SHOW:
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| 1 | private func DoKnowledge(int plr) | |
| 2 | {
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| 3 | //Give some knowledge | |
| 4 | var Tools = [Shovel, Hammer, Axe, Pickaxe, Sickle, Dynamite, Pipe, Bucket, Barrel, PowderKeg, Crate, DynamiteBox, Boompack, GrappleBow, TeleGlove]; | |
| 5 | var Weaps = [Sword, Shield, Club, Bow, Arrow, Javelin, Musket, LeadShot, IronBomb]; | |
| 6 | var Build = [Foundry, WindGenerator, Flagpole, Sawmill, Elevator, ToolsWorkshop, Armory, ChemicalLab, Pump, Kitchen, Windmill, Chest, SteamEngine, Compensator, Shipyard, InventorsLab]; | |
| 7 | var Vehic = [Lorry, Catapult, Cannon, Airship, Plane]; | |
| 8 | ||
| 9 | SetPlrKnowledgeArray(plr, Tools); | |
| 10 | SetPlrKnowledgeArray(plr, Weaps); | |
| 11 | SetPlrKnowledgeArray(plr, Build); | |
| 12 | SetPlrKnowledgeArray(plr, Vehic); | |
| 13 | } | |
| 14 | ||
| 15 | private func SetPlrKnowledgeArray(int plr, array knowledge) | |
| 16 | {
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| 17 | for(var i = 0; i <= GetLength(knowledge) - 1; i++){
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| 18 | SetPlrKnowledge(plr, knowledge[i]); | |
| 19 | } | |
| 20 | return GetLength(knowledge) - 1; | |
| 21 | } |