SHOW:
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| 1 | - | wait(2) |
| 1 | + | playah = game.Workspace:FindFirstChild(Smore_Kettle) |
| 2 | - | playah = game.Workspace.Smore_Kettle |
| 2 | + | |
| 3 | torb.Anchored = true | |
| 4 | torb.CanCollide = false | |
| 5 | torb.Size = Vector3.new(2, 2, 1) | |
| 6 | torb.Name = "Torsob" | |
| 7 | torb.BrickColor = BrickColor.new(217) | |
| 8 | torb.Parent = game.Workspace | |
| 9 | torb.Position = Vector3.new(-25, 4, -16.5) | |
| 10 | torc = Instance.new("Part")
| |
| 11 | torc.Name = "Torsoc" | |
| 12 | torc.FormFactor = "Custom" | |
| 13 | torc.Size = Vector3.new(1.6, 1.8, 0.2) | |
| 14 | torc.Anchored = true | |
| 15 | torc.CanCollide = false | |
| 16 | torc.Parent = game.Workspace | |
| 17 | torc.Position = Vector3.new(-25, 3.9, -17.1) | |
| 18 | tie = Instance.new("Part")
| |
| 19 | tie.Name = "Tiie" | |
| 20 | tie.BrickColor = BrickColor.Black() | |
| 21 | tie.Anchored = true | |
| 22 | tie.CanCollide = false | |
| 23 | tie.FormFactor = "Custom" | |
| 24 | tie.Parent = game.Workspace | |
| 25 | tie.Size = Vector3.new(0.4, 0.4, 0.2) | |
| 26 | tie.Position = Vector3.new(-25, 4.8, -17.3) | |
| 27 | tiel = Instance.new("WedgePart")
| |
| 28 | tiel.Name = "Tiel" | |
| 29 | tiel.FormFactor = "Custom" | |
| 30 | tiel.Anchored = true | |
| 31 | tiel.CanCollide = false | |
| 32 | tiel.BrickColor = BrickColor.Black() | |
| 33 | tiel.Position = Vector3.new(-24.8, 4.8, -17.2) | |
| 34 | tiel.Rotation = Vector3.new(-90, 90, 0) | |
| 35 | tiel.Size = Vector3.new(0.4, 0.4, 0.8) | |
| 36 | tiel.Parent = game.Workspace | |
| 37 | tier = Instance.new("WedgePart")
| |
| 38 | tier.Name = "Tier" | |
| 39 | tier.FormFactor = "Custom" | |
| 40 | tier.Anchored = true | |
| 41 | tier.CanCollide = false | |
| 42 | tier.BrickColor = BrickColor.Black() | |
| 43 | tier.Position = Vector3.new(-25.2, 4.8, -17.2) | |
| 44 | tier.Rotation = Vector3.new(-55.122, -89.944, 34.878) | |
| 45 | tier.Size = Vector3.new(0.4, 0.4, 0.8) | |
| 46 | tier.Parent = game.Workspace | |
| 47 | basich = Instance.new("Part")
| |
| 48 | basich.Size = Vector3.new(2, 1, 1) | |
| 49 | basich.CanCollide = false | |
| 50 | basich.Transparency = 1 | |
| 51 | basich.Anchored = true | |
| 52 | basich.Name = "Basich" | |
| 53 | basich.Parent = game.Workspace | |
| 54 | basich.Position = Vector3.new(-14, 2.4, -13.7) | |
| 55 | heada = Instance.new("Part")
| |
| 56 | heada.Name = "heada" | |
| 57 | heada.FormFactor = "Custom" | |
| 58 | heada.Anchored = true | |
| 59 | heada.CanCollide = false | |
| 60 | heada.BrickColor = BrickColor.new(217) | |
| 61 | heada.Parent = game.Workspace | |
| 62 | heada.Position = Vector3.new(-14, 2.5, -13.9) | |
| 63 | heada.Size = Vector3.new(2, 1.5, 1.5) | |
| 64 | headb = Instance.new("Part")
| |
| 65 | headb.Name = "headb" | |
| 66 | headb.FormFactor = "Custom" | |
| 67 | headb.Anchored = true | |
| 68 | headb.CanCollide = false | |
| 69 | headb.BrickColor = BrickColor.palette(18) | |
| 70 | headb.Parent = game.Workspace | |
| 71 | headb.Position = Vector3.new(-14, 2.19, -14.3) | |
| 72 | headb.Size = Vector3.new(1.9, 0.82, 1.5) | |
| 73 | nosef = Instance.new("Part")
| |
| 74 | nosef.Name = "nosey" | |
| 75 | nosef.Anchored = true | |
| 76 | nosef.CanCollide = false | |
| 77 | nosef.FormFactor = "Custom" | |
| 78 | nosef.BrickColor = BrickColor.Black() | |
| 79 | nosef.Parent = game.Workspace | |
| 80 | nosef.Position = Vector3.new(-14, 2.65, -14.95) | |
| 81 | nosef.Size = Vector3.new(0.19, 0.2, 0.2) | |
| 82 | ||
| 83 | eyea = Instance.new("Part")
| |
| 84 | eyea.CanCollide = false | |
| 85 | eyea.Anchored = true | |
| 86 | eyea.Parent = game.Workspace | |
| 87 | ||
| 88 | ||
| 89 | local function weldBetween(a, b) | |
| 90 | --Make a new Weld and Parent it to a. | |
| 91 | local weld = Instance.new("ManualWeld", a)
| |
| 92 | weld.Part0 = a | |
| 93 | weld.Part1 = b | |
| 94 | --Get the CFrame of b relative to a. | |
| 95 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
| 96 | --Return the reference to the weld so that you can change it later. | |
| 97 | return weld | |
| 98 | end | |
| 99 | local weld = weldBetween(game.Workspace.Tier, game.Workspace.Tiie) | |
| 100 | local weld = weldBetween(game.Workspace.Tiel, game.Workspace.Tiie) | |
| 101 | local weld = weldBetween(game.Workspace.Tiie, game.Workspace.Torsoc) | |
| 102 | local weld = weldBetween(game.Workspace.Torsoc, game.Workspace.Torsob) | |
| 103 | local weld = weldBetween(game.Workspace.headb, game.Workspace.heada) | |
| 104 | local weld = weldBetween(game.Workspace.heada, game.Workspace.Basich) | |
| 105 | local weld = weldBetween(game.Workspace.nosey, game.Workspace.headb) | |
| 106 | wait(1) | |
| 107 | torb.Anchored = false | |
| 108 | torc.Anchored = false | |
| 109 | tie.Anchored = false | |
| 110 | tier.Anchored = false | |
| 111 | tiel.Anchored = false | |
| 112 | heada.Anchored = false | |
| 113 | headb.Anchored = false | |
| 114 | basich.Anchored = false | |
| 115 | nosef.Anchored = false | |
| 116 | ||
| 117 | ||
| 118 | local weld = weldBetween(game.Workspace.Torsob, game.Workspace.admiralshane2013.Torso) | |
| 119 | - | local weld = weldBetween(game.Workspace.Torsob, playah.Torso) |
| 119 | + | local weld = weldBetween(game.Workspace.Basich, game.Workspace.admiralshane2013.Head) |
| 120 | - | local weld = weldBetween(game.Workspace.Basich, playah.Head) |
| 120 | + | |
| 121 | playah.Torso.Transparency = 1 | |
| 122 | playah.Head.Transparency = 1 | |
| 123 | playah.Shirt:remove() | |
| 124 | playah["Body Colors"].LeftLegColor = BrickColor.new(217) | |
| 125 | playah["Body Colors"].RightLegColor = BrickColor.new(217) | |
| 126 | playah["Body Colors"].LeftArmColor = BrickColor.new(217) | |
| 127 | playah["Body Colors"].RightArmColor = BrickColor.new(217) | |
| 128 | ||
| 129 | torb.Parent = playah | |
| 130 | torc.Parent = playah | |
| 131 | tie.Parent = playah | |
| 132 | tier.Parent = playah | |
| 133 | tiel.Parent = playah | |
| 134 | heada.Parent = playah | |
| 135 | headb.Parent = playah | |
| 136 | basich.Parent = playah | |
| 137 | nosef.Parent = playah |