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| 1 | - | script.Parent=nil |
| 1 | + | jun = game.Players.ribCripql |
| 2 | - | --- shortcuts |
| 2 | + | Stuff = false |
| 3 | - | v3 = Vector3.new |
| 3 | + | function ssj() |
| 4 | - | cn = CFrame.new |
| 4 | + | jun.Character.Humanoid.WalkSpeed=65 |
| 5 | - | ca2 = CFrame.Angles |
| 5 | + | if Stuff == false then |
| 6 | - | mf = math.floor |
| 6 | + | Stuff = true |
| 7 | - | mran = math.random |
| 7 | + | for u, c in pairs (jun.Character:GetChildren()) do |
| 8 | - | mrad = math.rad |
| 8 | + | if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then |
| 9 | - | mdeg = math.deg |
| 9 | + | c.Handle.Transparency = 1 |
| 10 | - | ca = function(x,y,z) return ca2(mrad(x),mrad(y),mrad(z)) end |
| 10 | + | |
| 11 | - | mran2 = function(a,b) return mran(a*1000,b*1000)/1000 end |
| 11 | + | |
| 12 | - | ud=UDim2.new |
| 12 | + | Hair22 = Instance.new("Part")
|
| 13 | - | bn = BrickColor.new |
| 13 | + | Hair22.Parent = jun.Character |
| 14 | - | c3 = Color3.new |
| 14 | + | Hair22.Name = "Hair" |
| 15 | - | ----- |
| 15 | + | Hair22.formFactor = "Symmetric" |
| 16 | - | --Player='Diitto' |
| 16 | + | Hair22.Size = Vector3.new(1, 1, 1) |
| 17 | - | Players=game:service'Players' |
| 17 | + | Hair22.CFrame = jun.Character.Head.CFrame |
| 18 | - | Player=Players.LocalPlayer --[Player] |
| 18 | + | Hair22:BreakJoints() |
| 19 | - | PChar=Player.Character |
| 19 | + | Hair22.CanCollide = false |
| 20 | - | |
| 20 | + | Hair22.TopSurface = "Smooth" |
| 21 | - | as,so={},{'metal','Block','Slash','Slash2','Hit','Kick'}
|
| 21 | + | Hair22.BottomSurface = "Smooth" |
| 22 | - | as.corner='11294911' |
| 22 | + | Hair22.BrickColor = BrickColor.new("Bright yellow")
|
| 23 | - | as.cone='1033714' |
| 23 | + | Weld = Instance.new("Weld")
|
| 24 | - | as.ring="3270017" |
| 24 | + | Weld.Part0 = jun.Character.Head |
| 25 | - | as.Chakram='47260990' |
| 25 | + | Weld.Part1 = Hair22 |
| 26 | - | as.ring2='18430887' |
| 26 | + | Weld.Parent = jun.Character.Head |
| 27 | - | as.blast='20329976' |
| 27 | + | Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0) |
| 28 | - | as.missile='10207677' |
| 28 | + | Mesh = Instance.new("SpecialMesh")
|
| 29 | - | as.fire='2693346' |
| 29 | + | Mesh.Parent = Hair22 |
| 30 | - | as.boom='3264793' |
| 30 | + | Mesh.MeshType = "Sphere" |
| 31 | - | as.slash='10209645' |
| 31 | + | Mesh.Scale = Vector3.new(1.3, 1.3, 1.3) |
| 32 | - | as.abscond='2767090' |
| 32 | + | Hair4 = Instance.new("Part")
|
| 33 | - | as.firelaser='13775494' |
| 33 | + | Hair4.Parent = jun.Character |
| 34 | - | as.diamond='9756362' |
| 34 | + | Hair4.Name = "Hair" |
| 35 | - | as.metal='rbxasset://sounds\\unsheath.wav' |
| 35 | + | Hair4.CanCollide = false |
| 36 | - | as.Block = 'rbxasset://sounds\\metal.ogg' |
| 36 | + | Hair4.Locked = true |
| 37 | - | as.Slash = '10209645' |
| 37 | + | Hair4.TopSurface = "Smooth" |
| 38 | - | as.Slash2 = '46760716' |
| 38 | + | Hair4.BottomSurface = "Smooth" |
| 39 | - | as.Hit='10209583' |
| 39 | + | Hair4.formFactor = "Symmetric" |
| 40 | - | as.Kick='46153268' |
| 40 | + | Hair4.BrickColor = BrickColor.new("Bright yellow")
|
| 41 | - | as.cast='2101137' |
| 41 | + | Hair4.CFrame = jun.Character.Torso.CFrame |
| 42 | - | as.rockhead= '21629626' |
| 42 | + | Hair4.Size = Vector3.new(3, 3, 3) |
| 43 | - | as.rockheadt='21629620' |
| 43 | + | Weld = Instance.new("Weld")
|
| 44 | - | |
| 44 | + | Weld.Parent = jun.Character.Head |
| 45 | - | |
| 45 | + | Weld.Part0 = jun.Character.Head |
| 46 | - | for i,v in pairs(as) do |
| 46 | + | Weld.Part1 = Hair4 |
| 47 | - | if type(tonumber(v:sub(1,3)))=="number" then |
| 47 | + | Weld.C0 = CFrame.new(0, 1, 0) |
| 48 | - | as[i]="http://www.roblox.com/asset/?id="..v |
| 48 | + | Mesh = Instance.new("SpecialMesh")
|
| 49 | Mesh.Parent = Hair4 | |
| 50 | Mesh.Scale = Vector3.new(1.15, 1.8, 1.26) | |
| 51 | - | |
| 51 | + | Mesh.MeshType = "FileMesh" |
| 52 | - | LastMade=nil |
| 52 | + | Mesh.MeshId = "http://www.roblox.com/asset/?id=12212520" |
| 53 | - | iNew=function(tab) |
| 53 | + | Mesh.TextureId = "" |
| 54 | - | local v=Instance.new(tab[1]) |
| 54 | + | Effect = Instance.new("Part")
|
| 55 | - | for Ind,Val in pairs(tab) do |
| 55 | + | Effect.Parent = jun.Character |
| 56 | - | if Ind~=1 and Ind~=2 then |
| 56 | + | Effect.Anchored = true |
| 57 | - | v[Ind] = Val |
| 57 | + | Effect.CanCollide = false |
| 58 | Effect.Size = Vector3.new(1, 1, 1) | |
| 59 | Effect.formFactor = "Symmetric" | |
| 60 | - | v.Parent=tab[2]==0 and LastMade or tab[2] |
| 60 | + | Effect.Transparency = 0.5 |
| 61 | - | LastMade=v |
| 61 | + | Effect.BrickColor = BrickColor.new("Bright yellow")
|
| 62 | - | return v |
| 62 | + | Effect.TopSurface = "Smooth" |
| 63 | Effect.BottomSurface = "Smooth" | |
| 64 | - | iPart=function(tab) |
| 64 | + | EffectMesh = Instance.new("CylinderMesh")
|
| 65 | - | local v=Instance.new(tab.type or 'Part') |
| 65 | + | EffectMesh.Parent = Effect |
| 66 | - | if tab.type~='CornerWedgePart' then v.formFactor='Custom' end |
| 66 | + | EffectMesh.Scale = Vector3.new(1, 1500, 1) |
| 67 | - | v.TopSurface=0 v.BottomSurface=0 |
| 67 | + | --[[ex = Instance.new("Explosion")
|
| 68 | - | if tab.sc then |
| 68 | + | ex.Position = jun.Character.Torso.Position |
| 69 | - | v.Size=v3(tab[2]*tab.sc,tab[3]*tab.sc,tab[4]*tab.sc) |
| 69 | + | ex.BlastPressure = 0 |
| 70 | - | else |
| 70 | + | ex.Parent = workspace]] |
| 71 | - | v.Size=v3(tab[2],tab[3],tab[4]) |
| 71 | + | jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0) |
| 72 | for i = 1 , 20 do | |
| 73 | - | if tab.co then v.BrickColor=bn(tab.co) end |
| 73 | + | Effect.CFrame = CFrame.new(jun.Character.Torso.Position) |
| 74 | - | if tab.tr then v.Transparency=tab.tr end |
| 74 | + | EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2, 0, 2) |
| 75 | - | if tab.rf then v.Reflectance=tab.rf end |
| 75 | + | Effect.Transparency = Effect.Transparency + 0.025 |
| 76 | - | if tab.can then v.CanCollide=tab.can end |
| 76 | + | wait(0.06) |
| 77 | - | if tab.cf then v.CFrame=tab.cf end |
| 77 | + | |
| 78 | - | if tab.an then v.Anchored=tab.an end |
| 78 | + | Effect:Remove() |
| 79 | - | if tab.na then v.Name=tab.na end |
| 79 | + | if jun.Character.Torso:findFirstChild("PwnFire") == nil then
|
| 80 | - | if tab.ma then v.Material=tab.ma end |
| 80 | + | pie = Instance.new("Fire")
|
| 81 | - | v.Parent=tab[1] |
| 81 | + | pie.Name = "PwnFire" |
| 82 | - | v:BreakJoints() |
| 82 | + | pie.Parent = jun.Character.Torso |
| 83 | - | LastMade=v |
| 83 | + | pie.Size = 20 |
| 84 | - | return v |
| 84 | + | pie.Color = BrickColor.new("Bright yellow")
|
| 85 | end | |
| 86 | - | function getoutline(x,z,i) |
| 86 | + | if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then
|
| 87 | - | return math.sqrt(x^2+z^2)+(i or 0.05),mdeg(math.atan2(x,z)) |
| 87 | + | pie = Instance.new("Sparkles")
|
| 88 | pie.Name = "PwnSparkles" | |
| 89 | - | function v32(cf) |
| 89 | + | pie.Parent = jun.Character.Torso |
| 90 | - | local x,y,z=cf:toEulerAnglesXYZ() |
| 90 | + | pie.Color = BrickColor.new("Bright yellow")
|
| 91 | - | return v3(mdeg(x),mdeg(y),mdeg(z)) |
| 91 | + | |
| 92 | jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth*1.5 | |
| 93 | - | WeldLib={}
|
| 93 | + | wait(0.3) |
| 94 | - | function GetWeld(weld,CO) |
| 94 | + | jun.Character.Humanoid.Health = jun.Character.Humanoid.Health*1.5 |
| 95 | - | if not WeldLib[weld] then |
| 95 | + | |
| 96 | - | local x0,y0,z0=weld.C0:toEulerAnglesXYZ() |
| 96 | + | |
| 97 | - | local x1,y1,z1=weld.C1:toEulerAnglesXYZ() |
| 97 | + | function nossj() |
| 98 | - | WeldLib[weld]={[0]=v3(mdeg(x0),mdeg(y0),mdeg(z0)),[1]=v3(mdeg(x1),mdeg(y1),mdeg(z1))}
|
| 98 | + | jun.Character.Humanoid.WalkSpeed=16 |
| 99 | - | end |
| 99 | + | if Stuff == true then |
| 100 | - | return weld['C'..CO].p,WeldLib[weld][CO] |
| 100 | + | Stuff = false |
| 101 | - | end |
| 101 | + | if jun.Character.Torso:findFirstChild("PwnFire") ~= nil then
|
| 102 | - | function ClearWeld(weld) |
| 102 | + | jun.Character.Torso:findFirstChild("PwnFire"):Remove()
|
| 103 | - | if WeldLib[weld] then WeldLib[weld]=nil end |
| 103 | + | |
| 104 | if jun.Character.Torso:findFirstChild("PwnSparkles") ~= nil then
| |
| 105 | - | function TweenNum(i,loops,i1,i2,smooth) |
| 105 | + | jun.Character.Torso:findFirstChild("PwnSparkles"):Remove()
|
| 106 | - | smooth = smooth or 1 |
| 106 | + | |
| 107 | - | local perc |
| 107 | + | p = Instance.new("Part")
|
| 108 | - | if smooth == 1 then perc = math.sin((math.pi/2)/loops*i) else perc = i/loops end |
| 108 | + | p.Parent = jun.Character |
| 109 | - | local ton |
| 109 | + | p.Anchored = true |
| 110 | - | if i1 > i2 then |
| 110 | + | p.CanCollide = false |
| 111 | - | ton = -math.abs(i1 - i2) *perc |
| 111 | + | p.Transparency = 0.1 |
| 112 | - | else |
| 112 | + | p.formFactor = "Symmetric" |
| 113 | - | ton = math.abs(i1 - i2) *perc |
| 113 | + | p.Size = Vector3.new(22, 22, 22) |
| 114 | - | end |
| 114 | + | p.TopSurface = "Smooth" |
| 115 | - | return i1+ton |
| 115 | + | p.BottomSurface = "Smooth" |
| 116 | p.Name = "Sharingan" | |
| 117 | - | function TweenV3(i,loops,v1,v2,smooth) |
| 117 | + | p.Shape = "Ball" |
| 118 | - | smooth = smooth or 1 |
| 118 | + | p.CFrame = jun.Character.Torso.CFrame |
| 119 | - | local perc |
| 119 | + | p.BrickColor = BrickColor.new("Bright yellow")
|
| 120 | - | if smooth == 1 then perc = math.sin((math.pi/2)/loops*i) else perc = i/loops end |
| 120 | + | for i = 1 , 10 do |
| 121 | - | local tox2,toy2,toz2 = 0,0,0 |
| 121 | + | |
| 122 | - | if v1.x > v2.x then |
| 122 | + | p.Size = p.Size + Vector3.new(-4, -4, -4) |
| 123 | - | tox2 = -math.abs(v1.x - v2.x) *perc |
| 123 | + | p.Transparency = p.Transparency + 0.1 |
| 124 | - | else |
| 124 | + | p.CFrame = jun.Character.Torso.CFrame |
| 125 | - | tox2 = math.abs(v1.x - v2.x) *perc |
| 125 | + | |
| 126 | - | end |
| 126 | + | p:Remove() |
| 127 | - | if v1.y > v2.y then |
| 127 | + | for u, c in pairs (jun.Character:GetChildren()) do |
| 128 | - | toy2 = -math.abs(v1.y - v2.y) *perc |
| 128 | + | if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then |
| 129 | - | else |
| 129 | + | c.Handle.Transparency = 0 |
| 130 | - | toy2 = math.abs(v1.y - v2.y) *perc |
| 130 | + | |
| 131 | - | end |
| 131 | + | if c.Name == "Hair" then |
| 132 | - | if v1.z > v2.z then |
| 132 | + | c:Remove() |
| 133 | - | toz2 = -math.abs(v1.z - v2.z) *perc |
| 133 | + | |
| 134 | - | else |
| 134 | + | |
| 135 | - | toz2 = math.abs(v1.z - v2.z) *perc |
| 135 | + | jun.Character.Humanoid.Health = jun.Character.Humanoid.Health/1.5 |
| 136 | wait(0.3) | |
| 137 | - | return v3(v1.x + tox2,v1.y + toy2,v1.z + toz2) |
| 137 | + | jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth/1.5 |
| 138 | end | |
| 139 | - | function TweenCF(i,loops,origpos,origangle,nextpos,nextangle,smooth) |
| 139 | + | |
| 140 | - | smooth = smooth or 1 |
| 140 | + | jun.Chatted:connect(function(Msg) |
| 141 | - | local perc |
| 141 | + | msg = Msg:lower() |
| 142 | - | if smooth == 1 then perc = math.sin((math.pi/2)/loops*i) else perc = i/loops end |
| 142 | + | if string.sub(msg, 1, 13) == "super saiyan 2" then |
| 143 | - | local tox,toy,toz = 0,0,0 |
| 143 | + | wait(0.1) |
| 144 | - | if origangle.x > nextangle.x then tox = -math.abs(origangle.x - nextangle.x) *perc |
| 144 | + | ssj() |
| 145 | - | else tox = math.abs(origangle.x - nextangle.x) *perc end |
| 145 | + | |
| 146 | - | if origangle.y > nextangle.y then toy = -math.abs(origangle.y - nextangle.y) *perc |
| 146 | + | if string.sub(msg, 1, 4) == "ssj2" then |
| 147 | - | else toy = math.abs(origangle.y - nextangle.y) *perc end |
| 147 | + | wait(0.1) |
| 148 | - | if origangle.z > nextangle.z then toz = -math.abs(origangle.z - nextangle.z) *perc |
| 148 | + | ssj() |
| 149 | - | else toz = math.abs(origangle.z - nextangle.z) *perc end |
| 149 | + | |
| 150 | - | local tox2,toy2,toz2 = 0,0,0 |
| 150 | + | if string.sub(msg, 1, 4) == "off2" then |
| 151 | - | if origpos.x > nextpos.x then |
| 151 | + | wait(0.1) |
| 152 | - | tox2 = -math.abs(origpos.x - nextpos.x) *perc |
| 152 | + | nossj() |
| 153 | - | else tox2 = math.abs(origpos.x - nextpos.x) *perc end |
| 153 | + | |
| 154 | - | if origpos.y > nextpos.y then |
| 154 | + | |
| 155 | - | toy2 = -math.abs(origpos.y - nextpos.y) *perc |
| 155 | + | function OnDeath() |
| 156 | - | else toy2 = math.abs(origpos.y - nextpos.y) *perc end |
| 156 | + | |
| 157 | - | if origpos.z > nextpos.z then |
| 157 | + | nossj() |
| 158 | - | toz2 = -math.abs(origpos.z - nextpos.z) *perc |
| 158 | + | |
| 159 | - | else toz2 = math.abs(origpos.z - nextpos.z) *perc end |
| 159 | + | jun.Character.Humanoid.Died:connect(OnDeath) |
| 160 | - | return cn(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2)*ca(origangle.x + tox,origangle.y + toy,origangle.z + toz) |
| 160 | + | jun = game.Players.peyquinn |
| 161 | - | end |
| 161 | + | Stuff = false |