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Text4EndMessage = "AHHHH"
1+
Text4EndMessage = "TYLERTHE THE GAME CREATOR"
2
AMD = Instance.new("Model")
3
AMD.Parent = game.Workspace
4
5
BASE = Instance.new("Part", AMD)
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BASE.Parent = game.Workspace
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BASE.Size = Vector3.new(98.17, 1, 127.15)
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BASE.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(3.835, 93.03, -56.475)
9
BASE.Anchored = true
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BASE.CanCollide = true
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BASE.TopSurface = "SmoothNoOutlines"
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BASE.BottomSurface = "SmoothNoOutlines"
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BASE.FrontSurface = "SmoothNoOutlines"
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BASE.LeftSurface = "SmoothNoOutlines"
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BASE.RightSurface = "SmoothNoOutlines"
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BASE.BrickColor = BrickColor.new("Earth green")
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Spawnxd = Instance.new("SpawnLocation", game.Workspace)
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Spawnxd.Position = BASE.Position + Vector3.new(10,1,0)
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Spawnxd.Neutral = true
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Spawnxd.Anchored = true
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Spawnxd.Transparency = 1
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Spawnxd.CanCollide = false
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WTC1 = Instance.new("Part", AMD)
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WTC1.Parent = game.Workspace
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WTC1.Size = Vector3.new(24.51, 92.53, 26.89)
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WTC1.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(21.865, 139.795, -24.885)
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WTC1.Anchored = true
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WTC1.CanCollide = true
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WTC1.TopSurface = "SmoothNoOutlines"
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WTC1.BottomSurface = "SmoothNoOutlines"
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WTC1.FrontSurface = "SmoothNoOutlines"
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WTC1.LeftSurface = "SmoothNoOutlines"
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WTC1.RightSurface = "SmoothNoOutlines"
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WTC1.BrickColor = BrickColor.new("Medium stone grey")
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WTC2 = Instance.new("Part", AMD)
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WTC2.Parent = game.Workspace
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WTC2.Size = Vector3.new(24.51, 92.53, 26.89)
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WTC2.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.555, 139.795, -55.685)
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WTC2.Anchored = true
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WTC2.CanCollide = true
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WTC2.TopSurface = "SmoothNoOutlines"
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WTC2.BottomSurface = "SmoothNoOutlines"
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WTC2.FrontSurface = "SmoothNoOutlines"
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WTC2.LeftSurface = "SmoothNoOutlines"
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WTC2.RightSurface = "SmoothNoOutlines"
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WTC2.BrickColor = BrickColor.new("Medium stone grey")
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WTC2P = Instance.new("Part", AMD)
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WTC2P.Parent = game.Workspace
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WTC2P.Size = Vector3.new(3.78, 41.41, 2.71)
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WTC2P.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.77, 206.765, -56.395)
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WTC2P.Anchored = true
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WTC2P.CanCollide = true
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WTC2P.TopSurface = "SmoothNoOutlines"
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WTC2P.BottomSurface = "SmoothNoOutlines"
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WTC2P.FrontSurface = "SmoothNoOutlines"
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WTC2P.LeftSurface = "SmoothNoOutlines"
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WTC2P.RightSurface = "SmoothNoOutlines"
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WTC2P.BrickColor = BrickColor.new("Medium stone grey")
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SMP1 = Instance.new("Part", AMD)
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SMP1.Parent = game.Workspace
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SMP1.Size = Vector3.new(4, 1, 2)
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SMP1.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(6.33, 147.81, -25.33)
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SMP1.Anchored = true
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SMP1.CanCollide = true
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SMP1.Transparency = 1
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SMP1.TopSurface = "SmoothNoOutlines"
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SMP1.BottomSurface = "SmoothNoOutlines"
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SMP1.FrontSurface = "SmoothNoOutlines"
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SMP1.LeftSurface = "SmoothNoOutlines"
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SMP1.RightSurface = "SmoothNoOutlines"
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BS = Instance.new("Smoke", SMP1)
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BS.Enabled = false
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BS.Size = 20
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BS.Color = Color3.new(0,0,0)
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BS.Opacity = 1
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BS.RiseVelocity = 20
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SMP2 = Instance.new("Part")
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SMP2.Parent = game.Workspace
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SMP2.Size = Vector3.new(4, 1, 2)
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SMP2.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-22.49, 147.81, -61.2)
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SMP2.Anchored = true
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SMP2.CanCollide = true
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SMP2.Transparency = 1
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SMP2.TopSurface = "SmoothNoOutlines"
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SMP2.BottomSurface = "SmoothNoOutlines"
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SMP2.FrontSurface = "SmoothNoOutlines"
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SMP2.LeftSurface = "SmoothNoOutlines"
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SMP2.RightSurface = "SmoothNoOutlines"
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BZ = Instance.new("Smoke")
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BZ.Parent = SMP2
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BZ.Enabled = false
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BZ.Size = 20
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BZ.Color = Color3.new(0,0,0)
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BZ.Opacity = 1
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BZ.RiseVelocity = 20
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PLN1 = Instance.new("Part", AMD)
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PLN1.Parent = game.Workspace
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PLN1.Size = Vector3.new(4, 1, 2)
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PLN1.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-84.5, 164.57, -51.7)
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PLN1.Anchored = true
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PLN1.CanCollide = true
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PLN1.Transparency = 1
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PLN1.Rotation = Vector3.new(-45, -90, 0)
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PLN1.TopSurface = "SmoothNoOutlines"
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PLN1.BottomSurface = "SmoothNoOutlines"
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PLN1.FrontSurface = "SmoothNoOutlines"
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PLN1.LeftSurface = "SmoothNoOutlines"
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PLN1.RightSurface = "SmoothNoOutlines"
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PLN1.BrickColor = BrickColor.new("Earth green")
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MESH1 = Instance.new("SpecialMesh", PLN1)
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MESH1.MeshId = "rbxassetid://441716520"
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MESH1.MeshType = "FileMesh"
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MESH1.Offset = Vector3.new(0, 0, -10)
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MESH1.Scale = Vector3.new(0.7, 0.7, 0.7)
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MESH1.TextureId = "rbxassetid://441716524"
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PLN2 = Instance.new("Part", AMD)
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PLN2.Parent = game.Workspace
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PLN2.Size = Vector3.new(4, 1, 2)
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PLN2.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-84.5, 164.57, -26.28)
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PLN2.Anchored = true
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PLN2.CanCollide = true
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PLN2.Transparency = 1
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PLN2.Rotation = Vector3.new(-45, -90, 0)
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PLN2.TopSurface = "SmoothNoOutlines"
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PLN2.BottomSurface = "SmoothNoOutlines"
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PLN2.FrontSurface = "SmoothNoOutlines"
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PLN2.LeftSurface = "SmoothNoOutlines"
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PLN2.RightSurface = "SmoothNoOutlines"
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PLN2.BrickColor = BrickColor.new("Earth green")
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MESH2 = Instance.new("SpecialMesh", PLN2)
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MESH2.MeshId = "rbxassetid://441716520"
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MESH2.MeshType = "FileMesh"
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MESH2.Offset = Vector3.new(0, 0, -10)
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MESH2.Scale = Vector3.new(0.7, 0.7, 0.7)
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MESH2.TextureId = "rbxassetid://441716524"
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137
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for _,v in pairs(game.Players:GetChildren()) do
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v.Character.HumanoidRootPart.CFrame = Spawnxd.CFrame
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end
141
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wait(2)
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PLN1.Transparency = 0
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Transparency = 1
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BZ.Enabled = true
176
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EXP1 = Instance.new('Sound')
178
EXP1.Parent = game.Workspace
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EXP1.Looped = true
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EXP1.Name = "9/11"
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EXP1.Playing = true
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EXP1.SoundId = "rbxassetid://165969964"
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EXP1.Volume = 10
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EXP1.TimePosition = 0
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EXP1:Play()
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wait(3)
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EXP1:Stop()
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PLN2.Transparency = 0
189
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
194
wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
196
wait(.05)
197
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
198
wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
200
wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
202
wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
204
wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
206
wait(.05)
207
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
208
wait(.05)
209
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
210
wait(.05)
211
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
212
wait(.05)
213
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
214
wait(.05)
215
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
216
wait(.05)
217
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
218
wait(.05)
219
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
220
wait(.05)
221
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
222
wait(.05)
223
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
224
wait(.05)
225
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
226
wait(.05)
227
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
228
wait(.05)
229
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
230
wait(.05)
231
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
232
PLN2.Transparency = 1
233
BS.Enabled = true
234
EXP1:Play()
235
236
wait(3)
237
EXP1:Stop()
238
BZ.Size = 75
239
asd = BZ.Parent:Clone()
240
asd.Parent = game.Workspace
241
asd.Position = asd.Position + Vector3.new(0, -40,0)
242
WTC2P:Destroy()
243
244
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
245
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
246
wait(.1)
247
EXP1:Play()
248
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
249
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
250
wait(.1)
251
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
252
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
253
wait(.1)
254
EXP1:Play()
255
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
256
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
257
wait(.1)
258
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
259
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
260
wait(.1)
261
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
262
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
263
wait(.1)
264
EXP1:Play()
265
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
266
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
267
wait(.1)
268
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
269
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
270
wait(.1)
271
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
272
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
273
wait(.1)
274
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
275
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
276
wait(.1)
277
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
278
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
279
wait(.1)
280
EXP1:Play()
281
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
282
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
283
wait(.1)
284
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
285
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
286
wait(.1)
287
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
288
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
289
wait(.1)
290
EXP1:Play()
291
WTC2:Destroy()
292
293
wait(1)
294
BS.Size = 70
295
asd1 = BS.Parent:Clone()
296
asd1.Parent = game.Workspace
297
asd1.Position = asd.Position + Vector3.new(0, -40,0)
298
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
299
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
300
wait(.1)
301
EXP1:Play()
302
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
303
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
304
wait(.1)
305
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
306
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
307
wait(.1)
308
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
309
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
310
wait(.1)
311
EXP1:Play()
312
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
313
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
314
wait(.1)
315
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
316
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
317
wait(.1)
318
EXP1:Play()
319
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
320
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
321
wait(.1)
322
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
323
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
324
wait(.1)
325
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
326
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
327
wait(.1)
328
EXP1:Play()
329
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
330
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
331
wait(.1)
332
EXP1:Play()
333
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
334
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
335
wait(.1)
336
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
337
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
338
wait(.1)
339
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
340
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
341
wait(.1)
342
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
343
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
344
wait(.1)
345
WTC1:Destroy()
346
EXP1:Destroy()
347
348
349
wait(5)
350
o = Instance.new("Message", game.Workspace)
351
o.Text = Text4EndMessage
352
wait(2)
353
o:Destroy()
354
asd1:Destroy()
355
asd:Destroy()
356
SMP1:Destroy()
357
SMP2:Destroy()
358
AMD:Destroy()
359
BASE:Destroy()
360
Spawnxd:Destroy()
361
PLN1:Destroy()
362
PLN2:Destroy()
363
364
for _,c in pairs(game.Players:GetChildren()) do
365
c.Character.Humanoid.Health = 0
366
end