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1 | function compareItemName(itemName, slotID) | |
2 | if turtle.getItemDetail(slotID) ~= nil and | |
3 | turtle.getItemDetail(slotID).name == itemName then | |
4 | return true | |
5 | else | |
6 | return false | |
7 | end | |
8 | end | |
9 | ||
10 | function isBlazeRod(slotID) | |
11 | return compareItemName("minecraft:blaze_rod", slotID) | |
12 | end | |
13 | ||
14 | function isBlazePowder(slotID) | |
15 | return compareItemName("minecraft:blaze_powder", slotID) | |
16 | end | |
17 | ||
18 | function isDiamond(slotID) | |
19 | return compareItemName("minecraft:diamond", slotID) | |
20 | end | |
21 | ||
22 | function isIron(slotID) | |
23 | return compareItemName("minecraft:iron_ingot", slotID) | |
24 | end | |
25 | ||
26 | function isGold(slotID) | |
27 | return compareItemName("minecraft:gold_ingot", slotID) | |
28 | end | |
29 | ||
30 | function isEmerald(slotID) | |
31 | return compareItemName("minecraft:emerald", slotID) | |
32 | end | |
33 | ||
34 | function isNetherStar(slotID) | |
35 | return compareItemName("minecraft:nether_star", slotID) | |
36 | end | |
37 | ||
38 | function isRedstoneBlock(slotID) | |
39 | return compareItemName("minecraft:redstone_block", slotID) | |
40 | end | |
41 | ||
42 | function isBlazingCrystalBlock(slotID) | |
43 | return compareItemName("powah:blazing_crystal_block", slotID) | |
44 | end | |
45 | ||
46 | function isUranium(slotID) | |
47 | return compareItemName("emendatusenigmatica:uranium_ingots", slotID) | |
48 | end | |
49 | ---@diagnostic disable: redefined-local | |
50 | function craftBlazeRod(blazeRodSlotID) | |
51 | writeMessage("Found Blaze Rod at "..blazeRodSlotID.."\n".. | |
52 | "Crafting with Blaze Rod") | |
53 | turtle.select(blazeRodSlotID) | |
54 | turtle.drop(1) | |
55 | end | |
56 | ||
57 | function craftBlazePowder() | |
58 | writeMessage("Found Blaze Powder".. | |
59 | "Crafting with Blaze Powder") | |
60 | ||
61 | local needed = 4 | |
62 | for slotNum = 1, 16, 1 do | |
63 | if isBlazePowder(slotNum) then | |
64 | local count = turtle.getItemCount(slotNum) | |
65 | if (count >= needed) then | |
66 | turtle.select(slotNum) | |
67 | turtle.drop(needed) | |
68 | needed = 0 | |
69 | else | |
70 | turtle.select(slotNum) | |
71 | turtle.drop(count) | |
72 | needed = needed - count | |
73 | end | |
74 | end | |
75 | if (needed == 0) then | |
76 | return | |
77 | end | |
78 | end | |
79 | end | |
80 | ||
81 | function craftDiamond(diamondSlotID) | |
82 | writeMessage("Found Diamond at "..diamondSlotID.."\n".. | |
83 | "Crafting with Diamond") | |
84 | turtle.select(diamondSlotID) | |
85 | turtle.drop(1) | |
86 | end | |
87 | ||
88 | function craftIronGold(ironSlotID, goldSlotID) | |
89 | writeMessage("Found Iron at "..ironSlotID.."\n".. | |
90 | " and Gold at "..goldSlotID.."\n".. | |
91 | "Crafting with Iron and Gold") | |
92 | turtle.select(ironSlotID) | |
93 | turtle.drop(1) | |
94 | turtle.select(goldSlotID) | |
95 | turtle.drop(1) | |
96 | end | |
97 | ||
98 | function craftEmerald(emeraldSlotID) | |
99 | writeMessage("Found Emerald at "..emeraldSlotID.."\n".. | |
100 | "Crafting with Emerald") | |
101 | turtle.select(emeraldSlotID) | |
102 | turtle.drop(1) | |
103 | end | |
104 | ||
105 | function craftUranium(uraniumSlotID) | |
106 | writeMessage("Found Uranium at "..uraniumSlotID.."\n".. | |
107 | "Crafting with Uranium") | |
108 | turtle.select(uraniumSlotID) | |
109 | turtle.drop(1) | |
110 | end | |
111 | ||
112 | function craftNitro(starSlotID, redstoneBlockSlotID, blazingCrystalBlockSlotID) | |
113 | writeMessage("Found Nether Star at "..starSlotID.."\n".. | |
114 | " and Redstone Block at "..redstoneBlockSlotID.."\n".. | |
115 | " and Blazing Crystal Block at "..blazingCrystalBlockSlotID.."\n".. | |
116 | "Crafting Nitro") | |
117 | turtle.select(starSlotID) | |
118 | turtle.drop(1) | |
119 | turtle.select(redstoneBlockSlotID) | |
120 | turtle.drop(2) | |
121 | turtle.select(blazingCrystalBlockSlotID) | |
122 | turtle.drop(1) | |
123 | end | |
124 | ||
125 | function doCrafting() | |
126 | local canCraft, blazeRodSlotID = shouldCraftBlaze() | |
127 | if canCraft then | |
128 | craftBlazeRod(blazeRodSlotID) | |
129 | return | |
130 | end | |
131 | ||
132 | local canCraft = shouldCraftBlazePowder() | |
133 | if canCraft then | |
134 | craftBlazePowder() | |
135 | return | |
136 | end | |
137 | ||
138 | local canCraft, diamondSlotID = shouldCraftDiamond() | |
139 | if canCraft then | |
140 | craftDiamond(diamondSlotID) | |
141 | return | |
142 | end | |
143 | ||
144 | local canCraft, emeraldSlotID = shouldCraftEmerald() | |
145 | if canCraft then | |
146 | craftEmerald(emeraldSlotID) | |
147 | return | |
148 | end | |
149 | ||
150 | local canCraft, starSlotID, redstoneBlockSlotID, blazingCrystalBlockSlotID = shouldCraftNitro() | |
151 | if canCraft then | |
152 | craftNitro(starSlotID, redstoneBlockSlotID, blazingCrystalBlockSlotID) | |
153 | return | |
154 | end | |
155 | ||
156 | local canCraft, ironSlotID, goldSlotID = shouldCraftIronGold() | |
157 | if canCraft then | |
158 | craftIronGold(ironSlotID, goldSlotID) | |
159 | return | |
160 | end | |
161 | ||
162 | local canCraft, slotID = shouldCraftUranium() | |
163 | if canCraft then | |
164 | craftUranium(slotID) | |
165 | return | |
166 | end | |
167 | end | |
168 | function shouldCraftBlaze() | |
169 | for slotNum = 1, 16, 1 do | |
170 | if isBlazeRod(slotNum) then | |
171 | return true, slotNum | |
172 | end | |
173 | end | |
174 | return false, -1 | |
175 | end | |
176 | ||
177 | function shouldCraftDiamond() | |
178 | for slotNum = 1, 16, 1 do | |
179 | if isDiamond(slotNum) then | |
180 | return true, slotNum | |
181 | end | |
182 | end | |
183 | return false, -1 | |
184 | end | |
185 | ||
186 | function shouldCraftEmerald() | |
187 | for slotNum = 1, 16, 1 do | |
188 | if isEmerald(slotNum) then | |
189 | return true, slotNum | |
190 | end | |
191 | end | |
192 | return false, -1 | |
193 | end | |
194 | ||
195 | function shouldCraftUranium() | |
196 | for slotNum = 1, 16, 1 do | |
197 | if isUranium(slotNum) then | |
198 | - | sleep(0.2) |
198 | + | |
199 | end | |
200 | end | |
201 | - | sleep(0.2) |
201 | + | |
202 | end | |
203 | ||
204 | function shouldCraftIronGold() | |
205 | local ironSlotID = -1 | |
206 | local goldSlotID = -1 | |
207 | for slotNum = 1, 16, 1 do | |
208 | if isIron(slotNum) then | |
209 | ironSlotID = slotNum | |
210 | elseif isGold(slotNum) then | |
211 | goldSlotID = slotNum | |
212 | end | |
213 | end | |
214 | ||
215 | local canCraft = ironSlotID > 0 and goldSlotID > 0 | |
216 | return canCraft, ironSlotID, goldSlotID | |
217 | end | |
218 | ||
219 | function shouldCraftBlazePowder() | |
220 | local count = 0 | |
221 | for slotNum = 1, 16, 1 do | |
222 | if isBlazePowder(slotNum) then | |
223 | count = count + turtle.getItemCount(slotNum) | |
224 | end | |
225 | end | |
226 | ||
227 | return count >= 4 | |
228 | end | |
229 | ||
230 | function shouldCraftNitro() | |
231 | local starSlotID = -1 | |
232 | local redstoneBlockSlotID = -1 | |
233 | local blazingCrystalBlockSlotID = -1 | |
234 | ||
235 | for slotNum = 1, 16, 1 do | |
236 | if isNetherStar(slotNum) then | |
237 | starSlotID = slotNum | |
238 | elseif isBlazingCrystalBlock(slotNum) then | |
239 | blazingCrystalBlockSlotID = slotNum | |
240 | elseif isRedstoneBlock(slotNum) and | |
241 | turtle.getItemDetail(slotNum).count >= 2 then | |
242 | redstoneBlockSlotID = slotNum | |
243 | end | |
244 | end | |
245 | ||
246 | local canCraft = starSlotID > 0 and blazingCrystalBlockSlotID > 0 and redstoneBlockSlotID > 0 | |
247 | return canCraft, starSlotID, redstoneBlockSlotID, blazingCrystalBlockSlotID | |
248 | end | |
249 | -- Uncomment those lines if you want to keep | |
250 | -- the program as seperate files. | |
251 | --dofile("slotChecking.lua") | |
252 | --dofile("crafting.lua") | |
253 | --dofile("nextCrafting.lua") | |
254 | ||
255 | function writeMessage(message) | |
256 | term.clear() | |
257 | term.setCursorPos(1, 1) | |
258 | print("+-----------------------------+") | |
259 | print("|Welcome to Powah Autocrafting|") | |
260 | print("+-----------------------------+") | |
261 | print() | |
262 | print(message) | |
263 | end | |
264 | ||
265 | writeMessage("Startup finished") | |
266 | while true do | |
267 | doCrafting() | |
268 | -- Wait two Redstone ticks for the Redstone Signal to update | |
269 | sleep(0.4) | |
270 | -- Spin in a loop till crafting is done | |
271 | while redstone.getInput("back") do | |
272 | sleep(0.4) | |
273 | end | |
274 | end | |
275 | ||
276 |