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1
-- This script has convert to FE by who i don't know?
2
3
-----------------------------------------------------
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,game,owner = owner,game
6
local RealPlayer = Player
7
do
8
    print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
9
    local rp = RealPlayer
10
    script.Parent = rp.Character
11
   
12
    --RemoteEvent for communicating
13
    local Event = Instance.new("RemoteEvent")
14
    Event.Name = "UserInput_Event"
15
 
16
    --Fake event to make stuff like Mouse.KeyDown work
17
    local function fakeEvent()
18
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
19
        t.connect = t.Connect
20
        return t
21
    end
22
 
23
    --Creating fake input objects with fake variables
24
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
25
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
26
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
27
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
28
    end}
29
    --Merged 2 functions into one by checking amount of arguments
30
    CAS.UnbindAction = CAS.BindAction
31
 
32
    --This function will trigger the events that have been :Connect()'ed
33
    local function te(self,ev,...)
34
        local t = m[ev]
35
        if t and t._fakeEvent then
36
            for _,f in pairs(t.Functions) do
37
                f(...)
38
            end
39
        end
40
    end
41
    m.TrigEvent = te
42
    UIS.TrigEvent = te
43
 
44
    Event.OnServerEvent:Connect(function(plr,io)
45
        if plr~=rp then return end
46
        m.Target = io.Target
47
        m.Hit = io.Hit
48
        if not io.isMouse then
49
            local b = io.UserInputState == Enum.UserInputState.Begin
50
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
51
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
52
            end
53
            for _,t in pairs(CAS.Actions) do
54
                for _,k in pairs(t.Keys) do
55
                    if k==io.KeyCode then
56
                        t.Function(t.Name,io.UserInputState,io)
57
                    end
58
                end
59
            end
60
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
61
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
62
        end
63
    end)
64
    Event.Parent = NLS([==[
65
    local Player = game:GetService("Players").LocalPlayer
66
    local Event = script:WaitForChild("UserInput_Event")
67
 
68
    local Mouse = Player:GetMouse()
69
    local UIS = game:GetService("UserInputService")
70
    local input = function(io,a)
71
        if a then return end
72
        --Since InputObject is a client-side instance, we create and pass table instead
73
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
74
    end
75
    UIS.InputBegan:Connect(input)
76
    UIS.InputEnded:Connect(input)
77
 
78
    local h,t
79
    --Give the server mouse data 30 times every second, but only if the values changed
80
    --If player is not moving their mouse, client won't fire events
81
    while wait(1/30) do
82
        if h~=Mouse.Hit or t~=Mouse.Target then
83
            h,t=Mouse.Hit,Mouse.Target
84
            Event:FireServer({isMouse=true,Target=t,Hit=h})
85
        end
86
    end]==],Player.Character)
87
 
88
    ----Sandboxed game object that allows the usage of client-side methods and services
89
    --Real game object
90
    local _rg = game
91
 
92
    --Metatable for fake service
93
    local fsmt = {
94
        __index = function(self,k)
95
            local s = rawget(self,"_RealService")
96
            if s then return s[k] end
97
        end,
98
        __newindex = function(self,k,v)
99
            local s = rawget(self,"_RealService")
100
            if s then s[k]=v end
101
        end,
102
        __call = function(self,...)
103
            local s = rawget(self,"_RealService")
104
            if s then return s(...) end
105
        end
106
    }
107
    local function FakeService(t,RealService)
108
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
109
        return setmetatable(t,fsmt)
110
    end
111
 
112
    --Fake game object
113
    local g = {
114
        GetService = function(self,s)
115
            return self[s]
116
        end,
117
        Players = FakeService({
118
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
119
        },"Players"),
120
        UserInputService = FakeService(UIS,"UserInputService"),
121
        ContextActionService = FakeService(CAS,"ContextActionService"),
122
    }
123
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
124
    g.service = g.GetService
125
   
126
    g.RunService = FakeService({
127
        RenderStepped = _rg:GetService("RunService").Heartbeat,
128
        BindToRenderStep = function(self,name,_,fun)
129
 
130
        end,
131
        UnbindFromRenderStep = function(self,name)
132
            self._btrs[name]:Disconnect()
133
        end,
134
    },"RunService")
135
 
136
    setmetatable(g,{
137
        __index=function(self,s)
138
            return _rg:GetService(s) or typeof(_rg[s])=="function"
139
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
140
        end,
141
        __newindex = fsmt.__newindex,
142
        __call = fsmt.__call
143
    })
144
    --Changing owner to fake player object to support owner:GetMouse()
145
    game,owner = g,g.Players.LocalPlayer
146
end
147
-- BurnLegion strikes again!
148
-- wongxd, this is why you DON'T goto Voidacity's
149
-- SLPM has been absent, so I've taken it upon myself to make something
150
151
--------------------------------------------------------
152
153
        pls = game:GetService'Players'
154
        rs = game:GetService'RunService'
155
        uinps = game:GetService'UserInputService'
156
        lp = pls.LocalPlayer
157
        mouse = lp:GetMouse()
158
        c = lp.Character
159
        human = c.Humanoid
160
        human.MaxHealth = 50
161
        wait()
162
        human.Health = 50
163
        c.Health:Destroy()
164
165
--------------------------------------------------------
166
167
        Debounces = {
168
                AnimationCycles = 0;
169
                FPS = 0;
170
                scalingDamage = false;
171
                damageLevel = 0;
172
                attackNumber = 0;
173
                isAttacking = false;
174
                isMoving = false;
175
                isSprinting = false;
176
                isBoosting = false;
177
                isPassive = false;
178
                isTyping = false;
179
        }
180
181
--------------------------------------------------------
182
183
        numLerp = function(start, goal, alpha)
184
                return(((goal - start) * alpha) + start)
185
        end
186
187
        CFrameZero = function()
188
                return CFrame.new(Vector3.new())
189
        end
190
191
        rad = function(value)
192
                return math.rad(value)
193
        end
194
195
        CFAngles = function(Vector)
196
                return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
197
        end
198
199
--------------------------------------------------------
200
201
        AnimStat = {
202
                lerpSpeed = .2;
203
                lerpSpeed2 = .35;
204
                lerpTween = 0;
205
        }
206
207
        Joints = {
208
                c.HumanoidRootPart.RootJoint;
209
                c.Torso.Neck;
210
                c.Torso['Left Shoulder'];
211
                c.Torso['Right Shoulder'];
212
                c.Torso['Left Hip'];
213
                c.Torso['Right Hip'];
214
        }
215
216
        JointTargets = {
217
                CFrameZero();
218
                CFrameZero();
219
                CFrameZero();
220
                CFrameZero();
221
                CFrameZero();
222
                CFrameZero();
223
        }
224
225
--------------------------------------------------------
226
227
        BodyColors = {
228
                HeadColor = BrickColor.new("Institutional white");
229
                LeftArmColor = BrickColor.new("Institutional white");
230
                RightArmColor = BrickColor.new("Institutional white");
231
                LeftLegColor = BrickColor.new("Institutional white");
232
                RightLegColor = BrickColor.new("Institutional white");
233
                TorsoColor = BrickColor.new("Mid gray");
234
        }
235
236
        Customs = {
237
                Face = "http://www.roblox.com/asset/?id=8560915";
238
                Shirt = "http://www.roblox.com/asset/?id=334781688";
239
                Pants = "http://www.roblox.com/asset/?id=335237283";
240
        }
241
242
--------------------------------------------------------
243
244
        prepareCharacter = function()
245
                local transPoints = {
246
                        NumberSequenceKeypoint.new(0,.819,.0375),
247
                        NumberSequenceKeypoint.new(.207,.594,.0187),
248
                        NumberSequenceKeypoint.new(.4,.55,.031),
249
                        NumberSequenceKeypoint.new(.57,.619,.05),
250
                        NumberSequenceKeypoint.new(.76,.8,.0375),
251
                        NumberSequenceKeypoint.new(1,1,0),
252
                }
253
                local sizePoints = {
254
                        NumberSequenceKeypoint.new(0,.687,0),
255
                        NumberSequenceKeypoint.new(.111,.875,0),
256
                        NumberSequenceKeypoint.new(.327,1.19,0),
257
                        NumberSequenceKeypoint.new(.646,1.56,0),
258
                        NumberSequenceKeypoint.new(.805,1.37,0),
259
                        NumberSequenceKeypoint.new(.905,1.06,0),
260
                        NumberSequenceKeypoint.new(.968,.938,0),
261
                        NumberSequenceKeypoint.new(.984,1.13,0),
262
                        NumberSequenceKeypoint.new(1,1.62,0),
263
                }
264
                local Size = NumberSequence.new(sizePoints)
265
                local Transparency = NumberSequence.new(transPoints)
266
                rayModel = Instance.new("Model",c)
267
                efxBlock = Instance.new("Part",c)
268
                efxBlock.BrickColor = BrickColor.new("Cyan")
269
                efxBlock.Material = "Neon"
270
                efxBlock.FormFactor = "Custom"
271
                efxBlock.Transparency = .3
272
                efxBlock.Size = Vector3.new(.3,.3,.3)
273
                local mesh = Instance.new("SpecialMesh",efxBlock)
274
                mesh.MeshType = Enum.MeshType.Sphere
275
                mesh.Scale = Vector3.new(1,1,1)
276
                light = Instance.new("PointLight",c.Head)
277
                light.Range = 10
278
                light.Color = Color3.new(0,200/255,1)
279
                light.Shadows = false
280
                local particles = Instance.new("ParticleEmitter",efxBlock)
281
                particles.Color = ColorSequence.new(Color3.new(0,0,225/255),Color3.new(20/255,190/255,205/255))
282
                particles.LightEmission = .95
283
                particles.Size = Size
284
                particles.Name = "Fire"
285
                particles.Transparency = Transparency
286
                particles.LockedToPart = true
287
                particles.VelocityInheritance = .5
288
                particles.LockedToPart = true
289
                particles.Rate = 70
290
                particles.Texture = "rbxassetid://56561915"
291
                particles.Lifetime = NumberRange.new(2,2)
292
                particles.RotSpeed = NumberRange.new(100,100)
293
                particles.Speed = NumberRange.new(7,7)
294
                script.Parent = efxBlock
295
                fire = particles
296
                local offset = Vector3.new(-0.11, .23, -0.5)
297
                local weld = Instance.new("Weld",c.Head)
298
                weld.Part0 = c.Head
299
                weld.Part1 = efxBlock
300
                weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40))
301
                efxBlock.Parent = c
302
                local music = Instance.new("Sound",c)
303
                music.SoundId = "rbxassetid://316012176"
304
                music.Looped = true
305
                music.Volume = 0
306
                fight = music
307
                local music2 = Instance.new("Sound",c)
308
                music2.SoundId = "rbxassetid://316014309"
309
                music2.Looped = true
310
                music2.Volume = 0
311
                sans = music2
312
                pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
313
                pointGyro.P = 1e7
314
                pointGyro.D = 1e3
315
                pointGyro.MaxTorque = Vector3.new(0,1e7,0)
316
                animator = c.Humanoid:FindFirstChild("Animator")
317
                if animator then
318
                        animator:Destroy()
319
                end
320
                c.Torso.roblox:Destroy()
321
                for i,v in pairs (c.Head:children()) do
322
                        if v.ClassName == "Sound" then
323
                                v:Destroy()
324
                        end
325
                end
326
                for i = 1,#Joints do
327
                        Joints[i].C1 = CFrame.new(Vector3.new())
328
                end
329
                human.WalkSpeed = 0
330
                human.JumpPower = 0
331
        end
332
333
        uinps.InputBegan:connect(function(InputObject)
334
                if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
335
                        Debounces.isPassive = not Debounces.isPassive
336
                end
337
        end)
338
339
        setJointCFrames = function(table)
340
                for i = 1,#table do
341
                        JointTargets[i] = table[i]
342
                end
343
                AnimationCycles = 0
344
        end
345
346
        setLerp = function(speed)
347
                AnimStat.lerpSpeed = speed
348
        end
349
350
        setTween = function(tween)
351
                AnimStat.lerpTween = tween
352
        end
353
354
        takeDamage = function(position,damage,distance,platformStand)
355
                for i,v in pairs (pls:children()) do
356
                        if v.ClassName == "Player" and v:FindFirstChild("Character") then
357
                                local torso = v.Character:FindFirstChild("Torso")
358
                                if torso and (torso.Position - position).magnitude < distance then
359
                                        v.Character.Humanoid:TakeDamage(damage)
360
                                        if platformStand == true then
361
                                                v.Character.PlatformStand = platformStand
362
                                        end
363
                                end
364
                        end
365
                end
366
        end
367
368
--------------------------------------------------------
369
370
        prepareCharacter()
371
372
--------------------------------------------------------
373
374
        spawn(function()
375
                local sine = 0
376
                while wait() do
377
                        pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
378
                        if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
379
                                setLerp(.1)
380
                                if Debounces.isPassive == true then
381
                                        setJointCFrames({
382
                                                CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0));
383
                                                CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658));
384
                                                CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0));
385
                                                CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15));
386
                                                CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489));
387
                                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001));
388
                                        })
389
                                else
390
                                        setJointCFrames({
391
                                                CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
392
                                                CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
393
                                                CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
394
                                                CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
395
                                                CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
396
                                                CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
397
                                        })
398
                                end
399
                        elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
400
                                sine = sine + math.rad(12)
401
                                human.WalkSpeed = 15
402
                                setLerp(.15)
403
                                setJointCFrames({
404
                                        CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
405
                                        CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
406
                                        CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
407
                                        CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
408
                                        CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
409
                                        CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
410
                                })
411
                        end
412
                        if Debounces.scalingDamage == true then
413
                                takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)
414
                        end
415
                end
416
        end)
417
418
        human.Changed:connect(function(prop)
419
                if prop == "MoveDirection" then
420
                        if human.MoveDirection.magnitude > .02 then
421
                                Debounces.isMoving = true
422
                        else
423
                                Debounces.isMoving = false
424
                        end
425
                end
426
        end)
427
428
        uinps.InputBegan:connect(function(InputObject)
429
                if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
430
                        Debounces.isBoosting = true
431
                        Debounces.damageLevel = 10
432
                        Debounces.scalingDamage = true
433
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
434
                        setLerp(.15)
435
                        setJointCFrames({
436
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
437
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
438
                                CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
439
                                CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
440
                                CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
441
                                CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
442
                        })
443
                        local boostSpeed = 250
444
                        local efx = Instance.new("Sound",c.Head)
445
                        efx.SoundId = "rbxassetid://200632875"
446
                        efx.Pitch = math.random(1100,1300)/1000
447
                        efx.Volume = .5
448
                        efx:Play()
449
                        spawn(function()
450
                                wait(5)
451
                                efx:Destroy()
452
                        end)
453
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
454
                        vel.P = 1e3
455
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
456
                        wait(.15)
457
                        vel.P = 1000
458
                        vel.MaxForce = Vector3.new(3000,0,3000)
459
                        vel.Velocity = Vector3.new()
460
                        wait(.3)
461
                        setLerp(.3)
462
                        setJointCFrames({
463
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
464
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
465
                                CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
466
                                CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
467
                                CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
468
                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
469
                        })
470
                        wait(.2)
471
                        vel:Destroy()
472
                        Debounces.damageLevel = 0
473
                        Debounces.scalingDamage = false
474
                        Debounces.isBoosting = false
475
                end
476
        end)
477
478
        uinps.InputBegan:connect(function(InputObject)
479
                if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
480
                        Debounces.isBoosting = true
481
                        Debounces.damageLevel = 10
482
                        Debounces.scalingDamage = true
483
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
484
                        setLerp(.15)
485
                        setJointCFrames({
486
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
487
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
488
                                CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
489
                                CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
490
                                CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
491
                                CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
492
                        })
493
                        local boostSpeed = 250
494
                        local efx = Instance.new("Sound",c.Head)
495
                        efx.SoundId = "rbxassetid://200632875"
496
                        efx.Pitch = math.random(1100,1300)/1000
497
                        efx.Volume = .5
498
                        efx:Play()
499
                        spawn(function()
500
                                wait(5)
501
                                efx:Destroy()
502
                        end)
503
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
504
                        vel.P = 1e3
505
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
506
                        wait(.15)
507
                        vel.P = 1000
508
                        vel.MaxForce = Vector3.new(3000,0,3000)
509
                        vel.Velocity = Vector3.new()
510
                        wait(.3)
511
                        setLerp(.3)
512
                        setJointCFrames({
513
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
514
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
515
                                CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
516
                                CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
517
                                CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
518
                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
519
                        })
520
                        wait(.2)
521
                        vel:Destroy()
522
                        Debounces.damageLevel = 0
523
                        Debounces.scalingDamage = false
524
                        Debounces.isBoosting = false
525
                end
526
        end)
527
528
        uinps.InputBegan:connect(function(InputObject)
529
                if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
530
                        Debounces.isBoosting = true
531
                        Debounces.damageLevel = 10
532
                        Debounces.scalingDamage = true
533
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
534
                        setLerp(.15)
535
                        setJointCFrames({
536
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
537
                                CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
538
                                CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
539
                                CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
540
                                CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
541
                                CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
542
                        })
543
                        local boostSpeed = 250
544
                        local efx = Instance.new("Sound",c.Head)
545
                        efx.SoundId = "rbxassetid://200632875"
546
                        efx.Pitch = math.random(1100,1300)/1000
547
                        efx.Volume = .5
548
                        efx:Play()
549
                        spawn(function()
550
                                wait(5)
551
                                efx:Destroy()
552
                        end)
553
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
554
                        vel.P = 1e3
555
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
556
                        wait(.15)
557
                        vel.P = 1000
558
                        vel.MaxForce = Vector3.new(3000,0,3000)
559
                        vel.Velocity = Vector3.new()
560
                        wait(.3)
561
                        setLerp(.3)
562
                        setJointCFrames({
563
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
564
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
565
                                CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
566
                                CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
567
                                CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
568
                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
569
                        })
570
                        wait(.2)
571
                        vel:Destroy()
572
                        Debounces.damageLevel = 0
573
                        Debounces.scalingDamage = false
574
                        Debounces.isBoosting = false
575
                end
576
        end)
577
578
        uinps.InputBegan:connect(function(InputObject)
579
                if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
580
                        Debounces.isBoosting = true
581
                        Debounces.damageLevel = 10
582
                        Debounces.scalingDamage = true
583
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
584
                        setLerp(.15)
585
                        setJointCFrames({
586
                                CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0));
587
                                CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));
588
                                CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));
589
                                CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));
590
                                CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));
591
                                CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
592
                        })
593
                        local boostSpeed = 150
594
                        local boostSpeed = 250
595
                        local efx = Instance.new("Sound",c.Head)
596
                        efx.SoundId = "rbxassetid://200632875"
597
                        efx.Pitch = math.random(1100,1300)/1000
598
                        efx.Volume = .5
599
                        efx:Play()
600
                        spawn(function()
601
                                wait(5)
602
                                efx:Destroy()
603
                        end)
604
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed
605
                        vel.P = 1e3
606
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
607
                        wait(.15)
608
                        vel.P = 1000
609
                        vel.MaxForce = Vector3.new(3000,0,3000)
610
                        vel.Velocity = Vector3.new()
611
                        wait(.3)
612
                        setLerp(.3)
613
                        setJointCFrames({
614
                                CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0));
615
                                CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));
616
                                CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));
617
                                CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));
618
                                CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));
619
                                CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));
620
                        })
621
                        wait(.2)
622
                        vel:Destroy()
623
                        Debounces.damageLevel = 0
624
                        Debounces.scalingDamage = false
625
                        Debounces.isBoosting = false
626
                end
627
        end)
628
629
        uinps.InputBegan:connect(function(InputObject)
630
                if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
631
                        local isLooping = true
632
                        uinps.InputEnded:connect(function(InputObject2)
633
                                if InputObject2.KeyCode == Enum.KeyCode.Q then
634
                                        isLooping = false
635
                                end
636
                        end)
637
                        while true do
638
                                if isLooping == false then
639
                                        break
640
                                end
641
                                Debounces.attackNumber = Debounces.attackNumber + 1
642
                                local aimPos = mouse.Hit.p
643
                                local head = Instance.new("Part",c)
644
                                head.Size = Vector3.new(12,.2,12)
645
                                head.CanCollide = false
646
                                head.Anchored = true
647
                                head.Transparency = 1
648
                                for i = 1,2 do
649
                                        local decal = Instance.new("Decal",head)
650
                                        decal.Texture = "rbxassetid://323497117"
651
                                        if i == 1 then
652
                                                decal.Face = Enum.NormalId.Top
653
                                        else
654
                                                decal.Face = Enum.NormalId.Bottom
655
                                        end
656
                                end
657
                                if Debounces.attackNumber%2 == 1 then
658
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
659
                                else
660
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
661
                                end
662
                                spawn(function()
663
                                        local timer = 0
664
                                        while rs.RenderStepped:wait() do
665
                                                if timer >= 1.55 then
666
                                                        break
667
                                                end
668
                                                head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
669
                                                timer = timer + 1/30/(Debounces.FPS/60)
670
                                        end
671
                                        head.CFrame = CFrame.new(head.CFrame.p,aimPos)
672
                                        local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
673
                                        local hit, pos = workspace:FindPartOnRay(ray,c)
674
                                        local dis = (head.CFrame.p - pos).magnitude
675
                                        local rayPart = Instance.new("Part",rayModel)
676
                                        rayPart.Material = "Neon"
677
                                        rayPart.FormFactor = "Custom"
678
                                        rayPart.BrickColor = BrickColor.new(1,1,1)
679
                                        rayPart.Anchored = true
680
                                        rayPart.CanCollide = false
681
                                        rayPart.Size = Vector3.new(7,7,dis + 400)
682
                                        local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
683
                                        rayPart.CFrame = rayCFrame
684
                                        head:Destroy()
685
                                end)
686
                                wait()
687
                                local s = Instance.new("Sound",head)
688
                                s.Volume = 1
689
                                s.SoundId = "rbxassetid://332223043"
690
                                s:Play()
691
                                wait(.04)
692
                        end
693
                end
694
        end)
695
696
        uinps.InputBegan:connect(function(InputObj)
697
                if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
698
                        Debounces.isAttacking = true
699
                        local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
700
                        local head = Instance.new("Part",c)
701
                        head.Size = Vector3.new(18,.2,18)
702
                        head.CanCollide = false
703
                        head.Anchored = true
704
                        head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
705
                        head.Transparency = 1
706
                        for i = 1,2 do
707
                                local decal = Instance.new("Decal",head)
708
                                decal.Texture = "rbxassetid://323497117"
709
                                if i == 1 then
710
                                        decal.Face = Enum.NormalId.Top
711
                                else
712
                                        decal.Face = Enum.NormalId.Bottom
713
                                end
714
                        end
715
                        setLerp(.1)
716
                        setJointCFrames({
717
                                CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
718
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
719
                                CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
720
                                CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
721
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
722
                                CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
723
                        })
724
                        spawn(function()
725
                                local timer = 0
726
                                while rs.RenderStepped:wait() do
727
                                        if timer >= 1.55/.8 then
728
                                                break
729
                                        end
730
                                        head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
731
                                        timer = timer + 1/30/(Debounces.FPS/60)
732
                                end
733
                                head.CFrame = CFrame.new(head.CFrame.p,aimPos)
734
                                local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
735
                                local hit, pos = workspace:FindPartOnRay(ray,c)
736
                                local dis = (head.CFrame.p - pos).magnitude
737
                                local rayPart = Instance.new("Part",rayModel)
738
                                rayPart.Material = "Neon"
739
                                rayPart.FormFactor = "Custom"
740
                                rayPart.Name = "Punch"
741
                                rayPart.BrickColor = BrickColor.new(1,1,1)
742
                                rayPart.Anchored = true
743
                                rayPart.CanCollide = false
744
                                rayPart.Size = Vector3.new(28,28,dis + 400)
745
                                local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
746
                                rayPart.CFrame = rayCFrame
747
                                head:Destroy()
748
                        end)
749
                        wait()
750
                        local s = Instance.new("Sound",head)
751
                        s.Volume = 1
752
                        s.SoundId = "rbxassetid://332223043"
753
                        s.Pitch = .8
754
                        s:Play()
755
                        wait(.75)
756
                        setLerp(.17)
757
                        setJointCFrames({
758
                                CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
759
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
760
                                CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
761
                                CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
762
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
763
                                CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
764
                        })
765
                        wait(.5)
766
                        Debounces.isAttacking = false
767
                end
768
        end)
769
        
770
        reflect = function(d,n)
771
                local i, n = -1 * d.unit, n.unit
772
                local dot = n:Dot(i)
773
                return 2*dot*n - i
774
        end
775
776
        makeReflectionBeam = function(pos,look,isCrit)
777
                local ray = Ray.new(pos,look)
778
                local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
779
                local e = Instance.new("Part",rayModel)
780
                e.Anchored = true
781
                e.CanCollide = false
782
                e.BrickColor = BrickColor.new("White")
783
                e.Material = "Neon"
784
                e.FormFactor = "Custom"
785
                e.Size = Vector3.new(6,6,(pos - hitpos).magnitude)
786
                if isCrit == true then
787
                        e.Size = Vector3.new(16,16,(pos - hitpos).magnitude)
788
                        e.Name = "Punch"
789
                end
790
                e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
791
                local e = Instance.new("Sound",c)
792
                if isCrit == true then
793
                        e.Volume = .5
794
                else
795
                        e.Volume = .3
796
                        e.Pitch = 1.5
797
                end
798
                e.SoundId = "rbxassetid://200632875"
799
                e:Play()
800
                spawn(function()
801
                        wait(6)
802
                        e:Destroy()
803
                end)
804
                wait(.05)
805
                if hit ~= nil then
806
                        newDir = reflect(look.unit,norm,isCrit)
807
                        makeReflectionBeam(hitpos,newDir * 999,isCrit)
808
                end
809
        end
810
811
        uinps.InputBegan:connect(function(InputObject)
812
                if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
813
                        local isLooping = true
814
                        uinps.InputEnded:connect(function(InputObject2)
815
                                if InputObject2.KeyCode == Enum.KeyCode.Q then
816
                                        isLooping = false
817
                                end
818
                        end)
819
                        while true do
820
                                if isLooping == false then
821
                                        break
822
                                end
823
                                Debounces.attackNumber = Debounces.attackNumber + 1
824
                                local aimPos = mouse.Hit.p
825
                                local head = Instance.new("Part",c)
826
                                head.Size = Vector3.new(12,.2,12)
827
                                head.CanCollide = false
828
                                head.Anchored = true
829
                                head.Transparency = 1
830
                                for i = 1,2 do
831
                                        local decal = Instance.new("Decal",head)
832
                                        decal.Texture = "rbxassetid://323497117"
833
                                        if i == 1 then
834
                                                decal.Face = Enum.NormalId.Top
835
                                        else
836
                                                decal.Face = Enum.NormalId.Bottom
837
                                        end
838
                                end
839
                                if Debounces.attackNumber%2 == 1 then
840
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
841
                                else
842
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
843
                                end
844
                                spawn(function()
845
                                        local timer = 0
846
                                        while rs.RenderStepped:wait() do
847
                                                if timer >= 1.55 then
848
                                                        break
849
                                                end
850
                                                head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
851
                                                timer = timer + 1/30/(Debounces.FPS/60)
852
                                        end
853
                                        head.CFrame = CFrame.new(head.CFrame.p,aimPos)
854
                                        head:Destroy()
855
                                        makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false)        
856
                                end)
857
                                
858
                                wait()
859
                                local s = Instance.new("Sound",head)
860
                                s.Volume = 1
861
                                s.SoundId = "rbxassetid://332223043"
862
                                s.Pitch = 1.02
863
                                s:Play()
864
                                wait(.2)
865
                        end
866
                end
867
        end)
868
869
        uinps.InputBegan:connect(function(InputObj)
870
                if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
871
                        Debounces.isAttacking = true
872
                        local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
873
                        local head = Instance.new("Part",c)
874
                        head.Size = Vector3.new(18,.2,18)
875
                        head.CanCollide = false
876
                        head.Anchored = true
877
                        head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
878
                        head.Transparency = 1
879
                        for i = 1,2 do
880
                                local decal = Instance.new("Decal",head)
881
                                decal.Texture = "rbxassetid://323497117"
882
                                if i == 1 then
883
                                        decal.Face = Enum.NormalId.Top
884
                                else
885
                                        decal.Face = Enum.NormalId.Bottom
886
                                end
887
                        end
888
                        setLerp(.1)
889
                        setJointCFrames({
890
                                CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
891
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
892
                                CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
893
                                CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
894
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
895
                                CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
896
                        })
897
                        spawn(function()
898
                                local timer = 0
899
                                while rs.RenderStepped:wait() do
900
                                        if timer >= 1.55/.8 then
901
                                                break
902
                                        end
903
                                        head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
904
                                        timer = timer + 1/30/(Debounces.FPS/60)
905
                                end
906
                                head.CFrame = CFrame.new(head.CFrame.p,aimPos)
907
                                head:Destroy()
908
                                makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true)
909
                        end)
910
                        wait()
911
                        local s = Instance.new("Sound",head)
912
                        s.Volume = 2
913
                        s.SoundId = "rbxassetid://332223043"
914
                        s.Pitch = .8
915
                        s:Play()
916
                        wait(.75)
917
                        setLerp(.17)
918
                        setJointCFrames({
919
                                CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
920
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
921
                                CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
922
                                CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
923
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
924
                                CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
925
                        })
926
                        wait(.5)
927
                        Debounces.isAttacking = false
928
                end
929
        end)
930
931
        uinps.InputBegan:connect(function(InputObj)
932
                if InputObj.KeyCode == Enum.KeyCode.Slash then
933
                        local finishEvent = nil
934
                        Debounces.isTyping = true
935
                        finishEvent = uinps.InputBegan:connect(function(InputObj)
936
                                if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
937
                                        Debounces.isTyping = false
938
                                        finishEvent:disconnect()
939
                                end
940
                        end)
941
                end
942
        end)
943
944
        uinps.InputBegan:connect(function(InputObj)
945
                if InputObj.KeyCode == Enum.KeyCode.LeftShift then
946
                        Debounces.isSprinting = true
947
                end
948
        end)
949
950
        uinps.InputEnded:connect(function(InputObj)
951
                if InputObj.KeyCode == Enum.KeyCode.LeftShift then
952
                        Debounces.isSprinting = false
953
                end
954
        end)
955
956
        rs.RenderStepped:connect(function()
957
                Debounces.FPS = 1/rs.RenderStepped:wait()
958
                local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
959
                if Debounces.isPassive == false then
960
                        fire.Enabled = false
961
                        light.Range = 0
962
                        fight:Pause()
963
                        sans:Resume()
964
                        efxBlock.Transparency = 1
965
                else
966
                        fire.Enabled = true
967
                        light.Range = 10
968
                        fight:Resume()
969
                        sans:Pause()
970
                        efxBlock.Transparency = 0
971
                end
972
                for i,v in pairs (rayModel:children()) do
973
                        if v.Transparency >= 1 then
974
                                v:Destroy()
975
                        else
976
                                v.CanCollide = true
977
                                local parts = v:GetTouchingParts()
978
                                v.CanCollide = false
979
                                for i = 1,#parts do
980
                                        if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
981
                                                parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60))
982
                                        elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
983
                                                parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60))
984
                                        end
985
                                end
986
                                v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
987
                                v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
988
                        end
989
                end
990
                for i = 1,#Joints do
991
                        Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
992
                end
993
                local sineval = math.sin(tick() * 2) * 3
994
                fire.Acceleration = Vector3.new(sineval,1,sineval)
995
                light.Brightness = math.sin(math.cos(tick() * 2) * 1.5)
996
        end)