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| 1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
| |
| 2 | do | |
| 3 | script.Parent = owner.Character | |
| 4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 5 | local function NewFakeEvent() | |
| 6 | local Bind = Instance.new("BindableEvent")
| |
| 7 | local Fake;Fake = {Connections = {},
| |
| 8 | fakeEvent=true; | |
| 9 | Connect=function(self,Func) | |
| 10 | Bind.Event:connect(Func) | |
| 11 | - | plr = game:service'Players'.LocalPlayer |
| 11 | + | self.Connections[Bind] = true |
| 12 | return setmetatable({Connected = true},{
| |
| 13 | __index = function (self,Index) | |
| 14 | if Index:lower() == "disconnect" then | |
| 15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 16 | end | |
| 17 | return Fake[Index] | |
| 18 | end; | |
| 19 | __tostring = function() return "Connection" end; | |
| 20 | }) | |
| 21 | end} | |
| 22 | Fake.connect = Fake.Connect;return Fake; | |
| 23 | end | |
| 24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 29 | local function TriggerEvent(self,Event,...) | |
| 30 | local Trigger = Mouse[Event] | |
| 31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 33 | end | |
| 34 | end | |
| 35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 37 | if FiredBy.Name ~= owner.Name then return end | |
| 38 | if Input.MouseEvent then | |
| 39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 40 | else | |
| 41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 43 | for _,Action in pairs(ContextActionService.Actions) do | |
| 44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 45 | end | |
| 46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 48 | end | |
| 49 | end) | |
| 50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 51 | Event.Parent = NLS([[ | |
| 52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 53 | local Input = function(Input,gameProcessedEvent) | |
| 54 | if gameProcessedEvent then return end | |
| 55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 56 | end | |
| 57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 58 | local Hit,Target | |
| 59 | while wait(1/30) do | |
| 60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 62 | end | |
| 63 | end | |
| 64 | ]],owner.Character) | |
| 65 | end | |
| 66 | RealGame = game;game = setmetatable({},{
| |
| 67 | __index = function (self,Index) | |
| 68 | local Sandbox = function (Thing) | |
| 69 | if Thing:IsA("Player") then
| |
| 70 | local RealPlayer = Thing | |
| 71 | return setmetatable({},{
| |
| 72 | __index = function (self,Index) | |
| 73 | local Type = type(RealPlayer[Index]) | |
| 74 | if Type == "function" then | |
| 75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 76 | return function (self)return InternalData["Mouse"] end | |
| 77 | end | |
| 78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 79 | end | |
| 80 | return RealPlayer[Index] | |
| 81 | end; | |
| 82 | __tostring = function(self) return RealPlayer.Name end | |
| 83 | }) | |
| 84 | end | |
| 85 | end | |
| 86 | if RealGame[Index] then | |
| 87 | local Type = type(RealGame[Index]) | |
| 88 | if Type == "function" then | |
| 89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 90 | return function (self,Service) | |
| 91 | local FakeServices = {
| |
| 92 | ["players"] = function() | |
| 93 | return setmetatable({},{
| |
| 94 | __index = function (self2,Index2) | |
| 95 | local RealService = RealGame:GetService(Service) | |
| 96 | local Type2 = type(Index2) | |
| 97 | if Type2 == "function" then | |
| 98 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 99 | else | |
| 100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 101 | return RealService[Index2] | |
| 102 | end | |
| 103 | end; | |
| 104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 105 | }) | |
| 106 | end; | |
| 107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 109 | ["runservice"] = function() | |
| 110 | return setmetatable({},{
| |
| 111 | __index = function(self2,Index2) | |
| 112 | local RealService = RealGame:GetService(Service) | |
| 113 | local Type2 = type(Index2) | |
| 114 | if Type2 == "function" then | |
| 115 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 116 | else | |
| 117 | local RunServices = {
| |
| 118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 120 | } | |
| 121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 122 | return RealService[Index2] | |
| 123 | end | |
| 124 | end | |
| 125 | }) | |
| 126 | end | |
| 127 | } | |
| 128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 129 | return RealGame:GetService(Service) | |
| 130 | end | |
| 131 | end | |
| 132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 133 | else | |
| 134 | if game:GetService(Index) then return game:GetService(Index) end | |
| 135 | return RealGame[Index] | |
| 136 | end | |
| 137 | end | |
| 138 | return nil | |
| 139 | end | |
| 140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
| |
| 141 | ||
| 142 | For_ClassName=string.reverse"ihS-ihS yB tidE " | |
| 143 | Cho_Neos=string.reverse"s1GunKeinnoB" | |
| 144 | Then_Mare=string.reverse")drocsiD("
| |
| 145 | Osakaru=string.reverse")xolboR("
| |
| 146 | ||
| 147 | Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
| |
| 148 | Bonniee.Visible = false | |
| 149 | local nel = game.Players.LocalPlayer.Character.Humanoid | |
| 150 | nel.MaxHealth = math.huge | |
| 151 | local ran,err = ypcall(function() | |
| 152 | plr = apelidi0 | |
| 153 | char = plr.Character | |
| 154 | mouse = plr:GetMouse() | |
| 155 | humanoid = char:findFirstChild("Humanoid")
| |
| 156 | torso = char:findFirstChild("Torso")
| |
| 157 | head = char.Head | |
| 158 | ra = char:findFirstChild("Right Arm")
| |
| 159 | la = char:findFirstChild("Left Arm")
| |
| 160 | rl = char:findFirstChild("Right Leg")
| |
| 161 | ll = char:findFirstChild("Left Leg")
| |
| 162 | rs = torso:findFirstChild("Right Shoulder")
| |
| 163 | ls = torso:findFirstChild("Left Shoulder")
| |
| 164 | rh = torso:findFirstChild("Right Hip")
| |
| 165 | lh = torso:findFirstChild("Left Hip")
| |
| 166 | neck = torso:findFirstChild("Neck")
| |
| 167 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
| |
| 168 | anim = char:findFirstChild("Animate")
| |
| 169 | rootpart = char:findFirstChild("HumanoidRootPart")
| |
| 170 | camera = workspace.CurrentCamera | |
| 171 | do --Removing ROBLOX's new Looped bug >_> | |
| 172 | local function rec(x) | |
| 173 | for i,v in pairs(x:children()) do | |
| 174 | if v:IsA'Animation' then | |
| 175 | v.AnimationId = 'rbxassetid://28159255' | |
| 176 | end | |
| 177 | rec(v) | |
| 178 | end | |
| 179 | end | |
| 180 | rec(anim) --the Animate script | |
| 181 | end | |
| 182 | ||
| 183 | humanoid.Jump = true | |
| 184 | ||
| 185 | wait(.4) | |
| 186 | ||
| 187 | ||
| 188 | if anim then | |
| 189 | anim:Destroy() | |
| 190 | end | |
| 191 | ||
| 192 | ||
| 193 | rj.C0 = CFrame.new() | |
| 194 | rj.C1 = CFrame.new() | |
| 195 | ||
| 196 | plr = game.Players.LocalPlayer | |
| 197 | super_annoying = Instance.new("Sound",plr.Character)
| |
| 198 | super_annoying.SoundId = "http://www.roblox.com/asset/?id=338009685" -- Press Z To Open | |
| 199 | super_annoying.Volume = math.huge | |
| 200 | super_annoying.Looped = true | |
| 201 | barrel_roll = Instance.new("Sound",plr.Character)
| |
| 202 | barrel_roll.SoundId = "http://www.roblox.com/asset/?id=271559953" -- Press X To Open | |
| 203 | barrel_roll.Volume = math.huge | |
| 204 | barrel_roll.Looped = true | |
| 205 | dubstep_gun = Instance.new("Sound",plr.Character)
| |
| 206 | dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=409850382" -- Press C To Open | |
| 207 | dubstep_gun.Volume = math.huge | |
| 208 | dubstep_gun.Looped = true | |
| 209 | you_are_pirate = Instance.new("Sound",plr.Character)
| |
| 210 | you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=150401052" -- Press V To Open | |
| 211 | you_are_pirate.Volume = math.huge | |
| 212 | you_are_pirate.Looped = true | |
| 213 | cant_touch = Instance.new("Sound",plr.Character)
| |
| 214 | cant_touch.SoundId = "http://www.roblox.com/asset/?id=682332680" -- Press B To Open | |
| 215 | cant_touch.Volume = math.huge | |
| 216 | cant_touch.Looped = true | |
| 217 | gangy_style = Instance.new("Sound",plr.Character)
| |
| 218 | gangy_style.SoundId = "http://www.roblox.com/asset/?id=144334729" -- Press N To Open | |
| 219 | gangy_style.Volume = math.huge | |
| 220 | gangy_style.Looped = true | |
| 221 | fox_say = Instance.new("Sound",plr.Character)
| |
| 222 | fox_say.SoundId = "http://www.roblox.com/asset/?id=344783382" -- Press M To Open | |
| 223 | fox_say.Volume = math.huge | |
| 224 | fox_say.Looped = true | |
| 225 | durk = Instance.new("Sound",plr.Character)
| |
| 226 | durk.SoundId = "http://www.roblox.com/asset/?id=379729974" -- Press F To Open | |
| 227 | durk.Volume = math.huge | |
| 228 | durk.Looped = true | |
| 229 | sax_guy = Instance.new("Sound",plr.Character)
| |
| 230 | sax_guy.SoundId = "http://www.roblox.com/asset/?id=472628451" -- Press G To Open | |
| 231 | sax_guy.Volume = math.huge | |
| 232 | sax_guy.Looped = true | |
| 233 | heman = Instance.new("Sound",plr.Character)
| |
| 234 | heman.SoundId = "http://www.roblox.com/asset/?id=155076577" -- Press H To Open | |
| 235 | heman.Volume = math.huge | |
| 236 | heman.Looped = true | |
| 237 | justin = Instance.new("Sound",plr.Character)
| |
| 238 | justin.SoundId = "http://www.roblox.com/asset/?id=317775091" -- Press J To Open | |
| 239 | justin.Volume = math.huge | |
| 240 | justin.Looped = true | |
| 241 | brony_music = Instance.new("Sound",plr.Character)
| |
| 242 | brony_music.SoundId = "http://www.roblox.com/asset/?id=736875922" -- Press K To Open | |
| 243 | brony_music.Volume = math.huge | |
| 244 | brony_music.Looped = true | |
| 245 | spitfire = Instance.new("Sound",plr.Character)
| |
| 246 | spitfire.SoundId = "http://www.roblox.com/asset/?id=207061217" -- Press L To Open | |
| 247 | spitfire.Volume = math.huge | |
| 248 | spitfire.Looped = true | |
| 249 | burn_dem = Instance.new("Sound",plr.Character)
| |
| 250 | burn_dem.SoundId = "http://www.roblox.com/asset/?id=323972259" -- Press R To Open | |
| 251 | burn_dem.Volume = math.huge | |
| 252 | burn_dem.Looped = true | |
| 253 | aj = Instance.new("Sound",plr.Character)
| |
| 254 | aj.SoundId = "rbxassetid://149811427" -- Press T To Open | |
| 255 | aj.Volume = math.huge | |
| 256 | aj.Looped = true | |
| 257 | ||
| 258 | Instance.new("HumanoidController", game:service'ControllerService')
| |
| 259 | Instance.new("SkateboardController", game:service'ControllerService')
| |
| 260 | Instance.new("VehicleController", game:service'ControllerService')
| |
| 261 | ||
| 262 | ||
| 263 | ||
| 264 | ||
| 265 | --minimize | |
| 266 | rh.Parent = nil | |
| 267 | lh.Parent = nil | |
| 268 | rs.Parent = nil | |
| 269 | ls.Parent = nil | |
| 270 | neck.Parent = nil | |
| 271 | rj.Parent = nil | |
| 272 | ||
| 273 | ||
| 274 | rl.FormFactor = "Custom" | |
| 275 | ll.FormFactor = "Custom" | |
| 276 | ra.FormFactor = "Custom" | |
| 277 | la.FormFactor = "Custom" | |
| 278 | torso.FormFactor = "Custom" | |
| 279 | head.FormFactor = "Custom" | |
| 280 | rootpart.FormFactor = "Custom" | |
| 281 | ||
| 282 | ||
| 283 | ||
| 284 | ||
| 285 | rootpart.Size = Vector3.new(.4, .4, .2) | |
| 286 | rl.Size = Vector3.new(.2, .4, .2) | |
| 287 | ll.Size = Vector3.new(.2, .4, .2) | |
| 288 | ra.Size = Vector3.new(.2, .4, .2) | |
| 289 | la.Size = Vector3.new(.2, .4, .2) | |
| 290 | torso.Size = Vector3.new(.4, .4, .2) | |
| 291 | head.Size = Vector3.new(.4, .2, .2) | |
| 292 | ||
| 293 | rh.Parent = torso | |
| 294 | lh.Parent = torso | |
| 295 | rs.Parent = torso | |
| 296 | ls.Parent = torso | |
| 297 | neck.Parent = torso | |
| 298 | rj.Parent = rootpart | |
| 299 | ||
| 300 | ||
| 301 | if torso:findFirstChild("roblox") then
| |
| 302 | local p = Instance.new("Part", char)
| |
| 303 | p.FormFactor = "Custom" | |
| 304 | p.Size = torso.Size | |
| 305 | p.Transparency = 1 | |
| 306 | p:BreakJoints() | |
| 307 | local w = Instance.new("Weld", char)
| |
| 308 | w.Part0 = p | |
| 309 | w.Part1 = torso | |
| 310 | torso:findFirstChild("roblox").Parent = p
| |
| 311 | end | |
| 312 | ||
| 313 | ||
| 314 | --[[mesh1 = Instance.new("SpecialMesh", torso)
| |
| 315 | mesh1.Name = "Mesh" | |
| 316 | mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0) | |
| 317 | mesh1.MeshId = "rbxasset://fonts/torso.mesh" | |
| 318 | mesh2 = Instance.new("SpecialMesh", la)
| |
| 319 | mesh2.Name = "Mesh" | |
| 320 | mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0) | |
| 321 | mesh2.MeshId = "rbxasset://fonts/leftarm.mesh" | |
| 322 | mesh3 = Instance.new("SpecialMesh", ra)
| |
| 323 | mesh3.Name = "Mesh" | |
| 324 | mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0) | |
| 325 | mesh3.MeshId = "rbxasset://fonts/rightarm.mesh" | |
| 326 | mesh4 = Instance.new("SpecialMesh", ll)
| |
| 327 | mesh4.Name = "Mesh" | |
| 328 | mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0) | |
| 329 | mesh4.MeshId = "rbxasset://fonts/leftleg.mesh" | |
| 330 | mesh5 = Instance.new("SpecialMesh", rl)
| |
| 331 | mesh5.Name = "Mesh" | |
| 332 | mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0) | |
| 333 | mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]] | |
| 334 | ||
| 335 | ||
| 336 | --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1 | |
| 337 | ||
| 338 | ls.C0 = CFrame.new(-.3,.1,0) | |
| 339 | ls.C1 = CFrame.new(0,.1,0) | |
| 340 | rs.C0 = CFrame.new(.3,.1,0) | |
| 341 | rs.C1 = CFrame.new(0,.1,0) | |
| 342 | rh.C0 = CFrame.new(.1,-.2,0) | |
| 343 | rh.C1 = CFrame.new(0, .2, 0) | |
| 344 | lh.C0 = CFrame.new(-.1,-.2,0) | |
| 345 | lh.C1 = CFrame.new(0, .2, 0) | |
| 346 | neck.C0 = CFrame.new(0,.2,0) | |
| 347 | neck.C1 = CFrame.new(0,-.1,0) | |
| 348 | ||
| 349 | bodyc = char:findFirstChild("Body Colors")
| |
| 350 | if bodyc then | |
| 351 | bodyc:Destroy() | |
| 352 | end | |
| 353 | ||
| 354 | wait(1) | |
| 355 | ||
| 356 | local body = {}
| |
| 357 | for i,v in pairs(char:children()) do | |
| 358 | if v:IsA'BasePart' then | |
| 359 | print(v.Name) | |
| 360 | body[v.Name] = {Color = v.BrickColor}
| |
| 361 | end | |
| 362 | end | |
| 363 | ||
| 364 | print(body.Torso) | |
| 365 | function restorecolors() | |
| 366 | for _,bp in pairs(char:children()) do | |
| 367 | if bp:IsA("BasePart") then
| |
| 368 | bp.BrickColor = body[bp.Name].Color | |
| 369 | end | |
| 370 | end | |
| 371 | end | |
| 372 | ||
| 373 | ||
| 374 | local LightForTorso = Instance.new("PointLight", head)
| |
| 375 | LightForTorso.Color = torso.BrickColor.Color | |
| 376 | LightForTorso.Range = 7 | |
| 377 | LightForTorso.Brightness = 1.5 | |
| 378 | ||
| 379 | ||
| 380 | ||
| 381 | ||
| 382 | local slidecount = 0 | |
| 383 | local slidecountmax = 0 | |
| 384 | local anim = "" | |
| 385 | local lastanim = anim | |
| 386 | local speed = 0 | |
| 387 | local looking = false | |
| 388 | local dancing = false | |
| 389 | local superannoying = false | |
| 390 | local barrelroll = false | |
| 391 | local dubstepgun = false | |
| 392 | local foxie = false | |
| 393 | local durka = false | |
| 394 | local saxguy = false | |
| 395 | local heya = false | |
| 396 | local jb = false | |
| 397 | local bronymusic = false | |
| 398 | local sheddy = false | |
| 399 | local burndem = false | |
| 400 | local global_wait = 0 | |
| 401 | ||
| 402 | count = 0 | |
| 403 | countspeed = 1 | |
| 404 | sine = 0 | |
| 405 | sinespeed = 1 | |
| 406 | ||
| 407 | ||
| 408 | ||
| 409 | humanoid.WalkSpeed = 11 | |
| 410 | ||
| 411 | ||
| 412 | local controllerService = game:GetService("ControllerService")
| |
| 413 | local controller = controllerService:GetChildren()[1] | |
| 414 | ||
| 415 | ||
| 416 | local colors = {"White", "Really black"}
| |
| 417 | ||
| 418 | humanoid.Died:connect(function() | |
| 419 | for cframe_parts = 0, 100 do | |
| 420 | local p = Instance.new("Part")
| |
| 421 | p.FormFactor = "Custom" | |
| 422 | p.BrickColor = BrickColor.new(colors[math.random(1, #colors)]) | |
| 423 | p.Size = Vector3.new(1, 1, 1) | |
| 424 | Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
| |
| 425 | p.Locked = true | |
| 426 | p.CanCollide = false | |
| 427 | p.Anchored = true | |
| 428 | p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36)) | |
| 429 | p.Parent = workspace | |
| 430 | game:service'Debris':AddItem(p, 5) | |
| 431 | coroutine.wrap(function() | |
| 432 | while wait() do | |
| 433 | if p ~= nil then | |
| 434 | p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0) | |
| 435 | p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0) | |
| 436 | p.Transparency = p.Transparency + 0.015 | |
| 437 | else | |
| 438 | break | |
| 439 | end | |
| 440 | end | |
| 441 | end)() | |
| 442 | end | |
| 443 | for _,v in pairs(char:children()) do | |
| 444 | if v:IsA("Part") then
| |
| 445 | v:Destroy() | |
| 446 | end | |
| 447 | end | |
| 448 | ||
| 449 | end) | |
| 450 | ||
| 451 | ||
| 452 | mouse.KeyDown:connect(function(k) | |
| 453 | ||
| 454 | if string.byte(k) == 50 then | |
| 455 | ||
| 456 | if dancing then return end | |
| 457 | sitting = not sitting | |
| 458 | if sitting then | |
| 459 | local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0)) | |
| 460 | local hitz,enz = workspace:FindPartOnRay(ray, char) | |
| 461 | ||
| 462 | ||
| 463 | if hitz then | |
| 464 | controller.Parent = nil | |
| 465 | humanoid.WalkSpeed = 0 | |
| 466 | coroutine.wrap(function() | |
| 467 | while wait() do | |
| 468 | humanoid.PlatformStand = true | |
| 469 | if sitting == false then humanoid.PlatformStand = false break end | |
| 470 | end | |
| 471 | end)() | |
| 472 | rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0) | |
| 473 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16) | |
| 474 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16) | |
| 475 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10) | |
| 476 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10) | |
| 477 | ||
| 478 | miniweld = Instance.new("Weld", char)
| |
| 479 | miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame) | |
| 480 | miniweld.Part0 = hitz | |
| 481 | miniweld.Part1 = rootpart | |
| 482 | else | |
| 483 | sitting = false | |
| 484 | return | |
| 485 | end | |
| 486 | else | |
| 487 | if miniweld then | |
| 488 | miniweld:Destroy() | |
| 489 | end | |
| 490 | controller.Parent = controllerService | |
| 491 | humanoid.PlatformStand = false | |
| 492 | humanoid.WalkSpeed = 11 | |
| 493 | end | |
| 494 | end | |
| 495 | ||
| 496 | if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then | |
| 497 | superannoying = false | |
| 498 | barrelroll = false | |
| 499 | heya = false | |
| 500 | dubstepgun = false | |
| 501 | youpirate = false | |
| 502 | canttouch = false | |
| 503 | gangnam = false | |
| 504 | sheddy = false | |
| 505 | durka = false | |
| 506 | saxguy = false | |
| 507 | foxie = false | |
| 508 | burndem = false | |
| 509 | bronymusic = false | |
| 510 | brony_music:stop() | |
| 511 | fox_say:stop() | |
| 512 | spitfire:stop() | |
| 513 | heman:stop() | |
| 514 | justin:stop() | |
| 515 | jb = false | |
| 516 | durk:stop() | |
| 517 | restorecolors() | |
| 518 | burn_dem:stop() | |
| 519 | if hat then | |
| 520 | hat:Destroy() | |
| 521 | end | |
| 522 | sax_guy:stop() | |
| 523 | gangy_style:stop() | |
| 524 | cant_touch:stop() | |
| 525 | you_are_pirate:stop() | |
| 526 | dubstep_gun:stop() | |
| 527 | super_annoying:stop() | |
| 528 | barrel_roll:stop() | |
| 529 | dancing = false | |
| 530 | global_wait = 0 | |
| 531 | LightForTorso.Color = torso.BrickColor.Color | |
| 532 | end | |
| 533 | ||
| 534 | if k == "z" then | |
| 535 | if dancing then return end | |
| 536 | if not sitting then | |
| 537 | dancing = true | |
| 538 | superannoying = true | |
| 539 | super_annoying:play() | |
| 540 | end | |
| 541 | end | |
| 542 | if k == "k" then | |
| 543 | if dancing then return end | |
| 544 | if not sitting then | |
| 545 | dancing = true | |
| 546 | sheddy = true | |
| 547 | spitfire:play() | |
| 548 | end | |
| 549 | end | |
| 550 | ||
| 551 | if k == "n" then | |
| 552 | if dancing then return end | |
| 553 | if not sitting then | |
| 554 | dancing = true | |
| 555 | gangnam = true | |
| 556 | gangy_style:play() | |
| 557 | end | |
| 558 | end | |
| 559 | ||
| 560 | if k == "r" then | |
| 561 | if dancing then return end | |
| 562 | if not sitting then | |
| 563 | dancing = true | |
| 564 | burndem = true | |
| 565 | burn_dem:play() | |
| 566 | end | |
| 567 | end | |
| 568 | ||
| 569 | ||
| 570 | if k == "x" then | |
| 571 | if dancing then return end | |
| 572 | if not sitting then | |
| 573 | dancing = true | |
| 574 | barrelroll = true | |
| 575 | barrel_roll:play() | |
| 576 | hat = Instance.new("Part", char)
| |
| 577 | hat.FormFactor = "Custom" | |
| 578 | hat.CanCollide = false | |
| 579 | hat.Size = torso.Size | |
| 580 | hat.Locked = true | |
| 581 | hat:breakJoints() | |
| 582 | local hatmesh = Instance.new("SpecialMesh", hat)
| |
| 583 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142" | |
| 584 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063" | |
| 585 | hatmesh.Scale = Vector3.new(.22, .2, .22) | |
| 586 | local hatweld = Instance.new("Weld", hat)
| |
| 587 | hatweld.Part0 = hat | |
| 588 | hatweld.Part1 = torso | |
| 589 | end | |
| 590 | end | |
| 591 | if k == "h" then | |
| 592 | if dancing then return end | |
| 593 | if not sitting then | |
| 594 | dancing = true | |
| 595 | heman:play() | |
| 596 | heya = true | |
| 597 | hat = Instance.new("Part", char)
| |
| 598 | hat.FormFactor = "Custom" | |
| 599 | hat.CanCollide = false | |
| 600 | hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01) | |
| 601 | hat.Locked = true | |
| 602 | hat.BrickColor = BrickColor.new("Hot pink")
| |
| 603 | hat:breakJoints() | |
| 604 | local hatweld = Instance.new("Weld", hat)
| |
| 605 | hatweld.Part0 = hat | |
| 606 | hatweld.Part1 = torso | |
| 607 | end | |
| 608 | end | |
| 609 | if k == "j" then | |
| 610 | if dancing then return end | |
| 611 | if not sitting then | |
| 612 | dancing = true | |
| 613 | justin:play() | |
| 614 | jb = true | |
| 615 | hat = Instance.new("Part", char)
| |
| 616 | hat.FormFactor = "Custom" | |
| 617 | hat.CanCollide = false | |
| 618 | hat.Size = head.Size | |
| 619 | hat.Locked = true | |
| 620 | hat.BrickColor = BrickColor.new("Hot pink")
| |
| 621 | hat:breakJoints() | |
| 622 | local hatmesh = Instance.new("SpecialMesh", hat)
| |
| 623 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424" | |
| 624 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982" | |
| 625 | hatmesh.Scale = Vector3.new(.23, .23, .23) | |
| 626 | local hatweld = Instance.new("Weld", hat)
| |
| 627 | hatweld.Part0 = hat | |
| 628 | hatweld.Part1 = head | |
| 629 | hatweld.C0 = CFrame.new(0.025, -0.05, 0) | |
| 630 | end | |
| 631 | end | |
| 632 | if k == "c" then | |
| 633 | if dancing then return end | |
| 634 | if not sitting then | |
| 635 | dancing = true | |
| 636 | dubstepgun = true | |
| 637 | dubstep_gun:play() | |
| 638 | end | |
| 639 | end | |
| 640 | if k == "v" then | |
| 641 | if dancing then return end | |
| 642 | if not sitting then | |
| 643 | dancing = true | |
| 644 | youpirate = true | |
| 645 | you_are_pirate:play() | |
| 646 | hat = Instance.new("Part", char)
| |
| 647 | hat.FormFactor = "Custom" | |
| 648 | hat.CanCollide = false | |
| 649 | hat.Size = head.Size | |
| 650 | hat.Locked = true | |
| 651 | hat:breakJoints() | |
| 652 | local hatmesh = Instance.new("SpecialMesh", hat)
| |
| 653 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848" | |
| 654 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847" | |
| 655 | hatmesh.Scale = Vector3.new(.2, .2, .2) | |
| 656 | local hatweld = Instance.new("Weld", hat)
| |
| 657 | hatweld.Part0 = hat | |
| 658 | hatweld.Part1 = head | |
| 659 | hatweld.C0 = CFrame.new(0, -0.15, 0) | |
| 660 | end | |
| 661 | end | |
| 662 | if k == "m" then | |
| 663 | if dancing then return end | |
| 664 | if not sitting then | |
| 665 | dancing = true | |
| 666 | canttouch = true | |
| 667 | cant_touch:play() | |
| 668 | end | |
| 669 | end | |
| 670 | if k == "b" then | |
| 671 | if dancing then return end | |
| 672 | if not sitting then | |
| 673 | dancing = true | |
| 674 | bronymusic = true | |
| 675 | brony_music:play() | |
| 676 | for _,bp in pairs(char:children()) do | |
| 677 | if bp:IsA("BasePart") then
| |
| 678 | bp.BrickColor = BrickColor.new("Lavender")
| |
| 679 | end | |
| 680 | end | |
| 681 | hat = Instance.new("Part", char)
| |
| 682 | hat.FormFactor = "Custom" | |
| 683 | hat.CanCollide = false | |
| 684 | hat.Size = head.Size | |
| 685 | hat.Locked = true | |
| 686 | hat.BrickColor = BrickColor.new("Lavender")
| |
| 687 | hat:breakJoints() | |
| 688 | local hatmesh = Instance.new("SpecialMesh", hat)
| |
| 689 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643" | |
| 690 | hatmesh.Scale = Vector3.new(.1, .2, .1) | |
| 691 | local hatweld = Instance.new("Weld", hat)
| |
| 692 | hatweld.Part0 = hat | |
| 693 | hatweld.Part1 = head | |
| 694 | hatweld.C0 = CFrame.new(0, -0.1, 0.05) | |
| 695 | end | |
| 696 | end | |
| 697 | ||
| 698 | if k == "l" then | |
| 699 | if dancing then return end | |
| 700 | if not sitting then | |
| 701 | dancing = true | |
| 702 | foxie = true | |
| 703 | fox_say:play() | |
| 704 | hat = Instance.new("Part", char)
| |
| 705 | hat.FormFactor = "Custom" | |
| 706 | hat.CanCollide = false | |
| 707 | hat.Size = head.Size | |
| 708 | hat.Locked = true | |
| 709 | hat:breakJoints() | |
| 710 | local hatmesh = Instance.new("SpecialMesh", hat)
| |
| 711 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225" | |
| 712 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210" | |
| 713 | hatmesh.Scale = Vector3.new(.2, .2, .2) | |
| 714 | local hatweld = Instance.new("Weld", hat)
| |
| 715 | hatweld.Part0 = hat | |
| 716 | hatweld.Part1 = head | |
| 717 | hatweld.C0 = CFrame.new(0, -0.1, 0) | |
| 718 | end | |
| 719 | ||
| 720 | end | |
| 721 | if k == "f" then | |
| 722 | if dancing then return end | |
| 723 | if not sitting then | |
| 724 | dancing = true | |
| 725 | durka = true | |
| 726 | durk:play() | |
| 727 | end | |
| 728 | end | |
| 729 | if k == "g" then | |
| 730 | if dancing then return end | |
| 731 | if not sitting then | |
| 732 | dancing = true | |
| 733 | saxguy = true | |
| 734 | sax_guy:play() | |
| 735 | hat = Instance.new("Part", char)
| |
| 736 | hat.FormFactor = "Custom" | |
| 737 | hat.CanCollide = false | |
| 738 | hat.Size = head.Size | |
| 739 | hat.Locked = true | |
| 740 | hat:breakJoints() | |
| 741 | local hatmesh = Instance.new("SpecialMesh", hat)
| |
| 742 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178" | |
| 743 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320" | |
| 744 | hatmesh.Scale = Vector3.new(.25, .25, .25) | |
| 745 | local hatweld = Instance.new("Weld", hat)
| |
| 746 | hatweld.Part0 = hat | |
| 747 | hatweld.Part1 = la | |
| 748 | hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4) | |
| 749 | end | |
| 750 | end | |
| 751 | ||
| 752 | ||
| 753 | ||
| 754 | ||
| 755 | if k == "q" then | |
| 756 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end | |
| 757 | if sitting then return end | |
| 758 | looking = true | |
| 759 | rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4) | |
| 760 | end | |
| 761 | if k == "e" then | |
| 762 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end | |
| 763 | if sitting then return end | |
| 764 | looking = true | |
| 765 | rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4) | |
| 766 | end | |
| 767 | if k == "t" then | |
| 768 | if dancing then return end | |
| 769 | if sitting then return end | |
| 770 | dancing = true | |
| 771 | aj:play() | |
| 772 | end | |
| 773 | if string.byte(k) == 48 or string.byte(k) == 47 then | |
| 774 | if sitting then return end | |
| 775 | humanoid.WalkSpeed = 18 | |
| 776 | end | |
| 777 | if string.byte(k) == 52 then | |
| 778 | if sitting then return end | |
| 779 | humanoid.WalkSpeed = 6 | |
| 780 | end | |
| 781 | end) | |
| 782 | ||
| 783 | mouse.KeyUp:connect(function(k) | |
| 784 | if string.byte(k) == 48 or string.byte(k) == 47 then | |
| 785 | if sitting then return end | |
| 786 | humanoid.WalkSpeed = 11 | |
| 787 | end | |
| 788 | if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then | |
| 789 | superannoying = false | |
| 790 | barrelroll = false | |
| 791 | heya = false | |
| 792 | dubstepgun = false | |
| 793 | youpirate = false | |
| 794 | canttouch = false | |
| 795 | gangnam = false | |
| 796 | sheddy = false | |
| 797 | durka = false | |
| 798 | saxguy = false | |
| 799 | foxie = false | |
| 800 | burndem = false | |
| 801 | bronymusic = false | |
| 802 | aj:stop() | |
| 803 | brony_music:stop() | |
| 804 | fox_say:stop() | |
| 805 | spitfire:stop() | |
| 806 | heman:stop() | |
| 807 | justin:stop() | |
| 808 | jb = false | |
| 809 | durk:stop() | |
| 810 | restorecolors() | |
| 811 | burn_dem:stop() | |
| 812 | if hat then | |
| 813 | hat:Destroy() | |
| 814 | end | |
| 815 | sax_guy:stop() | |
| 816 | gangy_style:stop() | |
| 817 | cant_touch:stop() | |
| 818 | you_are_pirate:stop() | |
| 819 | dubstep_gun:stop() | |
| 820 | super_annoying:stop() | |
| 821 | barrel_roll:stop() | |
| 822 | dancing = false | |
| 823 | global_wait = 0 | |
| 824 | LightForTorso.Color = torso.BrickColor.Color | |
| 825 | end | |
| 826 | ||
| 827 | ||
| 828 | if k == "q" then | |
| 829 | if looking then | |
| 830 | if sitting then return end | |
| 831 | rj.C0 = CFrame.new() | |
| 832 | looking = false | |
| 833 | end | |
| 834 | end | |
| 835 | ||
| 836 | if k == "e" then | |
| 837 | if looking then | |
| 838 | if sitting then return end | |
| 839 | rj.C0 = CFrame.new() | |
| 840 | looking = false | |
| 841 | end | |
| 842 | end | |
| 843 | end) | |
| 844 | ||
| 845 | ||
| 846 | game:service'RunService'.Stepped:connect(function() | |
| 847 | count = (count % 100) + (countspeed/2) | |
| 848 | angle = math.pi * math.sin(math.pi*2/100*count) | |
| 849 | ||
| 850 | if slidecount < slidecountmax then | |
| 851 | slidecount = slidecount + speed | |
| 852 | end | |
| 853 | if slidecount > slidecountmax then | |
| 854 | slidecount = slidecount - speed | |
| 855 | end | |
| 856 | if global_wait == 380 then global_wait = 0 end | |
| 857 | ||
| 858 | sine = sine + sinespeed | |
| 859 | if not dancing then | |
| 860 | if not sitting then | |
| 861 | local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0)) | |
| 862 | local hitz, enz = workspace:FindPartOnRay(ray, char) | |
| 863 | if not hitz then | |
| 864 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0) | |
| 865 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0) | |
| 866 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0) | |
| 867 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0) | |
| 868 | if not looking then | |
| 869 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
| 870 | end | |
| 871 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
| 872 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then | |
| 873 | ||
| 874 | -- idle anim | |
| 875 | ||
| 876 | anim = "Idle" | |
| 877 | if anim ~= lastanim then | |
| 878 | if lastanim == "Walking" then | |
| 879 | speed = 0.5 | |
| 880 | slidecount = 1 | |
| 881 | slidecountmax = 0 | |
| 882 | elseif lastanim == "Running" then | |
| 883 | speed = 2.5 | |
| 884 | slidecount = 5 | |
| 885 | slidecountmax = 0 | |
| 886 | else | |
| 887 | slidecount = 0 | |
| 888 | slidecountmax = 0 | |
| 889 | end | |
| 890 | end | |
| 891 | countspeed = 1 | |
| 892 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0) | |
| 893 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0) | |
| 894 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0) | |
| 895 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0) | |
| 896 | if not looking then | |
| 897 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
| 898 | end | |
| 899 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
| 900 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then | |
| 901 | looking = false | |
| 902 | -- walk anim | |
| 903 | anim = "Walking" | |
| 904 | if anim ~= lastanim then | |
| 905 | speed = 0.2 | |
| 906 | slidecount = 0 | |
| 907 | slidecountmax = 1 | |
| 908 | if lastanim == "Running" then | |
| 909 | slidecount = 5 | |
| 910 | end | |
| 911 | end | |
| 912 | countspeed = 6 | |
| 913 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02)) | |
| 914 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02)) | |
| 915 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01)) | |
| 916 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01)) | |
| 917 | rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
| 918 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
| 919 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then | |
| 920 | --run anim | |
| 921 | anim = "Running" | |
| 922 | if anim ~= lastanim then | |
| 923 | speed = 1 | |
| 924 | slidecount = 0 | |
| 925 | slidecountmax = 5 | |
| 926 | if lastanim == "Walking" then | |
| 927 | slidecount = 1 | |
| 928 | end | |
| 929 | end | |
| 930 | ||
| 931 | looking = false | |
| 932 | countspeed = 9 | |
| 933 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07)) | |
| 934 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07)) | |
| 935 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03)) | |
| 936 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03)) | |
| 937 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
| 938 | rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0) | |
| 939 | end | |
| 940 | ||
| 941 | lastanim = anim | |
| 942 | else | |
| 943 | countspeed = 1 | |
| 944 | local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0)) | |
| 945 | local hitz, enz = workspace:FindPartOnRay(ray, char) | |
| 946 | if not hitz then | |
| 947 | rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0) | |
| 948 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16) | |
| 949 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16) | |
| 950 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10) | |
| 951 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10) | |
| 952 | else | |
| 953 | rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0) | |
| 954 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16) | |
| 955 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16) | |
| 956 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10) | |
| 957 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10) | |
| 958 | end | |
| 959 | ||
| 960 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0) | |
| 961 | end | |
| 962 | else | |
| 963 | if superannoying then | |
| 964 | countspeed = 5 | |
| 965 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
| 966 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
| 967 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
| 968 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
| 969 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 970 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
| 971 | elseif barrelroll then | |
| 972 | countspeed = 5 | |
| 973 | sinespeed = 0.1 | |
| 974 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07)) | |
| 975 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07)) | |
| 976 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03)) | |
| 977 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03)) | |
| 978 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 979 | rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0) | |
| 980 | elseif dubstepgun then | |
| 981 | global_wait = (global_wait % 380) + 1 | |
| 982 | countspeed = 5 | |
| 983 | if global_wait < 249 - 40 then | |
| 984 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27)) | |
| 985 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27)) | |
| 986 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
| 987 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
| 988 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 989 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
| 990 | elseif global_wait > 249 - 40 then | |
| 991 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11)) | |
| 992 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11)) | |
| 993 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09)) | |
| 994 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09)) | |
| 995 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 996 | rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0) | |
| 997 | end | |
| 998 | elseif youpirate then | |
| 999 | global_wait = (global_wait % 380) + 1 | |
| 1000 | countspeed = 5 | |
| 1001 | if global_wait < 79 then | |
| 1002 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07)) | |
| 1003 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07)) | |
| 1004 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
| 1005 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
| 1006 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1007 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
| 1008 | elseif global_wait < 299 then | |
| 1009 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11)) | |
| 1010 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11)) | |
| 1011 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1)) | |
| 1012 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1)) | |
| 1013 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0) | |
| 1014 | rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
| 1015 | elseif global_wait > 299 then | |
| 1016 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07)) | |
| 1017 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07)) | |
| 1018 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
| 1019 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
| 1020 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1021 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
| 1022 | end | |
| 1023 | elseif canttouch then | |
| 1024 | countspeed = 5 | |
| 1025 | global_wait = (global_wait % 160) + 1 | |
| 1026 | if global_wait == 160 then global_wait = 0 end | |
| 1027 | if global_wait < 39 then | |
| 1028 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
| 1029 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
| 1030 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
| 1031 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
| 1032 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1033 | rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0) | |
| 1034 | elseif global_wait < 79 then | |
| 1035 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
| 1036 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
| 1037 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
| 1038 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
| 1039 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1040 | rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0) | |
| 1041 | elseif global_wait < 119 then | |
| 1042 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17) | |
| 1043 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17) | |
| 1044 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06)) | |
| 1045 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06)) | |
| 1046 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1047 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0) | |
| 1048 | torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0) | |
| 1049 | elseif global_wait > 119 then | |
| 1050 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17) | |
| 1051 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17) | |
| 1052 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06)) | |
| 1053 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06)) | |
| 1054 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1055 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0) | |
| 1056 | torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0) | |
| 1057 | end | |
| 1058 | elseif gangnam then | |
| 1059 | countspeed = 5 | |
| 1060 | if global_wait == 180 then global_wait = 0 end | |
| 1061 | global_wait = (global_wait % 180) + 1 | |
| 1062 | if global_wait < 89 then | |
| 1063 | ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05)) | |
| 1064 | rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05)) | |
| 1065 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
| 1066 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
| 1067 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1068 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
| 1069 | elseif global_wait > 89 then | |
| 1070 | ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05)) | |
| 1071 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1)) | |
| 1072 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
| 1073 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
| 1074 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1075 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
| 1076 | end | |
| 1077 | elseif foxie then | |
| 1078 | countspeed = 5 | |
| 1079 | global_wait = (global_wait % 380) + 2 | |
| 1080 | if global_wait < 89 then | |
| 1081 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2)) | |
| 1082 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2)) | |
| 1083 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
| 1084 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
| 1085 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1086 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0) | |
| 1087 | elseif global_wait > 89 then | |
| 1088 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05)) | |
| 1089 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05)) | |
| 1090 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
| 1091 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
| 1092 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1)) | |
| 1093 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
| 1094 | end | |
| 1095 | elseif durka then | |
| 1096 | countspeed = 2 | |
| 1097 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07)) | |
| 1098 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07)) | |
| 1099 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03)) | |
| 1100 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03)) | |
| 1101 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1102 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
| 1103 | elseif saxguy then | |
| 1104 | countspeed = 5 | |
| 1105 | ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4) | |
| 1106 | rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4) | |
| 1107 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06) | |
| 1108 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06) | |
| 1109 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0) | |
| 1110 | rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
| 1111 | elseif heya then | |
| 1112 | countspeed = 5 | |
| 1113 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0) | |
| 1114 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0) | |
| 1115 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
| 1116 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
| 1117 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
| 1118 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0) | |
| 1119 | elseif jb then | |
| 1120 | countspeed = 5 | |
| 1121 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0) | |
| 1122 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0) | |
| 1123 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
| 1124 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
| 1125 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
| 1126 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
| 1127 | elseif bronymusic then | |
| 1128 | countspeed = 5 | |
| 1129 | ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0) | |
| 1130 | rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0) | |
| 1131 | lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0) | |
| 1132 | rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0) | |
| 1133 | neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0) | |
| 1134 | rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0) | |
| 1135 | elseif sheddy then | |
| 1136 | countspeed = 7 | |
| 1137 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0) | |
| 1138 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0) | |
| 1139 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
| 1140 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
| 1141 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
| 1142 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
| 1143 | elseif burndem then | |
| 1144 | countspeed = 4 | |
| 1145 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0) | |
| 1146 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0) | |
| 1147 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
| 1148 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
| 1149 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
| 1150 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
| 1151 | elseif aj.IsPlaying then | |
| 1152 | countspeed = 5 | |
| 1153 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0) | |
| 1154 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0) | |
| 1155 | lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0) * CFrame.Angles(angle*0.05, 0, -0.06) | |
| 1156 | rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06) | |
| 1157 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
| 1158 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0) | |
| 1159 | end | |
| 1160 | end | |
| 1161 | end) | |
| 1162 | ||
| 1163 | warn(For_ClassName.." #4817 "..Then_Mare) | |
| 1164 | warn(Cho_Neos.." "..Osakaru) | |
| 1165 | plr.Chatted:connect(function(msg) | |
| 1166 | game:service'Chat':Chat(head, msg, 1) | |
| 1167 | if msg == "die/" then | |
| 1168 | char:breakJoints() | |
| 1169 | end | |
| 1170 | end) | |
| 1171 | ||
| 1172 | end) | |
| 1173 | if not ran and err then | |
| 1174 | print(err) | |
| 1175 | end |