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| 1 | - | -- This script has been converted to FE by iPxter |
| 1 | + | |
| 2 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
| 3 | ||
| 4 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 4 | + | |
| 5 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 5 | + | |
| 6 | - | do |
| 6 | + | |
| 7 | - | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
|
| 7 | + | |
| 8 | - | script.Parent = Player.Character |
| 8 | + | |
| 9 | Character = Player.Character | |
| 10 | - | --RemoteEvent for communicating |
| 10 | + | |
| 11 | - | local Event = Instance.new("RemoteEvent")
|
| 11 | + | |
| 12 | - | Event.Name = "UserInput_Event" |
| 12 | + | |
| 13 | Head = Character.Head | |
| 14 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 14 | + | |
| 15 | - | local function fakeEvent() |
| 15 | + | |
| 16 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
|
| 16 | + | |
| 17 | - | t.connect = t.Connect |
| 17 | + | |
| 18 | - | return t |
| 18 | + | |
| 19 | Neck = Torso.Neck | |
| 20 | RightShoulder = Torso["Right Shoulder"] | |
| 21 | - | --Creating fake input objects with fake variables |
| 21 | + | |
| 22 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 22 | + | |
| 23 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 23 | + | |
| 24 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 24 | + | |
| 25 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 25 | + | |
| 26 | - | end} |
| 26 | + | |
| 27 | - | --Merged 2 functions into one by checking amount of arguments |
| 27 | + | |
| 28 | - | CAS.UnbindAction = CAS.BindAction |
| 28 | + | |
| 29 | IT = Instance.new | |
| 30 | - | --This function will trigger the events that have been :Connect()'ed |
| 30 | + | |
| 31 | - | local function te(self,ev,...) |
| 31 | + | |
| 32 | - | local t = m[ev] |
| 32 | + | |
| 33 | - | if t and t._fakeEvent and t.Function then |
| 33 | + | |
| 34 | - | t.Function(...) |
| 34 | + | |
| 35 | BRICKC = BrickColor.new | |
| 36 | ANGLES = CFrame.Angles | |
| 37 | - | m.TrigEvent = te |
| 37 | + | |
| 38 | - | UIS.TrigEvent = te |
| 38 | + | |
| 39 | ACOS = math.acos | |
| 40 | - | Event.OnServerEvent:Connect(function(plr,io) |
| 40 | + | |
| 41 | - | if plr~=Player then return end |
| 41 | + | |
| 42 | - | if io.isMouse then |
| 42 | + | |
| 43 | - | m.Target = io.Target |
| 43 | + | |
| 44 | - | m.Hit = io.Hit |
| 44 | + | |
| 45 | Animation_Speed = 3 | |
| 46 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
| 46 | + | |
| 47 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 47 | + | |
| 48 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 48 | + | |
| 49 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 50 | - | for _,t in pairs(CAS.Actions) do |
| 50 | + | |
| 51 | - | for _,k in pairs(t.Keys) do |
| 51 | + | |
| 52 | - | if k==io.KeyCode then |
| 52 | + | |
| 53 | - | t.Function(t.Name,io.UserInputState,io) |
| 53 | + | |
| 54 | local ATTACK = false | |
| 55 | local EQUIPPED = false | |
| 56 | local HOLD = false | |
| 57 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 57 | + | |
| 58 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 58 | + | |
| 59 | - | end |
| 59 | + | |
| 60 | local KEYHOLD = false | |
| 61 | - | Event.Parent = NLS([==[ |
| 61 | + | |
| 62 | - | local Player = game:GetService("Players").LocalPlayer
|
| 62 | + | |
| 63 | - | local Event = script:WaitForChild("UserInput_Event")
|
| 63 | + | |
| 64 | local VALUE2 = false | |
| 65 | - | local UIS = game:GetService("UserInputService")
|
| 65 | + | |
| 66 | - | local input = function(io,a) |
| 66 | + | |
| 67 | - | if a then return end |
| 67 | + | |
| 68 | - | --Since InputObject is a client-side instance, we create and pass table instead |
| 68 | + | |
| 69 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
|
| 69 | + | |
| 70 | local Weapon = IT("Model")
| |
| 71 | - | UIS.InputBegan:Connect(input) |
| 71 | + | |
| 72 | - | UIS.InputEnded:Connect(input) |
| 72 | + | |
| 73 | Effects.Name = "Effects" | |
| 74 | - | local Mouse = Player:GetMouse() |
| 74 | + | |
| 75 | - | local h,t |
| 75 | + | |
| 76 | - | --Give the server mouse data 30 times every second, but only if the values changed |
| 76 | + | |
| 77 | - | --If player is not moving their mouse, client won't fire events |
| 77 | + | |
| 78 | - | while wait(1/30) do |
| 78 | + | |
| 79 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
| 79 | + | |
| 80 | - | h,t=Mouse.Hit,Mouse.Target |
| 80 | + | |
| 81 | - | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 81 | + | |
| 82 | local INTROING = false | |
| 83 | - | end]==],Player.Character) |
| 83 | + | |
| 84 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
| 84 | + | |
| 85 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 86 | ArtificialHB.Name = "ArtificialHB" | |
| 87 | script:WaitForChild("ArtificialHB")
| |
| 88 | frame = Frame_Speed | |
| 89 | tf = 0 | |
| 90 | allowframeloss = false | |
| 91 | tossremainder = false | |
| 92 | lastframe = tick() | |
| 93 | script.ArtificialHB:Fire() | |
| 94 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 95 | tf = tf + s | |
| 96 | if tf >= frame then | |
| 97 | if allowframeloss then | |
| 98 | script.ArtificialHB:Fire() | |
| 99 | lastframe = tick() | |
| 100 | else | |
| 101 | for i = 1, math.floor(tf / frame) do | |
| 102 | script.ArtificialHB:Fire() | |
| 103 | end | |
| 104 | lastframe = tick() | |
| 105 | end | |
| 106 | if tossremainder then | |
| 107 | tf = 0 | |
| 108 | else | |
| 109 | tf = tf - frame * math.floor(tf / frame) | |
| 110 | end | |
| 111 | end | |
| 112 | end) | |
| 113 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 114 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 115 | end | |
| 116 | function PositiveAngle(NUMBER) | |
| 117 | if NUMBER >= 0 then | |
| 118 | NUMBER = 0 | |
| 119 | end | |
| 120 | return NUMBER | |
| 121 | end | |
| 122 | function NegativeAngle(NUMBER) | |
| 123 | if NUMBER <= 0 then | |
| 124 | NUMBER = 0 | |
| 125 | end | |
| 126 | return NUMBER | |
| 127 | end | |
| 128 | function Swait(NUMBER) | |
| 129 | if NUMBER == 0 or NUMBER == nil then | |
| 130 | ArtificialHB.Event:wait() | |
| 131 | else | |
| 132 | for i = 1, NUMBER do | |
| 133 | ArtificialHB.Event:wait() | |
| 134 | end | |
| 135 | end | |
| 136 | end | |
| 137 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 138 | local NEWMESH = IT(MESH) | |
| 139 | if MESH == "SpecialMesh" then | |
| 140 | NEWMESH.MeshType = MESHTYPE | |
| 141 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 142 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
| 143 | end | |
| 144 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 145 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
| 146 | end | |
| 147 | end | |
| 148 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 149 | NEWMESH.Scale = SCALE | |
| 150 | NEWMESH.Parent = PARENT | |
| 151 | return NEWMESH | |
| 152 | end | |
| 153 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 154 | local NEWPART = IT("Part")
| |
| 155 | NEWPART.formFactor = FORMFACTOR | |
| 156 | NEWPART.Reflectance = REFLECTANCE | |
| 157 | NEWPART.Transparency = TRANSPARENCY | |
| 158 | NEWPART.CanCollide = false | |
| 159 | NEWPART.Locked = true | |
| 160 | NEWPART.Anchored = true | |
| 161 | if ANCHOR == false then | |
| 162 | NEWPART.Anchored = false | |
| 163 | end | |
| 164 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 165 | NEWPART.Name = NAME | |
| 166 | NEWPART.Size = SIZE | |
| 167 | NEWPART.Position = Torso.Position | |
| 168 | NEWPART.Material = MATERIAL | |
| 169 | NEWPART:BreakJoints() | |
| 170 | NEWPART.Parent = PARENT | |
| 171 | return NEWPART | |
| 172 | end | |
| 173 | local weldBetween = function(a, b) | |
| 174 | local weldd = Instance.new("ManualWeld")
| |
| 175 | weldd.Part0 = a | |
| 176 | weldd.Part1 = b | |
| 177 | weldd.C0 = CFrame.new() | |
| 178 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 179 | weldd.Parent = a | |
| 180 | return weldd | |
| 181 | end | |
| 182 | function QuaternionFromCFrame(cf) | |
| 183 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 184 | local trace = m00 + m11 + m22 | |
| 185 | if trace > 0 then | |
| 186 | local s = math.sqrt(1 + trace) | |
| 187 | local recip = 0.5 / s | |
| 188 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 189 | else | |
| 190 | local i = 0 | |
| 191 | if m00 < m11 then | |
| 192 | i = 1 | |
| 193 | end | |
| 194 | if m22 > (i == 0 and m00 or m11) then | |
| 195 | i = 2 | |
| 196 | end | |
| 197 | if i == 0 then | |
| 198 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 199 | local recip = 0.5 / s | |
| 200 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 201 | elseif i == 1 then | |
| 202 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 203 | local recip = 0.5 / s | |
| 204 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 205 | elseif i == 2 then | |
| 206 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 207 | local recip = 0.5 / s | |
| 208 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 209 | end | |
| 210 | end | |
| 211 | end | |
| 212 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 213 | local xs, ys, zs = x + x, y + y, z + z | |
| 214 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 215 | local xx = x * xs | |
| 216 | local xy = x * ys | |
| 217 | local xz = x * zs | |
| 218 | local yy = y * ys | |
| 219 | local yz = y * zs | |
| 220 | local zz = z * zs | |
| 221 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 222 | end | |
| 223 | function QuaternionSlerp(a, b, t) | |
| 224 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 225 | local startInterp, finishInterp | |
| 226 | if cosTheta >= 1.0E-4 then | |
| 227 | if 1 - cosTheta > 1.0E-4 then | |
| 228 | local theta = ACOS(cosTheta) | |
| 229 | local invSinTheta = 1 / SIN(theta) | |
| 230 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 231 | finishInterp = SIN(t * theta) * invSinTheta | |
| 232 | else | |
| 233 | startInterp = 1 - t | |
| 234 | finishInterp = t | |
| 235 | end | |
| 236 | elseif 1 + cosTheta > 1.0E-4 then | |
| 237 | local theta = ACOS(-cosTheta) | |
| 238 | local invSinTheta = 1 / SIN(theta) | |
| 239 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 240 | finishInterp = SIN(t * theta) * invSinTheta | |
| 241 | else | |
| 242 | startInterp = t - 1 | |
| 243 | finishInterp = t | |
| 244 | end | |
| 245 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 246 | end | |
| 247 | function Clerp(a, b, t) | |
| 248 | local qa = {
| |
| 249 | QuaternionFromCFrame(a) | |
| 250 | } | |
| 251 | local qb = {
| |
| 252 | QuaternionFromCFrame(b) | |
| 253 | } | |
| 254 | local ax, ay, az = a.x, a.y, a.z | |
| 255 | local bx, by, bz = b.x, b.y, b.z | |
| 256 | local _t = 1 - t | |
| 257 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 258 | end | |
| 259 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 260 | local frame = IT("Frame")
| |
| 261 | frame.BackgroundTransparency = TRANSPARENCY | |
| 262 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 263 | frame.Position = POSITION | |
| 264 | frame.Size = SIZE | |
| 265 | frame.BackgroundColor3 = COLOR | |
| 266 | frame.BorderColor3 = BORDERCOLOR | |
| 267 | frame.Name = NAME | |
| 268 | frame.Parent = PARENT | |
| 269 | return frame | |
| 270 | end | |
| 271 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 272 | local label = IT("TextLabel")
| |
| 273 | label.BackgroundTransparency = 1 | |
| 274 | label.Size = UD2(1, 0, 1, 0) | |
| 275 | label.Position = UD2(0, 0, 0, 0) | |
| 276 | label.TextColor3 = TEXTCOLOR | |
| 277 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 278 | label.TextTransparency = TRANSPARENCY | |
| 279 | label.FontSize = TEXTFONTSIZE | |
| 280 | label.Font = TEXTFONT | |
| 281 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 282 | label.TextScaled = false | |
| 283 | label.Text = TEXT | |
| 284 | label.Name = NAME | |
| 285 | label.Parent = PARENT | |
| 286 | return label | |
| 287 | end | |
| 288 | function NoOutlines(PART) | |
| 289 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 290 | end | |
| 291 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 292 | local NEWWELD = IT(TYPE) | |
| 293 | NEWWELD.Part0 = PART0 | |
| 294 | NEWWELD.Part1 = PART1 | |
| 295 | NEWWELD.C0 = C0 | |
| 296 | NEWWELD.C1 = C1 | |
| 297 | NEWWELD.Parent = PARENT | |
| 298 | return NEWWELD | |
| 299 | end | |
| 300 | local S = IT("Sound")
| |
| 301 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 302 | local NEWSOUND | |
| 303 | coroutine.resume(coroutine.create(function() | |
| 304 | NEWSOUND = S:Clone() | |
| 305 | NEWSOUND.Parent = PARENT | |
| 306 | NEWSOUND.Volume = VOLUME | |
| 307 | NEWSOUND.Pitch = PITCH | |
| 308 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
| 309 | NEWSOUND:play() | |
| 310 | if DOESLOOP == true then | |
| 311 | NEWSOUND.Looped = true | |
| 312 | else | |
| 313 | repeat | |
| 314 | Swait() | |
| 315 | until NEWSOUND.Playing == false | |
| 316 | NEWSOUND:remove() | |
| 317 | end | |
| 318 | end)) | |
| 319 | return NEWSOUND | |
| 320 | end | |
| 321 | function CFrameFromTopBack(at, top, back) | |
| 322 | local right = top:Cross(back) | |
| 323 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 324 | end | |
| 325 | function WACKYEFFECT(Table) | |
| 326 | local TYPE = Table.EffectType or "Sphere" | |
| 327 | local SIZE = Table.Size or VT(1, 1, 1) | |
| 328 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
| 329 | local TRANSPARENCY = Table.Transparency or 0 | |
| 330 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
| 331 | local CFRAME = Table.CFrame or Torso.CFrame | |
| 332 | local MOVEDIRECTION = Table.MoveToPos or nil | |
| 333 | local ROTATION1 = Table.RotationX or 0 | |
| 334 | local ROTATION2 = Table.RotationY or 0 | |
| 335 | local ROTATION3 = Table.RotationZ or 0 | |
| 336 | local MATERIAL = Table.Material or "Neon" | |
| 337 | local COLOR = Table.Color or C3(1, 1, 1) | |
| 338 | local TIME = Table.Time or 45 | |
| 339 | local SOUNDID = Table.SoundID or nil | |
| 340 | local SOUNDPITCH = Table.SoundPitch or nil | |
| 341 | local SOUNDVOLUME = Table.SoundVolume or nil | |
| 342 | coroutine.resume(coroutine.create(function() | |
| 343 | local PLAYSSOUND = false | |
| 344 | local SOUND | |
| 345 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
| |
| 346 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 347 | PLAYSSOUND = true | |
| 348 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 349 | end | |
| 350 | EFFECT.Color = COLOR | |
| 351 | local MSH | |
| 352 | if TYPE == "Sphere" then | |
| 353 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 354 | elseif TYPE == "Block" then | |
| 355 | MSH = IT("BlockMesh", EFFECT)
| |
| 356 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
| 357 | elseif TYPE == "Wave" then | |
| 358 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 359 | elseif TYPE == "Ring" then | |
| 360 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
| |
| 361 | elseif TYPE == "Slash" then | |
| 362 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 363 | elseif TYPE == "Round Slash" then | |
| 364 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 365 | elseif TYPE == "Swirl" then | |
| 366 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
| |
| 367 | elseif TYPE == "Skull" then | |
| 368 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
| |
| 369 | elseif TYPE == "Crystal" then | |
| 370 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
| |
| 371 | end | |
| 372 | if MSH ~= nil then | |
| 373 | local MOVESPEED | |
| 374 | if MOVEDIRECTION ~= nil then | |
| 375 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
| 376 | end | |
| 377 | local GROWTH = SIZE - ENDSIZE | |
| 378 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 379 | if TYPE == "Block" then | |
| 380 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 381 | else | |
| 382 | EFFECT.CFrame = CFRAME | |
| 383 | end | |
| 384 | for LOOP = 1, TIME do | |
| 385 | Swait() | |
| 386 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
| 387 | if TYPE == "Wave" then | |
| 388 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
| 389 | end | |
| 390 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
| 391 | if TYPE == "Block" then | |
| 392 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 393 | else | |
| 394 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
| 395 | end | |
| 396 | if MOVEDIRECTION ~= nil then | |
| 397 | local ORI = EFFECT.Orientation | |
| 398 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
| 399 | EFFECT.Orientation = ORI | |
| 400 | end | |
| 401 | end | |
| 402 | if PLAYSSOUND == false then | |
| 403 | EFFECT:remove() | |
| 404 | else | |
| 405 | repeat | |
| 406 | Swait() | |
| 407 | until SOUND.Playing == false | |
| 408 | EFFECT:remove() | |
| 409 | end | |
| 410 | elseif PLAYSSOUND == false then | |
| 411 | EFFECT:remove() | |
| 412 | else | |
| 413 | repeat | |
| 414 | Swait() | |
| 415 | until SOUND.Playing == false | |
| 416 | EFFECT:remove() | |
| 417 | end | |
| 418 | end)) | |
| 419 | end | |
| 420 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
| 421 | if FLOOR ~= nil then | |
| 422 | coroutine.resume(coroutine.create(function() | |
| 423 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
| 424 | PART.CFrame = CF(POSITION) | |
| 425 | for i = 1, 45 do | |
| 426 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 427 | RingPiece.Material = FLOOR.Material | |
| 428 | RingPiece.Color = FLOOR.Color | |
| 429 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 430 | Debris:AddItem(RingPiece, SWAIT) | |
| 431 | end | |
| 432 | PART:remove() | |
| 433 | end)) | |
| 434 | end | |
| 435 | end | |
| 436 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
| 437 | if FLOOR ~= nil then | |
| 438 | for i = 1, AMOUNT do | |
| 439 | do | |
| 440 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false) | |
| 441 | DEBREE.Material = FLOOR.Material | |
| 442 | DEBREE.Color = FLOOR.Color | |
| 443 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 444 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH)) | |
| 445 | coroutine.resume(coroutine.create(function() | |
| 446 | Swait(15) | |
| 447 | DEBREE.Parent = workspace | |
| 448 | DEBREE.CanCollide = true | |
| 449 | Debris:AddItem(DEBREE, SWAIT) | |
| 450 | end)) | |
| 451 | end | |
| 452 | end | |
| 453 | end | |
| 454 | end | |
| 455 | function MakeForm(PART, TYPE) | |
| 456 | if TYPE == "Cyl" then | |
| 457 | local MSH = IT("CylinderMesh", PART)
| |
| 458 | elseif TYPE == "Ball" then | |
| 459 | local MSH = IT("SpecialMesh", PART)
| |
| 460 | MSH.MeshType = "Sphere" | |
| 461 | elseif TYPE == "Wedge" then | |
| 462 | local MSH = IT("SpecialMesh", PART)
| |
| 463 | MSH.MeshType = "Wedge" | |
| 464 | end | |
| 465 | end | |
| 466 | function CheckTableForString(Table, String) | |
| 467 | for i, v in pairs(Table) do | |
| 468 | if string.find(string.lower(String), string.lower(v)) then | |
| 469 | return true | |
| 470 | end | |
| 471 | end | |
| 472 | return false | |
| 473 | end | |
| 474 | function CheckIntangible(Hit) | |
| 475 | local ProjectileNames = {
| |
| 476 | "Water", | |
| 477 | "Arrow", | |
| 478 | "Projectile", | |
| 479 | "Effect", | |
| 480 | "Rail", | |
| 481 | "Lightning", | |
| 482 | "Bullet" | |
| 483 | } | |
| 484 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
| |
| 485 | return true | |
| 486 | end | |
| 487 | return false | |
| 488 | end | |
| 489 | Debris = game:GetService("Debris")
| |
| 490 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 491 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
| |
| 492 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
| |
| 493 | if RayHit and CheckIntangible(RayHit) then | |
| 494 | if DelayIfHit then | |
| 495 | wait() | |
| 496 | end | |
| 497 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
| 498 | end | |
| 499 | return RayHit, RayPos, RayNormal | |
| 500 | end | |
| 501 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 502 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
| 503 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 504 | end | |
| 505 | function turnto(position) | |
| 506 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
| 507 | end | |
| 508 | BaseLightning = IT("Part")
| |
| 509 | BaseLightning.Anchored = true | |
| 510 | BaseLightning.CanCollide = false | |
| 511 | BaseLightning.Material = "Neon" | |
| 512 | local LightningBolts = {}
| |
| 513 | function Zap(Table) | |
| 514 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
| 515 | local Duration = Table.Duration or 2 | |
| 516 | local Offset = Table.Offset or 2 | |
| 517 | local Individualize = Table.Individualize or false | |
| 518 | local MaxRange = Table.MaxRange or 200 | |
| 519 | local SegmentLength = Table.SegmentLength or 5 | |
| 520 | local Transparency = Table.Transparency or 0 | |
| 521 | local Ignore = Table.Ignore or {}
| |
| 522 | local SIZE = Table.SIZE or 0.3 | |
| 523 | if not (StartPos and TargetPos) or not Character then | |
| 524 | return | |
| 525 | end | |
| 526 | local LightningModel = IT("Folder", Effects)
| |
| 527 | LightningModel.Name = "ZAPP" | |
| 528 | for i, v in pairs({Character, LightningModel}) do
| |
| 529 | table.insert(Ignore, v) | |
| 530 | end | |
| 531 | local LastPos = StartPos | |
| 532 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
| 533 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
| 534 | local RayLength = (StartPos - RayPos).Magnitude | |
| 535 | local Struck = false | |
| 536 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
| 537 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
| 538 | local LightningBolt = IT("Model", Effects)
| |
| 539 | LightningBolt.Name = "Lightning" | |
| 540 | LastBolt = LightningBolt | |
| 541 | Debris:AddItem(LightningBolt, Duration) | |
| 542 | LightningBolt.Parent = LightningModel | |
| 543 | for i = 1, TotalSegments do | |
| 544 | if not Struck then | |
| 545 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
| 546 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
| 547 | local SegmentVec = NewPos - LastPos | |
| 548 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
| |
| 549 | local RayVec = LastPos - RayPos | |
| 550 | local LightningPart = BaseLightning:Clone() | |
| 551 | LightningPart.BrickColor = BrickColor.new(Color) | |
| 552 | LightningPart.Transparency = Transparency | |
| 553 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
| 554 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
| 555 | local CylinderMesh = IT("CylinderMesh", LightningPart)
| |
| 556 | local OrigCF = LightningPart.CFrame | |
| 557 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
| 558 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
| 559 | LightningPart.Parent = LightningBolt | |
| 560 | LastPos = NewPos | |
| 561 | end | |
| 562 | end | |
| 563 | return {
| |
| 564 | RayHit = RayHit, | |
| 565 | RayPos = RayPos, | |
| 566 | RayNormal = RayNormal, | |
| 567 | LightningModel = LightningModel | |
| 568 | } | |
| 569 | end | |
| 570 | function Blink() | |
| 571 | coroutine.resume(coroutine.create(function() | |
| 572 | if EYE ~= nil and PUPIL ~= nil then | |
| 573 | for i = 1, 5 do | |
| 574 | Swait() | |
| 575 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0) | |
| 576 | PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0) | |
| 577 | end | |
| 578 | for i = 1, 7 do | |
| 579 | Swait() | |
| 580 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0) | |
| 581 | PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0) | |
| 582 | end | |
| 583 | EYE.Mesh.Scale = VT(1, 1, 1) | |
| 584 | PUPIL.Mesh.Scale = VT(1, 1, 1) | |
| 585 | end | |
| 586 | end)) | |
| 587 | end | |
| 588 | local BODY = {}
| |
| 589 | function Face() | |
| 590 | local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false) | |
| 591 | FACE.Color = C3(0, 0, 0) | |
| 592 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 593 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0))
| |
| 594 | EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15, 0.3, 0.15), false) | |
| 595 | MakeForm(EYE, "Ball") | |
| 596 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
| |
| 597 | PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.05, 0.2, 0.05), false) | |
| 598 | PUPIL.Color = C3(0, 0, 0) | |
| 599 | MakeForm(PUPIL, "Ball") | |
| 600 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
| |
| 601 | local LASTPART = Head | |
| 602 | for i = 1, 30 do | |
| 603 | local MATH = 1 - i / 40 | |
| 604 | if LASTPART == Head then | |
| 605 | local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
| 606 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 607 | LASTPART = Horn | |
| 608 | Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255) | |
| 609 | else | |
| 610 | local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
| 611 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
| |
| 612 | LASTPART = Horn | |
| 613 | Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255) | |
| 614 | end | |
| 615 | end | |
| 616 | local LASTPART = Head | |
| 617 | for i = 1, 30 do | |
| 618 | local MATH = 1 - i / 40 | |
| 619 | if LASTPART == Head then | |
| 620 | local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
| 621 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 622 | LASTPART = Horn | |
| 623 | Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255) | |
| 624 | else | |
| 625 | local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
| 626 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
| |
| 627 | LASTPART = Horn | |
| 628 | Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255) | |
| 629 | end | |
| 630 | end | |
| 631 | BODY = {}
| |
| 632 | for _, c in pairs(Character:GetDescendants()) do | |
| 633 | if c:IsA("BasePart") then
| |
| 634 | table.insert(BODY, {
| |
| 635 | c, | |
| 636 | c.Parent, | |
| 637 | c.Material, | |
| 638 | c.Color | |
| 639 | }) | |
| 640 | elseif c:IsA("JointInstance") then
| |
| 641 | table.insert(BODY, {
| |
| 642 | c, | |
| 643 | c.Parent, | |
| 644 | nil, | |
| 645 | nil | |
| 646 | }) | |
| 647 | end | |
| 648 | end | |
| 649 | end | |
| 650 | ||
| 651 | print("Easy work i've done.")
| |
| 652 | shirt = Instance.new("Shirt", Character)
| |
| 653 | shirt.Name = "Shirt" | |
| 654 | pants = Instance.new("Pants", Character)
| |
| 655 | pants.Name = "Pants" | |
| 656 | Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=520226382" | |
| 657 | Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=520226569" | |
| 658 | ||
| 659 | function RightWing() | |
| 660 | for i = 1, 2 do | |
| 661 | local PART | |
| 662 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 663 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
| |
| 664 | table.insert(RWINGS, WingWeld) | |
| 665 | PART = Wing | |
| 666 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false) | |
| 667 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
| |
| 668 | PART = Wing | |
| 669 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 670 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 671 | local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false) | |
| 672 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 673 | PART = Wing | |
| 674 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
| 675 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 676 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false) | |
| 677 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 678 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false) | |
| 679 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
| |
| 680 | PART = Wing | |
| 681 | table.insert(RWINGS, WingWeld) | |
| 682 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false) | |
| 683 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 684 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false) | |
| 685 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
| |
| 686 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false) | |
| 687 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 688 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
| 689 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
| |
| 690 | PART = Wing | |
| 691 | table.insert(RWINGS, WingWeld) | |
| 692 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
| 693 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 694 | PART = Wing | |
| 695 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 696 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
| |
| 697 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false) | |
| 698 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 699 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false) | |
| 700 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
| |
| 701 | PART = Wing | |
| 702 | table.insert(RWINGS, WingWeld) | |
| 703 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false) | |
| 704 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 705 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false) | |
| 706 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 707 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false) | |
| 708 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 709 | local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false) | |
| 710 | table.insert(EYES, Wing1) | |
| 711 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
| |
| 712 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
| 713 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 714 | PART = Wing | |
| 715 | table.insert(RWINGS, WingWeld) | |
| 716 | end | |
| 717 | ||
| 718 | local LASTPART = Head | |
| 719 | for i = 1, 20 do | |
| 720 | local MATH = (1-(i/25)) | |
| 721 | if LASTPART == Head then | |
| 722 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 723 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 724 | LASTPART = Horn | |
| 725 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 726 | else | |
| 727 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 728 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
| |
| 729 | LASTPART = Horn | |
| 730 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 731 | ||
| 732 | end | |
| 733 | ||
| 734 | end | |
| 735 | BODY = {}
| |
| 736 | for _, c in pairs(Character:GetDescendants()) do | |
| 737 | if c:IsA("BasePart") then
| |
| 738 | table.insert(BODY, {
| |
| 739 | c, | |
| 740 | c.Parent, | |
| 741 | c.Material, | |
| 742 | c.Color | |
| 743 | }) | |
| 744 | elseif c:IsA("JointInstance") then
| |
| 745 | table.insert(BODY, {
| |
| 746 | c, | |
| 747 | c.Parent, | |
| 748 | nil, | |
| 749 | nil | |
| 750 | }) | |
| 751 | end | |
| 752 | end | |
| 753 | end | |
| 754 | function LeftWing() | |
| 755 | for i = 1, 2 do | |
| 756 | local PART | |
| 757 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 758 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
| |
| 759 | table.insert(LWINGS, WingWeld) | |
| 760 | PART = Wing | |
| 761 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false) | |
| 762 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
| |
| 763 | PART = Wing | |
| 764 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 765 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 766 | local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false) | |
| 767 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 768 | PART = Wing | |
| 769 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
| 770 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 771 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false) | |
| 772 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 773 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false) | |
| 774 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
| |
| 775 | PART = Wing | |
| 776 | table.insert(LWINGS, WingWeld) | |
| 777 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false) | |
| 778 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 779 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.2, 0.45), false) | |
| 780 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
| |
| 781 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false) | |
| 782 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 783 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
| 784 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
| |
| 785 | PART = Wing | |
| 786 | table.insert(LWINGS, WingWeld) | |
| 787 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
| 788 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 789 | PART = Wing | |
| 790 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 791 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
| |
| 792 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false) | |
| 793 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 794 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false) | |
| 795 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
| |
| 796 | PART = Wing | |
| 797 | table.insert(LWINGS, WingWeld) | |
| 798 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Burgundy", "WingPart", VT(1, 1, 1), false) | |
| 799 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 800 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false) | |
| 801 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 802 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false) | |
| 803 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
| |
| 804 | local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false) | |
| 805 | table.insert(EYES, Wing1) | |
| 806 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
| |
| 807 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
| 808 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
| |
| 809 | PART = Wing | |
| 810 | table.insert(LWINGS, WingWeld) | |
| 811 | end | |
| 812 | BODY = {}
| |
| 813 | for _, c in pairs(Character:GetDescendants()) do | |
| 814 | if c:IsA("BasePart") then
| |
| 815 | table.insert(BODY, {
| |
| 816 | c, | |
| 817 | c.Parent, | |
| 818 | c.Material, | |
| 819 | c.Color | |
| 820 | }) | |
| 821 | elseif c:IsA("JointInstance") then
| |
| 822 | table.insert(BODY, {
| |
| 823 | c, | |
| 824 | c.Parent, | |
| 825 | nil, | |
| 826 | nil | |
| 827 | }) | |
| 828 | end | |
| 829 | end | |
| 830 | end | |
| 831 | for _, c in pairs(Weapon:GetChildren()) do | |
| 832 | if c.ClassName == "Part" then | |
| 833 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 834 | end | |
| 835 | end | |
| 836 | for _, c in pairs(Character:GetDescendants()) do | |
| 837 | if c:IsA("BasePart") then
| |
| 838 | table.insert(BODY, {
| |
| 839 | c, | |
| 840 | c.Parent, | |
| 841 | c.Material, | |
| 842 | c.Color | |
| 843 | }) | |
| 844 | elseif c:IsA("JointInstance") then
| |
| 845 | table.insert(BODY, {
| |
| 846 | c, | |
| 847 | c.Parent, | |
| 848 | nil, | |
| 849 | nil | |
| 850 | }) | |
| 851 | end | |
| 852 | end | |
| 853 | for e = 1, #BODY do | |
| 854 | if BODY[e] ~= nil then | |
| 855 | do | |
| 856 | local STUFF = BODY[e] | |
| 857 | local PART = STUFF[1] | |
| 858 | local PARENT = STUFF[2] | |
| 859 | local MATERIAL = STUFF[3] | |
| 860 | local COLOR = STUFF[4] | |
| 861 | PART.AncestryChanged:Connect(function() | |
| 862 | if PART.ClassName == "Part" then | |
| 863 | PART.Material = MATERIAL | |
| 864 | PART.Color = COLOR | |
| 865 | end | |
| 866 | PART.Parent = PARENT | |
| 867 | end) | |
| 868 | end | |
| 869 | end | |
| 870 | end | |
| 871 | function refit() | |
| 872 | Weapon.Parent = Character | |
| 873 | Character.Parent = workspace | |
| 874 | for e = 1, #BODY do | |
| 875 | if BODY[e] ~= nil then | |
| 876 | local STUFF = BODY[e] | |
| 877 | local PART = STUFF[1] | |
| 878 | local PARENT = STUFF[2] | |
| 879 | local MATERIAL = STUFF[3] | |
| 880 | local COLOR = STUFF[4] | |
| 881 | if PART.Parent ~= PARENT then | |
| 882 | Humanoid:remove() | |
| 883 | if PART.ClassName == "Part" then | |
| 884 | PART.Material = MATERIAL | |
| 885 | PART.Color = COLOR | |
| 886 | end | |
| 887 | PART.Parent = PARENT | |
| 888 | Humanoid = IT("Humanoid", Character)
| |
| 889 | end | |
| 890 | end | |
| 891 | end | |
| 892 | end | |
| 893 | local SKILLTEXTCOLOR = C3(0, 0, 0) | |
| 894 | local SKILLFONT = "SciFi" | |
| 895 | local SKILLTEXTSIZE = 7 | |
| 896 | Weapon.Parent = Character | |
| 897 | Humanoid.Died:connect(function() | |
| 898 | refit() | |
| 899 | end) | |
| 900 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") | |
| 901 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") | |
| 902 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") | |
| 903 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
| 904 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
| 905 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire At Will", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3") | |
| 906 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 907 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 908 | STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5))) | |
| 909 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 910 | game:GetService("Debris"):AddItem(STATPART, 5)
| |
| 911 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 912 | BILLBOARDGUI.Adornee = STATPART | |
| 913 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0) | |
| 914 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 915 | BILLBOARDGUI.AlwaysOnTop = false | |
| 916 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 917 | TEXTLABEL.BackgroundTransparency = 1 | |
| 918 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 919 | TEXTLABEL.Text = TEXT | |
| 920 | TEXTLABEL.Font = SKILLFONT | |
| 921 | TEXTLABEL.FontSize = "Size42" | |
| 922 | TEXTLABEL.TextColor3 = COLOR | |
| 923 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 924 | TEXTLABEL.TextScaled = true | |
| 925 | TEXTLABEL.TextWrapped = true | |
| 926 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 927 | for i = 1, 50 do | |
| 928 | Swait() | |
| 929 | STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2) | |
| 930 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02 | |
| 931 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 932 | end | |
| 933 | THEPART.Parent = nil | |
| 934 | end), STATPART, TEXTLABEL) | |
| 935 | end | |
| 936 | function Ragdoll(Character2, CharTorso, Headless, Velocity) | |
| 937 | local svch = Character2 | |
| 938 | Character2:BreakJoints() | |
| 939 | local hum = Character2:findFirstChild("Humanoid")
| |
| 940 | local q = Character2:GetChildren() | |
| 941 | local CLONE = IT("Model", Effects)
| |
| 942 | for i = 1, #q do | |
| 943 | if q[i].ClassName == "Accessory" and Headless == true then | |
| 944 | q[i]:remove() | |
| 945 | elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then | |
| 946 | q[i].Parent = CLONE | |
| 947 | elseif q[i].ClassName ~= "Humanoid" then | |
| 948 | q[i]:remove() | |
| 949 | end | |
| 950 | end | |
| 951 | local chrclone = CLONE | |
| 952 | local ch = chrclone:GetChildren() | |
| 953 | local i | |
| 954 | for i = 1, #ch do | |
| 955 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
| 956 | ch[i]:remove() | |
| 957 | end | |
| 958 | end | |
| 959 | local function Scan(ch) | |
| 960 | local e | |
| 961 | for e = 1, #ch do | |
| 962 | Scan(ch[e]:GetChildren()) | |
| 963 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 964 | ch[e]:remove() | |
| 965 | end | |
| 966 | end | |
| 967 | end | |
| 968 | Character2:remove() | |
| 969 | local NEWHUM = IT("Humanoid")
| |
| 970 | NEWHUM.Name = "Corpse" | |
| 971 | NEWHUM.Health = 0 | |
| 972 | NEWHUM.MaxHealth = 0 | |
| 973 | NEWHUM.PlatformStand = true | |
| 974 | NEWHUM.Parent = CLONE | |
| 975 | NEWHUM.DisplayDistanceType = "None" | |
| 976 | Scan(chrclone:GetChildren()) | |
| 977 | local ch = Character2:GetChildren() | |
| 978 | local i | |
| 979 | for i = 1, #ch do | |
| 980 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 981 | ch[i]:remove() | |
| 982 | end | |
| 983 | end | |
| 984 | local ch = Character2:GetChildren() | |
| 985 | local i | |
| 986 | for i = 1, #ch do | |
| 987 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 988 | ch[i]:remove() | |
| 989 | end | |
| 990 | end | |
| 991 | Character2 = chrclone | |
| 992 | local Torso2 = Character2.Torso | |
| 993 | local movevector = Vector3.new() | |
| 994 | if Torso2 then | |
| 995 | movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector | |
| 996 | local Head = Character2:FindFirstChild("Head")
| |
| 997 | if Head then | |
| 998 | local Neck = Instance.new("Weld")
| |
| 999 | Neck.Name = "Neck" | |
| 1000 | Neck.Part0 = Torso2 | |
| 1001 | Neck.Part1 = Head | |
| 1002 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 1003 | Neck.C1 = CFrame.new() | |
| 1004 | Neck.Parent = Torso2 | |
| 1005 | if Headless == true then | |
| 1006 | Head.Transparency = 1 | |
| 1007 | Head:ClearAllChildren() | |
| 1008 | end | |
| 1009 | end | |
| 1010 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 1011 | if Limb then | |
| 1012 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 1013 | local Joint = Instance.new("Glue")
| |
| 1014 | Joint.Name = "RightShoulder" | |
| 1015 | Joint.Part0 = Torso2 | |
| 1016 | Joint.Part1 = Limb | |
| 1017 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 1018 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 1019 | Joint.Parent = Torso2 | |
| 1020 | local B = Instance.new("Part")
| |
| 1021 | B.TopSurface = 0 | |
| 1022 | B.BottomSurface = 0 | |
| 1023 | B.formFactor = "Symmetric" | |
| 1024 | B.Size = Vector3.new(1, 1, 1) | |
| 1025 | B.Transparency = 1 | |
| 1026 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1027 | B.Parent = Character2 | |
| 1028 | local W = Instance.new("Weld")
| |
| 1029 | W.Part0 = Limb | |
| 1030 | W.Part1 = B | |
| 1031 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1032 | W.Parent = Limb | |
| 1033 | end | |
| 1034 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 1035 | if Limb then | |
| 1036 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 1037 | local Joint = Instance.new("Glue")
| |
| 1038 | Joint.Name = "LeftShoulder" | |
| 1039 | Joint.Part0 = Torso2 | |
| 1040 | Joint.Part1 = Limb | |
| 1041 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 1042 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 1043 | Joint.Parent = Torso2 | |
| 1044 | local B = Instance.new("Part")
| |
| 1045 | B.TopSurface = 0 | |
| 1046 | B.BottomSurface = 0 | |
| 1047 | B.formFactor = "Symmetric" | |
| 1048 | B.Size = Vector3.new(1, 1, 1) | |
| 1049 | B.Transparency = 1 | |
| 1050 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1051 | B.Parent = Character2 | |
| 1052 | local W = Instance.new("Weld")
| |
| 1053 | W.Part0 = Limb | |
| 1054 | W.Part1 = B | |
| 1055 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1056 | W.Parent = Limb | |
| 1057 | end | |
| 1058 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 1059 | if Limb then | |
| 1060 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 1061 | local Joint = Instance.new("Glue")
| |
| 1062 | Joint.Name = "RightHip" | |
| 1063 | Joint.Part0 = Torso2 | |
| 1064 | Joint.Part1 = Limb | |
| 1065 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 1066 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 1067 | Joint.Parent = Torso2 | |
| 1068 | local B = Instance.new("Part")
| |
| 1069 | B.TopSurface = 0 | |
| 1070 | B.BottomSurface = 0 | |
| 1071 | B.formFactor = "Symmetric" | |
| 1072 | B.Size = Vector3.new(1, 1, 1) | |
| 1073 | B.Transparency = 1 | |
| 1074 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1075 | B.Parent = Character2 | |
| 1076 | local W = Instance.new("Weld")
| |
| 1077 | W.Part0 = Limb | |
| 1078 | W.Part1 = B | |
| 1079 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1080 | W.Parent = Limb | |
| 1081 | end | |
| 1082 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 1083 | if Limb then | |
| 1084 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 1085 | local Joint = Instance.new("Glue")
| |
| 1086 | Joint.Name = "LeftHip" | |
| 1087 | Joint.Part0 = Torso2 | |
| 1088 | Joint.Part1 = Limb | |
| 1089 | Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 1090 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 1091 | Joint.Parent = Torso2 | |
| 1092 | local B = Instance.new("Part")
| |
| 1093 | B.TopSurface = 0 | |
| 1094 | B.BottomSurface = 0 | |
| 1095 | B.formFactor = "Symmetric" | |
| 1096 | B.Size = Vector3.new(1, 1, 1) | |
| 1097 | B.Transparency = 1 | |
| 1098 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1099 | B.Parent = Character2 | |
| 1100 | local W = Instance.new("Weld")
| |
| 1101 | W.Part0 = Limb | |
| 1102 | W.Part1 = B | |
| 1103 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1104 | W.Parent = Limb | |
| 1105 | end | |
| 1106 | local Bar = Instance.new("Part")
| |
| 1107 | Bar.TopSurface = 0 | |
| 1108 | Bar.BottomSurface = 0 | |
| 1109 | Bar.formFactor = "Symmetric" | |
| 1110 | Bar.Size = Vector3.new(1, 1, 1) | |
| 1111 | Bar.Transparency = 1 | |
| 1112 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 1113 | Bar.Parent = Character2 | |
| 1114 | local Weld = Instance.new("Weld")
| |
| 1115 | Weld.Part0 = Torso2 | |
| 1116 | Weld.Part1 = Bar | |
| 1117 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 1118 | Weld.Parent = Torso2 | |
| 1119 | end | |
| 1120 | Character2.Parent = Weapon | |
| 1121 | if movevector ~= Vector3.new() then | |
| 1122 | for i = 1, 10 do | |
| 1123 | Torso2.Velocity = movevector * Velocity | |
| 1124 | end | |
| 1125 | end | |
| 1126 | Character2.Name = "Corpse" | |
| 1127 | return Character2, Torso2 | |
| 1128 | end | |
| 1129 | function PuddleOfBlood(Position, MaxDrop, Model, MaxSize) | |
| 1130 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model) | |
| 1131 | if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
| 1132 | if HITFLOOR.Name == "BloodPuddle" then | |
| 1133 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
| 1134 | if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then | |
| 1135 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1) | |
| 1136 | end | |
| 1137 | elseif HITFLOOR.Anchored == true then | |
| 1138 | do | |
| 1139 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2)) | |
| 1140 | BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1141 | MakeForm(BLOOD, "Cyl") | |
| 1142 | coroutine.resume(coroutine.create(function() | |
| 1143 | Swait(75) | |
| 1144 | while true do | |
| 1145 | Swait() | |
| 1146 | BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02) | |
| 1147 | if BLOOD.Size.Z < 0.051 then | |
| 1148 | BLOOD:remove() | |
| 1149 | break | |
| 1150 | end | |
| 1151 | end | |
| 1152 | end)) | |
| 1153 | end | |
| 1154 | end | |
| 1155 | end | |
| 1156 | end | |
| 1157 | function SprayBlood(POSITION, DIRECTION, BloodSize) | |
| 1158 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false) | |
| 1159 | BLOOD.CFrame = CF(POSITION) | |
| 1160 | MakeForm(BLOOD, "Ball") | |
| 1161 | local bv = Instance.new("BodyVelocity", BLOOD)
| |
| 1162 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1163 | bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25 | |
| 1164 | bv.Name = "MOVE" | |
| 1165 | Debris:AddItem(bv, 0.05) | |
| 1166 | coroutine.resume(coroutine.create(function() | |
| 1167 | local HASTOUCHEDGROUND = false | |
| 1168 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 1169 | if hit.Anchored == true then | |
| 1170 | HASTOUCHEDGROUND = true | |
| 1171 | PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize) | |
| 1172 | end | |
| 1173 | end) | |
| 1174 | wait(5) | |
| 1175 | if HASTOUCHEDGROUND == false then | |
| 1176 | BLOOD:remove() | |
| 1177 | end | |
| 1178 | end)) | |
| 1179 | end | |
| 1180 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
| 1181 | local defence = Instance.new("BoolValue", Humanoid.Parent)
| |
| 1182 | defence.Name = "HitBy" .. Player.Name | |
| 1183 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1184 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1185 | if Humanoid.Health ~= 0 then | |
| 1186 | local CritChance = MRANDOM(1, 100) | |
| 1187 | if Damage > Humanoid.Health then | |
| 1188 | Damage = math.ceil(Humanoid.Health) | |
| 1189 | if Damage == 0 then | |
| 1190 | Damage = 0.1 | |
| 1191 | end | |
| 1192 | end | |
| 1193 | Humanoid.Health = Humanoid.Health - Damage | |
| 1194 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
| 1195 | end | |
| 1196 | end | |
| 1197 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
| 1198 | local CHILDREN = workspace:GetDescendants() | |
| 1199 | for index, CHILD in pairs(CHILDREN) do | |
| 1200 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1201 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1202 | if HUM then | |
| 1203 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1204 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 1205 | if INSTAKILL == true then | |
| 1206 | Petrify(CHILD) | |
| 1207 | else | |
| 1208 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 1209 | ApplyDamage(HUM, DMG, TORSO) | |
| 1210 | end | |
| 1211 | if FLING > 0 then | |
| 1212 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1213 | if c:IsA("BasePart") then
| |
| 1214 | local bv = Instance.new("BodyVelocity")
| |
| 1215 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1216 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 1217 | bv.Parent = c | |
| 1218 | Debris:AddItem(bv, 0.05) | |
| 1219 | end | |
| 1220 | end | |
| 1221 | end | |
| 1222 | end | |
| 1223 | end | |
| 1224 | end | |
| 1225 | end | |
| 1226 | end | |
| 1227 | function Petrify(Foe) | |
| 1228 | local STONEMODEL = IT("Model", Effects)
| |
| 1229 | local CHILDREN = Foe:GetDescendants() | |
| 1230 | for index, CHILD in pairs(CHILDREN) do | |
| 1231 | if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
| |
| 1232 | CHILD.Parent = STONEMODEL | |
| 1233 | CHILD.Material = "Slate" | |
| 1234 | CHILD.Color = C3(0.5, 0.5, 0.5) | |
| 1235 | if CHILD:FindFirstChildOfClass("SpecialMesh") then
| |
| 1236 | local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
| |
| 1237 | mesh.TextureId = "" | |
| 1238 | end | |
| 1239 | if CHILD:FindFirstChildOfClass("Decal") then
| |
| 1240 | local mesh = CHILD:FindFirstChildOfClass("Decal")
| |
| 1241 | mesh:remove() | |
| 1242 | end | |
| 1243 | if CHILD.ClassName == "MeshPart" then | |
| 1244 | CHILD.TextureID = "" | |
| 1245 | end | |
| 1246 | if CHILD.ClassName == "UnionOperation" then | |
| 1247 | CHILD.UsePartColor = true | |
| 1248 | end | |
| 1249 | CHILD.CanCollide = true | |
| 1250 | end | |
| 1251 | end | |
| 1252 | Debris:AddItem(STONEMODEL, 5) | |
| 1253 | end | |
| 1254 | function Intro() | |
| 1255 | coroutine.resume(coroutine.create(function() | |
| 1256 | INTROING = true | |
| 1257 | Rooted = true | |
| 1258 | sick:Play() | |
| 1259 | FINISHEDINTRO = true | |
| 1260 | Head.Transparency = 1 | |
| 1261 | Torso.Transparency = 1 | |
| 1262 | LeftArm.Transparency = 1 | |
| 1263 | RightArm.Transparency = 1 | |
| 1264 | LeftLeg.Transparency = 1 | |
| 1265 | RightLeg.Transparency = 1 | |
| 1266 | repeat | |
| 1267 | Swait() | |
| 1268 | until sick.TimePosition > 3.2 | |
| 1269 | for i = 1, 5 do | |
| 1270 | WACKYEFFECT({
| |
| 1271 | EffectType = "Sphere", | |
| 1272 | Size = VT(3, 3, 3), | |
| 1273 | Size2 = VT(0, 5, 0), | |
| 1274 | Transparency = 0.5, | |
| 1275 | Transparency2 = 1, | |
| 1276 | CFrame = Torso.CFrame, | |
| 1277 | MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p, | |
| 1278 | RotationX = MRANDOM(-5, 5), | |
| 1279 | RotationY = MRANDOM(-5, 5), | |
| 1280 | RotationZ = MRANDOM(-5, 5), | |
| 1281 | Material = "Neon", | |
| 1282 | Color = C3(1, 0, 0), | |
| 1283 | SoundID = nil, | |
| 1284 | SoundPitch = nil, | |
| 1285 | SoundVolume = nil | |
| 1286 | }) | |
| 1287 | end | |
| 1288 | RightWing() | |
| 1289 | repeat | |
| 1290 | Swait() | |
| 1291 | until sick.TimePosition > 6.2 | |
| 1292 | for i = 1, 5 do | |
| 1293 | WACKYEFFECT({
| |
| 1294 | EffectType = "Sphere", | |
| 1295 | Size = VT(3, 3, 3), | |
| 1296 | Size2 = VT(0, 5, 0), | |
| 1297 | Transparency = 0.5, | |
| 1298 | Transparency2 = 1, | |
| 1299 | CFrame = Torso.CFrame, | |
| 1300 | MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p, | |
| 1301 | RotationX = MRANDOM(-5, 5), | |
| 1302 | RotationY = MRANDOM(-5, 5), | |
| 1303 | RotationZ = MRANDOM(-5, 5), | |
| 1304 | Material = "Neon", | |
| 1305 | Color = C3(1, 0, 0), | |
| 1306 | SoundID = nil, | |
| 1307 | SoundPitch = nil, | |
| 1308 | SoundVolume = nil | |
| 1309 | }) | |
| 1310 | end | |
| 1311 | LeftWing() | |
| 1312 | repeat | |
| 1313 | Swait() | |
| 1314 | until sick.TimePosition > 16 | |
| 1315 | for i = 1, 6 do | |
| 1316 | WACKYEFFECT({
| |
| 1317 | EffectType = "Sphere", | |
| 1318 | Size = VT(1.5, 1.5, 1.5), | |
| 1319 | Size2 = VT(4, 4, 4) * i, | |
| 1320 | Transparency = 0, | |
| 1321 | Transparency2 = 1, | |
| 1322 | CFrame = Head.CFrame, | |
| 1323 | MoveToPos = nil, | |
| 1324 | RotationX = 0, | |
| 1325 | RotationY = 0, | |
| 1326 | RotationZ = 0, | |
| 1327 | Material = "Neon", | |
| 1328 | Color = C3(1, 0, 0), | |
| 1329 | SoundID = nil, | |
| 1330 | SoundPitch = nil, | |
| 1331 | SoundVolume = nil | |
| 1332 | }) | |
| 1333 | end | |
| 1334 | Head.Transparency = 0 | |
| 1335 | Face() | |
| 1336 | wait(1) | |
| 1337 | for i = 1, 100 do | |
| 1338 | Swait() | |
| 1339 | Torso.Transparency = 1 - i / 100 | |
| 1340 | LeftArm.Transparency = 1 - i / 100 | |
| 1341 | RightArm.Transparency = 1 - i / 100 | |
| 1342 | LeftLeg.Transparency = 1 - i / 100 | |
| 1343 | RightLeg.Transparency = 1 - i / 100 | |
| 1344 | end | |
| 1345 | FINISHEDINTRO = true | |
| 1346 | Rooted = false | |
| 1347 | end)) | |
| 1348 | end | |
| 1349 | function Neck_Snap() | |
| 1350 | ATTACK = true | |
| 1351 | Rooted = false | |
| 1352 | local TARGET, HUM, WLD | |
| 1353 | local HIT = RightArm.Touched:Connect(function(hit) | |
| 1354 | if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1355 | local H = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1356 | if H.Health > 0 then | |
| 1357 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1358 | if TORSO then | |
| 1359 | HUM = H | |
| 1360 | TARGET = TORSO | |
| 1361 | H.PlatformStand = true | |
| 1362 | CreateSound("260411131", TORSO, 10, 1)
| |
| 1363 | WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1364 | end | |
| 1365 | end | |
| 1366 | end | |
| 1367 | end) | |
| 1368 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1369 | Swait() | |
| 1370 | if TARGET ~= nil then | |
| 1371 | break | |
| 1372 | end | |
| 1373 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1374 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 1375 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1376 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1377 | if ANIM == "Idle" then | |
| 1378 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1379 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1380 | elseif ANIM == "Walk" then | |
| 1381 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1382 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1383 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1384 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1385 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1386 | end | |
| 1387 | end | |
| 1388 | HIT:disconnect() | |
| 1389 | if TARGET ~= nil then | |
| 1390 | if TARGET.Name == "Torso" then | |
| 1391 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1392 | Swait() | |
| 1393 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1394 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1395 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1396 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1397 | if ANIM == "Idle" then | |
| 1398 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1400 | elseif ANIM == "Walk" then | |
| 1401 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1402 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1403 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1404 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1405 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1406 | end | |
| 1407 | end | |
| 1408 | WLD:remove() | |
| 1409 | local HEAD = TARGET.Parent:FindFirstChild("Head")
| |
| 1410 | if HEAD then | |
| 1411 | UNANCHOR = false | |
| 1412 | RootPart.Anchored = true | |
| 1413 | local HD = HEAD:Clone() | |
| 1414 | HD.Name = "FakeHead" | |
| 1415 | for i = 1, 7 do | |
| 1416 | SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15) | |
| 1417 | end | |
| 1418 | local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0) | |
| 1419 | local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1420 | HD.Parent = RAGDOLL | |
| 1421 | CreateSound("264486467", RAGTORSO, 10, 1)
| |
| 1422 | local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1423 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1424 | Swait() | |
| 1425 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1426 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1427 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1428 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1429 | if ANIM == "Idle" then | |
| 1430 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1431 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1432 | elseif ANIM == "Walk" then | |
| 1433 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1434 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1435 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1436 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1437 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1438 | end | |
| 1439 | end | |
| 1440 | HEADWELD:remove() | |
| 1441 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 1442 | Swait() | |
| 1443 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1444 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1445 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1446 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1447 | if ANIM == "Idle" then | |
| 1448 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1449 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1450 | elseif ANIM == "Walk" then | |
| 1451 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1452 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1453 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1454 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1455 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1456 | end | |
| 1457 | end | |
| 1458 | CreateSound("907332856", Torso, 10, 1)
| |
| 1459 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
| 1460 | Swait() | |
| 1461 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1462 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1463 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1464 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1465 | if ANIM == "Idle" then | |
| 1466 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1468 | elseif ANIM == "Walk" then | |
| 1469 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1470 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1471 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1472 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1473 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1474 | end | |
| 1475 | end | |
| 1476 | RAGWELD:remove() | |
| 1477 | local bv = Instance.new("BodyVelocity")
| |
| 1478 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1479 | bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75 | |
| 1480 | bv.Parent = RAGTORSO | |
| 1481 | Debris:AddItem(bv, 0.05) | |
| 1482 | Debris:AddItem(RAGDOLL, 5) | |
| 1483 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
| 1484 | Swait() | |
| 1485 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1486 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1487 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1488 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1489 | if ANIM == "Idle" then | |
| 1490 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1491 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1492 | elseif ANIM == "Walk" then | |
| 1493 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1494 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1495 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1496 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1497 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1498 | end | |
| 1499 | end | |
| 1500 | UNANCHOR = true | |
| 1501 | RootPart.Anchored = false | |
| 1502 | end | |
| 1503 | else | |
| 1504 | UNANCHOR = false | |
| 1505 | RootPart.Anchored = true | |
| 1506 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 1507 | Swait() | |
| 1508 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1509 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1510 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1511 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1512 | if ANIM == "Idle" then | |
| 1513 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1514 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1515 | elseif ANIM == "Walk" then | |
| 1516 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1517 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1518 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1519 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1521 | end | |
| 1522 | end | |
| 1523 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
| 1524 | Swait() | |
| 1525 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1526 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1527 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1528 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1529 | if ANIM == "Idle" then | |
| 1530 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1531 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1532 | elseif ANIM == "Walk" then | |
| 1533 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1534 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1535 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1536 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1537 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1538 | end | |
| 1539 | end | |
| 1540 | WLD:remove() | |
| 1541 | TARGET.Parent:BreakJoints() | |
| 1542 | for _, c in pairs(TARGET.Parent:GetChildren()) do | |
| 1543 | if c:IsA("BasePart") then
| |
| 1544 | local bv = Instance.new("BodyVelocity")
| |
| 1545 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1546 | bv.velocity = CF(Torso.Position, c.Position).lookVector * 75 | |
| 1547 | bv.Parent = c | |
| 1548 | Debris:AddItem(bv, 0.05) | |
| 1549 | end | |
| 1550 | end | |
| 1551 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
| 1552 | Swait() | |
| 1553 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1554 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1555 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1556 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1557 | if ANIM == "Idle" then | |
| 1558 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1559 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1560 | elseif ANIM == "Walk" then | |
| 1561 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1562 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1563 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1564 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1565 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1566 | end | |
| 1567 | end | |
| 1568 | UNANCHOR = true | |
| 1569 | RootPart.Anchored = false | |
| 1570 | end | |
| 1571 | end | |
| 1572 | ATTACK = false | |
| 1573 | Rooted = false | |
| 1574 | end | |
| 1575 | function Imperfect_Command() | |
| 1576 | ATTACK = true | |
| 1577 | Rooted = true | |
| 1578 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1579 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1580 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1581 | if TORSO then | |
| 1582 | local GYRO = IT("BodyGyro", RootPart)
| |
| 1583 | GYRO.D = 750 | |
| 1584 | GYRO.P = 2000 | |
| 1585 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 1586 | CreateSound("907330103", Torso, 10, 1)
| |
| 1587 | for i = 0, 1.6, 0.1 / Animation_Speed do | |
| 1588 | Swait() | |
| 1589 | WACKYEFFECT({
| |
| 1590 | Time = 5, | |
| 1591 | EffectType = "Round Slash", | |
| 1592 | Size = VT(0, 0, 0), | |
| 1593 | Size2 = VT(0.01, 0, 0.01), | |
| 1594 | Transparency = 0.5, | |
| 1595 | Transparency2 = 1, | |
| 1596 | CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1597 | MoveToPos = nil, | |
| 1598 | RotationX = MRANDOM(-50, 50) / 10, | |
| 1599 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1600 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 1601 | Material = "Neon", | |
| 1602 | Color = C3(1, 0, 0), | |
| 1603 | SoundID = nil, | |
| 1604 | SoundPitch = nil, | |
| 1605 | SoundVolume = nil | |
| 1606 | }) | |
| 1607 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
| 1608 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed) | |
| 1609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed) | |
| 1610 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1611 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1612 | if ANIM == "Idle" then | |
| 1613 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1614 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1615 | elseif ANIM == "Walk" then | |
| 1616 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1617 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1618 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1619 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1620 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1621 | end | |
| 1622 | end | |
| 1623 | GYRO:remove() | |
| 1624 | for i = 1, 15 do | |
| 1625 | WACKYEFFECT({
| |
| 1626 | Time = MRANDOM(15, 85), | |
| 1627 | EffectType = "Round Slash", | |
| 1628 | Size = VT(0, 0, 0), | |
| 1629 | Size2 = VT(0.3, 0, 0.3), | |
| 1630 | Transparency = 0.5, | |
| 1631 | Transparency2 = 1, | |
| 1632 | CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1633 | MoveToPos = nil, | |
| 1634 | RotationX = MRANDOM(-50, 50) / 10, | |
| 1635 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1636 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 1637 | Material = "Neon", | |
| 1638 | Color = C3(1, 0, 0), | |
| 1639 | SoundID = nil, | |
| 1640 | SoundPitch = nil, | |
| 1641 | SoundVolume = nil | |
| 1642 | }) | |
| 1643 | end | |
| 1644 | local bv = Instance.new("BodyVelocity")
| |
| 1645 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1646 | bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5 | |
| 1647 | bv.Parent = TORSO | |
| 1648 | Debris:AddItem(bv, 0.05) | |
| 1649 | CreateSound("1222405264", TORSO, 10, 1)
| |
| 1650 | Petrify(HUM.Parent) | |
| 1651 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 1652 | Swait() | |
| 1653 | WACKYEFFECT({
| |
| 1654 | Time = 5, | |
| 1655 | EffectType = "Round Slash", | |
| 1656 | Size = VT(0, 0, 0), | |
| 1657 | Size2 = VT(0.01, 0, 0.01), | |
| 1658 | Transparency = 0.5, | |
| 1659 | Transparency2 = 1, | |
| 1660 | CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1661 | MoveToPos = nil, | |
| 1662 | RotationX = MRANDOM(-50, 50) / 10, | |
| 1663 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1664 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 1665 | Material = "Neon", | |
| 1666 | Color = C3(1, 0, 0), | |
| 1667 | SoundID = nil, | |
| 1668 | SoundPitch = nil, | |
| 1669 | SoundVolume = nil | |
| 1670 | }) | |
| 1671 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
| 1672 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1673 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1674 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1675 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1676 | if ANIM == "Idle" then | |
| 1677 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1678 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1679 | elseif ANIM == "Walk" then | |
| 1680 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1681 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1682 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1683 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1684 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1685 | end | |
| 1686 | end | |
| 1687 | end | |
| 1688 | end | |
| 1689 | ATTACK = false | |
| 1690 | Rooted = false | |
| 1691 | end | |
| 1692 | function Taunt() | |
| 1693 | CreateSound("907333406", Torso, 10, 1)
| |
| 1694 | end | |
| 1695 | ||
| 1696 | function Fire_At_Will() | |
| 1697 | ATTACK = true | |
| 1698 | Rooted = false | |
| 1699 | local GYRO = IT("BodyGyro", RootPart)
| |
| 1700 | GYRO.D = 750 | |
| 1701 | GYRO.P = 2000 | |
| 1702 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 1703 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 1704 | Swait() | |
| 1705 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 1706 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 1708 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1709 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1710 | if ANIM == "Idle" then | |
| 1711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1713 | elseif ANIM == "Walk" then | |
| 1714 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1715 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1716 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1717 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1718 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1719 | end | |
| 1720 | end | |
| 1721 | local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Burgundy", "Sphere", VT(1, 1, 1), false) | |
| 1722 | MakeForm(BOMB, "Ball") | |
| 1723 | BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5) | |
| 1724 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
| |
| 1725 | for i = 0, 1.5, 0.1 / Animation_Speed do | |
| 1726 | Swait() | |
| 1727 | if MRANDOM(1, 2) == 1 then | |
| 1728 | for E = 1, #EYES do | |
| 1729 | if EYES[E] ~= nil then | |
| 1730 | local EY = EYES[E] | |
| 1731 | local LIGHTNING = Zap({
| |
| 1732 | StartPosition = EY.Position, | |
| 1733 | TargetPosition = BOMB.Position, | |
| 1734 | Character = Character, | |
| 1735 | Color = "Burgundy", | |
| 1736 | Individual = false, | |
| 1737 | MaxRange = 7, | |
| 1738 | SegmentLength = 1, | |
| 1739 | Offset = 0.3, | |
| 1740 | SIZE = 0.05 | |
| 1741 | }) | |
| 1742 | Debris:AddItem(LIGHTNING.LightningModel, 0.05) | |
| 1743 | end | |
| 1744 | end | |
| 1745 | end | |
| 1746 | BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1) | |
| 1747 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 1748 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1749 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 1750 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1751 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1752 | if ANIM == "Idle" then | |
| 1753 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1755 | elseif ANIM == "Walk" then | |
| 1756 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1757 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1758 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1759 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1760 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1761 | end | |
| 1762 | end | |
| 1763 | WACKYEFFECT({
| |
| 1764 | Time = 25, | |
| 1765 | EffectType = "Ring", | |
| 1766 | Size = VT(0, 0, 0), | |
| 1767 | Size2 = VT(3.75, 3.75, 0), | |
| 1768 | Transparency = 0.7, | |
| 1769 | Transparency2 = 1, | |
| 1770 | CFrame = RootPart.CFrame * CF(0, -0.25, -1.3), | |
| 1771 | MoveToPos = nil, | |
| 1772 | RotationX = 0, | |
| 1773 | RotationY = 0, | |
| 1774 | RotationZ = 0, | |
| 1775 | Material = "Neon", | |
| 1776 | Color = BOMB.Color, | |
| 1777 | SoundID = nil, | |
| 1778 | SoundPitch = nil, | |
| 1779 | SoundVolume = nil | |
| 1780 | }) | |
| 1781 | WACKYEFFECT({
| |
| 1782 | Time = 50, | |
| 1783 | EffectType = "Ring", | |
| 1784 | Size = VT(0, 0, 0), | |
| 1785 | Size2 = VT(15, 15, 0), | |
| 1786 | Transparency = 0.7, | |
| 1787 | Transparency2 = 1, | |
| 1788 | CFrame = RootPart.CFrame * CF(0, -0.25, -1.3), | |
| 1789 | MoveToPos = nil, | |
| 1790 | RotationX = 0, | |
| 1791 | RotationY = 0, | |
| 1792 | RotationZ = 0, | |
| 1793 | Material = "Neon", | |
| 1794 | Color = BOMB.Color, | |
| 1795 | SoundID = nil, | |
| 1796 | SoundPitch = nil, | |
| 1797 | SoundVolume = nil | |
| 1798 | }) | |
| 1799 | BOMB.Anchored = true | |
| 1800 | WELD:remove() | |
| 1801 | GYRO:remove() | |
| 1802 | coroutine.resume(coroutine.create(function() | |
| 1803 | BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p) | |
| 1804 | for i = 1, 500 do | |
| 1805 | Swait() | |
| 1806 | BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2) | |
| 1807 | local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character) | |
| 1808 | if HITFLOOR ~= nil then | |
| 1809 | break | |
| 1810 | end | |
| 1811 | end | |
| 1812 | ApplyAoE(BOMB.Position, 75, 0, 0, 0, true) | |
| 1813 | for i = 1, 3 do | |
| 1814 | WACKYEFFECT({
| |
| 1815 | Time = 35, | |
| 1816 | EffectType = "Swirl", | |
| 1817 | Size = VT(0, 0, 0), | |
| 1818 | Size2 = VT(150, 225, 150) + VT(5, 15, 5) * i, | |
| 1819 | Transparency = 0, | |
| 1820 | Transparency2 = 1, | |
| 1821 | CFrame = BOMB.CFrame, | |
| 1822 | MoveToPos = nil, | |
| 1823 | RotationX = 0, | |
| 1824 | RotationY = 5 * i, | |
| 1825 | RotationZ = 0, | |
| 1826 | Material = "Neon", | |
| 1827 | Color = BOMB.Color, | |
| 1828 | SoundID = nil, | |
| 1829 | SoundPitch = nil, | |
| 1830 | SoundVolume = nil | |
| 1831 | }) | |
| 1832 | end | |
| 1833 | for i = 1, 5 do | |
| 1834 | WACKYEFFECT({
| |
| 1835 | Time = 75, | |
| 1836 | EffectType = "Sphere", | |
| 1837 | Size = BOMB.Mesh.Scale, | |
| 1838 | Size2 = VT(25, 25, 25) * i, | |
| 1839 | Transparency = 0.5, | |
| 1840 | Transparency2 = 1, | |
| 1841 | CFrame = BOMB.CFrame, | |
| 1842 | MoveToPos = nil, | |
| 1843 | RotationX = 0, | |
| 1844 | RotationY = 0, | |
| 1845 | RotationZ = 0, | |
| 1846 | Material = "Neon", | |
| 1847 | Color = BOMB.Color, | |
| 1848 | SoundID = 1222405264, | |
| 1849 | SoundPitch = 1, | |
| 1850 | SoundVolume = 10 | |
| 1851 | }) | |
| 1852 | end | |
| 1853 | local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character) | |
| 1854 | if HITFLOOR then | |
| 1855 | CreateDebreeRing(HITFLOOR, HITPOS, 15, VT(8, 8, 8), 5) | |
| 1856 | end | |
| 1857 | BOMB.Transparency = 1 | |
| 1858 | for i = 1, 35 do | |
| 1859 | Swait() | |
| 1860 | CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150) | |
| 1861 | end | |
| 1862 | BOMB:remove() | |
| 1863 | end)) | |
| 1864 | ATTACK = false | |
| 1865 | Rooted = false | |
| 1866 | end | |
| 1867 | function Imperfect_Storm() | |
| 1868 | ATTACK = true | |
| 1869 | Rooted = false | |
| 1870 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1871 | Swait() | |
| 1872 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1873 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1874 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1875 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1876 | if ANIM == "Idle" then | |
| 1877 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1878 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1879 | elseif ANIM == "Walk" then | |
| 1880 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1881 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1882 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1883 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1884 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1885 | end | |
| 1886 | end | |
| 1887 | ATTACK = false | |
| 1888 | Rooted = false | |
| 1889 | end | |
| 1890 | function MouseDown(Mouse) | |
| 1891 | if ATTACK == false then | |
| 1892 | end | |
| 1893 | end | |
| 1894 | function MouseUp(Mouse) | |
| 1895 | HOLD = false | |
| 1896 | end | |
| 1897 | function KeyDown(Key) | |
| 1898 | KEYHOLD = true | |
| 1899 | if FINISHEDINTRO == true then | |
| 1900 | if Key == "z" and ATTACK == false then | |
| 1901 | Neck_Snap() | |
| 1902 | end | |
| 1903 | if Key == "b" and ATTACK == false then | |
| 1904 | Imperfect_Command() | |
| 1905 | end | |
| 1906 | if Key == "c" and ATTACK == false then | |
| 1907 | Fire_At_Will() | |
| 1908 | end | |
| 1909 | if Key ~= "t" then | |
| 1910 | local TAUNT = CreateSound("907332856", Head, 10, 0.8)
| |
| 1911 | TAUNT.TimePosition = 1.1 | |
| 1912 | end | |
| 1913 | if Key ~= "x" or ATTACK == false then | |
| 1914 | end | |
| 1915 | end | |
| 1916 | end | |
| 1917 | function KeyUp(Key) | |
| 1918 | KEYHOLD = false | |
| 1919 | end | |
| 1920 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1921 | MouseDown(NEWKEY) | |
| 1922 | end) | |
| 1923 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1924 | MouseUp(NEWKEY) | |
| 1925 | end) | |
| 1926 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1927 | KeyDown(NEWKEY) | |
| 1928 | end) | |
| 1929 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1930 | KeyUp(NEWKEY) | |
| 1931 | end) | |
| 1932 | function unanchor() | |
| 1933 | if UNANCHOR == true then | |
| 1934 | RootPart.Anchored = false | |
| 1935 | end | |
| 1936 | local CHILDREN = Character:GetDescendants() | |
| 1937 | for index, CHILD in pairs(CHILDREN) do | |
| 1938 | if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
| |
| 1939 | CHILD.Anchored = false | |
| 1940 | end | |
| 1941 | end | |
| 1942 | end | |
| 1943 | Humanoid.Changed:connect(function(Jump) | |
| 1944 | if Jump == "Jump" and Disable_Jump == true then | |
| 1945 | Humanoid.Jump = false | |
| 1946 | end | |
| 1947 | end) | |
| 1948 | while true do | |
| 1949 | Swait() | |
| 1950 | script.Parent = WEAPONGUI | |
| 1951 | ANIMATE.Parent = nil | |
| 1952 | if Humanoid then | |
| 1953 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1954 | IDLEANIMATION:Play() | |
| 1955 | end | |
| 1956 | for RW = 1, #RWINGS do | |
| 1957 | if RWINGS[RW] ~= nil then | |
| 1958 | RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed) | |
| 1959 | end | |
| 1960 | end | |
| 1961 | for LW = 1, #LWINGS do | |
| 1962 | if LWINGS[LW] ~= nil then | |
| 1963 | LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed) | |
| 1964 | end | |
| 1965 | end | |
| 1966 | SINE = SINE + CHANGE | |
| 1967 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1968 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1969 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character) | |
| 1970 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1971 | if FINISHEDINTRO == true then | |
| 1972 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1973 | ANIM = "Jump" | |
| 1974 | if ATTACK == false then | |
| 1975 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1976 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1978 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1979 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1980 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1981 | end | |
| 1982 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1983 | ANIM = "Fall" | |
| 1984 | if ATTACK == false then | |
| 1985 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1986 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1987 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1988 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1989 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1990 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1991 | end | |
| 1992 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1993 | ANIM = "Idle" | |
| 1994 | if ATTACK == false then | |
| 1995 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1996 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1997 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1998 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1999 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2000 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2001 | end | |
| 2002 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2003 | ANIM = "Walk" | |
| 2004 | if ATTACK == false then | |
| 2005 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2009 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2011 | end | |
| 2012 | end | |
| 2013 | if TORSOVELOCITY > 1 then | |
| 2014 | Humanoid.HipHeight = 1 | |
| 2015 | else | |
| 2016 | Humanoid.HipHeight = 0 | |
| 2017 | end | |
| 2018 | elseif FINISHEDINTRO == false then | |
| 2019 | Humanoid.HipHeight = 0 | |
| 2020 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2021 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2022 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2023 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2024 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2025 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2026 | end | |
| 2027 | unanchor() | |
| 2028 | Humanoid.MaxHealth = "inf" | |
| 2029 | Humanoid.Health = "inf" | |
| 2030 | if Rooted == false then | |
| 2031 | Disable_Jump = false | |
| 2032 | Humanoid.WalkSpeed = Speed | |
| 2033 | elseif Rooted == true then | |
| 2034 | Disable_Jump = true | |
| 2035 | Humanoid.WalkSpeed = 0 | |
| 2036 | end | |
| 2037 | sick.Parent = Torso | |
| 2038 | sick.Playing = true | |
| 2039 | sick.Volume = 3 | |
| 2040 | sick.Pitch = 1 | |
| 2041 | BLINKLOOP = BLINKLOOP + 1 | |
| 2042 | if BLINKLOOP >= 650 then | |
| 2043 | BLINKLOOP = 0 | |
| 2044 | Blink() | |
| 2045 | end | |
| 2046 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 2047 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 2048 | end | |
| 2049 | if Head:FindFirstChildOfClass("Sound") then
| |
| 2050 | Head:FindFirstChildOfClass("Sound"):remove()
| |
| 2051 | end | |
| 2052 | if INTROING == false and FINISHEDINTRO == false then | |
| 2053 | if INSTANT == false then | |
| 2054 | Intro() | |
| 2055 | else | |
| 2056 | FINISHEDINTRO = true | |
| 2057 | Face() | |
| 2058 | RightWing() | |
| 2059 | LeftWing() | |
| 2060 | end | |
| 2061 | end | |
| 2062 | if Head:FindFirstChild("face") then
| |
| 2063 | Head.face:remove() | |
| 2064 | end | |
| 2065 | refit() | |
| 2066 | Humanoid.PlatformStand = false | |
| 2067 | end |