View difference between Paste ID: MLmqSmUT and yJw0TE8L
SHOW: | | - or go back to the newest paste.
1
----- Script made by Pedrorb03 -----
2
laser = nil
3
laserRot = 0
4
pos2 = Vector3.new(0,0,0)
5
counter = 0
6
function chargeLaser()
7
	local part = Instance.new("Part")  
8
	part.Name = "ChargingLaser"
9
	game:GetService("Debris"):AddItem(part,1) 
10
	part.Parent = game.Players.LocalPlayer.Character
11
	part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
12
	part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
13
	part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
14
	part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines	
15
	part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
16
	part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
17
    part.Material = Enum.Material.Neon
18
    part.Anchored = true
19
    part.CanCollide = false
20
    part.Size = Vector3.new(0.5,0.5,0.5)
21
    local light = math.random(50,150)
22
    local rotx = math.random(-360,360)
23
local roty = math.random(-360,360)
24
local rotz = math.random(-360,360)
25-
    part.Color = Color3.fromRGB(light,light,light)
25+
    part.Color = Color3.fromRGB(155,19,150)
26
part.Transparency = 0.4
27
part.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1.1,0))) *CFrame.Angles(math.rad(rotx),math.rad(roty),math.rad(rotz))
28
    for i=0.4,1,0.1 do
29
	wait()
30
	part.Size = Vector3.new(0.5+i,0.5+i,0.5+i)
31
	part.Transparency = i
32
part.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1.1,0))) *CFrame.Angles(math.rad(rotx),math.rad(roty),math.rad(rotz))
33
end
34
part:remove()
35
end
36
function chargeLaser2()
37
	local part = Instance.new("Part") 
38
	game:GetService("Debris"):AddItem(part,1) 
39
	part.Name = "ChargingLaser2"
40
	part.Parent = game.Players.LocalPlayer.Character
41
	part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
42
	part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
43
	part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
44
	part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines	
45
	part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
46
	part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
47
    part.Material = Enum.Material.Neon
48
    part.Anchored = true
49
    part.CanCollide = false
50
    part.Size = Vector3.new(2,2,2)
51
    local light = math.random(50,150)
52
    local rotx = math.random(-360,360)
53
local roty = math.random(-360,360)
54
local rotz = math.random(-360,360)
55-
    part.Color = Color3.fromRGB(light,light,light)
55+
    part.Color = Color3.fromRGB(155,19,150)
56
part.Transparency = 0.4
57
part.CFrame = CFrame.new(pos2) *CFrame.Angles(math.rad(rotx),math.rad(roty),math.rad(rotz))
58
    for i=0.4,1,0.1 do
59
	wait()
60
	part.Size = Vector3.new(2+i,2+i,2+i)
61
	part.Transparency = i
62
part.CFrame = CFrame.new(pos2) *CFrame.Angles(math.rad(rotx),math.rad(roty),math.rad(rotz))
63
end
64
part:remove()
65
end
66
67
68
69
70
game:GetService("RunService").RenderStepped:connect(function()
71
	counter = counter +1
72
	if counter >= 3 then
73
		counter = 0
74
		chargeLaser()
75
		if laser ~= nil then
76
			chargeLaser2(pos2)
77
		end
78
	end
79
80
	laserRot = laserRot+1
81
	if laser ~= nil then
82
		local pos1 = game.Players.LocalPlayer.Character.ChargingLaser.Position
83
		pos2 = game.Players.LocalPlayer:GetMouse().Hit.p
84
		
85
		laser.Size = Vector3.new(0.75,0.75,(pos1-pos2).magnitude)
86
		laser.CFrame = CFrame.new((pos1+pos2)/2,pos1)*CFrame.Angles(0,0,math.rad(laserRot))
87
		
88
		local ray = Ray.new(pos1,(pos2-pos1).unit*600)
89
        local hit,position,normal = game.Workspace:FindPartOnRay(ray,game.Players.LocalPlayer.Character)
90
		if hit then
91
		
92
			
93
			hit.Name = "nil"
94
			hit.Material = Enum.Material.Concrete
95
96
			local c= hit.Color.r+hit.Color.g+hit.Color.b
97
			
98
			c = c*255
99
		c = c/3
100-
			hit.Color = Color3.fromRGB(c,c,c)
100+
			hit.Color = Color3.fromRGB(155,19,150)
101
			
102
		
103
			for _,child in pairs(hit:GetChildren()) do
104
				if child:IsA("BasePart") then
105
					
106
			
107
					child.Name = "nil"
108
			child.Material = Enum.Material.Concrete
109
				local c= child.Color.r+child.Color.g+child.Color.b
110
		
111
			c = c*255
112
			c = c/3
113-
			child.Color = Color3.fromRGB(c,c,c)
113+
			child.Color = Color3.fromRGB(155,19,150)
114
		
115
				end
116
				if not child:IsA("BasePart") then
117
					child:remove()
118
				end
119
			end
120
		end
121
	end
122
end)
123
game:GetService("UserInputService").InputBegan:connect(function(key)
124
	if key.KeyCode == Enum.KeyCode.F then
125
	game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0*CFrame.Angles(0,0,math.rad(90))
126
	laser = Instance.new("Part")  
127
	laser.Name = "Laser"
128
	laser.Transparency = 0.25
129
	laser.Parent = game.Players.LocalPlayer.Character
130
	laser.BackSurface = Enum.SurfaceType.SmoothNoOutlines
131
	laser.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
132
	laser.TopSurface = Enum.SurfaceType.SmoothNoOutlines
133
	laser.BottomSurface = Enum.SurfaceType.SmoothNoOutlines	
134
	laser.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
135
	laser.RightSurface = Enum.SurfaceType.SmoothNoOutlines
136
    laser.Material = Enum.Material.Neon
137
    laser.Anchored = true
138
    laser.CanCollide = false
139
    laser.Size = Vector3.new(0.75,0.75,0.75)
140-
    laser.Color = Color3.fromRGB(100,100,100)
140+
    laser.Color = Color3.fromRGB(155,19,150)
141
142
	end
143
end)
144
game:GetService("UserInputService").InputEnded:connect(function(key)
145
	if key.KeyCode == Enum.KeyCode.F then
146
	game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0*CFrame.Angles(0,0,math.rad(-90))
147
	laser:remove()
148
	laser = nil
149
	end
150
end)