SHOW:
|
|
- or go back to the newest paste.
| 1 | - | //this isn't the exact source code as I don't have it anymore, since I've been slowly updating the code |
| 1 | + | |
| 2 | ||
| 3 | //global variables | |
| 4 | DWORD timePressed = 0; | |
| 5 | DWORD amountOfTimePressed = 0; | |
| 6 | Ped me = NULL; | |
| 7 | Vehicle veh = NULL; | |
| 8 | ||
| 9 | //global functions | |
| 10 | bool isKeyPressed(int nVirtKey) | |
| 11 | {
| |
| 12 | //return (GetKeyState(nVirtKey) & 0x8000) != 0; | |
| 13 | return (GetAsyncKeyState(nVirtKey) & 0x8000) != 0; | |
| 14 | } | |
| 15 | ||
| 16 | //inside main function | |
| 17 | while (true) | |
| 18 | {
| |
| 19 | if (isKeyPressed(key)) //check if jump key pressed | |
| 20 | {
| |
| 21 | if (timePressed == 0) timePressed = GetTickCount(); //set time the key was pressed | |
| 22 | } | |
| 23 | else if (timePressed != 0) //check if key was pressed | |
| 24 | {
| |
| 25 | amountOfTimePressed = GetTickCount() - timePressed; //get the amount of time the key was pressed | |
| 26 | if (amountOfTimePressed > maxTimeHoldButton) amountOfTimePressed = maxTimeHoldButton; //if above max then set it to the max | |
| 27 | me = PLAYER::PLAYER_PED_ID(); //get the player ped | |
| 28 | if (ENTITY::DOES_ENTITY_EXIST(me) && ENTITY::GET_ENTITY_HEALTH(me) > 0 && PED::IS_PED_IN_ANY_VEHICLE(me, 1)) //check if alive, and is in vehicle | |
| 29 | {
| |
| 30 | veh = PED::GET_VEHICLE_PED_IS_USING(me); //get vehicle | |
| 31 | if (ENTITY::DOES_ENTITY_EXIST(veh) && VEHICLE::IS_VEHICLE_ON_ALL_WHEELS(veh)) //check if vehicle exists (again) and check if is on all wheels | |
| 32 | {
| |
| 33 | ENTITY::APPLY_FORCE_TO_ENTITY(veh, 0, 0, 0, amountOfTimePressed * multiplier, 0, 0, 0, 0, 1, 1, 1, 0, 1); //apply force | |
| 34 | } | |
| 35 | } | |
| 36 | ||
| 37 | timePressed = 0; //reset time pressed | |
| 38 | } | |
| 39 | ||
| 40 | WAIT(0); | |
| 41 | } |