View difference between Paste ID: MmnQiMYP and d1HbRhS3
SHOW: | | - or go back to the newest paste.
1
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
2
do
3
	script.Parent = owner.Character
4
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5
	local function NewFakeEvent()
6
		local Bind = Instance.new("BindableEvent")
7
		local Fake;Fake = {Connections = {},
8
		fakeEvent=true;
9
		Connect=function(self,Func)
10
			Bind.Event:connect(Func)
11-
        plr = game:service'Players'.LocalPlayer
11+
			self.Connections[Bind] = true
12
			return setmetatable({Connected = true},{
13
			__index = function (self,Index)
14
				if Index:lower() == "disconnect" then
15
					return function() Fake.Connections[Bind] = false;self.Connected = false end
16
				end
17
				return Fake[Index]
18
			end;
19
			__tostring = function() return "Connection" end;
20
		})
21
		end}
22
		Fake.connect = Fake.Connect;return Fake;
23
	end
24
	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
	local function TriggerEvent(self,Event,...)
30
		local Trigger = Mouse[Event]
31
		if Trigger and Trigger.fakeEvent and Trigger.Connections then
32
			for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33
		end
34
	end
35
	Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36
	Event.OnServerEvent:Connect(function(FiredBy,Input)
37
		if FiredBy.Name ~= owner.Name then return end
38
		if Input.MouseEvent then
39
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40
		else
41
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
42
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43
			for _,Action in pairs(ContextActionService.Actions) do
44
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45
			end
46
			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
		end
49
	end)
50
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51
	Event.Parent = NLS([[
52
		local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53
		local Input = function(Input,gameProcessedEvent)
54
			if gameProcessedEvent then return end
55
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
		end
57
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58
		local Hit,Target
59
		while wait(1/30) do
60
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61
				Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62
			end
63
		end
64
	]],owner.Character)
65
end
66
RealGame = game;game = setmetatable({},{
67
	__index = function (self,Index)
68
		local Sandbox = function (Thing)
69
			if Thing:IsA("Player") then
70
				local RealPlayer = Thing
71
				return setmetatable({},{
72
					__index = function (self,Index)
73
						local Type = type(RealPlayer[Index])
74
						if Type == "function" then
75
							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76
								return function (self)return InternalData["Mouse"] end
77
							end
78
							return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79
						end
80
						return RealPlayer[Index]
81
					end;
82
					__tostring = function(self) return RealPlayer.Name end
83
				})
84
			end
85
		end
86
		if RealGame[Index] then
87
			local Type = type(RealGame[Index])
88
			if Type == "function" then
89
				if Index:lower() == "getservice" or Index:lower() == "service" then
90
					return function (self,Service)
91
						local FakeServices = {
92
							["players"] = function()
93
								return setmetatable({},{
94
									__index = function (self2,Index2)
95
										local RealService = RealGame:GetService(Service)
96
										local Type2 = type(Index2)
97
										if Type2 == "function" then
98
											return function (self,...) return RealService[Index2](RealService,...)end
99
										else
100
											if Index2:lower() == "localplayer" then return Sandbox(owner) end
101
											return RealService[Index2]
102
										end
103
									end;
104
									__tostring = function(self) return RealGame:GetService(Service).Name end
105
								})
106
							end;
107
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108
							["userinputservice"] = function() return InternalData["UserInputService"] end;
109
							["runservice"] = function()
110
								return setmetatable({},{
111
									__index = function(self2,Index2)
112
										local RealService = RealGame:GetService(Service)
113
										local Type2 = type(Index2)
114
										if Type2 == "function" then
115
											return function (self,...) return RealService[Index2](RealService,...) end
116
										else
117
											local RunServices = {
118
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119
												["renderstepped"] = function() return RealService["Stepped"] end
120
											}
121
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122
											return RealService[Index2]
123
										end
124
									end
125
								})
126
							end
127
						}
128
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129
						return RealGame:GetService(Service)
130
					end
131
				end
132
				return function (self,...) return RealGame[Index](RealGame,...) end
133
			else
134
				if game:GetService(Index) then return game:GetService(Index) end
135
				return RealGame[Index]
136
			end
137
		end
138
		return nil
139
	end
140
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
141
142
For_ClassName=string.reverse"ihS-ihS yB tidE "
143
Cho_Neos=string.reverse"s1GunKeinnoB"
144
Then_Mare=string.reverse")drocsiD("
145
Osakaru=string.reverse")xolboR("
146
147
Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
148
Bonniee.Visible = false
149
local nel = game.Players.LocalPlayer.Character.Humanoid
150
nel.MaxHealth = math.huge
151
local ran,err = ypcall(function()
152
        plr = apelidi0
153
        char = plr.Character
154
        mouse = plr:GetMouse()
155
        humanoid = char:findFirstChild("Humanoid")
156
        torso = char:findFirstChild("Torso")
157
        head = char.Head
158
        ra = char:findFirstChild("Right Arm")
159
        la = char:findFirstChild("Left Arm")
160
        rl = char:findFirstChild("Right Leg")
161
        ll = char:findFirstChild("Left Leg")
162
        rs = torso:findFirstChild("Right Shoulder")
163
        ls = torso:findFirstChild("Left Shoulder")
164
        rh = torso:findFirstChild("Right Hip")
165
        lh = torso:findFirstChild("Left Hip")
166
        neck = torso:findFirstChild("Neck")
167
        rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
168
        anim = char:findFirstChild("Animate")
169
        rootpart = char:findFirstChild("HumanoidRootPart")
170
        camera = workspace.CurrentCamera
171
        do --Removing ROBLOX's new Looped bug >_>
172
            local function rec(x)
173
                for i,v in pairs(x:children()) do
174
                    if v:IsA'Animation' then
175
                        v.AnimationId = 'rbxassetid://28159255'
176
                    end
177
                    rec(v)
178
                end
179
            end
180
            rec(anim) --the Animate script
181
        end
182
183
        humanoid.Jump = true
184
185
        wait(.4)
186
187
188
        if anim then
189
        anim:Destroy()
190
        end
191
         
192
         
193
        rj.C0 = CFrame.new()
194
        rj.C1 = CFrame.new()
195
         
196
        plr = game.Players.LocalPlayer
197
        super_annoying = Instance.new("Sound",plr.Character)
198
        super_annoying.SoundId = "http://www.roblox.com/asset/?id=338009685" -- Press Z To Open
199
        super_annoying.Volume = math.huge
200
        super_annoying.Looped = true
201
        barrel_roll = Instance.new("Sound",plr.Character)
202
        barrel_roll.SoundId = "http://www.roblox.com/asset/?id=271559953" -- Press X To Open
203
        barrel_roll.Volume = math.huge
204
        barrel_roll.Looped = true
205
        dubstep_gun = Instance.new("Sound",plr.Character)
206
        dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=409850382" -- Press C To Open
207
        dubstep_gun.Volume = math.huge
208
        dubstep_gun.Looped = true
209
        you_are_pirate = Instance.new("Sound",plr.Character)
210
        you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=150401052" -- Press V To Open
211
        you_are_pirate.Volume = math.huge
212
        you_are_pirate.Looped = true
213
        cant_touch = Instance.new("Sound",plr.Character)
214
        cant_touch.SoundId = "http://www.roblox.com/asset/?id=682332680" -- Press B To Open
215
        cant_touch.Volume = math.huge
216
        cant_touch.Looped = true
217
        gangy_style = Instance.new("Sound",plr.Character)
218
        gangy_style.SoundId = "http://www.roblox.com/asset/?id=144334729" -- Press N To Open
219
        gangy_style.Volume = math.huge
220
        gangy_style.Looped = true
221
        fox_say = Instance.new("Sound",plr.Character)
222
        fox_say.SoundId = "http://www.roblox.com/asset/?id=344783382" -- Press M To Open
223
        fox_say.Volume = math.huge
224
        fox_say.Looped = true
225
        durk = Instance.new("Sound",plr.Character)
226
        durk.SoundId = "http://www.roblox.com/asset/?id=379729974" -- Press F To Open
227
        durk.Volume = math.huge
228
        durk.Looped = true
229
        sax_guy = Instance.new("Sound",plr.Character)
230
        sax_guy.SoundId = "http://www.roblox.com/asset/?id=472628451" -- Press G To Open
231
        sax_guy.Volume = math.huge
232
        sax_guy.Looped = true
233
        heman = Instance.new("Sound",plr.Character)
234
        heman.SoundId = "http://www.roblox.com/asset/?id=155076577" -- Press H To Open
235
        heman.Volume = math.huge
236
        heman.Looped = true
237
        justin = Instance.new("Sound",plr.Character)
238
        justin.SoundId = "http://www.roblox.com/asset/?id=317775091" -- Press J To Open
239
        justin.Volume = math.huge
240
        justin.Looped = true
241
        brony_music = Instance.new("Sound",plr.Character)
242
        brony_music.SoundId = "http://www.roblox.com/asset/?id=736875922" -- Press K To Open
243
        brony_music.Volume = math.huge
244
        brony_music.Looped = true
245
        spitfire = Instance.new("Sound",plr.Character)
246
        spitfire.SoundId = "http://www.roblox.com/asset/?id=207061217" -- Press L To Open
247
        spitfire.Volume = math.huge
248
        spitfire.Looped = true
249
        burn_dem = Instance.new("Sound",plr.Character)
250
        burn_dem.SoundId = "http://www.roblox.com/asset/?id=323972259" -- Press R To Open
251
        burn_dem.Volume = math.huge
252
        burn_dem.Looped = true
253
        aj = Instance.new("Sound",plr.Character)
254
        aj.SoundId = "rbxassetid://149811427" -- Press T To Open
255
        aj.Volume = math.huge
256
        aj.Looped = true
257
         
258
        Instance.new("HumanoidController", game:service'ControllerService')
259
        Instance.new("SkateboardController", game:service'ControllerService')
260
        Instance.new("VehicleController", game:service'ControllerService')
261
         
262
         
263
         
264
         
265
        --minimize
266
        rh.Parent = nil
267
        lh.Parent = nil
268
        rs.Parent = nil
269
        ls.Parent = nil
270
        neck.Parent = nil
271
        rj.Parent = nil
272
         
273
         
274
        rl.FormFactor = "Custom"
275
        ll.FormFactor = "Custom"
276
        ra.FormFactor = "Custom"
277
        la.FormFactor = "Custom"
278
        torso.FormFactor = "Custom"
279
        head.FormFactor = "Custom"
280
        rootpart.FormFactor = "Custom"
281
         
282
         
283
         
284
         
285
        rootpart.Size = Vector3.new(.4, .4, .2)
286
        rl.Size = Vector3.new(.2, .4, .2)
287
        ll.Size = Vector3.new(.2, .4, .2)
288
        ra.Size = Vector3.new(.2, .4, .2)
289
        la.Size = Vector3.new(.2, .4, .2)
290
        torso.Size = Vector3.new(.4, .4, .2)
291
        head.Size = Vector3.new(.4, .2, .2)
292
         
293
        rh.Parent = torso
294
        lh.Parent = torso
295
        rs.Parent = torso
296
        ls.Parent = torso
297
        neck.Parent = torso
298
        rj.Parent = rootpart
299
         
300
         
301
        if torso:findFirstChild("roblox") then
302
            local p = Instance.new("Part", char)
303
            p.FormFactor = "Custom"
304
            p.Size = torso.Size
305
            p.Transparency = 1
306
            p:BreakJoints()
307
            local w = Instance.new("Weld", char)
308
            w.Part0 = p
309
            w.Part1 = torso
310
            torso:findFirstChild("roblox").Parent = p
311
        end
312
         
313
         
314
        --[[mesh1 = Instance.new("SpecialMesh", torso)
315
        mesh1.Name = "Mesh"
316
        mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
317
        mesh1.MeshId = "rbxasset://fonts/torso.mesh"
318
        mesh2 = Instance.new("SpecialMesh", la)
319
        mesh2.Name = "Mesh"
320
        mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
321
        mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
322
        mesh3 = Instance.new("SpecialMesh", ra)
323
        mesh3.Name = "Mesh"
324
        mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
325
        mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
326
        mesh4 = Instance.new("SpecialMesh", ll)
327
        mesh4.Name = "Mesh"
328
        mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
329
        mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
330
        mesh5 = Instance.new("SpecialMesh", rl)
331
        mesh5.Name = "Mesh"
332
        mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
333
        mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]]
334
         
335
         
336
        --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
337
         
338
        ls.C0 = CFrame.new(-.3,.1,0)
339
        ls.C1 = CFrame.new(0,.1,0)
340
        rs.C0 = CFrame.new(.3,.1,0)
341
        rs.C1 = CFrame.new(0,.1,0)
342
        rh.C0 = CFrame.new(.1,-.2,0)
343
        rh.C1 = CFrame.new(0, .2, 0)
344
        lh.C0 = CFrame.new(-.1,-.2,0)
345
        lh.C1 = CFrame.new(0, .2, 0)
346
        neck.C0 = CFrame.new(0,.2,0)
347
        neck.C1 = CFrame.new(0,-.1,0)
348
         
349
        bodyc = char:findFirstChild("Body Colors")
350
        if bodyc then
351
            bodyc:Destroy()
352
        end
353
     
354
        wait(1)
355
         
356
        local body = {}
357
        for i,v in pairs(char:children()) do
358
            if v:IsA'BasePart' then
359
            print(v.Name)
360
                body[v.Name] = {Color = v.BrickColor}
361
            end
362
        end
363
     
364
        print(body.Torso)
365
        function restorecolors()
366
            for _,bp in pairs(char:children()) do
367
                if bp:IsA("BasePart") then
368
                    bp.BrickColor = body[bp.Name].Color
369
                end
370
            end
371
        end
372
     
373
         
374
        local LightForTorso = Instance.new("PointLight", head)
375
        LightForTorso.Color = torso.BrickColor.Color
376
        LightForTorso.Range = 7
377
        LightForTorso.Brightness = 1.5
378
         
379
         
380
         
381
         
382
        local slidecount = 0
383
        local slidecountmax = 0
384
        local anim = ""
385
        local lastanim = anim
386
        local speed = 0
387
        local looking = false
388
        local dancing = false
389
        local superannoying = false
390
        local barrelroll = false
391
        local dubstepgun = false
392
        local foxie = false
393
        local durka = false
394
        local saxguy = false
395
        local heya = false
396
        local jb = false
397
        local bronymusic = false
398
        local sheddy = false
399
        local burndem = false
400
        local global_wait = 0
401
         
402
        count = 0
403
        countspeed = 1
404
        sine = 0
405
        sinespeed = 1
406
         
407
         
408
         
409
        humanoid.WalkSpeed = 11
410
         
411
         
412
        local controllerService = game:GetService("ControllerService")
413
        local controller = controllerService:GetChildren()[1]
414
         
415
         
416
        local colors = {"White", "Really black"}
417
         
418
        humanoid.Died:connect(function()
419
            for cframe_parts = 0, 100 do
420
                local p = Instance.new("Part")
421
                p.FormFactor = "Custom"
422
                p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
423
                p.Size = Vector3.new(1, 1, 1)
424
                Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
425
                p.Locked = true
426
                p.CanCollide = false
427
                p.Anchored = true
428
                p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
429
                p.Parent = workspace
430
            game:service'Debris':AddItem(p, 5)
431
            coroutine.wrap(function()
432
            while wait() do
433
                if p ~= nil then
434
                    p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
435
                    p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
436
                    p.Transparency = p.Transparency + 0.015
437
                else
438
                    break
439
                end
440
            end
441
        end)()
442
        end
443
        for _,v in pairs(char:children()) do
444
            if v:IsA("Part") then
445
                v:Destroy()
446
            end
447
        end
448
         
449
        end)
450
         
451
         
452
        mouse.KeyDown:connect(function(k)
453
           
454
            if string.byte(k) == 50 then
455
               
456
                if dancing then return end
457
                sitting = not sitting
458
                if sitting then
459
                        local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
460
                local hitz,enz = workspace:FindPartOnRay(ray, char)
461
           
462
               
463
                     if hitz then
464
                controller.Parent = nil
465
                humanoid.WalkSpeed = 0
466
                    coroutine.wrap(function()
467
                        while wait() do
468
                            humanoid.PlatformStand = true
469
                            if sitting == false then humanoid.PlatformStand = false break end
470
                        end
471
                    end)()
472
                rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
473
                lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
474
                rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
475
                ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
476
                rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
477
               
478
                      miniweld = Instance.new("Weld", char)
479
                        miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
480
                        miniweld.Part0 = hitz
481
                        miniweld.Part1 = rootpart
482
                    else
483
                        sitting = false
484
                        return
485
                        end
486
            else
487
                if miniweld then
488
                    miniweld:Destroy()
489
                end
490
                controller.Parent = controllerService
491
                humanoid.PlatformStand = false
492
                humanoid.WalkSpeed = 11
493
            end
494
        end
495
         
496
            if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
497
                superannoying = false
498
                barrelroll = false
499
                heya = false
500
                dubstepgun = false
501
                youpirate = false
502
                canttouch = false
503
                gangnam = false
504
                sheddy = false
505
                durka = false
506
                saxguy = false
507
                foxie = false
508
                burndem = false
509
                bronymusic = false
510
                brony_music:stop()
511
                fox_say:stop()
512
                spitfire:stop()
513
                heman:stop()
514
                justin:stop()
515
                jb = false
516
                durk:stop()
517
                        restorecolors()
518
                burn_dem:stop()
519
                if hat then
520
                hat:Destroy()
521
            end
522
            sax_guy:stop()
523
                gangy_style:stop()
524
                cant_touch:stop()
525
                you_are_pirate:stop()
526
                dubstep_gun:stop()
527
                super_annoying:stop()
528
                barrel_roll:stop()
529
                dancing = false
530
                global_wait = 0
531
                LightForTorso.Color = torso.BrickColor.Color
532
            end
533
           
534
        if k == "z" then
535
        if dancing then return end
536
            if not sitting then
537
            dancing = true
538
            superannoying = true
539
            super_annoying:play()
540
            end
541
        end
542
        if k == "k" then
543
            if dancing then return end
544
            if not sitting then
545
                dancing = true
546
                sheddy = true
547
                spitfire:play()
548
            end
549
        end
550
         
551
        if k == "n" then
552
        if dancing then return end
553
            if not sitting then
554
                dancing = true
555
                gangnam = true
556
                gangy_style:play()
557
            end
558
        end
559
         
560
        if k == "r" then
561
            if dancing then return end
562
            if not sitting then
563
                dancing = true
564
                burndem = true
565
                burn_dem:play()
566
            end
567
        end
568
         
569
         
570
        if k == "x" then
571
        if dancing then return end
572
            if not sitting then
573
                dancing = true
574
            barrelroll = true
575
            barrel_roll:play()
576
            hat = Instance.new("Part", char)
577
            hat.FormFactor = "Custom"
578
            hat.CanCollide = false
579
            hat.Size = torso.Size
580
            hat.Locked = true
581
            hat:breakJoints()
582
            local hatmesh = Instance.new("SpecialMesh", hat)
583
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
584
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
585
            hatmesh.Scale = Vector3.new(.22, .2, .22)
586
            local hatweld = Instance.new("Weld", hat)
587
            hatweld.Part0 = hat
588
            hatweld.Part1 = torso
589
        end
590
        end
591
        if k == "h" then
592
              if dancing then return end
593
            if not sitting then
594
                dancing = true
595
                heman:play()
596
                heya = true
597
            hat = Instance.new("Part", char)
598
            hat.FormFactor = "Custom"
599
            hat.CanCollide = false
600
            hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
601
            hat.Locked = true
602
            hat.BrickColor = BrickColor.new("Hot pink")
603
            hat:breakJoints()
604
            local hatweld = Instance.new("Weld", hat)
605
            hatweld.Part0 = hat
606
            hatweld.Part1 = torso
607
        end
608
        end
609
        if k == "j" then
610
            if dancing then return end
611
            if not sitting then
612
                dancing = true
613
                justin:play()
614
                jb = true
615
            hat = Instance.new("Part", char)
616
            hat.FormFactor = "Custom"
617
            hat.CanCollide = false
618
            hat.Size = head.Size
619
            hat.Locked = true
620
            hat.BrickColor = BrickColor.new("Hot pink")
621
            hat:breakJoints()
622
                local hatmesh = Instance.new("SpecialMesh", hat)
623
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
624
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
625
            hatmesh.Scale = Vector3.new(.23, .23, .23)
626
            local hatweld = Instance.new("Weld", hat)
627
            hatweld.Part0 = hat
628
            hatweld.Part1 = head
629
            hatweld.C0 = CFrame.new(0.025, -0.05, 0)
630
        end
631
        end
632
        if k == "c" then
633
        if dancing then return end
634
            if not sitting then
635
                dancing = true
636
                dubstepgun = true
637
                dubstep_gun:play()
638
            end
639
        end
640
        if k == "v" then
641
        if dancing then return end
642
                if not sitting then
643
        dancing = true
644
        youpirate = true
645
        you_are_pirate:play()
646
            hat = Instance.new("Part", char)
647
            hat.FormFactor = "Custom"
648
            hat.CanCollide = false
649
            hat.Size = head.Size
650
            hat.Locked = true
651
            hat:breakJoints()
652
            local hatmesh = Instance.new("SpecialMesh", hat)
653
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
654
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
655
            hatmesh.Scale = Vector3.new(.2, .2, .2)
656
            local hatweld = Instance.new("Weld", hat)
657
            hatweld.Part0 = hat
658
            hatweld.Part1 = head
659
            hatweld.C0 = CFrame.new(0, -0.15, 0)
660
        end
661
        end
662
        if k == "m" then
663
        if dancing then return end
664
            if not sitting then
665
            dancing = true
666
            canttouch = true
667
            cant_touch:play()
668
        end
669
        end
670
        if k == "b" then
671
            if dancing then return end
672
            if not sitting then
673
                dancing = true
674
                bronymusic = true
675
                brony_music:play()
676
                for _,bp in pairs(char:children()) do
677
                    if bp:IsA("BasePart") then
678
                        bp.BrickColor = BrickColor.new("Lavender")
679
                    end
680
            end
681
            hat = Instance.new("Part", char)
682
            hat.FormFactor = "Custom"
683
            hat.CanCollide = false
684
            hat.Size = head.Size
685
            hat.Locked = true
686
            hat.BrickColor = BrickColor.new("Lavender")
687
            hat:breakJoints()
688
            local hatmesh = Instance.new("SpecialMesh", hat)
689
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
690
            hatmesh.Scale = Vector3.new(.1, .2, .1)
691
            local hatweld = Instance.new("Weld", hat)
692
            hatweld.Part0 = hat
693
            hatweld.Part1 = head
694
            hatweld.C0 = CFrame.new(0, -0.1, 0.05)
695
            end
696
        end
697
         
698
        if k == "l" then
699
        if dancing then return end
700
        if not sitting then
701
            dancing = true
702
            foxie = true
703
            fox_say:play()
704
            hat = Instance.new("Part", char)
705
            hat.FormFactor = "Custom"
706
            hat.CanCollide = false
707
            hat.Size = head.Size
708
            hat.Locked = true
709
            hat:breakJoints()
710
            local hatmesh = Instance.new("SpecialMesh", hat)
711
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
712
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
713
            hatmesh.Scale = Vector3.new(.2, .2, .2)
714
            local hatweld = Instance.new("Weld", hat)
715
            hatweld.Part0 = hat
716
            hatweld.Part1 = head
717
            hatweld.C0 = CFrame.new(0, -0.1, 0)
718
            end
719
           
720
        end
721
        if k == "f" then
722
        if dancing then return end
723
            if not sitting then
724
            dancing = true
725
            durka = true
726
            durk:play()
727
        end
728
        end
729
        if k == "g" then
730
            if dancing then return end
731
            if not sitting then
732
                dancing = true
733
                saxguy = true
734
                sax_guy:play()
735
                    hat = Instance.new("Part", char)
736
            hat.FormFactor = "Custom"
737
            hat.CanCollide = false
738
            hat.Size = head.Size
739
            hat.Locked = true
740
            hat:breakJoints()
741
            local hatmesh = Instance.new("SpecialMesh", hat)
742
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
743
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
744
            hatmesh.Scale = Vector3.new(.25, .25, .25)
745
            local hatweld = Instance.new("Weld", hat)
746
            hatweld.Part0 = hat
747
            hatweld.Part1 = la
748
            hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
749
            end
750
        end
751
         
752
           
753
         
754
         
755
            if k == "q" then
756
                if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
757
                if sitting then return end
758
                looking = true
759
                rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
760
            end
761
            if k == "e" then
762
                if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
763
                if sitting then return end
764
                        looking = true
765
                rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
766
            end
767
            if k == "t" then
768
                if dancing then return end
769
                if sitting then return end
770
                dancing = true
771
                aj:play()
772
            end
773
            if string.byte(k) == 48 or string.byte(k) == 47 then
774
                        if sitting then return end
775
                humanoid.WalkSpeed = 18
776
            end
777
            if string.byte(k) == 52 then
778
                if sitting then return end
779
                humanoid.WalkSpeed = 6
780
                end
781
        end)
782
         
783
        mouse.KeyUp:connect(function(k)
784
            if string.byte(k) == 48 or string.byte(k) == 47 then
785
                if sitting then return end
786
                humanoid.WalkSpeed = 11
787
            end
788
            if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
789
                superannoying = false
790
                barrelroll = false
791
                heya = false
792
                dubstepgun = false
793
                youpirate = false
794
                canttouch = false
795
                gangnam = false
796
                sheddy = false
797
                durka = false
798
                saxguy = false
799
                foxie = false
800
                burndem = false
801
                bronymusic = false
802
                aj:stop()
803
                brony_music:stop()
804
                fox_say:stop()
805
                spitfire:stop()
806
                heman:stop()
807
                justin:stop()
808
                jb = false
809
                durk:stop()
810
                        restorecolors()
811
                burn_dem:stop()
812
                if hat then
813
                hat:Destroy()
814
            end
815
            sax_guy:stop()
816
                gangy_style:stop()
817
                cant_touch:stop()
818
                you_are_pirate:stop()
819
                dubstep_gun:stop()
820
                super_annoying:stop()
821
                barrel_roll:stop()
822
                dancing = false
823
                global_wait = 0
824
                LightForTorso.Color = torso.BrickColor.Color
825
            end
826
           
827
           
828
                if k == "q" then
829
                    if looking then
830
                if sitting then return end
831
                rj.C0 = CFrame.new()
832
                looking = false
833
                end
834
            end
835
           
836
                if k == "e" then
837
                    if looking then
838
                if sitting then return end
839
                rj.C0 = CFrame.new()
840
                        looking = false
841
                end
842
            end
843
        end)
844
         
845
         
846
        game:service'RunService'.Stepped:connect(function()
847
            count = (count % 100) + (countspeed/2)
848
            angle = math.pi * math.sin(math.pi*2/100*count)
849
         
850
            if slidecount < slidecountmax then
851
            slidecount = slidecount + speed
852
            end
853
            if slidecount > slidecountmax then
854
            slidecount = slidecount - speed
855
            end  
856
        if global_wait == 380 then global_wait = 0 end
857
         
858
        sine = sine + sinespeed
859
        if not dancing then
860
                if not sitting then
861
                    local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
862
            local hitz, enz = workspace:FindPartOnRay(ray, char)
863
                if not hitz then
864
                        ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
865
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
866
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.28, 0, 0)
867
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
868
            if not looking then
869
            rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
870
            end
871
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
872
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
873
           
874
        -- idle anim
875
         
876
        anim = "Idle"
877
        if anim ~= lastanim then
878
            if lastanim == "Walking" then
879
                speed = 0.5
880
                slidecount = 1
881
                slidecountmax = 0
882
            elseif lastanim == "Running" then
883
                speed = 2.5
884
                slidecount = 5
885
                slidecountmax = 0
886
            else
887
        slidecount = 0
888
        slidecountmax = 0
889
        end
890
        end
891
        countspeed = 1
892
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.02, 0, 0)
893
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
894
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.01, 0, 0)
895
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
896
            if not looking then
897
            rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
898
            end
899
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
900
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
901
            looking = false
902
        -- walk anim
903
        anim = "Walking"
904
        if anim ~= lastanim then
905
        speed = 0.2
906
        slidecount = 0
907
        slidecountmax = 1
908
            if lastanim == "Running" then
909
                slidecount = 5
910
                end
911
        end
912
        countspeed = 6
913
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
914
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
915
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
916
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
917
            rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
918
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
919
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
920
            --run anim
921
            anim = "Running"
922
        if anim ~= lastanim then
923
        speed = 1
924
        slidecount = 0
925
        slidecountmax = 5
926
            if lastanim == "Walking" then
927
                slidecount = 1
928
            end
929
        end
930
         
931
        looking = false
932
        countspeed = 9
933
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
934
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
935
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
936
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
937
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
938
            rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
939
        end
940
         
941
        lastanim = anim
942
        else
943
        countspeed = 1
944
                    local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
945
            local hitz, enz = workspace:FindPartOnRay(ray, char)
946
                if not hitz then
947
                rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
948
                lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
949
                rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
950
                ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
951
                rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
952
                else
953
                rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
954
                lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
955
                rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
956
                ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
957
                rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
958
            end
959
           
960
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
961
        end
962
        else
963
        if superannoying then
964
        countspeed = 5
965
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
966
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
967
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
968
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
969
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
970
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
971
        elseif barrelroll then
972
            countspeed = 5
973
            sinespeed = 0.1
974
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
975
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
976
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, 0, -math.abs(angle*0.03))
977
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
978
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
979
            rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
980
        elseif dubstepgun then
981
        global_wait = (global_wait % 380) + 1
982
            countspeed = 5
983
            if global_wait < 249 - 40 then
984
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
985
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
986
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
987
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
988
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
989
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
990
        elseif global_wait > 249 - 40 then
991
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
992
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
993
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
994
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
995
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
996
            rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
997
            end
998
        elseif youpirate then
999
        global_wait = (global_wait % 380) + 1
1000
            countspeed = 5
1001
            if global_wait < 79 then
1002
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
1003
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
1004
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
1005
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
1006
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
1007
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
1008
        elseif global_wait < 299 then
1009
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
1010
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
1011
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
1012
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
1013
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
1014
            rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
1015
        elseif global_wait > 299 then
1016
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
1017
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
1018
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
1019
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
1020
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
1021
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
1022
            end
1023
        elseif canttouch then
1024
            countspeed = 5
1025
        global_wait = (global_wait % 160) + 1
1026
        if global_wait == 160 then global_wait = 0 end
1027
            if global_wait < 39 then
1028
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
1029
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
1030
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
1031
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
1032
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
1033
            rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
1034
        elseif global_wait < 79 then
1035
             ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
1036
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
1037
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
1038
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
1039
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
1040
            rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
1041
        elseif global_wait < 119 then
1042
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(0.01, 0, 0.17)
1043
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
1044
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
1045
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
1046
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
1047
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
1048
            torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
1049
        elseif global_wait > 119 then
1050
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(0.01, 0, 0.17)
1051
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
1052
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
1053
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
1054
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
1055
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
1056
            torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
1057
        end
1058
        elseif gangnam then
1059
        countspeed = 5
1060
        if global_wait == 180 then global_wait = 0 end
1061
        global_wait = (global_wait % 180) + 1
1062
        if global_wait < 89 then
1063
            ls.C0 = CFrame.new(-.2,.1,-.1)  * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
1064
            rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
1065
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
1066
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
1067
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
1068
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
1069
            elseif global_wait > 89 then
1070
            ls.C0 = CFrame.new(-.2,.1,-.1)  * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
1071
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
1072
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
1073
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
1074
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
1075
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
1076
        end
1077
        elseif foxie then
1078
        countspeed = 5
1079
        global_wait = (global_wait % 380) + 2
1080
        if global_wait < 89 then
1081
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
1082
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
1083
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
1084
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
1085
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
1086
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
1087
            elseif global_wait > 89 then
1088
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
1089
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
1090
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
1091
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
1092
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
1093
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
1094
        end
1095
        elseif durka then
1096
        countspeed = 2
1097
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
1098
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
1099
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
1100
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
1101
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
1102
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
1103
        elseif saxguy then
1104
            countspeed = 5
1105
            ls.C0 = CFrame.new(-.25,.1,-.1)  * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
1106
            rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
1107
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
1108
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
1109
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
1110
            rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
1111
        elseif heya then
1112
             countspeed = 5
1113
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
1114
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
1115
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
1116
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
1117
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
1118
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
1119
        elseif jb then
1120
                 countspeed = 5
1121
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
1122
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
1123
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
1124
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
1125
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
1126
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
1127
        elseif bronymusic then
1128
                     countspeed = 5
1129
            ls.C0 = CFrame.new(-.1,.1,-.15)  * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
1130
            rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
1131
            lh.C0 = CFrame.new(-.1,-.25,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
1132
            rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
1133
            neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
1134
            rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
1135
        elseif sheddy then
1136
            countspeed = 7
1137
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
1138
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
1139
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
1140
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
1141
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
1142
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
1143
        elseif burndem then
1144
            countspeed = 4
1145
             ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
1146
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
1147
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
1148
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
1149
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
1150
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
1151
        elseif aj.IsPlaying then
1152
            countspeed = 5
1153
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0)
1154
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0)
1155
            lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0)  * CFrame.Angles(angle*0.05, 0, -0.06)
1156
            rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06)
1157
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
1158
            rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0)
1159
        end
1160
        end
1161
        end)
1162
         
1163
         warn(For_ClassName.." #4817 "..Then_Mare)
1164
warn(Cho_Neos.."  "..Osakaru)
1165
        plr.Chatted:connect(function(msg)
1166
            game:service'Chat':Chat(head, msg, 1)
1167
            if msg == "die/" then
1168
                char:breakJoints()
1169
            end
1170
        end)
1171
         
1172
        end)
1173
        if not ran and err then
1174
            print(err)
1175
        end