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| 1 | ; SML Overworld Path Tile Config | |
| 2 | - | ; Revision 6 by Celarix |
| 2 | + | ; Revision 7 by Celarix |
| 3 | ; 7/9/2012 | |
| 4 | ||
| 5 | [path] | |
| 6 | - | id = 0 ; Path tiles have a different ID space |
| 6 | + | |
| 7 | source = /custom/pathgfx.png | |
| 8 | - | source = ow_path |
| 8 | + | |
| 9 | rect = 0,16 | |
| 10 | size = 16,16 | |
| 11 | frameTime = 10 | |
| 12 | direction = vertical ; The direction the tile goes in (vertical, horizontal, corner) | |
| 13 | node = true ; A node tile is a tile that the WorldPlayer stops on so that the player can choose a direction | |
| 14 | ||
| 15 | ; Animated "rect" field: | |
| 16 | ; rect = (0,0)-(16,0)-(32,0)-(48,0) |