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| 1 | --void Script bbuilder fe script converter V2 | |
| 2 | ||
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 5 | local RealPlayer = Player | |
| 6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 7 | ||
| 8 | local Player = game:GetService("Players").LocalPlayer
| |
| 9 | local Character = Player.Character | |
| 10 | local Head = Character.Head | |
| 11 | local Torso = Character.Torso | |
| 12 | local Right_Arm = Character["Right Arm"] | |
| 13 | local Right_Leg = Character["Right Leg"] | |
| 14 | local Left_Arm = Character["Left Arm"] | |
| 15 | local Left_Leg = Character["Left Leg"] | |
| 16 | local Humanoid = Character.Humanoid | |
| 17 | local Animation = "Idle" | |
| 18 | local Damage = 0 | |
| 19 | local Mouse = Player:GetMouse() | |
| 20 | local LeftShoulder = Torso["Left Shoulder"] | |
| 21 | local Left_Hip = Torso["Left Hip"] | |
| 22 | local RightShoulder = Torso["Right Shoulder"] | |
| 23 | local Right_Hip = Torso["Right Hip"] | |
| 24 | local Root = Character.HumanoidRootPart | |
| 25 | local RootJoint = Root.RootJoint | |
| 26 | local Attacking = false | |
| 27 | local RootCFrame = CFrame.fromEulerAnglesXYZ(-1.57,0,3.14) | |
| 28 | local WakeMeUp = false | |
| 29 | local cf = CFrame.new | |
| 30 | local WalkForward = false | |
| 31 | local Effects = {}
| |
| 32 | local Color = "White" | |
| 33 | ||
| 34 | Necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 35 | Necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 36 | Right_Hip_C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 37 | Left_Hip_C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 38 | ||
| 39 | Movemment = 1 | |
| 40 | Walk = 0 | |
| 41 | ||
| 42 | ||
| 43 | local Services = {
| |
| 44 | ||
| 45 | SoundService = game:GetService("SoundService");
| |
| 46 | Players = game:GetService("Players");
| |
| 47 | Debris = game:GetService("Debris");
| |
| 48 | Workspace = game:GetService("Workspace");
| |
| 49 | Lighting = game:GetService("Lighting");
| |
| 50 | HttpService = game:GetService("HttpService");
| |
| 51 | InsertService = game:GetService("InsertService");
| |
| 52 | ||
| 53 | } | |
| 54 | ||
| 55 | MaxCooldown1 = 1 | |
| 56 | MaxCooldown2 = 1 | |
| 57 | MaxCooldown3 = 1 | |
| 58 | MaxCooldown4 = 1 | |
| 59 | MaxCooldownE = 1 | |
| 60 | ||
| 61 | Cooldown1 = MaxCooldown1 | |
| 62 | Cooldown2 = MaxCooldown2 | |
| 63 | Cooldown3 = MaxCooldown3 | |
| 64 | Cooldown4 = MaxCooldown4 | |
| 65 | CooldownE = MaxCooldownE | |
| 66 | ||
| 67 | cf = CFrame.new | |
| 68 | ||
| 69 | local RootCFrame = CFrame.fromEulerAnglesXYZ(-1.57,0,3.14) | |
| 70 | Necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 71 | Necko2 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 72 | Right_Hip_C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 73 | Left_Hip_C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 74 | ||
| 75 | Movemment = 1 | |
| 76 | Walk = 0 | |
| 77 | ||
| 78 | Left_Shoulder = Instance.new("Weld", Torso)
| |
| 79 | Left_Shoulder.Part0 = Torso | |
| 80 | Left_Shoulder.Part1 = Left_Arm | |
| 81 | Left_Shoulder.Name = "Left Shoulder" | |
| 82 | Left_Shoulder.C0 = CFrame.new(-1.5,0,0) | |
| 83 | ||
| 84 | Right_Shoulder = Instance.new("Weld", Torso)
| |
| 85 | Right_Shoulder.Part0 = Torso | |
| 86 | Right_Shoulder.Part1 = Right_Arm | |
| 87 | Right_Shoulder.Name = "Right Shoulder" | |
| 88 | Right_Shoulder.C0 = CFrame.new(1.5,0,0) | |
| 89 | wait() | |
| 90 | LeftShoulder.Parent = nil | |
| 91 | RightShoulder.Parent = nil | |
| 92 | ||
| 93 | ||
| 94 | wait(0.1) | |
| 95 | local HealthBarGUI = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 96 | HealthBarGUI.Name = "HealthBarGUI" | |
| 97 | ||
| 98 | local HealthBarP1 = Instance.new("Frame", HealthBarGUI)
| |
| 99 | HealthBarP1.Name = "HealthBarPart1" | |
| 100 | HealthBarP1.Size = UDim2.new(0,300,0,40) | |
| 101 | HealthBarP1.Position = UDim2.new(0,350,0,550) | |
| 102 | HealthBarP1.Style = "RobloxRound" | |
| 103 | ||
| 104 | local HealthBarP2 = Instance.new("Frame", HealthBarP1)
| |
| 105 | HealthBarP2.Name = "HealthBarPart2" | |
| 106 | HealthBarP2.Size = UDim2.new(0,285,0,20) | |
| 107 | HealthBarP2.Position = UDim2.new(0,0,0,0) | |
| 108 | ||
| 109 | local HealthBarText = Instance.new("TextLabel", HealthBarP1)
| |
| 110 | HealthBarText.Name = "HealthBarText" | |
| 111 | HealthBarText.Size = UDim2.new(0,285,0,20) | |
| 112 | HealthBarText.Position = UDim2.new(0,0,0,0) | |
| 113 | HealthBarText.BackgroundColor3 = Color3.new(0,1,0) | |
| 114 | HealthBarText.TextScaled = true | |
| 115 | HealthBarText.Text = "MEMES UNTIL DEATH" | |
| 116 | HealthBarText.TextTransparency = 0 | |
| 117 | HealthBarText.TextStrokeTransparency = 0 | |
| 118 | HealthBarText.BackgroundTransparency = 796896 | |
| 119 | HealthBarText.TextStrokeColor3 = Color3.new(1,1,1) | |
| 120 | HealthBarText.TextColor3 = Color3.new(0,0,0) | |
| 121 | HealthBarText.Font = "SciFi" | |
| 122 | ||
| 123 | local CoolDownGUI = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 124 | CoolDownGUI.Name = "CoolDownGUI" | |
| 125 | ||
| 126 | local CoolDowns = Instance.new("Frame", CoolDownGUI)
| |
| 127 | CoolDowns.Name = "CoolDowns" | |
| 128 | CoolDowns.Size = UDim2.new(0,200,0,200) | |
| 129 | CoolDowns.Position = UDim2.new(0.81,0,0.68,0) | |
| 130 | CoolDowns.Style = "RobloxRound" | |
| 131 | ||
| 132 | local CoolDown1Frame = Instance.new("Frame", CoolDowns)
| |
| 133 | CoolDown1Frame.Name = "CoolDown1Frame" | |
| 134 | CoolDown1Frame.Size = UDim2.new(0,80,0,50) | |
| 135 | CoolDown1Frame.Position = UDim2.new(0,0,0,0) | |
| 136 | CoolDown1Frame.BackgroundTransparency = 0.5 | |
| 137 | CoolDown1Frame.BackgroundColor3 = BrickColor.White().Color | |
| 138 | ||
| 139 | local CoolDown1Bar = Instance.new("Frame", CoolDown1Frame)
| |
| 140 | CoolDown1Bar.Name = "CoolDown1Bar" | |
| 141 | CoolDown1Bar.Size = UDim2.new(0,80,0,50) | |
| 142 | CoolDown1Bar.Position = UDim2.new(0,0,0,0) | |
| 143 | CoolDown1Bar.BackgroundColor3 = BrickColor.White().Color | |
| 144 | ||
| 145 | local CoolDown1Text = Instance.new("TextLabel", CoolDown1Frame)
| |
| 146 | CoolDown1Text.Name = "CoolDown1Text" | |
| 147 | CoolDown1Text.Size = UDim2.new(0,80,0,50) | |
| 148 | CoolDown1Text.Position = UDim2.new(0,0,0,0) | |
| 149 | CoolDown1Text.BackgroundTransparency = 1 | |
| 150 | CoolDown1Text.TextScaled = true | |
| 151 | CoolDown1Text.Text = "z - PINGU'S ULTIMATE SPAZ" | |
| 152 | CoolDown1Text.TextStrokeTransparency = 0 | |
| 153 | CoolDown1Text.TextStrokeColor3 = Color3.new(1,1,1) | |
| 154 | CoolDown1Text.TextColor3 = Color3.new(0,0,0) | |
| 155 | CoolDown1Text.Font = "SciFi" | |
| 156 | ||
| 157 | local CoolDown2Frame = Instance.new("Frame", CoolDowns)
| |
| 158 | CoolDown2Frame.Name = "CoolDown2Frame" | |
| 159 | CoolDown2Frame.Size = UDim2.new(0,80,0,50) | |
| 160 | CoolDown2Frame.Position = UDim2.new(0.55,0,0,0) | |
| 161 | CoolDown2Frame.BackgroundTransparency = 0.5 | |
| 162 | CoolDown2Frame.BackgroundColor3 = BrickColor.White().Color | |
| 163 | ||
| 164 | local CoolDown2Bar = Instance.new("Frame", CoolDown2Frame)
| |
| 165 | CoolDown2Bar.Name = "CoolDown2Bar" | |
| 166 | CoolDown2Bar.Size = UDim2.new(0,80,0,50) | |
| 167 | CoolDown2Bar.Position = UDim2.new(0,0,0,0) | |
| 168 | CoolDown2Bar.BackgroundColor3 = BrickColor.White().Color | |
| 169 | ||
| 170 | local CoolDown2Text = Instance.new("TextLabel", CoolDown2Frame)
| |
| 171 | CoolDown2Text.Name = "CoolDown2Text" | |
| 172 | CoolDown2Text.Size = UDim2.new(0,80,0,50) | |
| 173 | CoolDown2Text.Position = UDim2.new(0,0,0,0) | |
| 174 | CoolDown2Text.BackgroundTransparency = 1 | |
| 175 | CoolDown2Text.TextScaled = true | |
| 176 | CoolDown2Text.Text = "x - LAUNCH DA PINGU" | |
| 177 | CoolDown2Text.TextStrokeTransparency = 0 | |
| 178 | CoolDown2Text.TextStrokeColor3 = Color3.new(1,1,1) | |
| 179 | CoolDown2Text.TextColor3 = Color3.new(0,0,0) | |
| 180 | CoolDown2Text.Font = "SciFi" | |
| 181 | ||
| 182 | local CoolDown3Frame = Instance.new("Frame", CoolDowns)
| |
| 183 | CoolDown3Frame.Name = "CoolDown3Frame" | |
| 184 | CoolDown3Frame.Size = UDim2.new(0,80,0,50) | |
| 185 | CoolDown3Frame.Position = UDim2.new(0,0,0.4,0) | |
| 186 | CoolDown3Frame.BackgroundTransparency = 0.5 | |
| 187 | CoolDown3Frame.BackgroundColor3 = BrickColor.White().Color | |
| 188 | ||
| 189 | local CoolDown3Bar = Instance.new("Frame", CoolDown3Frame)
| |
| 190 | CoolDown3Bar.Name = "CoolDown3Bar" | |
| 191 | CoolDown3Bar.Size = UDim2.new(0,80,0,50) | |
| 192 | CoolDown3Bar.Position = UDim2.new(0,0,0,0) | |
| 193 | CoolDown3Bar.BackgroundColor3 = BrickColor.White().Color | |
| 194 | ||
| 195 | local CoolDown3Text = Instance.new("TextLabel", CoolDown3Frame)
| |
| 196 | CoolDown3Text.Name = "CoolDown3Text" | |
| 197 | CoolDown3Text.Size = UDim2.new(0,80,0,50) | |
| 198 | CoolDown3Text.Position = UDim2.new(0,0,0,0) | |
| 199 | CoolDown3Text.BackgroundTransparency = 1 | |
| 200 | CoolDown3Text.TextScaled = true | |
| 201 | CoolDown3Text.Text = "c - SPLODE THEM HATERS" | |
| 202 | CoolDown3Text.TextStrokeTransparency = 0 | |
| 203 | CoolDown3Text.TextStrokeColor3 = Color3.new(1,1,1) | |
| 204 | CoolDown3Text.TextColor3 = Color3.new(0,0,0) | |
| 205 | CoolDown3Text.Font = "SciFi" | |
| 206 | ||
| 207 | ||
| 208 | local CoolDown4Frame = Instance.new("Frame", CoolDowns)
| |
| 209 | CoolDown4Frame.Name = "CoolDown4Frame" | |
| 210 | CoolDown4Frame.Size = UDim2.new(0,80,0,50) | |
| 211 | CoolDown4Frame.Position = UDim2.new(0.55,0,0.4,0) | |
| 212 | CoolDown4Frame.BackgroundTransparency = 0.5 | |
| 213 | CoolDown4Frame.BackgroundColor3 = BrickColor.White().Color | |
| 214 | ||
| 215 | local CoolDown4Bar = Instance.new("Frame", CoolDown4Frame)
| |
| 216 | CoolDown4Bar.Name = "CoolDown4Bar" | |
| 217 | CoolDown4Bar.Size = UDim2.new(0,80,0,50) | |
| 218 | CoolDown4Bar.Position = UDim2.new(0,0,0,0) | |
| 219 | CoolDown4Bar.BackgroundColor3 = BrickColor.White().Color | |
| 220 | ||
| 221 | local CoolDown4Text = Instance.new("TextLabel", CoolDown4Frame)
| |
| 222 | CoolDown4Text.Name = "CoolDown4Text" | |
| 223 | CoolDown4Text.Size = UDim2.new(0,80,0,50) | |
| 224 | CoolDown4Text.Position = UDim2.new(0,0,0,0) | |
| 225 | CoolDown4Text.BackgroundTransparency = 1 | |
| 226 | CoolDown4Text.TextScaled = true | |
| 227 | CoolDown4Text.Text = "v - JOIN MY DISCORD" | |
| 228 | CoolDown4Text.TextStrokeTransparency = 0 | |
| 229 | CoolDown4Text.TextStrokeColor3 = Color3.new(1,1,1) | |
| 230 | CoolDown4Text.TextColor3 = Color3.new(0,0,0) | |
| 231 | CoolDown4Text.Font = "SciFi" | |
| 232 | ||
| 233 | local CoolDownEFrame = Instance.new("Frame", CoolDowns)
| |
| 234 | CoolDownEFrame.Name = "CoolDownEFrame" | |
| 235 | CoolDownEFrame.Size = UDim2.new(0,180,0,50) | |
| 236 | CoolDownEFrame.Position = UDim2.new(0,0,0.74,0) | |
| 237 | CoolDownEFrame.BackgroundTransparency = 0.5 | |
| 238 | CoolDownEFrame.BackgroundColor3 = BrickColor.White().Color | |
| 239 | ||
| 240 | local CoolDownEBar = Instance.new("Frame", CoolDownEFrame)
| |
| 241 | CoolDownEBar.Name = "CoolDownEBar" | |
| 242 | CoolDownEBar.Size = UDim2.new(0,180,0,50) | |
| 243 | CoolDownEBar.Position = UDim2.new(0,0,0,0) | |
| 244 | CoolDownEBar.BackgroundColor3 = BrickColor.White().Color | |
| 245 | ||
| 246 | local CoolDownEText = Instance.new("TextLabel", CoolDownEFrame)
| |
| 247 | CoolDownEText.Name = "CoolDownEText" | |
| 248 | CoolDownEText.Size = UDim2.new(0,180,0,50) | |
| 249 | CoolDownEText.Position = UDim2.new(0,0,0,0) | |
| 250 | CoolDownEText.BackgroundTransparency = 1 | |
| 251 | CoolDownEText.TextScaled = true | |
| 252 | CoolDownEText.Text = "e - aaaa" | |
| 253 | CoolDownEText.TextStrokeTransparency = 0 | |
| 254 | CoolDownEText.TextStrokeColor3 = Color3.new(1,1,1) | |
| 255 | CoolDownEText.TextColor3 = Color3.new(0,0,0) | |
| 256 | CoolDownEText.Font = "SciFi" | |
| 257 | ||
| 258 | --[[ transformixu ]]-- | |
| 259 | ||
| 260 | Head.face.Texture = "http://www.roblox.com/asset/?id=1027980912" | |
| 261 | ||
| 262 | for i,v in pairs(Character:children()) do | |
| 263 | ||
| 264 | if v:IsA("Hat") then
| |
| 265 | ||
| 266 | v:Remove() | |
| 267 | ||
| 268 | end | |
| 269 | ||
| 270 | end | |
| 271 | ||
| 272 | ||
| 273 | --[[ perts andi effictiz fucktions ]]-- | |
| 274 | ||
| 275 | function NoOutlines(Part) | |
| 276 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 277 | end | |
| 278 | ||
| 279 | local CreateVelocity = function(Parent,Velocity,Force) | |
| 280 | ||
| 281 | local BodyVelocity = Instance.new("BodyVelocity", Parent)
| |
| 282 | BodyVelocity.Velocity = Velocity | |
| 283 | BodyVelocity.MaxForce = Force | |
| 284 | ||
| 285 | ||
| 286 | ||
| 287 | return BodyVelocity | |
| 288 | ||
| 289 | end | |
| 290 | ||
| 291 | local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape) | |
| 292 | ||
| 293 | local Part = Instance.new("Part", Parent)
| |
| 294 | Part.Name = Name | |
| 295 | Part.BrickColor = BrickColor.new(Color) | |
| 296 | Part.Size = Size | |
| 297 | Part.Material = Material | |
| 298 | Part.Transparency = Transparency | |
| 299 | Part.Shape = Shape | |
| 300 | Part.CanCollide = false | |
| 301 | NoOutlines(Part) | |
| 302 | ||
| 303 | return Part | |
| 304 | ||
| 305 | end | |
| 306 | ||
| 307 | local MakeSFX = function(Parent, Id, Volume, Pitch) | |
| 308 | ||
| 309 | local SFX = Instance.new("Sound", Parent)
| |
| 310 | SFX.SoundId = "http://www.roblox.com/asset?id=236932924" .. Id | |
| 311 | SFX.Name = "SFX" | |
| 312 | SFX:Play() | |
| 313 | SFX.Volume = Volume | |
| 314 | SFX.Pitch = Pitch | |
| 315 | SFX.PlayOnRemove = true | |
| 316 | SFX:Remove() | |
| 317 | ||
| 318 | end | |
| 319 | ||
| 320 | ||
| 321 | CircleEffect = function(Position, Parent, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
| 322 | ||
| 323 | local Part = Instance.new("Part", Parent)
| |
| 324 | Part.Transparency = Transparency | |
| 325 | Part.Name = "CircleEffect" | |
| 326 | Part.Size = Vector3.new() | |
| 327 | Part.Anchored = true | |
| 328 | Part.CanCollide = false | |
| 329 | Part.Position = Position | |
| 330 | Part.BrickColor = BrickColor.new(Brickcolor) | |
| 331 | Part.Material = Material | |
| 332 | NoOutlines(Part) | |
| 333 | ||
| 334 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 335 | Mesh.MeshType = "Sphere" | |
| 336 | Mesh.Scale = Vector3.new(0,0,0) | |
| 337 | ||
| 338 | Services.Debris:AddItem(Part, Time) | |
| 339 | ||
| 340 | ||
| 341 | table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ})
| |
| 342 | ||
| 343 | ||
| 344 | end | |
| 345 | ||
| 346 | BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
| 347 | ||
| 348 | local Part = Instance.new("Part", Parent)
| |
| 349 | Part.Transparency = Transparency | |
| 350 | Part.Name = "BlockEffect" | |
| 351 | Part.Size = Vector3.new() | |
| 352 | Part.Anchored = true | |
| 353 | Part.Position = Position | |
| 354 | Part.CanCollide = false | |
| 355 | Part.BrickColor = BrickColor.new(Brickcolor) | |
| 356 | Part.Material = Material | |
| 357 | NoOutlines(Part) | |
| 358 | ||
| 359 | local Mesh = Instance.new("BlockMesh", Part)
| |
| 360 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
| 361 | ||
| 362 | Services.Debris:AddItem(Part, Time) | |
| 363 | ||
| 364 | table.insert(Effects, {Part, "Block", Time, SX, SY, SZ})
| |
| 365 | ||
| 366 | ||
| 367 | end | |
| 368 | ||
| 369 | --[[ customiz ]]-- | |
| 370 | ||
| 371 | ||
| 372 | if Player:FindFirstChild("Custom") and Player.Custom.Customized.Value == true then
| |
| 373 | ||
| 374 | CoolDown1Bar.BackgroundColor3 = BrickColor.new(Player.Custom.Co1.Value).Color | |
| 375 | CoolDown2Bar.BackgroundColor3 = BrickColor.new(Player.Custom.Co1.Value).Color | |
| 376 | CoolDown3Bar.BackgroundColor3 = BrickColor.new(Player.Custom.Co1.Value).Color | |
| 377 | CoolDown4Bar.BackgroundColor3 = BrickColor.new(Player.Custom.Co1.Value).Color | |
| 378 | CoolDownEBar.BackgroundColor3 = BrickColor.new(Player.Custom.Co1.Value).Color | |
| 379 | Color = Player.Custom.Co1.Value | |
| 380 | ||
| 381 | end | |
| 382 | ||
| 383 | ||
| 384 | --[[ soumdiz ]]-- | |
| 385 | ||
| 386 | WakeMeUpInside = Instance.new("Sound", Character)
| |
| 387 | WakeMeUpInside.SoundId = "http://www.roblox.com/asset?id=133616135" | |
| 388 | WakeMeUpInside.Name = "WAKE ME UP INSIDE!111!" | |
| 389 | WakeMeUpInside.Looped = true | |
| 390 | ||
| 391 | Sad = Instance.new("Sound", Character)
| |
| 392 | Sad.SoundId = "http://www.roblox.com/asset?id=768517939" | |
| 393 | Sad.Name = "Sad" | |
| 394 | Sad.Looped = true | |
| 395 | ||
| 396 | JOHNCENAh = Instance.new("Sound", Character)
| |
| 397 | JOHNCENAh.SoundId = "http://www.roblox.com/asset?id=266804326" | |
| 398 | JOHNCENAh.Name = "JOHNCENAh" | |
| 399 | ||
| 400 | ||
| 401 | ||
| 402 | --[[ crerp decaratius ]] -- | |
| 403 | function clerp(a,b,t) | |
| 404 | local qa = {QuaternionFromCFrame(a)}
| |
| 405 | local qb = {QuaternionFromCFrame(b)}
| |
| 406 | local ax, ay, az = a.x, a.y, a.z | |
| 407 | local bx, by, bz = b.x, b.y, b.z | |
| 408 | local _t = 1-t | |
| 409 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 410 | end | |
| 411 | ||
| 412 | function QuaternionFromCFrame(cf) | |
| 413 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 414 | local trace = m00 + m11 + m22 | |
| 415 | if trace > 0 then | |
| 416 | local s = math.sqrt(1 + trace) | |
| 417 | local recip = 0.5/s | |
| 418 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 419 | else | |
| 420 | local i = 0 | |
| 421 | if m11 > m00 then | |
| 422 | i = 1 | |
| 423 | end | |
| 424 | if m22 > (i == 0 and m00 or m11) then | |
| 425 | i = 2 | |
| 426 | end | |
| 427 | if i == 0 then | |
| 428 | local s = math.sqrt(m00-m11-m22+1) | |
| 429 | local recip = 0.5/s | |
| 430 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 431 | elseif i == 1 then | |
| 432 | local s = math.sqrt(m11-m22-m00+1) | |
| 433 | local recip = 0.5/s | |
| 434 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 435 | elseif i == 2 then | |
| 436 | local s = math.sqrt(m22-m00-m11+1) | |
| 437 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 438 | end | |
| 439 | end | |
| 440 | end | |
| 441 | ||
| 442 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 443 | local xs, ys, zs = x + x, y + y, z + z | |
| 444 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 445 | local xx = x*xs | |
| 446 | local xy = x*ys | |
| 447 | local xz = x*zs | |
| 448 | local yy = y*ys | |
| 449 | local yz = y*zs | |
| 450 | local zz = z*zs | |
| 451 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 452 | end | |
| 453 | ||
| 454 | function QuaternionSlerp(a, b, t) | |
| 455 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 456 | local startInterp, finishInterp; | |
| 457 | if cosTheta >= 0.0001 then | |
| 458 | if (1 - cosTheta) > 0.0001 then | |
| 459 | local theta = math.acos(cosTheta) | |
| 460 | local invSinTheta = 1/math.sin(theta) | |
| 461 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 462 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 463 | else | |
| 464 | startInterp = 1-t | |
| 465 | finishInterp = t | |
| 466 | end | |
| 467 | else | |
| 468 | if (1+cosTheta) > 0.0001 then | |
| 469 | local theta = math.acos(-cosTheta) | |
| 470 | local invSinTheta = 1/math.sin(theta) | |
| 471 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 472 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 473 | else | |
| 474 | startInterp = t-1 | |
| 475 | finishInterp = t | |
| 476 | end | |
| 477 | end | |
| 478 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 479 | end | |
| 480 | ||
| 481 | function RayCast(Pos, Dir, Max, Ignore) | |
| 482 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 483 | end | |
| 484 | ||
| 485 | --[[ debeigi fucktion ]]-- | |
| 486 | ||
| 487 | ||
| 488 | ||
| 489 | function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
| 490 | ||
| 491 | local HitHumanoid = Hit.Parent.Humanoid | |
| 492 | ||
| 493 | ||
| 494 | local Damage = math.random(Min, Max) | |
| 495 | ||
| 496 | ||
| 497 | coroutine.resume(coroutine.create(function() | |
| 498 | HitHumanoid:TakeDamage(Damage) | |
| 499 | end)) | |
| 500 | ||
| 501 | if Type == "Normal" then | |
| 502 | ||
| 503 | local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
| 504 | Services.Debris:AddItem(Push, 0) | |
| 505 | DamageLabel(Hit.Parent, Damage) | |
| 506 | ||
| 507 | elseif Type == "Ranged" then | |
| 508 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
| 509 | Services.Debris:AddItem(Push, 0) | |
| 510 | DamageLabel(Hit.Parent, Damage) | |
| 511 | ||
| 512 | elseif Type == "Knockdown" then | |
| 513 | ||
| 514 | ||
| 515 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
| 516 | DamageLabel(Hit.Parent, Damage) | |
| 517 | Services.Debris:AddItem(Push, 0.3) | |
| 518 | ||
| 519 | coroutine.resume(coroutine.create(function() | |
| 520 | ||
| 521 | HitHumanoid.PlatformStand = true | |
| 522 | wait(1) | |
| 523 | HitHumanoid.PlatformStand = false | |
| 524 | ||
| 525 | ||
| 526 | end)) | |
| 527 | end | |
| 528 | ||
| 529 | if HitSFX == "Penetration" then | |
| 530 | ||
| 531 | MakeSFX(Hit, 199149269, 1 , 1) | |
| 532 | ||
| 533 | elseif HitSFX == "Punch" then | |
| 534 | ||
| 535 | MakeSFX(Hit, 278062209, 1 , 1) | |
| 536 | ||
| 537 | ||
| 538 | ||
| 539 | ||
| 540 | end | |
| 541 | end | |
| 542 | ||
| 543 | function DamageLabel(HitCharacter, DamageDealt) | |
| 544 | ||
| 545 | local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block") | |
| 546 | DamageShowingPart.Position = HitCharacter.Head.Position | |
| 547 | ||
| 548 | local DamageGui = Instance.new("BillboardGui", DamageShowingPart)
| |
| 549 | DamageGui.Name = "Damage" | |
| 550 | DamageGui.AlwaysOnTop = true | |
| 551 | DamageGui.Size = UDim2.new(5, 0, 5, 0) | |
| 552 | ||
| 553 | local DamageNumber = Instance.new("TextLabel", DamageGui)
| |
| 554 | DamageNumber.Size = UDim2.new(1,0,1,0) | |
| 555 | DamageNumber.TextStrokeColor3 = BrickColor.White().Color | |
| 556 | DamageNumber.TextColor3 = BrickColor.Black().Color | |
| 557 | DamageNumber.TextStrokeTransparency = 0 | |
| 558 | DamageNumber.BackgroundTransparency = 1 | |
| 559 | DamageNumber.Font = "SciFi" | |
| 560 | DamageNumber.TextScaled = true | |
| 561 | DamageNumber.Text = DamageDealt | |
| 562 | ||
| 563 | local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
| |
| 564 | BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 565 | BodyVelocity.Velocity = Vector3.new(0,2,0) | |
| 566 | ||
| 567 | Services.Debris:AddItem(DamageShowingPart, 3) | |
| 568 | ||
| 569 | ||
| 570 | end | |
| 571 | function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback) | |
| 572 | for _,WorkspaceChildren in pairs(workspace:children()) do | |
| 573 | ||
| 574 | local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid")
| |
| 575 | ||
| 576 | if HitHumanoid ~= nil then | |
| 577 | local Hit = WorkspaceChildren:findFirstChild("Torso")
| |
| 578 | ||
| 579 | if Hit ~= nil then | |
| 580 | ||
| 581 | local Target = Hit.Position - Part.Position | |
| 582 | ||
| 583 | local Magnitude = Target.magnitude | |
| 584 | ||
| 585 | if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then | |
| 586 | ||
| 587 | local HitBlock = Hit.Parent:FindFirstChild("Block")
| |
| 588 | ||
| 589 | if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then
| |
| 590 | ||
| 591 | local HitBlock2 = Hit.Parent.Block.BlockDurability | |
| 592 | ||
| 593 | if HitBlock2.Value > 15 then | |
| 594 | ||
| 595 | local HitN = math.random(1,5) | |
| 596 | ||
| 597 | HitBlock2.Value = HitBlock2.Value - 15 | |
| 598 | ||
| 599 | ||
| 600 | if HitN == 1 then | |
| 601 | MakeSFX(Hit ,199148971, 0.5, 1) | |
| 602 | end | |
| 603 | ||
| 604 | if HitN == 2 then | |
| 605 | MakeSFX(Hit ,199149025, 0.5, 1) | |
| 606 | end | |
| 607 | ||
| 608 | if HitN == 3 then | |
| 609 | MakeSFX(Hit ,199149072, 0.5, 1) | |
| 610 | end | |
| 611 | ||
| 612 | if HitN == 4 then | |
| 613 | MakeSFX(Hit ,199149109, 0.5, 1) | |
| 614 | end | |
| 615 | ||
| 616 | if HitN == 5 then | |
| 617 | MakeSFX(Hit ,199149119, 0.5, 1) | |
| 618 | end | |
| 619 | return | |
| 620 | end | |
| 621 | end | |
| 622 | ||
| 623 | DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
| 624 | ||
| 625 | ||
| 626 | ||
| 627 | end | |
| 628 | end | |
| 629 | end | |
| 630 | end | |
| 631 | end | |
| 632 | ||
| 633 | ||
| 634 | function Bars() | |
| 635 | ||
| 636 | --[[ Cooldowns Bars ]]-- | |
| 637 | ||
| 638 | if Cooldown1 ~= MaxCooldown1 then | |
| 639 | ||
| 640 | Cooldown1 = Cooldown1 + 1 | |
| 641 | ||
| 642 | end | |
| 643 | ||
| 644 | if Cooldown1 >= MaxCooldown1 then | |
| 645 | ||
| 646 | Cooldown1 = MaxCooldown1 | |
| 647 | ||
| 648 | end | |
| 649 | ||
| 650 | ||
| 651 | ||
| 652 | if Cooldown2 ~= MaxCooldown2 then | |
| 653 | ||
| 654 | Cooldown2 = Cooldown2 + 0.1 | |
| 655 | end | |
| 656 | ||
| 657 | ||
| 658 | if Cooldown2 >= MaxCooldown2 then | |
| 659 | ||
| 660 | Cooldown2 = MaxCooldown2 | |
| 661 | ||
| 662 | end | |
| 663 | ||
| 664 | ||
| 665 | ||
| 666 | if Cooldown3 ~= MaxCooldown3 then | |
| 667 | Cooldown3 = Cooldown3 + 0.1 | |
| 668 | end | |
| 669 | ||
| 670 | if Cooldown3 >= MaxCooldown3 then | |
| 671 | ||
| 672 | Cooldown3 = MaxCooldown3 | |
| 673 | ||
| 674 | end | |
| 675 | ||
| 676 | ||
| 677 | ||
| 678 | if Cooldown4 ~= MaxCooldown4 then | |
| 679 | Cooldown4 = Cooldown4 + 0.1 | |
| 680 | end | |
| 681 | ||
| 682 | if Cooldown4 >= MaxCooldown4 then | |
| 683 | ||
| 684 | Cooldown4 = MaxCooldown4 | |
| 685 | ||
| 686 | end | |
| 687 | ||
| 688 | ||
| 689 | ||
| 690 | if CooldownE ~= MaxCooldownE then | |
| 691 | CooldownE = CooldownE + 0.1 | |
| 692 | end | |
| 693 | ||
| 694 | if CooldownE >= MaxCooldownE then | |
| 695 | ||
| 696 | CooldownE = MaxCooldownE | |
| 697 | ||
| 698 | end | |
| 699 | ||
| 700 | --[[ Health Bar ]]-- | |
| 701 | ||
| 702 | local YellowZone = Humanoid.MaxHealth / 2 | |
| 703 | local RedZone = Humanoid.MaxHealth / 4 | |
| 704 | ||
| 705 | if Humanoid.Health <= YellowZone then | |
| 706 | ||
| 707 | HealthBarP2.BackgroundColor3 = BrickColor.new("Gold").Color
| |
| 708 | ||
| 709 | end | |
| 710 | ||
| 711 | if Humanoid.Health <= RedZone then | |
| 712 | ||
| 713 | HealthBarP2.BackgroundColor3 = BrickColor.new("Bright red").Color
| |
| 714 | ||
| 715 | end | |
| 716 | ||
| 717 | if Humanoid.Health >= YellowZone then | |
| 718 | ||
| 719 | HealthBarP2.BackgroundColor3 = BrickColor.new("Lime green").Color
| |
| 720 | ||
| 721 | end | |
| 722 | ||
| 723 | ||
| 724 | --[[ Resize All Bars ]]-- | |
| 725 | ||
| 726 | ||
| 727 | CoolDown1Bar.Size = UDim2.new(Cooldown1 / MaxCooldown1,0,0,50) | |
| 728 | CoolDown2Bar.Size = UDim2.new(Cooldown2 / MaxCooldown2,0,0,50) | |
| 729 | CoolDown3Bar.Size = UDim2.new(Cooldown3 / MaxCooldown3,0,0,50) | |
| 730 | CoolDown4Bar.Size = UDim2.new(Cooldown4 / MaxCooldown4,0,0,50) | |
| 731 | CoolDownEBar.Size = UDim2.new(CooldownE / MaxCooldownE,0,0,50) | |
| 732 | HealthBarP2.Size = UDim2.new(Humanoid.Health / Humanoid.MaxHealth,0,0,25) | |
| 733 | ||
| 734 | end | |
| 735 | ||
| 736 | --[[ attakis ]]-- | |
| 737 | ||
| 738 | function WAKEMEUPINSIDE() | |
| 739 | ||
| 740 | for i = 1,3 do | |
| 741 | wait() | |
| 742 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(3,0,0)* CFrame.Angles(-0.2,0,0),0.2) | |
| 743 | Torso.Neck.C0 = clerp(Torso.Neck.C0,cf(10,20,3) * CFrame.Angles(-0.5,0,0),0.3) | |
| 744 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(3, 10, 0) * CFrame.Angles(-0.23,0.5,0.2), 0.3) | |
| 745 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(3, 0.1, 0) * CFrame.Angles(0.3,0.2,2), 0.3) | |
| 746 | Right_Hip.C0=clerp(Right_Hip.C0,cf(3,-2,9)*CFrame.Angles(2,1.6,-0.2),0.2) | |
| 747 | Left_Hip.C0=clerp(Left_Hip.C0,cf(-0,-0,5)*CFrame.Angles(5,-1.6,0.2),0.2) | |
| 748 | end | |
| 749 | ||
| 750 | ValidateDamage(Torso, 20, 1, 5, "Normal", "Punch", 50) | |
| 751 | ||
| 752 | for i = 1,3 do | |
| 753 | wait() | |
| 754 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(3,30,0)* CFrame.Angles(-0.3452,0,0),0.2) | |
| 755 | Torso.Neck.C0 = clerp(Torso.Neck.C0,cf(12,56,5) * CFrame.Angles(-0.5,0,30),0.3) | |
| 756 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(10, 30, 5) * CFrame.Angles(-0.23,0.5,0.2), 0.3) | |
| 757 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(34, 1, 32) * CFrame.Angles(0.3,0.2,22), 0.3) | |
| 758 | Right_Hip.C0=clerp(Right_Hip.C0,cf(5,-3,3)*CFrame.Angles(2,1.6,-0.342),0.2) | |
| 759 | Left_Hip.C0=clerp(Left_Hip.C0,cf(-53,-0,25)*CFrame.Angles(5,-41.6,0.52),0.2) | |
| 760 | end | |
| 761 | ValidateDamage(Torso, 50, 1, 5, "Normal", "Punch", 50) | |
| 762 | ||
| 763 | for i = 1,3 do | |
| 764 | wait() | |
| 765 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(-3,-30,0)* CFrame.Angles(0.3452,-0,-0),0.2) | |
| 766 | Torso.Neck.C0 = clerp(Torso.Neck.C0,cf(-12,-56,5) * CFrame.Angles(0.5,-0,-30),0.3) | |
| 767 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(-10, -30, -5) * CFrame.Angles(0.23,-0.5,-0.2), 0.3) | |
| 768 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-34, -1, -32) * CFrame.Angles(-0.3,-0.2,-22), 0.3) | |
| 769 | Right_Hip.C0=clerp(Right_Hip.C0,cf(-5,3,-3)*CFrame.Angles(-2,-1.6,0.342),0.2) | |
| 770 | Left_Hip.C0=clerp(Left_Hip.C0,cf(53,0,-25)*CFrame.Angles(-5,41.6,-0.52),0.2) | |
| 771 | end | |
| 772 | ValidateDamage(Torso, 50, 1, 5, "Normal", "Punch", 50) | |
| 773 | ||
| 774 | end | |
| 775 | ||
| 776 | function MemeLaunch() | |
| 777 | ||
| 778 | memis = {294841732,474498947,474494834,519973850,291736664,513363123,94349155,379915109,331385631,387197836,304460548,196819764}
| |
| 779 | ||
| 780 | local meme = Instance.new("Part",game.Workspace)
| |
| 781 | meme.Anchored = true | |
| 782 | meme.Position = Torso.Position + Vector3.new(0,5,0) | |
| 783 | meme.Rotation = Torso.Rotation + Vector3.new(0,-1,0) | |
| 784 | meme.Size = Vector3.new(5, 5, 0.2) | |
| 785 | meme.Transparency = 1 | |
| 786 | ||
| 787 | ||
| 788 | meme.Touched:connect(function(hit) | |
| 789 | ||
| 790 | ||
| 791 | ValidateDamage(meme, 10, 1, 1, "Knockdown", "Punch", 130) | |
| 792 | ||
| 793 | ||
| 794 | end) | |
| 795 | ||
| 796 | ||
| 797 | game:GetService("Debris"):AddItem(meme, 30)
| |
| 798 | ||
| 799 | local memedecal = Instance.new("Decal", meme)
| |
| 800 | memedecal.Texture = "http://www.roblox.com/asset?id=" .. memis[math.random(1, #memis)] | |
| 801 | ||
| 802 | ||
| 803 | local memedecal2 = memedecal:Clone() | |
| 804 | memedecal2.Parent = meme | |
| 805 | memedecal2.Face = "Back" | |
| 806 | ||
| 807 | ||
| 808 | ||
| 809 | for i = 1,30 do | |
| 810 | ||
| 811 | wait() | |
| 812 | ||
| 813 | ||
| 814 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(0,0,0)* CFrame.Angles(-0.2,0,0),0.2) | |
| 815 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 816 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1.5, 1, 0) * CFrame.Angles(0,0,-3.1), 0.3) | |
| 817 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.5, 1, 0) * CFrame.Angles(0,0,3.1), 0.3) | |
| 818 | Right_Hip.C0=clerp(Right_Hip.C0,cf(1,-1,0)*CFrame.Angles(0,1.6,-0.2),0.2) | |
| 819 | Left_Hip.C0=clerp(Left_Hip.C0,cf(-1,-1,0)*CFrame.Angles(0,-1.6,0.2),0.2) | |
| 820 | ||
| 821 | ||
| 822 | end | |
| 823 | ||
| 824 | meme.Anchored = false | |
| 825 | ||
| 826 | meme.CFrame = CFrame.new(meme.Position, Mouse.Hit.p) | |
| 827 | local memevilocity = CreateVelocity(meme,meme.CFrame.lookVector * 250,Vector3.new(math.huge,math.huge,math.huge)) | |
| 828 | ||
| 829 | ||
| 830 | for i = 1,30 do | |
| 831 | ||
| 832 | wait() | |
| 833 | ||
| 834 | ValidateDamage(meme, 1, 1, 33, "Knockdown", "Punch", 5) | |
| 835 | ||
| 836 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(0,0,0)* CFrame.Angles(0.8,0,0),0.2) | |
| 837 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 838 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1.5, 1, 0) * CFrame.Angles(0,0,-3.1), 0.3) | |
| 839 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.5, 1, 0) * CFrame.Angles(0,0,3.1), 0.3) | |
| 840 | Right_Hip.C0=clerp(Right_Hip.C0,cf(1,-1,0)*CFrame.Angles(0,1.6,0.8),0.2) | |
| 841 | Left_Hip.C0=clerp(Left_Hip.C0,cf(-1,-1,0)*CFrame.Angles(0,-1.6,-0.8),0.2) | |
| 842 | ||
| 843 | ||
| 844 | end | |
| 845 | ||
| 846 | Attacking = false | |
| 847 | end | |
| 848 | ||
| 849 | function JOHNCENA() | |
| 850 | ||
| 851 | JOHNCENAh:Play() | |
| 852 | ||
| 853 | Humanoid.WalkSpeed = 0 | |
| 854 | Humanoid.JumpPower = 0 | |
| 855 | ||
| 856 | ||
| 857 | for i = 1,60 do | |
| 858 | ||
| 859 | wait() | |
| 860 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(0,0,10)* CFrame.Angles(1.6,1.6,1.6),0.8) | |
| 861 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-1),0.3) | |
| 862 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,-0.5), 0.3) | |
| 863 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,0.3), 0.3) | |
| 864 | Right_Hip.C0=clerp(Right_Hip.C0,cf(0.5,-1,0.5)*CFrame.Angles(0,0,0),0.2) | |
| 865 | Left_Hip.C0=clerp(Left_Hip.C0,cf(-0.5,-1,0.5)*CFrame.Angles(0,0,0),0.2) | |
| 866 | ||
| 867 | ||
| 868 | end | |
| 869 | ||
| 870 | for i = 1,6 do | |
| 871 | ||
| 872 | wait() | |
| 873 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(0,0,-2)* CFrame.Angles(1.6,1.6,1.6),0.8) | |
| 874 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-1),0.3) | |
| 875 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,-0.5), 0.3) | |
| 876 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,0.3), 0.3) | |
| 877 | Right_Hip.C0=clerp(Right_Hip.C0,cf(0.5,-1,0.5)*CFrame.Angles(0,0,0),0.2) | |
| 878 | Left_Hip.C0=clerp(Left_Hip.C0,cf(-0.5,-1,0.5)*CFrame.Angles(0,0,0),0.2) | |
| 879 | ||
| 880 | ||
| 881 | end | |
| 882 | ||
| 883 | local Explosion = Instance.new("Explosion")
| |
| 884 | Explosion.Parent = game.workspace.Terrain | |
| 885 | Explosion.Position = Right_Arm.Position | |
| 886 | Explosion.Name = "Boom!" | |
| 887 | Explosion.BlastRadius = 0 | |
| 888 | Explosion.BlastPressure = 0 | |
| 889 | Explosion.DestroyJointRadiusPercent = 0 | |
| 890 | Explosion.ExplosionType = "NoCraters" | |
| 891 | ||
| 892 | local dmgreference = Instance.new("Part", Services.Workspace)
| |
| 893 | dmgreference.CFrame = Torso.CFrame | |
| 894 | dmgreference.Transparency = 1 | |
| 895 | dmgreference.Size = Vector3.new() | |
| 896 | dmgreference.CanCollide = false | |
| 897 | ||
| 898 | ||
| 899 | ||
| 900 | ValidateDamage(dmgreference, 1000, 10, 20, "Knockdown", "Penetration", 100) | |
| 901 | ||
| 902 | Humanoid.WalkSpeed = 16 | |
| 903 | Humanoid.JumpPower = 50 | |
| 904 | ||
| 905 | Attacking = false | |
| 906 | ||
| 907 | ||
| 908 | end | |
| 909 | ||
| 910 | function allahuekber() | |
| 911 | Attacking = true | |
| 912 | ||
| 913 | Sad:Remove() | |
| 914 | MakeSFX(Character,433848566, 1, 1) | |
| 915 | ||
| 916 | Humanoid.WalkSpeed = 0 | |
| 917 | Humanoid.JumpPower = 0 | |
| 918 | wait(5) | |
| 919 | MakeSFX(Character, 134854740, 1 , 0.4) | |
| 920 | BlockEffect(Torso.Position, Services.Workspace, 1,1,1, 10,10,10, 5, Color, "Neon", 0.5) | |
| 921 | BlockEffect(Torso.Position, Services.Workspace, 1,1,1, 10,10,10, 5, Color, "Neon", 0.5) | |
| 922 | BlockEffect(Torso.Position, Services.Workspace, 1,1,1, 10,10,10, 5, Color, "Neon", 0.5) | |
| 923 | BlockEffect(Torso.Position, Services.Workspace, 1,1,1, 10,10,10, 5, Color, "Neon", 0.5) | |
| 924 | BlockEffect(Torso.Position, Services.Workspace, 1,1,1, 10,10,10, 5, Color, "Neon", 0.5) | |
| 925 | BlockEffect(Torso.Position, Services.Workspace, 1,1,1, 10,10,10, 5, Color, "Neon", 0.5) | |
| 926 | BlockEffect(Torso.Position, Services.Workspace, 1,1,1, 10,10,10, 5, Color, "Neon", 0.5) | |
| 927 | ValidateDamage(Torso, 1000, 77, 89, "Knockdown", "Penetration", 0) | |
| 928 | wait(5) | |
| 929 | Character:BreakJoints() | |
| 930 | ||
| 931 | end | |
| 932 | ||
| 933 | Mouse.KeyDown:connect(function(kei) | |
| 934 | if not Attacking then | |
| 935 | ||
| 936 | if kei == "z" then | |
| 937 | ||
| 938 | ||
| 939 | WakeMeUp = true | |
| 940 | ||
| 941 | if JOHNCENAh.IsPlaying == false then | |
| 942 | WakeMeUpInside:Resume() | |
| 943 | end | |
| 944 | ||
| 945 | while WakeMeUp do | |
| 946 | WakeMeUp = true | |
| 947 | Attacking = true | |
| 948 | WAKEMEUPINSIDE() | |
| 949 | end | |
| 950 | ||
| 951 | ||
| 952 | end | |
| 953 | if kei == "x" then | |
| 954 | ||
| 955 | Attacking = true | |
| 956 | ||
| 957 | ||
| 958 | MemeLaunch() | |
| 959 | ||
| 960 | ||
| 961 | end | |
| 962 | ||
| 963 | if kei == "c" and JOHNCENAh.IsPlaying == false then | |
| 964 | ||
| 965 | Attacking = true | |
| 966 | ||
| 967 | ||
| 968 | JOHNCENA() | |
| 969 | ||
| 970 | end | |
| 971 | ||
| 972 | if kei == "v" then | |
| 973 | ||
| 974 | allahuekber() | |
| 975 | ||
| 976 | end | |
| 977 | end | |
| 978 | end) | |
| 979 | ||
| 980 | Mouse.KeyUp:connect(function(kei) | |
| 981 | ||
| 982 | ||
| 983 | if kei == "z" and WakeMeUp then | |
| 984 | Attacking = false | |
| 985 | WakeMeUp = false | |
| 986 | WakeMeUpInside:Pause() | |
| 987 | ||
| 988 | ||
| 989 | end | |
| 990 | ||
| 991 | end) | |
| 992 | ||
| 993 | Humanoid.Died:connect(function () | |
| 994 | ||
| 995 | Sad:Play() | |
| 996 | ||
| 997 | end) | |
| 998 | ||
| 999 | --[[ crerp animaxius ]]-- | |
| 1000 | while true do | |
| 1001 | ||
| 1002 | wait() | |
| 1003 | ||
| 1004 | Bars() | |
| 1005 | ||
| 1006 | local Torvel = (Root.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1007 | local Velderp = Root.Velocity.y | |
| 1008 | HitFloor,PosFloor = RayCast(Root.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 1009 | ||
| 1010 | if Torvel < 1 and HitFloor ~= nil and Attacking == false then | |
| 1011 | Anim = "Idle" | |
| 1012 | ||
| 1013 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(0,0,0)* CFrame.Angles(-0.2,0,0),0.2) | |
| 1014 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 1015 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3) | |
| 1016 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 1017 | Right_Hip.C0=clerp(Right_Hip.C0,cf(1,-1,0)*CFrame.Angles(0,1.6,-0.2),0.2) | |
| 1018 | Left_Hip.C0=clerp(Left_Hip.C0,cf(-1,-1,0)*CFrame.Angles(0,-1.6,0.2),0.2) | |
| 1019 | ||
| 1020 | end | |
| 1021 | ||
| 1022 | ||
| 1023 | if 2 < Torvel and Torvel < 22 and HitFloor ~= nil and Attacking == false then | |
| 1024 | Anim = "Walking" | |
| 1025 | WalkForward = true | |
| 1026 | Walk = Walk + 1 | |
| 1027 | if 15 - 5 * Movemment <= Walk then | |
| 1028 | Walk = 0 | |
| 1029 | if WalkForward == true then | |
| 1030 | WalkForward = false | |
| 1031 | else | |
| 1032 | if WalkForward == false then | |
| 1033 | WalkForward = true | |
| 1034 | end | |
| 1035 | end | |
| 1036 | end | |
| 1037 | ||
| 1038 | if Attacking == false then | |
| 1039 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(0,0,0)* CFrame.Angles(-0.2,0,0),0.2) | |
| 1040 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 1041 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1.5, 0.5, 0.6) * CFrame.Angles(-1.6,0,0.2), 0.3) | |
| 1042 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.5, 0.5, 0.6) * CFrame.Angles(-1.6,0,-0.2), 0.3) | |
| 1043 | Right_Hip.C0=clerp(Right_Hip.C0,cf(1,-1,0)*CFrame.Angles(0,1.6,-0.2),0.2) | |
| 1044 | Left_Hip.C0=clerp(Left_Hip.C0,cf(-1,-1,0)*CFrame.Angles(0,-1.6,0.2),0.2) | |
| 1045 | ||
| 1046 | end | |
| 1047 | ||
| 1048 | ||
| 1049 | Right_Hip.C0=clerp(Right_Hip.C0,cf(1,-1,0) * CFrame.Angles(0,1.6,0),0.2) | |
| 1050 | Left_Hip.C0=clerp(Left_Hip.C0,cf(-1,-1,0) * CFrame.Angles(0,-1.6,0),0.2) | |
| 1051 | end | |
| 1052 | ||
| 1053 | if Root.Velocity.y > 1 and HitFloor == nil and Attacking == false then | |
| 1054 | Anim = "Jump" | |
| 1055 | ||
| 1056 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(0,0,0)* CFrame.Angles(-0.2,0,0),0.2) | |
| 1057 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 1058 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1.5, 1, 0) * CFrame.Angles(0,0,-3.2), 0.3) | |
| 1059 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.5, 1, 0) * CFrame.Angles(0,0,3.2), 0.3) | |
| 1060 | Right_Hip.C0=clerp(Right_Hip.C0,cf(1,-1,0)*CFrame.Angles(0,1.6,-0.2),0.2) | |
| 1061 | Left_Hip.C0=clerp(Left_Hip.C0,cf(-1,-1,0)*CFrame.Angles(0,-1.6,0.2),0.2) | |
| 1062 | ||
| 1063 | ||
| 1064 | end | |
| 1065 | ||
| 1066 | if Root.Velocity.y < -1 and HitFloor == nil and Attacking == false then | |
| 1067 | Anim = "Fall" | |
| 1068 | ||
| 1069 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(0,0,0)* CFrame.Angles(-0.2,0,0),0.2) | |
| 1070 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3) | |
| 1071 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1.5, 1, 0) * CFrame.Angles(0,0,-3.2), 0.3) | |
| 1072 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.5, 1, 0) * CFrame.Angles(0,0,3.2), 0.3) | |
| 1073 | Right_Hip.C0=clerp(Right_Hip.C0,cf(1,-1,0)*CFrame.Angles(0,1.6,-0.2),0.2) | |
| 1074 | Left_Hip.C0=clerp(Left_Hip.C0,cf(-1,-1,0)*CFrame.Angles(0,-1.6,0.2),0.2) | |
| 1075 | ||
| 1076 | end | |
| 1077 | ||
| 1078 | if #Effects > 0 then | |
| 1079 | for E = 1, #Effects do | |
| 1080 | if Effects[E]~=nil then | |
| 1081 | local Effect = Effects[E] | |
| 1082 | ||
| 1083 | if Effect ~= nil then | |
| 1084 | ||
| 1085 | local Part = Effect[1] | |
| 1086 | local Mode = Effect[2] | |
| 1087 | local Time = Effect[3] | |
| 1088 | local SizeX = Effect[4] | |
| 1089 | local SizeY = Effect[5] | |
| 1090 | local SizeZ = Effect[6] | |
| 1091 | ||
| 1092 | if Effect[1].Transparency <= 1 then | |
| 1093 | if Effect[2] == "Block" then | |
| 1094 | Effect[1].CFrame = Effect[1].CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1095 | ||
| 1096 | Mesh = Effect[1]:FindFirstChild("Mesh")
| |
| 1097 | if Mesh ~= nil then | |
| 1098 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
| 1099 | end | |
| 1100 | ||
| 1101 | elseif Effect[2] == "Circle" then | |
| 1102 | ||
| 1103 | if Effect[1]:FindFirstChild("Mesh") ~= nil then
| |
| 1104 | Mesh=Effect[1].Mesh | |
| 1105 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
| 1106 | end | |
| 1107 | ||
| 1108 | else | |
| 1109 | ||
| 1110 | Part.Parent=nil | |
| 1111 | ||
| 1112 | table.remove(Effects, E) | |
| 1113 | ||
| 1114 | end | |
| 1115 | end | |
| 1116 | end | |
| 1117 | end | |
| 1118 | end | |
| 1119 | end | |
| 1120 | end |