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| 1 | - | -|| CREATED BY SHACKLUSTER |
| 1 | + | |
| 2 | --\\====================================================//-- | |
| 3 | ||
| 4 | ||
| 5 | ||
| 6 | wait(0.2) | |
| 7 | ||
| 8 | ||
| 9 | ||
| 10 | Player = game:GetService("Players").LocalPlayer
| |
| 11 | PlayerGui = Player.PlayerGui | |
| 12 | Cam = workspace.CurrentCamera | |
| 13 | Backpack = Player.Backpack | |
| 14 | Character = Player.Character | |
| 15 | Humanoid = Character.Humanoid | |
| 16 | Mouse = Player:GetMouse() | |
| 17 | RootPart = Character["HumanoidRootPart"] | |
| 18 | Torso = Character["Torso"] | |
| 19 | Head = Character["Head"] | |
| 20 | RightArm = Character["Right Arm"] | |
| 21 | LeftArm = Character["Left Arm"] | |
| 22 | RightLeg = Character["Right Leg"] | |
| 23 | LeftLeg = Character["Left Leg"] | |
| 24 | RootJoint = RootPart["RootJoint"] | |
| 25 | Neck = Torso["Neck"] | |
| 26 | RightShoulder = Torso["Right Shoulder"] | |
| 27 | LeftShoulder = Torso["Left Shoulder"] | |
| 28 | RightHip = Torso["Right Hip"] | |
| 29 | LeftHip = Torso["Left Hip"] | |
| 30 | local sick = Instance.new("Sound",Character)
| |
| 31 | sick.SoundId = "rbxassetid://290907313" | |
| 32 | sick.Looped = true | |
| 33 | sick.Pitch = 1 | |
| 34 | sick.Volume = 10 | |
| 35 | sick:Play() | |
| 36 | ||
| 37 | IT = Instance.new | |
| 38 | CF = CFrame.new | |
| 39 | VT = Vector3.new | |
| 40 | RAD = math.rad | |
| 41 | C3 = Color3.new | |
| 42 | UD2 = UDim2.new | |
| 43 | BRICKC = BrickColor.new | |
| 44 | ANGLES = CFrame.Angles | |
| 45 | EULER = CFrame.fromEulerAnglesXYZ | |
| 46 | COS = math.cos | |
| 47 | ACOS = math.acos | |
| 48 | SIN = math.sin | |
| 49 | ASIN = math.asin | |
| 50 | ABS = math.abs | |
| 51 | MRANDOM = math.random | |
| 52 | FLOOR = math.floor | |
| 53 | ||
| 54 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 55 | local NEWMESH = IT(MESH) | |
| 56 | if MESH == "SpecialMesh" then | |
| 57 | NEWMESH.MeshType = MESHTYPE | |
| 58 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 59 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 60 | end | |
| 61 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 62 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 63 | end | |
| 64 | end | |
| 65 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 66 | NEWMESH.Scale = SCALE | |
| 67 | NEWMESH.Parent = PARENT | |
| 68 | return NEWMESH | |
| 69 | end | |
| 70 | ||
| 71 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 72 | local NEWPART = IT("Part")
| |
| 73 | NEWPART.formFactor = FORMFACTOR | |
| 74 | NEWPART.Reflectance = REFLECTANCE | |
| 75 | NEWPART.Transparency = TRANSPARENCY | |
| 76 | NEWPART.CanCollide = false | |
| 77 | NEWPART.Locked = true | |
| 78 | NEWPART.Anchored = true | |
| 79 | if ANCHOR == false then | |
| 80 | NEWPART.Anchored = false | |
| 81 | end | |
| 82 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 83 | NEWPART.Name = NAME | |
| 84 | NEWPART.Size = SIZE | |
| 85 | NEWPART.Position = Torso.Position | |
| 86 | NEWPART.Material = MATERIAL | |
| 87 | NEWPART:BreakJoints() | |
| 88 | NEWPART.Parent = PARENT | |
| 89 | return NEWPART | |
| 90 | end | |
| 91 | ||
| 92 | --//=================================\\ | |
| 93 | --|| CUSTOMIZATION | |
| 94 | --\\=================================// | |
| 95 | ||
| 96 | Player_Size = 1 --Size of the player. | |
| 97 | Animation_Speed = 3 | |
| 98 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 99 | ||
| 100 | local Speed = 16 | |
| 101 | local Effects2 = {}
| |
| 102 | ||
| 103 | --//=================================\\ | |
| 104 | --|| END OF CUSTOMIZATION | |
| 105 | --\\=================================// | |
| 106 | ||
| 107 | local function weldBetween(a, b) | |
| 108 | local weldd = Instance.new("ManualWeld")
| |
| 109 | weldd.Part0 = a | |
| 110 | weldd.Part1 = b | |
| 111 | weldd.C0 = CFrame.new() | |
| 112 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 113 | weldd.Parent = a | |
| 114 | return weldd | |
| 115 | end | |
| 116 | ||
| 117 | --//=================================\\ | |
| 118 | --|| USEFUL VALUES | |
| 119 | --\\=================================// | |
| 120 | ||
| 121 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 122 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 123 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 124 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 125 | local CHANGEDEFENSE = 0 | |
| 126 | local CHANGEDAMAGE = 0 | |
| 127 | local CHANGEMOVEMENT = 0 | |
| 128 | local ANIM = "Idle" | |
| 129 | local ATTACK = false | |
| 130 | local EQUIPPED = false | |
| 131 | local HOLD = false | |
| 132 | local COMBO = 1 | |
| 133 | local Rooted = false | |
| 134 | local SINE = 0 | |
| 135 | local KEYHOLD = false | |
| 136 | local CHANGE = 2 / Animation_Speed | |
| 137 | local WALKINGANIM = false | |
| 138 | local WALK = 0 | |
| 139 | local VALUE1 = false | |
| 140 | local VALUE2 = false | |
| 141 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 142 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 143 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 144 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 145 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 146 | WEAPONGUI.Name = "Weapon GUI" | |
| 147 | local Effects = IT("Folder", Character)
| |
| 148 | Effects.Name = "Effects" | |
| 149 | local ANIMATOR = Humanoid.Animator | |
| 150 | local ANIMATE = Character.Animate | |
| 151 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 152 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 153 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 154 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 155 | local UNANCHOR = true | |
| 156 | ||
| 157 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 158 | ||
| 159 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 160 | naeeym2.AlwaysOnTop = true | |
| 161 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 162 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 163 | naeeym2.Adornee = Character.Head | |
| 164 | naeeym2.Name = "Name" | |
| 165 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 166 | tecks2.BackgroundTransparency = 1 | |
| 167 | tecks2.TextScaled = true | |
| 168 | tecks2.BorderSizePixel = 0 | |
| 169 | tecks2.Text = "Adapted" | |
| 170 | tecks2.Font = "Antique" | |
| 171 | tecks2.TextSize = 60 | |
| 172 | tecks2.TextStrokeTransparency = 0 | |
| 173 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 174 | tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2) | |
| 175 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 176 | tecks2.Parent = naeeym2 | |
| 177 | ||
| 178 | --//=================================\\ | |
| 179 | --\\=================================// | |
| 180 | ||
| 181 | ||
| 182 | --//=================================\\ | |
| 183 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 184 | --\\=================================// | |
| 185 | ||
| 186 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 187 | ArtificialHB.Name = "ArtificialHB" | |
| 188 | ||
| 189 | script:WaitForChild("ArtificialHB")
| |
| 190 | ||
| 191 | frame = Frame_Speed | |
| 192 | tf = 0 | |
| 193 | allowframeloss = false | |
| 194 | tossremainder = false | |
| 195 | lastframe = tick() | |
| 196 | script.ArtificialHB:Fire() | |
| 197 | ||
| 198 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 199 | tf = tf + s | |
| 200 | if tf >= frame then | |
| 201 | if allowframeloss then | |
| 202 | script.ArtificialHB:Fire() | |
| 203 | lastframe = tick() | |
| 204 | else | |
| 205 | for i = 1, math.floor(tf / frame) do | |
| 206 | script.ArtificialHB:Fire() | |
| 207 | end | |
| 208 | lastframe = tick() | |
| 209 | end | |
| 210 | if tossremainder then | |
| 211 | tf = 0 | |
| 212 | else | |
| 213 | tf = tf - frame * math.floor(tf / frame) | |
| 214 | end | |
| 215 | end | |
| 216 | end) | |
| 217 | ||
| 218 | --//=================================\\ | |
| 219 | --\\=================================// | |
| 220 | ||
| 221 | ||
| 222 | ||
| 223 | ||
| 224 | ||
| 225 | --//=================================\\ | |
| 226 | --|| SOME FUNCTIONS | |
| 227 | --\\=================================// | |
| 228 | ||
| 229 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 230 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 231 | end | |
| 232 | ||
| 233 | function PositiveAngle(NUMBER) | |
| 234 | if NUMBER >= 0 then | |
| 235 | NUMBER = 0 | |
| 236 | end | |
| 237 | return NUMBER | |
| 238 | end | |
| 239 | ||
| 240 | function NegativeAngle(NUMBER) | |
| 241 | if NUMBER <= 0 then | |
| 242 | NUMBER = 0 | |
| 243 | end | |
| 244 | return NUMBER | |
| 245 | end | |
| 246 | ||
| 247 | function Swait(NUMBER) | |
| 248 | if NUMBER == 0 or NUMBER == nil then | |
| 249 | ArtificialHB.Event:wait() | |
| 250 | else | |
| 251 | for i = 1, NUMBER do | |
| 252 | ArtificialHB.Event:wait() | |
| 253 | end | |
| 254 | end | |
| 255 | end | |
| 256 | ||
| 257 | function QuaternionFromCFrame(cf) | |
| 258 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 259 | local trace = m00 + m11 + m22 | |
| 260 | if trace > 0 then | |
| 261 | local s = math.sqrt(1 + trace) | |
| 262 | local recip = 0.5 / s | |
| 263 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 264 | else | |
| 265 | local i = 0 | |
| 266 | if m11 > m00 then | |
| 267 | i = 1 | |
| 268 | end | |
| 269 | if m22 > (i == 0 and m00 or m11) then | |
| 270 | i = 2 | |
| 271 | end | |
| 272 | if i == 0 then | |
| 273 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 274 | local recip = 0.5 / s | |
| 275 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 276 | elseif i == 1 then | |
| 277 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 278 | local recip = 0.5 / s | |
| 279 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 280 | elseif i == 2 then | |
| 281 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 282 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 283 | end | |
| 284 | end | |
| 285 | end | |
| 286 | ||
| 287 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 288 | local xs, ys, zs = x + x, y + y, z + z | |
| 289 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 290 | local xx = x * xs | |
| 291 | local xy = x * ys | |
| 292 | local xz = x * zs | |
| 293 | local yy = y * ys | |
| 294 | local yz = y * zs | |
| 295 | local zz = z * zs | |
| 296 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 297 | end | |
| 298 | ||
| 299 | function QuaternionSlerp(a, b, t) | |
| 300 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 301 | local startInterp, finishInterp; | |
| 302 | if cosTheta >= 0.0001 then | |
| 303 | if (1 - cosTheta) > 0.0001 then | |
| 304 | local theta = ACOS(cosTheta) | |
| 305 | local invSinTheta = 1 / SIN(theta) | |
| 306 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 307 | finishInterp = SIN(t * theta) * invSinTheta | |
| 308 | else | |
| 309 | startInterp = 1 - t | |
| 310 | finishInterp = t | |
| 311 | end | |
| 312 | else | |
| 313 | if (1 + cosTheta) > 0.0001 then | |
| 314 | local theta = ACOS(-cosTheta) | |
| 315 | local invSinTheta = 1 / SIN(theta) | |
| 316 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 317 | finishInterp = SIN(t * theta) * invSinTheta | |
| 318 | else | |
| 319 | startInterp = t - 1 | |
| 320 | finishInterp = t | |
| 321 | end | |
| 322 | end | |
| 323 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 324 | end | |
| 325 | ||
| 326 | function Clerp(a, b, t) | |
| 327 | local qa = {QuaternionFromCFrame(a)}
| |
| 328 | local qb = {QuaternionFromCFrame(b)}
| |
| 329 | local ax, ay, az = a.x, a.y, a.z | |
| 330 | local bx, by, bz = b.x, b.y, b.z | |
| 331 | local _t = 1 - t | |
| 332 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 333 | end | |
| 334 | ||
| 335 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 336 | local frame = IT("Frame")
| |
| 337 | frame.BackgroundTransparency = TRANSPARENCY | |
| 338 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 339 | frame.Position = POSITION | |
| 340 | frame.Size = SIZE | |
| 341 | frame.BackgroundColor3 = COLOR | |
| 342 | frame.BorderColor3 = BORDERCOLOR | |
| 343 | frame.Name = NAME | |
| 344 | frame.Parent = PARENT | |
| 345 | return frame | |
| 346 | end | |
| 347 | ||
| 348 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 349 | local label = IT("TextLabel")
| |
| 350 | label.BackgroundTransparency = 1 | |
| 351 | label.Size = UD2(1, 0, 1, 0) | |
| 352 | label.Position = UD2(0, 0, 0, 0) | |
| 353 | label.TextColor3 = TEXTCOLOR | |
| 354 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 355 | label.TextTransparency = TRANSPARENCY | |
| 356 | label.FontSize = TEXTFONTSIZE | |
| 357 | label.Font = TEXTFONT | |
| 358 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 359 | label.TextScaled = false | |
| 360 | label.Text = TEXT | |
| 361 | label.Name = NAME | |
| 362 | label.Parent = PARENT | |
| 363 | return label | |
| 364 | end | |
| 365 | ||
| 366 | function NoOutlines(PART) | |
| 367 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 368 | end | |
| 369 | ||
| 370 | ||
| 371 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 372 | local NEWWELD = IT(TYPE) | |
| 373 | NEWWELD.Part0 = PART0 | |
| 374 | NEWWELD.Part1 = PART1 | |
| 375 | NEWWELD.C0 = C0 | |
| 376 | NEWWELD.C1 = C1 | |
| 377 | NEWWELD.Parent = PARENT | |
| 378 | return NEWWELD | |
| 379 | end | |
| 380 | ||
| 381 | local S = IT("Sound")
| |
| 382 | ||
| 383 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 384 | local NEWSOUND = nil | |
| 385 | coroutine.resume(coroutine.create(function() | |
| 386 | NEWSOUND = S:Clone() | |
| 387 | NEWSOUND.Parent = PARENT | |
| 388 | NEWSOUND.Volume = VOLUME | |
| 389 | NEWSOUND.Pitch = PITCH | |
| 390 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 391 | Swait() | |
| 392 | NEWSOUND:play() | |
| 393 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 394 | end)) | |
| 395 | return NEWSOUND | |
| 396 | end | |
| 397 | ||
| 398 | function CFrameFromTopBack(at, top, back) | |
| 399 | local right = top:Cross(back) | |
| 400 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 401 | end | |
| 402 | ||
| 403 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 404 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 405 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 406 | wave.CFrame = CFRAME | |
| 407 | coroutine.resume(coroutine.create(function(PART) | |
| 408 | for i = 1, WAIT do | |
| 409 | Swait() | |
| 410 | mesh.Scale = mesh.Scale + GROW | |
| 411 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 412 | if DOESROT == true then | |
| 413 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 414 | end | |
| 415 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 416 | if wave.Transparency > 0.99 then | |
| 417 | wave:remove() | |
| 418 | end | |
| 419 | end | |
| 420 | end)) | |
| 421 | end | |
| 422 | ||
| 423 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 424 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 425 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
| |
| 426 | wave.CFrame = CFRAME | |
| 427 | coroutine.resume(coroutine.create(function(PART) | |
| 428 | for i = 1, WAIT do | |
| 429 | Swait() | |
| 430 | mesh.Scale = mesh.Scale + GROW | |
| 431 | if DOESROT == true then | |
| 432 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 433 | end | |
| 434 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 435 | if wave.Transparency > 0.99 then | |
| 436 | wave:remove() | |
| 437 | end | |
| 438 | end | |
| 439 | end)) | |
| 440 | end | |
| 441 | ||
| 442 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 443 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 444 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 445 | wave.CFrame = CFRAME | |
| 446 | coroutine.resume(coroutine.create(function(PART) | |
| 447 | for i = 1, WAIT do | |
| 448 | Swait() | |
| 449 | mesh.Scale = mesh.Scale + GROW | |
| 450 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 451 | if wave.Transparency > 0.99 then | |
| 452 | wave:remove() | |
| 453 | end | |
| 454 | end | |
| 455 | end)) | |
| 456 | end | |
| 457 | ||
| 458 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 459 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 460 | local mesh = nil | |
| 461 | if KIND == "Base" then | |
| 462 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 463 | elseif KIND == "Thin" then | |
| 464 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 465 | elseif KIND == "Round" then | |
| 466 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 467 | end | |
| 468 | wave.CFrame = CFRAME | |
| 469 | coroutine.resume(coroutine.create(function(PART) | |
| 470 | for i = 1, WAIT do | |
| 471 | Swait() | |
| 472 | mesh.Scale = mesh.Scale + GROW/10 | |
| 473 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 474 | if wave.Transparency > 0.99 then | |
| 475 | wave:remove() | |
| 476 | end | |
| 477 | end | |
| 478 | end)) | |
| 479 | end | |
| 480 | ||
| 481 | function MakeForm(PART,TYPE) | |
| 482 | if TYPE == "Cyl" then | |
| 483 | local MSH = IT("CylinderMesh",PART)
| |
| 484 | elseif TYPE == "Ball" then | |
| 485 | local MSH = IT("SpecialMesh",PART)
| |
| 486 | MSH.MeshType = "Sphere" | |
| 487 | elseif TYPE == "Wedge" then | |
| 488 | local MSH = IT("SpecialMesh",PART)
| |
| 489 | MSH.MeshType = "Wedge" | |
| 490 | end | |
| 491 | end | |
| 492 | ||
| 493 | function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE) | |
| 494 | SIZE = SIZE / 2 | |
| 495 | local WELD = nil | |
| 496 | local KNIFEMODEL = IT("Model",Effects)
| |
| 497 | KNIFEMODEL.Name = "Knife" | |
| 498 | local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false) | |
| 499 | MakeForm(HandlePart,"Cyl") | |
| 500 | if ISGRABBED == true then | |
| 501 | WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
| |
| 502 | end | |
| 503 | local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false) | |
| 504 | BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE) | |
| 505 | weldBetween(HandlePart,BladePart) | |
| 506 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false) | |
| 507 | MakeForm(Part,"Wedge") | |
| 508 | Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
| 509 | weldBetween(BladePart,Part) | |
| 510 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false) | |
| 511 | MakeForm(Part,"Wedge") | |
| 512 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
| 513 | weldBetween(BladePart,Part) | |
| 514 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false) | |
| 515 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
| 516 | weldBetween(BladePart,Part) | |
| 517 | local A = IT("Attachment",BladePart)
| |
| 518 | A.Position = VT(0,BladePart.Size.Y/2,0) | |
| 519 | local B = IT("Attachment",BladePart)
| |
| 520 | B.Position = VT(0,-BladePart.Size.Y/2,0) | |
| 521 | local Trail = IT("Trail",BladePart)
| |
| 522 | Trail.Attachment0 = A | |
| 523 | Trail.Attachment1 = B | |
| 524 | Trail.Lifetime = 0.2 | |
| 525 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
| 526 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 527 | for _, c in pairs(KNIFEMODEL:GetChildren()) do | |
| 528 | if c.ClassName == "Part" then | |
| 529 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 530 | end | |
| 531 | end | |
| 532 | if DOESDODAMAGE == true then | |
| 533 | local HIT = false | |
| 534 | BladePart.CanCollide = true | |
| 535 | local TOUCHED = BladePart.Touched:Connect(function(hit) | |
| 536 | if HIT == false then | |
| 537 | if hit ~= nil then | |
| 538 | if hit.Parent ~= nil then | |
| 539 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 540 | HIT = true | |
| 541 | ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
| |
| 542 | wait(0.1) | |
| 543 | HIT = false | |
| 544 | end | |
| 545 | end | |
| 546 | end | |
| 547 | end | |
| 548 | end) | |
| 549 | end | |
| 550 | return KNIFEMODEL,WELD,BladePart | |
| 551 | end | |
| 552 | ||
| 553 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
| 554 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
| 555 | if HITFLOOR ~= nil then | |
| 556 | if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then | |
| 557 | if HITFLOOR.Name == "BloodPuddle" then | |
| 558 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
| 559 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
| 560 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
| 561 | end | |
| 562 | else | |
| 563 | if HITFLOOR.Anchored == true then | |
| 564 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
| 565 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 566 | MakeForm(BLOOD,"Cyl") | |
| 567 | coroutine.resume(coroutine.create(function() | |
| 568 | Swait(75) | |
| 569 | while true do | |
| 570 | Swait() | |
| 571 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
| 572 | if BLOOD.Size.Z < 0.051 then | |
| 573 | BLOOD:remove() | |
| 574 | break | |
| 575 | end | |
| 576 | end | |
| 577 | end)) | |
| 578 | end | |
| 579 | end | |
| 580 | end | |
| 581 | end | |
| 582 | end | |
| 583 | ||
| 584 | function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table) | |
| 585 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
| 586 | BLOOD.CFrame = CF(POSITION) | |
| 587 | MakeForm(BLOOD,"Ball") | |
| 588 | local bv = Instance.new("BodyVelocity",BLOOD)
| |
| 589 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 590 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65 | |
| 591 | bv.Name = "MOVE" | |
| 592 | Debris:AddItem(bv,0.05) | |
| 593 | coroutine.resume(coroutine.create(function() | |
| 594 | local HASTOUCHEDGROUND = false | |
| 595 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 596 | if hit.Anchored == true then | |
| 597 | HASTOUCHEDGROUND = true | |
| 598 | if DoesTable == true then | |
| 599 | AddChildrenToTable(BLOOD.Position,workspace,15,Table) | |
| 600 | end | |
| 601 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
| 602 | end | |
| 603 | end) | |
| 604 | for i = 1, 75 do | |
| 605 | Swait() | |
| 606 | if i > 5 then | |
| 607 | BLOOD.CanCollide = true | |
| 608 | end | |
| 609 | if HASTOUCHEDGROUND == true then | |
| 610 | break | |
| 611 | end | |
| 612 | end | |
| 613 | BLOOD:remove() | |
| 614 | end)) | |
| 615 | end | |
| 616 | ||
| 617 | function CheckTableForString(Table, String) | |
| 618 | for i, v in pairs(Table) do | |
| 619 | if string.find(string.lower(String), string.lower(v)) then | |
| 620 | return true | |
| 621 | end | |
| 622 | end | |
| 623 | return false | |
| 624 | end | |
| 625 | ||
| 626 | function CheckIntangible(Hit) | |
| 627 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 628 | if Hit and Hit.Parent then | |
| 629 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 630 | return true | |
| 631 | end | |
| 632 | end | |
| 633 | return false | |
| 634 | end | |
| 635 | ||
| 636 | Debris = game:GetService("Debris")
| |
| 637 | ||
| 638 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 639 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 640 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 641 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 642 | if RayHit and CheckIntangible(RayHit) then | |
| 643 | if DelayIfHit then | |
| 644 | wait() | |
| 645 | end | |
| 646 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 647 | end | |
| 648 | return RayHit, RayPos, RayNormal | |
| 649 | end | |
| 650 | ||
| 651 | function turnto(position) | |
| 652 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 653 | end | |
| 654 | ||
| 655 | --//=================================\\ | |
| 656 | --|| WEAPON CREATION | |
| 657 | --\\=================================// | |
| 658 | ||
| 659 | Humanoid.Died:connect(function() | |
| 660 | ATTACK = true | |
| 661 | end) | |
| 662 | ||
| 663 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 664 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 665 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 666 | --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 667 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 668 | ||
| 669 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1") | |
| 670 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2") | |
| 671 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3") | |
| 672 | --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4") | |
| 673 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5") | |
| 674 | ||
| 675 | --//=================================\\ | |
| 676 | --|| DAMAGE FUNCTIONS | |
| 677 | --\\=================================// | |
| 678 | ||
| 679 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 680 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 681 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 682 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 683 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 684 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 685 | BILLBOARDGUI.Adornee = STATPART | |
| 686 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 687 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 688 | BILLBOARDGUI.AlwaysOnTop = false | |
| 689 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 690 | TEXTLABEL.BackgroundTransparency = 1 | |
| 691 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 692 | TEXTLABEL.Text = TEXT | |
| 693 | TEXTLABEL.Font = "Fantasy" | |
| 694 | TEXTLABEL.FontSize="Size42" | |
| 695 | TEXTLABEL.TextColor3 = COLOR | |
| 696 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 697 | TEXTLABEL.TextScaled = true | |
| 698 | TEXTLABEL.TextWrapped = true | |
| 699 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 700 | for i = 1, 50 do | |
| 701 | Swait() | |
| 702 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 703 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 704 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 705 | end | |
| 706 | THEPART.Parent = nil | |
| 707 | end),STATPART, TEXTLABEL) | |
| 708 | end | |
| 709 | ||
| 710 | --//=================================\\ | |
| 711 | --|| DAMAGING | |
| 712 | --\\=================================// | |
| 713 | ||
| 714 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
| 715 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 716 | defence.Name = ("HitBy"..Player.Name)
| |
| 717 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 718 | if Humanoid.Health ~= 0 then | |
| 719 | local CritChance = MRANDOM(1,100) | |
| 720 | if CritChance < CritRate + 1 then | |
| 721 | Damage = Damage*CritMultiplier | |
| 722 | end | |
| 723 | if Damage > Humanoid.Health then | |
| 724 | Damage = math.ceil(Humanoid.Health) | |
| 725 | if Damage == 0 then | |
| 726 | Damage = 0.1 | |
| 727 | end | |
| 728 | end | |
| 729 | Humanoid.Health = Humanoid.Health - Damage | |
| 730 | if Humanoid.Parent:FindFirstChild("Head") then
| |
| 731 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1) | |
| 732 | if CritChance < CritRate + 1 then | |
| 733 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
| 734 | else | |
| 735 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR) | |
| 736 | end | |
| 737 | end | |
| 738 | end | |
| 739 | end | |
| 740 | ||
| 741 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 742 | local dmg = math.random(min,max) | |
| 743 | for i,v in ipairs(workspace:GetChildren()) do | |
| 744 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 745 | local body = v:GetChildren() | |
| 746 | for part = 1, #body do | |
| 747 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 748 | if(body[part].Position - position).Magnitude < radius then | |
| 749 | if v.ClassName == "Model" then | |
| 750 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 751 | if CanBeDodgedByJumping == true then | |
| 752 | if body[part].Position.Y < position.Y+5 then | |
| 753 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 754 | end | |
| 755 | else | |
| 756 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 757 | end | |
| 758 | local bv = Instance.new("BodyVelocity")
| |
| 759 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 760 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
| 761 | bv.Parent = body[part] | |
| 762 | Debris:AddItem(bv,0.2) | |
| 763 | end | |
| 764 | end | |
| 765 | end | |
| 766 | end | |
| 767 | end | |
| 768 | end | |
| 769 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 770 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 771 | end | |
| 772 | end | |
| 773 | end | |
| 774 | ||
| 775 | --//=================================\\ | |
| 776 | --|| ATTACK FUNCTIONS AND STUFF | |
| 777 | --\\=================================// | |
| 778 | ||
| 779 | function Stab() | |
| 780 | ATTACK = true | |
| 781 | Rooted = false | |
| 782 | local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5) | |
| 783 | CreateSound("92597369", BLADE, 5, 2)
| |
| 784 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 785 | Swait() | |
| 786 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 787 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 788 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 789 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 790 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 792 | end | |
| 793 | KNIFE:remove() | |
| 794 | ATTACK = false | |
| 795 | Rooted = false | |
| 796 | end | |
| 797 | ||
| 798 | function BladeDance() | |
| 799 | ATTACK = true | |
| 800 | Rooted = false | |
| 801 | for i=0, 1, 0.1 / Animation_Speed do | |
| 802 | Swait() | |
| 803 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 804 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 805 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 806 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 807 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 808 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 809 | end | |
| 810 | Rooted = true | |
| 811 | local I = 0 | |
| 812 | local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10) | |
| 813 | local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10) | |
| 814 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 815 | Swait() | |
| 816 | I = I + 1 | |
| 817 | CreateSound("92597369", BLADE1, 5, 1.5)
| |
| 818 | CreateSound("92597369", BLADE2, 5, 1.5)
| |
| 819 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3) | |
| 820 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed) | |
| 821 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 822 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 823 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 824 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 825 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 826 | end | |
| 827 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 828 | Swait() | |
| 829 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 830 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
| 831 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 832 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 833 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 834 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 835 | end | |
| 836 | KNIFE1:remove() | |
| 837 | KNIFE2:remove() | |
| 838 | ATTACK = false | |
| 839 | Rooted = false | |
| 840 | end | |
| 841 | ||
| 842 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
| 843 | for _, c in pairs(PARENT:GetChildren()) do | |
| 844 | if c.ClassName == "Model" then | |
| 845 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 846 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 847 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
| |
| 848 | if (TORSO.Position - FROM).Magnitude < DIST then | |
| 849 | table.insert(TABLE,c) | |
| 850 | end | |
| 851 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
| 852 | elseif c.ClassName == "Folder" then | |
| 853 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
| 854 | end | |
| 855 | end | |
| 856 | end | |
| 857 | end | |
| 858 | ||
| 859 | function ReaperDash() | |
| 860 | ATTACK = true | |
| 861 | Rooted = false | |
| 862 | local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15) | |
| 863 | for i=0, 1, 0.1 / Animation_Speed do | |
| 864 | Swait() | |
| 865 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed) | |
| 866 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 867 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 868 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 869 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 870 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 871 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 872 | end | |
| 873 | CreateSound("92597369", BLADE, 10, 0.7)
| |
| 874 | local HITBODIES = {}
| |
| 875 | local HASHITBODY = false | |
| 876 | Rooted = true | |
| 877 | BLADE.CanCollide = true | |
| 878 | local TOUCHED = BLADE.Touched:Connect(function(hit) | |
| 879 | if hit ~= nil then | |
| 880 | if hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 881 | local HITBOD = hit.Parent | |
| 882 | if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then
| |
| 883 | local E = IT("Beam",HITBOD)
| |
| 884 | E.Name = ("IsHitBy"..Player.Name)
| |
| 885 | Debris:AddItem(E,1) | |
| 886 | table.insert(HITBODIES,HITBOD) | |
| 887 | HASHITBODY = true | |
| 888 | end | |
| 889 | end | |
| 890 | end | |
| 891 | end) | |
| 892 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 893 | Swait() | |
| 894 | if HASHITBODY == true then | |
| 895 | break | |
| 896 | end | |
| 897 | CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6)) | |
| 898 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-1) | |
| 899 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed) | |
| 900 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 901 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 902 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 903 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 904 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 905 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 906 | end | |
| 907 | if HASHITBODY == true then | |
| 908 | AddChildrenToTable(Torso.Position,workspace,10,HITBODIES) | |
| 909 | BLADE.CanCollide = false | |
| 910 | CreateSound("511715134", BLADE, 10, 1)
| |
| 911 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 912 | Swait() | |
| 913 | for e=1,#HITBODIES do | |
| 914 | if HITBODIES[e]~=nil then | |
| 915 | local BOD = HITBODIES[e] | |
| 916 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 917 | if TORS then | |
| 918 | TORS.Anchored = true | |
| 919 | Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
| |
| 920 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1) | |
| 921 | end | |
| 922 | end | |
| 923 | end | |
| 924 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed) | |
| 925 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 926 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 927 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 928 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 929 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 930 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 931 | end | |
| 932 | TOUCHED:disconnect() | |
| 933 | for e=1,#HITBODIES do | |
| 934 | if HITBODIES[e]~=nil then | |
| 935 | local BOD = HITBODIES[e] | |
| 936 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 937 | if TORS then | |
| 938 | TORS.Anchored = false | |
| 939 | local HUM = BOD:FindFirstChildOfClass("Humanoid")
| |
| 940 | if HUM then | |
| 941 | ApplyDamage(HUM,25,2,1.3) | |
| 942 | end | |
| 943 | end | |
| 944 | end | |
| 945 | end | |
| 946 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 947 | Swait() | |
| 948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
| 950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 952 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 954 | end | |
| 955 | HITBODIES = {}
| |
| 956 | end | |
| 957 | KNIFE:remove() | |
| 958 | ATTACK = false | |
| 959 | Rooted = false | |
| 960 | end | |
| 961 | ||
| 962 | function BlossomingBlood() | |
| 963 | ATTACK = true | |
| 964 | Rooted = true | |
| 965 | local HITBODIES = {}
| |
| 966 | local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15) | |
| 967 | for i=0, 1, 0.1 / Animation_Speed do | |
| 968 | Swait() | |
| 969 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 970 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 971 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 972 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 973 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 974 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 976 | end | |
| 977 | for i = 1, 150 do | |
| 978 | Swait() | |
| 979 | if MRANDOM(1,3) == 1 then | |
| 980 | MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1)) | |
| 981 | MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0)) | |
| 982 | end | |
| 983 | SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES) | |
| 984 | end | |
| 985 | for i = 1, 25 do | |
| 986 | AddChildrenToTable(Torso.Position,workspace,20,HITBODIES) | |
| 987 | end | |
| 988 | if #HITBODIES ~= 0 then | |
| 989 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 990 | Swait() | |
| 991 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 992 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 993 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
| 994 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 995 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 996 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 997 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 998 | end | |
| 999 | coroutine.resume(coroutine.create(function() | |
| 1000 | for e=1,#HITBODIES do | |
| 1001 | Swait() | |
| 1002 | if HITBODIES[e]~=nil then | |
| 1003 | local BOD = HITBODIES[e] | |
| 1004 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 1005 | if TORS then | |
| 1006 | Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
| |
| 1007 | local HUM = BOD:FindFirstChildOfClass("Humanoid")
| |
| 1008 | if HUM then | |
| 1009 | ApplyDamage(HUM,3,2,1.3) | |
| 1010 | end | |
| 1011 | end | |
| 1012 | end | |
| 1013 | end | |
| 1014 | HITBODIES = {}
| |
| 1015 | end)) | |
| 1016 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1017 | Swait() | |
| 1018 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 1019 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1020 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1021 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1022 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1023 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1024 | end | |
| 1025 | end | |
| 1026 | KNIFE:remove() | |
| 1027 | ATTACK = false | |
| 1028 | Rooted = false | |
| 1029 | end | |
| 1030 | ||
| 1031 | function SufferingPrison() | |
| 1032 | ATTACK = true | |
| 1033 | Rooted = true | |
| 1034 | local INNERKNIFES = {}
| |
| 1035 | local OUTERKNIFES = {}
| |
| 1036 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1037 | Swait() | |
| 1038 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1042 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1044 | end | |
| 1045 | local RELEASE = false | |
| 1046 | local LOOP = 0 | |
| 1047 | for i = 1, 25 do | |
| 1048 | local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false) | |
| 1049 | local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75) | |
| 1050 | table.insert(INNERKNIFES,{KNIFE,BLADE,PART})
| |
| 1051 | end | |
| 1052 | for i = 1, 25 do | |
| 1053 | local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false) | |
| 1054 | local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75) | |
| 1055 | table.insert(OUTERKNIFES,{KNIFE,BLADE,PART})
| |
| 1056 | end | |
| 1057 | CreateSound("1368605755", Torso, 10, 1)
| |
| 1058 | coroutine.resume(coroutine.create(function() | |
| 1059 | repeat | |
| 1060 | for e=1,#INNERKNIFES do | |
| 1061 | if INNERKNIFES[e]~=nil then | |
| 1062 | local STUFF = INNERKNIFES[e] | |
| 1063 | local KNIFE = STUFF[1] | |
| 1064 | local PART = STUFF[3] | |
| 1065 | PART.Velocity = VT(0,0,0) | |
| 1066 | PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0)) | |
| 1067 | end | |
| 1068 | end | |
| 1069 | for q=1,#OUTERKNIFES do | |
| 1070 | if OUTERKNIFES[q]~=nil then | |
| 1071 | local STUFF = OUTERKNIFES[q] | |
| 1072 | local KNIFE = STUFF[1] | |
| 1073 | local PART = STUFF[3] | |
| 1074 | PART.Velocity = VT(0,0,0) | |
| 1075 | PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0)) | |
| 1076 | end | |
| 1077 | end | |
| 1078 | Swait() | |
| 1079 | LOOP = LOOP + 1 | |
| 1080 | if LOOP == 360 then | |
| 1081 | LOOP = 0 | |
| 1082 | end | |
| 1083 | until RELEASE == true | |
| 1084 | end)) | |
| 1085 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1086 | Swait() | |
| 1087 | Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
| |
| 1088 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1089 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1090 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1091 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1092 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1093 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1094 | end | |
| 1095 | CreateSound("1368637781", Torso, 10, 1)
| |
| 1096 | RELEASE = true | |
| 1097 | MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1)) | |
| 1098 | CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0)) | |
| 1099 | for e=1,#INNERKNIFES do | |
| 1100 | if INNERKNIFES[e]~=nil then | |
| 1101 | local STUFF = INNERKNIFES[e] | |
| 1102 | local KNIFE = STUFF[1] | |
| 1103 | local BLADE = STUFF[2] | |
| 1104 | local PART = STUFF[3] | |
| 1105 | BLADE.CanCollide = false | |
| 1106 | PART.Velocity = VT(0,0,0) | |
| 1107 | local bv = Instance.new("BodyVelocity")
| |
| 1108 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1109 | bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400 | |
| 1110 | bv.Parent = PART | |
| 1111 | Debris:AddItem(KNIFE,1) | |
| 1112 | end | |
| 1113 | end | |
| 1114 | for q=1,#OUTERKNIFES do | |
| 1115 | if OUTERKNIFES[q]~=nil then | |
| 1116 | local STUFF = OUTERKNIFES[q] | |
| 1117 | local KNIFE = STUFF[1] | |
| 1118 | local BLADE = STUFF[2] | |
| 1119 | local PART = STUFF[3] | |
| 1120 | BLADE.CanCollide = false | |
| 1121 | PART.Velocity = VT(0,0,0) | |
| 1122 | local bv = Instance.new("BodyVelocity")
| |
| 1123 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1124 | bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200 | |
| 1125 | bv.Parent = PART | |
| 1126 | Debris:AddItem(KNIFE,1) | |
| 1127 | end | |
| 1128 | end | |
| 1129 | ATTACK = false | |
| 1130 | Rooted = false | |
| 1131 | end | |
| 1132 | ||
| 1133 | --//=================================\\ | |
| 1134 | --|| ASSIGN THINGS TO KEYS | |
| 1135 | --\\=================================// | |
| 1136 | ||
| 1137 | function MouseDown(Mouse) | |
| 1138 | if ATTACK == false then | |
| 1139 | Stab() | |
| 1140 | end | |
| 1141 | end | |
| 1142 | ||
| 1143 | function MouseUp(Mouse) | |
| 1144 | HOLD = false | |
| 1145 | end | |
| 1146 | ||
| 1147 | function KeyDown(Key) | |
| 1148 | KEYHOLD = true | |
| 1149 | if Key == "z" and ATTACK == false then | |
| 1150 | BladeDance() | |
| 1151 | end | |
| 1152 | ||
| 1153 | if Key == "b" and ATTACK == false then | |
| 1154 | ReaperDash() | |
| 1155 | end | |
| 1156 | ||
| 1157 | if Key == "c" and ATTACK == false then | |
| 1158 | BlossomingBlood() | |
| 1159 | end | |
| 1160 | ||
| 1161 | if Key == "x" and ATTACK == false then | |
| 1162 | SufferingPrison() | |
| 1163 | end | |
| 1164 | end | |
| 1165 | ||
| 1166 | function KeyUp(Key) | |
| 1167 | KEYHOLD = false | |
| 1168 | end | |
| 1169 | ||
| 1170 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1171 | MouseDown(NEWKEY) | |
| 1172 | end) | |
| 1173 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1174 | MouseUp(NEWKEY) | |
| 1175 | end) | |
| 1176 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1177 | KeyDown(NEWKEY) | |
| 1178 | end) | |
| 1179 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1180 | KeyUp(NEWKEY) | |
| 1181 | end) | |
| 1182 | ||
| 1183 | --//=================================\\ | |
| 1184 | --\\=================================// | |
| 1185 | ||
| 1186 | ||
| 1187 | function unanchor() | |
| 1188 | if UNANCHOR == true then | |
| 1189 | g = Character:GetChildren() | |
| 1190 | for i = 1, #g do | |
| 1191 | if g[i].ClassName == "Part" then | |
| 1192 | g[i].Anchored = false | |
| 1193 | end | |
| 1194 | end | |
| 1195 | end | |
| 1196 | end | |
| 1197 | ||
| 1198 | ||
| 1199 | --//=================================\\ | |
| 1200 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1201 | --\\=================================// | |
| 1202 | ||
| 1203 | Humanoid.Changed:connect(function(Jump) | |
| 1204 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1205 | Humanoid.Jump = false | |
| 1206 | end | |
| 1207 | end) | |
| 1208 | ||
| 1209 | while true do | |
| 1210 | Swait() | |
| 1211 | ANIMATE.Parent = nil | |
| 1212 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1213 | IDLEANIMATION:Play() | |
| 1214 | SINE = SINE + CHANGE | |
| 1215 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1216 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1217 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1218 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1219 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1220 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1221 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1222 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1223 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1224 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1225 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1226 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1227 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1228 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1229 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1230 | end | |
| 1231 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1232 | ANIM = "Jump" | |
| 1233 | if ATTACK == false then | |
| 1234 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1235 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1236 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1237 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1238 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1239 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1240 | end | |
| 1241 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1242 | ANIM = "Fall" | |
| 1243 | if ATTACK == false then | |
| 1244 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1248 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1249 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1250 | end | |
| 1251 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1252 | ANIM = "Idle" | |
| 1253 | if ATTACK == false then | |
| 1254 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1255 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
| 1256 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1257 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1258 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1259 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1260 | end | |
| 1261 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1262 | ANIM = "Walk" | |
| 1263 | WALK = WALK + 1 / Animation_Speed | |
| 1264 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1265 | WALK = 0 | |
| 1266 | if WALKINGANIM == true then | |
| 1267 | WALKINGANIM = false | |
| 1268 | elseif WALKINGANIM == false then | |
| 1269 | WALKINGANIM = true | |
| 1270 | end | |
| 1271 | end | |
| 1272 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1273 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1274 | if ATTACK == false then | |
| 1275 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1276 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1277 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1278 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1279 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1280 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1281 | end | |
| 1282 | end | |
| 1283 | if HITFLOOR ~= nil then | |
| 1284 | if MRANDOM(1,2) == 1 then | |
| 1285 | local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1286 | Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
| |
| 1287 | Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
| |
| 1288 | local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1289 | Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
| |
| 1290 | Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
| |
| 1291 | end | |
| 1292 | end | |
| 1293 | unanchor() | |
| 1294 | Humanoid.MaxHealth = "inf" | |
| 1295 | Humanoid.Health = "inf" | |
| 1296 | if Rooted == false then | |
| 1297 | Disable_Jump = false | |
| 1298 | Humanoid.WalkSpeed = Speed | |
| 1299 | elseif Rooted == true then | |
| 1300 | Disable_Jump = true | |
| 1301 | Humanoid.WalkSpeed = 0 | |
| 1302 | end | |
| 1303 | sick.Parent = Character | |
| 1304 | local MATHS = {"0","1"}
| |
| 1305 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 1306 | Humanoid.PlatformStand = false | |
| 1307 | end | |
| 1308 | ||
| 1309 | --//=================================\\ | |
| 1310 | --\\=================================// | |
| 1311 | ||
| 1312 | ||
| 1313 | ||
| 1314 | ||
| 1315 | ||
| 1316 | --//====================================================\\-- | |
| 1317 | --|| END OF SCRIPT | |
| 1318 | - |