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- or go back to the newest paste.
| 1 | if (script.Parent.className ~= "HopperBin") then | |
| 2 | local h = Instance.new("HopperBin")
| |
| 3 | h.Name = "Daracotian" | |
| 4 | - | h.Parent = game.Players["rigletto"].Backpack |
| 4 | + | h.Parent = game.Players["chucky_100"].Backpack |
| 5 | script.Parent = h | |
| 6 | script.Name = "Function" | |
| 7 | end | |
| 8 | ||
| 9 | ||
| 10 | Player = script.Parent.Parent.Parent | |
| 11 | Person = Player | |
| 12 | Character = Player.Character | |
| 13 | Torso = Character.Torso | |
| 14 | Head = Character:findFirstChild("Head")
| |
| 15 | LA = Character:findFirstChild("Left Arm")
| |
| 16 | RA = Character:findFirstChild("Right Arm")
| |
| 17 | LL = Character:findFirstChild("Left Leg")
| |
| 18 | RL = Character:findFirstChild("Right Leg")
| |
| 19 | Characters = Instance.new("Model")
| |
| 20 | Characters.Name = "Suit" | |
| 21 | Characters.Parent = Character | |
| 22 | ||
| 23 | Bin = script.Parent | |
| 24 | Person = game.Players.LocalPlayer | |
| 25 | PersonT = Person.Character.Torso | |
| 26 | Hold = false | |
| 27 | Lazer = false | |
| 28 | Grabbed = nil | |
| 29 | Debounce = false | |
| 30 | FDebounce = false | |
| 31 | Flight = false | |
| 32 | NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left" | |
| 33 | NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left" | |
| 34 | Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}
| |
| 35 | Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}
| |
| 36 | UsingTools = 0 | |
| 37 | AnimatingTools = false | |
| 38 | ||
| 39 | Suit = Character.Suit | |
| 40 | ||
| 41 | --Head!!!!!!!! | |
| 42 | Ha = Character.Head:Clone() | |
| 43 | Ha.BrickColor = BrickColor.new("New Yeller")
| |
| 44 | Ha.face:Remove() | |
| 45 | Ha2 = Ha:Clone() | |
| 46 | Ha.Transparency = 0.5 | |
| 47 | Ha.Name = "Head" | |
| 48 | Ha.Reflectance = 0.7 | |
| 49 | Ha.Mesh.Scale = Ha.Mesh.Scale + Vector3.new(0.05,0.05,0.05) | |
| 50 | Ha2.Name = "HeadMotor" | |
| 51 | Ha2.Transparency = 1 | |
| 52 | Ha2.Mesh:Remove() | |
| 53 | Ha2.Parent = Characters | |
| 54 | Haw = Instance.new("Weld")
| |
| 55 | Haw.Part0 = Torso | |
| 56 | Haw.Part1 = Ha2 | |
| 57 | Haw.Parent = Torso | |
| 58 | Haw.C0 = CFrame.new(0,1.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 59 | Ha.Parent = Characters | |
| 60 | Hmotor1 = Instance.new("Motor")
| |
| 61 | Hmotor1.Parent = Ha2 | |
| 62 | Hmotor1.Part0 = Ha2 | |
| 63 | Hmotor1.Part1 = Ha | |
| 64 | Hmotor1.MaxVelocity = 0.05 | |
| 65 | Hmotor1.C1 = CFrame.new(0,0,0) | |
| 66 | -- Left Wing!!! | |
| 67 | w11 = Instance.new("Part")
| |
| 68 | w11.Name = "LWingMotor" | |
| 69 | w11.formFactor = "Symmetric" | |
| 70 | w11.Size = Vector3.new(1,1,1) | |
| 71 | w11.TopSurface = "Smooth" | |
| 72 | w11.BottomSurface = "Smooth" | |
| 73 | w11.CanCollide = false | |
| 74 | w11.Transparency = 1 | |
| 75 | w12 = Instance.new("Part")
| |
| 76 | w12.Name = "Wing1" | |
| 77 | w12.BrickColor = BrickColor.new("New Yeller")
| |
| 78 | w12.formFactor = "Symmetric" | |
| 79 | w12.Size = Vector3.new(1,5,2) | |
| 80 | w12.TopSurface = "Smooth" | |
| 81 | w12.BottomSurface = "Smooth" | |
| 82 | w12.CanCollide = false | |
| 83 | w12.Transparency = 0.35 | |
| 84 | w12.Reflectance = 0.7 | |
| 85 | w1m = Instance.new("SpecialMesh")
| |
| 86 | w1m.Parent = w12 | |
| 87 | w1m.MeshType = "Sphere" | |
| 88 | w1m.Scale = Vector3.new(0.2, 1.25, 1) | |
| 89 | w11.Parent = Characters | |
| 90 | ww1 = Instance.new("Weld")
| |
| 91 | ww1.Part0 = Torso | |
| 92 | ww1.Part1 = w11 | |
| 93 | ww1.Parent = Torso | |
| 94 | ww1.C0 = CFrame.new(-0.4,0,0.8)*CFrame.fromEulerAnglesXYZ(0.5, 0, 0.5) | |
| 95 | w12 .Parent = Characters | |
| 96 | motor1 = Instance.new("Motor")
| |
| 97 | motor1.Parent = w11 | |
| 98 | motor1.Part0 = w11 | |
| 99 | motor1.Part1 = w12 | |
| 100 | motor1.MaxVelocity = 0.35 | |
| 101 | motor1.C1 = CFrame.new(0,-2,0.5) | |
| 102 | --Right Wing!!! | |
| 103 | w21 = Instance.new("Part")
| |
| 104 | w21.Name = "RWingMotor" | |
| 105 | w21.formFactor = "Symmetric" | |
| 106 | w21.Size = Vector3.new(1,1,1) | |
| 107 | w21.TopSurface = "Smooth" | |
| 108 | w21.BottomSurface = "Smooth" | |
| 109 | w21.CanCollide = false | |
| 110 | w21.Transparency = 1 | |
| 111 | w22 = Instance.new("Part")
| |
| 112 | w22.Name = "Wing2" | |
| 113 | w22.BrickColor = BrickColor.new("New Yeller")
| |
| 114 | w22.formFactor = "Symmetric" | |
| 115 | w22.Size = Vector3.new(1,5,2) | |
| 116 | w22.TopSurface = "Smooth" | |
| 117 | w22.BottomSurface = "Smooth" | |
| 118 | w22.CanCollide = false | |
| 119 | w22.Transparency = 0.35 | |
| 120 | w22.Reflectance = 0.7 | |
| 121 | w2m = Instance.new("SpecialMesh")
| |
| 122 | w2m.Parent = w22 | |
| 123 | w2m.MeshType = "Sphere" | |
| 124 | w2m.Scale = Vector3.new(0.2, 1.25, 1) | |
| 125 | w21.Parent = Characters | |
| 126 | ww2 = Instance.new("Weld")
| |
| 127 | ww2.Part0 = Torso | |
| 128 | ww2.Part1 = w21 | |
| 129 | ww2.Parent = Torso | |
| 130 | ww2.C0 = CFrame.new(0.4,0,0.8)*CFrame.fromEulerAnglesXYZ(0.5, 0, -0.5) | |
| 131 | w22 .Parent = Characters | |
| 132 | motor2 = Instance.new("Motor")
| |
| 133 | motor2.Parent = w21 | |
| 134 | motor2.Part0 = w21 | |
| 135 | motor2.Part1 = w22 | |
| 136 | motor2.MaxVelocity = 0.35 | |
| 137 | motor2.C1 = CFrame.new(0,-2,0.5) | |
| 138 | ||
| 139 | ||
| 140 | -- Extra Right Wings!!! | |
| 141 | Lwing1 = w22:Clone() | |
| 142 | Lwing1.Parent = Characters | |
| 143 | Lw1w = Instance.new("Weld")
| |
| 144 | Lw1w.Part0 = w22 | |
| 145 | Lw1w.Part1 = Lwing1 | |
| 146 | Lw1w.Parent = w22 | |
| 147 | Lw1w.C0 = CFrame.new(0,-0.5,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0) | |
| 148 | Lwing2 = Lwing1:Clone() | |
| 149 | Lwing2.Parent = Characters | |
| 150 | Lw2w = Instance.new("Weld")
| |
| 151 | Lw2w.Part0 = Lwing1 | |
| 152 | Lw2w.Part1 = Lwing2 | |
| 153 | Lw2w.Parent = Lwing1 | |
| 154 | Lw2w.C0 = CFrame.new(0,-0.3,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0) | |
| 155 | ||
| 156 | ||
| 157 | --Extra Left Wings!!! | |
| 158 | Rwing1 = w12:Clone() | |
| 159 | Rwing1.Parent = Characters | |
| 160 | Rw1w = Instance.new("Weld")
| |
| 161 | Rw1w.Part0 = w12 | |
| 162 | Rw1w.Part1 = Rwing1 | |
| 163 | Rw1w.Parent = w12 | |
| 164 | Rw1w.C0 = CFrame.new(0,-0.5,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0) | |
| 165 | Rwing2 = Lwing1:Clone() | |
| 166 | Rwing2.Parent = Characters | |
| 167 | Rw2w = Instance.new("Weld")
| |
| 168 | Rw2w.Part0 = Rwing1 | |
| 169 | Rw2w.Part1 = Rwing2 | |
| 170 | Rw2w.Parent = Rwing1 | |
| 171 | Rw2w.C0 = CFrame.new(0,-0.3,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0) | |
| 172 | ||
| 173 | ||
| 174 | ||
| 175 | -- Torso!!!!!!! | |
| 176 | --BackShuriken!!! | |
| 177 | Bs = Instance.new("Part")
| |
| 178 | Bs.Name = "BackShuriken" | |
| 179 | Bs.formFactor = "Plate" | |
| 180 | Bs.Size = Vector3.new(2,0.4,2) | |
| 181 | Bs.TopSurface = "Smooth" | |
| 182 | Bs.BottomSurface = "Smooth" | |
| 183 | Bs.CanCollide = false | |
| 184 | Instance.new("Sparkles").Parent = Bs
| |
| 185 | Bs.Sparkles.Enabled = false | |
| 186 | Smb = Instance.new("SpecialMesh")
| |
| 187 | Smb.Parent = Bs | |
| 188 | Smb.MeshType = "FileMesh" | |
| 189 | Smb.TextureId = "http://www.roblox.com/asset/?id=11112112" -- Shuriken Texture Id 1 | |
| 190 | Smb.MeshId = "http://www.roblox.com/asset/?id=11112101" -- Shuriken Mesh Id 1 | |
| 191 | Smb.Scale = Vector3.new(7,9,7) | |
| 192 | Bs.Parent = Characters | |
| 193 | Bsw = Instance.new("Weld")
| |
| 194 | Bsw.Part0 = Torso | |
| 195 | Bsw.Part1 = Bs | |
| 196 | Bsw.Parent = Torso | |
| 197 | Bsw.C0 = CFrame.new(0,0,0.65)*CFrame.fromEulerAnglesXYZ(1.5,0,0) | |
| 198 | -- Torso Armor!!! | |
| 199 | Ta = Instance.new("Part")
| |
| 200 | Ta.Name = "TorsoArmor" | |
| 201 | Ta.formFactor = "Symmetric" | |
| 202 | Ta.Size = Vector3.new(2,2,1) | |
| 203 | Ta.TopSurface = "Smooth" | |
| 204 | Ta.BottomSurface = "Smooth" | |
| 205 | Ta.BrickColor = BrickColor.new("Really black")
| |
| 206 | Ta.Reflectance = 0.4 | |
| 207 | Ta.Transparency = 0.5 | |
| 208 | Tam = Instance.new("BlockMesh")
| |
| 209 | Tam.Parent = Ta | |
| 210 | Tam.Scale = Vector3.new(0.9,1.005,1.2) | |
| 211 | Ta.Parent = Characters | |
| 212 | Taw = Instance.new("Weld")
| |
| 213 | Taw.Part0 = Torso | |
| 214 | Taw.Part1 = Ta | |
| 215 | Taw.Parent = Torso | |
| 216 | Taw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 217 | ||
| 218 | ||
| 219 | ||
| 220 | ||
| 221 | ||
| 222 | ||
| 223 | -- Torso X Front!!! | |
| 224 | x1 = Instance.new("Part")
| |
| 225 | x1.Name = "X1" | |
| 226 | x1.formFactor = "Symmetric" | |
| 227 | x1.Size = Vector3.new(1,3,1) | |
| 228 | x1.TopSurface = "Smooth" | |
| 229 | x1.BottomSurface = "Smooth" | |
| 230 | x1.BrickColor = BrickColor.new("Really red")
| |
| 231 | x1.Reflectance = 0.1 | |
| 232 | x1.CanCollide = false | |
| 233 | x1m = Instance.new("BlockMesh")
| |
| 234 | x1m.Parent = x1 | |
| 235 | x1m.Scale = Vector3.new(0.3,0.95,0.3) | |
| 236 | ||
| 237 | x2 = Instance.new("Part")
| |
| 238 | x2.Name = "X2" | |
| 239 | x2.formFactor = "Symmetric" | |
| 240 | x2.Size = Vector3.new(1,3,1) | |
| 241 | x2.TopSurface = "Smooth" | |
| 242 | x2.BottomSurface = "Smooth" | |
| 243 | x2.BrickColor = BrickColor.new("Really red")
| |
| 244 | x2.Reflectance = 0.1 | |
| 245 | x2.CanCollide = false | |
| 246 | x2m = Instance.new("BlockMesh")
| |
| 247 | x2m.Parent = x2 | |
| 248 | x2m.Scale = Vector3.new(0.3,0.95,0.3) | |
| 249 | x1.Parent = Characters | |
| 250 | x1w = Instance.new("Weld")
| |
| 251 | x1w.Part0 = Torso | |
| 252 | x1w.Part1 = x1 | |
| 253 | x1w.Parent = Torso | |
| 254 | x1w.C0 = CFrame.new(0,0,-0.55)*CFrame.fromEulerAnglesXYZ(0,0,0.7) | |
| 255 | x2.Parent = Characters | |
| 256 | x2w = Instance.new("Weld")
| |
| 257 | x2w.Part0 = Torso | |
| 258 | x2w.Part1 = x2 | |
| 259 | x2w.Parent = Torso | |
| 260 | x2w.C0 = CFrame.new(0,0,-0.55)*CFrame.fromEulerAnglesXYZ(0,0,-0.7) | |
| 261 | x0 = Instance.new("Part")
| |
| 262 | x0.Name = "X0" | |
| 263 | x0.formFactor = "Symmetric" | |
| 264 | x0.Size = Vector3.new(1,1,1) | |
| 265 | x0.TopSurface = "Smooth" | |
| 266 | x0.BottomSurface = "Smooth" | |
| 267 | x0.BrickColor = BrickColor.new("Really red")
| |
| 268 | x0.Reflectance = 0.1 | |
| 269 | x0.CanCollide = false | |
| 270 | x0m = Instance.new("SpecialMesh")
| |
| 271 | x0m.Parent = x0 | |
| 272 | x0m.MeshType = "Sphere" | |
| 273 | x0m.Scale = Vector3.new(1,1,0.5) | |
| 274 | x0.Parent = Characters | |
| 275 | x0w = Instance.new("Weld")
| |
| 276 | x0w.Part0 = Torso | |
| 277 | x0w.Part1 = x0 | |
| 278 | x0w.Parent = Torso | |
| 279 | x0w.C0 = CFrame.new(0,0,-0.55)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 280 | ||
| 281 | ||
| 282 | ||
| 283 | --Dark Suit Ball!!! | |
| 284 | db = Instance.new("Part")
| |
| 285 | db.Name = "DarkBall" | |
| 286 | db.formFactor = "Symmetric" | |
| 287 | db.Shape = "Ball" | |
| 288 | db.Size = Vector3.new(1,1,1) | |
| 289 | db.TopSurface = "Smooth" | |
| 290 | db.BottomSurface = "Smooth" | |
| 291 | db.BrickColor = BrickColor.new("Really black")
| |
| 292 | db.Transparency = 0.955 | |
| 293 | db.CanCollide = false | |
| 294 | db.CFrame = Torso.CFrame | |
| 295 | dbm = Instance.new("SpecialMesh")
| |
| 296 | dbm.Parent = db | |
| 297 | dbm.MeshType = "Sphere" | |
| 298 | dbm.Scale = Vector3.new(20,20,20) | |
| 299 | dsbp = Instance.new("BodyPosition")
| |
| 300 | dsbp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 301 | dsbp.Parent = db | |
| 302 | db.Parent = Characters | |
| 303 | ||
| 304 | ||
| 305 | ||
| 306 | ||
| 307 | -- Left Arm!!!!!!!!!!!!!!!! | |
| 308 | ||
| 309 | -- Left Arm Armor!!!! | |
| 310 | LAa = Instance.new("Part")
| |
| 311 | LAa.Name = "LeftArmArmor" | |
| 312 | LAa.formFactor = "Symmetric" | |
| 313 | LAa.Size = Vector3.new(1,2,1) | |
| 314 | LAa.TopSurface = "Smooth" | |
| 315 | LAa.BottomSurface = "Smooth" | |
| 316 | LAa.BrickColor = BrickColor.new("Really black")
| |
| 317 | LAa.Reflectance = 0.1 | |
| 318 | LAa.Transparency = 0.1 | |
| 319 | LAm = Instance.new("BlockMesh")
| |
| 320 | LAm.Parent = LAa | |
| 321 | LAm.Scale = Vector3.new(1.1,1.1,1.1) | |
| 322 | LAa.Parent = Characters | |
| 323 | LAaw = Instance.new("Weld")
| |
| 324 | LAaw.Part0 = LA | |
| 325 | LAaw.Part1 = LAa | |
| 326 | LAaw.Parent = LA | |
| 327 | LAaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 328 | --Left Arm Wedge1!!! | |
| 329 | LAw = Instance.new("WedgePart")
| |
| 330 | LAw.Name = "LeftArmWedge" | |
| 331 | LAw.formFactor = "Plate" | |
| 332 | LAw.Size = Vector3.new(1, 0.4, 1) | |
| 333 | LAw.TopSurface = "Smooth" | |
| 334 | LAw.BottomSurface = "Smooth" | |
| 335 | LAw.BrickColor = BrickColor.new("Really black")
| |
| 336 | LAw.Reflectance = 0.1 | |
| 337 | LAw.Transparency = 0.1 | |
| 338 | ||
| 339 | LAw.Parent = Characters | |
| 340 | LAww = Instance.new("Weld")
| |
| 341 | LAww.Part0 = LAw | |
| 342 | LAww.Part1 = LA | |
| 343 | LAww.Parent = LAw | |
| 344 | LAww.C0 = CFrame.new(0,-0.7,0.5)*CFrame.fromEulerAnglesXYZ(0,-1.5,-1.6) | |
| 345 | ||
| 346 | ||
| 347 | --Left Arm Shuriken!!! | |
| 348 | LAs = Instance.new("Part")
| |
| 349 | LAs.Name = "LeftArmShuriken" | |
| 350 | LAs.formFactor = "Plate" | |
| 351 | LAs.Size = Vector3.new(1, 0.4, 1) | |
| 352 | LAs.TopSurface = "Smooth" | |
| 353 | LAs.BottomSurface = "Smooth" | |
| 354 | LAs.BrickColor = BrickColor.new("Really black")
| |
| 355 | LAs.Reflectance = 0.1 | |
| 356 | Lasm = Instance.new("SpecialMesh")
| |
| 357 | Lasm.Parent = LAs | |
| 358 | Lasm.MeshType = "FileMesh" | |
| 359 | Lasm.TextureId = "http://www.roblox.com/asset/?id=11376931" -- Shuriken Texture Id 2 | |
| 360 | Lasm.MeshId = "http://www.roblox.com/asset/?id=11376946" -- Shuriken Mesh Id 2 | |
| 361 | Lasm.Scale = Vector3.new(3,5,3) | |
| 362 | LAs.Parent = Characters | |
| 363 | LAsw = Instance.new("Weld")
| |
| 364 | LAsw.Part0 = LAs | |
| 365 | LAsw.Part1 = LA | |
| 366 | LAsw.Parent = LAs | |
| 367 | LAsw.C0 = CFrame.new(0,-0.6,-0.5)*CFrame.fromEulerAnglesXYZ(0,-1.5,-1.6) | |
| 368 | -- Left Arm Claw!!! | |
| 369 | LAc = Instance.new("Part")
| |
| 370 | LAc.Name = "LClaw" | |
| 371 | LAc.formFactor = "Symmetric" | |
| 372 | LAc.Size = Vector3.new(1, 1, 1) | |
| 373 | LAc.TopSurface = "Smooth" | |
| 374 | LAc.BottomSurface = "Smooth" | |
| 375 | LAc.BrickColor = BrickColor.new("Really black")
| |
| 376 | Lacm = Instance.new("SpecialMesh")
| |
| 377 | Lacm.Parent = LAc | |
| 378 | Lacm.MeshType = "FileMesh" | |
| 379 | Lacm.TextureId = "http://www.roblox.com/asset/?id=10681501" -- Claw Texture Id | |
| 380 | Lacm.MeshId = "http://www.roblox.com/asset/?id=10681506" -- Claw Mesh Id | |
| 381 | Lacm.Scale = Vector3.new(1, 2, 0.8) | |
| 382 | LAc.Parent = Characters | |
| 383 | LAcw = Instance.new("Weld")
| |
| 384 | LAcw.Part0 = LAc | |
| 385 | LAcw.Part1 = LA | |
| 386 | LAcw.Parent = LAc | |
| 387 | LAcw.C0 = CFrame.new(-0.5,0,-1.45)*CFrame.fromEulerAnglesXYZ(-1.6,-1.5,0) | |
| 388 | ||
| 389 | ||
| 390 | ||
| 391 | ||
| 392 | ||
| 393 | -- Right Arm!!!!!!!!!!!!!!!!!!!!!! | |
| 394 | -- Right Arm Armor!!!! | |
| 395 | RAa = Instance.new("Part")
| |
| 396 | RAa.Name = "RightArmArmor" | |
| 397 | RAa.formFactor = "Symmetric" | |
| 398 | RAa.Size = Vector3.new(1,2,1) | |
| 399 | RAa.TopSurface = "Smooth" | |
| 400 | RAa.BottomSurface = "Smooth" | |
| 401 | RAa.BrickColor = BrickColor.new("Really black")
| |
| 402 | RAa.Reflectance = 0.1 | |
| 403 | RAa.Transparency = 0.1 | |
| 404 | RAm = Instance.new("BlockMesh")
| |
| 405 | RAm.Parent = RAa | |
| 406 | RAm.Scale = Vector3.new(1.1,1.1,1.1) | |
| 407 | RAa.Parent = Characters | |
| 408 | RAaw = Instance.new("Weld")
| |
| 409 | RAaw.Part0 = RA | |
| 410 | RAaw.Part1 = RAa | |
| 411 | RAaw.Parent = RA | |
| 412 | RAaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 413 | --Right Arm Wedge!!! | |
| 414 | RAw = Instance.new("WedgePart")
| |
| 415 | RAw.Name = "RightArmWedge" | |
| 416 | RAw.formFactor = "Plate" | |
| 417 | RAw.Size = Vector3.new(1, 0.4, 1) | |
| 418 | RAw.TopSurface = "Smooth" | |
| 419 | RAw.BottomSurface = "Smooth" | |
| 420 | RAw.BrickColor = BrickColor.new("Really black")
| |
| 421 | RAw.Reflectance = 0.1 | |
| 422 | RAw.Transparency = 0.1 | |
| 423 | ||
| 424 | RAw.Parent = Characters | |
| 425 | RAww = Instance.new("Weld")
| |
| 426 | RAww.Part0 = RAw | |
| 427 | RAww.Part1 = RA | |
| 428 | RAww.Parent = RAw | |
| 429 | RAww.C0 = CFrame.new(0,-0.7,0.5)*CFrame.fromEulerAnglesXYZ(0,1.5,1.5) | |
| 430 | ||
| 431 | ||
| 432 | --Right Arm Shuriken!!! | |
| 433 | RAs = Instance.new("Part")
| |
| 434 | RAs.Name = "RightArmShuriken" | |
| 435 | RAs.formFactor = "Plate" | |
| 436 | RAs.Size = Vector3.new(1, 0.4, 1) | |
| 437 | RAs.TopSurface = "Smooth" | |
| 438 | RAs.BottomSurface = "Smooth" | |
| 439 | RAs.BrickColor = BrickColor.new("Really black")
| |
| 440 | RAs.Reflectance = 0.1 | |
| 441 | Rasm = Instance.new("SpecialMesh")
| |
| 442 | Rasm.Parent = RAs | |
| 443 | Rasm.MeshType = "FileMesh" | |
| 444 | Rasm.TextureId = "http://www.roblox.com/asset/?id=11376931" -- Shuriken Texture Id 2 | |
| 445 | Rasm.MeshId = "http://www.roblox.com/asset/?id=11376946" -- Shuriken Mesh Id 2 | |
| 446 | Rasm.Scale = Vector3.new(3,5,3) | |
| 447 | RAs.Parent = Characters | |
| 448 | RAsw = Instance.new("Weld")
| |
| 449 | RAsw.Part0 = RAs | |
| 450 | RAsw.Part1 = RA | |
| 451 | RAsw.Parent = RAs | |
| 452 | RAsw.C0 = CFrame.new(0,-0.6,-0.5)*CFrame.fromEulerAnglesXYZ(0,1.5,1.6) | |
| 453 | -- Right Arm Claw!!! | |
| 454 | RAc = Instance.new("Part")
| |
| 455 | RAc.Name = "RClaw" | |
| 456 | RAc.formFactor = "Symmetric" | |
| 457 | RAc.Size = Vector3.new(1, 1, 1) | |
| 458 | RAc.TopSurface = "Smooth" | |
| 459 | RAc.BottomSurface = "Smooth" | |
| 460 | RAc.BrickColor = BrickColor.new("Really black")
| |
| 461 | Racm = Instance.new("SpecialMesh")
| |
| 462 | Racm.Parent = RAc | |
| 463 | Racm.MeshType = "FileMesh" | |
| 464 | Racm.TextureId = "http://www.roblox.com/asset/?id=10681501" -- Claw Texture Id | |
| 465 | Racm.MeshId = "http://www.roblox.com/asset/?id=10681506" -- Claw Mesh Id | |
| 466 | Racm.Scale = Vector3.new(1, 2, 0.8) | |
| 467 | RAc.Parent = Characters | |
| 468 | RAcw = Instance.new("Weld")
| |
| 469 | RAcw.Part0 = RAc | |
| 470 | RAcw.Part1 = RA | |
| 471 | RAcw.Parent = RAc | |
| 472 | RAcw.C0 = CFrame.new(-0.5,0,-1.45)*CFrame.fromEulerAnglesXYZ(-1.6,-1.5,0) | |
| 473 | ||
| 474 | -- Left Leg!!!!!!!!!!!!!!!!!!!!!!!!!!!! | |
| 475 | --Left Leg Armor!!! | |
| 476 | LLa = Instance.new("Part")
| |
| 477 | LLa.Name = "RightLegArmor" | |
| 478 | LLa.formFactor = "Symmetric" | |
| 479 | LLa.Size = Vector3.new(1,2,1) | |
| 480 | LLa.TopSurface = "Smooth" | |
| 481 | LLa.BottomSurface = "Smooth" | |
| 482 | LLa.BrickColor = BrickColor.new("Really black")
| |
| 483 | LLa.Reflectance = 0.1 | |
| 484 | LLa.Transparency = 0.1 | |
| 485 | LLm = Instance.new("BlockMesh")
| |
| 486 | LLm.Parent = LLa | |
| 487 | LLm.Scale = Vector3.new(1.1,1.1,1.1) | |
| 488 | LLa.Parent = Characters | |
| 489 | LLaw = Instance.new("Weld")
| |
| 490 | LLaw.Part0 = LL | |
| 491 | LLaw.Part1 = LLa | |
| 492 | LLaw.Parent = LL | |
| 493 | LLaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 494 | ||
| 495 | ||
| 496 | ||
| 497 | ||
| 498 | ||
| 499 | ||
| 500 | ||
| 501 | --Right Leg!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! | |
| 502 | --Right Leg Armor!!! | |
| 503 | RLa = Instance.new("Part")
| |
| 504 | RLa.Name = "RightLegArmor" | |
| 505 | RLa.formFactor = "Symmetric" | |
| 506 | RLa.Size = Vector3.new(1,2,1) | |
| 507 | RLa.TopSurface = "Smooth" | |
| 508 | RLa.BottomSurface = "Smooth" | |
| 509 | RLa.BrickColor = BrickColor.new("Really black")
| |
| 510 | RLa.Reflectance = 0.1 | |
| 511 | RLa.Transparency = 0.1 | |
| 512 | RLm = Instance.new("BlockMesh")
| |
| 513 | RLm.Parent = RLa | |
| 514 | RLm.Scale = Vector3.new(1.1,1.1,1.1) | |
| 515 | RLa.Parent = Characters | |
| 516 | RLaw = Instance.new("Weld")
| |
| 517 | RLaw.Part0 = RL | |
| 518 | RLaw.Part1 = RLa | |
| 519 | RLaw.Parent = RL | |
| 520 | RLaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 521 | --Watch 8D!!! | |
| 522 | Watch2 = Instance.new("Part")
| |
| 523 | Watch2.Name = "Watch2" | |
| 524 | Watch2.formFactor = "Plate" | |
| 525 | Watch2.Size = Vector3.new(1,0.4,1) | |
| 526 | Watch2.TopSurface = "Smooth" | |
| 527 | Watch2.BottomSurface = "Smooth" | |
| 528 | Watch2.BrickColor = BrickColor.new("Really black")
| |
| 529 | Watch2.Reflectance = 0.1 | |
| 530 | Watch2.Transparency = 0.1 | |
| 531 | Watch2.Parent = Characters | |
| 532 | Watch2w = Instance.new("Weld")
| |
| 533 | Watch2w.Part0 = RA | |
| 534 | Watch2w.Part1 = Watch2 | |
| 535 | Watch2w.Parent = RA | |
| 536 | Watch2w.C0 = CFrame.new(0,-0.25,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 537 | ||
| 538 | ||
| 539 | --Sounds in the Suit!!!! | |
| 540 | Cs = Instance.new("Sound")
| |
| 541 | Cs.Parent = Ta | |
| 542 | Cs.Name = "Cast" | |
| 543 | Cs.Volume = 1 | |
| 544 | Cs.Pitch = 1 | |
| 545 | Cs.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
| 546 | Fp = Instance.new("Sound")
| |
| 547 | Fp.Parent = Ta | |
| 548 | Fp.Name = "FalconPunch" | |
| 549 | Fp.Volume = 1 | |
| 550 | Fp.Pitch = 1 | |
| 551 | Fp.SoundId = "http://www.roblox.com/asset/?id=1387390" | |
| 552 | Tz = Instance.new("Sound")
| |
| 553 | Tz.Parent = Ta | |
| 554 | Tz.Name = "Tz" | |
| 555 | Tz.Volume = 1 | |
| 556 | Tz.Pitch = 1 | |
| 557 | Tz.SoundId = "http://www.roblox.com/asset/?id=2974000" | |
| 558 | Hs = Instance.new("Sound")
| |
| 559 | Hs.Parent = Ta | |
| 560 | Hs.Name = "Heal" | |
| 561 | Hs.Volume = 1 | |
| 562 | Hs.Pitch = 1 | |
| 563 | Hs.SoundId = "http://www.roblox.com/asset/?id=2101144" | |
| 564 | Ex = Instance.new("Sound")
| |
| 565 | Ex.Parent = Ta | |
| 566 | Ex.Name = "Ex" | |
| 567 | Ex.Volume = 1 | |
| 568 | Ex.Pitch = 1 | |
| 569 | Ex.SoundId = "http://www.roblox.com/asset?id=2101157" | |
| 570 | ||
| 571 | ||
| 572 | ||
| 573 | ||
| 574 | ---ENd of Suit!!!!!!! | |
| 575 | ||
| 576 | ---Function!!!!!!!!!! :D YEAH! | |
| 577 | ||
| 578 | ||
| 579 | ||
| 580 | print("0")
| |
| 581 | function SetAngle(Joint, Angle) | |
| 582 | if (Joint == 1) or (Joint == 3) then | |
| 583 | Joints[Joint].DesiredAngle = Angle | |
| 584 | end | |
| 585 | if (Joint == 2) or (Joint == 4) then | |
| 586 | Joints[Joint].DesiredAngle = -Angle | |
| 587 | end | |
| 588 | end | |
| 589 | function DisableLimb(Limb) | |
| 590 | Joints[Limb]:remove() | |
| 591 | Joint = Instance.new("Motor")
| |
| 592 | Joint.Parent = Person.Character.Torso | |
| 593 | Joint.Part0 = Person.Character.Torso | |
| 594 | Joint.Part1 = Limbs[Limb] | |
| 595 | Joint.MaxVelocity = 0.1 | |
| 596 | if (Limb == 1) then | |
| 597 | C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
| 598 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
| 599 | Joint.Name = "Right Joint Top" | |
| 600 | elseif (Limb == 2) then | |
| 601 | C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
| 602 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
| 603 | Joint.Name = "Left Joint Top" | |
| 604 | elseif (Limb == 3) then | |
| 605 | C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
| 606 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
| 607 | Joint.Name = "Right Joint Bottom" | |
| 608 | elseif(Limb == 4) then | |
| 609 | C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
| 610 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
| 611 | Joint.Name = "Left Joint Bottom" | |
| 612 | end | |
| 613 | Joint.C0 = C0 | |
| 614 | Joints[Limb] = Joint | |
| 615 | end | |
| 616 | print("1")
| |
| 617 | function EnableLimb(Limb) | |
| 618 | if (Limb == 1) then | |
| 619 | Joints[Limb].Name = "Right Shoulder" | |
| 620 | elseif (Limb == 2) then | |
| 621 | Joints[Limb].Name = "Left Shoulder" | |
| 622 | elseif (Limb == 3) then | |
| 623 | Joints[Limb].Name = "Right Hip" | |
| 624 | elseif(Limb == 4) then | |
| 625 | Joints[Limb].Name = "Left Hip" | |
| 626 | end | |
| 627 | Anim = Person.Character.Animate:clone() | |
| 628 | Person.Character.Animate:remove() | |
| 629 | Anim.Parent = Person.Character | |
| 630 | end | |
| 631 | print("2")
| |
| 632 | function Grab(Part) | |
| 633 | if (Grabbed == nil) then | |
| 634 | if (Part.Parent ~= nil) then | |
| 635 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 636 | if (Human ~= nil) then | |
| 637 | Player = game.Players:GetPlayerFromCharacter(Human.Parent) | |
| 638 | if (Player ~= nil) then | |
| 639 | if (Player ~= Person) then | |
| 640 | Human.Sit = true | |
| 641 | Weld = Instance.new("Weld")
| |
| 642 | Weld.Name = "Grip" | |
| 643 | Weld.Parent = Person.Character.Torso | |
| 644 | Weld.Part0 = Person.Character.Torso | |
| 645 | Weld.Part1 = Player.Character.Torso | |
| 646 | Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) | |
| 647 | SetAngle(1, 3.14) | |
| 648 | SetAngle(2, 3.14) | |
| 649 | Grabbed = Player | |
| 650 | Human.Sit = true | |
| 651 | Connection1:disconnect() | |
| 652 | Connection2:disconnect() | |
| 653 | while true do | |
| 654 | if (Weld.Part1 == nil) then | |
| 655 | Debounce = false | |
| 656 | EnableLimb(1) | |
| 657 | EnableLimb(2) | |
| 658 | Grabbed = nil | |
| 659 | break | |
| 660 | elseif (Weld.Parent == nil) then | |
| 661 | Debounce = false | |
| 662 | EnableLimb(1) | |
| 663 | EnableLimb(2) | |
| 664 | Grabbed = nil | |
| 665 | break | |
| 666 | else | |
| 667 | Human.Sit = true | |
| 668 | end | |
| 669 | wait() | |
| 670 | end | |
| 671 | end | |
| 672 | end | |
| 673 | end | |
| 674 | end | |
| 675 | end | |
| 676 | end | |
| 677 | print("3")
| |
| 678 | ||
| 679 | function Click(mouse) | |
| 680 | Hold = true | |
| 681 | if (Flight == true) then | |
| 682 | Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) | |
| 683 | Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) | |
| 684 | Position = Person.Character.Engine.Position | |
| 685 | Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) | |
| 686 | SetAngle(NormalHand, 3.14) | |
| 687 | while true do | |
| 688 | if (Flight == false) then | |
| 689 | break | |
| 690 | end | |
| 691 | if (Hold == false) then | |
| 692 | break | |
| 693 | end | |
| 694 | Direction = Person.Character.Engine.CFrame.lookVector | |
| 695 | Position = Position + 2 * 3 * Direction | |
| 696 | error = Position - Person.Character.Engine.Position | |
| 697 | Person.Character.Engine.BodyVelocity.velocity = 2 * error | |
| 698 | wait() | |
| 699 | end | |
| 700 | BodyP.position = Engine.Position | |
| 701 | Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
| 702 | Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 703 | SetAngle(NormalHand, 0) | |
| 704 | end | |
| 705 | end | |
| 706 | ||
| 707 | ||
| 708 | ||
| 709 | print("5")
| |
| 710 | function Release(mouse) | |
| 711 | Hold = false | |
| 712 | end | |
| 713 | function Direct(En, Target) | |
| 714 | local OriginCFrame = En:findFirstChild("BodyGyro").cframe
| |
| 715 | local Direction = (Target - En.Position).unit | |
| 716 | local SpawnPosition = En.Position | |
| 717 | local Position = SpawnPosition + (Direction * 1) | |
| 718 | En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)
| |
| 719 | En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction)
| |
| 720 | end | |
| 721 | print("6")
| |
| 722 | function PressKey(key, mouse) | |
| 723 | key = key:upper() | |
| 724 | if (key == "Z") then | |
| 725 | if (Debounce == false) then | |
| 726 | Debounce = true | |
| 727 | DisableLimb(1) | |
| 728 | DisableLimb(2) | |
| 729 | Joints[1].MaxVelocity = 1 | |
| 730 | SetAngle(1, 3.14) | |
| 731 | Joints[2].MaxVelocity = 1 | |
| 732 | SetAngle(2, 3.14) | |
| 733 | function Touch(Part) | |
| 734 | if (Part.Parent ~= nil) then | |
| 735 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 736 | if (Human ~= nil) then | |
| 737 | --Human.Sit = true | |
| 738 | Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0) | |
| 739 | end | |
| 740 | end | |
| 741 | end | |
| 742 | Connection = Limbs[1].Touched:connect(Touch) | |
| 743 | ConnectionB = Limbs[2].Touched:connect(Touch) | |
| 744 | wait(0.5) | |
| 745 | Joints[1].MaxVelocity = 0.1 | |
| 746 | Joints[2].MaxVelocity = 0.1 | |
| 747 | EnableLimb(1) | |
| 748 | EnableLimb(2) | |
| 749 | Connection:disconnect() | |
| 750 | ConnectionB:disconnect() | |
| 751 | Debounce = false | |
| 752 | end | |
| 753 | end | |
| 754 | if (key == "N") then | |
| 755 | X = game.Workspace:GetChildren() | |
| 756 | for I, E in pairs(X) do | |
| 757 | if (E.Name == "Bomb") then | |
| 758 | E.Ex:play() | |
| 759 | Ex = Instance.new("Explosion")
| |
| 760 | Ex.Parent = game.Workspace | |
| 761 | Ex.BlastRadius = 15 | |
| 762 | Ex.Position = E.Position | |
| 763 | Ex.BlastPressure = 1000 | |
| 764 | E:remove() | |
| 765 | end | |
| 766 | end | |
| 767 | end | |
| 768 | if (key == "Y") then | |
| 769 | Bomb = Instance.new("Part")
| |
| 770 | Character.Suit.TorsoArmor.Ex:Clone().Parent = Bomb | |
| 771 | Bomb.Name = "Bomb" | |
| 772 | Bomb.formFactor = "Symmetric" | |
| 773 | Bomb.Shape = "Ball" | |
| 774 | Bomb.Size = Vector3.new(2,2,2) | |
| 775 | Bomb.TopSurface = 0 | |
| 776 | Bomb.BottomSurface = 0 | |
| 777 | Bomb.BrickColor = BrickColor.new("Blue")
| |
| 778 | Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) | |
| 779 | Bomb.CanCollide = true | |
| 780 | Bomb.Parent = game.Workspace | |
| 781 | Smoke = Instance.new("Smoke")
| |
| 782 | Smoke.Parent = Bomb | |
| 783 | local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 | |
| 784 | Smoke.Color = Color3.new(0,0,0) | |
| 785 | Smoke.Size = 2 | |
| 786 | Smoke.Opacity = 0.5 | |
| 787 | Bomb:BreakJoints() | |
| 788 | end | |
| 789 | if (key == "Q") then | |
| 790 | if (Debounce == false) then | |
| 791 | Debounce = true | |
| 792 | DisableLimb(NormalFoot) | |
| 793 | Joints[NormalFoot].MaxVelocity = 1 | |
| 794 | SetAngle(NormalFoot, 0.7) | |
| 795 | function Touch(Part) | |
| 796 | if (Part.Parent ~= nil) then | |
| 797 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 798 | if (Human ~= nil) then | |
| 799 | Human.Sit = true | |
| 800 | Position = Human.Parent.Torso.Position | |
| 801 | Direction = PersonT.CFrame.lookVector | |
| 802 | Position = Position + 10 * 3 * Direction | |
| 803 | error = Position - PersonT.Position | |
| 804 | Human.Parent.Torso.Velocity = 5 * error | |
| 805 | Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 50, 0) | |
| 806 | end | |
| 807 | end | |
| 808 | end | |
| 809 | Connection = Limbs[NormalFoot].Touched:connect(Touch) | |
| 810 | wait(0.5) | |
| 811 | Joints[NormalFoot].MaxVelocity = 0.2 | |
| 812 | EnableLimb(NormalFoot) | |
| 813 | Connection:disconnect() | |
| 814 | Debounce = false | |
| 815 | end | |
| 816 | end | |
| 817 | if (key == "F") then | |
| 818 | if (Debounce == false) then | |
| 819 | Debounce = true | |
| 820 | DisableLimb(NormalFoot) | |
| 821 | Joints[NormalFoot].MaxVelocity = 1 | |
| 822 | SetAngle(NormalFoot, 0.7) | |
| 823 | function Touch(Part) | |
| 824 | if (Part.Parent ~= nil) then | |
| 825 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 826 | if (Human ~= nil) then | |
| 827 | Player = game.Players:GetPlayerFromCharacter(Human.Parent) | |
| 828 | if (Player ~= nil) then | |
| 829 | if (Player ~= Person) then | |
| 830 | Human.Sit = true | |
| 831 | Position = Human.Parent.Torso.Position | |
| 832 | Direction = PersonT.CFrame.lookVector | |
| 833 | Position = Position + 10 * 3 * Direction | |
| 834 | error = Position - PersonT.Position | |
| 835 | Human.Parent.Torso.Velocity = 10 * error | |
| 836 | Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) | |
| 837 | wait(0.5) | |
| 838 | Player:remove() | |
| 839 | end | |
| 840 | end | |
| 841 | end | |
| 842 | end | |
| 843 | end | |
| 844 | Connection = Limbs[NormalFoot].Touched:connect(Touch) | |
| 845 | wait(0.5) | |
| 846 | Joints[NormalFoot].MaxVelocity = 0.1 | |
| 847 | EnableLimb(NormalFoot) | |
| 848 | Connection:disconnect() | |
| 849 | Debounce = false | |
| 850 | end | |
| 851 | end | |
| 852 | if (key == "E") then | |
| 853 | if (Flight == true) then | |
| 854 | if (FDebounce == false) then | |
| 855 | FDebounce = true | |
| 856 | Character.Suit.TorsoArmor.FalconPunch:play() | |
| 857 | function Touch(Part) | |
| 858 | if (Part.Parent ~= nil) then | |
| 859 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 860 | if (Human ~= nil) then | |
| 861 | Instance.new("Smoke").Parent = Character.Suit.LegArmArmor
| |
| 862 | Character.Suit.LegArmArmor.Smoke.Color = Color3.new(0,0,0) | |
| 863 | wait(0.8) | |
| 864 | Human.Sit = true | |
| 865 | Huamn.Health = Human.Health - 99.999 | |
| 866 | Position = Human.Parent.Torso.Position | |
| 867 | Direction = Person.Character.Engine.CFrame.lookVector | |
| 868 | Position = Position + 10 * 3 * Direction | |
| 869 | error = Position - PersonT.Position | |
| 870 | Human.Parent.Torso.Velocity = 10 * error | |
| 871 | Character.Suit.LegArmArmor.Smoke:Remove() | |
| 872 | end | |
| 873 | end | |
| 874 | end | |
| 875 | Connection = PersonT.Touched:connect(Touch) | |
| 876 | wait(2) | |
| 877 | Connection:disconnect() | |
| 878 | FDebounce = false | |
| 879 | end | |
| 880 | end | |
| 881 | if (Debounce == false) then | |
| 882 | Debounce = true | |
| 883 | DisableLimb(NormalHand) | |
| 884 | Joints[NormalHand].MaxVelocity = 1 | |
| 885 | SetAngle(NormalHand, 1.57) | |
| 886 | function Touch(Part) | |
| 887 | if (Part.Parent ~= nil) then | |
| 888 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 889 | if (Human ~= nil) then | |
| 890 | Human.Sit = true | |
| 891 | Position = Human.Parent.Torso.Position | |
| 892 | Direction = PersonT.CFrame.lookVector | |
| 893 | Position = Position + 10 * 3 * Direction | |
| 894 | error = Position - PersonT.Position | |
| 895 | Human.Parent.Torso.Velocity = 10 * error | |
| 896 | end | |
| 897 | end | |
| 898 | end | |
| 899 | Connection = Limbs[NormalHand].Touched:connect(Touch) | |
| 900 | wait(0.5) | |
| 901 | EnableLimb(NormalHand) | |
| 902 | Connection:disconnect() | |
| 903 | Debounce = false | |
| 904 | end | |
| 905 | end | |
| 906 | if (key == "T") then | |
| 907 | E = Instance.new("Explosion")
| |
| 908 | E.Parent = game.Workspace | |
| 909 | E.BlastRadius = 12 | |
| 910 | E.Position = mouse.hit.p | |
| 911 | E.BlastPressure = 1000 | |
| 912 | end | |
| 913 | if (key == "G") then | |
| 914 | if (Grabbed == nil) then | |
| 915 | if (Debounce == false) then | |
| 916 | Debounce = true | |
| 917 | DisableLimb(1) | |
| 918 | DisableLimb(2) | |
| 919 | SetAngle(1, 1.57) | |
| 920 | SetAngle(2, 1.57) | |
| 921 | Connection1 = Limbs[1].Touched:connect(Grab) | |
| 922 | Connection2 = Limbs[2].Touched:connect(Grab) | |
| 923 | for E = 1, 30 do | |
| 924 | if (Grabbed ~= nil) then | |
| 925 | break | |
| 926 | end | |
| 927 | wait(0.1) | |
| 928 | end | |
| 929 | if (Grabbed == nil) then | |
| 930 | EnableLimb(1) | |
| 931 | EnableLimb(2) | |
| 932 | Connection1:disconnect() | |
| 933 | Connection2:disconnect() | |
| 934 | Debounce = false | |
| 935 | end | |
| 936 | end | |
| 937 | else | |
| 938 | Person.Character.Torso.Grip:remove() | |
| 939 | Position = Grabbed.Character.Torso.Position | |
| 940 | Direction = PersonT.CFrame.lookVector | |
| 941 | Position = Position + 4 * 3 * Direction | |
| 942 | error = Position - PersonT.Position | |
| 943 | Grabbed.Character.Torso.Velocity = 4 * error | |
| 944 | end | |
| 945 | end | |
| 946 | if (key == "R") then | |
| 947 | if (Flight == false) then | |
| 948 | if (Debounce == false) then | |
| 949 | Debounce = true | |
| 950 | DisableLimb(1) | |
| 951 | DisableLimb(2) | |
| 952 | Flight = true | |
| 953 | DisableLimb(3) | |
| 954 | DisableLimb(4) | |
| 955 | SetAngle(1, 0) | |
| 956 | SetAngle(2, 0) | |
| 957 | SetAngle(3, 0) | |
| 958 | SetAngle(4, 0) | |
| 959 | Engine = Instance.new("Part")
| |
| 960 | Engine.Parent = Person.Character | |
| 961 | Engine.Size = PersonT.Size | |
| 962 | Engine.Name = "Engine" | |
| 963 | Engine.TopSurface = 0 | |
| 964 | Engine.BottomSurface = 0 | |
| 965 | Engine.formFactor = "Symmetric" | |
| 966 | Engine.Transparency = 1 | |
| 967 | Engine:BreakJoints() | |
| 968 | Weld = Instance.new("Weld")
| |
| 969 | Weld.Parent = Engine | |
| 970 | Weld.Part0 = PersonT | |
| 971 | Weld.Part1 = Engine | |
| 972 | Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 973 | BodyP = Instance.new("BodyPosition")
| |
| 974 | BodyP.Parent = Engine | |
| 975 | BodyP.position = Engine.Position + Vector3.new(0, 10, 0) | |
| 976 | BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
| 977 | BodyG = Instance.new("BodyGyro")
| |
| 978 | BodyG.Parent = Engine | |
| 979 | BodyV = Instance.new("BodyVelocity")
| |
| 980 | BodyV.Parent = Engine | |
| 981 | BodyV.velocity = Vector3.new(0, 0, 0) | |
| 982 | BodyV.maxForce = Vector3.new(0, 0, 0) | |
| 983 | while true do | |
| 984 | if (Flight == false) then | |
| 985 | break | |
| 986 | end | |
| 987 | Direct(Engine, mouse.hit.p) | |
| 988 | Person.Character.Humanoid.Sit = true | |
| 989 | Person.Character.Head.CanCollide = false | |
| 990 | Person.Character.Torso.CanCollide = false | |
| 991 | wait(0.000000000000000000000000000000001) | |
| 992 | end | |
| 993 | EnableLimb(1) | |
| 994 | EnableLimb(2) | |
| 995 | EnableLimb(3) | |
| 996 | EnableLimb(4) | |
| 997 | Debounce = false | |
| 998 | Person.Character.Engine:remove() | |
| 999 | Person.Character.Humanoid.Sit = false | |
| 1000 | end | |
| 1001 | else | |
| 1002 | Flight = false | |
| 1003 | end | |
| 1004 | end | |
| 1005 | if (key == "L") then | |
| 1006 | DisableLimb(NormalHand) | |
| 1007 | SetAngle(NormalHand, 2.57) | |
| 1008 | wait(1) | |
| 1009 | SetAngle(NormalHand, 0) | |
| 1010 | end | |
| 1011 | if (key == "H") then -- Heal 8D | |
| 1012 | if (Debounce == false) then | |
| 1013 | Debounce = true | |
| 1014 | HealBrick = Instance.new("Part")
| |
| 1015 | HealBrick.CanCollide = false | |
| 1016 | HealBrick.Anchored = true | |
| 1017 | HealBrick.Transparency = 0 | |
| 1018 | HealBrick.Locked = true | |
| 1019 | HealBrick.archivable = false | |
| 1020 | HealBrick.TopSurface = 0 | |
| 1021 | HealBrick.BottomSurface = 0 | |
| 1022 | HealBrick.Size = Vector3.new(2,4,2) | |
| 1023 | HealBrick.BrickColor = BrickColor.new("Really black")
| |
| 1024 | HealBrick.Parent = Suit | |
| 1025 | HealBrick.CFrame = Torso.CFrame | |
| 1026 | Hm = Instance.new("SpecialMesh")
| |
| 1027 | Hm.Parent = HealBrick | |
| 1028 | Hm.MeshType = "Sphere" | |
| 1029 | ||
| 1030 | for i=1,10 do | |
| 1031 | Hm.Scale = Hm.Scale + Vector3.new(0.4,0.8,0.4) | |
| 1032 | wait(0.1) | |
| 1033 | end | |
| 1034 | Ta.Heal:play() | |
| 1035 | for i=1,12 do | |
| 1036 | Hm.Scale = Hm.Scale - Vector3.new(0.4,0.8,0.4) | |
| 1037 | wait(0.1) | |
| 1038 | end | |
| 1039 | Character.Humanoid.Health = Character.Humanoid.Health + 999999999 | |
| 1040 | HealBrick:Remove() | |
| 1041 | wait(0.1) | |
| 1042 | Debounce = false | |
| 1043 | end | |
| 1044 | end | |
| 1045 | if (key == "J") and (UsingTools == 0) then -- Summoning Tools!! 8D | |
| 1046 | if (Debounce == false) and (AnimatingTools == false) then | |
| 1047 | if (Lazer == false) then | |
| 1048 | Debounce = true | |
| 1049 | UsingTools = 1 | |
| 1050 | AnimatingTools = true | |
| 1051 | NewTool = Instance.new("Model")
| |
| 1052 | NewTool.Parent = Suit | |
| 1053 | NewTool.Name = "GiantSword" | |
| 1054 | Character.Suit.TorsoArmor.Anchored = true | |
| 1055 | Pt = Instance.new("Part")
| |
| 1056 | Pt.CanCollide = false | |
| 1057 | Pt.Anchored = true | |
| 1058 | Pt.Transparency = 0.8 | |
| 1059 | Pt.Locked = true | |
| 1060 | Pt.archivable = false | |
| 1061 | Pt.TopSurface = 0 | |
| 1062 | Pt.BottomSurface = 0 | |
| 1063 | Pt.Size = Vector3.new(2,3,2) | |
| 1064 | Pt.BrickColor = BrickColor.new("Magenta")
| |
| 1065 | Pt.Parent = Suit | |
| 1066 | Pt.CFrame = Torso.CFrame + Torso.CFrame.lookVector * 10 | |
| 1067 | Pt.CFrame = Pt.CFrame + Vector3.new(0,10,0) | |
| 1068 | Pm = Instance.new("SpecialMesh")
| |
| 1069 | Pm.Parent = Pt | |
| 1070 | Pm.MeshType = "Sphere" | |
| 1071 | for i=1,10 do | |
| 1072 | Pm.Scale = Pm.Scale + Vector3.new(0.4,0.8,0.4) | |
| 1073 | wait(0.05) | |
| 1074 | end | |
| 1075 | wait(0.1) | |
| 1076 | for i=1,16 do | |
| 1077 | wait(0.05) | |
| 1078 | Pt.Transparency = Pt.Transparency - 0.05 | |
| 1079 | end | |
| 1080 | Ta.Tz:play() | |
| 1081 | --GIANT SWORD CCREATION :D | |
| 1082 | Gsh1 = Instance.new("Part")
| |
| 1083 | Gsh1.Name = "Handle" | |
| 1084 | Gsh1.CanCollide = true | |
| 1085 | Gsh1.Anchored = false | |
| 1086 | Gsh1.Transparency = 0 | |
| 1087 | Gsh1.Locked = true | |
| 1088 | Gsh1.archivable = false | |
| 1089 | Gsh1.TopSurface = 0 | |
| 1090 | Gsh1.BottomSurface = 0 | |
| 1091 | Gsh1.Size = Vector3.new(1,1,1) | |
| 1092 | Gsh1.formFactor = "Symmetric" | |
| 1093 | Gsh1.BrickColor = BrickColor.new("Mid gray")
| |
| 1094 | Gsh1.Parent = NewTool | |
| 1095 | Gsh1.CFrame = Pt.CFrame - Vector3.new(0,-4.5,0) | |
| 1096 | ||
| 1097 | ||
| 1098 | Gsh2 = Instance.new("Part")
| |
| 1099 | Gsh2.Name = "Handle2" | |
| 1100 | Gsh2.CanCollide = true | |
| 1101 | Gsh2.Anchored = false | |
| 1102 | Gsh2.Transparency = 0 | |
| 1103 | Gsh2.Locked = true | |
| 1104 | Gsh2.archivable = false | |
| 1105 | Gsh2.TopSurface = 0 | |
| 1106 | Gsh2.BottomSurface = 0 | |
| 1107 | Gsh2.Size = Vector3.new(1,1,1) | |
| 1108 | Gsh2.formFactor = "Symmetric" | |
| 1109 | Gsh2.BrickColor = BrickColor.new("Mid gray")
| |
| 1110 | Gsh2.CFrame = Pt.CFrame - Vector3.new(0,-4,0) | |
| 1111 | Gsh2m = Instance.new("BlockMesh")
| |
| 1112 | Gsh2m.Parent = Gsh2 | |
| 1113 | Gsh2m.Scale = Vector3.new(2.2,0.25,2) | |
| 1114 | Gsh2.Parent = NewTool | |
| 1115 | Gsh2w = Instance.new("Weld")
| |
| 1116 | Gsh2w.Part0 = Gsh2 | |
| 1117 | Gsh2w.Part1 = Gsh1 | |
| 1118 | Gsh2w.Parent = Gsh2 | |
| 1119 | Gsh2w.C0 = CFrame.new(0,-0.48,0)*CFrame.fromEulerAnglesXYZ(0,1.5,0) | |
| 1120 | Gss = Instance.new("Part")
| |
| 1121 | Gss.CanCollide = true | |
| 1122 | Gss.Anchored = false | |
| 1123 | Gss.Transparency = 0 | |
| 1124 | Gss.Locked = true | |
| 1125 | Gss.archivable = false | |
| 1126 | Gss.TopSurface = 0 | |
| 1127 | Gss.BottomSurface = 0 | |
| 1128 | Gss.Size = Vector3.new(2,5,1) | |
| 1129 | Gss.formFactor = "Symmetric" | |
| 1130 | Gss.BrickColor = BrickColor.new("Mid gray")
| |
| 1131 | Gss.CFrame = Pt.CFrame - Vector3.new(0,-1.5,0) | |
| 1132 | Gssm = Instance.new("SpecialMesh")
| |
| 1133 | Gssm.Parent = Gss | |
| 1134 | Gssm.MeshType = "Brick" | |
| 1135 | Gssm.Scale = Vector3.new(0.8,1,0.2) | |
| 1136 | Gss.Parent = NewTool | |
| 1137 | Gssw = Instance.new("Weld")
| |
| 1138 | Gssw.Part0 = Gss | |
| 1139 | Gssw.Part1 = Gsh2 | |
| 1140 | Gssw.Parent = Gss | |
| 1141 | Gssw.C0 = CFrame.new(0,-2.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1142 | Gsw1 = Instance.new("Part")
| |
| 1143 | Gsw1.Name = "Blade" | |
| 1144 | Gsw1.CanCollide = true | |
| 1145 | Gsw1.Anchored = false | |
| 1146 | Gsw1.Transparency = 0 | |
| 1147 | Gsw1.Locked = true | |
| 1148 | Gsw1.archivable = false | |
| 1149 | Gsw1.TopSurface = 0 | |
| 1150 | Gsw1.BottomSurface = 0 | |
| 1151 | Gsw1.Size = Vector3.new(2,5,1) | |
| 1152 | Gsw1.formFactor = "Symmetric" | |
| 1153 | Gsw1.BrickColor = BrickColor.new("Mid gray")
| |
| 1154 | Gsw1.CFrame = Pt.CFrame - Vector3.new(0,-1.5,0) | |
| 1155 | gsbg = Instance.new("BodyGyro")
| |
| 1156 | gsbg.Parent = Gsh1 | |
| 1157 | gsbp = Instance.new("BodyPosition")
| |
| 1158 | gsbp.Parent = Gsh1 | |
| 1159 | gsbp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1160 | gsbp.position = Gsh1.Position | |
| 1161 | ||
| 1162 | ||
| 1163 | for i=1,12 do | |
| 1164 | Pm.Scale = Pm.Scale - Vector3.new(0.4,0.8,0.4) | |
| 1165 | wait(0.05) | |
| 1166 | end | |
| 1167 | Pt:Remove() | |
| 1168 | wait(0.5) | |
| 1169 | gsbp.position = Suit.RightArmArmor.Position | |
| 1170 | wait(1) | |
| 1171 | Gsh1.BodyGyro:Remove() | |
| 1172 | Gsh1.BodyPosition:Remove() | |
| 1173 | Gsh1w = Instance.new("Weld")
| |
| 1174 | Gsh1w.Part0 = Gsh1 | |
| 1175 | Gsh1w.Part1 = Suit.RightArmArmor | |
| 1176 | Gsh1w.Parent = Gsh1 | |
| 1177 | Gsh1w.C0 = CFrame.new(0.5,1,0)*CFrame.fromEulerAnglesXYZ(0,1.5,0) | |
| 1178 | wait(0.5) | |
| 1179 | Ta.Anchored = false | |
| 1180 | wait(0.5) | |
| 1181 | AnimatingTools = false | |
| 1182 | Debounce = False | |
| 1183 | end | |
| 1184 | end | |
| 1185 | end | |
| 1186 | if (key == "K") then | |
| 1187 | if (Debounce == false) then | |
| 1188 | if (Lazer == false) then | |
| 1189 | Debounce = true | |
| 1190 | Lazer = true | |
| 1191 | DisableLimb(NormalHand) | |
| 1192 | SetAngle(NormalHand, 0.785) | |
| 1193 | BP = Instance.new("BodyPosition")
| |
| 1194 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1195 | BP.P = BP.P / 4 | |
| 1196 | BG = Instance.new("BodyGyro")
| |
| 1197 | BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1198 | local targ = nil | |
| 1199 | local Mag = nil | |
| 1200 | local Pos = nil | |
| 1201 | while true do | |
| 1202 | if (Lazer == false) then | |
| 1203 | break | |
| 1204 | end | |
| 1205 | if (mouse.Target ~= nil) and (targ == nil) then | |
| 1206 | if (mouse.Target.Anchored == false) then | |
| 1207 | if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then | |
| 1208 | targ = mouse.Target | |
| 1209 | BP.Parent = targ | |
| 1210 | BG.Parent = targ | |
| 1211 | Mag = (targ.Position - mouse.Hit.p).magnitude | |
| 1212 | Pos = (targ.Position - mouse.Hit.p).unit * -Mag | |
| 1213 | end | |
| 1214 | end | |
| 1215 | end | |
| 1216 | local pop = mouse.Hit.p | |
| 1217 | local G = Instance.new("Part")
| |
| 1218 | G.Parent = Person.Character | |
| 1219 | G.Name = "Grab Lazer" | |
| 1220 | G.Anchored = true | |
| 1221 | G.Locked = true | |
| 1222 | G.CanCollide = false | |
| 1223 | G.formFactor = 0 | |
| 1224 | G.Size = Vector3.new(1, 1, 1) | |
| 1225 | G.BrickColor = BrickColor.new("Royal blue")
| |
| 1226 | G.Reflectance = 0.05 | |
| 1227 | G.Transparency = 0.025 | |
| 1228 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
| 1229 | local MeAsh = Instance.new("CylinderMesh")
| |
| 1230 | MeAsh.Parent = G | |
| 1231 | if (targ == nil) or (targ.Anchored == true) then | |
| 1232 | MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) | |
| 1233 | G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
| 1234 | else | |
| 1235 | BP.Parent = targ | |
| 1236 | BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) | |
| 1237 | BG.Parent = targ | |
| 1238 | BG.cframe = CFrame.new(targ.Position, PersonT.Position) | |
| 1239 | if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then | |
| 1240 | BP.Parent = nil | |
| 1241 | BG.Parent = nil | |
| 1242 | end | |
| 1243 | MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) | |
| 1244 | G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
| 1245 | end | |
| 1246 | wait() | |
| 1247 | G:Remove() | |
| 1248 | end | |
| 1249 | Debounce = false | |
| 1250 | EnableLimb(NormalHand) | |
| 1251 | BP.Parent = nil | |
| 1252 | BG.Parent = nil | |
| 1253 | end | |
| 1254 | end | |
| 1255 | end | |
| 1256 | end | |
| 1257 | print("7")
| |
| 1258 | ||
| 1259 | function LiftKey(key, mouse) | |
| 1260 | key = key:upper() | |
| 1261 | if (key == "L") then | |
| 1262 | if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then
| |
| 1263 | Person.Character.Suit.Band.Smoke:remove() | |
| 1264 | EnableLimb(NormalHand) | |
| 1265 | end | |
| 1266 | end | |
| 1267 | if (key == "H") then | |
| 1268 | if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then
| |
| 1269 | Lazer = false | |
| 1270 | end | |
| 1271 | end | |
| 1272 | if (key == "J") then | |
| 1273 | if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then
| |
| 1274 | Lazer = false | |
| 1275 | end | |
| 1276 | end | |
| 1277 | if (key == "K") then | |
| 1278 | if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then
| |
| 1279 | Lazer = false | |
| 1280 | end | |
| 1281 | end | |
| 1282 | if (key == "X") then | |
| 1283 | if (Person.Character:findFirstChild(" Lazer") ~= nil) then
| |
| 1284 | Lazer = false | |
| 1285 | end | |
| 1286 | end | |
| 1287 | end | |
| 1288 | function Select(mouse) | |
| 1289 | mouse.Button1Down:connect(function() Click(mouse) end) | |
| 1290 | mouse.Button1Up:connect(function() Release(mouse) end) | |
| 1291 | mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) | |
| 1292 | mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) | |
| 1293 | end | |
| 1294 | print("8")
| |
| 1295 | function Deselect(mouse) | |
| 1296 | Hold = false | |
| 1297 | Lazer = false | |
| 1298 | Flight = false | |
| 1299 | end | |
| 1300 | print("9 =D")
| |
| 1301 | ModeDebounce = false | |
| 1302 | script.Parent.Selected:connect(function(mouse) | |
| 1303 | mouse.KeyDown:connect(function(key) | |
| 1304 | key = key:lower() | |
| 1305 | if (key=="z") and (ModeDebounce == false) then -- z charge ball to fire blast | |
| 1306 | ModeDebounce = true | |
| 1307 | --[[ | |
| 1308 | a["Left Hip"].DesiredAngle = 0 | |
| 1309 | a["Right Hip"].DesiredAngle = 0 | |
| 1310 | a["Right Shoulder"].DesiredAngle = 3.1 | |
| 1311 | a["Left Shoulder"].DesiredAngle = 3.1 ]] | |
| 1312 | wait() | |
| 1313 | Suit.TorsoArmor.Anchored = true | |
| 1314 | OldWs = Character.Humanoid.WalkSpeed | |
| 1315 | Character.Humanoid.WalkSpeed = 0 | |
| 1316 | wait(1) | |
| 1317 | Cb = Instance.new("Part")
| |
| 1318 | Cb.Name = "ChargeBall" | |
| 1319 | Cb.formFactor = "Symmetric" | |
| 1320 | Cb.Shape = "Ball" | |
| 1321 | Cb.Size = Vector3.new(1,1,1) | |
| 1322 | Cb.Anchored = true | |
| 1323 | Cb.TopSurface = "Smooth" | |
| 1324 | Cb.BottomSurface = "Smooth" | |
| 1325 | Cb.Locked = true | |
| 1326 | Cb.BrickColor = BrickColor.new("Really black")
| |
| 1327 | Cb.Transparency = 0.5 | |
| 1328 | Cb.Parent = Character | |
| 1329 | Cb.CFrame = Character.Head.CFrame + Vector3.new(0,2,0) | |
| 1330 | for i=1,20 do | |
| 1331 | Suit.TorsoArmor.Cast:play() | |
| 1332 | Cb.Size = Cb.Size + Vector3.new(1,1,1) | |
| 1333 | Cb.CFrame = Cb.CFrame + Vector3.new(0,0.5,0) | |
| 1334 | wait(0.05) | |
| 1335 | end | |
| 1336 | Cb1 = Instance.new("Part")
| |
| 1337 | Cb1.Name = "ChargeBall" | |
| 1338 | Cb1.formFactor = "Symmetric" | |
| 1339 | Cb1.Shape = "Ball" | |
| 1340 | Cb1.Size = Vector3.new(1,1,1) | |
| 1341 | Cb1.Anchored = true | |
| 1342 | Cb1.TopSurface = "Smooth" | |
| 1343 | Cb1.BottomSurface = "Smooth" | |
| 1344 | Cb1.Locked = true | |
| 1345 | Cb1.BrickColor = BrickColor.new("Really black")
| |
| 1346 | Cb1.Transparency = 0.5 | |
| 1347 | Cb1.Parent = Character | |
| 1348 | Cb1.CFrame = Cb.CFrame | |
| 1349 | Cb:Remove() | |
| 1350 | Cb = Cb1 | |
| 1351 | Instance.new("ForceField").Parent = Character
| |
| 1352 | Cb.Size = Vector3.new(1,1,1) | |
| 1353 | Range = 0 | |
| 1354 | Suit.TorsoArmor.Anchored = false | |
| 1355 | Character.Humanoid.WalkSpeed = OldWs | |
| 1356 | ||
| 1357 | for i=1,5 do | |
| 1358 | wait() | |
| 1359 | Suit.TorsoArmor.Ex:play() | |
| 1360 | ex1 = Instance.new("Explosion")
| |
| 1361 | ex1.BlastPressure = 2500 | |
| 1362 | ex1.BlastRadius = 25 | |
| 1363 | ex1.Position = Cb.Position + Cb.CFrame.lookVector * Range | |
| 1364 | ex1.Parent = game.Workspace | |
| 1365 | Range = Range + 50 | |
| 1366 | wait(0.1) | |
| 1367 | end | |
| 1368 | Character.ForceField:Remove() | |
| 1369 | ||
| 1370 | ||
| 1371 | for i=1,5 do | |
| 1372 | wait() | |
| 1373 | Suit.TorsoArmor.Ex:play() | |
| 1374 | ex1 = Instance.new("Explosion")
| |
| 1375 | ex1.BlastPressure = 5000 | |
| 1376 | ex1.BlastRadius = 100 | |
| 1377 | ex1.Position = Cb.Position + Cb.CFrame.lookVector * 250 | |
| 1378 | wait() | |
| 1379 | --ex1.Position = ex1.Position + Vector3.new(-100,100,-100,100,-100,100) | |
| 1380 | ex1.Parent = game.Workspace | |
| 1381 | wait(0.1) | |
| 1382 | end | |
| 1383 | Cb:Remove() | |
| 1384 | wait(0.5) | |
| 1385 | ||
| 1386 | ModeDebounce = false | |
| 1387 | ||
| 1388 | ||
| 1389 | elseif (key=="m") and (ModeDebounce == false) then -- Spiral BaleFiraz :D | |
| 1390 | ModeDebounce = true | |
| 1391 | Instance.new("ForceField").Parent = Character
| |
| 1392 | Instance.new("BodyAngularVelocity").Parent = Torso
| |
| 1393 | Torso.BodyAngularVelocity.Name = "Bav" | |
| 1394 | Torso.Bav.maxTorque = Vector3.new(0,math.huge,0) | |
| 1395 | Torso.Bav.angularvelocity = Vector3.new(0,100,0) | |
| 1396 | Range = 10 | |
| 1397 | for i=1,10 do | |
| 1398 | wait() | |
| 1399 | Suit.TorsoArmor.Ex:play() | |
| 1400 | ex1 = Instance.new("Explosion")
| |
| 1401 | ex1.BlastPressure = 5000 | |
| 1402 | ex1.BlastRadius = 10 | |
| 1403 | ex1.Position = Torso.Position + Torso.CFrame.lookVector * Range | |
| 1404 | ex1.Parent = game.Workspace | |
| 1405 | ex2 = Instance.new("Explosion")
| |
| 1406 | ex2.BlastPressure = 5000 | |
| 1407 | ex2.BlastRadius = 10 | |
| 1408 | ex2.Position = Torso.Position + Torso.CFrame.lookVector * -Range | |
| 1409 | ex2.Parent = game.Workspace | |
| 1410 | Range = Range + 10 | |
| 1411 | wait(0.1) | |
| 1412 | end | |
| 1413 | Character.ForceField:Remove() | |
| 1414 | Torso.Bav:Remove() | |
| 1415 | wait(0.5) | |
| 1416 | ModeDebounce = false | |
| 1417 | ||
| 1418 | else | |
| 1419 | end | |
| 1420 | ||
| 1421 | end) | |
| 1422 | end) | |
| 1423 | -- End Keys | |
| 1424 | print("End")
| |
| 1425 | ||
| 1426 | Bin.Selected:connect(Select) | |
| 1427 | Bin.Deselected:connect(Deselect) | |
| 1428 | print("Scripting Rocks!")
| |
| 1429 | Character.Humanoid.MaxHealth = 999999999 | |
| 1430 | Character.Humanoid.Health = 999999999 | |
| 1431 | while true do | |
| 1432 | wait() | |
| 1433 | dsbp.position = Torso.Position | |
| 1434 | if (Flight == true) then | |
| 1435 | Bs.Sparkles.Enabled = true | |
| 1436 | w11.Motor.DesiredAngle = -0.5 | |
| 1437 | w21.Motor.DesiredAngle = 0.5 | |
| 1438 | wait(0.15) | |
| 1439 | w11.Motor.DesiredAngle = 0.5 | |
| 1440 | w21.Motor.DesiredAngle = -0.5 | |
| 1441 | wait(0.15) | |
| 1442 | elseif (Flight == false) then | |
| 1443 | Bs.Sparkles.Enabled = false | |
| 1444 | w11.Motor.DesiredAngle = 0 | |
| 1445 | w21.Motor.DesiredAngle = 0 | |
| 1446 | wait() | |
| 1447 | else | |
| 1448 | end | |
| 1449 | end |