeyDown(NEWKEY) | |
| 1623 | end) | |
| 1624 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1625 | KeyUp(NEWKEY) | |
| 1626 | end) | |
| 1627 | ||
| 1628 | --//=================================\\ | |
| 1629 | --\\=================================// | |
| 1630 | ||
| 1631 | ||
| 1632 | function unanchor() | |
| 1633 | if UNANCHOR == true then | |
| 1634 | g = Character:GetChildren() | |
| 1635 | for i = 1, #g do | |
| 1636 | if g[i].ClassName == "Part" then | |
| 1637 | g[i].Anchored = false | |
| 1638 | end | |
| 1639 | end | |
| 1640 | end | |
| 1641 | end | |
| 1642 | ||
| 1643 | ||
| 1644 | --//=================================\\ | |
| 1645 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1646 | --\\=================================// | |
| 1647 | ||
| 1648 | local FF = IT("ForceField",Character)
| |
| 1649 | FF.Visible = false | |
| 1650 | ||
| 1651 | Humanoid.Changed:connect(function(Jump) | |
| 1652 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1653 | Humanoid.Jump = false | |
| 1654 | end | |
| 1655 | end) | |
| 1656 | ||
| 1657 | Speed = 45 | |
| 1658 | ||
| 1659 | while true do | |
| 1660 | Swait() | |
| 1661 | ANIMATE.Parent = nil | |
| 1662 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1663 | IDLEANIMATION:Play() | |
| 1664 | SINE = SINE + CHANGE | |
| 1665 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1666 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1667 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1668 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1669 | local WALKSPEEDVALUE = 3 | |
| 1670 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1671 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1672 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1673 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1674 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1675 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1676 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1677 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1678 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1679 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1680 | end | |
| 1681 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1682 | ANIM = "Jump" | |
| 1683 | if ATTACK == false then | |
| 1684 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1685 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1686 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1687 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1688 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1., 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1689 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1690 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1691 | end | |
| 1692 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1693 | ANIM = "Fall" | |
| 1694 | if ATTACK == false then | |
| 1695 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1696 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1697 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.22,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1698 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1699 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1700 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1701 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1702 | end | |
| 1703 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1704 | ANIM = "Idle" | |
| 1705 | if ATTACK == false then | |
| 1706 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1708 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.25,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1713 | end | |
| 1714 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1715 | ANIM = "Walk" | |
| 1716 | WALK = WALK + 1 / Animation_Speed | |
| 1717 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1718 | WALK = 0 | |
| 1719 | if WALKINGANIM == true then | |
| 1720 | WALKINGANIM = false | |
| 1721 | elseif WALKINGANIM == false then | |
| 1722 | WALKINGANIM = true | |
| 1723 | end | |
| 1724 | end | |
| 1725 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1726 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1727 | if ATTACK == false then | |
| 1728 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1729 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1730 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1731 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1732 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1733 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1734 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1735 | end | |
| 1736 | end | |
| 1737 | if #Effects2>0 then | |
| 1738 | for e=1,#Effects2 do | |
| 1739 | if Effects2[e]~=nil then | |
| 1740 | local Thing=Effects2[e] | |
| 1741 | if Thing~=nil then | |
| 1742 | local Part=Thing[1] | |
| 1743 | local Mode=Thing[2] | |
| 1744 | local Delay=Thing[3] | |
| 1745 | local IncX=Thing[4] | |
| 1746 | local IncY=Thing[5] | |
| 1747 | local IncZ=Thing[6] | |
| 1748 | local Part2=Thing[8] | |
| 1749 | if Thing[1].Transparency<=1 then | |
| 1750 | if Thing[2]=="Block1" then | |
| 1751 | Thing[1].CFrame=Thing[1].CFrame | |
| 1752 | Mesh=Thing[1].Mesh | |
| 1753 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1754 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1755 | elseif Thing[2]=="Cylinder" then | |
| 1756 | Mesh=Thing[1].Mesh | |
| 1757 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1758 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1759 | elseif Thing[2]=="Blood" then | |
| 1760 | Mesh=Thing[7] | |
| 1761 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 1762 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1763 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1764 | elseif Thing[2]=="Elec" then | |
| 1765 | Mesh=Thing[1].Mesh | |
| 1766 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 1767 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1768 | elseif Thing[2]=="Disappear" then | |
| 1769 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1770 | end | |
| 1771 | else | |
| 1772 | Part.Parent=nil | |
| 1773 | table.remove(Effects2,e) | |
| 1774 | end | |
| 1775 | end | |
| 1776 | end | |
| 1777 | end | |
| 1778 | end | |
| 1779 | unanchor() | |
| 1780 | Humanoid.MaxHealth = "inf" | |
| 1781 | Humanoid.Health = "inf" | |
| 1782 | if Rooted == false then | |
| 1783 | Disable_Jump = false | |
| 1784 | Humanoid.WalkSpeed = Speed | |
| 1785 | elseif Rooted == true then | |
| 1786 | Disable_Jump = true | |
| 1787 | Humanoid.WalkSpeed = 0 | |
| 1788 | end | |
| 1789 | q = Character:GetChildren() | |
| 1790 | for u = 1, #q do | |
| 1791 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
| 1792 | if q[u].Handle:FindFirstChild("FaceFrontAttachment") or q[u].Handle:FindFirstChild("HatAttachment") then
| |
| 1793 | q[u].Handle.Transparency = 1 | |
| 1794 | end | |
| 1795 | end | |
| 1796 | end | |
| 1797 | local MATHS = {"0","1"}
| |
| 1798 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 1799 | Humanoid.PlatformStand = false | |
| 1800 | end | |
| 1801 | ||
| 1802 | --//=================================\\ | |
| 1803 | --\\=================================// | |
| 1804 | ||
| 1805 | ||
| 1806 | ||
| 1807 | ||
| 1808 | ||
| 1809 | --//====================================================\\-- | |
| 1810 | --|| END OF SCRIPT | |
| 1811 | --\\====================================================//-- |