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| 1 | -- Gas | |
| 2 | -- By : jarredbcv | |
| 3 | -- Fire spread by : samfun123 | |
| 4 | ||
| 5 | lp = game.Players.LocalPlayer | |
| 6 | pl = lp.Character | |
| 7 | tol = Instance.new("HopperBin",lp.Backpack)
| |
| 8 | tol.Name = "Gas" | |
| 9 | burn = {}
| |
| 10 | burning = {}
| |
| 11 | - | colr={"Neon orange","Black","White","Bright yellow","Bright red","Bright blue","Bright green","Really black","Royal purple","Magenta","Pink"}
|
| 11 | + | colr={"Neon orange","Pink","White","Bright yellow","Bright red","Bright blue","Bright green","Really black","Royal purple","Magenta","Pink"}
|
| 12 | col="Neon orange" | |
| 13 | Part = function(x,y,z,color,tr,cc,an,parent) | |
| 14 | local p = Instance.new('Part',parent or Weapon)
| |
| 15 | p.formFactor = 'Custom' | |
| 16 | p.Size = Vector3.new(x,y,z) | |
| 17 | p.BrickColor = BrickColor.new(color) | |
| 18 | p.CanCollide = cc | |
| 19 | p.Transparency = tr | |
| 20 | p.Anchored = an | |
| 21 | p.TopSurface,p.BottomSurface = 0,0 | |
| 22 | return p | |
| 23 | end | |
| 24 | ||
| 25 | fir = function(parent) | |
| 26 | local fi = Instance.new('Fire',parent or Weapon)
| |
| 27 | fi.Name = "Fire" | |
| 28 | table.insert(burning,parent) | |
| 29 | game.Debris:AddItem(parent,2) | |
| 30 | if parent.Name ~= "Match" then | |
| 31 | fi.Color=parent.BrickColor.Color | |
| 32 | function touch(hit) | |
| 33 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 34 | if hit.Parent.Name==pl.Name then return end | |
| 35 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health - 10 | |
| 36 | end | |
| 37 | end | |
| 38 | parent.Touched:connect(touch) | |
| 39 | end | |
| 40 | return fi | |
| 41 | end | |
| 42 | ||
| 43 | Weld = function(p0,p1,x,y,z,rx,ry,rz,par) | |
| 44 | p0.Position = p1.Position | |
| 45 | local w = Instance.new('Motor',par or p0)
| |
| 46 | w.Part0 = p0 | |
| 47 | w.Part1 = p1 | |
| 48 | w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) | |
| 49 | return w | |
| 50 | end | |
| 51 | ||
| 52 | Mesh = function(par,num,x,y,z) | |
| 53 | local msh = _ | |
| 54 | if num == 1 then | |
| 55 | msh = Instance.new("CylinderMesh",par)
| |
| 56 | elseif num == 2 then | |
| 57 | msh = Instance.new("SpecialMesh",par)
| |
| 58 | msh.MeshType = 3 | |
| 59 | elseif num == 3 then | |
| 60 | msh = Instance.new("BlockMesh",par)
| |
| 61 | elseif type(num) == 'string' then | |
| 62 | msh = Instance.new("SpecialMesh",par)
| |
| 63 | msh.MeshId = num | |
| 64 | end | |
| 65 | msh.Scale = Vector3.new(x,y,z) | |
| 66 | return msh | |
| 67 | end | |
| 68 | ||
| 69 | mo=Instance.new("Model",pl)
| |
| 70 | function throw() | |
| 71 | hot=false | |
| 72 | for i = 1,10 do | |
| 73 | wait() | |
| 74 | fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i)) | |
| 75 | end | |
| 76 | mtch = Part(.2,.1,.2,'Black',0,true,false,mo) | |
| 77 | mtch:BreakJoints() | |
| 78 | mtch.Name = "Match" | |
| 79 | mtch.CFrame=pl["Left Arm"].CFrame + Vector3.new(.5,0,0) | |
| 80 | fir(mtch) | |
| 81 | game.Debris:AddItem(mtch,1) | |
| 82 | function touch(hit) | |
| 83 | if hit.Name=="veryhotfire" and hit:FindFirstChild("Fire") == nil then
| |
| 84 | fir(hit) | |
| 85 | end | |
| 86 | end | |
| 87 | mtch.Touched:connect(touch) | |
| 88 | fakel2.C0=crnt | |
| 89 | end | |
| 90 | ||
| 91 | function pour() | |
| 92 | brek=false | |
| 93 | while wait() do | |
| 94 | if brek==true then break end | |
| 95 | liq = Part(2,.1,2,col,.9,false,true,workspace) | |
| 96 | m = Mesh(liq,1,1,1,1) | |
| 97 | liq.CFrame = CFrame.new(por.CFrame.x,por.CFrame.y,por.CFrame.z)-Vector3.new(0,.4,0) | |
| 98 | liq.Name = "veryhotfire" | |
| 99 | end | |
| 100 | end | |
| 101 | ||
| 102 | function depour() | |
| 103 | brek=true | |
| 104 | end | |
| 105 | num=0 | |
| 106 | function onKeyDown(key) | |
| 107 | key = key:lower() | |
| 108 | if key == "e" then | |
| 109 | throw() | |
| 110 | elseif key == "q" then | |
| 111 | for i = 1,10 do | |
| 112 | wait() | |
| 113 | fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i)) | |
| 114 | end | |
| 115 | box = Part(1,2,1,'Bright red',0,true,false,workspace) | |
| 116 | box.Material="CorrodedMetal" | |
| 117 | box:BreakJoints() | |
| 118 | m=Mesh(box,1,1,1,1) | |
| 119 | box.Name = "Crate" | |
| 120 | box.CFrame=pl["Left Arm"].CFrame + Vector3.new(1,0,0)*CFrame.Angles(0,0,math.pi/2) | |
| 121 | fakel2.C0=crnt | |
| 122 | elseif key == "r" then | |
| 123 | num=num+1 | |
| 124 | col=colr[num] | |
| 125 | por.BrickColor=BrickColor.new(col) | |
| 126 | Spawn(function() | |
| 127 | tol.Name=col | |
| 128 | wait(1) | |
| 129 | tol.Name="Gas" | |
| 130 | end) | |
| 131 | if num==11 then num=0 end | |
| 132 | end | |
| 133 | end | |
| 134 | function onClicked(mouse) | |
| 135 | for i=1,10 do | |
| 136 | wait() | |
| 137 | mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-i/10,-math.pi/2,math.pi/2) | |
| 138 | end | |
| 139 | por.Transparency=0.4 | |
| 140 | pour() | |
| 141 | end | |
| 142 | function deClicked(mouse) | |
| 143 | for i=1,10 do wait() | |
| 144 | mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-1+i/10,-math.pi/2,math.pi/2) | |
| 145 | por.Transparency=1 | |
| 146 | depour() | |
| 147 | end | |
| 148 | end | |
| 149 | ||
| 150 | mpa= Part(1.25,1.5,.6,'Really red',0,false,false,mo) | |
| 151 | mwl= Weld(mpa,pl.Torso,0,0,.8,0,0,0,mo) | |
| 152 | pa= Part(.6,1.5,.6,'Really red',0,false,false,mo) | |
| 153 | wl= Weld(pa,mpa,.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) | |
| 154 | pa= Part(.6,1.5,.6,'Really red',0,false,false,mo) | |
| 155 | wl= Weld(pa,mpa,-.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) | |
| 156 | pa= Part(.3,.3,.3,'Dark stone grey',0,false,false,mo) | |
| 157 | wl= Weld(pa,mpa,-.4,.75,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) | |
| 158 | pa= Part(.2,.3,.2,'',0,false,false,mo) | |
| 159 | wl= Weld(pa,mpa,-.4,1,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) | |
| 160 | noz= Part(.2,.7,.2,'',0,false,false,mo) | |
| 161 | wl= Weld(noz,mpa,-.625,1.335,0,0,0,math.pi/4,mo)m=Mesh(noz,1,1,1,1) | |
| 162 | por = Part(.15,3,.15,col,1,false,false,mo) | |
| 163 | wl= Weld(por,noz,-1.3,1.15,0,0,0,math.pi/3,mo)m=Mesh(por,1,1,1,1) | |
| 164 | ||
| 165 | tol.Selected:connect(function(mouse) | |
| 166 | mouse.Button1Down:connect(function() onClicked(mouse) end) | |
| 167 | mouse.Button1Up:connect(function() deClicked(mouse) end) | |
| 168 | mouse.KeyDown:connect(onKeyDown) | |
| 169 | ||
| 170 | wlds=Instance.new("Model",pl)
| |
| 171 | mwl.Part1 = pl["Right Arm"] | |
| 172 | mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(0,-math.pi/2,math.pi/2) | |
| 173 | bas = Part(1,1,1,'',1,false,false,wlds) | |
| 174 | bas2 = Part(1,1,1,'',1,false,false,wlds) | |
| 175 | bas:BreakJoints() | |
| 176 | bas2:BreakJoints() | |
| 177 | fakel = Instance.new("Weld",wlds)
| |
| 178 | fakel.Part0 = pl.Torso | |
| 179 | fakel.Part1 = bas | |
| 180 | fakel2 = Instance.new("Weld",wlds)
| |
| 181 | fakel2.Part0 = pl.Torso | |
| 182 | fakel2.Part1 = bas2 | |
| 183 | coroutine.wrap(function() | |
| 184 | for angle = 0, 45, 5 do | |
| 185 | fakel.C0 = CFrame.new(1.5, 0.5, .15) * CFrame.Angles(math.rad(angle*1.5), math.rad(angle/2), math.rad(-angle/3)) | |
| 186 | wait() | |
| 187 | end | |
| 188 | end)() | |
| 189 | coroutine.wrap(function() | |
| 190 | for angle = 0, 45, 5 do | |
| 191 | fakel2.C0 = CFrame.new(-.75, 0.5, -0.3) * CFrame.Angles(math.rad(angle*2), math.rad(0), math.rad(angle*1.25)) | |
| 192 | wait() | |
| 193 | end | |
| 194 | crnt=fakel2.C0 | |
| 195 | end)() | |
| 196 | welditbro = Instance.new("Weld", wlds)
| |
| 197 | welditbro.C0 = CFrame.new(0, 0.5, 0) | |
| 198 | welditbro.Part0 = pl['Right Arm'] | |
| 199 | welditbro.Part1 = bas | |
| 200 | welditbro2 = Instance.new("Weld", wlds)
| |
| 201 | welditbro2.C0 = CFrame.new(0, 0.5, -0.3) | |
| 202 | welditbro2.Part0 = pl['Left Arm'] | |
| 203 | welditbro2.Part1 = bas2 | |
| 204 | end) | |
| 205 | ||
| 206 | tol.Deselected:connect(function(mouse) | |
| 207 | wlds:remove() | |
| 208 | mwl.Part1 = pl.Torso | |
| 209 | mwl.C1 = CFrame.new(0,0,.8) | |
| 210 | end) | |
| 211 | ||
| 212 | for _,check in pairs(workspace:GetChildren()) do | |
| 213 | if check.Name == "veryhotfire" or check.Name == "Crate" then | |
| 214 | table.insert(burn,check) | |
| 215 | end | |
| 216 | end | |
| 217 | ||
| 218 | workspace.ChildAdded:connect(function(check) | |
| 219 | wait(0) | |
| 220 | if check.Name == "veryhotfire" or check.Name == "Crate" then | |
| 221 | table.insert(burn,check) | |
| 222 | end | |
| 223 | end) | |
| 224 | ||
| 225 | while true do | |
| 226 | wait() | |
| 227 | for _,b in pairs(burning) do | |
| 228 | if b.Parent ~= nil then | |
| 229 | spread = false | |
| 230 | for _,g in pairs(burn) do | |
| 231 | if g.Parent ~= nil and g:FindFirstChild("Fire") == nil then
| |
| 232 | dist = (b.Position - g.Position).magnitude | |
| 233 | if dist <= 3 then | |
| 234 | spread = true | |
| 235 | fir(g) | |
| 236 | if g.Name == "Crate" then | |
| 237 | delay(0,function() | |
| 238 | wait(1) | |
| 239 | b = Instance.new("Explosion",workspace)
| |
| 240 | b.Position = g.Position | |
| 241 | g:Destroy() | |
| 242 | end) | |
| 243 | end | |
| 244 | end | |
| 245 | else | |
| 246 | table.remove(burn,_) | |
| 247 | end | |
| 248 | end | |
| 249 | else | |
| 250 | table.remove(burning,_) | |
| 251 | end | |
| 252 | if spread == true then | |
| 253 | wait() | |
| 254 | end | |
| 255 | end | |
| 256 | end |