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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
wait(0.2)
6
7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character.Humanoid
13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
16
Head = Character["Head"]
17
RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
local sick = Instance.new("Sound",Character)
28-
sick.SoundId = "rbxassetid://1494340971"
28+
sick.SoundId = "rbxassetid://632132900"
29
sick.Looped = true
30
sick.Pitch = 1
31
sick.Volume = 1
32
sick:Play()
33
34
IT = Instance.new
35
CF = CFrame.new
36
VT = Vector3.new
37
RAD = math.rad
38
C3 = Color3.new
39
UD2 = UDim2.new
40
BRICKC = BrickColor.new
41
ANGLES = CFrame.Angles
42
EULER = CFrame.fromEulerAnglesXYZ
43
COS = math.cos
44
ACOS = math.acos
45
SIN = math.sin
46
ASIN = math.asin
47
ABS = math.abs
48
MRANDOM = math.random
49
FLOOR = math.floor
50
51
--//=================================\\
52
--|| 	      USEFUL VALUES
53
--\\=================================//
54
55
Animation_Speed = 3
56
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
57
local Speed = 25
58
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
59
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
60
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
61
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
62
local DAMAGEMULTIPLIER = 1
63
local ANIM = "Idle"
64
local ATTACK = false
65
local EQUIPPED = false
66
local HOLD = false
67
local COMBO = 1
68
local Rooted = false
69
local SINE = 0
70
local KEYHOLD = false
71
local CHANGE = 2 / Animation_Speed
72
local WALKINGANIM = false
73
local VALUE1 = false
74
local VALUE2 = false
75
local ROBLOXIDLEANIMATION = IT("Animation")
76
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
77
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
78
--ROBLOXIDLEANIMATION.Parent = Humanoid
79
local WEAPONGUI = IT("ScreenGui", PlayerGui)
80
WEAPONGUI.Name = "Weapon GUI"
81
local Effects = IT("Folder", Character)
82
Effects.Name = "Effects"
83
local ANIMATOR = Humanoid.Animator
84
local ANIMATE = Character.Animate
85
local UNANCHOR = true
86
local PLAYMAINANIM = true
87
local BOLTSOUNDS = {168586621,168586586,178452241}
88
89
--//=================================\\
90
--\\=================================//
91
92
93
--//=================================\\
94
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
95
--\\=================================//
96
97
ArtificialHB = Instance.new("BindableEvent", script)
98
ArtificialHB.Name = "ArtificialHB"
99
100
script:WaitForChild("ArtificialHB")
101
102
frame = Frame_Speed
103
tf = 0
104
allowframeloss = false
105
tossremainder = false
106
lastframe = tick()
107
script.ArtificialHB:Fire()
108
109
game:GetService("RunService").Heartbeat:connect(function(s, p)
110
	tf = tf + s
111
	if tf >= frame then
112
		if allowframeloss then
113
			script.ArtificialHB:Fire()
114
			lastframe = tick()
115
		else
116
			for i = 1, math.floor(tf / frame) do
117
				script.ArtificialHB:Fire()
118
			end
119
		lastframe = tick()
120
		end
121
		if tossremainder then
122
			tf = 0
123
		else
124
			tf = tf - frame * math.floor(tf / frame)
125
		end
126
	end
127
end)
128
129
--//=================================\\
130
--\\=================================//
131
132
--//=================================\\
133
--|| 	      SOME FUNCTIONS
134
--\\=================================//
135
136
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
137
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
138
end
139
140
function PositiveAngle(NUMBER)
141
	if NUMBER >= 0 then
142
		NUMBER = 0
143
	end
144
	return NUMBER
145
end
146
147
function NegativeAngle(NUMBER)
148
	if NUMBER <= 0 then
149
		NUMBER = 0
150
	end
151
	return NUMBER
152
end
153
154
function Swait(NUMBER)
155
	if NUMBER == 0 or NUMBER == nil then
156
		ArtificialHB.Event:wait()
157
	else
158
		for i = 1, NUMBER do
159
			ArtificialHB.Event:wait()
160
		end
161
	end
162
end
163
164
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
165
	local NEWMESH = IT(MESH)
166
	if MESH == "SpecialMesh" then
167
		NEWMESH.MeshType = MESHTYPE
168
		if MESHID ~= "nil" and MESHID ~= "" then
169
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
170
		end
171
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
172
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
173
		end
174
	end
175
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
176
	NEWMESH.Scale = SCALE
177
	NEWMESH.Parent = PARENT
178
	return NEWMESH
179
end
180
181
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
182
	local NEWPART = IT("Part")
183
	NEWPART.formFactor = FORMFACTOR
184
	NEWPART.Reflectance = REFLECTANCE
185
	NEWPART.Transparency = TRANSPARENCY
186
	NEWPART.CanCollide = false
187
	NEWPART.Locked = true
188
	NEWPART.Anchored = true
189
	if ANCHOR == false then
190
		NEWPART.Anchored = false
191
	end
192
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
193
	NEWPART.Name = NAME
194
	NEWPART.Size = SIZE
195
	NEWPART.Position = Torso.Position
196
	NEWPART.Material = MATERIAL
197
	NEWPART:BreakJoints()
198
	NEWPART.Parent = PARENT
199
	return NEWPART
200
end
201
202
	local function weldBetween(a, b)
203
	    local weldd = Instance.new("ManualWeld")
204
	    weldd.Part0 = a
205
	    weldd.Part1 = b
206
	    weldd.C0 = CFrame.new()
207
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
208
	    weldd.Parent = a
209
	    return weldd
210
	end
211
212
213
function QuaternionFromCFrame(cf)
214
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
215
	local trace = m00 + m11 + m22
216
	if trace > 0 then 
217
		local s = math.sqrt(1 + trace)
218
		local recip = 0.5 / s
219
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
220
	else
221
		local i = 0
222
		if m11 > m00 then
223
			i = 1
224
		end
225
		if m22 > (i == 0 and m00 or m11) then
226
			i = 2
227
		end
228
		if i == 0 then
229
			local s = math.sqrt(m00 - m11 - m22 + 1)
230
			local recip = 0.5 / s
231
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
232
		elseif i == 1 then
233
			local s = math.sqrt(m11 - m22 - m00 + 1)
234
			local recip = 0.5 / s
235
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
236
		elseif i == 2 then
237
			local s = math.sqrt(m22 - m00 - m11 + 1)
238
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
239
		end
240
	end
241
end
242
 
243
function QuaternionToCFrame(px, py, pz, x, y, z, w)
244
	local xs, ys, zs = x + x, y + y, z + z
245
	local wx, wy, wz = w * xs, w * ys, w * zs
246
	local xx = x * xs
247
	local xy = x * ys
248
	local xz = x * zs
249
	local yy = y * ys
250
	local yz = y * zs
251
	local zz = z * zs
252
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
253
end
254
 
255
function QuaternionSlerp(a, b, t)
256
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
257
	local startInterp, finishInterp;
258
	if cosTheta >= 0.0001 then
259
		if (1 - cosTheta) > 0.0001 then
260
			local theta = ACOS(cosTheta)
261
			local invSinTheta = 1 / SIN(theta)
262
			startInterp = SIN((1 - t) * theta) * invSinTheta
263
			finishInterp = SIN(t * theta) * invSinTheta
264
		else
265
			startInterp = 1 - t
266
			finishInterp = t
267
		end
268
	else
269
		if (1 + cosTheta) > 0.0001 then
270
			local theta = ACOS(-cosTheta)
271
			local invSinTheta = 1 / SIN(theta)
272
			startInterp = SIN((t - 1) * theta) * invSinTheta
273
			finishInterp = SIN(t * theta) * invSinTheta
274
		else
275
			startInterp = t - 1
276
			finishInterp = t
277
		end
278
	end
279
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
280
end
281
282
function Clerp(a, b, t)
283
	local qa = {QuaternionFromCFrame(a)}
284
	local qb = {QuaternionFromCFrame(b)}
285
	local ax, ay, az = a.x, a.y, a.z
286
	local bx, by, bz = b.x, b.y, b.z
287
	local _t = 1 - t
288
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
289
end
290
291
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
292
	local frame = IT("Frame")
293
	frame.BackgroundTransparency = TRANSPARENCY
294
	frame.BorderSizePixel = BORDERSIZEPIXEL
295
	frame.Position = POSITION
296
	frame.Size = SIZE
297
	frame.BackgroundColor3 = COLOR
298
	frame.BorderColor3 = BORDERCOLOR
299
	frame.Name = NAME
300
	frame.Parent = PARENT
301
	return frame
302
end
303
304
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
305
	local label = IT("TextLabel")
306
	label.BackgroundTransparency = 1
307
	label.Size = UD2(1, 0, 1, 0)
308
	label.Position = UD2(0, 0, 0, 0)
309
	label.TextColor3 = TEXTCOLOR
310
	label.TextStrokeTransparency = STROKETRANSPARENCY
311
	label.TextTransparency = TRANSPARENCY
312
	label.FontSize = TEXTFONTSIZE
313
	label.Font = TEXTFONT
314
	label.BorderSizePixel = BORDERSIZEPIXEL
315
	label.TextScaled = false
316
	label.Text = TEXT
317
	label.Name = NAME
318
	label.Parent = PARENT
319
	return label
320
end
321
322
function NoOutlines(PART)
323
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
324
end
325
326
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
327
	local NEWWELD = IT(TYPE)
328
	NEWWELD.Part0 = PART0
329
	NEWWELD.Part1 = PART1
330
	NEWWELD.C0 = C0
331
	NEWWELD.C1 = C1
332
	NEWWELD.Parent = PARENT
333
	return NEWWELD
334
end
335
336
local S = IT("Sound")
337
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
338
	local NEWSOUND = nil
339
	coroutine.resume(coroutine.create(function()
340
		NEWSOUND = S:Clone()
341
		NEWSOUND.Parent = PARENT
342
		NEWSOUND.Volume = VOLUME
343
		NEWSOUND.Pitch = PITCH
344
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
345
		NEWSOUND:play()
346
		if DOESLOOP == true then
347
			NEWSOUND.Looped = true
348
		else
349
			repeat wait(1) until NEWSOUND.Playing == false
350
			NEWSOUND:remove()
351
		end
352
	end))
353
	return NEWSOUND
354
end
355
356
local EyeSizes={
357
	NumberSequenceKeypoint.new(0,2,0),
358
	NumberSequenceKeypoint.new(1,0,0)
359
}
360
local EyeTrans={
361
	NumberSequenceKeypoint.new(0,0.5,0),
362
	NumberSequenceKeypoint.new(1,1,0)
363
}
364
local PE=Instance.new("ParticleEmitter",nil)
365
PE.LightEmission=.8
366
PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really black").Color)
367
PE.Size=NumberSequence.new(EyeSizes)
368
PE.Transparency=NumberSequence.new(EyeTrans)
369
PE.Lifetime=NumberRange.new(0.35,1)
370
PE.Rotation=NumberRange.new(0,360)
371
PE.Rate=100
372
PE.VelocitySpread = 10000
373
PE.Acceleration = Vector3.new(0,85,0)
374
PE.Drag = 5
375
PE.Speed = NumberRange.new(0.1,5)
376
PE.Texture="http://www.roblox.com/asset/?id=1460745664"
377
PE.ZOffset = 0.5
378
PE.Name = "PE"
379
PE.Enabled = false
380
381
function Fire(art)
382
	local PARTICLES = PE:Clone()
383
	PARTICLES.Parent = art
384
	PARTICLES.Enabled = true
385
	return PARTICLES
386
end
387
388
function CFrameFromTopBack(at, top, back)
389
	local right = top:Cross(back)
390
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
391
end
392
393
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
394
function WACKYEFFECT(Table)
395
	local TYPE = (Table.EffectType or "Sphere")
396
	local SIZE = (Table.Size or VT(1,1,1))
397
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
398
	local TRANSPARENCY = (Table.Transparency or 0)
399
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
400
	local CFRAME = (Table.CFrame or Torso.CFrame)
401
	local MOVEDIRECTION = (Table.MoveToPos or nil)
402
	local ROTATION1 = (Table.RotationX or 0)
403
	local ROTATION2 = (Table.RotationY or 0)
404
	local ROTATION3 = (Table.RotationZ or 0)
405
	local MATERIAL = (Table.Material or "Neon")
406
	local COLOR = (Table.Color or C3(1,1,1))
407
	local TIME = (Table.Time or 45)
408
	local SOUNDID = (Table.SoundID or nil)
409
	local SOUNDPITCH = (Table.SoundPitch or nil)
410
	local SOUNDVOLUME = (Table.SoundVolume or nil)
411
	coroutine.resume(coroutine.create(function()
412
		local PLAYSSOUND = false
413
		local SOUND = nil
414
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
415
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
416
			PLAYSSOUND = true
417
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
418
		end
419
		EFFECT.Color = COLOR
420
		local MSH = nil
421
		if TYPE == "Sphere" then
422
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
423
		elseif TYPE == "Block" or TYPE == "Box" then
424
			MSH = IT("BlockMesh",EFFECT)
425
			MSH.Scale = SIZE
426
		elseif TYPE == "Wave" then
427
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
428
		elseif TYPE == "Ring" then
429
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
430
		elseif TYPE == "Slash" then
431
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
432
		elseif TYPE == "Round Slash" then
433
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
434
		elseif TYPE == "Swirl" then
435
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
436
		elseif TYPE == "Skull" then
437
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
438
		elseif TYPE == "Crystal" then
439
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
440
		end
441
		if MSH ~= nil then
442
			local MOVESPEED = nil
443
			if MOVEDIRECTION ~= nil then
444
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
445
			end
446
			local GROWTH = SIZE - ENDSIZE
447
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
448
			if TYPE == "Block" then
449
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
450
			else
451
				EFFECT.CFrame = CFRAME
452
			end
453
			for LOOP = 1, TIME+1 do
454
				Swait()
455
				MSH.Scale = MSH.Scale - GROWTH/TIME
456
				if TYPE == "Wave" then
457
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
458
				end
459
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
460
				if TYPE == "Block" then
461
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
462
				else
463
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
464
				end
465
				if MOVEDIRECTION ~= nil then
466
					local ORI = EFFECT.Orientation
467
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
468
					EFFECT.Orientation = ORI
469
				end
470
			end
471
			if PLAYSSOUND == false then
472
				EFFECT:remove()
473
			else
474
				repeat wait(1) until SOUND.Playing == false
475
				EFFECT:remove()
476
			end
477
		else
478
			if PLAYSSOUND == false then
479
				EFFECT:remove()
480
			else
481
				repeat Swait() until SOUND.Playing == false
482
				EFFECT:remove()
483
			end
484
		end
485
	end))
486
end
487
488
function MakeForm(PART,TYPE)
489
	if TYPE == "Cyl" then
490
		local MSH = IT("CylinderMesh",PART)
491
	elseif TYPE == "Ball" then
492
		local MSH = IT("SpecialMesh",PART)
493
		MSH.MeshType = "Sphere"
494
	elseif TYPE == "Wedge" then
495
		local MSH = IT("SpecialMesh",PART)
496
		MSH.MeshType = "Wedge"
497
	end
498
end
499
500
Debris = game:GetService("Debris")
501
502
function CastProperRay(StartPos, EndPos, Distance, Ignore)
503
	local DIRECTION = CF(StartPos,EndPos).lookVector
504
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
505
end
506
507
local HATWELD = nil
508
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
509
	PLAYMAINANIM = false
510
	if WhichPose == "Cast1" then
511
		for i=0, Time, 0.1 / Animation_Speed do
512
			Swait()
513
			if Magic == true then
514
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
515
			end
516
			if Gyro ~= nil and Gyro ~= false then
517
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
518
			end
519
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
520
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
521
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
522
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
523
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
524
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
525
		end
526
	elseif WhichPose == "Cast2" then
527
		for i=0, Time, 0.1 / Animation_Speed do
528
			Swait()
529
			if Magic == true then
530
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
531
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
532
			end
533
			if Gyro ~= nil and Gyro ~= false then
534
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
535
			end
536
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
537
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
538
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
539
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
540
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
541
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
542
		end
543
	elseif WhichPose == "RightArmUp" then
544
		for i=0, Time, 0.1 / Animation_Speed do
545
			Swait()
546
			if Magic == true then
547
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
548
			end
549
			if Gyro ~= nil and Gyro ~= false then
550
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
551
			end
552
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
553
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
554
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
555
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
556
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
557
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
558
		end
559
	elseif WhichPose == "Taunt" then
560
		for i=0, Time, 0.1 / Animation_Speed do
561
			Swait()
562
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
563
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
564
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
565
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
566
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
567
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
568
		end
569
		HATWELD.Part0 = RightArm
570
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
571
		CreateSound(221057812,Torso,10,1,false)
572
		for i=0, Time*2, 0.1 / Animation_Speed do
573
			Swait()
574
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
575
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
576
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
577
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
578
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
579
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
580
		end
581
		for i=0, Time, 0.1 / Animation_Speed do
582
			Swait()
583
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
584
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
585
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
586
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
587
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
588
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
589
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
590
		end
591
		HATWELD.Part0 = Head
592
		HATWELD.C0 = CF(0,0.35,0)
593
	elseif WhichPose == "Prepare key" then
594
		for i=0, Time, 0.1 / Animation_Speed do
595
			Swait()
596
			if Gyro ~= nil and Gyro ~= false then
597
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
598
			end
599
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
600
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
601
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
602
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
603
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
604
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
605
		end
606
	elseif WhichPose == "Turn key" then
607
		for i=0, Time, 0.1 / Animation_Speed do
608
			Swait()
609
			if Gyro ~= nil and Gyro ~= false then
610
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
611
			end
612
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
613
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
614
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
615
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
616
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
617
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
618
		end
619
	end
620
	PLAYMAINANIM = true
621
end
622
623
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
624
function Lightning(Table)
625
	local Color = Table.Color or C3(1,1,1)
626
	local StartPos = Table.Start or Torso.Position
627
	local EndPos = Table.End or Mouse.Hit.p
628
	local SegmentLength = Table.SegmentL or 2
629
	local Thickness = Table.Thickness or 0.1
630
	local Dissapear = Table.DoesFade or false
631
	local Parent = Table.Ignore or Character
632
	local MaxDist = Table.MaxDist or 400
633
	local Branches = Table.Branches or false
634
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
635
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
636
	local LIGHTNINGMODEL = IT("Model",Effects)
637
	LIGHTNINGMODEL.Name = "Lightning"
638
	local LastBolt = nil
639
	for E = 1, DISTANCE do
640
		local ExtraSize = (DISTANCE-E)/15
641
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
642
		PART.Color = Color
643
		MakeForm(PART,"Cyl")
644
		if LastBolt == nil then
645
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
646
		else
647
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
648
		end
649
		LastBolt = PART
650
		if Branches == true then
651
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
652
			if CHOICE == 1 then
653
				local LASTBRANCH = nil
654
				for i = 1, MRANDOM(2,5) do
655
					local ExtraSize2 = ((DISTANCE-E)/25)/i
656
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
657
					PART.Color = Color
658
					MakeForm(PART,"Cyl")
659
					if LASTBRANCH == nil then
660
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
661
					else
662
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
663
					end
664
					LASTBRANCH = PART
665
				end
666
			end
667
		end
668
	end
669
	if Dissapear == true then
670
		coroutine.resume(coroutine.create(function()
671
			for i = 1, 10 do
672
				Swait()
673
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
674
					if c.ClassName == "Part" then
675
						c.Transparency = i/10
676
					end
677
				end
678
			end
679
			LIGHTNINGMODEL:remove()
680
		end))
681
	elseif Dissapear == false then
682
		Debris:AddItem(LIGHTNINGMODEL,0.1)
683
	end
684
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
685
end
686
687
--//=================================\\
688
--||	     WEAPON CREATION
689
--\\=================================//
690
691
for i = 1, 15 do
692
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Crimson", "FaceGradient", VT(1.01,0.58,1.01),false)
693
	FACE.Color = C3(0,0,0)
694
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
695
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(250, 0, 0))
696
end
697
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
698
MakeForm(HAT1,"Cyl")
699
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
700
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
701
BELT.Color = C3(15/255,15/255,15/255)
702
MakeForm(BELT,"Cyl")
703
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
704
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
705
MakeForm(HAT2,"Cyl")
706
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
707
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
708
BELT.Color = C3(15/255,15/255,15/255)
709
MakeForm(BELT,"Cyl")
710
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
711
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Gem", VT(0.25,0.25,0.1),false)
712
MakeForm(GEM,"Ball")
713
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
714
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.25,0.25,0.1),false)
715
MakeForm(GEM,"Ball")
716
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
717
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Gem", VT(0.1,0.25,0.25),false)
718
MakeForm(GEM,"Ball")
719
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
720
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.1,0.25,0.25),false)
721
MakeForm(GEM,"Ball")
722
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
723
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
724
BELT.Color = C3(15/255,15/255,15/255)
725
MakeForm(BELT,"Cyl")
726
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
727
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
728
BELT.Color = C3(15/255,15/255,15/255)
729
MakeForm(BELT,"Cyl")
730
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
731
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
732
BELT.Color = C3(15/255,15/255,15/255)
733
MakeForm(BELT,"Cyl")
734
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
735
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
736
BELT.Color = C3(15/255,15/255,15/255)
737
MakeForm(BELT,"Cyl")
738
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
739
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
740
MakeForm(BELT,"Ball")
741
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
742
Humanoid.DisplayDistanceType = "None"
743
local naeeym2 = IT("BillboardGui",Character)
744
naeeym2.AlwaysOnTop = true
745
naeeym2.Size = UDim2.new(5,35,2,15)
746
naeeym2.StudsOffset = Vector3.new(0,3,0)
747
naeeym2.MaxDistance = 75
748
naeeym2.Adornee = Character.Head
749
naeeym2.Name = "Name"
750
naeeym2.PlayerToHideFrom = Player
751
local tecks2 = IT("TextLabel",naeeym2)
752
tecks2.BackgroundTransparency = 1
753
tecks2.TextScaled = true
754
tecks2.BorderSizePixel = 0
755
tecks2.Text = "The Warden"
756
tecks2.Font = "Bodoni"
757
tecks2.TextSize = 30
758
tecks2.TextStrokeTransparency = 0.5
759
tecks2.TextColor3 = C3(0,0,0)
760
tecks2.TextStrokeColor3 = BRICKC"Crimson".Color
761
tecks2.Size = UDim2.new(1,0,0.5,0)
762
tecks2.Parent = naeeym2
763
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really black", "FaceGradient", VT(0.15,0.15,0.15),false)
764
MakeForm(EYE,"Ball")
765
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
766
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really black", "FaceGradient", VT(0.05,0.14,0.05),false)
767
EYE.Color = C3(0,0,0)
768
MakeForm(EYE,"Ball")
769
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
770
local top = Instance.new("Shirt")
771
top.ShirtTemplate = "rbxassetid://676428254"
772
top.Parent = Character
773
top.Name = "Cloth"
774
local bottom = Instance.new("Pants")
775
bottom.PantsTemplate = "rbxassetid://676428351"
776
bottom.Parent = Character
777
bottom.Name = "Cloth"
778
for _, c in pairs(Character:GetChildren()) do
779
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
780
		c.Material = "Neon"
781
		if c:FindFirstChildOfClass("ParticleEmitter") then
782
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
783
		end
784
		c.Color = C3(1,1,1)
785
		if c == Head then
786
			if c:FindFirstChild("face") then
787
				c.face:remove()
788
			end
789
		end
790
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
791
		c:remove()
792
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
793
		c:remove()
794
	end
795
end
796
local BODY = {}
797
for _, c in pairs(Character:GetDescendants()) do
798
	if c:IsA("BasePart") and c.Name ~= "Handle" then
799
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
800
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
801
		end
802
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
803
	elseif c:IsA("JointInstance") then
804
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
805
	end
806
end
807
for e = 1, #BODY do
808
	if BODY[e] ~= nil then
809
		local STUFF = BODY[e]
810
		local PART = STUFF[1]
811
		local PARENT = STUFF[2]
812
		local MATERIAL = STUFF[3]
813
		local COLOR = STUFF[4]
814
		local TRANSPARENCY = STUFF[5]
815
		if PART.ClassName == "Part" and PART ~= RootPart then
816
			PART.Material = MATERIAL
817
			PART.Color = COLOR
818
			PART.Transparency = TRANSPARENCY
819
		end
820
		PART.AncestryChanged:Connect(function()
821
			PART.Parent = PARENT
822
		end)
823
	end
824
end
825
function refit()
826
	Character.Parent = workspace
827
	for e = 1, #BODY do
828
		if BODY[e] ~= nil then
829
			local STUFF = BODY[e]
830
			local PART = STUFF[1]
831
			local PARENT = STUFF[2]
832
			local MATERIAL = STUFF[3]
833
			local COLOR = STUFF[4]
834
			local TRANSPARENCY = STUFF[5]
835
			if PART.ClassName == "Part" and PART ~= RootPart then
836
				PART.Material = MATERIAL
837
				PART.Color = COLOR
838
				PART.Transparency = TRANSPARENCY
839
			end
840
			if PART.Parent ~= PARENT then
841
				Humanoid:remove()
842
				PART.Parent = PARENT
843
				Humanoid = IT("Humanoid",Character)
844
			end
845
		end
846
	end
847
end
848
local SKILLTEXTCOLOR = BRICKC"Lavender".Color
849
local SKILLFONT = "Bodoni"
850
local SKILLTEXTSIZE = 7
851
852
Humanoid.Died:connect(function()
853
	refit()
854
end)
855
856-
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
856+
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(250,0,0), C3(250, 0, 0), "Skill 1 Frame")
857-
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
857+
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(250,0,0), C3(250, 0, 0), "Skill 2 Frame")
858-
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
858+
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(250,0,0), C3(250, 0, 0), "Skill 3 Frame")
859-
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
859+
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(250,0,0), C3(250, 0, 0), "Skill 4 Frame")
860-
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
860+
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(250,0,0), C3(250, 0, 0), "Skill 5 Frame")
861
862-
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
862+
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Hell Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
863-
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
863+
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Hell Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
864-
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
864+
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Hell Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
865-
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
865+
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Hell Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
866-
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
866+
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Hell Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
867
868
--//=================================\\
869
--||			DAMAGING
870
--\\=================================//
871
872
function ApplyAoE(POSITION,RANGE,FLING,BURN)
873
	local CHILDREN = workspace:GetDescendants()
874
	for index, CHILD in pairs(CHILDREN) do
875
		if CHILD.ClassName == "Model" and CHILD ~= Character then
876
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
877
			if HUM then
878
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
879
				if TORSO then
880
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
881
						CHILD:BreakJoints()
882
						if FLING ~= 0 then
883
							for _, c in pairs(CHILD:GetChildren()) do
884
								if c:IsA("BasePart") and c.Transparency == 0 then
885
									if BURN == true then
886
										Fire(c)
887
									end
888
									local bv = Instance.new("BodyVelocity") 
889
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
890
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
891
									bv.Parent = c
892
									Debris:AddItem(bv,0.05)
893
								end
894
							end
895
						end
896
					end
897
				end
898
			end
899
		end
900
	end
901
end
902
903
--//=================================\\
904
--||	ATTACK FUNCTIONS AND STUFF
905
--\\=================================//
906
907
function Warden_Zap()
908
	ATTACK = true
909
	Rooted = false
910
	local GYRO = IT("BodyGyro",RootPart)
911
	GYRO.D = 750
912
	GYRO.P = 20000
913
	GYRO.MaxTorque = VT(0,40000000,0)
914
	CreateSound(348663022,RightArm,1.5,2,false)
915
	Pose("Cast1",0.8,1,true,GYRO)
916
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
917
	local Hitpos = LightningTable.End
918
	ApplyAoE(Hitpos,10,35)
919-
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
919+
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
920
	for i = 1, 4 do
921-
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
921+
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
922
	end
923
	Pose("Cast1",0.8,1,true)
924
	GYRO:remove()
925
	ATTACK = false
926
	Rooted = false
927
end
928
929
function Warden_Thunder()
930
	ATTACK = true
931
	Rooted = false
932
	local GYRO = IT("BodyGyro",RootPart)
933
	GYRO.D = 750
934
	GYRO.P = 20000
935
	GYRO.MaxTorque = VT(0,40000000,0)
936
	CreateSound(469345336,Torso,3,2,false)
937
	Pose("Cast2",1.5,2,true,GYRO)
938
	coroutine.resume(coroutine.create(function()
939
		local FRAME = RootPart.CFrame
940
		for i = 1, 25 do
941
			local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
942
			local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
943
			local Hitpos = LightningTable.End
944
			ApplyAoE(Hitpos,20,15)
945-
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
945+
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
946
			for i = 1, 4 do
947-
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
947+
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
948
			end
949
			wait(0.05)
950
		end
951
	end))
952
	Pose("Cast2",1.5,0.7,true)
953
	GYRO:remove()
954
	ATTACK = false
955
	Rooted = false
956
end
957
958
function Inferno_Ring()
959
	ATTACK = true
960
	Rooted = false
961
	local GYRO = IT("BodyGyro",RootPart)
962
	GYRO.D = 750
963
	GYRO.P = 20000
964
	GYRO.MaxTorque = VT(0,40000000,0)
965
	local FIRE = IT("Model",Effects)
966
	FIRE.Name = "Fire"
967-
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
967+
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Crimson", "Center", VT(0,0,0))
968
	FIRE.PrimaryPart = MAIN
969
	local FIRES = {}
970
	for i = 1, 45 do
971-
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(3,3,3))
971+
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really black", "RingPart", VT(3,3,3))
972
		PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
973
		local F = Fire(PRT)
974
		table.insert(FIRES,F)
975
	end
976
	repeat
977
		FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
978
		Pose("Cast1",1.5,0.01,false,GYRO)
979
	until HOLD == true
980
	coroutine.resume(coroutine.create(function()
981
		for i = 1, 4 do
982
			ApplyAoE(MAIN.Position,21,-15,true)
983
			CreateSound(463598785,MAIN,3,1,false)
984
			for E = 1, #FIRES do
985
				if FIRES[E] ~= nil then
986
					FIRES[E].Acceleration = VT(0,300,0)
987
					FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
988
				end
989
			end
990
			wait(0.3)
991
		end
992
		for E = 1, #FIRES do
993
			if FIRES[E] ~= nil then
994
				FIRES[E].Enabled = false
995
			end
996
		end
997
		Debris:AddItem(FIRE,5)
998
	end))
999
	CreateSound(215395388,RightArm,3,2,false)
1000
	Pose("RightArmUp",1.5,0.5,true)
1001
	GYRO:remove()
1002
	ATTACK = false
1003
	Rooted = false
1004
end
1005
1006
function Warden_Wall()
1007
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
1008
	if HITFLOOR ~= nil then
1009
		if HITFLOOR.Anchored == true then
1010
			local WALL = HITFLOOR:Clone()
1011
			WALL.Size = VT(45,45,5)
1012
			WALL.Parent = Effects
1013
			WALL.Name = "Wall"
1014
			WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
1015
			CreateSound(130972023,WALL,5,0.8,false)
1016
			ATTACK = true
1017
			Rooted = true
1018
			local HIT = WALL.Touched:Connect(function(hit)
1019
				if hit.Parent ~= Character then
1020
					hit:BreakJoints()
1021
				end
1022
			end)
1023
			coroutine.resume(coroutine.create(function()
1024-
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1024+
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1025
				for i = 1, 90 do
1026
					Swait()
1027
					WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
1028
				end
1029
				HIT:disconnect()
1030
				wait(5)
1031
				for i = 1, 46 do
1032
					Swait()
1033
					WALL.CFrame = WALL.CFrame*CF(0,-1,0)
1034
				end
1035
				WALL:remove()
1036
			end))
1037
			Pose("RightArmUp",1.5,1.2,true)
1038
			ATTACK = false
1039
			Rooted = false
1040
		end
1041
	end
1042
end
1043
1044
function Prison_Key()
1045
	if Mouse.Target ~= nil then
1046
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1047
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1048
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1049
			local GYRO = IT("BodyGyro",RootPart)
1050
			GYRO.D = 750
1051
			GYRO.P = 20000
1052
			GYRO.MaxTorque = VT(0,40000000,0)
1053
			local grav = Instance.new("BodyPosition",TORSO)
1054
			grav.D = 15
1055
			grav.P = 20000
1056
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1057
			grav.position = TORSO.Position
1058
			local GYRO2 = IT("BodyGyro",TORSO)
1059
			GYRO2.D = 750
1060
			GYRO2.P = 20000
1061
			GYRO2.MaxTorque = VT(0,40000000,0)
1062
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1063
			grav.Name = "Jail"
1064
			local LOCKPARTS = {}
1065
			ATTACK = true
1066
			Rooted = false
1067
			local LOCK = IT("Model",Effects)
1068
			LOCK.Name = "Lock"
1069
			local LOCK2 = IT("Model",LOCK)
1070
			LOCK2.Name = "Metal"
1071
			--CREATE LOCK--
1072-
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
1072+
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Crimson", "Keylock", VT(3, 2.5, 1))
1073
				LOCK.PrimaryPart = BASE
1074
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
1075-
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
1075+
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 1, 3))
1076
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
1077
				MakeForm(PRT,"Cyl")
1078-
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
1078+
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Crimson", "Hole", VT(1, 1, 1))
1079
				PRT.Color = C3(0,0,0)
1080
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
1081
				MakeForm(PRT,"Cyl")
1082-
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
1082+
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Hole", VT(0.5, 1, 1))
1083
				PRT.Color = C3(0,0,0)
1084
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
1085
				for i = 1, 45 do
1086-
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1086+
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Crimson", "Keylock", VT(0.5, 0.5, 0.5))
1087
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
1088
				end
1089-
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1089+
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Really black", "Keylock", VT(0.5, 0.5, 0.5))
1090
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
1091
				LOCK2.PrimaryPart = PRT
1092
			---------------
1093
			local CHILDREN = LOCK:GetDescendants()
1094
			for index, CHILD in pairs(CHILDREN) do
1095
				if CHILD:IsA("BasePart") then
1096
					CHILD.Transparency = 1
1097
				end
1098
			end
1099
			for i = 1, 75 do
1100
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
1101
				Swait()
1102
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1103
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1104
				local CHILDREN = LOCK:GetDescendants()
1105
				for index, CHILD in pairs(CHILDREN) do
1106
					if CHILD:IsA("BasePart") then
1107
						CHILD.Transparency = CHILD.Transparency - 1/75
1108
					end
1109
				end
1110
			end
1111
			HUM.DisplayDistanceType = "None"
1112
			local KEY = IT("Model",Effects)
1113
			KEY.Name = "Key"
1114
			--CREATE KEY--
1115-
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false)
1115+
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Crimson", "KeyBase", VT(0.1, 1, 0.1),false)
1116
				KEY.PrimaryPart = KBASE
1117
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
1118
				local WLD = weldBetween(RightArm,KBASE)
1119
				for i = 1, 45 do
1120-
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false)
1120+
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Crimson", "Key", VT(0.1, 0.1, 0.1),false)
1121
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
1122
					weldBetween(KBASE,PRT)
1123
				end
1124-
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
1124+
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
1125
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
1126
				weldBetween(KBASE,PRT)
1127-
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
1127+
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Crimson", "Key", VT(0.3, 0.1, 0.1),false)
1128
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
1129
				weldBetween(KBASE,PRT)
1130
			--------------
1131
			Rooted = true
1132
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
1133
			coroutine.resume(coroutine.create(function()
1134
				for i = 1, 10 do
1135
					Swait()
1136
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1137
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1138
				end
1139
				CreateSound(1149318312,BASE,5,1,false)
1140
				CreateSound(160772554,BASE,3,1,false)
1141
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
1142
				for i = 1, 4 do
1143-
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1143+
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1144
				end
1145-
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1145+
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1146
				wait(1)
1147
				TORSO.Parent.Parent = LOCK
1148
				for i = 1, 75 do
1149
					Swait()
1150
					local CHILDREN = KEY:GetDescendants()
1151
					for index, CHILD in pairs(CHILDREN) do
1152
						if CHILD:IsA("BasePart") then
1153
							CHILD.Transparency = i/25
1154
						end
1155
					end
1156
					local CHILDREN = LOCK:GetDescendants()
1157
					for index, CHILD in pairs(CHILDREN) do
1158
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
1159
							CHILD.Transparency = CHILD.Transparency + 1/75
1160
						elseif CHILD.ClassName == "Decal" then
1161
							CHILD.Transparency = CHILD.Transparency + 1/75
1162
						end
1163
					end
1164
				end
1165
				TORSO.Parent:ClearAllChildren()
1166
				KEY:remove()
1167
				LOCK:remove()
1168
			end))
1169
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
1170
			GYRO:remove()
1171
			ATTACK = false
1172
			Rooted = false
1173
		end
1174
	end
1175
end
1176
1177
function Hat()
1178
	ATTACK = true
1179
	Rooted = false
1180
	Pose("Taunt",0.4,1.2,false)
1181
	ATTACK = false
1182
	Rooted = false
1183
end
1184
1185
--//=================================\\
1186
--||	  ASSIGN THINGS TO KEYS
1187
--\\=================================//
1188
1189
function MouseDown(Mouse)
1190
	HOLD = true
1191
	if ATTACK == false then
1192
	end
1193
end
1194
1195
function MouseUp(Mouse)
1196
HOLD = false
1197
end
1198
1199
function KeyDown(Key)
1200
	KEYHOLD = true
1201
	if Key == "z" and ATTACK == false then
1202
		Warden_Zap()
1203
	end
1204
1205
	if Key == "b" and ATTACK == false then
1206
		Warden_Thunder()
1207
	end
1208
1209
	if Key == "c" and ATTACK == false then
1210
		Inferno_Ring()
1211
	end
1212
1213
	if Key == "v" and ATTACK == false then
1214
		Warden_Wall()
1215
	end
1216
1217
	if Key == "x" and ATTACK == false then
1218
		Prison_Key()
1219
	end
1220
1221
	if Key == "t" and ATTACK == false then
1222
		Hat()
1223
	end
1224
end
1225
1226
function KeyUp(Key)
1227
	KEYHOLD = false
1228
end
1229
1230
	Mouse.Button1Down:connect(function(NEWKEY)
1231
		MouseDown(NEWKEY)
1232
	end)
1233
	Mouse.Button1Up:connect(function(NEWKEY)
1234
		MouseUp(NEWKEY)
1235
	end)
1236
	Mouse.KeyDown:connect(function(NEWKEY)
1237
		KeyDown(NEWKEY)
1238
	end)
1239
	Mouse.KeyUp:connect(function(NEWKEY)
1240
		KeyUp(NEWKEY)
1241
	end)
1242
1243
--//=================================\\
1244
--\\=================================//
1245
1246
1247
function unanchor()
1248
	if UNANCHOR == true then
1249
		g = Character:GetChildren()
1250
		for i = 1, #g do
1251
			if g[i].ClassName == "Part" then
1252
				g[i].Anchored = false
1253
			end
1254
		end
1255
	end
1256
end
1257
1258
1259
--//=================================\\
1260
--||	WRAP THE WHOLE SCRIPT UP
1261
--\\=================================//
1262
1263
Humanoid.Changed:connect(function(Jump)
1264
	if Jump == "Jump" and (Disable_Jump == true) then
1265
		Humanoid.Jump = false
1266
	end
1267
end)
1268
1269
while true do
1270
	Swait()
1271
	script.Parent = WEAPONGUI
1272
	Humanoid.Parent = Character
1273
	if Humanoid then
1274
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1275
		IDLEANIMATION:Play()
1276
	end
1277
	if ANIMATE.Parent == Character then
1278
		ANIMATE:Destroy()
1279
	end
1280
	SINE = SINE + CHANGE
1281
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1282
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1283
	Humanoid.HipHeight = 1
1284
	Humanoid.Name = "Warden"
1285
	Humanoid.PlatformStand = false
1286
	if PLAYMAINANIM == true then
1287
		if TORSOVELOCITY < 1 then
1288
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1289
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1290
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1291
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1292
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1293
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1294
		elseif TORSOVELOCITY > 1 then
1295
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1296
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1297
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1298
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1299
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1300
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
1301
		end
1302
	end
1303
	unanchor()
1304
	Humanoid.MaxHealth = "inf"
1305
	Humanoid.Health = "inf"
1306
	if Rooted == false then
1307
		Disable_Jump = false
1308
		Humanoid.WalkSpeed = Speed
1309
	elseif Rooted == true then
1310
		Disable_Jump = true
1311
		Humanoid.WalkSpeed = 0
1312
	end
1313
	for _, c in pairs(Character:GetChildren()) do
1314
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1315
			c.Material = "Neon"
1316
			if c:FindFirstChildOfClass("ParticleEmitter") then
1317
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1318
			end
1319
			c.Color = C3(1,1,1)
1320
			if c == Head then
1321
				if c:FindFirstChild("face") then
1322
					c.face:remove()
1323
				end
1324
			end
1325
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1326
			c:remove()
1327
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1328
			c:remove()
1329
		end
1330
	end
1331
	sick.SoundId = "rbxassetid://1494340971"
1332
	sick.Looped = true
1333
	sick.Pitch = 1
1334
	sick.Volume = 3
1335
	sick:Resume()
1336
	sick.Parent = Torso
1337
	refit()
1338
	if Head:FindFirstChildOfClass("Sound") then
1339
		Head:FindFirstChildOfClass("Sound"):remove()
1340
	end
1341
end
1342
1343
--//=================================\\
1344
--\\=================================//
1345
1346
1347
1348
1349
1350
--//====================================================\\--
1351
--||			  		 END OF SCRIPT
1352
--\\====================================================//--