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1
print([[
2
___________________________________
3
  
4
Kyutatsuki13's Chara script
5
Build 0002
6
Don't even mind why I did this, it was a challenge !
7
  
8
___________________________________
9
]])
10
11
12
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
13
14
local p = game:GetService("Players").LocalPlayer 
15
local char = p.Character
16
local mouse = p:GetMouse()
17
local PlayerGui = p.PlayerGui
18
local larm = char:WaitForChild("Left Arm")
19
local rarm = char:WaitForChild("Right Arm")
20
local lleg = char:WaitForChild("Left Leg")
21
local rleg = char:WaitForChild("Right Leg")
22
local hed = char:WaitForChild("Head")
23
local torso = char:WaitForChild("Torso")
24
local root = char:WaitForChild("HumanoidRootPart")
25
local hum = char:FindFirstChildOfClass("Humanoid")
26
local debris = game:GetService("Debris")
27
local input = game:GetService("UserInputService")
28
local run = game:GetService("RunService")
29
local rs = run.RenderStepped
30
local wingpose = "Idle"
31
local DebrisModel = Instance.new("Model",char)
32
DebrisModel.Name = "Debris"
33
repeat rs:wait() until p.CharacterAppearanceLoaded
34
35
noidle = false
36
shift = false
37
control = false
38
no_nosound_able = false
39
kills = 0
40
UD2 = UDim2.new
41
C3 = Color3.new
42
IT = Instance.new
43
MRANDOM = math.random
44
local WEAPONGUI = IT("ScreenGui", PlayerGui)
45
WEAPONGUI.Name = "CHARAGUI"
46
----------------------------------------------------------------------------
47
48
function rswait(value)
49
  if value ~= nil and value ~= 0 then
50
    for i=1,value do
51
     rs:wait()
52
    end
53
  else
54
    rs:wait()
55
  end
56
end
57
58
----------------------------------------------------------------------------
59
60-
soundz.Volume = 10
60+
61
62
function music(id)
63
if not torso:FindFirstChild("MusicRuin") then
64
soundz = Instance.new("Sound",torso)
65
end
66
soundz.Volume = 6
67
soundz.Name = "MusicRuin"
68
soundz.Looped = true
69
soundz.PlaybackSpeed = 1
70
soundz.SoundId = "rbxassetid://"..id
71
soundz:Stop()
72
soundz:Play()
73
if no_nosound_able == true then
74
soundz.TimePosition = timeposition
75
end
76
end
77
78
----------------------------------------------------------------------------
79
80
function lerp(a, b, t)
81
  return a + (b - a)*t
82
end
83
84
----------------------------------------------------------------------------
85
86
function Lerp(c1,c2,al)
87
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
88
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
89
  for i,v in pairs(com1) do
90
    com1[i] = v+(com2[i]-v)*al
91
  end
92
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
93
end
94
95
----------------------------------------------------------------------------
96
97
function slerp(a, b, t)
98
  dot = a:Dot(b)
99
  if dot > 0.99999 or dot < -0.99999 then
100
    return t <= 0.5 and a or b
101
  else
102
    r = math.acos(dot)
103
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
104
  end
105
end
106
107
----------------------------------------------------------------------------
108
109
function clerp(c1,c2,al)
110
111
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
112
113
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
114
115
  for i,v in pairs(com1) do
116
117
    com1[i] = lerp(v,com2[i],al)
118
119
  end
120
121
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
122
123
end
124
125
----------------------------------------------------------------------------
126
127
function findAllNearestTorso(pos,dist)
128
    local list = workspace:children()
129
    local torso = {}
130
    local temp = nil
131
    local human = nil
132
    local temp2 = nil
133
    for x = 1, #list do
134
        temp2 = list[x]
135
        if (temp2.className == "Model") and (temp2 ~= char) then
136
            temp = temp2:findFirstChild("Torso")
137
            human = temp2:findFirstChildOfClass("Humanoid")
138
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
139
                if (temp.Position - pos).magnitude < dist then
140
                    table.insert(torso,temp)
141
                    dist = (temp.Position - pos).magnitude
142
                end
143
            end
144
        end
145
    end
146
    return torso
147
end
148
149
----------------------------------------------------------------------------
150
151
function checkIfNotPlayer(model)
152
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
153
return true
154
else
155
return false
156
end
157
end
158
159
----------------------------------------------------------------------------
160
161
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
162
163
  local wld = Instance.new("Weld", wp1)
164
165
  wld.Part0 = wp0
166
167
  wld.Part1 = wp1
168
169
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
170
171
  return wld
172
173
end
174
175
function weld(model)
176
  local parts,last = {}
177
  local function scan(parent)
178
    for _,v in pairs(parent:GetChildren()) do
179
      if (v:IsA("BasePart")) then
180
        if (last) then
181
          local w = Instance.new("Weld")
182
          w.Name = ("%s_Weld"):format(v.Name)
183
          w.Part0,w.Part1 = last,v
184
          w.C0 = last.CFrame:inverse()
185
          w.C1 = v.CFrame:inverse()
186
          w.Parent = last
187
        end
188
        last = v
189
        table.insert(parts,v)
190
      end
191
      scan(v)
192
    end
193
  end
194
  scan(model)
195
  for _,v in pairs(parts) do
196
        v.Anchored = false
197
        v.Locked = true
198
        v.Anchored = false
199
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
200
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
201
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
202
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
203
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
204
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
205
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
206
  end
207
end
208
209
----------------------------------------------------------------------------
210
211
function calculate(part,asd)
212
local Head = hed
213
local RightShoulder = asd
214
local RightArm = part
215
local MousePosition = mouse.Hit.p
216
local ToMouse = (MousePosition - Head.Position).unit
217
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
218
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
219
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
220
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
221
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
222
if tostring(LateralAngle) == "-1.#IND" then
223
LateralAngle = 0
224
end
225
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
226
if LateralAngle > (math.pi / 2) then
227
LateralAngle = (math.pi / 2)
228
local Torso = root
229
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
230
if Point.Z > 0 then
231
if Point.X > -0 and RightArm == rarm then
232
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
233
elseif Point.X < 0 and RightArm == rarm then
234
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
235
end
236
end
237
end
238
if Cross.Y < 0 then
239
LateralAngle = -LateralAngle
240
end
241
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
242
end
243
244
----------------------------------------------------------------------------
245
246
function sound(id,position,vol,pitch,start,finish)
247
  coroutine.resume(coroutine.create(function()
248
249
  local part = Instance.new("Part",workspace)
250
  part.Position = position
251
  part.Size = Vector3.new(0,0,0)
252
  part.CanCollide = false
253
  part.Transparency = 1
254
255
  local sound = Instance.new("Sound",part)
256
257
  sound.SoundId = "rbxassetid://"..id
258
259
  repeat rs:wait() until sound.IsLoaded
260
  
261
  if vol ~= nil then
262
    sound.Volume = vol
263
  end
264
265
  if pitch ~= nil then
266
    sound.PlaybackSpeed = pitch
267
  end
268
269
  if start ~= nil then
270
    sound.TimePosition = start
271
  end
272
273
  if finish ~= nil then
274
    debris:AddItem(part,finish-start)
275
  else
276
    debris:AddItem(part,sound.TimeLength)
277
  end
278
  
279
  sound:Play()  
280
281
  return sound
282
283
  end))
284
end
285
286
----------------------------------------------------------------------------
287
288
function computeDirection(vec)
289
local lenSquared = vec.magnitude * vec.magnitude
290
local invSqrt = 1 / math.sqrt(lenSquared)
291
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
292
end
293
294
----------------------------------------------------------------------------
295
296
local shaking = 0
297
function shake(num) if num > shaking then shaking = num end end
298
game:GetService("RunService").RenderStepped:connect(function()
299
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
300
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
301
end)
302
303
plr = game:GetService("Players").LocalPlayer
304
DebrisModel = Instance.new("Model",plr.Character)
305
DebrisModel.Name = "DebrisModel"
306
307
function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
308
 
309
 local part = Instance.new("Part",DebrisModel)
310
  part.Anchored = true
311
  part.CanCollide = false
312
  part.Size = Vector3.new(1,1,1)
313
  part.Transparency = transparency
314
  part.Material = material
315
  part.Color = color
316
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
317
 
318
 local partmesh = Instance.new("SpecialMesh",part)
319
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
320
  partmesh.Scale = size
321
 
322
 local pvalue = Instance.new("Vector3Value",part)
323
  pvalue.Name = "Position"
324
  pvalue.Value = part.Position
325
 
326
 local svalue = Instance.new("Vector3Value",part)
327
  svalue.Name = "Size"
328
  svalue.Value = sizechange
329
330
 local rvalue = Instance.new("Vector3Value",part)
331
  rvalue.Name = "Rotation"
332
  rvalue.Value = rotationchange
333
  
334
 local tvalue = Instance.new("NumberValue",part)
335
  tvalue.Name = "Transparency"
336
  tvalue.Value = transparencychange
337
338
 local avalue = Instance.new("NumberValue",part)
339
  avalue.Name = "Acceleration"
340
  avalue.Value = acceleration
341
 
342
 part.Name = "EFFECT"
343
 
344
 return part
345
346
end
347
348
game:GetService("RunService").RenderStepped:connect(function()
349
350
351
 if not plr.Character:FindFirstChild("DebrisModel") then
352
  DebrisModel = Instance.new("Model",plr.Character)
353
  DebrisModel.Name = "DebrisModel"
354
 end
355
356
 for i,v in pairs(DebrisModel:GetChildren()) do
357
  if v:IsA("BasePart") and v.Name == "EFFECT" then
358
   local pvalue = v:FindFirstChild("Position").Value
359
   local svalue = v:FindFirstChild("Size").Value
360
   local rvalue = v:FindFirstChild("Rotation").Value
361
   local tvalue = v:FindFirstChild("Transparency").Value
362
   local avalue = v:FindFirstChild("Acceleration").Value
363
   local mesh = v:FindFirstChild("Mesh")
364
   mesh.Scale = mesh.Scale + svalue
365
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
366
   v.Transparency = v.Transparency + tvalue
367
   v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
368
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
369
     v:Destroy()
370
   end
371
  end
372
 end
373-
p:ClearCharacterAppearance()
373+
374
375
end)
376
377-
music(540857600)
377+
378
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
379
	local frame = IT("Frame")
380
	frame.BackgroundTransparency = TRANSPARENCY
381
	frame.BorderSizePixel = BORDERSIZEPIXEL
382
	frame.Position = POSITION
383
	frame.Size = SIZE
384
	frame.BackgroundColor3 = COLOR
385
	frame.BorderColor3 = BORDERCOLOR
386
	frame.Name = NAME
387
	frame.Parent = PARENT
388
	return frame
389
end
390
391
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
392
	local label = IT("TextLabel")
393
	label.BackgroundTransparency = 1
394
	label.Size = UD2(1, 0, 1, 0)
395
	label.Position = UD2(0, 0, 0, 0)
396
	label.TextColor = TEXTCOLOR
397
	label.TextStrokeTransparency = STROKETRANSPARENCY
398
	label.TextTransparency = TRANSPARENCY
399
	label.FontSize = TEXTFONTSIZE
400
	label.Font = TEXTFONT
401
	label.BorderSizePixel = BORDERSIZEPIXEL
402
	label.TextScaled = false
403
	label.Text = TEXT
404
	label.Name = NAME
405
	label.Parent = PARENT
406
	return label
407
end
408
----------------------------------------------------------------------------
409
--hed:WaitForChild("face"):Destroy()
410
skin_color = BrickColor.new("Light orange")
411
----------------------------------------------------------------------------
412-
hair = Instance.new("Part",char)
412+
music(1704575844)
413-
hair.Color = Color3.fromRGB(30,10,0)
413+
414-
hair.CanCollide = false
414+
415-
meshhair = Instance.new("SpecialMesh",hair)
415+
416-
meshhair.MeshId = "rbxassetid://431809364"
416+
417-
meshhair.Scale = Vector3.new(1,1,1)*1.1
417+
418-
newWeld(hed,hair,0,0.22,0)
418+
419
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
420
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
421
newWeld(torso, hed, 0, 1.5*size, 0)
422-
Part2 = Instance.new("Part")
422+
423
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
424
newWeld(torso, rleg, 0.5*size, -1*size, 0)
425
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
426
newWeld(root, torso, 0, -1*size, 0)
427
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
428
429
emitters={}
430
for i,v in pairs(char:GetChildren()) do
431
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
432-
Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
432+
433-
Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
433+
434
emitter.Enabled = true
435
emitter.Transparency = NumberSequence.new(0.95,1)
436-
Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
436+
437-
Part1.Color = Color3.new(0, 1, 0)
437+
438-
Part2.Parent = Model0
438+
439-
Part2.Anchored = true
439+
440-
Part2.CanCollide = false
440+
441-
Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
441+
442-
Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
442+
443-
Part2.BottomSurface = Enum.SurfaceType.Smooth
443+
444-
Part2.TopSurface = Enum.SurfaceType.Smooth
444+
445-
Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
445+
446-
Part2.Color = Color3.new(0, 1, 0)
446+
447
if mode == "freedom" then
448
emitter.Enabled = false
449
end
450-
Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
450+
451-
Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
451+
452
----------------------------------------------------------------------------
453
HitBox = Instance.new("Part",DebrisModel)
454-
Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
454+
455-
Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
455+
456
HitBox:BreakJoints()
457
HitBox.Transparency = 1
458
newWeld(rarm,HitBox,0,-0.95,-1.9)
459-
Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
459+
460-
Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
460+
461
atch1 = Instance.new("Attachment",HitBox)
462
atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
463-
Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
463+
464-
Part4.Color = Color3.new(0, 1, 0)
464+
465
trail.Attachment1 = atch1
466
trail.Lifetime = 0.2
467
trail.Enabled = true
468-
Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
468+
469-
Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
469+
470
trail.Color = ColorSequence.new(Color3.new(1,0,0))
471
trail.Transparency = NumberSequence.new(0,1)
472-
Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
472+
473-
Part5.Color = Color3.new(0, 1, 0)
473+
474-
Part6.Name = "asd"
474+
475
model.Archivable = true
476-
Part6.Transparency = 1
476+
477
local clone = model:Clone()
478
clone.Parent = workspace
479-
Part6.Size = Vector3.new(2, 2, 1)
479+
480-
Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
480+
481
clone:FindFirstChildOfClass("Humanoid"):Destroy()
482
local emitters={}
483-
Part6.Position = Vector3.new(87.5, 18, 83.5)
483+
484
if v:IsA("Accoutrement") then
485
v:Destroy()
486
end
487-
Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
487+
488-
Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
488+
489
v.CanCollide = false
490
v.Transparency = 1
491-
Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
491+
492-
Part7.Color = Color3.new(0, 1, 0)
492+
493
emitter.Transparency = NumberSequence.new(0,1)
494-
newWeld(torso,Model0.asd)
494+
495
emitter.SpreadAngle = Vector2.new(360,360)
496
emitter.Speed = NumberRange.new(0.5)
497
emitter.Lifetime = NumberRange.new(0.75)
498-
Part2 = Instance.new("Part")
498+
499
emitter.Rate = 20
500
emitter.Color = ColorSequence.new(Color3.new(1,1,1))
501
emitter.LockedToPart = false
502
table.insert(emitters,emitter)
503-
Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
503+
504-
Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
504+
505
delay(1, function()
506
sound(427025525,clone.Head.Position,10,1)
507-
Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
507+
508-
Part1.Color = Color3.new(0, 1, 0)
508+
509-
Part2.Name = "asd"
509+
510-
Part2.Parent = Model0
510+
511-
Part2.Transparency = 1
511+
512-
Part2.Anchored = true
512+
513-
Part2.CanCollide = false
513+
514-
Part2.Size = Vector3.new(1, 2, 1)
514+
515-
Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
515+
516-
Part2.BottomSurface = Enum.SurfaceType.Smooth
516+
517-
Part2.TopSurface = Enum.SurfaceType.Smooth
517+
518-
Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
518+
519
HitBox.Touched:connect(function(ht)
520-
Model1=Model0:Clone()
520+
521-
Model1.Parent=char
521+
522-
newWeld(larm,Model0.asd,0,0,0)
522+
523-
newWeld(rarm,Model1.asd,0,0,0)
523+
524
for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
525
if hurt == true then
526
table.insert(alreadytouched,hit)
527-
Part2 = Instance.new("Part")
527+
528
ded(hit)
529
end
530
end
531
end))
532
end)
533-
Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
533+
534-
Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
534+
local Color = BrickColor.new("Really red")
535
536
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.50, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
537-
Part1.Position = Vector3.new(28, 17.125, 83.5)
537+
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.62, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
538-
Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
538+
539-
Part2.Parent = Model0
539+
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "LEFT MOUSE", Color, 12, "Antique", 0, 2, 0, "Text 1")
540-
Part2.Anchored = true
540+
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[E]", Color, 12, "Antique", 0, 2, 0, "Text 2")
541-
Part2.CanCollide = false
541+
542-
Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
542+
543-
Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
543+
544-
Part2.BottomSurface = Enum.SurfaceType.Smooth
544+
545-
Part2.TopSurface = Enum.SurfaceType.Smooth
545+
546-
Part2.Position = Vector3.new(28, 18.0550003, 83.5)
546+
547-
Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
547+
548-
Part3.Name = "asd"
548+
549
Part6 = Instance.new("Part")
550-
Part3.Transparency = 1
550+
551
Part8 = Instance.new("Part")
552
Part9 = Instance.new("Part")
553-
Part3.Size = Vector3.new(1, 2, 1)
553+
554-
Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
554+
555
Part12 = Instance.new("Part")
556
Model0.Parent = char
557-
Part3.Position = Vector3.new(28, 18, 83.5)
557+
558
Part1.Anchored = true
559-
Model1=Model0:Clone()
559+
560-
Model1.Parent=char
560+
561-
newWeld(lleg,Model0.asd,0,0,0)
561+
562-
newWeld(rleg,Model1.asd,0,0,0)
562+
563
Part1.TopSurface = Enum.SurfaceType.Smooth
564
Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
565
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
566
BlockMesh2.Parent = Part1
567
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
568
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
569
Part3.Parent = Model0
570
Part3.Anchored = true
571
Part3.CanCollide = false
572
Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
573
Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
574
Part3.BottomSurface = Enum.SurfaceType.Smooth
575
Part3.TopSurface = Enum.SurfaceType.Smooth
576
Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
577
Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
578
BlockMesh4.Parent = Part3
579
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
580
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
581
Part5.Parent = Model0
582
Part5.Anchored = true
583
Part5.CanCollide = false
584
Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
585
Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
586
Part5.BottomSurface = Enum.SurfaceType.Smooth
587
Part5.TopSurface = Enum.SurfaceType.Smooth
588
Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
589
Part5.Color = Color3.new(0.3, 0.3, 0.3)
590
Part6.Parent = Model0
591
Part6.Anchored = true
592
Part6.CanCollide = false
593
Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
594
Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
595
Part6.BottomSurface = Enum.SurfaceType.Smooth
596
Part6.TopSurface = Enum.SurfaceType.Smooth
597
Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
598
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
599
BlockMesh7.Parent = Part6
600
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
601
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
602
Part8.Name = "asd"
603
Part8.Parent = Model0
604
Part8.Anchored = true
605
Part8.CanCollide = false
606
Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
607
Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
608
Part8.BottomSurface = Enum.SurfaceType.Smooth
609
Part8.TopSurface = Enum.SurfaceType.Smooth
610
Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
611
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
612
Part9.Parent = Model0
613
Part9.Anchored = true
614
Part9.CanCollide = false
615
Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
616
Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
617
Part9.BottomSurface = Enum.SurfaceType.Smooth
618
Part9.TopSurface = Enum.SurfaceType.Smooth
619
Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
620
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
621
Part10.Parent = Model0
622
Part10.Rotation = Vector3.new(0, 0, 180)
623
Part10.Anchored = true
624
Part10.CanCollide = false
625
Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
626
Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
627
Part10.BottomSurface = Enum.SurfaceType.Smooth
628
Part10.TopSurface = Enum.SurfaceType.Smooth
629
Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
630
Part10.Color = Color3.new(0.3, 0.3, 0.3)
631
SpecialMesh11.Parent = Part10
632
SpecialMesh11.MeshType = Enum.MeshType.Wedge
633
Part12.Parent = Model0
634
Part12.Anchored = true
635
Part12.CanCollide = false
636
Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
637
Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
638
Part12.BottomSurface = Enum.SurfaceType.Smooth
639
Part12.TopSurface = Enum.SurfaceType.Smooth
640
Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
641
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
642
weld(Model0)
643
for i,v in pairs(Model0:GetChildren()) do
644
if v:IsA("Part") and v.Color == Color3.new(0.3,0.3,0.3) then
645
v.Material = Enum.Material.Plastic
646
end
647
end
648
return Model0
649
end
650
651
knife = createknife()
652
newWeld(rarm,knife.asd,0,-1,0)
653
654
----------------------------------------------------------------------------------------
655
656
function createpistol()
657
Model0 = Instance.new("Model")
658
Part1 = Instance.new("Part")
659
BlockMesh2 = Instance.new("BlockMesh")
660
Part3 = Instance.new("Part")
661
Part4 = Instance.new("Part")
662
Part5 = Instance.new("Part")
663
Part6 = Instance.new("Part")
664
Part7 = Instance.new("Part")
665
Part8 = Instance.new("Part")
666
Part9 = Instance.new("Part")
667
Part10 = Instance.new("Part")
668
Part11 = Instance.new("Part")
669
Part12 = Instance.new("Part")
670
Part13 = Instance.new("Part")
671
Part14 = Instance.new("Part")
672
Part15 = Instance.new("Part")
673
Part16 = Instance.new("Part")
674
Part17 = Instance.new("Part")
675
Part18 = Instance.new("Part")
676
Part19 = Instance.new("Part")
677
Model0.Name = "Pistol"
678
Model0.Parent = char
679
Part1.Name = "ShootPos"
680
Part1.Parent = Model0
681
Part1.BrickColor = BrickColor.new("Really black")
682
Part1.Anchored = true
683
Part1.CanCollide = false
684
Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
685
Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
686
Part1.BottomSurface = Enum.SurfaceType.Smooth
687
Part1.TopSurface = Enum.SurfaceType.Smooth
688
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
689
Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
690
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
691
BlockMesh2.Parent = Part1
692
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
693-
Part5.Color = Color3.new(1, 0, 0)
693+
694
Part3.Parent = Model0
695
Part3.BrickColor = BrickColor.new("Pearl")
696
Part3.Anchored = true
697
Part3.CanCollide = false
698
Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
699
Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
700
Part3.BottomSurface = Enum.SurfaceType.Smooth
701
Part3.TopSurface = Enum.SurfaceType.Smooth
702
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
703
Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
704
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
705
Part4.Parent = Model0
706
Part4.BrickColor = BrickColor.new("Pearl")
707
Part4.Anchored = true
708
Part4.CanCollide = false
709
Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
710
Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
711
Part4.BottomSurface = Enum.SurfaceType.Smooth
712
Part4.TopSurface = Enum.SurfaceType.Smooth
713
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
714
Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
715
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
716
Part5.Parent = Model0
717
Part5.BrickColor = BrickColor.new("Pearl")
718
Part5.Rotation = Vector3.new(15, 0, 0)
719
Part5.Anchored = true
720
Part5.CanCollide = false
721
Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
722
Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
723
Part5.BottomSurface = Enum.SurfaceType.Smooth
724
Part5.TopSurface = Enum.SurfaceType.Smooth
725
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
726
Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
727
Part5.Orientation = Vector3.new(15, 0, 0)
728
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
729
Part6.Parent = Model0
730
Part6.BrickColor = BrickColor.new("Pearl")
731
Part6.Anchored = true
732
Part6.CanCollide = false
733
Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
734-
Part10.Color = Color3.new(1, 0, 0)
734+
735
Part6.BottomSurface = Enum.SurfaceType.Smooth
736
Part6.TopSurface = Enum.SurfaceType.Smooth
737
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
738
Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
739
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
740
Part7.Parent = Model0
741
Part7.BrickColor = BrickColor.new("Pearl")
742
Part7.Anchored = true
743
Part7.CanCollide = false
744
Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
745
Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
746
Part7.BottomSurface = Enum.SurfaceType.Smooth
747
Part7.TopSurface = Enum.SurfaceType.Smooth
748-
if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
748+
749
Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
750
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
751
Part8.Parent = Model0
752
Part8.BrickColor = BrickColor.new("Black")
753
Part8.Rotation = Vector3.new(-15, 0, 0)
754
Part8.Anchored = true
755
Part8.CanCollide = false
756
Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
757
Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
758
Part8.BottomSurface = Enum.SurfaceType.Smooth
759
Part8.TopSurface = Enum.SurfaceType.Smooth
760
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
761
Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
762
Part8.Orientation = Vector3.new(-15, 0, 0)
763
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
764
Part9.Parent = Model0
765
Part9.BrickColor = BrickColor.new("Pearl")
766
Part9.Anchored = true
767
Part9.CanCollide = false
768
Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
769
Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
770
Part9.BottomSurface = Enum.SurfaceType.Smooth
771
Part9.TopSurface = Enum.SurfaceType.Smooth
772
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
773
Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
774
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
775
Part10.Parent = Model0
776
Part10.BrickColor = BrickColor.new("Pearl")
777
Part10.Anchored = true
778
Part10.CanCollide = false
779
Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
780
Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
781
Part10.BottomSurface = Enum.SurfaceType.Smooth
782
Part10.TopSurface = Enum.SurfaceType.Smooth
783
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
784
Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
785
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
786
Part11.Parent = Model0
787
Part11.BrickColor = BrickColor.new("Pearl")
788
Part11.Anchored = true
789
Part11.CanCollide = false
790
Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
791
Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
792
Part11.BottomSurface = Enum.SurfaceType.Smooth
793
Part11.TopSurface = Enum.SurfaceType.Smooth
794
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
795
Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
796
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
797
Part12.Parent = Model0
798
Part12.BrickColor = BrickColor.new("Pearl")
799
Part12.Rotation = Vector3.new(-30, 0, 0)
800
Part12.Anchored = true
801
Part12.CanCollide = false
802
Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
803
Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
804
Part12.BottomSurface = Enum.SurfaceType.Smooth
805
Part12.TopSurface = Enum.SurfaceType.Smooth
806
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
807
Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
808
Part12.Orientation = Vector3.new(-30, 0, 0)
809
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
810
Part13.Parent = Model0
811
Part13.BrickColor = BrickColor.new("Pearl")
812
Part13.Anchored = true
813
Part13.CanCollide = false
814
Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
815
Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
816
Part13.BottomSurface = Enum.SurfaceType.Smooth
817
Part13.TopSurface = Enum.SurfaceType.Smooth
818
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
819
Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
820
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
821
Part14.Parent = Model0
822
Part14.BrickColor = BrickColor.new("Pearl")
823
Part14.Rotation = Vector3.new(-30, 0, 0)
824
Part14.Anchored = true
825
Part14.CanCollide = false
826
Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
827
Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
828
Part14.BottomSurface = Enum.SurfaceType.Smooth
829
Part14.TopSurface = Enum.SurfaceType.Smooth
830
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
831
Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
832
Part14.Orientation = Vector3.new(-30, 0, 0)
833
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
834
Part15.Parent = Model0
835
Part15.BrickColor = BrickColor.new("White")
836
Part15.Rotation = Vector3.new(-105, 0, 0)
837
Part15.Anchored = true
838
Part15.CanCollide = false
839
Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
840
Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
841
Part15.BottomSurface = Enum.SurfaceType.Smooth
842
Part15.TopSurface = Enum.SurfaceType.Smooth
843
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
844
Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
845
Part15.Orientation = Vector3.new(-75, 180, 180)
846
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
847
Part16.Name = "asd"
848
Part16.Parent = Model0
849
Part16.BrickColor = BrickColor.new("Pearl")
850
Part16.Rotation = Vector3.new(-15, 0, 0)
851
Part16.Anchored = true
852
Part16.CanCollide = false
853
Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
854
Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
855
Part16.BottomSurface = Enum.SurfaceType.Smooth
856
Part16.TopSurface = Enum.SurfaceType.Smooth
857
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
858
Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
859
Part16.Orientation = Vector3.new(-15, 0, 0)
860
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
861
Part17.Parent = Model0
862
Part17.BrickColor = BrickColor.new("Pearl")
863
Part17.Anchored = true
864
Part17.CanCollide = false
865
Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
866
Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
867
Part17.BottomSurface = Enum.SurfaceType.Smooth
868
Part17.TopSurface = Enum.SurfaceType.Smooth
869
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
870
Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
871
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
872
Part18.Parent = Model0
873
Part18.BrickColor = BrickColor.new("Pearl")
874
Part18.Anchored = true
875
Part18.CanCollide = false
876
Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
877
Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
878
Part18.BottomSurface = Enum.SurfaceType.Smooth
879
Part18.TopSurface = Enum.SurfaceType.Smooth
880
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
881
Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
882
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
883
Part19.Parent = Model0
884
Part19.BrickColor = BrickColor.new("Pearl")
885
Part19.Anchored = true
886
Part19.CanCollide = false
887
Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
888
Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
889
Part19.BottomSurface = Enum.SurfaceType.Smooth
890
Part19.TopSurface = Enum.SurfaceType.Smooth
891
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
892
Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
893
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
894
for i,v in pairs(Model0:GetChildren()) do
895
if v:IsA("Part") then
896
v.Color = Color3.new(1,1,0)
897
v.Material = Enum.Material.Neon
898
v.Transparency = 0
899
v.CanCollide = false
900
end
901
end
902
weld(Model0)
903
return Model0
904
end
905
906
local naeeym2 = Instance.new("BillboardGui",char)
907
naeeym2.AlwaysOnTop = true
908
naeeym2.Size = UDim2.new(5,35,2,35)
909
naeeym2.StudsOffset = Vector3.new(0,4.5,0)
910
naeeym2.Adornee = hed
911
naeeym2.Name = "Name"
912
naeeym2.MaxDistance = 200
913
local tecks2 = Instance.new("TextLabel",naeeym2)
914
tecks2.BackgroundTransparency = 1
915
tecks2.TextScaled = true
916
tecks2.BorderSizePixel = 0
917
tecks2.Text = "The Possessed User"
918
tecks2.Font = "Antique"
919
tecks2.TextSize = 48
920
tecks2.TextStrokeTransparency = 0
921
tecks2.TextColor3 = Color3.new(50,0,0)
922
tecks2.TextStrokeColor3 = Color3.new(50, 0, 0)
923
tecks2.Size = UDim2.new(1,0,0.5,0)
924
tecks2.Parent = naeeym2
925
926
local naeeym3 = Instance.new("BillboardGui",char)
927
naeeym3.AlwaysOnTop = true
928
naeeym3.Size = UDim2.new(5,35,2,35)
929
naeeym3.StudsOffset = Vector3.new(0,3,0)
930
naeeym3.Adornee = hed
931
naeeym3.Name = "Name"
932
naeeym3.MaxDistance = 200
933
local tecks3 = Instance.new("TextLabel",naeeym2)
934
tecks3.BackgroundTransparency = 1
935
tecks3.TextScaled = true
936
tecks3.BorderSizePixel = 0
937
tecks3.Text = p.Name
938
tecks3.Font = "Antique"
939
tecks3.TextSize = 32
940
tecks3.TextStrokeTransparency = 1
941
tecks3.TextColor3 = Color3.new(125/255,125/255,125/255)
942
tecks3.TextStrokeColor3 = Color3.new(125/255,125/255,125/255)
943
tecks3.Size = UDim2.new(1,0,0.5,0)
944
tecks3.Parent = naeeym3
945
946
947
mode = "determination"
948
function justice()
949
mode = "justice"
950
for i=1,5 do rs:wait()
951
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
952
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
953
end
954
knife:Destroy()
955
pistol = createpistol()
956
newWeld(rarm,pistol.asd,0,-1,0)
957
pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
958
end
959
960
function freedom()
961
mode = "freedom"
962
for i=1,5 do rs:wait()
963
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
964
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,1),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
965
end
966
knife:Destroy()
967
end
968
969
function determination()
970
mode = "determination"
971
for i=1,5 do rs:wait()
972
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
973
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
974
end
975
pistol:Destroy()
976
knife:Destroy()
977
knife = createknife()
978
newWeld(rarm,knife.asd,0,-1,0)
979
end
980
981
debounce = false
982
mouse.KeyDown:connect(function(key)
983
if debounce == false then
984
debounce = true
985
if key == "e" then
986
sound(462606062,root.Position,10,1)
987
if mode == "determination" then
988
freedom()
989
soundz.SoundId = "rbxassetid://1162693153"
990
soundz.Pitch = 1
991
soundz.Volume = 1
992
elseif mode == "freedom" then
993
justice()
994
soundz.SoundId = "rbxassetid://1383666704"
995
soundz.Pitch = (MRANDOM(95,115)/100)+0.2
996
soundz.Volume = 1
997
elseif mode == "justice" then
998
determination()
999
soundz.SoundId = "rbxassetid://1704575844"
1000
soundz.Pitch = 1
1001
soundz.Volume = 1
1002
end
1003
end
1004
delay(0.3,function() debounce = false end)
1005
end
1006
end)
1007
1008
----------------------------------------------------------------------------------------
1009
1010
function slash()
1011
local spd = 0.6
1012
for i=1,15 do rs:wait()
1013
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1014
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
1015
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
1016
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
1017
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
1018
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
1019
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1020
end
1021
sound(357417055,root.Position,10,1)
1022
attacking = true
1023
local spd = 0.8
1024
for i=1,5 do rs:wait()
1025
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1026
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
1027
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
1028
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
1029
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
1030
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1031
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
1032
end
1033
end
1034
1035
mouse.Button1Down:connect(function()
1036
if debounce == false and mode == "determination" then
1037
alreadytouched = {}
1038
noidle = true
1039
debounce = true
1040
slash()
1041
attacking = false
1042
noidle = false
1043
delay(0.05,function() debounce = false end)
1044
end
1045
end)
1046
------------------------------
1047
local jumped = false
1048
function boom()
1049
freeze = true
1050
sound(446961725,root.Position,10,1)
1051
local bg = Instance.new("BodyGyro",root)
1052
bg.Name = "lolnochara"
1053
bg.P = 10000
1054
bg.D = 100
1055
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1056
if jumped == false then
1057
root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1058
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1059
else
1060
root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1061
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1062
end
1063
1064
local spd = 0.2
1065-
local spd = 0.4
1065+
1066
if jumped == false then
1067
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1068
else
1069
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1070
end
1071
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1072
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1073
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1074
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
1075
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1076
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1077
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1078
end
1079
1080
bg:Destroy()
1081
1082
sound(470245800,root.Position,10,1)
1083
1084
local Part0 = Instance.new("Part",DebrisModel)
1085
Part0.Name = "Bullet"
1086
Part0.Material = Enum.Material.Neon
1087
Part0.Color = Color3.new(1,1,0)
1088
Part0.Anchored = true
1089-
-----------------------------
1089+
1090
mesh.MeshType = Enum.MeshType.Brick
1091
Part0.CanCollide = false
1092
local Position = rarm.Position
1093
local Target = mouse.Hit.p
1094
local direction = Target - Position
1095
local direction = computeDirection(direction)
1096
local ray = Ray.new(Position, (Target-Position).unit*1048)
1097
local part, endPoint = workspace:FindPartOnRay(ray, char)
1098
Part0.Size = Vector3.new(5,1,5)
1099
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
1100
local pos = Position + (direction * (mesh.Scale.Y/2))
1101
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1102
local loop = nil
1103
local i = 0
1104
rs:connect(function()
1105
local lole = (i/10)
1106
mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
1107
Part0.Transparency = Part0.Transparency + 0.1
1108
i = i + 1
1109
if Part0.Transparency >= 1 then
1110
Part0:Destroy()
1111
end
1112
end)
1113
1114
if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
1115
coroutine.resume(coroutine.create(function()
1116
sound(388826051,part.Position,10,1)
1117
ded(part.Parent)
1118
end))
1119
end
1120
1121
local spd = 0.5
1122
for i=1,10 do rs:wait()
1123
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1124
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1125
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1126
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
1127
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1128
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1129
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1130
end
1131
1132
freeze = false
1133
1134
end
1135
1136
mouse.Button1Down:connect(function()
1137
if debounce == false and mode == "justice" then
1138
alreadytouched = {}
1139
noidle = true
1140
debounce = true
1141
boom()
1142
attacking = false
1143
noidle = false
1144
delay(0.05,function() debounce = false end)
1145
end
1146
end)
1147
1148
----------------------------------------------------------------------------------------
1149
velocityYFall=0
1150
velocityYFall2=0
1151
velocityYFall3=0
1152
velocityYFall4=0
1153
neckrotY=0
1154
neckrotY2=0
1155
torsorotY=0
1156
torsorotY2=0
1157
torsoY=0
1158
torsoY2=0
1159
colored = 0
1160
sine = 0
1161
change=0.4
1162
movement=5
1163
timeranim=0
1164
running = false
1165
glitched = false
1166
backup = hed.Weld.C1
1167
glitchedC1 = hed.Weld.C1
1168
1169
mouse.KeyDown:connect(function(key)
1170
key = string.lower(key)
1171
if string.byte(key) == 48 then
1172
running = true
1173
local keyup = mouse.KeyUp:connect(function(key)
1174
if string.byte(key) == 48 then
1175
running = false
1176
end
1177
end)
1178
repeat rs:wait() until running == false
1179
keyup:disconnect()
1180
end
1181
end)
1182
1183
icolor=1
1184
imode=false
1185
1186
didjump = false
1187
jumppower = 0
1188
freeze = false
1189
debounceimpact = false
1190
1191
function jumpimpact()
1192
if debounceimpact == false then
1193
debounceimpact = true
1194
if jumppower < -150 then jumppower = -150 end
1195
shake(-jumppower/5)
1196
for i=1,-jumppower/20 do rs:wait()
1197
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
1198
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
1199
end
1200
debounceimpact = false
1201
end
1202
end
1203
1204
local sond = nil
1205
rs:connect(function()
1206
1207
if not torso:FindFirstChild("STATICSOUND") then
1208
sond=Instance.new("Sound",torso)
1209
sond.Name = "STATICSOUND"
1210
sond.SoundId = "rbxassetid://1704575844"
1211
sond.Looped = true
1212
sond:Play()
1213
end
1214
1215
if icolor > 1 then
1216
imode = false
1217
elseif icolor < 0 then
1218
imode = true
1219
end
1220
1221
if imode == true then
1222
icolor = icolor + 0.01
1223
else
1224
icolor = icolor - 0.01
1225
end
1226
1227
for i,v in pairs(emitters) do
1228
v.Acceleration = root.CFrame.upVector*(666/100)
1229
end
1230
1231
if p.Character.Parent == nil then
1232
local model = Instance.new("Model")
1233
model.Name = p.Name
1234
p.Character = model
1235
for i,v in pairs(char:GetChildren()) do
1236
v.Parent = p.Character
1237
end
1238
end
1239
1240
char = p.Character
1241
if p.Character.Parent ~= workspace then
1242
p.Character.Parent = workspace
1243
end
1244
for i,v in pairs(char:GetChildren()) do
1245
if v:IsA("Accoutrement") then
1246
if v.Handle:FindFirstChild("Mesh") then
1247
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
1248
v.Handle.Transparency = 0
1249
end
1250
elseif v:IsA("BasePart") then
1251
v.Anchored = false
1252
if v:FindFirstChildOfClass("BodyPosition") then
1253-
sond.SoundId = "rbxassetid://223103466"
1253+
1254
end
1255
if v:FindFirstChildOfClass("BodyVelocity") then
1256
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
1257
end
1258
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
1259
v:FindFirstChildOfClass("BodyGyro"):Destroy()
1260
end
1261
if v:FindFirstChild("Mesh") then
1262
v:FindFirstChild("Mesh").Offset = Vector3.new()
1263
end
1264
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
1265
local force = Instance.new("Part",DebrisModel)
1266
force.Name = v.Name.."FORCEFIELD"
1267
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
1268
force.CanCollide = false
1269
force.Transparency = 1
1270
newWeld(v,force,0,0,0)
1271
else
1272
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
1273
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
1274
end
1275
end
1276
if v.Name ~= "HumanoidRootPart" then
1277
v.Transparency = 0
1278
else
1279
v.Transparency = 1
1280
end
1281
end
1282
end
1283
1284
if mode == "determination" then
1285
trail.Enabled = true
1286
else
1287
trail.Enabled = false
1288
end
1289
1290
if freeze == false then
1291
if running == false then
1292
hum.WalkSpeed = 12*size
1293
change=0.4
1294
movement=5
1295
else
1296
hum.WalkSpeed = (666/10)*size
1297
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
1298
change=1
1299
else
1300
change=0.4
1301
end
1302
movement=15
1303
end
1304
else
1305
hum.WalkSpeed = 1
1306
change=0.4
1307
movement=5
1308
end
1309
1310
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
1311
velocityYFall = root.Velocity.Y/1.5
1312
else
1313
if -root.Velocity.Y/1.5 < -5 then
1314
velocityYFall = 5
1315
elseif -root.Velocity.Y/1.5 > 150 then
1316
velocityYFall = -150
1317
end
1318
end
1319
1320
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1321
velocityYFall2 = root.Velocity.Y/180
1322
else
1323
if -root.Velocity.Y/180 < 0 then
1324
velocityYFall2 = 0
1325
elseif -root.Velocity.Y/180 > 1.2 then
1326
velocityYFall2 = -1.2
1327
end
1328
end
1329
1330
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1331
velocityYFall3 = root.Velocity.Y/1.5
1332
else
1333
if -root.Velocity.Y/1.5 < -5 then
1334
velocityYFall3 = 5
1335
elseif -root.Velocity.Y/1.5 > 50 then
1336
velocityYFall3 = -50
1337
end
1338
end
1339
1340
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1341
velocityYFall4 = root.Velocity.Y/1.5
1342
else
1343
if -root.Velocity.Y/180 < -5 then
1344
velocityYFall4 = 5
1345
elseif -root.Velocity.Y/180 > 50 then
1346
velocityYFall4 = -50
1347
end
1348
end
1349
1350
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1351
neckrotY = root.RotVelocity.Y/6
1352
else
1353
if root.RotVelocity.Y/6 < -1 then
1354
neckrotY = -1
1355
elseif root.RotVelocity.Y/6 > 1 then
1356
neckrotY = 1
1357
end
1358
end
1359
1360
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1361
neckrotY2 = root.RotVelocity.Y/8
1362
else
1363
if root.RotVelocity.Y/8 < -0.6 then
1364
neckrotY2 = -0.6
1365
elseif root.RotVelocity.Y/8 > 0.6 then
1366
neckrotY2 = 0.6
1367
end
1368
end
1369
1370
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1371
torsorotY = root.RotVelocity.Y/6
1372
else
1373
if root.RotVelocity.Y/6 < -0.2 then
1374
torsorotY = -0.2
1375
elseif root.RotVelocity.Y/6 > 0.2 then
1376
torsorotY = 0.2
1377
end
1378
end
1379
1380
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1381
torsorotY2 = root.RotVelocity.Y/8
1382
else
1383
if root.RotVelocity.Y/8 < -0.2 then
1384
torsorotY2 = -0.2
1385
elseif root.RotVelocity.Y/8 > 0.2 then
1386
torsorotY2 = 0.2
1387
end
1388
end
1389
1390
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1391
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1392
1393
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1394
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1395
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1396
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1397
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1398
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1399
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1400
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1401
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
1402
local part, endPoint = workspace:FindPartOnRay(ray, char)
1403
1404
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1405
1406
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1407
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1408
1409
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1410
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1411
1412
if hum.Health > 0 and noidle == false then
1413
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1414
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.3) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
1415
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.2)
1416
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.3)
1417
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.3)
1418
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.2)
1419
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.3)
1420
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.3)
1421
elseif jumped == true then
1422
didjump = true
1423
jumppower = root.Velocity.Y
1424
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
1425
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
1426
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
1427
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
1428
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
1429
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
1430
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
1431
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
1432
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
1433
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
1434
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
1435
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
1436
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1437
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
1438
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
1439
end
1440
end
1441
if didjump == true and jumped == false and jumppower < 0 then
1442
didjump = false
1443
jumpimpact()
1444
end
1445
1446
local chance = math.random(0,10000)/100
1447
if chance <= 10 + (kills/1.8) then
1448
if glitched == false then
1449
backup = hed.Weld.C1
1450
end
1451
if torso:FindFirstChild("MusicRuin") then
1452
equalizer.HighGain = 0
1453
equalizer.MidGain = -20
1454
equalizer.LowGain = -80
1455
end
1456
hed.Weld.C1 = glitchedC1
1457-
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
1457+
1458-
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
1458+
1459-
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1459+
1460-
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1460+
1461-
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1461+
1462-
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1462+
1463-
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1463+
1464
shake(2)
1465
glitched = true
1466
hed.face.Texture = "rbxassetid://435233416"
1467
sond:Resume()
1468
else
1469
if glitched == true then
1470
glitched = false
1471
hed.Weld.C1 = backup
1472
glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-60,60)),math.rad(math.random(-60,60)),math.rad(math.random(-40,40)))
1473
end
1474
if torso:FindFirstChild("MusicRuin") then
1475
equalizer.HighGain = 10
1476
equalizer.MidGain = 10
1477
equalizer.LowGain = 10
1478
end
1479
hed.BrickColor = skin_color
1480
torso.BrickColor = skin_color
1481
rarm.BrickColor = skin_color
1482
larm.BrickColor = skin_color
1483
rleg.BrickColor = skin_color
1484
lleg.BrickColor = skin_color
1485
hed.face.Texture = "rbxassetid://422627909"
1486
sond:Pause()
1487
end
1488
1489
timeposition = soundz.TimePosition
1490-
if chance <= 5 + (kills/2) then
1490+
1491
hum.Health = math.huge
1492
hum.MaxHealth = math.huge
1493
end)