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private func DoKnowledge(int plr)
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{
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	//Give some knowledge
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	var Tools = [Shovel, Hammer, Axe, Pickaxe, Sickle, Dynamite, Pipe, Bucket, Barrel, PowderKeg, Crate, DynamiteBox, Boompack, GrappleBow, TeleGlove];
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	var Weaps = [Sword, Shield, Club, Bow, Arrow, Javelin, Musket, LeadShot, IronBomb];
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	var Build = [Foundry, WindGenerator, Flagpole, Sawmill, Elevator, ToolsWorkshop, Armory, ChemicalLab, Pump, Kitchen, Windmill, Chest, SteamEngine, Compensator, Shipyard, InventorsLab];
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	var Vehic = [Lorry, Catapult, Cannon, Airship, Plane];
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	SetPlrKnowledgeArray(plr, Tools);
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	SetPlrKnowledgeArray(plr, Weaps);
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	SetPlrKnowledgeArray(plr, Build);
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	SetPlrKnowledgeArray(plr, Vehic);
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}
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private func SetPlrKnowledgeArray(int plr, array knowledge)
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{
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	for(var i = 0; i <= GetLength(knowledge) - 1; i++){
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		SetPlrKnowledge(plr, knowledge[i]);
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	}
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	return GetLength(knowledge) - 1;
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}