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	Final Fantasy X - Yuna Only No Summons OSG NE NNE NBB
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	Final Fantasy X - Yuna Only No Summons OSG Monster Arena
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Q. What does Yuna Only OSG stand for?
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A. Yuna Only - Can only use Yuna in battle. Other characters have to attack themselves to pass turns if they're available, or escape from battle.
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A. Yuna Only - Can only use Yuna in battle. Other characters have to attack themselves to pass turns if they're available, or escape from battle. 
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The exceptions can be found below.
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OSG - Can only use that characters portion of the sphere grid. This means any node that is within their Sphere Grid area is available to access. 
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More information can be found in this picture: 
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Standard Grid: https://steamuserimages-a.akamaihd.net/ugc/273969530036937671/CB3AC3853A4FB9B46E6A32A0F0BC5D1F976410A0/
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Expert Grid: https://steamuserimages-a.akamaihd.net/ugc/273969530036947339/05E9B138B4792AEA4DB42182A4553F673E31A8D5/
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Hope that helps clear the OSG rule up a bit.
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NE - No Escaping, meaning Yuna cannot escape from random battles. Other characters can (and must if they can) however, though if Yuna dies in battle it counts as a gameover.
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No Summons - No using the "Summon" command from the list, unless forced to do so. This includes the Grand Summon command (Yuna's Overdrive) as it summons an Aeon.
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NNE - No use of "No Encounters" weapons or armour.
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I want to see how many monsters I can beat with Yuna Only and not using the summon command, whilst still staying in her section of the sphere grid. You can see the paths in the images above (I am using the standard sphere grid).
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NBB - No playing Blitzball for rare items. This doesn't include the first forced Blitzball, where you are free to win it.
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Here are all the monsters I have beaten so far:
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Q. Why do you need Reflect?
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A. Sinspawn Gui is nearly impossible without it, as you would run out of healing items long before you can smack it to death with your staff. You have to bounce Thunder back at the body to save time. There is a quirk with this fight where reflected spells always bounce back to the body, making this fight very long but possible.
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Q. Why is Holy required?
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CHALLENGE COMPLETED!
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A. For the Seymour and Anima fight. Yuna cannot deal damage fast enough without Holy to defeat Anima before it uses Pain on her and kills her. You have to immediately cast Holy on Seymour and then Holy Anima twice. 
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Area Conquest : All of them												
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Q. What about areas where you can't control Yuna?
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A. The game is played as if it is a NSG game.
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Species Conquest: All of them												
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Q. How do you get past the forced Condor - Dingo - Water Flan encounter early on?
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Original: Earth Eater, Greater Sphere, Catastrophe Th'uban and Ultima Buster		
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A. The Water Flan constantly heals itself when low on HP and never runs out of MP, so the only way past it is to summon or use Lulu.
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You cannot get Holy this early on, as the game doesn't give you random encounters till AFTER this fight.
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I believe Neslug and Shinryu are impossible in this challenge, so if you wanted to know the final boss, that would be Ultima Buster.
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Q. How did you beat Sin's Fin? You cannot attack it unless you have Holy!
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EDIT: I tested Nemesis. He is impossible for a couple of reasons:
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A. Usually in this challenge, the restricition is lifted for this one fight. 
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You can get turns against him, but only if you max agility, defense and have 15 HP+300 nodes. This build leaves you with 5 nodes left for Strength, giving a grand total of 25 strength, meaning 83333 bonks at 120~ damage on average (he has 150 defense) to kill Nemesis (not including crits, but even with crits it wouldn't matter).
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You would have to fight 140000~ish encounters in Besaid Island to get Holy, which might take over 2 years (of solid playtime) to achieve! This is not something I personally find interesting, so I use Yuna to fight the Sinscales and Kimahri/Lulu/Wakka to kill the Fin. I basically play out the fight as if I have access to all characters, so dying is allowed too, there really is nothing interesting about this entire fight.
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You can only get around 240 healing items in the game total that would heal Yuna fully with Quick Pockets and allow you to survive his basic attack. This build lets you live all possible damage rolls he can do with his basic attack, however after Auto-Life you also only get 1 turn to use an item.
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It is also faster to grind later on than in Besaid. Tidus and Yuna are the only 2 characters that cannot hit the Fin in that fight. The challenge would otherwise be grinding to Holy/impossible if you wanted to define it that way, the former being nearly impossible, and the latter being impossible (unless using the Expert Sphere Grid, but then it wouldn't be OSG).
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Lets say every time you used that item, you predicted correctly. Even with PERFECT luck, this is still impossible.
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Lastly, since I have no escapes, it'd probably take even longer than 2 years because I would have to reset every encounter with a flan early on to save time (can't escape, so have to close game + reopen each time, possibly over a million times).
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If you shuffle around spheres, you'd lose agility or defense. Defense in this case scales better than HP. Having more HP wouldn't let you survive any other attacks, either.
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Q. Why are you fighting encounters on purpose?
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A. I might be farming specific equipment or items from monsters, feel free to ask me what I'm doing if it's not obvious! I can't escape from any encounters either.
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This fight is impossible as well. He is too fast and too tanky (10 mil hp). It might be possible to defeat Nemesis with other characters in OSG but definitely not for Yuna due to her inability to deal large amounts of damage with quick attacks.
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Q. How can you beat the game like this?
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A. With a high level of game knowledge, this challenge is very much possible.
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Q. How many nodes does Yuna have total?
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A. 117 nodes, and 123 if you include the locks around her grid to other peoples sphere grids (considered shared nodes). This is the only space I have to minmax the character. Including the shared nodes might have to be done. Checking the "Standard Grid" link will show you Yuna's section (highlighted in the white colour) and the nodes I have access to.
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Q. What are your best weapons?
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A. There are 2... wait THREE "Ultimate Weapons" I will be using for this run.
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Q. Will you do other challenges after this one?
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A. Definitely, I want to do single character challenges for Tidus, Wakka, Auron, Rikku NSG perhaps and a bunch of other stuff!
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Firstly there is a weapon with: 
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Break Damage Limit, One MP Cost, Magic Booster and Magic +20%
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This allows me to defeat a lot of monsters (including Fenrir) with Holy, in order to get Agility and Magic Spheres. This will be used initially. This is my Magic Damage weapon. It will also be used on the Head in the Ultima Buster fight.
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The second weapon is a weapon with:
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Break Damage Limit, Piercing, Strength +20% and One MP Cost 
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This weapon is used for fights later on that require large amounts of physical damage. Piercing is useful since many bosses have the Armoured trait, which reduces physical damage by 1/3rd. Having Piercing restores the damage somewhat, though these enemies also usually have high physical defense too.
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The final weapon is a weapon with Evade and Counter, Piercing, One MP Cost and Break Damage Limit. This is a special weapon, used for very specific fights later on.
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Q. What is the best armour?
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There is one piece of armour that helps regardless of the situation. Since I wont be relying on Ribbon ever, this armour is:
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Auto Haste, Auto Protect, Defense +20% and HP+30%.
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Why is this used? Well, after doing many damage calculations, I came to the conclusion that with a very specific amount of HP, and maximum defense, you can live attacks such as Ultima Busters Physical attacks. Doing this will allow me to win those fights HOPEFULLY.
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Q. Why are you bonking Juggernaut to death?
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A. I need Strength spheres in order to do the harder fights in the game, as magic doesn't cut it later on. Juggernaut can only be defeated by physical damage, so you have to bonk it a lot. This fight takes a very long time to complete with only 35 Strength.
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I have to bonk it 11097 times in order to get enough strength to overkill it with a regular attack. This speeds up the process because I get 2 Strength Spheres at a time past this point, and deal around 15000~ish damage per hit.
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I need around 227 Strength in order to hit enemies with 150~ish Defense for 99999 damage. 
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This is actually done now, and I can change my Strength stat depending on the situation.
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Q. How are you defeating Fenrir?
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A. I have gear with Evade and Counter + Confuseproof. This allows me to beat it down with Holy or regular attacks/counterattacks; the boss cannot hit you as long as you have Evade and Counter, and Fangs of Chaos deals fractional damage (you're immune to confuse) so it will never use Fangs of Ruin. Fangs of Hell can be dodged.
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I need either 98 Agility for Tickspeed 4, or 170 Agility for Tickspeed 3 (the fastest one). This will change depending on the fight I am doing. With Haste, the tickspeed is doubled, so you end up with a tickspeed of 1, because Final Fantasy 10 rounds down 1.5 to 1.
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Q. Are you going to get more Accuracy/Luck?
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A. Initially I was going to max out my luck. However, after doing research, it seems like the maximum luck I need is around 50 in order to hit Hornet without missing!
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This means I wont be using luck after this point. Strength scales a lot better than luck does. This frees up a lot of nodes.
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Q. Why don't you get Nirvana fully powered?
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A. I can't summon to get it, since it's in the optional area within Remiem Temple where you have to fight Belgemine. This makes it unable to be fully powered.
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Q. Why do you need Defense?
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A. Having a high defense stat combined with enough hp lets me survive attacks like Ultima Busters physical attack. I farm these by having Yuna at 170 Agility and carefully hitting Tanket so he doesn't enrage and blow me up.
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Q. Why does this FAQ suck and not have a lot of q/a in it?
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A. My bad, if you have any questions ask me in chat! I will put them in the FAQ.
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