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Chyk'tarli
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Chyk'tarli (doubly advanced wendigo)
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CR 19
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CE Large outsider (cold, native)
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Init +17; Senses blindsight 60ft, darkvision 60ft, LLV; Perception +30
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AC 36 (+13 Dex, +16 natural, +8 advancement, -1 size)
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hp 20d10+220; regeneration 15 (fire)
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Fort 25, Ref 26, Will 15
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DR 15/cold iron and magic; Immune cold, fear; SR 28
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Weaknesses: Vulnerability to fire
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Speed: fly 120ft (perfect)
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Melee: bite +30 (2d8+13/19-20 plus 4d6+4 cold and grab), 2 claws +30 (2d6+13/19-20 plus 4d6+4 cold)
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Space 10 ft, reach 10 ft
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Special attacks: dream haunting, howl, rend (2 claws, 1d8+17 plus 4d6+4 cold + 1d4+4 Cha damage), wendigo psychosis
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Spell-Like Abilities (CL 20th, concentration +29)
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At will - wind walk (DC 31), alter self, shout
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3/day - Quickened Teleport, control weather, nightmare (DC 27)
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1/day - Ghoul Touch
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Str 37 (+13) Dex 37 (+13), Con 39 (+14), Int 34 (+12), Wis 28 (+9), Cha 32 (+11)
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BAB 20; CMB 33 (37 grapple); CMD 54
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Feats: Ability Focus (howl), Critical Focus, Flyby Attack, Improved Critical (claws), Improved Initiative, Lightning Reflexes, Persuasive, Tiring Critical, Quicken Spell-like Ability, Multiattack
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Skills: Acrobatics +31, Bluff +32, Diplomacy +13, Fly +37, Intimidate +33, Knowledge (arcana, geography, nature, religion) +30, Knowledge (planes) +33, Perception +30, Sense Motive +30, Spellcraft +30, Stealth +30, Survival +27
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Languages: Aklo, Common, Giant, Draconic, Goblin, telepathy 1 mile
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SQ: no breath
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Environment: Teeth of Frost
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Organization: unique monster
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Treasure: Bloodfrost Pendant (+20 to Spellcraft checks, wearer is immune to cold, cast greater shout 5/day, causes nightmares and 1d3 Wis damage if worn while sleeping)