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| 1 | --//====================================================\\-- | |
| 2 | - | --|| CREATED BY SHACKLUSTER |
| 2 | + | --|| CREATED BY SHACKLUSTER (Edit made by SonicSydney) |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(0.2) | |
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | Player = game:GetService("Players").LocalPlayer
| |
| 12 | PlayerGui = Player.PlayerGui | |
| 13 | Cam = workspace.CurrentCamera | |
| 14 | Backpack = Player.Backpack | |
| 15 | Character = Player.Character | |
| 16 | Humanoid = Character.Humanoid | |
| 17 | Mouse = Player:GetMouse() | |
| 18 | RootPart = Character["HumanoidRootPart"] | |
| 19 | Torso = Character["Torso"] | |
| 20 | Head = Character["Head"] | |
| 21 | RightArm = Character["Right Arm"] | |
| 22 | LeftArm = Character["Left Arm"] | |
| 23 | RightLeg = Character["Right Leg"] | |
| 24 | LeftLeg = Character["Left Leg"] | |
| 25 | RootJoint = RootPart["RootJoint"] | |
| 26 | Neck = Torso["Neck"] | |
| 27 | RightShoulder = Torso["Right Shoulder"] | |
| 28 | LeftShoulder = Torso["Left Shoulder"] | |
| 29 | RightHip = Torso["Right Hip"] | |
| 30 | LeftHip = Torso["Left Hip"] | |
| 31 | local sick = Instance.new("Sound",Character)
| |
| 32 | - | sick.SoundId = "rbxassetid://204863573" |
| 32 | + | sick.SoundId = "rbxassetid://857708134" |
| 33 | sick.Looped = true | |
| 34 | sick.Pitch = 1 | |
| 35 | - | sick.Volume = 1 |
| 35 | + | sick.Volume = 2 |
| 36 | sick:Play() | |
| 37 | ||
| 38 | IT = Instance.new | |
| 39 | CF = CFrame.new | |
| 40 | VT = Vector3.new | |
| 41 | RAD = math.rad | |
| 42 | C3 = Color3.new | |
| 43 | UD2 = UDim2.new | |
| 44 | BRICKC = BrickColor.new | |
| 45 | ANGLES = CFrame.Angles | |
| 46 | EULER = CFrame.fromEulerAnglesXYZ | |
| 47 | COS = math.cos | |
| 48 | ACOS = math.acos | |
| 49 | SIN = math.sin | |
| 50 | ASIN = math.asin | |
| 51 | ABS = math.abs | |
| 52 | MRANDOM = math.random | |
| 53 | FLOOR = math.floor | |
| 54 | ||
| 55 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 56 | local NEWMESH = IT(MESH) | |
| 57 | if MESH == "SpecialMesh" then | |
| 58 | NEWMESH.MeshType = MESHTYPE | |
| 59 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 60 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 61 | end | |
| 62 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 63 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 64 | end | |
| 65 | end | |
| 66 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 67 | NEWMESH.Scale = SCALE | |
| 68 | NEWMESH.Parent = PARENT | |
| 69 | return NEWMESH | |
| 70 | end | |
| 71 | ||
| 72 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 73 | local NEWPART = IT("Part")
| |
| 74 | NEWPART.formFactor = FORMFACTOR | |
| 75 | NEWPART.Reflectance = REFLECTANCE | |
| 76 | NEWPART.Transparency = TRANSPARENCY | |
| 77 | NEWPART.CanCollide = false | |
| 78 | NEWPART.Locked = true | |
| 79 | NEWPART.Anchored = true | |
| 80 | if ANCHOR == false then | |
| 81 | NEWPART.Anchored = false | |
| 82 | end | |
| 83 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 84 | NEWPART.Name = NAME | |
| 85 | NEWPART.Size = SIZE | |
| 86 | NEWPART.Position = Torso.Position | |
| 87 | NEWPART.Material = MATERIAL | |
| 88 | NEWPART:BreakJoints() | |
| 89 | NEWPART.Parent = PARENT | |
| 90 | return NEWPART | |
| 91 | end | |
| 92 | ||
| 93 | --//=================================\\ | |
| 94 | --|| CUSTOMIZATION | |
| 95 | --\\=================================// | |
| 96 | ||
| 97 | Player_Size = 1 --Size of the player. | |
| 98 | Animation_Speed = 3 | |
| 99 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 100 | ||
| 101 | local Speed = 16 | |
| 102 | local Effects2 = {}
| |
| 103 | ||
| 104 | --//=================================\\ | |
| 105 | --|| END OF CUSTOMIZATION | |
| 106 | --\\=================================// | |
| 107 | ||
| 108 | local function weldBetween(a, b) | |
| 109 | local weldd = Instance.new("ManualWeld")
| |
| 110 | weldd.Part0 = a | |
| 111 | weldd.Part1 = b | |
| 112 | weldd.C0 = CFrame.new() | |
| 113 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 114 | weldd.Parent = a | |
| 115 | return weldd | |
| 116 | end | |
| 117 | ||
| 118 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 119 | local acs = Instance.new("Part")
| |
| 120 | acs.CanCollide = false | |
| 121 | acs.Anchored = false | |
| 122 | acs.Size = Vector3.new(0,0,0) | |
| 123 | acs.CFrame = attachmentpart.CFrame | |
| 124 | acs.Parent = Character | |
| 125 | acs.BrickColor = color | |
| 126 | local meshs = Instance.new("SpecialMesh")
| |
| 127 | meshs.MeshId = mesh | |
| 128 | meshs.TextureId = texture | |
| 129 | meshs.Parent = acs | |
| 130 | meshs.Scale = scale | |
| 131 | meshs.Offset = offset | |
| 132 | weldBetween(attachmentpart,acs) | |
| 133 | end | |
| 134 | ||
| 135 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 136 | if TYPE == "Gem" then | |
| 137 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 138 | acs.Anchored = false | |
| 139 | acs.CanCollide = false | |
| 140 | acs.CFrame = PART.CFrame | |
| 141 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 142 | weldBetween(PART,acs) | |
| 143 | elseif TYPE == "Skull" then | |
| 144 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 145 | acs.Anchored = false | |
| 146 | acs.CanCollide = false | |
| 147 | acs.CFrame = PART.CFrame | |
| 148 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 149 | weldBetween(PART,acs) | |
| 150 | elseif TYPE == "Eye" then | |
| 151 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 152 | acs.Anchored = false | |
| 153 | acs.CanCollide = false | |
| 154 | acs.CFrame = PART.CFrame | |
| 155 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 156 | weldBetween(PART,acs) | |
| 157 | end | |
| 158 | end | |
| 159 | ||
| 160 | --//=================================\\ | |
| 161 | --|| USEFUL VALUES | |
| 162 | --\\=================================// | |
| 163 | ||
| 164 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 165 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 166 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 167 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 168 | local CHANGEDEFENSE = 0 | |
| 169 | local CHANGEDAMAGE = 0 | |
| 170 | local CHANGEMOVEMENT = 0 | |
| 171 | local ANIM = "Idle" | |
| 172 | local ATTACK = false | |
| 173 | local EQUIPPED = false | |
| 174 | local HOLD = false | |
| 175 | local COMBO = 1 | |
| 176 | local Rooted = false | |
| 177 | local SINE = 0 | |
| 178 | local KEYHOLD = false | |
| 179 | local CHANGE = 2 / Animation_Speed | |
| 180 | local WALKINGANIM = false | |
| 181 | local WALK = 0 | |
| 182 | local VALUE1 = false | |
| 183 | local VALUE2 = false | |
| 184 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 185 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 186 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 187 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 188 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 189 | WEAPONGUI.Name = "Weapon GUI" | |
| 190 | local Weapon = IT("Model")
| |
| 191 | Weapon.Name = "Adds" | |
| 192 | local Effects = IT("Folder", Weapon)
| |
| 193 | Effects.Name = "Effects" | |
| 194 | local ANIMATOR = Humanoid.Animator | |
| 195 | local ANIMATE = Character.Animate | |
| 196 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 197 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 198 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 199 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 200 | local UNANCHOR = true | |
| 201 | ||
| 202 | local SKILLTEXTCOLOR = BRICKC"Pastel blue-green".Color | |
| 203 | ||
| 204 | --//=================================\\ | |
| 205 | --\\=================================// | |
| 206 | ||
| 207 | ||
| 208 | --//=================================\\ | |
| 209 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 210 | --\\=================================// | |
| 211 | ||
| 212 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 213 | ArtificialHB.Name = "ArtificialHB" | |
| 214 | ||
| 215 | script:WaitForChild("ArtificialHB")
| |
| 216 | ||
| 217 | frame = Frame_Speed | |
| 218 | tf = 0 | |
| 219 | allowframeloss = false | |
| 220 | tossremainder = false | |
| 221 | lastframe = tick() | |
| 222 | script.ArtificialHB:Fire() | |
| 223 | ||
| 224 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 225 | tf = tf + s | |
| 226 | if tf >= frame then | |
| 227 | if allowframeloss then | |
| 228 | script.ArtificialHB:Fire() | |
| 229 | lastframe = tick() | |
| 230 | else | |
| 231 | for i = 1, math.floor(tf / frame) do | |
| 232 | script.ArtificialHB:Fire() | |
| 233 | end | |
| 234 | lastframe = tick() | |
| 235 | end | |
| 236 | if tossremainder then | |
| 237 | tf = 0 | |
| 238 | else | |
| 239 | tf = tf - frame * math.floor(tf / frame) | |
| 240 | end | |
| 241 | end | |
| 242 | end) | |
| 243 | ||
| 244 | --//=================================\\ | |
| 245 | --\\=================================// | |
| 246 | ||
| 247 | ||
| 248 | ||
| 249 | ||
| 250 | ||
| 251 | --//=================================\\ | |
| 252 | --|| SOME FUNCTIONS | |
| 253 | --\\=================================// | |
| 254 | ||
| 255 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 256 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 257 | end | |
| 258 | ||
| 259 | function PositiveAngle(NUMBER) | |
| 260 | if NUMBER >= 0 then | |
| 261 | NUMBER = 0 | |
| 262 | end | |
| 263 | return NUMBER | |
| 264 | end | |
| 265 | ||
| 266 | function NegativeAngle(NUMBER) | |
| 267 | if NUMBER <= 0 then | |
| 268 | NUMBER = 0 | |
| 269 | end | |
| 270 | return NUMBER | |
| 271 | end | |
| 272 | ||
| 273 | function Swait(NUMBER) | |
| 274 | if NUMBER == 0 or NUMBER == nil then | |
| 275 | ArtificialHB.Event:wait() | |
| 276 | else | |
| 277 | for i = 1, NUMBER do | |
| 278 | ArtificialHB.Event:wait() | |
| 279 | end | |
| 280 | end | |
| 281 | end | |
| 282 | ||
| 283 | function QuaternionFromCFrame(cf) | |
| 284 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 285 | local trace = m00 + m11 + m22 | |
| 286 | if trace > 0 then | |
| 287 | local s = math.sqrt(1 + trace) | |
| 288 | local recip = 0.5 / s | |
| 289 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 290 | else | |
| 291 | local i = 0 | |
| 292 | if m11 > m00 then | |
| 293 | i = 1 | |
| 294 | end | |
| 295 | if m22 > (i == 0 and m00 or m11) then | |
| 296 | i = 2 | |
| 297 | end | |
| 298 | if i == 0 then | |
| 299 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 300 | local recip = 0.5 / s | |
| 301 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 302 | elseif i == 1 then | |
| 303 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 304 | local recip = 0.5 / s | |
| 305 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 306 | elseif i == 2 then | |
| 307 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 308 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 309 | end | |
| 310 | end | |
| 311 | end | |
| 312 | ||
| 313 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 314 | local xs, ys, zs = x + x, y + y, z + z | |
| 315 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 316 | local xx = x * xs | |
| 317 | local xy = x * ys | |
| 318 | local xz = x * zs | |
| 319 | local yy = y * ys | |
| 320 | local yz = y * zs | |
| 321 | local zz = z * zs | |
| 322 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 323 | end | |
| 324 | ||
| 325 | function QuaternionSlerp(a, b, t) | |
| 326 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 327 | local startInterp, finishInterp; | |
| 328 | if cosTheta >= 0.0001 then | |
| 329 | if (1 - cosTheta) > 0.0001 then | |
| 330 | local theta = ACOS(cosTheta) | |
| 331 | local invSinTheta = 1 / SIN(theta) | |
| 332 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 333 | finishInterp = SIN(t * theta) * invSinTheta | |
| 334 | else | |
| 335 | startInterp = 1 - t | |
| 336 | finishInterp = t | |
| 337 | end | |
| 338 | else | |
| 339 | if (1 + cosTheta) > 0.0001 then | |
| 340 | local theta = ACOS(-cosTheta) | |
| 341 | local invSinTheta = 1 / SIN(theta) | |
| 342 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 343 | finishInterp = SIN(t * theta) * invSinTheta | |
| 344 | else | |
| 345 | startInterp = t - 1 | |
| 346 | finishInterp = t | |
| 347 | end | |
| 348 | end | |
| 349 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 350 | end | |
| 351 | ||
| 352 | function Clerp(a, b, t) | |
| 353 | local qa = {QuaternionFromCFrame(a)}
| |
| 354 | local qb = {QuaternionFromCFrame(b)}
| |
| 355 | local ax, ay, az = a.x, a.y, a.z | |
| 356 | local bx, by, bz = b.x, b.y, b.z | |
| 357 | local _t = 1 - t | |
| 358 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 359 | end | |
| 360 | ||
| 361 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 362 | local frame = IT("Frame")
| |
| 363 | frame.BackgroundTransparency = TRANSPARENCY | |
| 364 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 365 | frame.Position = POSITION | |
| 366 | frame.Size = SIZE | |
| 367 | frame.BackgroundColor3 = COLOR | |
| 368 | frame.BorderColor3 = BORDERCOLOR | |
| 369 | frame.Name = NAME | |
| 370 | frame.Parent = PARENT | |
| 371 | return frame | |
| 372 | end | |
| 373 | ||
| 374 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 375 | local label = IT("TextLabel")
| |
| 376 | label.BackgroundTransparency = 1 | |
| 377 | label.Size = UD2(1, 0, 1, 0) | |
| 378 | label.Position = UD2(0, 0, 0, 0) | |
| 379 | label.TextColor3 = TEXTCOLOR | |
| 380 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 381 | label.TextTransparency = TRANSPARENCY | |
| 382 | label.FontSize = TEXTFONTSIZE | |
| 383 | label.Font = TEXTFONT | |
| 384 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 385 | label.TextScaled = false | |
| 386 | label.Text = TEXT | |
| 387 | label.Name = NAME | |
| 388 | label.Parent = PARENT | |
| 389 | return label | |
| 390 | end | |
| 391 | ||
| 392 | function NoOutlines(PART) | |
| 393 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 394 | end | |
| 395 | ||
| 396 | ||
| 397 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 398 | local NEWWELD = IT(TYPE) | |
| 399 | NEWWELD.Part0 = PART0 | |
| 400 | NEWWELD.Part1 = PART1 | |
| 401 | NEWWELD.C0 = C0 | |
| 402 | NEWWELD.C1 = C1 | |
| 403 | NEWWELD.Parent = PARENT | |
| 404 | return NEWWELD | |
| 405 | end | |
| 406 | ||
| 407 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 408 | local NEWSOUND = nil | |
| 409 | coroutine.resume(coroutine.create(function() | |
| 410 | NEWSOUND = IT("Sound", PARENT)
| |
| 411 | NEWSOUND.Volume = VOLUME | |
| 412 | NEWSOUND.Pitch = PITCH | |
| 413 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 414 | Swait() | |
| 415 | NEWSOUND:play() | |
| 416 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 417 | end)) | |
| 418 | return NEWSOUND | |
| 419 | end | |
| 420 | ||
| 421 | function CFrameFromTopBack(at, top, back) | |
| 422 | local right = top:Cross(back) | |
| 423 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 424 | end | |
| 425 | ||
| 426 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 427 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 428 | local mesh = IT("SpecialMesh",wave)
| |
| 429 | mesh.MeshType = "FileMesh" | |
| 430 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 431 | mesh.Scale = SIZE | |
| 432 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 433 | wave.CFrame = CFRAME | |
| 434 | coroutine.resume(coroutine.create(function(PART) | |
| 435 | for i = 1, WAIT do | |
| 436 | Swait() | |
| 437 | mesh.Scale = mesh.Scale + GROW | |
| 438 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 439 | if DOESROT == true then | |
| 440 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 441 | end | |
| 442 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 443 | if wave.Transparency > 0.99 then | |
| 444 | wave:remove() | |
| 445 | end | |
| 446 | end | |
| 447 | end)) | |
| 448 | end | |
| 449 | ||
| 450 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 451 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 452 | local mesh = IT("SpecialMesh",wave)
| |
| 453 | mesh.MeshType = "FileMesh" | |
| 454 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
| 455 | mesh.Scale = SIZE | |
| 456 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 457 | wave.CFrame = CFRAME | |
| 458 | coroutine.resume(coroutine.create(function(PART) | |
| 459 | for i = 1, WAIT do | |
| 460 | Swait() | |
| 461 | mesh.Scale = mesh.Scale + GROW | |
| 462 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 463 | if DOESROT == true then | |
| 464 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 465 | end | |
| 466 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 467 | if wave.Transparency > 0.99 then | |
| 468 | wave:remove() | |
| 469 | end | |
| 470 | end | |
| 471 | end)) | |
| 472 | end | |
| 473 | ||
| 474 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 475 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 476 | local mesh = IT("SpecialMesh",wave)
| |
| 477 | mesh.MeshType = "FileMesh" | |
| 478 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 479 | mesh.Scale = SIZE | |
| 480 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 481 | wave.CFrame = CFRAME | |
| 482 | coroutine.resume(coroutine.create(function(PART) | |
| 483 | for i = 1, WAIT do | |
| 484 | Swait() | |
| 485 | mesh.Scale = mesh.Scale + GROW | |
| 486 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 487 | if DOESROT == true then | |
| 488 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 489 | end | |
| 490 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 491 | if wave.Transparency > 0.99 then | |
| 492 | wave:remove() | |
| 493 | end | |
| 494 | end | |
| 495 | end)) | |
| 496 | end | |
| 497 | ||
| 498 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 499 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 500 | local mesh = IT("SpecialMesh",wave)
| |
| 501 | mesh.MeshType = "FileMesh" | |
| 502 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
| 503 | mesh.Scale = SIZE | |
| 504 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 505 | wave.CFrame = CFRAME | |
| 506 | coroutine.resume(coroutine.create(function(PART) | |
| 507 | for i = 1, WAIT do | |
| 508 | Swait() | |
| 509 | mesh.Scale = mesh.Scale + GROW | |
| 510 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 511 | if DOESROT == true then | |
| 512 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 513 | end | |
| 514 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 515 | if wave.Transparency > 0.99 then | |
| 516 | wave:remove() | |
| 517 | end | |
| 518 | end | |
| 519 | end)) | |
| 520 | end | |
| 521 | ||
| 522 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 523 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 524 | local mesh = IT("SpecialMesh",wave)
| |
| 525 | mesh.MeshType = "FileMesh" | |
| 526 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 527 | mesh.Scale = SIZE | |
| 528 | wave.CFrame = CFRAME | |
| 529 | coroutine.resume(coroutine.create(function(PART) | |
| 530 | for i = 1, WAIT do | |
| 531 | Swait() | |
| 532 | mesh.Scale = mesh.Scale + GROW | |
| 533 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 534 | if DOESROT == true then | |
| 535 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 536 | end | |
| 537 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 538 | if wave.Transparency > 0.99 then | |
| 539 | wave:remove() | |
| 540 | end | |
| 541 | end | |
| 542 | end)) | |
| 543 | end | |
| 544 | ||
| 545 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 546 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 547 | local mesh = IT("SpecialMesh",wave)
| |
| 548 | mesh.MeshType = "FileMesh" | |
| 549 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 550 | mesh.Scale = SIZE | |
| 551 | wave.CFrame = CFRAME | |
| 552 | coroutine.resume(coroutine.create(function(PART) | |
| 553 | for i = 1, WAIT do | |
| 554 | Swait() | |
| 555 | mesh.Scale = mesh.Scale + GROW | |
| 556 | if DOESROT == true then | |
| 557 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 558 | end | |
| 559 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 560 | if wave.Transparency > 0.99 then | |
| 561 | wave:remove() | |
| 562 | end | |
| 563 | end | |
| 564 | end)) | |
| 565 | end | |
| 566 | ||
| 567 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 568 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 569 | local mesh = IT("SpecialMesh",wave)
| |
| 570 | mesh.MeshType = "FileMesh" | |
| 571 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 572 | mesh.Scale = SIZE | |
| 573 | mesh.Offset = VT(0,0,0) | |
| 574 | wave.CFrame = CFRAME | |
| 575 | coroutine.resume(coroutine.create(function(PART) | |
| 576 | for i = 1, WAIT do | |
| 577 | Swait() | |
| 578 | mesh.Scale = mesh.Scale + GROW | |
| 579 | if DOESROT == true then | |
| 580 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 581 | end | |
| 582 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 583 | if wave.Transparency > 0.99 then | |
| 584 | wave:remove() | |
| 585 | end | |
| 586 | end | |
| 587 | end)) | |
| 588 | end | |
| 589 | ||
| 590 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 591 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 592 | local mesh = IT("SpecialMesh",wave)
| |
| 593 | mesh.MeshType = "Sphere" | |
| 594 | mesh.Scale = SIZE | |
| 595 | mesh.Offset = VT(0,0,0) | |
| 596 | wave.CFrame = CFRAME | |
| 597 | coroutine.resume(coroutine.create(function(PART) | |
| 598 | for i = 1, WAIT do | |
| 599 | Swait() | |
| 600 | mesh.Scale = mesh.Scale + GROW | |
| 601 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 602 | if wave.Transparency > 0.99 then | |
| 603 | wave:remove() | |
| 604 | end | |
| 605 | end | |
| 606 | end)) | |
| 607 | end | |
| 608 | ||
| 609 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 610 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 611 | local mesh = IT("BlockMesh",wave)
| |
| 612 | wave.CFrame = CFRAME | |
| 613 | coroutine.resume(coroutine.create(function(PART) | |
| 614 | for i = 1, WAIT do | |
| 615 | Swait() | |
| 616 | mesh.Scale = mesh.Scale + GROW | |
| 617 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 618 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 619 | if wave.Transparency > 0.99 then | |
| 620 | wave:remove() | |
| 621 | end | |
| 622 | end | |
| 623 | end)) | |
| 624 | end | |
| 625 | ||
| 626 | function MakeForm(PART,TYPE) | |
| 627 | if TYPE == "Cyl" then | |
| 628 | local MSH = IT("CylinderMesh",PART)
| |
| 629 | elseif TYPE == "Ball" then | |
| 630 | local MSH = IT("SpecialMesh",PART)
| |
| 631 | MSH.MeshType = "Sphere" | |
| 632 | elseif TYPE == "Wedge" then | |
| 633 | local MSH = IT("SpecialMesh",PART)
| |
| 634 | MSH.MeshType = "Wedge" | |
| 635 | elseif TYPE == "Cone" then | |
| 636 | local MSH = IT("SpecialMesh",PART)
| |
| 637 | MSH.MeshType = "FileMesh" | |
| 638 | MSH.MeshId = "http://www.roblox.com/asset/?id=785967755" | |
| 639 | MSH.Scale = PART.Size/50 | |
| 640 | end | |
| 641 | end | |
| 642 | ||
| 643 | function CheckTableForString(Table, String) | |
| 644 | for i, v in pairs(Table) do | |
| 645 | if string.find(string.lower(String), string.lower(v)) then | |
| 646 | return true | |
| 647 | end | |
| 648 | end | |
| 649 | return false | |
| 650 | end | |
| 651 | ||
| 652 | function CheckIntangible(Hit) | |
| 653 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 654 | if Hit and Hit.Parent then | |
| 655 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 656 | return true | |
| 657 | end | |
| 658 | end | |
| 659 | return false | |
| 660 | end | |
| 661 | ||
| 662 | Debris = game:GetService("Debris")
| |
| 663 | ||
| 664 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 665 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 666 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 667 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 668 | if RayHit and CheckIntangible(RayHit) then | |
| 669 | if DelayIfHit then | |
| 670 | wait() | |
| 671 | end | |
| 672 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 673 | end | |
| 674 | return RayHit, RayPos, RayNormal | |
| 675 | end | |
| 676 | ||
| 677 | function turnto(position) | |
| 678 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 679 | end | |
| 680 | ||
| 681 | --//=================================\\ | |
| 682 | --|| SPEECH | |
| 683 | --\\=================================// | |
| 684 | ||
| 685 | function chatfunc(text,waitt) | |
| 686 | local chat = coroutine.wrap(function() | |
| 687 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 688 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 689 | end | |
| 690 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 691 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 692 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
| 693 | naeeym2.Adornee = Character.Head | |
| 694 | naeeym2.Name = "TalkingBillBoard" | |
| 695 | naeeym2.AlwaysOnTop = true | |
| 696 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 697 | tecks2.BackgroundTransparency = 1 | |
| 698 | tecks2.BorderSizePixel = 0 | |
| 699 | tecks2.Text = "" | |
| 700 | tecks2.Font = "SciFi" | |
| 701 | tecks2.TextSize = 30 | |
| 702 | tecks2.TextStrokeTransparency = 1 | |
| 703 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 704 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 705 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 706 | for i = 1,string.len(text),1 do | |
| 707 | tecks2.Text = string.sub(text,1,i) | |
| 708 | Swait() | |
| 709 | end | |
| 710 | wait(waitt) | |
| 711 | coroutine.resume(coroutine.create(function() | |
| 712 | for i = 1, 10 do | |
| 713 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 714 | Swait() | |
| 715 | end | |
| 716 | naeeym2:Destroy() | |
| 717 | end)) | |
| 718 | end) | |
| 719 | chat() | |
| 720 | end | |
| 721 | ||
| 722 | --//=================================\\ | |
| 723 | --|| WEAPON CREATION | |
| 724 | --\\=================================// | |
| 725 | ||
| 726 | - | local COLOR = "Pastel blue-green" |
| 726 | + | local COLOR = "Bright red" |
| 727 | local COLOR2 = "Really black" | |
| 728 | ||
| 729 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
| 730 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 731 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
| 732 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 733 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
| 734 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 735 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
| 736 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 737 | ||
| 738 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false) | |
| 739 | MakeForm(part,"Cyl") | |
| 740 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 741 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.7,1.005,0.7),false) | |
| 742 | MakeForm(part,"Cyl") | |
| 743 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 744 | ||
| 745 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
| 746 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 747 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
| 748 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 749 | ||
| 750 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
| 751 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 752 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
| 753 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 754 | ||
| 755 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false) | |
| 756 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.251, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 757 | ||
| 758 | local OFFSET = 0.25 | |
| 759 | ||
| 760 | for i = 1, 2 do | |
| 761 | local PART = CreatePart(3, Weapon, "Marble", 0, 1, COLOR, "ClawPart", VT(0,0,0),false) | |
| 762 | local weld = CreateWeldOrSnapOrMotor("Weld", PART, RightArm, PART, CF(-0.35, -1.25, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, OFFSET, 0))
| |
| 763 | for i = 1, 12 do | |
| 764 | local RingPiece = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "ClawPart", VT(0.15-(i/120),0.15-(i/120),0.2),false) | |
| 765 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(-35+i*8), RAD(0)), CF(0, 0, 0) * CF(-1, 0, 0))
| |
| 766 | end | |
| 767 | OFFSET = OFFSET - 0.50 | |
| 768 | end | |
| 769 | ||
| 770 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
| 771 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 772 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
| 773 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 774 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
| 775 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 776 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
| 777 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 778 | ||
| 779 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false) | |
| 780 | MakeForm(part,"Cyl") | |
| 781 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 782 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.7,1.005,0.7),false) | |
| 783 | MakeForm(part,"Cyl") | |
| 784 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 785 | ||
| 786 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
| 787 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 788 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
| 789 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 790 | ||
| 791 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
| 792 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 793 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
| 794 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 795 | ||
| 796 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false) | |
| 797 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.251, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 798 | ||
| 799 | local CLAW = CreatePart(3, Weapon, "Neon", 0, 1, COLOR, "Grab part", VT(0.2,0.2,0.2),false) | |
| 800 | local weld = CreateWeldOrSnapOrMotor("Weld", CLAW, RightArm, CLAW, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 801 | ||
| 802 | CLAW.CanCollide = true | |
| 803 | ||
| 804 | local OFFSET = 0.25 | |
| 805 | ||
| 806 | for i = 1, 2 do | |
| 807 | local PART = CreatePart(3, Weapon, "Marble", 0, 1, COLOR, "ClawPart", VT(0,0,0),false) | |
| 808 | local weld = CreateWeldOrSnapOrMotor("Weld", PART, LeftArm, PART, CF(0.35, -1.25, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, OFFSET, 0))
| |
| 809 | for i = 1, 12 do | |
| 810 | local RingPiece = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "ClawPart", VT(0.15-(i/120),0.15-(i/120),0.2),false) | |
| 811 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(-35+i*8), RAD(0)), CF(0, 0, 0) * CF(-1, 0, 0))
| |
| 812 | end | |
| 813 | OFFSET = OFFSET - 0.50 | |
| 814 | end | |
| 815 | ||
| 816 | for _, c in pairs(Weapon:GetChildren()) do | |
| 817 | if c.ClassName == "Part" then | |
| 818 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 819 | end | |
| 820 | end | |
| 821 | ||
| 822 | Weapon.Parent = Character | |
| 823 | ||
| 824 | Humanoid.Died:connect(function() | |
| 825 | ATTACK = true | |
| 826 | end) | |
| 827 | ||
| 828 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 829 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 830 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 831 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 832 | ||
| 833 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ice wall", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 1") |
| 833 | + | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] HaTe wall", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 1") |
| 834 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Icicle prison", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 2") |
| 834 | + | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Hatred prison", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 2") |
| 835 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Frozen kingdom", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3") |
| 835 | + | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Frozen HELL", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3") |
| 836 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ice chuck", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4") |
| 836 | + | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] HATE chuck", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4") |
| 837 | ||
| 838 | --//=================================\\ | |
| 839 | --|| DAMAGE FUNCTIONS | |
| 840 | --\\=================================// | |
| 841 | ||
| 842 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 843 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 844 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 845 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 846 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 847 | BODYPOSITION.P = 2000 | |
| 848 | BODYPOSITION.D = 100 | |
| 849 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 850 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 851 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 852 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 853 | BILLBOARDGUI.Adornee = STATPART | |
| 854 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 855 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 856 | BILLBOARDGUI.AlwaysOnTop = false | |
| 857 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 858 | TEXTLABEL.BackgroundTransparency = 1 | |
| 859 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 860 | TEXTLABEL.Text = TEXT | |
| 861 | TEXTLABEL.Font = "SciFi" | |
| 862 | TEXTLABEL.FontSize="Size42" | |
| 863 | TEXTLABEL.TextColor3 = COLOR | |
| 864 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 865 | TEXTLABEL.TextScaled = true | |
| 866 | TEXTLABEL.TextWrapped = true | |
| 867 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 868 | if LABELTYPE == "Normal" then | |
| 869 | for i = 1, 30 do | |
| 870 | Swait() | |
| 871 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 872 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 873 | end | |
| 874 | elseif LABELTYPE == "Debuff" then | |
| 875 | for i = 1, 30 do | |
| 876 | Swait() | |
| 877 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 878 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 879 | end | |
| 880 | elseif LABELTYPE == "Shock" then | |
| 881 | local ORIGIN = STATPART.Position | |
| 882 | for i = 1, 30 do | |
| 883 | Swait() | |
| 884 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 885 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 886 | end | |
| 887 | end | |
| 888 | THEPART.Parent = nil | |
| 889 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 890 | end | |
| 891 | ||
| 892 | --//=================================\\ | |
| 893 | --|| DAMAGING | |
| 894 | --\\=================================// | |
| 895 | ||
| 896 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 897 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 898 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 899 | local dmg = math.random(min,max) | |
| 900 | if humanoid.Health > 0 then | |
| 901 | if beserk == true then | |
| 902 | humanoid.Health = 0 | |
| 903 | else | |
| 904 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 905 | if math.random(1,100) < critrate+1 then | |
| 906 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 907 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 908 | else | |
| 909 | humanoid.Health = humanoid.Health - dmg | |
| 910 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 911 | end | |
| 912 | end | |
| 913 | end | |
| 914 | end | |
| 915 | end | |
| 916 | ||
| 917 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 918 | local dmg = math.random(min,max) | |
| 919 | for i,v in ipairs(workspace:GetChildren()) do | |
| 920 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 921 | local body = v:GetChildren() | |
| 922 | for part = 1, #body do | |
| 923 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 924 | if(body[part].Position - position).Magnitude < radius then | |
| 925 | if v.ClassName == "Model" then | |
| 926 | if v:FindFirstChild("Humanoid") then
| |
| 927 | if v.Humanoid.Health ~= 0 then | |
| 928 | if CanBeDodgedByJumping == true then | |
| 929 | if body[part].Position.Y < position.Y+5 then | |
| 930 | if math.random(1,100) < critrate+1 then | |
| 931 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 932 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 933 | else | |
| 934 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 935 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 936 | end | |
| 937 | local defence = Instance.new("BoolValue",v)
| |
| 938 | defence.Name = ("HitBy"..Player.Name)
| |
| 939 | end | |
| 940 | else | |
| 941 | if beserk == true then | |
| 942 | v.Humanoid.Health = 0 | |
| 943 | end | |
| 944 | if math.random(1,100) < critrate+1 then | |
| 945 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 946 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 947 | else | |
| 948 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 949 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 950 | end | |
| 951 | local defence = Instance.new("BoolValue",v)
| |
| 952 | defence.Name = ("HitBy"..Player.Name)
| |
| 953 | end | |
| 954 | end | |
| 955 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 956 | end | |
| 957 | end | |
| 958 | end | |
| 959 | end | |
| 960 | end | |
| 961 | end | |
| 962 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 963 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 964 | end | |
| 965 | end | |
| 966 | end | |
| 967 | ||
| 968 | function AoEStun(POS,RANGE,LAST) | |
| 969 | for i,v in ipairs(workspace:GetChildren()) do | |
| 970 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 971 | local body = v:GetChildren() | |
| 972 | for part = 1, #body do | |
| 973 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 974 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 975 | if v.ClassName == "Model" then | |
| 976 | if v:FindFirstChild("Humanoid") then
| |
| 977 | if v.Humanoid.Health ~= 0 then | |
| 978 | Freeze(v.Humanoid,LAST) | |
| 979 | local defence = Instance.new("BoolValue",v)
| |
| 980 | defence.Name = ("StunnedBy"..Player.Name)
| |
| 981 | game:GetService("Debris"):AddItem(defence, 0.1)
| |
| 982 | end | |
| 983 | end | |
| 984 | end | |
| 985 | end | |
| 986 | end | |
| 987 | end | |
| 988 | end | |
| 989 | end | |
| 990 | end | |
| 991 | ||
| 992 | function Freeze(HUMANOID,LAST) | |
| 993 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 994 | local q = HUMANOID.Parent:GetChildren() | |
| 995 | for i = 1, #q do | |
| 996 | local bob = q[i] | |
| 997 | if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then | |
| 998 | if bob.Transparency < 1 then | |
| 999 | bob.Anchored = true | |
| 1000 | local icelayer = bob:Clone() | |
| 1001 | icelayer.Parent = bob | |
| 1002 | icelayer.Material = "Ice" | |
| 1003 | icelayer.CanCollide = false | |
| 1004 | - | icelayer.BrickColor = BRICKC"Steel blue" |
| 1004 | + | icelayer.BrickColor = BRICKC"Bright red" |
| 1005 | icelayer.Transparency = 0.5 | |
| 1006 | icelayer.CFrame = bob.CFrame | |
| 1007 | icelayer.Name = "Ice" | |
| 1008 | icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1) | |
| 1009 | if icelayer:FindFirstChildOfClass("Decal") then
| |
| 1010 | icelayer:FindFirstChildOfClass("Decal"):remove()
| |
| 1011 | end | |
| 1012 | end | |
| 1013 | end | |
| 1014 | end | |
| 1015 | local defence = Instance.new("BoolValue",HUMANOID.Parent)
| |
| 1016 | defence.Name = ("StunnedBy"..Player.Name)
| |
| 1017 | game:GetService("Debris"):AddItem(defence, LAST)
| |
| 1018 | if HUMANOID.Parent:FindFirstChild("Head") then
| |
| 1019 | - | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Frozen!", C3(0.3, 0.3, 0.3))
|
| 1019 | + | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stuck!", C3(0.3, 0.3, 0.3))
|
| 1020 | end | |
| 1021 | coroutine.resume(coroutine.create(function() | |
| 1022 | Swait(LAST*50) | |
| 1023 | local q = HUMANOID.Parent:GetChildren() | |
| 1024 | for i = 1, #q do | |
| 1025 | local bob = q[i] | |
| 1026 | if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then | |
| 1027 | if bob.Transparency < 1 then | |
| 1028 | bob.Anchored = false | |
| 1029 | bob.Ice:remove() | |
| 1030 | end | |
| 1031 | end | |
| 1032 | end | |
| 1033 | end)) | |
| 1034 | end | |
| 1035 | end | |
| 1036 | ||
| 1037 | function killnearest(position,range,maxstrength) | |
| 1038 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1039 | local body = v:GetChildren() | |
| 1040 | for part = 1, #body do | |
| 1041 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1042 | if(body[part].Position - position).Magnitude < range then | |
| 1043 | if v.ClassName == "Model" then | |
| 1044 | v:BreakJoints() | |
| 1045 | end | |
| 1046 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1047 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1048 | end | |
| 1049 | end | |
| 1050 | end | |
| 1051 | if v.ClassName == "Part" then | |
| 1052 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1053 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1054 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1055 | end | |
| 1056 | end | |
| 1057 | end | |
| 1058 | end | |
| 1059 | ||
| 1060 | --//=================================\\ | |
| 1061 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1062 | --\\=================================// | |
| 1063 | ||
| 1064 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 1065 | if FLOOR ~= nil then | |
| 1066 | coroutine.resume(coroutine.create(function() | |
| 1067 | - | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) |
| 1067 | + | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Bright red", "DebreeCenter", VT(0,0,0)) |
| 1068 | PART.CFrame = CF(POSITION) | |
| 1069 | for i = 1, 45 do | |
| 1070 | - | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) |
| 1070 | + | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Bright red", "DebreePart", BLOCKSIZE) |
| 1071 | RingPiece.Material = FLOOR.Material | |
| 1072 | RingPiece.Color = FLOOR.Color | |
| 1073 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1074 | coroutine.resume(coroutine.create(function() | |
| 1075 | Swait(SWAIT) | |
| 1076 | RingPiece.Anchored = false | |
| 1077 | end)) | |
| 1078 | end | |
| 1079 | PART:remove() | |
| 1080 | end)) | |
| 1081 | end | |
| 1082 | end | |
| 1083 | ||
| 1084 | function Strike() | |
| 1085 | ATTACK = true | |
| 1086 | Rooted = false | |
| 1087 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1088 | Swait() | |
| 1089 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1090 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1091 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1092 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1093 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1094 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1095 | end | |
| 1096 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1097 | Swait() | |
| 1098 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1099 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1100 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(-45), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1101 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1102 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1103 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1104 | end | |
| 1105 | AoEDamage(RootPart.CFrame*CF(0,0,-2).p,3,25,35,5,false,2,2,false) | |
| 1106 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1107 | Swait() | |
| 1108 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1109 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1110 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(-45), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1111 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1112 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1113 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1114 | end | |
| 1115 | ATTACK = false | |
| 1116 | Rooted = false | |
| 1117 | end | |
| 1118 | ||
| 1119 | function IceWall() | |
| 1120 | ATTACK = true | |
| 1121 | Rooted = true | |
| 1122 | local IceMaterializeSounds = {
| |
| 1123 | "333476017", | |
| 1124 | "333475981", | |
| 1125 | "333475957", | |
| 1126 | "333475929" | |
| 1127 | } | |
| 1128 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1129 | Swait() | |
| 1130 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1131 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1132 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1133 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1134 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1135 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1136 | end | |
| 1137 | coroutine.resume(coroutine.create(function() | |
| 1138 | local POS = RootPart.CFrame * CF(0,0,-5) | |
| 1139 | local OFFSET = 0.1 | |
| 1140 | local WallPiece = CreatePart(3, Effects, "Ice", 0, 0.75, COLOR, "Ice", VT(5,75,5)) | |
| 1141 | WallPiece.CFrame = POS | |
| 1142 | AoEDamage(WallPiece.Position,6,3,4,5,false,2,2,false) | |
| 1143 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], WallPiece, 3, 1) | |
| 1144 | WallPiece.CanCollide = true | |
| 1145 | coroutine.resume(coroutine.create(function() | |
| 1146 | Swait(150) | |
| 1147 | WallPiece.Anchored = false | |
| 1148 | WallPiece.CanCollide = false | |
| 1149 | end)) | |
| 1150 | for i = 1, 2 do | |
| 1151 | coroutine.resume(coroutine.create(function() | |
| 1152 | local OFF = OFFSET | |
| 1153 | for i = 1, 30 do | |
| 1154 | Swait() | |
| 1155 | local WallPiece = CreatePart(3, Effects, "Ice", 0, 0.75, COLOR, "Ice", VT(5,75,5)) | |
| 1156 | WallPiece.CanCollide = true | |
| 1157 | WallPiece.CFrame = POS*CF(OFF*(i*10),0,0) | |
| 1158 | coroutine.resume(coroutine.create(function() | |
| 1159 | Swait(150-i*1.3) | |
| 1160 | WallPiece.Anchored = false | |
| 1161 | WallPiece.CanCollide = false | |
| 1162 | end)) | |
| 1163 | AoEDamage(WallPiece.Position,6,3,4,5,false,2,2,false) | |
| 1164 | end | |
| 1165 | end)) | |
| 1166 | OFFSET = OFFSET - 0.2 | |
| 1167 | end | |
| 1168 | end)) | |
| 1169 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1170 | Swait() | |
| 1171 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1175 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1177 | end | |
| 1178 | ATTACK = false | |
| 1179 | Rooted = false | |
| 1180 | end | |
| 1181 | ||
| 1182 | function IciclePrison() | |
| 1183 | ATTACK = true | |
| 1184 | Rooted = false | |
| 1185 | local IceMaterializeSounds = {
| |
| 1186 | "333476017", | |
| 1187 | "333475981", | |
| 1188 | "333475957", | |
| 1189 | "333475929" | |
| 1190 | } | |
| 1191 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1192 | Swait() | |
| 1193 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 1194 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.1 / Animation_Speed) | |
| 1195 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1196 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1197 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
| 1198 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
| 1199 | end | |
| 1200 | local WELD = nil | |
| 1201 | local TORS = nil | |
| 1202 | local GRABBED = nil | |
| 1203 | CreateSound("588738712", RightArm, 3, 1)
| |
| 1204 | local HIT1 = CLAW.Touched:Connect(function(hit) | |
| 1205 | if hit.Anchored == false and hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1206 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1207 | if TORS ~= nil then | |
| 1208 | VALUE1 = true | |
| 1209 | hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
| |
| 1210 | CreateSound("233856097", RightArm, 3, 1)
| |
| 1211 | --CLAW.CanCollide = false | |
| 1212 | GRABBED = hit.Parent | |
| 1213 | WELD = CreateWeldOrSnapOrMotor("Weld", CLAW, CLAW, TORS, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1214 | end | |
| 1215 | end | |
| 1216 | end) | |
| 1217 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 1218 | Swait() | |
| 1219 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
| 1220 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
| 1221 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1222 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1223 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-26), RAD(0)), 2 / Animation_Speed) | |
| 1224 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(26), RAD(0)), 2 / Animation_Speed) | |
| 1225 | if VALUE1 == true then | |
| 1226 | break | |
| 1227 | end | |
| 1228 | end | |
| 1229 | HIT1:disconnect() | |
| 1230 | if GRABBED ~= nil then | |
| 1231 | Rooted = true | |
| 1232 | VALUE1 = false | |
| 1233 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1234 | Swait() | |
| 1235 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,-5),MRANDOM(-5,5)).p,RightArm.Position),COLOR,VT(0.001,0.001,1),0) | |
| 1236 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
| 1237 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
| 1238 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1239 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1240 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-26), RAD(0)), 2 / Animation_Speed) | |
| 1241 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(26), RAD(0)), 2 / Animation_Speed) | |
| 1242 | end | |
| 1243 | WELD:remove() | |
| 1244 | TORS.Anchored = true | |
| 1245 | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) | |
| 1246 | ICICLE.CFrame = CF(TORS.Position) | |
| 1247 | MakeForm(ICICLE,"Cone") | |
| 1248 | CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.7,VT(4,4,4),70*5) | |
| 1249 | CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.4,VT(6,6,6),70*5) | |
| 1250 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
| 1251 | coroutine.resume(coroutine.create(function() | |
| 1252 | for i = 1, 70 do | |
| 1253 | Swait(5) | |
| 1254 | dealdamage(TORS,1,1,0,false,0,0) | |
| 1255 | end | |
| 1256 | GRABBED:FindFirstChildOfClass("Humanoid").PlatformStand = false
| |
| 1257 | ICICLE.Anchored = false | |
| 1258 | TORS.Anchored = false | |
| 1259 | end)) | |
| 1260 | end | |
| 1261 | ATTACK = false | |
| 1262 | Rooted = false | |
| 1263 | end | |
| 1264 | ||
| 1265 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
| 1266 | if DoesCourontine == false then | |
| 1267 | local Direction = CF(Part.Position,ToLocation) | |
| 1268 | local Distance = (Part.Position - ToLocation).magnitude | |
| 1269 | for i = 1, AmountOfTime do | |
| 1270 | Swait() | |
| 1271 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 1272 | Direction = Part.CFrame | |
| 1273 | end | |
| 1274 | elseif DoesCourontine == true then | |
| 1275 | coroutine.resume(coroutine.create(function() | |
| 1276 | local Direction = CF(Part.Position,ToLocation) | |
| 1277 | local Distance = (Part.Position - ToLocation).magnitude | |
| 1278 | for i = 1, AmountOfTime do | |
| 1279 | Swait() | |
| 1280 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 1281 | Direction = Part.CFrame | |
| 1282 | end | |
| 1283 | end)) | |
| 1284 | end | |
| 1285 | end | |
| 1286 | ||
| 1287 | function Trail(Part) | |
| 1288 | local TRAIL = Part:Clone() | |
| 1289 | TRAIL.CanCollide = false | |
| 1290 | TRAIL.Anchored = true | |
| 1291 | TRAIL.Parent = Effects | |
| 1292 | TRAIL.Name = "Trail" | |
| 1293 | local TRANS = Part.Transparency | |
| 1294 | coroutine.resume(coroutine.create(function() | |
| 1295 | for i = 1, 20 do | |
| 1296 | Swait() | |
| 1297 | TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20) | |
| 1298 | end | |
| 1299 | TRAIL:remove() | |
| 1300 | end)) | |
| 1301 | end | |
| 1302 | ||
| 1303 | function IceChuck() | |
| 1304 | local IceMaterializeSounds = {
| |
| 1305 | "333476017", | |
| 1306 | "333475981", | |
| 1307 | "333475957", | |
| 1308 | "333475929" | |
| 1309 | } | |
| 1310 | ATTACK = true | |
| 1311 | Rooted = true | |
| 1312 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1313 | Swait() | |
| 1314 | turnto(Mouse.Hit.p) | |
| 1315 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
| 1316 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1317 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1318 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1319 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1320 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1321 | end | |
| 1322 | local GEM = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(2,2,2)) | |
| 1323 | CreateMesh("SpecialMesh", GEM, "FileMesh", "9756362", "", VT(2,2,2), VT(0,0,0))
| |
| 1324 | GEM.CFrame = CF(RightArm.CFrame*CF(0,-1.3,0).p) | |
| 1325 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
| 1326 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], RootPart, 3, 1.3) | |
| 1327 | coroutine.resume(coroutine.create(function() | |
| 1328 | repeat | |
| 1329 | Swait() | |
| 1330 | Trail(GEM) | |
| 1331 | until GEM.Parent == nil | |
| 1332 | end)) | |
| 1333 | coroutine.resume(coroutine.create(function() | |
| 1334 | FireArc(GEM,Mouse.Hit.p,30,30,false) | |
| 1335 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(1,1,1)) | |
| 1336 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.75,0.75,0.75)) | |
| 1337 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.5,0.5,0.5)) | |
| 1338 | CreateDebreeRing(GEM,GEM.Position+VT(0,0,0),1.5,VT(1,1,1),35) | |
| 1339 | AoEDamage(GEM.Position,15,25,54,5,false,2,2,false) | |
| 1340 | AoEStun(GEM.Position,5,2) | |
| 1341 | GEM.Parent = nil | |
| 1342 | end)) | |
| 1343 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1344 | Swait() | |
| 1345 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1346 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
| 1347 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1348 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1349 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1350 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1351 | end | |
| 1352 | ATTACK = false | |
| 1353 | Rooted = false | |
| 1354 | end | |
| 1355 | ||
| 1356 | function FrozenKingdom() | |
| 1357 | ATTACK = true | |
| 1358 | Rooted = false | |
| 1359 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1360 | Swait() | |
| 1361 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1362 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1363 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1364 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1365 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1366 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1367 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1368 | end | |
| 1369 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1370 | Swait() | |
| 1371 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1373 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1374 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1375 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1376 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1377 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1378 | end | |
| 1379 | local IceMaterializeSounds = {
| |
| 1380 | "333476017", | |
| 1381 | "333475981", | |
| 1382 | "333475957", | |
| 1383 | "333475929" | |
| 1384 | } | |
| 1385 | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) | |
| 1386 | MakeForm(ICICLE,"Cone") | |
| 1387 | ICICLE.CFrame = CF(Torso.Position) | |
| 1388 | CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),1,VT(6,6,6),70*5) | |
| 1389 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
| 1390 | AoEDamage(Torso.Position,2,3,4,5,false,2,2,false) | |
| 1391 | AoEStun(Torso.Position,2,5) | |
| 1392 | for i = 1, 8 do | |
| 1393 | Swait(50) | |
| 1394 | CreateSound("231917750", ICICLE, 3, 1)
| |
| 1395 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
| 1396 | AoEDamage(Torso.Position,i*10,4,12,5,false,2,2,false) | |
| 1397 | AoEStun(Torso.Position,i*10,15) | |
| 1398 | ICICLE.Size = ICICLE.Size + VT(5,5,5) | |
| 1399 | ICICLE.Mesh.Scale = ICICLE.Size/50 | |
| 1400 | MagicSphere(ICICLE.Size,35,ICICLE.CFrame,COLOR,VT(0.6,0.6,0.6)) | |
| 1401 | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) | |
| 1402 | MakeForm(ICICLE,"Cone") | |
| 1403 | ICICLE.CFrame = CF(Torso.Position)*CF(MRANDOM(-10,10)*i/3,0,MRANDOM(-10,10)*i/3)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1404 | coroutine.resume(coroutine.create(function() | |
| 1405 | Swait(400-(50*i)) | |
| 1406 | ICICLE.Anchored = false | |
| 1407 | end)) | |
| 1408 | MagicSphere(ICICLE.Size,35,ICICLE.CFrame,COLOR,VT(0.3,0.3,0.3)) | |
| 1409 | CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),i+1,VT(6+i,6+i,6+i),400-(50*i)) | |
| 1410 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
| 1411 | end | |
| 1412 | ICICLE.Anchored = false | |
| 1413 | ATTACK = false | |
| 1414 | Rooted = false | |
| 1415 | end | |
| 1416 | ||
| 1417 | function Taunt() | |
| 1418 | local IceMaterializeSounds = {
| |
| 1419 | "333476017", | |
| 1420 | "333475981", | |
| 1421 | "333475957", | |
| 1422 | "333475929" | |
| 1423 | } | |
| 1424 | ATTACK = true | |
| 1425 | Rooted = true | |
| 1426 | CreateSound("649634100", Head, 10, 0.8)
| |
| 1427 | for i=0, 0.55, 0.1 / Animation_Speed do | |
| 1428 | Swait() | |
| 1429 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1430 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1431 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1432 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1433 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1434 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1435 | end | |
| 1436 | local GEM = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(0.3,0.6,0.3)) | |
| 1437 | CreateMesh("SpecialMesh", GEM, "FileMesh", "9756362", "", VT(0.6,01.2,0.6), VT(0,0,0))
| |
| 1438 | GEM.CFrame = CF(RightArm.CFrame*CF(0,-1.3,0).p+VT(0,1,0)) | |
| 1439 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
| 1440 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], GEM, 3, 1) | |
| 1441 | for i=0, 5, 0.1 / Animation_Speed do | |
| 1442 | Swait() | |
| 1443 | GEM.CFrame = GEM.CFrame * ANGLES(RAD(0),RAD(5),RAD(0)) | |
| 1444 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1445 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1446 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1447 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1448 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1449 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1450 | end | |
| 1451 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
| 1452 | GEM:remove() | |
| 1453 | ATTACK = false | |
| 1454 | Rooted = false | |
| 1455 | end | |
| 1456 | ||
| 1457 | --//=================================\\ | |
| 1458 | --|| ASSIGN THINGS TO KEYS | |
| 1459 | --\\=================================// | |
| 1460 | ||
| 1461 | function MouseDown(Mouse) | |
| 1462 | if ATTACK == false then | |
| 1463 | Strike() | |
| 1464 | end | |
| 1465 | end | |
| 1466 | ||
| 1467 | function MouseUp(Mouse) | |
| 1468 | HOLD = false | |
| 1469 | end | |
| 1470 | ||
| 1471 | function KeyDown(Key) | |
| 1472 | KEYHOLD = true | |
| 1473 | if Key == "z" and ATTACK == false then | |
| 1474 | IceWall() | |
| 1475 | end | |
| 1476 | ||
| 1477 | if Key == "b" and ATTACK == false then | |
| 1478 | IciclePrison() | |
| 1479 | end | |
| 1480 | ||
| 1481 | if Key == "c" and ATTACK == false then | |
| 1482 | IceChuck() | |
| 1483 | end | |
| 1484 | ||
| 1485 | if Key == "v" and ATTACK == false then | |
| 1486 | FrozenKingdom() | |
| 1487 | end | |
| 1488 | ||
| 1489 | if Key == "t" and ATTACK == false then | |
| 1490 | Taunt() | |
| 1491 | end | |
| 1492 | end | |
| 1493 | ||
| 1494 | function KeyUp(Key) | |
| 1495 | KEYHOLD = false | |
| 1496 | end | |
| 1497 | ||
| 1498 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1499 | MouseDown(NEWKEY) | |
| 1500 | end) | |
| 1501 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1502 | MouseUp(NEWKEY) | |
| 1503 | end) | |
| 1504 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1505 | KeyDown(NEWKEY) | |
| 1506 | end) | |
| 1507 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1508 | KeyUp(NEWKEY) | |
| 1509 | end) | |
| 1510 | ||
| 1511 | --//=================================\\ | |
| 1512 | --\\=================================// | |
| 1513 | ||
| 1514 | ||
| 1515 | function unanchor() | |
| 1516 | if UNANCHOR == true then | |
| 1517 | g = Character:GetChildren() | |
| 1518 | for i = 1, #g do | |
| 1519 | if g[i].ClassName == "Part" then | |
| 1520 | g[i].Anchored = false | |
| 1521 | end | |
| 1522 | end | |
| 1523 | end | |
| 1524 | end | |
| 1525 | ||
| 1526 | ||
| 1527 | --//=================================\\ | |
| 1528 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1529 | --\\=================================// | |
| 1530 | ||
| 1531 | Humanoid.Changed:connect(function(Jump) | |
| 1532 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1533 | Humanoid.Jump = false | |
| 1534 | end | |
| 1535 | end) | |
| 1536 | ||
| 1537 | while true do | |
| 1538 | Swait() | |
| 1539 | ANIMATE.Parent = nil | |
| 1540 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1541 | IDLEANIMATION:Play() | |
| 1542 | SINE = SINE + CHANGE | |
| 1543 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1544 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1545 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1546 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1547 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1548 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1549 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1550 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1551 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1552 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1553 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1554 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1555 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1556 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1557 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1558 | end | |
| 1559 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1560 | ANIM = "Jump" | |
| 1561 | if ATTACK == false then | |
| 1562 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1564 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1565 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1566 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1567 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1568 | end | |
| 1569 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1570 | ANIM = "Fall" | |
| 1571 | if ATTACK == false then | |
| 1572 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1576 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1578 | end | |
| 1579 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1580 | ANIM = "Idle" | |
| 1581 | if ATTACK == false then | |
| 1582 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1583 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1584 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1585 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1586 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1587 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1588 | end | |
| 1589 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1590 | ANIM = "Walk" | |
| 1591 | WALK = WALK + 1 / Animation_Speed | |
| 1592 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1593 | WALK = 0 | |
| 1594 | if WALKINGANIM == true then | |
| 1595 | WALKINGANIM = false | |
| 1596 | elseif WALKINGANIM == false then | |
| 1597 | WALKINGANIM = true | |
| 1598 | end | |
| 1599 | end | |
| 1600 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1601 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1602 | if ATTACK == false then | |
| 1603 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1604 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1605 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1606 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1607 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1608 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1609 | end | |
| 1610 | end | |
| 1611 | unanchor() | |
| 1612 | Humanoid.MaxHealth = "inf" | |
| 1613 | Humanoid.Health = "inf" | |
| 1614 | if Rooted == false then | |
| 1615 | Disable_Jump = false | |
| 1616 | Humanoid.WalkSpeed = Speed | |
| 1617 | elseif Rooted == true then | |
| 1618 | Disable_Jump = true | |
| 1619 | Humanoid.WalkSpeed = 0 | |
| 1620 | end | |
| 1621 | end | |
| 1622 | ||
| 1623 | --//=================================\\ | |
| 1624 | --\\=================================// | |
| 1625 | ||
| 1626 | ||
| 1627 | ||
| 1628 | ||
| 1629 | ||
| 1630 | --//====================================================\\-- | |
| 1631 | --|| END OF SCRIPT | |
| 1632 | --\\====================================================//-- |