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- or go back to the newest paste.
| 1 | --[[I'm sorry, my Blazey.. I had to..]]-- | |
| 2 | --[[It was spread too much, Nokiskid had it and was probably gonna sell it.]]-- | |
| 3 | ||
| 4 | --[[FOR YOU SKIDS: This is the official genocider sequel.]]-- | |
| 5 | --[[Project Name: Sadique/Sadist]]-- | |
| 6 | --[[qbxeeb]]-- | |
| 7 | wait(1 / 60) | |
| 8 | Effects = { }
| |
| 9 | local Player = game.Players.localPlayer | |
| 10 | local Mouse = Player:GetMouse() | |
| 11 | local Character = Player.Character | |
| 12 | local Humanoid = Character:findFirstChildOfClass("Humanoid")
| |
| 13 | local Head = Character.Head | |
| 14 | local RootPart = Character.HumanoidRootPart | |
| 15 | local Torso = Character.Torso | |
| 16 | local LeftArm = Character["Left Arm"] | |
| 17 | local RightArm = Character["Right Arm"] | |
| 18 | local LeftLeg = Character["Left Leg"] | |
| 19 | local RightLeg = Character["Right Leg"] | |
| 20 | local Camera = game.Workspace.CurrentCamera | |
| 21 | local RootJoint = RootPart.RootJoint | |
| 22 | local Equipped = false | |
| 23 | local Attack = false | |
| 24 | local Anim = 'Idle' | |
| 25 | local Idle = 0 | |
| 26 | local Combo = 1 | |
| 27 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 28 | local Velocity = RootPart.Velocity.y | |
| 29 | local Sine = 0 | |
| 30 | local Change = 1 | |
| 31 | local Animie = .3 | |
| 32 | local Randomize = 0 | |
| 33 | local Victim = nil | |
| 34 | local Delay = false | |
| 35 | local Delay2 = false | |
| 36 | local Rampage = "Normal" | |
| 37 | local Deed = false | |
| 38 | ||
| 39 | ||
| 40 | Humanoid.WalkSpeed = 14 | |
| 41 | Humanoid.JumpPower = 50 | |
| 42 | Humanoid.Animator.Parent = nil | |
| 43 | Character.Animate.Parent = nil | |
| 44 | ||
| 45 | local newMotor = function(part0, part1, c0, c1) | |
| 46 | local w = Instance.new('Motor', part0)
| |
| 47 | w.Part0 = part0 | |
| 48 | w.Part1 = part1 | |
| 49 | w.C0 = c0 | |
| 50 | w.C1 = c1 | |
| 51 | return w | |
| 52 | end | |
| 53 | ||
| 54 | function clerp(a, b, t) | |
| 55 | return a:lerp(b, t) | |
| 56 | end | |
| 57 | ||
| 58 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 59 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 60 | ||
| 61 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 62 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 63 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 64 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 65 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 66 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 67 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 68 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 69 | ||
| 70 | local rarmc1 = RW.C1 | |
| 71 | local larmc1 = LW.C1 | |
| 72 | local rlegc1 = RH.C1 | |
| 73 | local llegc1 = LH.C1 | |
| 74 | ||
| 75 | local resetc1 = false | |
| 76 | ||
| 77 | function PlayAnimationFromTable(table, speed, bool) | |
| 78 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 79 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 80 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 81 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 82 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 83 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 84 | if bool == true then | |
| 85 | if resetc1 == false then | |
| 86 | resetc1 = true | |
| 87 | RootJoint.C1 = RootJoint.C1 | |
| 88 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 89 | RW.C1 = rarmc1 | |
| 90 | LW.C1 = larmc1 | |
| 91 | RH.C1 = rlegc1 | |
| 92 | LH.C1 = llegc1 | |
| 93 | end | |
| 94 | end | |
| 95 | end | |
| 96 | ||
| 97 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 98 | ArtificialHB.Name = "Heartbeat" | |
| 99 | ||
| 100 | script:WaitForChild("Heartbeat")
| |
| 101 | ||
| 102 | frame = 1 / 30 | |
| 103 | tf = 0 | |
| 104 | allowframeloss = false | |
| 105 | tossremainder = false | |
| 106 | lastframe = tick() | |
| 107 | script.Heartbeat:Fire() | |
| 108 | ||
| 109 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 110 | tf = tf + s | |
| 111 | if tf >= frame then | |
| 112 | if allowframeloss then | |
| 113 | script.Heartbeat:Fire() | |
| 114 | lastframe = tick() | |
| 115 | else | |
| 116 | for i = 1, math.floor(tf / frame) do | |
| 117 | script.Heartbeat:Fire() | |
| 118 | end | |
| 119 | lastframe = tick() | |
| 120 | end | |
| 121 | if tossremainder then | |
| 122 | tf = 0 | |
| 123 | else | |
| 124 | tf = tf - frame * math.floor(tf / frame) | |
| 125 | end | |
| 126 | end | |
| 127 | end) | |
| 128 | ||
| 129 | function swait(num) | |
| 130 | if num == 0 or num == nil then | |
| 131 | ArtificialHB.Event:wait() | |
| 132 | else | |
| 133 | for i = 0, num do | |
| 134 | ArtificialHB.Event:wait() | |
| 135 | end | |
| 136 | end | |
| 137 | end | |
| 138 | ||
| 139 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 140 | local Create = RbxUtility.Create | |
| 141 | ||
| 142 | local m = Create("Model"){
| |
| 143 | Parent = Character, | |
| 144 | Name = "WeaponModel" | |
| 145 | } | |
| 146 | ||
| 147 | spook = Create("Sound"){
| |
| 148 | Parent = Character, | |
| 149 | SoundId = "rbxassetid://504871254", | |
| 150 | Volume = 1.3, | |
| 151 | PlaybackSpeed = 0.3, | |
| 152 | Looped = true | |
| 153 | } | |
| 154 | spook2 = Create("PitchShiftSoundEffect"){
| |
| 155 | Parent = spook, | |
| 156 | Octave = 1 | |
| 157 | } | |
| 158 | spook:Play() | |
| 159 | ||
| 160 | Billb = Create("BillboardGui"){
| |
| 161 | Name = "Targetted", | |
| 162 | Parent = RootPart, | |
| 163 | Adornee = nil, | |
| 164 | LightInfluence = 0, | |
| 165 | AlwaysOnTop = true, | |
| 166 | Size = UDim2.new(5, 0, 5, 0) | |
| 167 | } | |
| 168 | D1 = Create("ImageLabel"){
| |
| 169 | Parent = Billb, | |
| 170 | BackgroundTransparency = 1, | |
| 171 | Position = UDim2.new(.5, 0, .5, 0), | |
| 172 | Size = UDim2.new(1, 0, 1, 0), | |
| 173 | AnchorPoint = Vector2.new(.5, .5), | |
| 174 | Image = "rbxassetid://133820006", | |
| 175 | ImageColor3 = Color3.new(165 / 255, 0, 0), | |
| 176 | ImageTransparency = 1, | |
| 177 | ScaleType = "Tile" | |
| 178 | } | |
| 179 | D2 = D1:Clone() | |
| 180 | D2.Parent = Billb | |
| 181 | D2.Size = UDim2.new(1.4, 0, 1.4, 0) | |
| 182 | D3 = D1:Clone() | |
| 183 | D3.Parent = Billb | |
| 184 | D3.Size = UDim2.new(.05, 0, .05, 0) | |
| 185 | D3.Image = "rbxassetid://1215682739" | |
| 186 | D3.Rotation = 45 | |
| 187 | ||
| 188 | function RemoveOutlines(part) | |
| 189 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 190 | end | |
| 191 | ||
| 192 | CFuncs = {
| |
| 193 | Part = {
| |
| 194 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 195 | local Part = Create("Part"){
| |
| 196 | Parent = Parent, | |
| 197 | Reflectance = Reflectance, | |
| 198 | Transparency = Transparency, | |
| 199 | CanCollide = false, | |
| 200 | Locked = true, | |
| 201 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 202 | Name = Name, | |
| 203 | Size = Size, | |
| 204 | Material = Material, | |
| 205 | } | |
| 206 | RemoveOutlines(Part) | |
| 207 | if Size == Vector3.new(.2,.2,.2) then | |
| 208 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 209 | else | |
| 210 | Part.Size = Size | |
| 211 | end | |
| 212 | return Part | |
| 213 | end; | |
| 214 | }; | |
| 215 | ||
| 216 | Mesh = {
| |
| 217 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 218 | local Msh = Create(Mesh){
| |
| 219 | Parent = Part, | |
| 220 | Offset = OffSet, | |
| 221 | Scale = Scale, | |
| 222 | } | |
| 223 | if Mesh == "SpecialMesh" then | |
| 224 | Msh.MeshType = MeshType | |
| 225 | if MeshId ~= "" then | |
| 226 | Msh.MeshId = "rbxassetid://" .. MeshId | |
| 227 | end | |
| 228 | end | |
| 229 | return Msh | |
| 230 | end; | |
| 231 | }; | |
| 232 | ||
| 233 | Weld = {
| |
| 234 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 235 | local Weld = Create("Weld"){
| |
| 236 | Parent = Parent, | |
| 237 | Part0 = Part0, | |
| 238 | Part1 = Part1, | |
| 239 | C0 = C0, | |
| 240 | C1 = C1, | |
| 241 | } | |
| 242 | return Weld | |
| 243 | end; | |
| 244 | }; | |
| 245 | ||
| 246 | Sound = {
| |
| 247 | Create = function(id, par, vol, pit) | |
| 248 | coroutine.resume(coroutine.create(function() | |
| 249 | local S = Create("Sound"){
| |
| 250 | Volume = vol, | |
| 251 | Pitch = pit or 1, | |
| 252 | Parent = par or workspace, | |
| 253 | } | |
| 254 | if id ~= "" then | |
| 255 | S.SoundId = "rbxassetid://" .. id | |
| 256 | end | |
| 257 | swait() | |
| 258 | S:play() | |
| 259 | game:GetService("Debris"):AddItem(S, 10)
| |
| 260 | end)) | |
| 261 | end; | |
| 262 | }; | |
| 263 | ||
| 264 | ParticleEmitter = {
| |
| 265 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 266 | local Particle = Create("ParticleEmitter"){
| |
| 267 | Parent = Parent, | |
| 268 | Color = ColorSequence.new(Color1, Color2), | |
| 269 | LightEmission = LightEmission, | |
| 270 | Size = Size, | |
| 271 | Texture = Texture, | |
| 272 | Transparency = Transparency, | |
| 273 | ZOffset = ZOffset, | |
| 274 | Acceleration = Accel, | |
| 275 | Drag = Drag, | |
| 276 | LockedToPart = LockedToPart, | |
| 277 | VelocityInheritance = VelocityInheritance, | |
| 278 | EmissionDirection = EmissionDirection, | |
| 279 | Enabled = Enabled, | |
| 280 | Lifetime = LifeTime, | |
| 281 | Rate = Rate, | |
| 282 | Rotation = Rotation, | |
| 283 | RotSpeed = RotSpeed, | |
| 284 | Speed = Speed, | |
| 285 | VelocitySpread = VelocitySpread, | |
| 286 | } | |
| 287 | return Particle | |
| 288 | end; | |
| 289 | }; | |
| 290 | ||
| 291 | CreateTemplate = {
| |
| 292 | ||
| 293 | }; | |
| 294 | } | |
| 295 | FHead=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Head",Vector3.new(1, 1, 1)) | |
| 296 | FHeadWeld=CFuncs.Weld.Create(m,Head,FHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0)) | |
| 297 | CFuncs.Mesh.Create("SpecialMesh",FHead,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25, 1.25, 1.25))
| |
| 298 | FHead.CanCollide = false | |
| 299 | Head.Transparency = 1 | |
| 300 | ||
| 301 | FT = CFuncs.Mesh.Create("SpecialMesh",Torso,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 302 | RA = CFuncs.Mesh.Create("SpecialMesh",RightArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 303 | LA = CFuncs.Mesh.Create("SpecialMesh",LeftArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 304 | RL = CFuncs.Mesh.Create("SpecialMesh",RightLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 305 | LL = CFuncs.Mesh.Create("SpecialMesh",LeftLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 306 | FT.MeshId = "rbxasset://fonts/torso.mesh" | |
| 307 | RA.MeshId = "rbxasset://fonts/rightarm.mesh" | |
| 308 | LA.MeshId = "rbxasset://fonts/leftarm.mesh" | |
| 309 | RL.MeshId = "rbxasset://fonts/rightleg.mesh" | |
| 310 | LL.MeshId = "rbxasset://fonts/leftleg.mesh" | |
| 311 | FT.Parent = nil | |
| 312 | RA.Parent = nil | |
| 313 | LA.Parent = nil | |
| 314 | RL.Parent = nil | |
| 315 | LL.Parent = nil | |
| 316 | ||
| 317 | ||
| 318 | Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(1.10000002, 0.200000003, 0.399999976)) | |
| 319 | HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0)) | |
| 320 | CFuncs.Mesh.Create("BlockMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 321 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988)) | |
| 322 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0)) | |
| 323 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 324 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 325 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 326 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
| |
| 327 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 328 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 329 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.0051, 0.550000012))
| |
| 330 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866)) | |
| 331 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 332 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 333 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997)) | |
| 334 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
| 335 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 336 | Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976)) | |
| 337 | ClipWeld=CFuncs.Weld.Create(m,Handle,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 338 | CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
| |
| 339 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 340 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) | |
| 341 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
| |
| 342 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866)) | |
| 343 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 344 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 345 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016)) | |
| 346 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 347 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 348 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 349 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 350 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
| |
| 351 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 352 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 353 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
| |
| 354 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866)) | |
| 355 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
| 356 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 357 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928)) | |
| 358 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
| 359 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
| |
| 360 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917)) | |
| 361 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 362 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
| |
| 363 | Hole=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole",Vector3.new(0.200000003, 0.100000001, 0.200000003)) | |
| 364 | HoleWeld=CFuncs.Weld.Create(m,Handle,Hole,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) | |
| 365 | CFuncs.Mesh.Create("CylinderMesh",Hole,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
| |
| 366 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911)) | |
| 367 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 368 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
| |
| 369 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005)) | |
| 370 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 371 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 372 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917)) | |
| 373 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 374 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 375 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988)) | |
| 376 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0)) | |
| 377 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 378 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003)) | |
| 379 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) | |
| 380 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 381 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988)) | |
| 382 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 383 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 384 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001)) | |
| 385 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 386 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 387 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997)) | |
| 388 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
| 389 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 390 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928)) | |
| 391 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)) | |
| 392 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
| |
| 393 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018)) | |
| 394 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 395 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 396 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982)) | |
| 397 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
| 398 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
| |
| 399 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927)) | |
| 400 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 401 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
| |
| 402 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866)) | |
| 403 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
| 404 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
| |
| 405 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866)) | |
| 406 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 407 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 408 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917)) | |
| 409 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 410 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
| |
| 411 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928)) | |
| 412 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 413 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 414 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866)) | |
| 415 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
| 416 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
| |
| 417 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
| 418 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 419 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
| |
| 420 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
| 421 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 422 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
| |
| 423 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988)) | |
| 424 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
| 425 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
| |
| 426 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927)) | |
| 427 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 428 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 429 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
| 430 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 431 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
| |
| 432 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
| 433 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 434 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
| |
| 435 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988)) | |
| 436 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
| 437 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
| |
| 438 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
| 439 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 440 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
| |
| 441 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927)) | |
| 442 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 443 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 444 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
| 445 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 446 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
| |
| 447 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911)) | |
| 448 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067)) | |
| 449 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
| |
| 450 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 451 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 452 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
| |
| 453 | ||
| 454 | Handle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle2",Vector3.new(1.10000002, 0.200000003, 0.399999976)) | |
| 455 | Handle2Weld=CFuncs.Weld.Create(m,LeftArm,Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0)) | |
| 456 | CFuncs.Mesh.Create("BlockMesh",Handle2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 457 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988)) | |
| 458 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0)) | |
| 459 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 460 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 461 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 462 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
| |
| 463 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 464 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 465 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
| |
| 466 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866)) | |
| 467 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 468 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 469 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997)) | |
| 470 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
| 471 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 472 | Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976)) | |
| 473 | ClipWeld=CFuncs.Weld.Create(m,Handle2,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 474 | CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
| |
| 475 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 476 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) | |
| 477 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
| |
| 478 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866)) | |
| 479 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 480 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 481 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016)) | |
| 482 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 483 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 484 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 485 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 486 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
| |
| 487 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 488 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 489 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
| |
| 490 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866)) | |
| 491 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
| 492 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 493 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928)) | |
| 494 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
| 495 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
| |
| 496 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917)) | |
| 497 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 498 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
| |
| 499 | Hole2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole2",Vector3.new(0.200000003, 0.100000001, 0.200000003)) | |
| 500 | Hole2Weld=CFuncs.Weld.Create(m,Handle2,Hole2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) | |
| 501 | CFuncs.Mesh.Create("CylinderMesh",Hole2,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
| |
| 502 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911)) | |
| 503 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 504 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
| |
| 505 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005)) | |
| 506 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 507 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 508 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917)) | |
| 509 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 510 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 511 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988)) | |
| 512 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0)) | |
| 513 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 514 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003)) | |
| 515 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) | |
| 516 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 517 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988)) | |
| 518 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 519 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 520 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001)) | |
| 521 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 522 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 523 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997)) | |
| 524 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
| 525 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 526 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928)) | |
| 527 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)) | |
| 528 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
| |
| 529 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018)) | |
| 530 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 531 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 532 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982)) | |
| 533 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
| 534 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
| |
| 535 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927)) | |
| 536 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 537 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
| |
| 538 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866)) | |
| 539 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
| 540 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
| |
| 541 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866)) | |
| 542 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 543 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 544 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917)) | |
| 545 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 546 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
| |
| 547 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928)) | |
| 548 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 549 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 550 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866)) | |
| 551 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
| 552 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
| |
| 553 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
| 554 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 555 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
| |
| 556 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
| 557 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 558 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
| |
| 559 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988)) | |
| 560 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
| 561 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
| |
| 562 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927)) | |
| 563 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 564 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 565 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
| 566 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 567 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
| |
| 568 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
| 569 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 570 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
| |
| 571 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988)) | |
| 572 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
| 573 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
| |
| 574 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
| 575 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 576 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
| |
| 577 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927)) | |
| 578 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 579 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 580 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
| 581 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 582 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
| |
| 583 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911)) | |
| 584 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067)) | |
| 585 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
| |
| 586 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 587 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 588 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
| |
| 589 | ||
| 590 | Shush=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","Shush",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 591 | ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899963379, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08)) | |
| 592 | CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 593 | Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Shush",Vector3.new(0.200000003, 0.200000003, 0.100000001)) | |
| 594 | ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899972916, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08)) | |
| 595 | CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 0.899999976, 0.800000012))
| |
| 596 | Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.300000012)) | |
| 597 | ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0699939728, -0.0600013733, 1.5871283e-08, 1.15818466e-12, 1, 1.00000012, 2.79396772e-07, 1.58675455e-08, -2.55182385e-07, 1.00000012, -3.45529827e-10)) | |
| 598 | CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 599 | Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.199999988)) | |
| 600 | ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.187038422, -0.0198893547, -1.5871283e-08, -1.15818466e-12, -1, -0.921719849, 0.387856632, -1.47594443e-08, 0.387856662, 0.921719849, 5.83585447e-09)) | |
| 601 | CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 602 | Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.26000002)) | |
| 603 | ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.232531548, 0.00673818588, -1.5871283e-08, -1.15818466e-12, -1, -0.833314717, 0.552799165, -1.3413664e-08, 0.552799165, 0.833314776, 8.48363335e-09)) | |
| 604 | CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 605 | Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.240000084)) | |
| 606 | ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.039185524, -0.109341145, -1.5871283e-08, -1.15818466e-12, -1, -0.981748402, -0.190185368, -1.55122226e-08, -0.190185368, 0.981748402, -3.35699379e-09)) | |
| 607 | CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 608 | Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.120000094)) | |
| 609 | ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.0304012299, -0.15789032, -1.5871283e-08, -1.15818466e-12, -1, -0.902570128, -0.430543363, -1.41728069e-08, -0.430543363, 0.902570128, -7.14352622e-09)) | |
| 610 | CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 611 | ||
| 612 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.120000012, 0.210000068)) | |
| 613 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499950409, 0.0232925415, 0.397506714, 5.17722219e-05, -0.000442385674, -1.00000036, 0.987985253, 0.154551089, -1.72778964e-05, 0.154551119, -0.987984896, 0.000445634127)) | |
| 614 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 615 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.140000001, 0.25000003)) | |
| 616 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, 0.247455597, -0.0262145996, -7.54790381e-06, -1.24275684e-05, 1.00000048, 0.767775178, -0.640720129, -1.78813934e-06, 0.640720248, 0.76777482, 1.39474869e-05)) | |
| 617 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 618 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.100000001, 0.120000094)) | |
| 619 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500003815, -0.256121635, 0.251476288, -4.41810116e-05, -4.7981739e-06, -1.00000048, 0.187089488, 0.982343197, -1.35600567e-05, 0.982343316, -0.187089384, -4.23565507e-05)) | |
| 620 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 621 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.109999992, 0.180000082)) | |
| 622 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.190258026, 0.221046448, 1.83703378e-05, 2.40206718e-05, -1.00000048, 0.655323863, -0.755348384, -5.66244125e-06, -0.755348682, -0.655323744, -2.92360783e-05)) | |
| 623 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 624 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0999998376, 0.519999981)) | |
| 625 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0484619141, 0.0416660309, 3.47616151e-07, -6.46710396e-06, 1.00000048, 0.991302073, 0.131609648, 4.54485416e-07, -0.131609663, 0.991301835, 5.93066216e-06)) | |
| 626 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 627 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.319999993)) | |
| 628 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.21938324, 0.038766861, 7.32019544e-07, 1.54972076e-06, -1.00000048, -0.749051094, 0.662512839, 0, 0.662512958, 0.749050856, 1.1920929e-06)) | |
| 629 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 630 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.300000191)) | |
| 631 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499992371, 0.159481049, -0.0253829956, 2.09049322e-05, -9.53674316e-06, -1.00000048, -0.518668175, -0.854975939, -2.23517418e-06, -0.854976237, 0.518667936, -2.31266022e-05)) | |
| 632 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 633 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0800000131, 0.210000068)) | |
| 634 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499977112, 0.108161926, 0.335229874, 6.95632771e-05, -0.000365644693, -1.00000036, 0.979239762, -0.202707946, 0.000142380595, -0.202708066, -0.979239345, 0.00034442544)) | |
| 635 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 636 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000033, 0.129999995, 0.369999975)) | |
| 637 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, -0.229066849, 0.190048218, 7.13965856e-05, -7.77840614e-06, 1.00000036, -0.115747206, 0.993278861, 1.5437603e-05, -0.993279219, -0.115747198, 7.00615346e-05)) | |
| 638 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 639 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.090000011, 0.15000011)) | |
| 640 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500125885, -0.188785553, 0.348403931, -0.000512038823, 0.000103473663, -1.00000024, 0.568686485, 0.822554708, -0.000206530094, 0.822554886, -0.568686366, -0.000479668379)) | |
| 641 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 642 | ||
| 643 | function RayCast(Position, Direction, Range, Ignore) | |
| 644 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 645 | end | |
| 646 | ||
| 647 | FindNearestTorso = function(pos) | |
| 648 | local list = (game.Workspace:children()) | |
| 649 | local torso = nil | |
| 650 | local dist = 1000 | |
| 651 | local temp, human, temp2 = nil, nil, nil | |
| 652 | for x = 1, #list do | |
| 653 | temp2 = list[x] | |
| 654 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 655 | temp = temp2:findFirstChild("Head")
| |
| 656 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 657 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
| 658 | local dohit = true | |
| 659 | if dohit == true then | |
| 660 | torso = temp | |
| 661 | dist = (temp.Position - pos).magnitude | |
| 662 | end | |
| 663 | end | |
| 664 | end | |
| 665 | end | |
| 666 | return torso, dist | |
| 667 | end | |
| 668 | function FindNearestTorso2(Position, Distance, SinglePlayer) | |
| 669 | if SinglePlayer then | |
| 670 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
| 671 | end | |
| 672 | local List = {}
| |
| 673 | for i, v in pairs(workspace:GetChildren()) do | |
| 674 | if v:IsA("Model") then
| |
| 675 | if v:findFirstChild("Head") then
| |
| 676 | if v ~= Character then | |
| 677 | if (v:findFirstChild("Head").Position - Position).magnitude <= Distance then
| |
| 678 | table.insert(List, v) | |
| 679 | end | |
| 680 | end | |
| 681 | end | |
| 682 | end | |
| 683 | end | |
| 684 | return List | |
| 685 | end | |
| 686 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 3)})
| |
| 687 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 688 | local Blood = Create("ParticleEmitter"){
| |
| 689 | Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)), | |
| 690 | LightEmission = .1, | |
| 691 | Size = NumberSequence.new(0.2), | |
| 692 | Texture = "rbxassetid://771221224", | |
| 693 | Transparency = bbb, | |
| 694 | Size = aaa, | |
| 695 | ZOffset = .8, | |
| 696 | Acceleration = Vector3.new(0, -25, 0), | |
| 697 | LockedToPart = false, | |
| 698 | EmissionDirection = "Top", | |
| 699 | Lifetime = NumberRange.new(.4, .6), | |
| 700 | Rate = 1000, | |
| 701 | Rotation = NumberRange.new(-100, 100), | |
| 702 | RotSpeed = NumberRange.new(-100, 100), | |
| 703 | Speed = NumberRange.new(20), | |
| 704 | VelocitySpread = 1000, | |
| 705 | Enabled = false, | |
| 706 | Parent = Head | |
| 707 | } | |
| 708 | ||
| 709 | ||
| 710 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, Face, HitSound, HitPitch) | |
| 711 | if hit.Parent == nil then | |
| 712 | return | |
| 713 | end | |
| 714 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 715 | for _, v in pairs(hit.Parent:children()) do | |
| 716 | if v:IsA("Humanoid") then
| |
| 717 | h = v | |
| 718 | end | |
| 719 | end | |
| 720 | if hit.Parent:IsA("Accessory") or hit.Parent:IsA("Hat") then
| |
| 721 | hit = hit.Parent.Parent:FindFirstChild("Head")
| |
| 722 | end | |
| 723 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
| |
| 724 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 725 | if hit.Parent.DebounceHit.Value == true then | |
| 726 | return | |
| 727 | end | |
| 728 | end | |
| 729 | local c = Create("ObjectValue"){
| |
| 730 | Name = "creator", | |
| 731 | Value = game:service("Players").LocalPlayer,
| |
| 732 | Parent = h, | |
| 733 | } | |
| 734 | game:GetService("Debris"):AddItem(c, .5)
| |
| 735 | if HitSound ~= nil and HitPitch ~= nil then | |
| 736 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 737 | end | |
| 738 | local Damage = math.random(minim, maxim) | |
| 739 | local blocked = false | |
| 740 | local block = hit.Parent:findFirstChild("Block")
| |
| 741 | if block ~= nil then | |
| 742 | if block.className == "IntValue" then | |
| 743 | if block.Value > 0 then | |
| 744 | blocked = true | |
| 745 | block.Value = block.Value - 1 | |
| 746 | print(block.Value) | |
| 747 | end | |
| 748 | end | |
| 749 | end | |
| 750 | ||
| 751 | if Type ~= "Blood" then | |
| 752 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
| |
| 753 | end | |
| 754 | local HitHealth = h.Health | |
| 755 | h.Health = h.Health - Damage | |
| 756 | if Type == "Knockdown" then | |
| 757 | local hum = hit.Parent.Humanoid | |
| 758 | hum.PlatformStand = true | |
| 759 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 760 | swait(1) | |
| 761 | HHumanoid.PlatformStand = false | |
| 762 | end), hum) | |
| 763 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 764 | local bodvol = Create("BodyVelocity"){
| |
| 765 | velocity = angle * knockback, | |
| 766 | P = 5000, | |
| 767 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 768 | Parent = hit, | |
| 769 | } | |
| 770 | local rl = Create("BodyAngularVelocity"){
| |
| 771 | P = 3000, | |
| 772 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 773 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 774 | Parent = hit, | |
| 775 | } | |
| 776 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 777 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 778 | elseif Type == "Normal" then | |
| 779 | local vp = Create("BodyVelocity"){
| |
| 780 | P = 500, | |
| 781 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 782 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 783 | } | |
| 784 | if knockback > 0 then | |
| 785 | vp.Parent = hit.Parent.Torso | |
| 786 | end | |
| 787 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 788 | elseif Type == "Up" then | |
| 789 | local bodyVelocity = Create("BodyVelocity"){
| |
| 790 | velocity = Vector3.new(0, 20, 0), | |
| 791 | P = 5000, | |
| 792 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 793 | Parent = hit, | |
| 794 | } | |
| 795 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 796 | elseif Type == "DarkUp" then | |
| 797 | coroutine.resume(coroutine.create(function() | |
| 798 | for i = 0, 1, 0.1 do | |
| 799 | swait() | |
| 800 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 801 | end | |
| 802 | end)) | |
| 803 | local bodyVelocity = Create("BodyVelocity"){
| |
| 804 | velocity = Vector3.new(0, 20, 0), | |
| 805 | P = 5000, | |
| 806 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 807 | Parent = hit, | |
| 808 | } | |
| 809 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 810 | elseif Type == "Blood" then | |
| 811 | coroutine.resume(coroutine.create(function() | |
| 812 | if hit.Parent.Name == "Salvo_Starly" or hit.Parent.Name == "Nebula_Zorua" or hit.Parent.Name == "CKbackup" then | |
| 813 | CFuncs.Sound.Create("873911886", hit.Parent.Torso, .8, .8)
| |
| 814 | Effects.Sphere.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
| |
| 815 | else | |
| 816 | local Blood2 = Blood:Clone() | |
| 817 | Blood2.Parent = hit | |
| 818 | Blood2.Enabled = true | |
| 819 | Blood2.EmissionDirection = Face | |
| 820 | local Hito = hit.Parent | |
| 821 | game:GetService("Debris"):AddItem(Blood2, 3)
| |
| 822 | hit.Parent:BreakJoints() | |
| 823 | if hit.Parent:findFirstChild("AlreadyHit") == nil then
| |
| 824 | local c = Create("BoolValue"){
| |
| 825 | Name = "AlreadyHit", | |
| 826 | Value = true, | |
| 827 | Parent = Hito, | |
| 828 | } | |
| 829 | end | |
| 830 | swait(5) | |
| 831 | Blood2.Enabled = false | |
| 832 | swait(30) | |
| 833 | if Hito:findFirstChild("AlreadyHit") ~= nil and Hito:findFirstChild("Glitching") == nil then
| |
| 834 | local s = Create("BoolValue"){
| |
| 835 | Name = "Glitching", | |
| 836 | Value = true, | |
| 837 | Parent = Hito, | |
| 838 | } | |
| 839 | local FT2 = FT:Clone() | |
| 840 | if Hito:findFirstChild("Torso") ~= nil then
| |
| 841 | FT2.Parent = Hito.Torso | |
| 842 | --[[RA2.Parent = Hito["Right Arm"] | |
| 843 | LA2.Parent = Hito["Left Arm"] | |
| 844 | RL2.Parent = Hito["Right Leg"] | |
| 845 | LL2.Parent = Hito["Left Leg"]] | |
| 846 | for _, v in pairs(Hito:children()) do | |
| 847 | if v:IsA("Part") and v.Name ~= "Torso" and v.Name ~= "Head" then
| |
| 848 | local RA2 = RA:Clone() | |
| 849 | RA2.Name = "Shoos" | |
| 850 | RA2.Parent = v | |
| 851 | end | |
| 852 | end | |
| 853 | CFuncs.Sound.Create("155202884", Hito:findFirstChild("Torso"), 1, math.random(5, 15) / 10)
| |
| 854 | else | |
| 855 | FT2.Parent = nil | |
| 856 | CFuncs.Sound.Create("155202884", Hito:findFirstChild("UpperTorso"), 1, math.random(5, 15) / 10)
| |
| 857 | end | |
| 858 | for i = 0, 1, math.random(1, 10)/30 do | |
| 859 | swait() | |
| 860 | for _, v in pairs(Hito:children()) do | |
| 861 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
| |
| 862 | v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
| |
| 863 | elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
| |
| 864 | v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
| |
| 865 | elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
| |
| 866 | v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
| |
| 867 | end | |
| 868 | end | |
| 869 | if Hito:findFirstChild("UpperTorso") ~= nil then
| |
| 870 | for _, v in pairs(Hito:findFirstChildOfClass("Humanoid"):children()) do
| |
| 871 | if v:IsA("NumberValue") then
| |
| 872 | v.Value = math.random(1, 5) / 10 | |
| 873 | end | |
| 874 | end | |
| 875 | end | |
| 876 | if Hito == nil then | |
| 877 | break | |
| 878 | end | |
| 879 | end | |
| 880 | if Hito ~= nil then | |
| 881 | Hito:Destroy() | |
| 882 | end | |
| 883 | end | |
| 884 | end | |
| 885 | end)) | |
| 886 | elseif Type == "Snare" then | |
| 887 | local bp = Create("BodyPosition"){
| |
| 888 | P = 2000, | |
| 889 | D = 100, | |
| 890 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 891 | position = hit.Parent.Torso.Position, | |
| 892 | Parent = hit.Parent.Torso, | |
| 893 | } | |
| 894 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 895 | elseif Type == "Freeze" then | |
| 896 | local BodPos = Create("BodyPosition"){
| |
| 897 | P = 50000, | |
| 898 | D = 1000, | |
| 899 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 900 | position = hit.Parent.Torso.Position, | |
| 901 | Parent = hit.Parent.Torso, | |
| 902 | } | |
| 903 | local BodGy = Create("BodyGyro") {
| |
| 904 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 905 | P = 20e+003, | |
| 906 | Parent = hit.Parent.Torso, | |
| 907 | cf = hit.Parent.Torso.CFrame, | |
| 908 | } | |
| 909 | hit.Parent.Torso.Anchored = true | |
| 910 | coroutine.resume(coroutine.create(function(Part) | |
| 911 | swait(1.5) | |
| 912 | Part.Anchored = false | |
| 913 | end), hit.Parent.Torso) | |
| 914 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 915 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 916 | end | |
| 917 | local debounce = Create("BoolValue"){
| |
| 918 | Name = "DebounceHit", | |
| 919 | Parent = hit.Parent, | |
| 920 | Value = true, | |
| 921 | } | |
| 922 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 923 | c = Instance.new("ObjectValue")
| |
| 924 | c.Name = "creator" | |
| 925 | c.Value = Player | |
| 926 | c.Parent = h | |
| 927 | game:GetService("Debris"):AddItem(c, .5)
| |
| 928 | end | |
| 929 | end | |
| 930 | ||
| 931 | function ShowDamage(Pos, Text, Time, Color) | |
| 932 | local Rate = (1 / 30) | |
| 933 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 934 | local Text = (Text or "") | |
| 935 | local Time = (Time or 2) | |
| 936 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 937 | local EffectPart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 938 | EffectPart.Anchored = true | |
| 939 | local BillboardGui = Create("BillboardGui"){
| |
| 940 | Size = UDim2.new(3, 0, 3, 0), | |
| 941 | Adornee = EffectPart, | |
| 942 | Parent = EffectPart, | |
| 943 | } | |
| 944 | local TextLabel = Create("TextLabel"){
| |
| 945 | BackgroundTransparency = 1, | |
| 946 | Size = UDim2.new(1, 0, 1, 0), | |
| 947 | Text = Text, | |
| 948 | Font = "SciFi", | |
| 949 | TextColor3 = Color, | |
| 950 | TextScaled = true, | |
| 951 | Parent = BillboardGui, | |
| 952 | } | |
| 953 | game.Debris:AddItem(EffectPart, (Time)) | |
| 954 | EffectPart.Parent = game:GetService("Workspace")
| |
| 955 | delay(0, function() | |
| 956 | local Frames = (Time / Rate) | |
| 957 | for Frame = 1, Frames do | |
| 958 | wait(Rate) | |
| 959 | local Percent = (Frame / Frames) | |
| 960 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 961 | TextLabel.TextTransparency = Percent | |
| 962 | end | |
| 963 | if EffectPart and EffectPart.Parent then | |
| 964 | EffectPart:Destroy() | |
| 965 | end | |
| 966 | end) | |
| 967 | end | |
| 968 | ||
| 969 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, Face, HitSound, HitPitch) | |
| 970 | for _, c in pairs(workspace:children()) do | |
| 971 | local hum = c:findFirstChildOfClass("Humanoid")
| |
| 972 | if hum ~= nil then | |
| 973 | if c:findFirstChild("Torso") ~= nil then
| |
| 974 | local head = c:findFirstChild("Torso")
| |
| 975 | if head ~= nil then | |
| 976 | local targ = head.Position - Part.Position | |
| 977 | local mag = targ.magnitude | |
| 978 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 979 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch) | |
| 980 | end | |
| 981 | end | |
| 982 | elseif c:findFirstChild("UpperTorso") ~= nil then
| |
| 983 | local head = c:findFirstChild("UpperTorso")
| |
| 984 | if head ~= nil then | |
| 985 | local targ = head.Position - Part.Position | |
| 986 | local mag = targ.magnitude | |
| 987 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 988 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch) | |
| 989 | end | |
| 990 | end | |
| 991 | end | |
| 992 | end | |
| 993 | end | |
| 994 | end | |
| 995 | ||
| 996 | EffectModel = Instance.new("Model", Character)
| |
| 997 | EffectModel.Name = "Effects" | |
| 998 | ||
| 999 | Effects = {
| |
| 1000 | Block = {
| |
| 1001 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
| 1002 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
| 1003 | prt.Anchored = true | |
| 1004 | prt.CFrame = cframe | |
| 1005 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1006 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1007 | if Type == 1 or Type == nil then | |
| 1008 | table.insert(Effects, {
| |
| 1009 | prt, | |
| 1010 | "Block1", | |
| 1011 | delay, | |
| 1012 | x3, | |
| 1013 | y3, | |
| 1014 | z3, | |
| 1015 | msh | |
| 1016 | }) | |
| 1017 | elseif Type == 2 then | |
| 1018 | table.insert(Effects, {
| |
| 1019 | prt, | |
| 1020 | "Block2", | |
| 1021 | delay, | |
| 1022 | x3, | |
| 1023 | y3, | |
| 1024 | z3, | |
| 1025 | msh | |
| 1026 | }) | |
| 1027 | elseif Type == 3 then | |
| 1028 | table.insert(Effects, {
| |
| 1029 | prt, | |
| 1030 | "Block3", | |
| 1031 | delay, | |
| 1032 | x3, | |
| 1033 | y3, | |
| 1034 | z3, | |
| 1035 | msh, | |
| 1036 | Part | |
| 1037 | }) | |
| 1038 | elseif Type == 4 then | |
| 1039 | table.insert(Effects, {
| |
| 1040 | prt, | |
| 1041 | "Block2Fire", | |
| 1042 | delay, | |
| 1043 | x3, | |
| 1044 | y3, | |
| 1045 | z3, | |
| 1046 | msh | |
| 1047 | }) | |
| 1048 | end | |
| 1049 | end | |
| 1050 | }; | |
| 1051 | ||
| 1052 | Sphere = {
| |
| 1053 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
| 1054 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
| 1055 | prt.Anchored = true | |
| 1056 | prt.CFrame = cframe | |
| 1057 | if parent == nil then | |
| 1058 | prt.Parent = workspace | |
| 1059 | else | |
| 1060 | prt.Parent = parent | |
| 1061 | end | |
| 1062 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1063 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1064 | table.insert(Effects, {
| |
| 1065 | prt, | |
| 1066 | "Cylinder", | |
| 1067 | delay, | |
| 1068 | x3, | |
| 1069 | y3, | |
| 1070 | z3, | |
| 1071 | msh | |
| 1072 | }) | |
| 1073 | end | |
| 1074 | }; | |
| 1075 | ||
| 1076 | Blood = {
| |
| 1077 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1078 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
| 1079 | prt.Anchored = true | |
| 1080 | prt.CFrame = cframe | |
| 1081 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1082 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1083 | table.insert(Effects, {
| |
| 1084 | prt, | |
| 1085 | "Blood", | |
| 1086 | delay, | |
| 1087 | x3, | |
| 1088 | y3, | |
| 1089 | z3, | |
| 1090 | msh | |
| 1091 | }) | |
| 1092 | end | |
| 1093 | }; | |
| 1094 | ||
| 1095 | Blast = {
| |
| 1096 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
| 1097 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
| 1098 | prt.Anchored = true | |
| 1099 | prt.CFrame = cframe | |
| 1100 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1101 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1102 | table.insert(Effects, {
| |
| 1103 | prt, | |
| 1104 | "Block4", | |
| 1105 | delay, | |
| 1106 | x3, | |
| 1107 | y3, | |
| 1108 | z3, | |
| 1109 | msh, | |
| 1110 | Part | |
| 1111 | }) | |
| 1112 | end | |
| 1113 | }; | |
| 1114 | ||
| 1115 | Ring = {
| |
| 1116 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1117 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1118 | prt.Anchored = true | |
| 1119 | prt.CFrame = cframe | |
| 1120 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1121 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1122 | table.insert(Effects, {
| |
| 1123 | prt, | |
| 1124 | "Cylinder", | |
| 1125 | delay, | |
| 1126 | x3, | |
| 1127 | y3, | |
| 1128 | z3, | |
| 1129 | msh | |
| 1130 | }) | |
| 1131 | end | |
| 1132 | }; | |
| 1133 | ||
| 1134 | Cylinder = {
| |
| 1135 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1136 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
| 1137 | prt.Anchored = true | |
| 1138 | prt.CFrame = cframe | |
| 1139 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1140 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1141 | table.insert(Effects, {
| |
| 1142 | prt, | |
| 1143 | "Cylinder", | |
| 1144 | delay, | |
| 1145 | x3, | |
| 1146 | y3, | |
| 1147 | z3, | |
| 1148 | msh | |
| 1149 | }) | |
| 1150 | end | |
| 1151 | }; | |
| 1152 | ||
| 1153 | Head = {
| |
| 1154 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1155 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
| 1156 | prt.Anchored = true | |
| 1157 | prt.CFrame = cframe | |
| 1158 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1159 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1160 | table.insert(Effects, {
| |
| 1161 | prt, | |
| 1162 | "Cylinder", | |
| 1163 | delay, | |
| 1164 | x3, | |
| 1165 | y3, | |
| 1166 | z3, | |
| 1167 | msh | |
| 1168 | }) | |
| 1169 | end | |
| 1170 | }; | |
| 1171 | ||
| 1172 | Wave = {
| |
| 1173 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1174 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
| 1175 | prt.Anchored = true | |
| 1176 | prt.CFrame = cframe | |
| 1177 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1178 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1179 | table.insert(Effects, {
| |
| 1180 | prt, | |
| 1181 | "Cylinder", | |
| 1182 | delay, | |
| 1183 | x3, | |
| 1184 | y3, | |
| 1185 | z3, | |
| 1186 | msh | |
| 1187 | }) | |
| 1188 | end | |
| 1189 | }; | |
| 1190 | ||
| 1191 | Break = {
| |
| 1192 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 1193 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1194 | prt.Anchored = true | |
| 1195 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1196 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1197 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1198 | local num = math.random(10, 50) / 1000 | |
| 1199 | table.insert(Effects, {
| |
| 1200 | prt, | |
| 1201 | "Shatter", | |
| 1202 | num, | |
| 1203 | prt.CFrame, | |
| 1204 | math.random() - math.random(), | |
| 1205 | 0, | |
| 1206 | math.random(50, 100) / 100 | |
| 1207 | }) | |
| 1208 | end | |
| 1209 | }; | |
| 1210 | ||
| 1211 | Elec = {
| |
| 1212 | Create = function(brickcolor, cff, x, y, z) | |
| 1213 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
| 1214 | prt.Anchored = true | |
| 1215 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
| 1216 | prt.CFrame = CFrame.new(prt.Position) | |
| 1217 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1218 | xval = math.random() / 9 | |
| 1219 | yval = math.random() / 9 | |
| 1220 | zval = math.random() / 9 | |
| 1221 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 1222 | eul1 = math.random(-50, 50) | |
| 1223 | eul2 = math.random(-50, 50) | |
| 1224 | eul3 = math.random(-50, 50) | |
| 1225 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
| 1226 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
| 1227 | table.insert(Effects, {
| |
| 1228 | prt, | |
| 1229 | "Elec", | |
| 1230 | .05, | |
| 1231 | x, | |
| 1232 | y, | |
| 1233 | z, | |
| 1234 | xval, | |
| 1235 | yval, | |
| 1236 | zval, | |
| 1237 | msh, | |
| 1238 | euld, | |
| 1239 | euld2 | |
| 1240 | }) | |
| 1241 | end | |
| 1242 | }; | |
| 1243 | ||
| 1244 | Elec2 = {
| |
| 1245 | Create = function(brickcolor, cff, x, y, z) | |
| 1246 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
| 1247 | prt.Anchored = true | |
| 1248 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
| 1249 | prt.CFrame = CFrame.new(prt.Position) | |
| 1250 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1251 | xval = math.random() / 7 | |
| 1252 | yval = math.random() / 7 | |
| 1253 | zval = math.random() / 7 | |
| 1254 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 1255 | eul1 = math.random(-50, 50) | |
| 1256 | eul2 = math.random(-50, 50) | |
| 1257 | eul3 = math.random(-50, 50) | |
| 1258 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
| 1259 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
| 1260 | table.insert(Effects, {
| |
| 1261 | prt, | |
| 1262 | "Elec", | |
| 1263 | .1, | |
| 1264 | x, | |
| 1265 | y, | |
| 1266 | z, | |
| 1267 | xval, | |
| 1268 | yval, | |
| 1269 | zval, | |
| 1270 | msh, | |
| 1271 | euld, | |
| 1272 | euld2 | |
| 1273 | }) | |
| 1274 | end | |
| 1275 | }; | |
| 1276 | ||
| 1277 | Clone = {
| |
| 1278 | Create = function() | |
| 1279 | for _, v in pairs(Torso.Parent:children()) do | |
| 1280 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 1281 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
| |
| 1282 | c.Anchored = true | |
| 1283 | c.CFrame = v.CFrame | |
| 1284 | game:GetService("Debris"):AddItem(c, 5)
| |
| 1285 | local cmsh = nil | |
| 1286 | if v.Name == "Head" then | |
| 1287 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
| |
| 1288 | else | |
| 1289 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1290 | end | |
| 1291 | table.insert(Effects, {
| |
| 1292 | c, | |
| 1293 | "Cylinder", | |
| 1294 | 0.05, | |
| 1295 | 0.1, | |
| 1296 | 0.1, | |
| 1297 | 0.1, | |
| 1298 | cmsh | |
| 1299 | }) | |
| 1300 | end | |
| 1301 | end | |
| 1302 | end | |
| 1303 | }; | |
| 1304 | ||
| 1305 | EffectTemplate = {
| |
| 1306 | ||
| 1307 | }; | |
| 1308 | } | |
| 1309 | ||
| 1310 | local Re = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','`','1','2','3','4','5','6','7','8','9','0','-','=','~','!','@','#','$','%','^','&','*','(',')','_','+','[','{',']','}',',','<','>','.','/','?','"',"'",'|',';',':'}
| |
| 1311 | ||
| 1312 | Lag = {
| |
| 1313 | "殺害人數: ", | |
| 1314 | "Kills: ", | |
| 1315 | "杀害人数: ", | |
| 1316 | "K l : ", | |
| 1317 | " il s: ", | |
| 1318 | " l : ", | |
| 1319 | "Ki s: ", | |
| 1320 | "殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺: ", | |
| 1321 | " 害 : ", | |
| 1322 | " 人数: ", | |
| 1323 | "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK: ", | |
| 1324 | " 人 : ", | |
| 1325 | "殺 數: ", | |
| 1326 | " 害人数: ", | |
| 1327 | "杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数: ", | |
| 1328 | "害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害���害害害害: ", | |
| 1329 | "人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人��人人人��人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人��人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人: ", | |
| 1330 | "K\i\l\l\s\: ", | |
| 1331 | "杀害\杀害杀害\杀害杀害杀害\杀害杀害杀害杀害\杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害: ", | |
| 1332 | " : ", | |
| 1333 | " : ", | |
| 1334 | "殺: ", | |
| 1335 | "K害人ls: ", | |
| 1336 | ": ", | |
| 1337 | "Psychopath x Genocider", | |
| 1338 | } | |
| 1339 | --[[ | |
| 1340 | function chatfunc(text) | |
| 1341 | local chat = coroutine.wrap(function() | |
| 1342 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 1343 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1344 | end | |
| 1345 | local Bill = Instance.new("BillboardGui",Character)
| |
| 1346 | Bill.Size = UDim2.new(0,100,0,40) | |
| 1347 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 1348 | Bill.Adornee = Character.Head | |
| 1349 | Bill.Name = "TalkingBillBoard" | |
| 1350 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 1351 | Hehe.BackgroundTransparency = 1 | |
| 1352 | Hehe.BorderSizePixel = 0 | |
| 1353 | Hehe.Text = "" | |
| 1354 | Hehe.Font = "Bodoni" | |
| 1355 | Hehe.TextSize = 40 | |
| 1356 | Hehe.TextStrokeTransparency = 0 | |
| 1357 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 1358 | coroutine.resume(coroutine.create(function() | |
| 1359 | while Hehe ~= nil do | |
| 1360 | swait() | |
| 1361 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 1362 | Hehe.Rotation = math.random(-5,5) | |
| 1363 | Hehe.TextColor3 = Color3.new(math.random(0, 255)/255,0,0) | |
| 1364 | Hehe.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0) | |
| 1365 | end | |
| 1366 | end)) | |
| 1367 | for i = 1,string.len(text),1 do | |
| 1368 | swait() | |
| 1369 | Hehe.Text = string.sub(text,1,i) | |
| 1370 | end | |
| 1371 | swait(90)--Re[math.random(1, 93)] | |
| 1372 | for i = 0, 1, .025 do | |
| 1373 | swait() | |
| 1374 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 1375 | Hehe.TextStrokeTransparency = i | |
| 1376 | Hehe.TextTransparency = i | |
| 1377 | end | |
| 1378 | Bill:Destroy() | |
| 1379 | end) | |
| 1380 | chat() | |
| 1381 | end | |
| 1382 | ||
| 1383 | function onChatted(msg) | |
| 1384 | chatfunc(msg) | |
| 1385 | end | |
| 1386 | ||
| 1387 | Player.Chatted:connect(onChatted) | |
| 1388 | ]] | |
| 1389 | function Shoot(part, sp) | |
| 1390 | local Spread = sp | |
| 1391 | local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100 | |
| 1392 | local MouseLook = CFrame.new((part.Position + Mouse.Hit.p) / 2, Mouse.Hit.p + epread) | |
| 1393 | table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
| |
| 1394 | end | |
| 1395 | function Shoot2(part, sp, target) | |
| 1396 | local Spread = sp | |
| 1397 | local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100 | |
| 1398 | local MouseLook = CFrame.new((part.Position + target.Position)/2, target.Position) | |
| 1399 | table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
| |
| 1400 | end | |
| 1401 | ||
| 1402 | function Attackone() | |
| 1403 | Attack = true | |
| 1404 | for i = 0, 1, 0.1 do | |
| 1405 | swait() | |
| 1406 | PlayAnimationFromTable({
| |
| 1407 | CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1408 | CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1409 | CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1410 | CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1411 | CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1412 | CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1413 | }, .3, false) | |
| 1414 | end | |
| 1415 | Attack = false | |
| 1416 | end | |
| 1417 | local Hold = false | |
| 1418 | function Broken_wing_bird() | |
| 1419 | Attack = true | |
| 1420 | Hold = true | |
| 1421 | Humanoid.WalkSpeed = 5 | |
| 1422 | Humanoid.AutoRotate = false | |
| 1423 | - | for i = 0, 0.05, 0.09 do |
| 1423 | + | for i = 0, 0, -0.1 do |
| 1424 | swait() | |
| 1425 | local aim = CFrame.new(RootPart.Position, Mouse.Hit.p) | |
| 1426 | local direction = aim.lookVector | |
| 1427 | local headingA = math.atan2(direction.x, direction.z) | |
| 1428 | headingA = math.deg(headingA) | |
| 1429 | RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) | |
| 1430 | PlayAnimationFromTable({
| |
| 1431 | CFrame.new(9.53674316e-07, -0.0336816609, -0.255211323, 1, 0, 0, 0, 0.971067786, 0.238803938, 0, -0.238803938, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1432 | CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1433 | CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1434 | CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1435 | CFrame.new(0.562389553, -1.96633184, -0.220747471, 0.997805655, -0.0662109777, 0, 0.0642953441, 0.96893692, -0.238803938, 0.0158114415, 0.238279924, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1436 | CFrame.new(-0.560589671, -1.96681178, -0.220865458, 0.998194873, 0.0600589924, 0, -0.058321353, 0.969314873, -0.238803938, -0.0143423239, 0.238372862, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1437 | }, .45, false) | |
| 1438 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104418173, -1.09499753, -0.00497820787, 4.66004713e-06, 1, 1.3038516e-08, -5.84172085e-07, 1.3038516e-08, -1.00000012, -1.00000012, 4.66004713e-06, 5.83939254e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) | |
| 1439 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104342066, -1.0949899, -0.00497933477, -1.08149834e-06, 1, 5.58793545e-08, -5.84870577e-07, 5.40167093e-08, -1.00000012, -1, -1.08149834e-06, 5.88595867e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) | |
| 1440 | end | |
| 1441 | local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05)) | |
| 1442 | ref.Anchored = true | |
| 1443 | while Hold == true do | |
| 1444 | Shoot(Hole, 1) | |
| 1445 | coroutine.resume(coroutine.create(function() | |
| 1446 | swait() | |
| 1447 | if Victim ~= nil then | |
| 1448 | Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
| |
| 1449 | ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200)) | |
| 1450 | Shoot2(ref, 1, Victim.Torso) | |
| 1451 | else | |
| 1452 | Victim = nil | |
| 1453 | end | |
| 1454 | end)) | |
| 1455 | CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
| |
| 1456 | Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
| |
| 1457 | - | for i = 0, 0.0005 do |
| 1457 | + | for i = 0, -0.1 do |
| 1458 | swait() | |
| 1459 | local aim = CFrame.new(RootPart.Position, Mouse.Hit.p) | |
| 1460 | local direction = aim.lookVector | |
| 1461 | local headingA = math.atan2(direction.x, direction.z) | |
| 1462 | headingA = math.deg(headingA) | |
| 1463 | RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) | |
| 1464 | RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 1465 | LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) | |
| 1466 | end | |
| 1467 | Shoot(Hole2, 1.5) | |
| 1468 | coroutine.resume(coroutine.create(function() | |
| 1469 | swait(1.5) | |
| 1470 | if Victim ~= nil then | |
| 1471 | Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
| |
| 1472 | ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200)) | |
| 1473 | Shoot2(ref, 1, Victim.Torso) | |
| 1474 | else | |
| 1475 | Victim = nil | |
| 1476 | end | |
| 1477 | end)) | |
| 1478 | CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
| |
| 1479 | Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
| |
| 1480 | - | for i = 0, 0.0000005 do |
| 1480 | + | for i = 0, -0.1 do |
| 1481 | swait() | |
| 1482 | local aim = CFrame.new(RootPart.Position, Mouse.Hit.p) | |
| 1483 | local direction = aim.lookVector | |
| 1484 | local headingA = math.atan2(direction.x, direction.z) | |
| 1485 | headingA = math.deg(headingA) | |
| 1486 | RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) | |
| 1487 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) | |
| 1488 | RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) | |
| 1489 | LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 1490 | end | |
| 1491 | end | |
| 1492 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1493 | swait(10) | |
| 1494 | Humanoid.AutoRotate = true | |
| 1495 | Humanoid.WalkSpeed = 14 | |
| 1496 | Attack = false | |
| 1497 | end | |
| 1498 | ||
| 1499 | function Butterfly_on_the_ground() | |
| 1500 | Attack = true | |
| 1501 | Humanoid.WalkSpeed = 0 | |
| 1502 | Humanoid.JumpPower = 0 | |
| 1503 | for i = 0, 0.01, 0.03 do | |
| 1504 | swait() | |
| 1505 | PlayAnimationFromTable({
| |
| 1506 | CFrame.new(-0, -0.00924980082, -0.147094101, 1, 0, 0, 0, 0.998028755, 0.0627579838, 0, -0.0627579838, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1507 | CFrame.new(0, 1.49783361, -0.324239999, 1, 0, 0, 0, 0.859559119, 0.511036277, 0, -0.511036277, 0.859559119) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1508 | CFrame.new(1.47537684, -0.0119673908, -0.486074328, 0.995289624, -0.0926431417, 0.0285649542, 0.0904912725, 0.782049656, -0.616611481, 0.0347856097, 0.616291881, 0.786749184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1509 | CFrame.new(-1.57702017, 0.00502845645, -0.622533083, 0.987496614, 0.147014618, -0.0568970889, -0.146226123, 0.719407618, -0.679021835, -0.0588939339, 0.678851485, 0.731909931) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1510 | CFrame.new(0.582992077, -1.99089563, 0.0221938714, 0.998069108, -0.0621130057, 0, 0.0619905666, 0.996101677, -0.0627579838, 0.00389808696, 0.0626368076, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1511 | CFrame.new(-0.55340898, -1.99206996, 0.0221200362, 0.997222602, 0.0744800419, 0, -0.0743332207, 0.995256841, -0.0627579838, -0.0046742172, 0.0625836775, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1512 | }, .32, false) | |
| 1513 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104349852, -1.09500027, -0.00498119649, 4.65661287e-08, 1.00000012, -3.59304249e-06, 9.83476639e-07, -3.59490514e-06, -1, -1, 4.65661287e-08, -1.01327896e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32) | |
| 1514 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104328832, -1.09499168, -0.00498193316, -4.22075391e-06, 1.00000012, -2.68220901e-07, 8.04662704e-07, -2.38418579e-07, -1, -1, -4.21702862e-06, -7.74860382e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32) | |
| 1515 | end | |
| 1516 | - | for i = 0, 1, 0.2 do |
| 1516 | + | for i = 0, 0.00000005, 0.00000005 do |
| 1517 | swait() | |
| 1518 | PlayAnimationFromTable({
| |
| 1519 | CFrame.new(-8.83230587e-06, -1.21326494, -0.585408747, 0.999996662, 1.76079993e-06, 1.71904196e-06, 2.44006287e-06, 0.779393435, 0.626534164, 2.42144097e-07, -0.626533806, 0.779394567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1520 | CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1521 | CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1522 | CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1523 | CFrame.new(0.574780762, -1.89212012, 0.54934907, 0.998062849, -0.0490923077, -0.038172923, 0.0620655455, 0.824978769, 0.561744928, 0.00391620025, -0.563027501, 0.826429188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1524 | CFrame.new(-0.572159648, -1.85852242, 0.532348573, 0.997223377, 0.0585144907, 0.0460263006, -0.0743010715, 0.820766509, 0.566410959, -0.00463189185, -0.56825918, 0.822836995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1525 | }, .5, false) | |
| 1526 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334829, -1.09498894, -0.00498536741, -6.70552254e-07, 1.00000012, -4.96208668e-06, -1.34110451e-06, -4.96767461e-06, -1.00000012, -1.00000012, -6.59376383e-07, 1.28149986e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) | |
| 1527 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104280468, -1.09498692, -0.0049786875, 3.11806798e-06, 1, 5.73322177e-06, 2.14576721e-06, 5.73694706e-06, -1.00000012, -1, 3.11806798e-06, -2.23517418e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) | |
| 1528 | end | |
| 1529 | ||
| 1530 | local hit = nil | |
| 1531 | while hit == nil do | |
| 1532 | swait() | |
| 1533 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) | |
| 1534 | hit,pos=RayCast(RootPart.Position, (CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector, 4, Character) | |
| 1535 | end | |
| 1536 | CFuncs.Sound.Create("663164690", Hole, .3, .8)
| |
| 1537 | CFuncs.Sound.Create("663164690", Hole2, .3, .8)
| |
| 1538 | local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05)) | |
| 1539 | ref.CFrame = CFrame.new(Mouse.Hit.p - Vector3.new(0, -.2, 0)) | |
| 1540 | ref.Anchored = true | |
| 1541 | game:GetService("Debris"):AddItem(ref, 6)
| |
| 1542 | for i = 0.00000005, 20 do | |
| 1543 | - | for i = 1, 20 do |
| 1543 | + | |
| 1544 | local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character) | |
| 1545 | local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05)) | |
| 1546 | refs.Anchored = true | |
| 1547 | refs.CFrame = CFrame.new(pos2) | |
| 1548 | game:GetService("Debris"):AddItem(refs, 1)
| |
| 1549 | Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
| |
| 1550 | Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
| |
| 1551 | Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
| |
| 1552 | CFuncs.Sound.Create("340508929", refs, .8, .7)
| |
| 1553 | CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
| |
| 1554 | MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4) | |
| 1555 | for i = 0, 0.000000000005 do | |
| 1556 | swait() | |
| 1557 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) | |
| 1558 | RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 1559 | LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) | |
| 1560 | end | |
| 1561 | local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p) | |
| 1562 | local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character) | |
| 1563 | local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05)) | |
| 1564 | refs.Anchored = true | |
| 1565 | refs.CFrame = CFrame.new(pos2) | |
| 1566 | game:GetService("Debris"):AddItem(refs, 1)
| |
| 1567 | Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
| |
| 1568 | Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
| |
| 1569 | Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole2.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
| |
| 1570 | CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
| |
| 1571 | CFuncs.Sound.Create("340508929", refs, .8, .7)
| |
| 1572 | MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4) | |
| 1573 | for i = 0, 1 do | |
| 1574 | swait() | |
| 1575 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) | |
| 1576 | RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) | |
| 1577 | LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 1578 | end | |
| 1579 | end | |
| 1580 | swait() | |
| 1581 | Humanoid.WalkSpeed = 14 | |
| 1582 | Humanoid.JumpPower = 50 | |
| 1583 | Attack = false | |
| 1584 | end | |
| 1585 | ||
| 1586 | function Innocent_s_Tear() | |
| 1587 | Attack = true | |
| 1588 | for i = 0, 1, 0.17 do | |
| 1589 | swait() | |
| 1590 | PlayAnimationFromTable({
| |
| 1591 | CFrame.new(-0.0372427106, 0, -0.0254781954, 0.362814218, 0, -0.93186152, 0, 1, 0, 0.93186152, 0, 0.362814218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1592 | CFrame.new(-0.0584814101, 1.48993742, -0.0233566761, 0.591825008, -0.146214843, 0.792694509, 0.0400200225, 0.987527847, 0.152273491, -0.805072486, -0.0583956167, 0.590295076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1593 | CFrame.new(1.41006351, -0.0804157257, -0.338553876, 0.670105577, -0.712319076, 0.208710641, 0.734884977, 0.597121656, -0.321542978, 0.104415536, 0.368846059, 0.923607171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1594 | CFrame.new(-1.57609594, 0.0278623551, -0.341137588, 0.98150444, 0.191439465, 1.26063824e-05, -0.168087006, 0.861808777, -0.478573322, -0.0916287005, 0.469719768, 0.878047645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1595 | CFrame.new(0.497831821, -1.99730384, -0.0567342639, 0.99926132, -0.00269644242, 0.0383348465, 0.00450899871, 0.998871744, -0.0472746976, -0.038164109, 0.0474126264, 0.998146176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1596 | CFrame.new(-0.546293855, -1.99743998, -0.0205773562, 0.406115621, 0.0459335074, 0.912666559, 0, 0.998735905, -0.0502652861, -0.913821757, 0.0204135161, 0.405602247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1597 | }, .4, false) | |
| 1598 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104765799, -1.09500122, -0.00494370935, 4.23192978e-06, 1.00000012, -2.20537186e-06, 3.36766243e-06, -2.17556953e-06, -1, -1.00000012, 4.23192978e-06, -3.39746475e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4) | |
| 1599 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0103758406, -1.09499943, -0.00501006888, -6.91413879e-06, 1, -3.57627869e-06, 2.86847353e-06, -3.57627869e-06, -1.00000012, -1.00000012, -6.94394112e-06, -2.92807817e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4) | |
| 1600 | end | |
| 1601 | CFuncs.Sound.Create("200632211", Hole, .8, .6)
| |
| 1602 | local gg = nil | |
| 1603 | for i = 0, 1, 0.18 do | |
| 1604 | swait() | |
| 1605 | for i, v in pairs(FindNearestTorso2(Head.CFrame.p, 8)) do | |
| 1606 | if v:FindFirstChild('Head') then
| |
| 1607 | if gg == nil then | |
| 1608 | CFuncs.Sound.Create("260430060", Hole, .8, .9)
| |
| 1609 | end | |
| 1610 | gg = v | |
| 1611 | if v:findFirstChildOfClass("Humanoid") ~= nil then
| |
| 1612 | v:findFirstChildOfClass("Humanoid").PlatformStand = true
| |
| 1613 | end | |
| 1614 | v:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
| |
| 1615 | end | |
| 1616 | end | |
| 1617 | PlayAnimationFromTable({
| |
| 1618 | CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1619 | CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1620 | CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1621 | CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1622 | CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1623 | CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1624 | }, .45, false) | |
| 1625 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) | |
| 1626 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) | |
| 1627 | end | |
| 1628 | if gg ~= nil then | |
| 1629 | Humanoid.WalkSpeed = 0 | |
| 1630 | Humanoid.JumpPower = 0 | |
| 1631 | for i = 0, 1, 0.16 do | |
| 1632 | swait() | |
| 1633 | if gg:findFirstChildOfClass("Humanoid") ~= nil then
| |
| 1634 | gg:findFirstChildOfClass("Humanoid").PlatformStand = true
| |
| 1635 | end | |
| 1636 | gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
| |
| 1637 | PlayAnimationFromTable({
| |
| 1638 | CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1639 | CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1640 | CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1641 | CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1642 | CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1643 | CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1644 | }, .4, false) | |
| 1645 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) | |
| 1646 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) | |
| 1647 | if gg == nil then | |
| 1648 | break | |
| 1649 | end | |
| 1650 | end | |
| 1651 | if gg.Name == "Salvo_Starly" or gg.Name == "Nebula_Zorua" or gg.Name == "CKbackup" then | |
| 1652 | for i = 0, 1, 0.04 do | |
| 1653 | swait() | |
| 1654 | if gg:findFirstChildOfClass("Humanoid") ~= nil then
| |
| 1655 | gg:findFirstChildOfClass("Humanoid").PlatformStand = true
| |
| 1656 | end | |
| 1657 | gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
| |
| 1658 | PlayAnimationFromTable({
| |
| 1659 | CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1660 | CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1661 | CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1662 | CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1663 | CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1664 | CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1665 | }, .4, false) | |
| 1666 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) | |
| 1667 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) | |
| 1668 | if gg == nil then | |
| 1669 | break | |
| 1670 | end | |
| 1671 | end | |
| 1672 | for i = 0, 1, 0.035 do | |
| 1673 | swait() | |
| 1674 | if gg:findFirstChildOfClass("Humanoid") ~= nil then
| |
| 1675 | gg:findFirstChildOfClass("Humanoid").PlatformStand = true
| |
| 1676 | end | |
| 1677 | gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
| |
| 1678 | PlayAnimationFromTable({
| |
| 1679 | CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1680 | CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1681 | CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1682 | CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1683 | CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1684 | CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1685 | }, .12, false) | |
| 1686 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12) | |
| 1687 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12) | |
| 1688 | end | |
| 1689 | else | |
| 1690 | for i = 0, 10 do | |
| 1691 | CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
| |
| 1692 | Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
| |
| 1693 | Damage(Hole, gg.Head, 0, 0, 0, "Blood", gg, 0, "Top", "142858160", math.random(2, 5)/1.4) | |
| 1694 | if gg:findFirstChildOfClass("Humanoid") ~= nil then
| |
| 1695 | gg:findFirstChildOfClass("Humanoid").PlatformStand = true
| |
| 1696 | end | |
| 1697 | gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
| |
| 1698 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) | |
| 1699 | RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 1700 | swait() | |
| 1701 | gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
| |
| 1702 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) | |
| 1703 | RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) | |
| 1704 | swait() | |
| 1705 | if gg == nil then | |
| 1706 | break | |
| 1707 | end | |
| 1708 | end | |
| 1709 | end | |
| 1710 | swait(10) | |
| 1711 | end | |
| 1712 | Attack = false | |
| 1713 | Humanoid.WalkSpeed = 14 | |
| 1714 | Humanoid.JumpPower = 50 | |
| 1715 | end | |
| 1716 | ||
| 1717 | ||
| 1718 | function Run() | |
| 1719 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1720 | coroutine.resume(coroutine.create(function() | |
| 1721 | if Victim ~= Mouse.Target.Parent then | |
| 1722 | Victim = Mouse.Target.Parent | |
| 1723 | Billb.Adornee = Victim.Torso | |
| 1724 | Billb.Enabled = true | |
| 1725 | CFuncs.Sound.Create("749189256", Mouse.Target.Parent, .8, math.random(5, 15) / 10)
| |
| 1726 | for i = 1, 0, -.05 do | |
| 1727 | swait() | |
| 1728 | D1.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0) | |
| 1729 | D2.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0) | |
| 1730 | D3.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0) | |
| 1731 | D3.Rotation = math.random(-360, 360) | |
| 1732 | D1.Size = UDim2.new(3, i * math.random(5, 40), 3, i * math.random(5, 40)) | |
| 1733 | D2.Size = UDim2.new(2.4, i * math.random(5, 40), 2.4, i * math.random(5, 40)) | |
| 1734 | D3.Size = UDim2.new(.2, i * math.random(5, 40), .2, i * math.random(5, 40)) | |
| 1735 | D1.ImageTransparency = i | |
| 1736 | D2.ImageTransparency = i | |
| 1737 | D3.ImageTransparency = i | |
| 1738 | end | |
| 1739 | D1.TileSize = UDim2.new(1, 0, 1, 0) | |
| 1740 | D2.TileSize = UDim2.new(1, 0, 1, 0) | |
| 1741 | D3.TileSize = UDim2.new(1, 0, 1, 0) | |
| 1742 | D3.Rotation = 45 | |
| 1743 | end | |
| 1744 | end)) | |
| 1745 | end | |
| 1746 | end | |
| 1747 | function Hide_n_Seek() | |
| 1748 | Delay2 = true | |
| 1749 | for i = 0, 1, math.random(1, 2)/9 do | |
| 1750 | swait() | |
| 1751 | CFuncs.Sound.Create("155202884", Head, .4, math.random(5, 15) / 5)
| |
| 1752 | FT.Parent = Torso | |
| 1753 | RA.Parent = RightArm | |
| 1754 | LA.Parent = LeftArm | |
| 1755 | RL.Parent = RightLeg | |
| 1756 | LL.Parent = LeftLeg | |
| 1757 | D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) | |
| 1758 | D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) | |
| 1759 | D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) | |
| 1760 | D3.Rotation = math.random(-360, 360) | |
| 1761 | for _, v in pairs(Character:children()) do | |
| 1762 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
| |
| 1763 | v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
| |
| 1764 | elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
| |
| 1765 | v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
| |
| 1766 | end | |
| 1767 | for _, v in pairs(m:children()) do | |
| 1768 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
| |
| 1769 | v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
| |
| 1770 | end | |
| 1771 | end | |
| 1772 | end | |
| 1773 | end | |
| 1774 | for _, v in pairs(Character:children()) do | |
| 1775 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
| |
| 1776 | v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
| |
| 1777 | elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
| |
| 1778 | v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
| |
| 1779 | end | |
| 1780 | for _, v in pairs(m:children()) do | |
| 1781 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
| |
| 1782 | v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
| |
| 1783 | end | |
| 1784 | end | |
| 1785 | end | |
| 1786 | if Victim:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1787 | RootPart.CFrame = Victim.Head.CFrame * CFrame.new(0, 0, 6) | |
| 1788 | else | |
| 1789 | Victim = nil | |
| 1790 | end | |
| 1791 | D1.TileSize = UDim2.new(1, 0, 1, 0) | |
| 1792 | D2.TileSize = UDim2.new(1, 0, 1, 0) | |
| 1793 | D3.TileSize = UDim2.new(1, 0, 1, 0) | |
| 1794 | D3.Rotation = 45 | |
| 1795 | FT.Parent = nil | |
| 1796 | RA.Parent = nil | |
| 1797 | LA.Parent = nil | |
| 1798 | RL.Parent = nil | |
| 1799 | LL.Parent = nil | |
| 1800 | Delay2 = false | |
| 1801 | end | |
| 1802 | ||
| 1803 | function Happy_Ending() | |
| 1804 | Attack = true | |
| 1805 | Humanoid.WalkSpeed = 0 | |
| 1806 | Humanoid.JumpPower = 0 | |
| 1807 | for i = 1, 0, -0.01 do | |
| 1808 | swait() | |
| 1809 | spook.Volume = i - .01 | |
| 1810 | PlayAnimationFromTable({
| |
| 1811 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1812 | CFrame.new(0, 1.48569643, -0.0892917216, 1, 0, 0, 0, 0.987443745, 0.15797095, 0, -0.15797095, 0.987443745) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1813 | CFrame.new(1.97623742, 0.437888026, -0.304436743, 0.406562924, -0.913622797, 3.01142649e-07, 0.281078935, 0.125080049, -0.951498568, 0.869310796, 0.386844128, 0.30765301) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1814 | CFrame.new(-1.88455427, 0.422001511, -0.176498562, 0.283520967, 0.957216203, 0.0579055212, -0.204488963, 0.119341888, -0.971566737, -0.936909854, 0.263618499, 0.229576096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1815 | CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1816 | CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1817 | }, .12, false) | |
| 1818 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0227924436, -1.07477307, -0.0921273902, 1.96695328e-06, -0.999339342, 0.0363452137, 5.51342964e-07, 0.0363451838, 0.999339283, -1.00000012, -1.93715096e-06, 6.10947609e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12) | |
| 1819 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0169022772, -1.08894277, -0.167423859, -2.58535147e-05, -0.999802172, 0.0198903829, 7.16745853e-06, 0.019890368, 0.999802232, -1, 2.59876251e-05, 6.65336847e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12) | |
| 1820 | end | |
| 1821 | Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
| |
| 1822 | Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
| |
| 1823 | CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
| |
| 1824 | CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
| |
| 1825 | CFuncs.Sound.Create("142858160", Head, 1.3, math.random(2, 5)/1.4)
| |
| 1826 | ||
| 1827 | if Character.Name == "Salvo_Starly" or Character.Name == "Nebula_Zorua" or Character.Name == "CKbackup" then | |
| 1828 | CFuncs.Sound.Create("873911886", RootPart, .8, .8)
| |
| 1829 | Effects.Sphere.Create(BrickColor.new("Royal purple"), RootPart.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
| |
| 1830 | swait(55) | |
| 1831 | for i = 0, 1, 0.01 do | |
| 1832 | swait() | |
| 1833 | spook.Volume = i + .01 | |
| 1834 | PlayAnimationFromTable({
| |
| 1835 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1836 | CFrame.new(-0.209060356, 1.4504354, -0.00869044848, 0.904006004, -0.421258777, 0.0728988647, 0.422152996, 0.906518221, 0.00342751318, -0.067528002, 0.0276759826, 0.997333467) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1837 | CFrame.new(1.52594924, -0.0116261244, -0.0164723098, 0.243770003, -0.733046055, -0.634995818, 0.0841329992, 0.668263078, -0.739152312, 0.966176987, 0.126759022, 0.224575877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1838 | CFrame.new(-1.45059443, 0.0140549541, -0.030643627, 0.177682057, 0.705317974, 0.68626219, -0.09524104, 0.706409931, -0.701365948, -0.979468346, 0.0592598245, 0.192691579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1839 | CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1840 | CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1841 | }, .14, false) | |
| 1842 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.023190137, -1.06343412, -0.0356665105, -0.00649303198, -0.999339521, 0.0357592702, -0.178101644, 0.0363439769, 0.983340681, -0.983990788, 1.60485506e-05, -0.178219959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14) | |
| 1843 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0250650737, -1.08305347, -0.131738186, 0.000606626272, -0.999983788, -0.00567625836, -0.112200432, -0.00570848584, 0.993669271, -0.993685484, 3.4108758e-05, -0.112201981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14) | |
| 1844 | end | |
| 1845 | Attack = false | |
| 1846 | Humanoid.WalkSpeed = 14 | |
| 1847 | Humanoid.JumpPower = 50 | |
| 1848 | else | |
| 1849 | Deed = true | |
| 1850 | Blood.Enabled = true | |
| 1851 | m.Parent = workspace | |
| 1852 | swait(1) | |
| 1853 | Character:BreakJoints() | |
| 1854 | swait(5) | |
| 1855 | for _, v in pairs(m:children()) do | |
| 1856 | if v:IsA("Part") and v.Name ~= "FHead" and v.Name ~= "Shush" and v.Name ~= "Shush2" then
| |
| 1857 | v.CanCollide = true | |
| 1858 | end | |
| 1859 | end | |
| 1860 | game:GetService("Debris"):AddItem(m, 40)
| |
| 1861 | Blood.Enabled = false | |
| 1862 | swait(30) | |
| 1863 | CFuncs.Sound.Create("155202884", Torso, 1, math.random(5, 15) / 10)
| |
| 1864 | FT.Parent = Torso | |
| 1865 | RA.Parent = RightArm | |
| 1866 | LA.Parent = LeftArm | |
| 1867 | RL.Parent = RightLeg | |
| 1868 | LL.Parent = LeftLeg | |
| 1869 | for i = 0, 1, math.random(1, 10)/60 do | |
| 1870 | swait() | |
| 1871 | for _, v in pairs(Character:children()) do | |
| 1872 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
| |
| 1873 | v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
| |
| 1874 | elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
| |
| 1875 | v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
| |
| 1876 | elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
| |
| 1877 | v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
| |
| 1878 | end | |
| 1879 | end | |
| 1880 | end | |
| 1881 | Character:Destroy() | |
| 1882 | end | |
| 1883 | end | |
| 1884 | ||
| 1885 | Mouse.Button1Down:connect(function() | |
| 1886 | if Attack == false and Hold == false then | |
| 1887 | Broken_wing_bird() | |
| 1888 | end | |
| 1889 | end) | |
| 1890 | Mouse.Button1Up:connect(function() | |
| 1891 | if Hold == true then | |
| 1892 | Hold = false | |
| 1893 | end | |
| 1894 | end) | |
| 1895 | ||
| 1896 | Mouse.KeyDown:connect(function(Key) | |
| 1897 | Key = Key:lower() | |
| 1898 | if Attack == false and Key == 'q' then | |
| 1899 | Run() | |
| 1900 | elseif Attack == false and Key == 'e' and Delay2 == false and Victim ~= nil then | |
| 1901 | Hide_n_Seek() | |
| 1902 | elseif Attack == false and Key == 'z' and Hold == false then | |
| 1903 | Innocent_s_Tear() | |
| 1904 | elseif Attack == false and Key == 'x' then | |
| 1905 | Butterfly_on_the_ground() | |
| 1906 | elseif Key == "p" then | |
| 1907 | Happy_Ending() | |
| 1908 | elseif Key == "g" then | |
| 1909 | end | |
| 1910 | end) | |
| 1911 | ||
| 1912 | Mouse.KeyUp:connect(function(Key) | |
| 1913 | end) | |
| 1914 | ||
| 1915 | ||
| 1916 | ||
| 1917 | coroutine.resume(coroutine.create(function() | |
| 1918 | while true do | |
| 1919 | swait() | |
| 1920 | if Delay == false then | |
| 1921 | Randomize = math.random(0, 120) | |
| 1922 | if Randomize == 1 then | |
| 1923 | FT.Parent = Torso | |
| 1924 | RA.Parent = RightArm | |
| 1925 | LA.Parent = LeftArm | |
| 1926 | RL.Parent = RightLeg | |
| 1927 | LL.Parent = LeftLeg | |
| 1928 | for i = 0, 1, math.random(1, 10)/20 do | |
| 1929 | swait() | |
| 1930 | spook2.Octave = math.random(1, 20) / 10 | |
| 1931 | spook.PlaybackSpeed = math.random(1, 20) / 12 | |
| 1932 | D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) | |
| 1933 | D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) | |
| 1934 | D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) | |
| 1935 | D3.Rotation = math.random(-360, 360) | |
| 1936 | for _, v in pairs(Character:children()) do | |
| 1937 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
| |
| 1938 | v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
| |
| 1939 | elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
| |
| 1940 | v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
| |
| 1941 | end | |
| 1942 | for _, v in pairs(m:children()) do | |
| 1943 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Shush2" or v.Name == "Head") then
| |
| 1944 | v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
| |
| 1945 | end | |
| 1946 | end | |
| 1947 | end | |
| 1948 | end | |
| 1949 | spook2.Octave = 1 | |
| 1950 | spook.PlaybackSpeed = .3 | |
| 1951 | D1.TileSize = UDim2.new(1, 0, 1, 0) | |
| 1952 | D2.TileSize = UDim2.new(1, 0, 1, 0) | |
| 1953 | D3.TileSize = UDim2.new(1, 0, 1, 0) | |
| 1954 | D3.Rotation = 45 | |
| 1955 | for _, v in pairs(Character:children()) do | |
| 1956 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
| |
| 1957 | v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
| |
| 1958 | elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
| |
| 1959 | v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
| |
| 1960 | end | |
| 1961 | for _, v in pairs(m:children()) do | |
| 1962 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
| |
| 1963 | v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
| |
| 1964 | end | |
| 1965 | end | |
| 1966 | end | |
| 1967 | FT.Parent = nil | |
| 1968 | RA.Parent = nil | |
| 1969 | LA.Parent = nil | |
| 1970 | RL.Parent = nil | |
| 1971 | LL.Parent = nil | |
| 1972 | end | |
| 1973 | end | |
| 1974 | end | |
| 1975 | end)) | |
| 1976 | ||
| 1977 | while true do | |
| 1978 | swait() | |
| 1979 | D1.Rotation = D1.Rotation - 2 | |
| 1980 | D2.Rotation = D2.Rotation + 4 | |
| 1981 | Animie = math.random(1, 5) / 10 | |
| 1982 | if Deed == false then | |
| 1983 | Torso.Neck.C0 = clerp(Torso.Neck.C0, Torso.Neck.C0 * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) | |
| 1984 | end | |
| 1985 | if Head:findFirstChild("face") ~= nil then
| |
| 1986 | Head:findFirstChild("face"):Destroy()
| |
| 1987 | end | |
| 1988 | if spook.Parent == nil then | |
| 1989 | spook = Create("Sound"){
| |
| 1990 | Parent = Character, | |
| 1991 | SoundId = "rbxassetid://504871254", | |
| 1992 | Volume = 1.3, | |
| 1993 | PlaybackSpeed = .3, | |
| 1994 | Looped = true | |
| 1995 | } | |
| 1996 | spook2 = Create("PitchShiftSoundEffect"){
| |
| 1997 | Parent = spook, | |
| 1998 | Octave = 1 | |
| 1999 | } | |
| 2000 | spook:Play() | |
| 2001 | end | |
| 2002 | for i, v in pairs(Character:GetChildren()) do | |
| 2003 | if v:IsA("Part") then
| |
| 2004 | v.Material = "SmoothPlastic" | |
| 2005 | elseif v:IsA("Accessory") then
| |
| 2006 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 2007 | end | |
| 2008 | end | |
| 2009 | if Victim ~= nil and Victim:FindFirstChildOfClass("Humanoid") == nil then
| |
| 2010 | Victim = nil | |
| 2011 | Billb.Adornee = nil | |
| 2012 | Billb.Enabled = false | |
| 2013 | end | |
| 2014 | Humanoid.MaxHealth = 11111110896723058319876184696208490496 | |
| 2015 | Humanoid.Health = 11111110896723058319876184696208490496 | |
| 2016 | Humanoid.Name = Re[math.random(1, 93)]..Re[math.random(1, 93)]..Re[math.random(1, 93)] | |
| 2017 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2018 | Velocity = RootPart.Velocity.y | |
| 2019 | Sine = Sine + Change | |
| 2020 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 2021 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 2022 | Anim = "Jump" | |
| 2023 | if Attack == false then | |
| 2024 | Change = 1 | |
| 2025 | PlayAnimationFromTable({
| |
| 2026 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2027 | CFrame.new(0, 1.48630166, 0.0828605741, 1, 0, 0, 0, 0.986636221, -0.162939042, 0, 0.162939042, 0.986636221) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2028 | CFrame.new(1.54998243, 0.0460062027, 0, 0.96711725, -0.254331052, 0, 0.254331052, 0.96711725, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2029 | CFrame.new(-1.60585427, 0.120478928, -0, 0.945319474, 0.326146126, 0, -0.326146156, 0.945319474, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2030 | CFrame.new(0.5, -1.98453414, 0.0931893736, 1, 0, 0, 0, 0.98649478, 0.163792953, 0, -0.163792953, 0.98649478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2031 | CFrame.new(-0.5, -1.98326659, 0.121506959, 1, 0, 0, 0, 0.99064213, 0.13648501, 0, -0.13648501, 0.99064213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2032 | }, Animie, false) | |
| 2033 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) | |
| 2034 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) | |
| 2035 | end | |
| 2036 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 2037 | Anim = "Fall" | |
| 2038 | if Attack == false then | |
| 2039 | Change = 1 | |
| 2040 | PlayAnimationFromTable({
| |
| 2041 | CFrame.new(0, -0.00281290524, -0.110870562, 1, 0, 0, 0, 0.983663857, 0.180014983, 0, -0.180014983, 0.983663857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2042 | CFrame.new(0, 1.43970644, -0.17384778, 1, 0, 0, 0, 0.963594437, 0.267368227, 0, -0.267368197, 0.963594437) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2043 | CFrame.new(1.87205124, 0.239569426, 1.33605636e-05, 0.610077322, -0.792341948, -3.13323631e-06, 0.792341888, 0.610077322, 6.70552254e-07, 1.38580799e-06, -2.90572643e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2044 | CFrame.new(-1.88090944, 0.174126849, -0.0411957316, 0.636063814, 0.770755291, -0.0368679203, -0.771619737, 0.635008395, -0.0369789898, -0.00509031117, 0.0519690178, 0.998635769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2045 | CFrame.new(0.611441433, -1.93454111, -0.205220982, 0.996495903, -0.0836423263, 9.74191153e-07, 0.0828808397, 0.987422228, -0.134641305, 0.0112607507, 0.134169608, 0.990894377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2046 | CFrame.new(-0.570478976, -1.94810426, -0.143567681, 0.996611655, 0.0822507069, -1.19118874e-06, -0.0817528069, 0.99057734, -0.109877877, -0.00903635286, 0.109505668, 0.993945122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2047 | }, Animie, false) | |
| 2048 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) | |
| 2049 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) | |
| 2050 | end | |
| 2051 | elseif TorsoVelocity < 1 and hit ~= nil then | |
| 2052 | Anim = "Idle" | |
| 2053 | if Attack == false then | |
| 2054 | Change = 1 | |
| 2055 | PlayAnimationFromTable({
| |
| 2056 | CFrame.new(0, 0.00304500386 - .1 * math.cos(Sine / 45), -0.25276947, 1, 0, 0, 0, 0.966956854, 0.254939973, 0, -0.254939973, 0.966956854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2057 | CFrame.new(0, 1.48396528, -0.184687465, 1, 0, 0, 0, 0.938511074, 0.345249116, 0, -0.345249116, 0.938511074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2058 | CFrame.new(1.44362104, 0.0105986297, -0.173658058, 0.99780637, -0.0662000254, 0, 0.0640125647, 0.964835703, -0.254939973, 0.0168770328, 0.254380733, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 + 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)), | |
| 2059 | CFrame.new(-1.48667848, 0.0416535959, -0.221442789, 0.996128142, 0.0879139975, 0, -0.0850090459, 0.963212907, -0.254939973, -0.0224127937, 0.253952891, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)), | |
| 2060 | CFrame.new(0.537495971, -1.99924409, -0.2656973, 0.998377502, -0.0569419749, 0, 0.0550604314, 0.96538794, -0.254939973, 0.0145167857, 0.254526347, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0), | |
| 2061 | CFrame.new(-0.544956386, -1.99696815, -0.265097141, 0.995043218, 0.0994440243, 0, -0.0961580798, 0.962163866, -0.254939973, -0.0253522564, 0.253676295, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0), | |
| 2062 | }, Animie, false) | |
| 2063 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie) | |
| 2064 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie) | |
| 2065 | end | |
| 2066 | elseif TorsoVelocity > 2 and hit ~= nil then | |
| 2067 | Anim = "Walk" | |
| 2068 | if Attack == false then | |
| 2069 | Change = 3 | |
| 2070 | PlayAnimationFromTable({
| |
| 2071 | CFrame.new(0, 0.0217996836, -0.15443182, 1, 0, 0, 0, 0.982294619, 0.187342957, 0, -0.187342942, 0.982294619) * CFrame.new(0, -.1 - .15 * math.cos(Sine / 6), 0) * CFrame.Angles(0, math.rad(0 - 15 * math.sin(Sine / 12) / 2), 0), | |
| 2072 | CFrame.new(0, 1.50440693, -0.177497774, 1, 0, 0, 0, 0.98494184, 0.172886148, 0, -0.172886133, 0.9849419) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2073 | CFrame.new(1.51832783, -0.0136715584, -0.18358618, 0.99780637, -0.0662000254, 0, 0.0650279298, 0.980139852, -0.187342942, 0.0124021089, 0.186931998, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0), | |
| 2074 | CFrame.new(-1.51726496, 0.00152201951, -0.180036053, 0.996128142, 0.0879139975, 0, -0.086357452, 0.978491306, -0.187342942, -0.0164700691, 0.186617598, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0), | |
| 2075 | CFrame.new(0.537497759, -2.01284766, -0.226675838, 0.998377502, -0.0569419749, 0, 0.0559337959, 0.98070085, -0.187342942, 0.010667678, 0.187038988, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0), | |
| 2076 | CFrame.new(-0.544956088, -2.01053548, -0.226234794, 0.995043218, 0.0994440243, 0, -0.0976833329, 0.977425575, -0.187342942, -0.0186301377, 0.186414331, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0), | |
| 2077 | }, Animie, false) | |
| 2078 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) | |
| 2079 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) | |
| 2080 | end | |
| 2081 | end | |
| 2082 | if #Effects > 0 then | |
| 2083 | for e = 1, #Effects do | |
| 2084 | if Effects[e] ~= nil then | |
| 2085 | local Thing = Effects[e] | |
| 2086 | if Thing ~= nil then | |
| 2087 | local Part = Thing[1] | |
| 2088 | local Mode = Thing[2] | |
| 2089 | local Delay = Thing[3] | |
| 2090 | local IncX = Thing[4] | |
| 2091 | local IncY = Thing[5] | |
| 2092 | if Thing[2] == "Shoot" then | |
| 2093 | Look = Thing[1] | |
| 2094 | local hit, pos = RayCast(Thing[4], Look, 20, Character) | |
| 2095 | local mag = (Thing[4] - pos).magnitude | |
| 2096 | Effects.Cylinder.Create(BrickColor.new("New Yeller"),CFrame.new((Thing[4] + pos)/2, pos)*CFrame.Angles(1.57,0,0),.5,mag * 5,.5,0,0,0,0.14)
| |
| 2097 | Thing[4]=Thing[4] + (Look * 20) | |
| 2098 | Thing[3]=Thing[3] - 1 | |
| 2099 | if hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") ~= nil then
| |
| 2100 | local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05)) | |
| 2101 | ref.Anchored = true | |
| 2102 | ref.CFrame = CFrame.new(pos) | |
| 2103 | CFuncs.Sound.Create("1166474639", ref, 1.2, 1.1)
| |
| 2104 | Damage(hit, hit, 0, 0, 0, "Blood", hit, 0, "Top", "142858160", math.random(2, 5)/1.4) | |
| 2105 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 2106 | elseif hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") == nil then
| |
| 2107 | Thing[3] = 0 | |
| 2108 | end | |
| 2109 | --MagnitudeDamage(ref, 2, 8, 9, 0, .2, "Normal") | |
| 2110 | end | |
| 2111 | if Thing[3] <= 0 then | |
| 2112 | table.remove(Effects, e) | |
| 2113 | end | |
| 2114 | end | |
| 2115 | if Thing[2] ~= "Shoot" then | |
| 2116 | if Thing[1].Transparency <= 1 then | |
| 2117 | if Thing[2] == "Block1" then | |
| 2118 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2119 | Mesh = Thing[7] | |
| 2120 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2121 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2122 | elseif Thing[2] == "Ice" then | |
| 2123 | if Thing[6] <= Thing[5] then | |
| 2124 | Thing[6] = Thing[6] + .05 | |
| 2125 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
| 2126 | else | |
| 2127 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2128 | end | |
| 2129 | elseif Thing[2] == "Shatter" then | |
| 2130 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2131 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 2132 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 2133 | Thing[6] = Thing[6] + Thing[5] | |
| 2134 | elseif Thing[2] == "Block2" then | |
| 2135 | Thing[1].CFrame = Thing[1].CFrame | |
| 2136 | Mesh = Thing[7] | |
| 2137 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2138 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2139 | elseif Thing[2] == "Block3" then | |
| 2140 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2141 | Mesh = Thing[7] | |
| 2142 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2143 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2144 | elseif Thing[2] == "Block4" then | |
| 2145 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
| 2146 | Mesh = Thing[7] | |
| 2147 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2148 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2149 | elseif Thing[2] == "Block2Fire" then | |
| 2150 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2151 | Mesh = Thing[7] | |
| 2152 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2153 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2154 | if Thing[1].Transparency >= .3 then | |
| 2155 | Thing[1].BrickColor = BrickColor.new("Bright red")
| |
| 2156 | else | |
| 2157 | Thing[1].BrickColor = BrickColor.new("Bright yellow")
| |
| 2158 | end | |
| 2159 | elseif Thing[2] == "Cylinder" then | |
| 2160 | Mesh = Thing[7] | |
| 2161 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2162 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2163 | elseif Thing[2] == "Blood" then | |
| 2164 | Mesh = Thing[7] | |
| 2165 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
| 2166 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2167 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2168 | elseif Thing[2] == "Elec" then | |
| 2169 | Mesh = Thing[10] | |
| 2170 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 2171 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2172 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
| 2173 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
| 2174 | elseif Thing[2] == "Disappear" then | |
| 2175 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2176 | end | |
| 2177 | else | |
| 2178 | Part.Parent = nil | |
| 2179 | table.remove(Effects, e) | |
| 2180 | end | |
| 2181 | end | |
| 2182 | end | |
| 2183 | end | |
| 2184 | end | |
| 2185 | end | |
| 2186 | ||
| 2187 | --wat |