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1 | - | print("starting aspirin...") |
1 | + | print("starting aspirin...") |
2 | - | --function variables |
2 | + | --function variables |
3 | - | local drawRectFill = zmg.drawRectFill |
3 | + | local drawRectFill = zmg.drawRectFill |
4 | - | local drawCircle = zmg.drawCircle |
4 | + | local drawCircle = zmg.drawCircle |
5 | - | local fastCopy = zmg.fastCopy |
5 | + | local fastCopy = zmg.fastCopy |
6 | - | local makeColor = zmg.makeColor |
6 | + | local makeColor = zmg.makeColor |
7 | - | local drawPoint = zmg.drawPoint |
7 | + | local drawPoint = zmg.drawPoint |
8 | - | local drawLine = zmg.drawLine |
8 | + | local drawLine = zmg.drawLine |
9 | - | local clear = zmg.clear |
9 | + | local clear = zmg.clear |
10 | - | local drawText = zmg.drawText |
10 | + | local drawText = zmg.drawText |
11 | - | local keyDirectPoll = zmg.keyDirectPoll |
11 | + | local keyDirectPoll = zmg.keyDirectPoll |
12 | - | local keyDirect = zmg.keyDirect |
12 | + | local keyDirect = zmg.keyDirect |
13 | - | local floor = math.floor |
13 | + | local floor = math.floor |
14 | - | local random = math.random |
14 | + | local random = math.random |
15 | - | |
15 | + | |
16 | - | --variables |
16 | + | --variables |
17 | - | local key = {F1=79, F2=69, F3=59, F4=49, F5=39, F6=29, Alpha=77, Exit=47, Optn=68, Up=28, Down=37, Left=38, Right=27} |
17 | + | local key = {F1=79, F2=69, F3=59, F4=49, F5=39, F6=29, Alpha=77, Exit=47, Optn=68, Up=28, Down=37, Left=38, Right=27} |
18 | - | local color = {bg=makeColor("black"),fg=makeColor("blue"),fg2=makeColor("red"),line=makeColor("lightblue")} |
18 | + | local color = {bg=makeColor("black"),fg=makeColor("blue"),fg2=makeColor("red"),line=makeColor("lightblue")} |
19 | - | --lines={{x1,y1,direction(-1,1),direction(0=horiz,1=vert)},{...}} |
19 | + | --lines={{x1,y1,direction(-1,1),direction(0=horiz,1=vert)},{...}} |
20 | - | local lines={} |
20 | + | local lines={} |
21 | - | local player={x=384/2,y=216/2,size=5,speed=2} |
21 | + | local player={x=384/2,y=216/2,size=5,speed=2} |
22 | - | local target={x=384/4,y=216/4,size=10} |
22 | + | local target={x=384/2,y=216/4,size=10} |
23 | - | local linewidth=20 |
23 | + | local linewidth=20 |
24 | - | local linespeed=2 |
24 | + | local linespeed=2 |
25 | - | |
25 | + | |
26 | - | --screen vars |
26 | + | local score=0 |
27 | - | local SCREEN_WIDTH = 384 |
27 | + | |
28 | - | local SCREEN_HEIGHT = 216 |
28 | + | --screen vars |
29 | - | |
29 | + | local SCREEN_WIDTH = 384 |
30 | - | --game loop |
30 | + | local SCREEN_HEIGHT = 216 |
31 | - | keyDirectPoll() |
31 | + | |
32 | - | while exit~=1 do |
32 | + | --game loop |
33 | - | if keyDirect(key.Exit)>0 then |
33 | + | keyDirectPoll() |
34 | - | exit=1 |
34 | + | while exit~=1 do |
35 | - | end |
35 | + | if keyDirect(key.Exit)>0 then |
36 | - | --clear screen |
36 | + | exit=1 |
37 | - | drawRectFill(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,color.bg) |
37 | + | end |
38 | - | --keys |
38 | + | --clear screen |
39 | - | if keyDirect(key.Left)>0 and player.x>0 then player.x=player.x-player.speed |
39 | + | drawRectFill(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,color.bg) |
40 | - | elseif keyDirect(key.Right)>0 and player.x<SCREEN_WIDTH then player.x=player.x+player.speed |
40 | + | --display score |
41 | - | end |
41 | + | drawText(1,1,"SCORE: " .. score,color.fg2,color.bg) |
42 | - | if keyDirect(key.Up)>0 and player.y>0 then player.y=player.y-player.speed |
42 | + | --[[debug |
43 | - | elseif keyDirect(key.Down)>0 and player.y<SCREEN_HEIGHT then player.y=player.y+player.speed |
43 | + | drawText(1,20,"DEBUG: " .. #lines,color.fg2,color.bg) |
44 | - | end |
44 | + | --]] |
45 | - | |
45 | + | |
46 | - | --calculations |
46 | + | --keys |
47 | - | --check collision with target |
47 | + | if keyDirect(key.Left)>0 and player.x>0 then player.x=player.x-player.speed |
48 | - | if player.x<target.x+target.size and player.x>target.x-target.size |
48 | + | elseif keyDirect(key.Right)>0 and player.x<SCREEN_WIDTH then player.x=player.x+player.speed |
49 | - | and player.y-player.size<target.y+target.size and player.y+player.size>target.y-target.size then |
49 | + | end |
50 | - | target.x=random(0,SCREEN_WIDTH) |
50 | + | if keyDirect(key.Up)>0 and player.y>0 then player.y=player.y-player.speed |
51 | - | target.y=random(0,SCREEN_HEIGHT) |
51 | + | elseif keyDirect(key.Down)>0 and player.y<SCREEN_HEIGHT then player.y=player.y+player.speed |
52 | - | |
52 | + | end |
53 | - | if player.y>SCREEN_HEIGHT/2 then |
53 | + | |
54 | - | lines[#lines+1]={random(0,SCREEN_WIDTH/2),random(0,SCREEN_HEIGHT/2-player.size),1,0} |
54 | + | --calculations |
55 | - | else |
55 | + | --check collision with target |
56 | - | lines[#lines+1]={random(0,SCREEN_WIDTH/2),random(SCREEN_HEIGHT/2+player.size,SCREEN_HEIGHT),1,0} |
56 | + | if player.x<target.x+target.size and player.x>target.x-target.size |
57 | - | end |
57 | + | and player.y-player.size<target.y+target.size and player.y+player.size>target.y-target.size then |
58 | - | |
58 | + | target.x=random(0,SCREEN_WIDTH) |
59 | - | if player.x>SCREEN_WIDTH/2 then |
59 | + | target.y=random(0,SCREEN_HEIGHT) |
60 | - | lines[#lines+2]={random(0,SCREEN_WIDTH/2-player.size),random(0,SCREEN_HEIGHT/2),1,1} |
60 | + | score=score+100 |
61 | - | else |
61 | + | -- create lines |
62 | - | lines[#lines+2]={random(SCREEN_WIDTH/2+player.size,SCREEN_WIDTH),random(0,SCREEN_HEIGHT/2),1,1} |
62 | + | if player.y>SCREEN_HEIGHT/2 then |
63 | - | end |
63 | + | lines[#lines+1]={random(0,SCREEN_WIDTH/2),random(0,SCREEN_HEIGHT/2-player.size),1,0} |
64 | - | end |
64 | + | else |
65 | - | |
65 | + | lines[#lines+1]={random(0,SCREEN_WIDTH/2),random(SCREEN_HEIGHT/2+player.size,SCREEN_HEIGHT),1,0} |
66 | - | --lines |
66 | + | end |
67 | - | for i=1,#lines,1 do |
67 | + | |
68 | - | --if horizontal |
68 | + | if player.x>SCREEN_WIDTH/2 then |
69 | - | if lines[i][4]==0 then |
69 | + | lines[#lines+2]={random(0,SCREEN_WIDTH/2-player.size),random(0,SCREEN_HEIGHT/2),1,1} |
70 | - | --reverse direction if hit edge |
70 | + | else |
71 | - | if lines[i][1]>SCREEN_WIDTH-linewidth or lines[i][1]<0 then |
71 | + | lines[#lines+2]={random(SCREEN_WIDTH/2+player.size,SCREEN_WIDTH),random(0,SCREEN_HEIGHT/2),1,1} |
72 | - | lines[i][3]=lines[i][3]*-1 |
72 | + | fastCopy() |
73 | - | end |
73 | + | end |
74 | - | --check collisions |
74 | + | end |
75 | - | if lines[i][1]+linewidth>player.x-player.size and lines[i][1]<player.x+player.size |
75 | + | |
76 | - | and lines[i][2]>player.y-player.size and lines[i][2]<player.y+player.size then |
76 | + | --lines |
77 | - | print("you lose") |
77 | + | for i=1,#lines,1 do |
78 | - | exit=1 |
78 | + | --if horizontal |
79 | - | end |
79 | + | if lines[i][4]==0 then |
80 | - | --move it along |
80 | + | --reverse direction if hit edge |
81 | - | lines[i][1]=lines[i][1]+linespeed*lines[i][3] |
81 | + | if lines[i][1]>SCREEN_WIDTH-linewidth or lines[i][1]<0 then |
82 | - | --draw it |
82 | + | lines[i][3]=lines[i][3]*-1 |
83 | - | drawLine(lines[i][1],lines[i][2],lines[i][1]+linewidth,lines[i][2],color.line) |
83 | + | end |
84 | - | end |
84 | + | --check collisions |
85 | - | |
85 | + | if lines[i][1]+linewidth>player.x-player.size and lines[i][1]<player.x+player.size |
86 | - | --if vertical |
86 | + | and lines[i][2]>player.y-player.size and lines[i][2]<player.y+player.size then |
87 | - | if lines[i][4]==1 then |
87 | + | print("you lose") |
88 | - | --reverse direction if hit edge |
88 | + | exit=1 |
89 | - | if lines[i][2]>SCREEN_HEIGHT-linewidth or lines[i][2]<0 then |
89 | + | end |
90 | - | lines[i][3]=lines[i][3]*-1 |
90 | + | --move it along |
91 | - | end |
91 | + | lines[i][1]=lines[i][1]+linespeed*lines[i][3] |
92 | - | --check collisions |
92 | + | --draw it |
93 | - | if lines[i][2]+linewidth>player.y-player.size and lines[i][2]<player.y+player.size |
93 | + | drawLine(lines[i][1],lines[i][2],lines[i][1]+linewidth,lines[i][2],color.line) |
94 | - | and lines[i][1]>player.x-player.size and lines[i][1]<player.x+player.size then |
94 | + | end |
95 | - | print("you lose") |
95 | + | |
96 | - | exit=1 |
96 | + | --if vertical |
97 | - | end |
97 | + | if lines[i][4]==1 then |
98 | - | --move it along |
98 | + | --reverse direction if hit edge |
99 | - | lines[i][2]=lines[i][2]+linespeed*lines[i][3] |
99 | + | if lines[i][2]>SCREEN_HEIGHT-linewidth or lines[i][2]<0 then |
100 | - | --draw it |
100 | + | lines[i][3]=lines[i][3]*-1 |
101 | - | drawLine(lines[i][1],lines[i][2],lines[i][1],lines[i][2]+linewidth,color.line) |
101 | + | end |
102 | - | end |
102 | + | --check collisions |
103 | - | end |
103 | + | if lines[i][2]+linewidth>player.y-player.size and lines[i][2]<player.y+player.size |
104 | - | |
104 | + | and lines[i][1]>player.x-player.size and lines[i][1]<player.x+player.size then |
105 | - | keyDirectPoll() |
105 | + | print("you lose") |
106 | - | |
106 | + | exit=1 |
107 | - | --display |
107 | + | end |
108 | - | drawCircle(player.x,player.y,player.size,color.fg) |
108 | + | --move it along |
109 | - | drawCircle(target.x,target.y,target.size,color.fg2) |
109 | + | lines[i][2]=lines[i][2]+linespeed*lines[i][3] |
110 | - | fastCopy() |
110 | + | --draw it |
111 | - | |
111 | + | drawLine(lines[i][1],lines[i][2],lines[i][1],lines[i][2]+linewidth,color.line) |
112 | - | keyDirectPoll() |
112 | + | end |
113 | end | |
114 | ||
115 | keyDirectPoll() | |
116 | ||
117 | --display | |
118 | drawCircle(player.x,player.y,player.size,color.fg) | |
119 | drawCircle(target.x,target.y,target.size,color.fg2) | |
120 | fastCopy() | |
121 | ||
122 | keyDirectPoll() | |
123 | end |