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o1 = Instance.new("Part")
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o1.Name = "WAVE"
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o1.Parent = workspace
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o1.Material = Enum.Material.Granite
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o1.BrickColor = BrickColor.new("Electric blue")
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o1.Transparency = 0.30000001192093
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o1.Position = Vector3.new(-277.570068, 15.4718628, -1565.60864)
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o1.Anchored = true
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o1.CanCollide = false
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o1.Size = Vector3.new(2048, 155.029999, 1968.98999)
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o1.CFrame = CFrame.new(-277.570068, 15.4718628, -1565.60864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
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o1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
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o1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
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o1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
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o1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
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o1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
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o1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
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o1.Color = Color3.new(0.0352941, 0.537255, 0.811765)
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function FLOAT (part)
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	for i,v in pairs(part:GetChildren()) do
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		if v:IsA("BodyPosition") then
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			v:Destroy()
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		end
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	end
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local m = Instance.new("BodyPosition")
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m.Parent = part
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m.maxForce = Vector3.new(4e+006,4e+006,4e+006)
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m.position = Vector3.new(part.Position.X,workspace.WAVE.Position.Y,part.Position.Z)
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end
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function DestroyHorrible (part)
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	if part.Name ~= "Baseplate" then
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		if part.Transparency < .5 then
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		FLOAT(part)
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		part.Anchored = false part.Size = part.Size/1.5
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		for i=1,4 do 
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			part:Clone()
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		end
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		local o1g = Instance.new("Sound")
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		o1g.Parent = part
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		o1g.SoundId = "rbxassetid://516789356"
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		o1g.SoundId = "rbxassetid://477822806"
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		o1g:Play()
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		elseif part.Material == "Wood" or part.Material == "WoodPlanks" then
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		part.Anchored = false part.Size = part.Size/1.5
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		FLOAT(part)
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		for i=1,4 do 
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			part:Clone()
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		end
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		local o1j = Instance.new("Sound")
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		o1j.Parent = part
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		o1j.Volume = 2
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		o1j.SoundId = "rbxassetid://516777998"
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		o1j:Play()
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		else
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		FLOAT(part)
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		part.Anchored = false	part.Size = part.Size/1.5
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		for i=1,4 do 
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			part:Clone()
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		end	
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		local go1 = Instance.new("Sound")
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		go1.Parent = part
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		go1.Volume = 1
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		go1.SoundId = "rbxassetid://516777998"
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		go1:Play()
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		end
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	end
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end
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myears = Instance.new('Sound')
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myears.Parent = workspace
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myears.Looped = false
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myears.Name = "Ruski"
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myears.Playing = true
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myears.SoundId = "rbxassetid://557673018"
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myears.Volume = .5
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myears.TimePosition = 0
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myears:Play()
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workspace.WAVE.Touched:Connect(DestroyHorrible)
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workspace.WAVE.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(-2200,0,0)
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o1 = Instance.new("Sound")
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o1.Parent = workspace
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o1.SoundId = "rbxassetid://135560679"
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o1.Volume = 1
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o1:Play()
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h = 0
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j = 1
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for i=1,2000 do
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	j = j+1
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	wait()
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	workspace.WAVE.CFrame = workspace.WAVE.CFrame + Vector3.new(4,0,0)
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	if j == 400 then
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	game.workspace.Terrain:FillBlock(workspace.WAVE.CFrame,workspace.WAVE.Size,Enum.Material.Water)
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		a = function(instance)
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for i,v in pairs(instance:GetChildren()) do
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if v.className == "Part" and v.Name ~="Baseplate" then
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v.Anchored = false
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end
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a(v)
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end
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end
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a(workspace)
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	end
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end
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workspace.WAVE:Destroy()