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1-
Player = game:GetService("Players").Inhales
1+
Player = game:GetService("Players").timetodie23232223
2
Character = Player.Character 
3
PlayerGui = Player.PlayerGui 
4
Backpack = Player.Backpack 
5
Torso = Character.Torso 
6
Head = Character.Head 
7
LeftArm = Character["Left Arm"] 
8
LeftLeg = Character["Left Leg"] 
9
RightArm = Character["Right Arm"] 
10
RightLeg = Character["Right Leg"] 
11
LS = Torso["Left Shoulder"] 
12
LH = Torso["Left Hip"] 
13
RS = Torso["Right Shoulder"] 
14
RH = Torso["Right Hip"] 
15
bladecolor = BrickColor.new("New Yeller") 
16
attack = false 
17
attackdebounce = false 
18
readytoshoot = false 
19
Modes = {"Fists", "Minigun"} 
20
Number = 1
21
mode = Modes[Number]
22
--player 
23
player = nil 
24
--save shoulders 
25
RSH, LSH = nil, nil 
26
--welds 
27
RW, LW = Instance.new("Weld"), Instance.new("Weld") 
28
--what anim 
29
anim = "none" 
30
 
31
 
32
 
33
local model1 = Instance.new("Model") 
34
model1.Name = "Fists" 
35
local model2 = Instance.new("Model") 
36
model2.Name = "Minigun" 
37
local model3 = Instance.new("Model") 
38
model3.Name = "Sandvich" 
39
 
40
local leftfist = LeftArm:Clone() 
41
leftfist.Parent = model1 
42
leftfist.Name = "Left Arm" 
43
local rightfist = RightArm:Clone() 
44
rightfist.Parent = model1 
45
rightfist.Name = "Right Arm" 
46
local hum = Instance.new("Humanoid") 
47
hum.Parent = model1 
48
Children = Character:GetChildren() 
49
for i = 1, #Children do 
50
if Children[i].className == "Shirt" or Children[i].className == "Pants" then 
51
local stuff = Children[i]:Clone() 
52
stuff.Parent = model1 
53
end 
54
end 
55
local minigun1 = Instance.new("Part") 
56
minigun1.formFactor = 1 
57
minigun1.CanCollide = false 
58
minigun1.Name = "Handle" 
59
minigun1.Locked = true 
60
minigun1.Size = Vector3.new(1,1,1) 
61
minigun1.Parent = model2 
62
minigun1.BrickColor = BrickColor.new("Black") 
63
local minigun2 = Instance.new("Part") 
64
minigun2.formFactor = 1 
65
minigun2.CanCollide = false 
66
minigun2.Name = "Part2" 
67
minigun2.Locked = true 
68
minigun2.Size = Vector3.new(1,1,1) 
69
minigun2.Parent = model2 
70
minigun2.BrickColor = BrickColor.new("Black") 
71
local minigun3 = Instance.new("Part") 
72
minigun3.formFactor = 1 
73
minigun3.CanCollide = false 
74
minigun3.Name = "Part3" 
75
minigun3.Locked = true 
76
minigun3.Size = Vector3.new(1,1,1) 
77
minigun3.Parent = model2 
78
minigun3.BrickColor = BrickColor.new("Black") 
79
local minigun4 = Instance.new("Part") 
80
minigun4.formFactor = 1 
81
minigun4.CanCollide = false 
82
minigun4.Name = "Part4" 
83
minigun4.Locked = true 
84
minigun4.Size = Vector3.new(1,1,1) 
85
minigun4.Parent = model2 
86
minigun4.BrickColor = BrickColor.new("Black") 
87
local minigun5 = Instance.new("Part") 
88
minigun5.formFactor = 1 
89
minigun5.CanCollide = false 
90
minigun5.Name = "Part5" 
91
minigun5.Locked = true 
92
minigun5.Size = Vector3.new(1,1,1) 
93
minigun5.Parent = model2 
94
minigun5.BrickColor = BrickColor.new("Black") 
95
local minigun6 = Instance.new("Part") 
96
minigun6.formFactor = 1 
97
minigun6.CanCollide = false 
98
minigun6.Name = "Part6" 
99
minigun6.Locked = true 
100
minigun6.Size = Vector3.new(1,1,1) 
101
minigun6.Parent = model2 
102
minigun6.BrickColor = BrickColor.new("Black") 
103
local minigun7 = Instance.new("Part") 
104
minigun7.formFactor = 1 
105
minigun7.CanCollide = false 
106
minigun7.Name = "Part7" 
107
minigun7.Locked = true 
108
minigun7.Size = Vector3.new(1,1,1) 
109
minigun7.Parent = model2 
110
minigun7.BrickColor = BrickColor.new("Black") 
111
local minigun8 = Instance.new("Part") 
112
minigun8.formFactor = 1 
113
minigun8.CanCollide = false 
114
minigun8.Name = "Part8" 
115
minigun8.Locked = true 
116
minigun8.Size = Vector3.new(1,1,1) 
117
minigun8.Parent = model2 
118
minigun8.BrickColor = BrickColor.new("Black") 
119
local minigun9 = Instance.new("Part") 
120
minigun9.formFactor = 1 
121
minigun9.CanCollide = false 
122
minigun9.Name = "Part9" 
123
minigun9.Locked = true 
124
minigun9.Size = Vector3.new(2,2,2) 
125
minigun9.Parent = model2 
126
minigun9.BrickColor = BrickColor.new("Black") 
127
local minigun10 = Instance.new("Part") 
128
minigun10.formFactor = 1 
129
minigun10.CanCollide = false 
130
minigun10.Name = "Part10" 
131
minigun10.Locked = true 
132
minigun10.Size = Vector3.new(2,2,2) 
133
minigun10.Parent = model2 
134
minigun10.BrickColor = BrickColor.new("Black") 
135
local minigun11 = Instance.new("Part") 
136
minigun11.formFactor = 1 
137
minigun11.CanCollide = false 
138
minigun11.Name = "Part11" 
139
minigun11.Locked = true 
140
minigun11.Size = Vector3.new(2,2,2) 
141
minigun11.Parent = model2 
142
minigun11.BrickColor = BrickColor.new("White") 
143
local minigun12 = Instance.new("Part") 
144
minigun12.formFactor = 1 
145
minigun12.CanCollide = false 
146
minigun12.Name = "Part12" 
147
minigun12.Locked = true 
148
minigun12.Size = Vector3.new(1,1,1) 
149
minigun12.Parent = model2 
150
minigun12.BrickColor = BrickColor.new("Black") 
151
local minigun13 = Instance.new("Part") 
152
minigun13.formFactor = 1 
153
minigun13.CanCollide = false 
154
minigun13.Name = "Part13" 
155
minigun13.Locked = true 
156
minigun13.Size = Vector3.new(1,1,1) 
157
minigun13.Parent = model2 
158
minigun13.BrickColor = BrickColor.new("Black") 
159
local minigun14 = Instance.new("Part") 
160
minigun14.formFactor = 1 
161
minigun14.CanCollide = false 
162
minigun14.Name = "Part14" 
163
minigun14.Locked = true 
164
minigun14.Size = Vector3.new(1,2,1) 
165
minigun14.Parent = model2 
166
minigun14.BrickColor = BrickColor.new("Black") 
167
local minigun15 = Instance.new("Part") 
168
minigun15.formFactor = 1 
169
minigun15.CanCollide = false 
170
minigun15.Name = "Part15" 
171
minigun15.Locked = true 
172
minigun15.Size = Vector3.new(1,1,1) 
173
minigun15.Parent = model2 
174
minigun15.BrickColor = BrickColor.new("Black") 
175
local minigun16 = Instance.new("Part") 
176
minigun16.formFactor = 1 
177
minigun16.CanCollide = false 
178
minigun16.Name = "Part16" 
179
minigun16.Locked = true 
180
minigun16.Size = Vector3.new(1,2,1) 
181
minigun16.Parent = model2 
182
minigun16.BrickColor = BrickColor.new("Black") 
183
local minigun17 = Instance.new("Part") 
184
minigun17.formFactor = 1 
185
minigun17.CanCollide = false 
186
minigun17.Name = "Part17" 
187
minigun17.Locked = true 
188
minigun17.Size = Vector3.new(1,1,1) 
189
minigun17.Parent = model2 
190
minigun17.BrickColor = BrickColor.new("Black") 
191
local minigun18 = Instance.new("Part") 
192
minigun18.formFactor = 1 
193
minigun18.CanCollide = false 
194
minigun18.Name = "Part18" 
195
minigun18.Locked = true 
196
minigun18.Size = Vector3.new(1,1,1) 
197
minigun18.Parent = model2 
198
minigun18.BrickColor = BrickColor.new("Black") 
199
local minigun19 = Instance.new("Part") 
200
minigun19.formFactor = 1 
201
minigun19.CanCollide = false 
202
minigun19.Name = "Part19" 
203
minigun19.Locked = true 
204
minigun19.Size = Vector3.new(1,1,1) 
205
minigun19.Parent = model2 
206
minigun19.BrickColor = BrickColor.new("Black") 
207
local minigun20 = Instance.new("Part") 
208
minigun20.formFactor = 1 
209
minigun20.CanCollide = false 
210
minigun20.Name = "Part20" 
211
minigun20.Locked = true 
212
minigun20.Size = Vector3.new(1,1,1) 
213
minigun20.Parent = model2 
214
minigun20.BrickColor = BrickColor.new("Black") 
215
local minigun21 = Instance.new("Part") 
216
minigun21.formFactor = 1 
217
minigun21.CanCollide = false 
218
minigun21.Name = "Part21" 
219
minigun21.Locked = true 
220
minigun21.Size = Vector3.new(1,1,1) 
221
minigun21.Parent = model2 
222
minigun21.BrickColor = BrickColor.new("Black") 
223
local minigun22 = Instance.new("Part") 
224
minigun22.formFactor = 1 
225
minigun22.CanCollide = false 
226
minigun22.Name = "Part22" 
227
minigun22.Locked = true 
228
minigun22.Size = Vector3.new(1,1,1) 
229
minigun22.Parent = model2 
230
minigun22.BrickColor = BrickColor.new("Black") 
231
local minigun23 = Instance.new("Part") 
232
minigun23.formFactor = 1 
233
minigun23.CanCollide = false 
234
minigun23.Name = "Part23" 
235
minigun23.Locked = true 
236
minigun23.Size = Vector3.new(1,1,1) 
237
minigun23.Parent = model2 
238
minigun23.BrickColor = BrickColor.new("Black") 
239
local minigun24 = Instance.new("Part") 
240
minigun24.formFactor = 1 
241
minigun24.CanCollide = false 
242
minigun24.Name = "Part24" 
243
minigun24.Locked = true 
244
minigun24.Size = Vector3.new(1,1,1) 
245
minigun24.Parent = model2 
246
minigun24.BrickColor = BrickColor.new("Black") 
247
local minigun25 = Instance.new("Part") 
248
minigun25.formFactor = 1 
249
minigun25.CanCollide = false 
250
minigun25.Name = "Part25" 
251
minigun25.Locked = true 
252
minigun25.Size = Vector3.new(1,1,1) 
253
minigun25.Parent = model2 
254
minigun25.BrickColor = BrickColor.new("Black") 
255
local minigun26 = Instance.new("Part") 
256
minigun26.formFactor = 1 
257
minigun26.CanCollide = false 
258
minigun26.Name = "Part26" 
259
minigun26.Locked = true 
260
minigun26.Size = Vector3.new(1,1,1) 
261
minigun26.Parent = model2 
262
minigun26.BrickColor = BrickColor.new("Black") 
263
local minigun27 = Instance.new("Part") 
264
minigun27.formFactor = 1 
265
minigun27.CanCollide = false 
266
minigun27.Name = "Part27" 
267
minigun27.Locked = true 
268
minigun27.Size = Vector3.new(1,1,1) 
269
minigun27.Parent = model2 
270
minigun27.BrickColor = BrickColor.new("Black") 
271
local minigun28 = Instance.new("Part") 
272
minigun28.formFactor = 1 
273
minigun28.CanCollide = false 
274
minigun28.Name = "Barrel" 
275
minigun28.Locked = true 
276
minigun28.Size = Vector3.new(1,1,1) 
277
minigun28.Parent = model2 
278
minigun28.BrickColor = BrickColor.new("Black") 
279
local minigun29 = Instance.new("Part") 
280
minigun29.formFactor = 1 
281
minigun29.CanCollide = false 
282
minigun29.Name = "Part29" 
283
minigun29.Locked = true 
284
minigun29.Size = Vector3.new(1,2,1) 
285
minigun29.Parent = model2 
286
minigun29.BrickColor = BrickColor.new("Black") 
287
local minigun30 = minigun29:Clone() 
288
minigun30.Name = "Part30" 
289
minigun30.Size = Vector3.new(1,2,1) 
290
minigun30.Parent = model2 
291
local minigun31 = minigun29:Clone() 
292
minigun31.Name = "Part31" 
293
minigun31.Size = Vector3.new(1,2,1) 
294
minigun31.Parent = model2 
295
local minigun31 = minigun29:Clone() 
296
minigun31.Name = "Part31" 
297
minigun31.Size = Vector3.new(1,2,1) 
298
minigun31.Parent = model2 
299
local minigun32 = minigun29:Clone() 
300
minigun32.Name = "Part32" 
301
minigun32.Size = Vector3.new(1,2,1) 
302
minigun32.Parent = model2 
303
local minigun33 = minigun29:Clone() 
304
minigun33.Name = "Part33" 
305
minigun33.Size = Vector3.new(1,2,1) 
306
minigun33.Parent = model2 
307
local minigun34 = minigun29:Clone() 
308
minigun34.Name = "Part34" 
309
minigun34.Size = Vector3.new(1,2,1) 
310
minigun34.Parent = model2 
311
local minigun35 = Instance.new("Part") 
312
minigun35.formFactor = 1 
313
minigun35.CanCollide = false 
314
minigun35.Name = "Part35" 
315
minigun35.Locked = true 
316
minigun35.Size = Vector3.new(1,2,1) 
317
minigun35.Parent = model2 
318
minigun35.BrickColor = BrickColor.new("Black") 
319
local minigun36 = Instance.new("Part") 
320
minigun36.formFactor = 1 
321
minigun36.CanCollide = false 
322
minigun36.Name = "Part36" 
323
minigun36.Locked = true 
324
minigun36.Size = Vector3.new(1,2,1) 
325
minigun36.Parent = model2 
326
minigun36.BrickColor = BrickColor.new("Black") 
327
local minigun37 = minigun36:Clone() 
328
minigun37.Name = "Part37" 
329
minigun37.Size = Vector3.new(1,2,1) 
330
minigun37.Parent = model2 
331
local minigun38 = Instance.new("Part") 
332
minigun38.formFactor = 1 
333
minigun38.CanCollide = false 
334
minigun38.Name = "Part38" 
335
minigun38.Locked = true 
336
minigun38.Size = Vector3.new(1,1,1) 
337
minigun38.Parent = model2 
338
minigun38.BrickColor = BrickColor.new("Black") 
339
 
340
local mesh1 = Instance.new("BlockMesh") 
341
mesh1.Parent = minigun1 
342
mesh1.Scale = Vector3.new(0.3,1,0.3) 
343
local mesh2 = Instance.new("BlockMesh") 
344
mesh2.Parent = minigun2 
345
mesh2.Scale = Vector3.new(0.3,0.4,0.3) 
346
local mesh3 = Instance.new("BlockMesh") 
347
mesh3.Parent = minigun3 
348
mesh3.Scale = Vector3.new(0.3,0.8,0.3) 
349
local mesh4 = Instance.new("BlockMesh") 
350
mesh4.Parent = minigun4 
351
mesh4.Scale = Vector3.new(0.3,1.1,0.3) 
352
local mesh5 = Instance.new("BlockMesh") 
353
mesh5.Parent = minigun5 
354
mesh5.Scale = Vector3.new(0.3,1.1,0.3) 
355
local mesh6 = Instance.new("BlockMesh") 
356
mesh6.Parent = minigun6 
357
mesh6.Scale = Vector3.new(0.3,0.7,0.3) 
358
local mesh7 = Instance.new("BlockMesh") 
359
mesh7.Parent = minigun7 
360
mesh7.Scale = Vector3.new(0.3,1.45,0.3) 
361
local mesh8 = Instance.new("BlockMesh") 
362
mesh8.Parent = minigun8 
363
mesh8.Scale = Vector3.new(0.3,0.5,0.3) 
364
local mesh9 = Instance.new("CylinderMesh") 
365
mesh9.Parent = minigun9 
366
mesh9.Scale = Vector3.new(0.8,0.3,0.8) 
367
local mesh10 = Instance.new("CylinderMesh") 
368
mesh10.Parent = minigun10 
369
mesh10.Scale = Vector3.new(0.75,0.1,0.75) 
370
local mesh11 = Instance.new("CylinderMesh") 
371
mesh11.Parent = minigun11 
372
mesh11.Scale = Vector3.new(0.74,0.5,0.74) 
373
local mesh12 = Instance.new("BlockMesh") 
374
mesh12.Parent = minigun12 
375
mesh12.Scale = Vector3.new(0.5,0.5,0.5) 
376
local mesh13 = Instance.new("CylinderMesh") 
377
mesh13.Parent = minigun13 
378
mesh13.Scale = Vector3.new(0.2,0.2,0.2) 
379
local mesh14 = Instance.new("CylinderMesh") 
380
mesh14.Parent = minigun14 
381
mesh14.Scale = Vector3.new(0.15,0.69,0.15) 
382
local mesh15 = Instance.new("BlockMesh") 
383
mesh15.Parent = minigun15 
384
mesh15.Scale = Vector3.new(0.2,0.2,0.2) 
385
local mesh16 = Instance.new("CylinderMesh") 
386
mesh16.Parent = minigun16 
387
mesh16.Scale = Vector3.new(0.15,0.5,0.15) 
388
local mesh17 = Instance.new("CylinderMesh") 
389
mesh17.Parent = minigun17 
390
mesh17.Scale = Vector3.new(0.2,0.2,0.2) 
391
local mesh18 = Instance.new("BlockMesh") 
392
mesh18.Parent = minigun18 
393
mesh18.Scale = Vector3.new(0.35,0.35,0.35) 
394
local mesh19 = Instance.new("CylinderMesh") 
395
mesh19.Parent = minigun19 
396
mesh19.Scale = Vector3.new(0.3,0.2,0.3) 
397
local mesh20 = Instance.new("BlockMesh") 
398
mesh20.Parent = minigun20 
399
mesh20.Scale = Vector3.new(0.3,0.7,0.3) 
400
local mesh21 = Instance.new("BlockMesh") 
401
mesh21.Parent = minigun21 
402
mesh21.Scale = Vector3.new(0.6,0.6,0.6) 
403
local mesh22 = Instance.new("BlockMesh") 
404
mesh22.Parent = minigun22 
405
mesh22.Scale = Vector3.new(0.2,0.6,0.2) 
406
local mesh23 = Instance.new("BlockMesh") 
407
mesh23.Parent = minigun23 
408
mesh23.Scale = Vector3.new(0.2,0.6,0.2) 
409
local mesh24 = Instance.new("BlockMesh") 
410
mesh24.Parent = minigun24 
411
mesh24.Scale = Vector3.new(0.2,0.3,0.2) 
412
local mesh25 = Instance.new("CylinderMesh") 
413
mesh25.Parent = minigun25 
414
mesh25.Scale = Vector3.new(0.2,0.6,0.2) 
415
local mesh26 = Instance.new("CylinderMesh") 
416
mesh26.Parent = minigun26 
417
mesh26.Scale = Vector3.new(0.7,1.3,0.7) 
418
local mesh27 = Instance.new("CylinderMesh") 
419
mesh27.Parent = minigun27 
420
mesh27.Scale = Vector3.new(0.8,0.5,0.8) 
421
local mesh28 = Instance.new("CylinderMesh") 
422
mesh28.Parent = minigun28 
423
mesh28.Scale = Vector3.new(0.9,0.3,0.9) 
424
local mesh29 = Instance.new("CylinderMesh") 
425
mesh29.Parent = minigun29 
426
mesh29.Scale = Vector3.new(0.3,1.1,0.3) 
427
local mesh30 = mesh29:Clone() 
428
mesh30.Parent = minigun30 
429
local mesh31 = mesh29:Clone() 
430
mesh31.Parent = minigun31 
431
local mesh32 = mesh29:Clone() 
432
mesh32.Parent = minigun32 
433
local mesh33 = mesh29:Clone() 
434
mesh33.Parent = minigun33 
435
local mesh34 = mesh29:Clone() 
436
mesh34.Parent = minigun34 
437
local mesh35 = Instance.new("CylinderMesh") 
438
mesh35.Parent = minigun35 
439
mesh35.Scale = Vector3.new(1,0.2,1) 
440
local mesh36 = Instance.new("CylinderMesh") 
441
mesh36.Parent = minigun36 
442
mesh36.Scale = Vector3.new(1,0.05,1) 
443
local mesh37 = mesh36:Clone() 
444
mesh37.Parent = minigun37 
445
local mesh38 = Instance.new("SpecialMesh") 
446
mesh38.Parent = minigun38 
447
mesh38.MeshId = "http://www.roblox.com/asset/?id=3270017" 
448
mesh38.Scale = Vector3.new(1,1,8) 
449
 
450
local leftfistweld = Instance.new("Weld") 
451
leftfistweld.Parent = model1 
452
leftfistweld.Part0 = leftfist 
453
leftfistweld.Part1 = LeftArm 
454
local rightfistweld = Instance.new("Weld") 
455
rightfistweld.Parent = model1 
456
rightfistweld.Part0 = rightfist 
457
rightfistweld.Part1 = RightArm 
458
local sashaweld1 = Instance.new("Weld") 
459
sashaweld1.Parent = minigun1 
460
sashaweld1.Part0 = minigun1 
461
sashaweld1.Part1 = RightArm 
462
sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) 
463
local sashaweld2 = Instance.new("Weld") 
464
sashaweld2.Parent = minigun2 
465
sashaweld2.Part0 = minigun2 
466
sashaweld2.Part1 = minigun1 
467
sashaweld2.C0 = CFrame.fromEulerAnglesXYZ(2,0,0) * CFrame.new(0,0.5,0.3) 
468
local sashaweld3 = Instance.new("Weld") 
469
sashaweld3.Parent = minigun3 
470
sashaweld3.Part0 = minigun3 
471
sashaweld3.Part1 = minigun2 
472
sashaweld3.C0 = CFrame.fromEulerAnglesXYZ(-1.5,0,0) * CFrame.new(0,-0.2,-0.2) 
473
local sashaweld4 = Instance.new("Weld") 
474
sashaweld4.Parent = minigun4 
475
sashaweld4.Part0 = minigun4 
476
sashaweld4.Part1 = minigun3 
477
sashaweld4.C0 = CFrame.fromEulerAnglesXYZ(2.3,0,0) * CFrame.new(0,-0.8,-0.45) 
478
local sashaweld5 = Instance.new("Weld") 
479
sashaweld5.Parent = minigun5 
480
sashaweld5.Part0 = minigun5 
481
sashaweld5.Part1 = minigun3 
482
sashaweld5.C0 = CFrame.fromEulerAnglesXYZ(-2.3,0,0) * CFrame.new(0,-1.5,-0.45) 
483
local sashaweld6 = Instance.new("Weld") 
484
sashaweld6.Parent = minigun6 
485
sashaweld6.Part0 = minigun6 
486
sashaweld6.Part1 = minigun1 
487
sashaweld6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,-0.5,0.2) 
488
local sashaweld7 = Instance.new("Weld") 
489
sashaweld7.Parent = minigun7 
490
sashaweld7.Part0 = minigun7 
491
sashaweld7.Part1 = minigun3 
492
sashaweld7.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0,0.9) 
493
local sashaweld8 = Instance.new("Weld") 
494
sashaweld8.Parent = minigun8 
495
sashaweld8.Part0 = minigun8 
496
sashaweld8.Part1 = minigun7 
497
sashaweld8.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,-0.7,-0.3) 
498
local sashaweld9 = Instance.new("Weld") 
499
sashaweld9.Parent = minigun9 
500
sashaweld9.Part0 = minigun9 
501
sashaweld9.Part1 = minigun8 
502
sashaweld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,-0.2) 
503
local sashaweld10 = Instance.new("Weld") 
504
sashaweld10.Parent = minigun10 
505
sashaweld10.Part0 = minigun10 
506
sashaweld10.Part1 = minigun9 
507
sashaweld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.45,0) 
508
local sashaweld11 = Instance.new("Weld") 
509
sashaweld11.Parent = minigun11 
510
sashaweld11.Part0 = minigun11 
511
sashaweld11.Part1 = minigun10 
512
sashaweld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.7,0) 
513
local sashaweld12 = Instance.new("Weld") 
514
sashaweld12.Parent = minigun12 
515
sashaweld12.Part0 = minigun12 
516
sashaweld12.Part1 = minigun9 
517
sashaweld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.7) 
518
local sashaweld13 = Instance.new("Weld") 
519
sashaweld13.Parent = minigun13 
520
sashaweld13.Part0 = minigun13 
521
sashaweld13.Part1 = minigun12 
522
sashaweld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,-0.15) 
523
local sashaweld14 = Instance.new("Weld") 
524
sashaweld14.Parent = minigun14 
525
sashaweld14.Part0 = minigun14 
526
sashaweld14.Part1 = minigun13 
527
sashaweld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.85,0) 
528
local sashaweld15 = Instance.new("Weld") 
529
sashaweld15.Parent = minigun15 
530
sashaweld15.Part0 = minigun15 
531
sashaweld15.Part1 = minigun14 
532
sashaweld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.85,0) 
533
local sashaweld16 = Instance.new("Weld") 
534
sashaweld16.Parent = minigun16 
535
sashaweld16.Part0 = minigun16 
536
sashaweld16.Part1 = minigun15 
537
sashaweld16.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0,0.6) 
538
local sashaweld17 = Instance.new("Weld") 
539
sashaweld17.Parent = minigun17 
540
sashaweld17.Part0 = minigun17 
541
sashaweld17.Part1 = minigun16 
542
sashaweld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0) 
543
local sashaweld18 = Instance.new("Weld") 
544
sashaweld18.Parent = minigun18 
545
sashaweld18.Part0 = minigun18 
546
sashaweld18.Part1 = minigun11 
547
sashaweld18.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5,0) 
548
local sashaweld19 = Instance.new("Weld") 
549
sashaweld19.Parent = minigun19 
550
sashaweld19.Part0 = minigun19 
551
sashaweld19.Part1 = minigun18 
552
sashaweld19.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0.3,0) 
553
local sashaweld20 = Instance.new("Weld") 
554
sashaweld20.Parent = minigun20 
555
sashaweld20.Part0 = minigun20 
556
sashaweld20.Part1 = minigun5 
557
sashaweld20.C0 = CFrame.fromEulerAnglesXYZ(2.3,0,0) * CFrame.new(0,0.83,0.26) 
558
local sashaweld21 = Instance.new("Weld") 
559
sashaweld21.Parent = minigun21 
560
sashaweld21.Part0 = minigun21 
561
sashaweld21.Part1 = minigun20 
562
sashaweld21.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0.15) 
563
local sashaweld22 = Instance.new("Weld") 
564
sashaweld22.Parent = minigun22 
565
sashaweld22.Part0 = minigun22 
566
sashaweld22.Part1 = minigun21 
567
sashaweld22.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(-0.16,0.1,-0.3) 
568
local sashaweld23 = Instance.new("Weld") 
569
sashaweld23.Parent = minigun23 
570
sashaweld23.Part0 = minigun23 
571
sashaweld23.Part1 = minigun21 
572
sashaweld23.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0.16,0.1,-0.3) 
573
local sashaweld24 = Instance.new("Weld") 
574
sashaweld24.Parent = minigun24 
575
sashaweld24.Part0 = minigun24 
576
sashaweld24.Part1 = minigun23 
577
sashaweld24.C0 = CFrame.fromEulerAnglesXYZ(1.57,1.57,0) * CFrame.new(-0.2,0.26,0) 
578
local sashaweld25 = Instance.new("Weld") 
579
sashaweld25.Parent = minigun25 
580
sashaweld25.Part0 = minigun25 
581
sashaweld25.Part1 = minigun7 
582
sashaweld25.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0.3,-0.1) 
583
local sashaweld26 = Instance.new("Weld") 
584
sashaweld26.Parent = minigun26 
585
sashaweld26.Part0 = minigun26 
586
sashaweld26.Part1 = minigun25 
587
sashaweld26.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0) 
588
local sashaweld27 = Instance.new("Weld") 
589
sashaweld27.Parent = minigun27 
590
sashaweld27.Part0 = minigun27 
591
sashaweld27.Part1 = minigun26 
592
sashaweld27.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0) 
593
local sashaweld28 = Instance.new("Weld") 
594
sashaweld28.Parent = minigun28 
595
sashaweld28.Part0 = minigun28 
596
sashaweld28.Part1 = minigun27 
597
sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.2,0) 
598
local sashaweld29 = Instance.new("Weld") 
599
sashaweld29.Parent = minigun29 
600
sashaweld29.Part0 = minigun29 
601
sashaweld29.Part1 = minigun28 
602
sashaweld29.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.24,1.2,-0.16) 
603
local sashaweld30 = Instance.new("Weld") 
604
sashaweld30.Parent = minigun30 
605
sashaweld30.Part0 = minigun30 
606
sashaweld30.Part1 = minigun28 
607
sashaweld30.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.24,1.2,0.16) 
608
local sashaweld31 = Instance.new("Weld") 
609
sashaweld31.Parent = minigun31 
610
sashaweld31.Part0 = minigun31 
611
sashaweld31.Part1 = minigun28 
612
sashaweld31.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0.35) 
613
local sashaweld32 = Instance.new("Weld") 
614
sashaweld32.Parent = minigun32 
615
sashaweld32.Part0 = minigun32 
616
sashaweld32.Part1 = minigun28 
617
sashaweld32.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.24,1.2,0.16) 
618
local sashaweld33 = Instance.new("Weld") 
619
sashaweld33.Parent = minigun33 
620
sashaweld33.Part0 = minigun33 
621
sashaweld33.Part1 = minigun28 
622
sashaweld33.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.24,1.2,-0.16) 
623
local sashaweld34 = Instance.new("Weld") 
624
sashaweld34.Parent = minigun34 
625
sashaweld34.Part0 = minigun34 
626
sashaweld34.Part1 = minigun28 
627
sashaweld34.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,-0.35) 
628
local sashaweld35 = Instance.new("Weld") 
629
sashaweld35.Parent = minigun35 
630
sashaweld35.Part0 = minigun35 
631
sashaweld35.Part1 = minigun28 
632
sashaweld35.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.8,0) 
633
local sashaweld36 = Instance.new("Weld") 
634
sashaweld36.Parent = minigun36 
635
sashaweld36.Part0 = minigun36 
636
sashaweld36.Part1 = minigun28 
637
sashaweld36.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.5,0) 
638
local sashaweld37 = Instance.new("Weld") 
639
sashaweld37.Parent = minigun37 
640
sashaweld37.Part0 = minigun37 
641
sashaweld37.Part1 = minigun28 
642
sashaweld37.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.7,0) 
643
local sashaweld38 = Instance.new("Weld") 
644
sashaweld38.Parent = minigun38 
645
sashaweld38.Part0 = minigun38 
646
sashaweld38.Part1 = minigun28 
647
sashaweld38.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,2.5,0) 
648
 
649
if (script.Parent.className ~= "HopperBin") then 
650
Tool = Instance.new("HopperBin") 
651
Tool.Parent = Backpack 
652
Tool.Name = "Heavy" 
653
script.Parent = Tool 
654
end 
655
Bin = script.Parent 
656
 
657
function unequipweld() 
658
model1.Parent = nil 
659
model2.Parent = nil 
660
model3.Parent = nil 
661
end 
662
 
663
function equipanim() 
664
if mode == "Fists" then 
665
for i = 0 , 1 , 0.2 do 
666
wait(0)  
667
LW.C0 = CFrame.new(-1.5+0.3*i,0.5,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.7*i,0,0.3*i) 
668
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
669
RW.C0 = CFrame.new(1.5-0.3*i,0.5,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.7*i,0,-0.3*i) 
670
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
671
end 
672
elseif mode == "Minigun" then 
673
for i = 0 , 1 , 0.2 do 
674
wait(0)  
675
LW.C0 = CFrame.new(-1.5+1.5*i,0.5,-1.4*i) * CFrame.fromEulerAnglesXYZ(1.7*i,0,0.9*i) 
676
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
677
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2*i,0,0) 
678
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
679
end 
680
end 
681
end 
682
-- 9650882
683
 
684
function equipweld() 
685
if mode == "Fists" then 
686
model1.Parent = workspace 
687
rightfistweld.Parent = rightfist 
688
leftfistweld.Parent = leftfist 
689
elseif mode == "Minigun" then 
690
model2.Parent = workspace 
691
sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) 
692
end 
693
end 
694
 
695
function OT(hit) 
696
if hit.Parent == nil then return end 
697
local hum = hit.Parent:findFirstChild("Humanoid") 
698
if hum ~= nil and hum ~= Character.Humanoid then 
699
hum:TakeDamage(damage) 
700
end 
701
 
702
end 
703
 
704
function ss(parent,pitch) 
705
 
706
local SlashSound = Instance.new("Sound") 
707
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" 
708
SlashSound.Parent = workspace 
709
SlashSound.Volume = .7 
710
SlashSound.Pitch = pitch 
711
SlashSound.PlayOnRemove = true 
712
coroutine.resume(coroutine.create(function() 
713
wait(0) 
714
SlashSound.Parent = nil 
715
end)) 
716
end 
717
function startup(parent,pitch) 
718
 
719
local SlashSound = Instance.new("Sound") 
720
SlashSound.SoundId = "http://roblox.com/asset/?id=10209788" 
721
SlashSound.Parent = workspace 
722
SlashSound.Volume = .7 
723
SlashSound.Pitch = pitch 
724
SlashSound.PlayOnRemove = true 
725
coroutine.resume(coroutine.create(function() 
726
wait(0) 
727
SlashSound.Parent = nil 
728
end)) 
729
end 
730
function winddown(parent,pitch) 
731
 
732
local SlashSound = Instance.new("Sound") 
733
SlashSound.SoundId = "http://roblox.com/asset/?id=10209786" 
734
SlashSound.Parent = workspace 
735
SlashSound.Volume = .7 
736
SlashSound.Pitch = pitch 
737
SlashSound.PlayOnRemove = true 
738
coroutine.resume(coroutine.create(function() 
739
wait(0) 
740
SlashSound.Parent = nil 
741
end)) 
742
end 
743
 
744
function shoot(parent,pitch) 
745
 
746
local SlashSound = Instance.new("Sound") 
747
SlashSound.SoundId = "http://roblox.com/asset/?id=10209798" 
748
SlashSound.Parent = workspace 
749
SlashSound.Volume = .2 
750
SlashSound.Pitch = pitch 
751
SlashSound.PlayOnRemove = true 
752
coroutine.resume(coroutine.create(function() 
753
wait(0) 
754
SlashSound.Parent = nil 
755
end)) 
756
end 
757
 
758
function Punch() 
759
attack = true 
760
wait() 
761
local either = math.random(1,2) 
762
if either == 1 then 
763
ss(LeftArm,0.8) 
764
con1=leftfist.Touched:connect(function(hit) Damagefunc1(hit,10,10) end)
765
for i = 0 , 1 , 0.2 do 
766
wait()  
767
LW.C0 = CFrame.new(-1.2+0.4*i,0.5,-0.3-0.5*i) * CFrame.fromEulerAnglesXYZ(1.7,0,0.3+0.2*i) 
768
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
769
end 
770
con1:disconnect() 
771
for i = 0 , 1 , 0.2 do 
772
wait()  
773
LW.C0 = CFrame.new(-1.2+0.4-0.4*i,0.5,-0.3-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7,0,0.3+0.2-0.2*i) 
774
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
775
end 
776
elseif either == 2 then 
777
ss(RightArm,0.8) 
778
con2=rightfist.Touched:connect(function(hit) Damagefunc1(hit,10,10) end)
779
for i = 0 , 1 , 0.2 do 
780
wait()  
781
RW.C0 = CFrame.new(1.2-0.4*i,0.5,-0.3-0.5*i) * CFrame.fromEulerAnglesXYZ(1.7,0,-0.3-0.2*i) 
782
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
783
end 
784
con2:disconnect() 
785
for i = 0 , 1 , 0.2 do 
786
wait()  
787
RW.C0 = CFrame.new(1.2-0.4+0.4*i,0.5,-0.3-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7,0,-0.3-0.2+0.2*i) 
788
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
789
end 
790
end 
791
attack = false 
792
end 
793
 
794
function minigunshoop() 
795
attack = true 
796
if readytoshoot == false then 
797
startup(minigun28,1) 
798
Character.Humanoid.WalkSpeed = 10 
799
for i = 0 , 1 , 0.05 do 
800
wait(0)  
801
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37*i,0,0) 
802
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
803
sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.1*i,0,0) * CFrame.new(0,1,0) 
804
sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) * CFrame.new(0,0.2,0) 
805
end 
806
wait(0.5) 
807
end 
808
while hold == true do 
809
wait(0) 
810
boomeffect() 
811
bulletshoot() 
812
--Ammo() 
813
shoot(minigun28,0.9) 
814
sashaweld28.C0 = sashaweld28.C0 * CFrame.fromEulerAnglesXYZ(0,0.6,0) 
815
end 
816
if readytoshoot == false then
817
winddown(minigun28,1) 
818
Character.Humanoid.WalkSpeed = 16 
819
for i = 0 , 1 , 0.05 do 
820
wait(0)  
821
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37-0.37*i,0,0) 
822
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
823
LW.C0 = CFrame.new(-1.5+1.5,0.5,-1.4) * CFrame.fromEulerAnglesXYZ(1.7,0,0.9) 
824
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
825
sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.1-1.1*i,0,0) * CFrame.new(0,1,0) 
826
sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) * CFrame.new(0,0.2,0) 
827
end 
828
attack = false 
829
end 
830
end 
831
 
832
function Taunt() 
833
for i = 0 , 1 , 0.1 do 
834
wait()  
835
LW.C0 = CFrame.new(-1.2-0.3*i,0.5,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(1.7-1.7*i,0,0.3-0.5*i) 
836
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
837
RW.C0 = CFrame.new(1.2+0.3*i,0.5,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(1.7-1.7*i,0,-0.3+0.5*i) 
838
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
839
end 
840
wait(0.1) 
841
for i = 1 , 2 do 
842
wait(0) 
843
ss(LeftArm,0.8) 
844
for i = 0 , 1 , 0.2 do 
845
wait()  
846
LW.C0 = CFrame.new(-1.2-0.3+0.3*i,0.5+0.3*i,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.6*i,1.57*i,0.3) 
847
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0) 
848
end 
849
wait(0.2) 
850
for i = 0 , 1 , 0.1 do 
851
wait()  
852
LW.C0 = CFrame.new(-1.2-0.3*i,0.5+0.3-0.3*i,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(1.6-1.6*i,1.57-1.57*i,0.3-0.6*i) 
853
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1-0.5*i,0,0) 
854
end 
855
ss(LeftArm,0.8) 
856
for i = 0 , 1 , 0.2 do 
857
wait() 
858
RW.C0 = CFrame.new(1.2+0.3-0.3*i,0.5+0.3*i,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.6*i,-1.57*i,-0.3) 
859
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0) 
860
end 
861
wait(0.2) 
862
for i = 0 , 1 , 0.2 do 
863
wait() 
864
RW.C0 = CFrame.new(1.2+0.3*i,0.5+0.3-0.3*i,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(1.6-1.6*i,-1.57+1.57*i,-0.3+0.6*i) 
865
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1-0.5*i,0,0) 
866
end 
867
end 
868
equipanim() 
869
end 
870
 
871
function readyshoot() 
872
attack = true 
873
readytoshoot = false 
874
startup(minigun28,1) 
875
Character.Humanoid.WalkSpeed = 10 
876
for i = 0 , 1 , 0.05 do 
877
wait(0)  
878
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37*i,0,0) 
879
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
880
sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.1*i,0,0) * CFrame.new(0,1,0) 
881
sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) * CFrame.new(0,0.2,0) 
882
end 
883
attack = false 
884
while readytoshoot == true do 
885
wait(0) 
886
attack = false 
887
sashaweld28.C0 = sashaweld28.C0 * CFrame.fromEulerAnglesXYZ(0,0.6,0) 
888
end 
889
attack = true 
890
readytoshoot = false 
891
winddown(minigun28,1) 
892
Character.Humanoid.WalkSpeed = 16 
893
for i = 0 , 1 , 0.05 do 
894
wait(0)  
895
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37-0.37*i,0,0) 
896
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
897
LW.C0 = CFrame.new(-1.5+1.5,0.5,-1.4) * CFrame.fromEulerAnglesXYZ(1.7,0,0.9) 
898
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
899
sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.1-1.1*i,0,0) * CFrame.new(0,1,0) 
900
sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) * CFrame.new(0,0.2,0) 
901
end 
902
readytoshoot = false 
903
attack = false 
904
end 
905
 
906
function changeequipleft() 
907
if Number > 1 then 
908
Number = Number - 1 
909
mode = Modes[Number] 
910
unequipweld() 
911
equipweld() 
912
equipanim() 
913
end 
914
end 
915
 
916
function changeequipright() 
917
if Number < #Modes then 
918
Number = Number + 1 
919
mode = Modes[Number] 
920
unequipweld() 
921
equipweld() 
922
equipanim() 
923
end 
924
end 
925
 
926
function boomeffect() 
927
local mesh = Instance.new("SpecialMesh") 
928
mesh.MeshType = "Sphere" 
929
mesh.Scale = Vector3.new(1,1,1)
930
local shell = Instance.new("Part") 
931
mesh.Parent = shell 
932
shell.Anchored = true 
933
shell.formFactor = 1 
934
shell.Size = Vector3.new(1,2,1) 
935
shell.CFrame = minigun37.CFrame * CFrame.new(0,-2,0) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) 
936
shell.Parent = game.workspace 
937
shell.Transparency = 0.2 
938
shell.BrickColor = BrickColor.new("Bright yellow") 
939
shell.CanCollide = false 
940
coroutine.resume(coroutine.create(function(shel) 
941
wait() 
942
shel.Parent = nil 
943
end),shell) 
944
end 
945
 
946
function bulletshoot() 
947
local freakingbullet = Instance.new("Part") 
948
freakingbullet.formFactor = 1 
949
freakingbullet.Parent = workspace 
950
freakingbullet.CanCollide = false 
951
freakingbullet.BrickColor = BrickColor.new("New Yeller") 
952
freakingbullet.Name = "Bullet" 
953
freakingbullet.Size = Vector3.new(1,3,1) 
954
freakingbullet.CFrame = Torso.CFrame 
955
--freakingbullet.CFrame = minigun38.CFrame * CFrame.new(0,-0.5,0) 
956
freakingbullet.CFrame = minigun27.CFrame * CFrame.new(0,-1.1,-0.25) 
957
freakingbullet.Velocity = minigun38.CFrame.lookVector * 300 
958
--freakingbullet.Velocity = freakingbullet.CFrame.lookVector * 300 
959
local freakingbulmsh = Instance.new("CylinderMesh") 
960
freakingbulmsh.Parent = freakingbullet 
961
freakingbulmsh.Scale = Vector3.new(1.1,1.5,0.15) 
962
local force = Instance.new("BodyForce") 
963
force.Parent = freakingbullet 
964
force.force = Vector3.new(0,450,0) 
965
coroutine.resume(coroutine.create(function() 
966
while freakingbullet.Parent ~= nil do --I use this function instead of the touch function :3
967
wait() 
968
        local c = game.Workspace:GetChildren();
969
        for i = 1, #c do
970
                local hum = c[i]:findFirstChild("Humanoid")
971
                if hum ~= nil and hum.Health ~= 0 then
972
                local head = c[i]:findFirstChild("Torso");
973
                if head ~= nil then
974
                local targ = head.Position - freakingbullet.Position;
975
                local mag = targ.magnitude;
976
                if mag <= 6 and c[i].Name ~= Player.Name then
977
                hum:TakeDamage(5)
978
                v=Instance.new("BodyVelocity")
979
                v.P=1000
980
                v.maxForce=Vector3.new(math.huge,0,math.huge)
981
                v.velocity=Torso.CFrame.lookVector*25+Torso.Velocity/1.05
982
                v.Parent=hum.Parent.Torso
983
                Blood=Instance.new("Part")
984
                Blood.Name="Blood"
985
                Blood.TopSurface="Smooth"
986
                Blood.BottomSurface="Smooth"
987
                Blood.formFactor="Plate"
988
                Blood.BrickColor=BrickColor:Red()
989
                Blood.Size=Vector3.new(1,.4,1)
990
                Blood.Velocity=Vector3.new(math.random(-4,4),math.random(5,25),math.random(-4,4))
991
                Blood.CFrame=head.CFrame 
992
                Blood.Parent=workspace 
993
                coroutine.resume(coroutine.create(function(vel,blod) 
994
                wait(0.3) 
995
                vel.Parent = nil 
996
                wait(2) 
997
                blod.Parent = nil 
998
                end),v,Blood) 
999
                game:GetService("Debris"):AddItem(v,.1)
1000
                freakingbullet.Parent = nil 
1001
                end
1002
                end
1003
                end
1004
        end
1005
end 
1006
end)) 
1007
coroutine.resume(coroutine.create(function() 
1008
wait(1) 
1009
freakingbullet.Parent = nil 
1010
end)) 
1011
end 
1012
 
1013
function Ammo() 
1014
local shellz = Instance.new("Part")
1015
local shellmsh = Instance.new("CylinderMesh")
1016
shellmsh.Scale = Vector3.new(0.25,0.5,0.25)
1017
shellmsh.Parent = shellz
1018
shellz.Position = minigun11.Position + Vector3.new(0,2,0) 
1019
shellz.Parent = game.Workspace
1020
shellz.Size = Vector3.new(1,1,1)
1021
shellz.CFrame = minigun11.CFrame + Vector3.new(0,0,0) 
1022
shellz.BrickColor = BrickColor.new("Bright yellow")
1023
shellz.Anchored = false
1024
shellz.CanCollide = false 
1025
shellz.BottomSurface = "Smooth" 
1026
shellz.TopSurface = "Smooth" 
1027
shellz.Velocity = Vector3.new(math.random(5,30),math.random(5,30),math.random(-20,-5)) 
1028
game:GetService("Debris"):addItem(shellz,2) 
1029
end 
1030
 
1031
Damagefunc1=function(hit,Damage,Knockback)
1032
        if attackdebounce == false then 
1033
        attackdebounce = true 
1034
        coroutine.resume(coroutine.create(function() 
1035
        wait(0.1) 
1036
        attackdebounce = false 
1037
        end)) 
1038
        if hit.Parent==nil then
1039
                return
1040
        end
1041
        CPlayer=Bin 
1042
        h=hit.Parent:FindFirstChild("Humanoid")
1043
        if h~=nil and hit.Parent~=Character and hit.Parent:FindFirstChild("Torso")~=nil then
1044
                Damage=Damage
1045
--[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
1046
                        return
1047
                end]]
1048
                        c=Instance.new("ObjectValue")
1049
                        c.Name="creator"
1050
                        c.Value=game.Players.LocalPlayer
1051
                        c.Parent=h
1052
                        game:GetService("Debris"):AddItem(c,.5)
1053
--                        print(c.Value)
1054
                if math.random(1,10)==1 then
1055
                        CRIT=true
1056
                        Damage=Damage*2
1057
                        Knockback=Knockback*2
1058
                        r=Instance.new("BodyAngularVelocity")
1059
                        r.P=3000
1060
                        r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
1061
                        r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
1062
                        r.Parent=hit.Parent.Torso
1063
                        s=Instance.new("Sound")
1064
                        s.SoundId="http://www.roblox.com/asset/?id=2801263"
1065
                        s.Volume=1
1066
                        s.Pitch=2
1067
                        s.Parent=hit
1068
                        s.PlayOnRemove=true
1069
                        s.Parent=nil
1070
        
1071
                end
1072
                Damage=Damage+math.random(0,10) 
1073
                BloodRandom = math.random(1,5) 
1074
                if CRIT == true then 
1075
                BloodRandom = BloodRandom * 5 
1076
                end 
1077
                for i = 0,BloodRandom do 
1078
                Blood=Instance.new("Part")
1079
                Blood.Name="Blood"
1080
                Blood.TopSurface="Smooth"
1081
                Blood.BottomSurface="Smooth"
1082
                Blood.formFactor="Plate"
1083
                Blood.BrickColor=BrickColor:Red()
1084
                Blood.Size=Vector3.new(1,.4,1)
1085
                Blood.Velocity=Vector3.new(math.random(-2,2),math.random(5,10),math.random(-2,2))
1086
                Blood.CFrame=hit.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) 
1087
                Blood.Parent=workspace 
1088
                coroutine.resume(coroutine.create(function(blod) 
1089
                wait(2) 
1090
                blod.Parent = nil 
1091
                end),Blood) 
1092
                end 
1093
                h:TakeDamage(Damage)
1094
--                showDamage(hit.Parent,Damage,.5)
1095
                vp=Instance.new("BodyVelocity")
1096
                vp.P=500
1097
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
1098
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
1099
                vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
1100
                if Knockback>0 then
1101
                        vp.Parent=hit.Parent.Torso
1102
                end
1103
                game:GetService("Debris"):AddItem(vp,.25)
1104
--[[                r=Instance.new("BodyAngularVelocity")
1105
                r.P=3000
1106
                r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
1107
                r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
1108
                r.Parent=hit.Parent.Torso]]
1109
                game:GetService("Debris"):AddItem(r,.5)
1110
                                c=Instance.new("ObjectValue")
1111
                        c.Name="creator"
1112
                        c.Value=Player
1113
                        c.Parent=h
1114
                        game:GetService("Debris"):AddItem(c,.5)
1115
                CRIT=false
1116
                hitDeb=true
1117
                AttackPos=6
1118
        end
1119
        end 
1120
end
1121
 
1122
showDamage=function(Char,Dealt,du)
1123
        m=Instance.new("Model")
1124
        m.Name=tostring(Dealt)
1125
        h=Instance.new("Humanoid")
1126
        h.Health=0
1127
        h.MaxHealth=0
1128
        h.Parent=m
1129
        c=Instance.new("Part")
1130
        c.Transparency=0
1131
        c.CanCollide=false 
1132
        if CRIT==true then
1133
                c.BrickColor=BrickColor.new("New Yeller")
1134
        else 
1135
                c.BrickColor=BrickColor.new("Bright red")
1136
        end
1137
        c.Name="Head"
1138
        c.TopSurface=0
1139
        c.BottomSurface=0
1140
        c.formFactor="Plate"
1141
        c.Size=Vector3.new(1,.4,1)
1142
        ms=Instance.new("CylinderMesh")
1143
        ms.Scale=Vector3.new(.8,.8,.8)
1144
        if CRIT==true then
1145
                ms.Scale=Vector3.new(1.25,1.5,1.25)
1146
        end
1147
        ms.Parent=c
1148
        c.Reflectance=0
1149
        Instance.new("BodyGyro").Parent=c
1150
        c.Parent=m
1151
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
1152
        f=Instance.new("BodyPosition")
1153
        f.P=2000
1154
        f.D=100
1155
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1156
        f.position=c.Position+Vector3.new(0,3,0)
1157
        f.Parent=c
1158
        game:GetService("Debris"):AddItem(m,.5+du)
1159
        c.CanCollide=false
1160
        m.Parent=workspace
1161
        c.CanCollide=false
1162
end
1163
 
1164
hold = false 
1165
 
1166
function ob1d(mouse) 
1167
hold = true 
1168
if attack == true then return end 
1169
if mode == "Fists" then 
1170
Punch() 
1171
elseif mode == "Minigun" then 
1172
getPos=function(Pos,TorsoPos)
1173
        return Vector3.new(Pos.x,TorsoPos.y,Pos.z)
1174
end 
1175
coroutine.resume(coroutine.create(function() 
1176
while hold == true do 
1177
wait() 
1178
g.cframe=CFrame.new(Torso.Position,getPos(mouse.Hit.p,Torso.Position))
1179
offset=(Torso.Position.y-mouse.Hit.p.y)/60
1180
mag=(Torso.Position-mouse.Hit.p).magnitude/80
1181
offset=offset/mag 
1182
necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1183
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(offset,0,0)
1184
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37-offset,0,0) 
1185
LW.C0 = CFrame.new(-1.5+1.5,0.5,-1.4) * CFrame.fromEulerAnglesXYZ(1.7,-offset,0.9) 
1186
end 
1187
Torso.Neck.C0=necko
1188
end)) 
1189
minigunshoop() 
1190
end 
1191
end 
1192
 
1193
function ob1u(mouse) 
1194
hold = false 
1195
end 
1196
 
1197
buttonhold = false 
1198
 
1199
function key(key) 
1200
if key == "z" then 
1201
if mode == "Fists" then 
1202
Taunt() 
1203
elseif mode == "Minigun" then 
1204
readyshoot() 
1205
end 
1206
end 
1207
if attack == true then return end 
1208
if readytoshoot == true then return end 
1209
if key == "q" then 
1210
changeequipleft() 
1211
end 
1212
if key == "e" then 
1213
changeequipright() 
1214
end 
1215
end 
1216
 
1217
function key2(key) 
1218
if key == "z" then 
1219
readytoshoot = false 
1220
end 
1221
end 
1222
 
1223
function s(mouse) 
1224
mouse.Button1Down:connect(function() ob1d(mouse) end) 
1225
mouse.Button1Up:connect(function() ob1u(mouse) end) 
1226
mouse.KeyDown:connect(key) 
1227
mouse.KeyUp:connect(key2) 
1228
        g=Instance.new("BodyGyro")
1229
        g.P=18000
1230
        g.D=600
1231
        g.maxTorque=Vector3.new(80000,80000000,80000)*50000000000000000000000000
1232
        g.cframe=Torso.CFrame
1233
equipweld() 
1234
player = Player 
1235
ch = Character 
1236
equipped = true 
1237
RSH = ch.Torso["Right Shoulder"] 
1238
LSH = ch.Torso["Left Shoulder"] 
1239
-- 
1240
RSH.Parent = nil 
1241
LSH.Parent = nil 
1242
-- 
1243
RW.Part0 = ch.Torso 
1244
RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
1245
RW.C1 = CFrame.new(0, 0.5, 0) 
1246
RW.Part1 = ch["Right Arm"] 
1247
RW.Parent = ch.Torso 
1248
_G.R = RW 
1249
-- 
1250
LW.Part0 = ch.Torso 
1251
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
1252
LW.C1 = CFrame.new(0, 0.5, 0) 
1253
LW.Part1 = ch["Left Arm"] 
1254
LW.Parent = ch.Torso 
1255
_G.L = LW 
1256
--
1257
equipanim() 
1258
end 
1259
 
1260
function ds(mouse) 
1261
equipped = false 
1262
unequipweld() 
1263
wait(0.1) 
1264
RW.Parent = nil 
1265
LW.Parent = nil 
1266
RSH.Parent = player.Character.Torso 
1267
LSH.Parent = player.Character.Torso 
1268
end 
1269
 
1270
Bin.Selected:connect(s) 
1271
Bin.Deselected:connect(ds) 
1272
 
1273
while true do 
1274
wait() 
1275
if equipped == true then 
1276
rightfistweld.Parent = rightfist 
1277
leftfistweld.Parent = leftfist 
1278
model1.Parent = workspace 
1279
if mode == "Fists" then 
1280
elseif mode == "Minigun" then 
1281
model2.Parent = workspace 
1282
sashaweld1.Parent = minigun1 
1283
sashaweld2.Parent = minigun2 
1284
sashaweld3.Parent = minigun3 
1285
sashaweld4.Parent = minigun4 
1286
sashaweld5.Parent = minigun5 
1287
sashaweld6.Parent = minigun6 
1288
sashaweld7.Parent = minigun7 
1289
sashaweld8.Parent = minigun8 
1290
sashaweld9.Parent = minigun9 
1291
sashaweld10.Parent = minigun10 
1292
sashaweld11.Parent = minigun11 
1293
sashaweld12.Parent = minigun12 
1294
sashaweld13.Parent = minigun13 
1295
sashaweld14.Parent = minigun14 
1296
sashaweld15.Parent = minigun15 
1297
sashaweld16.Parent = minigun16 
1298
sashaweld17.Parent = minigun17 
1299
sashaweld18.Parent = minigun18 
1300
sashaweld19.Parent = minigun19 
1301
sashaweld20.Parent = minigun20 
1302
sashaweld21.Parent = minigun21 
1303
sashaweld22.Parent = minigun22 
1304
sashaweld23.Parent = minigun23 
1305
sashaweld24.Parent = minigun24 
1306
sashaweld25.Parent = minigun25 
1307
sashaweld26.Parent = minigun26 
1308
sashaweld27.Parent = minigun27 
1309
sashaweld28.Parent = minigun28 
1310
sashaweld29.Parent = minigun29 
1311
sashaweld30.Parent = minigun30 
1312
sashaweld31.Parent = minigun31 
1313
sashaweld32.Parent = minigun32 
1314
sashaweld33.Parent = minigun33 
1315
sashaweld34.Parent = minigun34 
1316
sashaweld35.Parent = minigun35 
1317
sashaweld36.Parent = minigun36 
1318
sashaweld37.Parent = minigun37 
1319
sashaweld38.Parent = minigun38 
1320
end 
1321
end 
1322
end 
1323
--mediafire