SHOW:
|
|
- or go back to the newest paste.
| 1 | - | function sandbox(var,func) |
| 1 | + | |
| 2 | - | local env = getfenv(func) |
| 2 | + | |
| 3 | - | local newenv = setmetatable({},{
|
| 3 | + | |
| 4 | - | __index = function(self,k) |
| 4 | + | |
| 5 | - | if k=="script" then |
| 5 | + | |
| 6 | - | return var |
| 6 | + | |
| 7 | Character = Player.Character | |
| 8 | - | return env[k] |
| 8 | + | |
| 9 | Mouse = Player:GetMouse() | |
| 10 | - | end, |
| 10 | + | |
| 11 | - | }) |
| 11 | + | |
| 12 | - | setfenv(func,newenv) |
| 12 | + | |
| 13 | - | return func |
| 13 | + | |
| 14 | LeftArm = Character["Left Arm"] | |
| 15 | - | cors = {}
|
| 15 | + | |
| 16 | - | mas = Instance.new("Model",game:GetService("Lighting"))
|
| 16 | + | |
| 17 | - | Sky0 = Instance.new("Sky")
|
| 17 | + | |
| 18 | - | Sky0.Parent = mas |
| 18 | + | |
| 19 | - | Sky0.CelestialBodiesShown = false |
| 19 | + | |
| 20 | - | Sky0.SkyboxBk = "rbxassetid://12064107" |
| 20 | + | |
| 21 | - | Sky0.SkyboxDn = "rbxassetid://12064152" |
| 21 | + | |
| 22 | - | Sky0.SkyboxFt = "rbxassetid://12064121" |
| 22 | + | |
| 23 | - | Sky0.SkyboxLf = "rbxassetid://12063984" |
| 23 | + | |
| 24 | - | Sky0.SkyboxRt = "rbxassetid://12064115" |
| 24 | + | |
| 25 | - | Sky0.SkyboxUp = "rbxassetid://12064131" |
| 25 | + | |
| 26 | - | for i,v in pairs(mas:GetChildren()) do |
| 26 | + | |
| 27 | - | v.Parent = game:GetService("Lighting")
|
| 27 | + | |
| 28 | - | pcall(function() v:MakeJoints() end) |
| 28 | + | |
| 29 | RAD = math.rad | |
| 30 | - | mas:Destroy() |
| 30 | + | |
| 31 | - | for i,v in pairs(cors) do |
| 31 | + | |
| 32 | - | spawn(function() |
| 32 | + | |
| 33 | - | pcall(v) |
| 33 | + | |
| 34 | EULER = CFrame.fromEulerAnglesXYZ | |
| 35 | COS = math.cos | |
| 36 | ACOS = math.acos | |
| 37 | SIN = math.sin | |
| 38 | ASIN = math.asin | |
| 39 | ABS = math.abs | |
| 40 | MRANDOM = math.random | |
| 41 | FLOOR = math.floor | |
| 42 | ||
| 43 | --//=================================\\ | |
| 44 | --|| USEFUL VALUES | |
| 45 | --\\=================================// | |
| 46 | ||
| 47 | Animation_Speed = 3 | |
| 48 | local FORCERESET = false | |
| 49 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 50 | local Speed = 16 | |
| 51 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 52 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 53 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 54 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 55 | local DAMAGEMULTIPLIER = 1 | |
| 56 | local ANIM = "Idle" | |
| 57 | local ATTACK = false | |
| 58 | local EQUIPPED = false | |
| 59 | local HOLD = false | |
| 60 | local COMBO = 1 | |
| 61 | local Rooted = false | |
| 62 | local SINE = 0 | |
| 63 | local KEYHOLD = false | |
| 64 | local CHANGE = 2 / Animation_Speed | |
| 65 | local WALKINGANIM = false | |
| 66 | local VALUE1 = false | |
| 67 | local VALUE2 = false | |
| 68 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 69 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 70 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 71 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 72 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 73 | WEAPONGUI.Name = "BanishV3Gui" | |
| 74 | local Weapon = IT("Model")
| |
| 75 | Weapon.Name = "Adds" | |
| 76 | local Effects = IT("Folder", Weapon)
| |
| 77 | Effects.Name = "Effects" | |
| 78 | local Gun = IT("Model")
| |
| 79 | Gun.Name = "Gun" | |
| 80 | local ANIMATOR = Humanoid.Animator | |
| 81 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 82 | local UNANCHOR = true | |
| 83 | local TOBANISH = {}
| |
| 84 | script.Parent = PlayerGui | |
| 85 | local Boost = false | |
| 86 | local Player_Size = 1 | |
| 87 | local SIZE = 1 | |
| 88 | local WHITELIST = {}
| |
| 89 | local Milk = false | |
| 90 | local VIS = 243281095 | |
| 91 | local VOLUME = 1 | |
| 92 | local PITCH = 1 | |
| 93 | local INSTANT = false | |
| 94 | local INTRO = false | |
| 95 | local Chill = false | |
| 96 | local Mode = "idk" | |
| 97 | ||
| 98 | VIS = 1138145518 | |
| 99 | VOLUME = 1.5 | |
| 100 | PITCH = 1 | |
| 101 | ||
| 102 | --//=================================\\ | |
| 103 | --\\=================================// | |
| 104 | ||
| 105 | ||
| 106 | --//=================================\\ | |
| 107 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 108 | --\\=================================// | |
| 109 | ||
| 110 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 111 | ArtificialHB.Name = "ArtificialHB" | |
| 112 | ||
| 113 | script:WaitForChild("ArtificialHB")
| |
| 114 | ||
| 115 | frame = Frame_Speed | |
| 116 | tf = 0 | |
| 117 | allowframeloss = false | |
| 118 | tossremainder = false | |
| 119 | lastframe = tick() | |
| 120 | script.ArtificialHB:Fire() | |
| 121 | ||
| 122 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 123 | tf = tf + s | |
| 124 | if tf >= frame then | |
| 125 | if allowframeloss then | |
| 126 | script.ArtificialHB:Fire() | |
| 127 | lastframe = tick() | |
| 128 | else | |
| 129 | for i = 1, math.floor(tf / frame) do | |
| 130 | script.ArtificialHB:Fire() | |
| 131 | end | |
| 132 | lastframe = tick() | |
| 133 | end | |
| 134 | if tossremainder then | |
| 135 | tf = 0 | |
| 136 | else | |
| 137 | tf = tf - frame * math.floor(tf / frame) | |
| 138 | end | |
| 139 | end | |
| 140 | end) | |
| 141 | ||
| 142 | --//=================================\\ | |
| 143 | --\\=================================// | |
| 144 | ||
| 145 | --//=================================\\ | |
| 146 | --|| SOME FUNCTIONS | |
| 147 | --\\=================================// | |
| 148 | ||
| 149 | Debris = game:GetService("Debris")
| |
| 150 | ||
| 151 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 152 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 153 | end | |
| 154 | ||
| 155 | function PositiveAngle(NUMBER) | |
| 156 | if NUMBER >= 0 then | |
| 157 | NUMBER = 0 | |
| 158 | end | |
| 159 | return NUMBER | |
| 160 | end | |
| 161 | ||
| 162 | function NegativeAngle(NUMBER) | |
| 163 | if NUMBER <= 0 then | |
| 164 | NUMBER = 0 | |
| 165 | end | |
| 166 | return NUMBER | |
| 167 | end | |
| 168 | ||
| 169 | function Swait(NUMBER) | |
| 170 | if NUMBER == 0 or NUMBER == nil then | |
| 171 | ArtificialHB.Event:wait() | |
| 172 | else | |
| 173 | for i = 1, NUMBER do | |
| 174 | ArtificialHB.Event:wait() | |
| 175 | end | |
| 176 | end | |
| 177 | end | |
| 178 | ||
| 179 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 180 | local NEWMESH = IT(MESH) | |
| 181 | if MESH == "SpecialMesh" then | |
| 182 | NEWMESH.MeshType = MESHTYPE | |
| 183 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 184 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 185 | end | |
| 186 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 187 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 188 | end | |
| 189 | end | |
| 190 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 191 | NEWMESH.Scale = SCALE | |
| 192 | NEWMESH.Parent = PARENT | |
| 193 | return NEWMESH | |
| 194 | end | |
| 195 | ||
| 196 | local Create = LoadLibrary("RbxUtility").Create
| |
| 197 | ||
| 198 | function RemoveOutlines(part) | |
| 199 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 200 | end | |
| 201 | ||
| 202 | CFuncs = {
| |
| 203 | ["Part"] = {
| |
| 204 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 205 | local Part = Create("Part"){
| |
| 206 | Parent = Parent, | |
| 207 | Reflectance = Reflectance, | |
| 208 | Transparency = Transparency, | |
| 209 | CanCollide = false, | |
| 210 | Locked = true, | |
| 211 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 212 | Name = Name, | |
| 213 | Size = Size, | |
| 214 | Material = Material, | |
| 215 | } | |
| 216 | RemoveOutlines(Part) | |
| 217 | return Part | |
| 218 | end; | |
| 219 | }; | |
| 220 | ||
| 221 | ["Mesh"] = {
| |
| 222 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 223 | local Msh = Create(Mesh){
| |
| 224 | Parent = Part, | |
| 225 | Offset = OffSet, | |
| 226 | Scale = Scale, | |
| 227 | } | |
| 228 | if Mesh == "SpecialMesh" then | |
| 229 | Msh.MeshType = MeshType | |
| 230 | Msh.MeshId = MeshId | |
| 231 | end | |
| 232 | return Msh | |
| 233 | end; | |
| 234 | }; | |
| 235 | ||
| 236 | ["Mesh"] = {
| |
| 237 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 238 | local Msh = Create(Mesh){
| |
| 239 | Parent = Part, | |
| 240 | Offset = OffSet, | |
| 241 | Scale = Scale, | |
| 242 | } | |
| 243 | if Mesh == "SpecialMesh" then | |
| 244 | Msh.MeshType = MeshType | |
| 245 | Msh.MeshId = MeshId | |
| 246 | end | |
| 247 | return Msh | |
| 248 | end; | |
| 249 | }; | |
| 250 | ||
| 251 | ["Weld"] = {
| |
| 252 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 253 | local Weld = Create("Weld"){
| |
| 254 | Parent = Parent, | |
| 255 | Part0 = Part0, | |
| 256 | Part1 = Part1, | |
| 257 | C0 = C0, | |
| 258 | C1 = C1, | |
| 259 | } | |
| 260 | return Weld | |
| 261 | end; | |
| 262 | }; | |
| 263 | ||
| 264 | ["Sound"] = {
| |
| 265 | Create = function(id, par, vol, pit) | |
| 266 | coroutine.resume(coroutine.create(function() | |
| 267 | local S = Create("Sound"){
| |
| 268 | Volume = vol, | |
| 269 | Name = "EffectSoundo", | |
| 270 | Pitch = pit or 1, | |
| 271 | SoundId = id, | |
| 272 | Parent = par or workspace, | |
| 273 | } | |
| 274 | wait() | |
| 275 | S:play() | |
| 276 | game:GetService("Debris"):AddItem(S, 10)
| |
| 277 | end)) | |
| 278 | end; | |
| 279 | }; | |
| 280 | ||
| 281 | ["TimeSound"] = {
| |
| 282 | Create = function(id, par, vol, pit, timepos) | |
| 283 | coroutine.resume(coroutine.create(function() | |
| 284 | local S = Create("Sound"){
| |
| 285 | Volume = vol, | |
| 286 | Name = "EffectSoundo", | |
| 287 | Pitch = pit or 1, | |
| 288 | SoundId = id, | |
| 289 | TimePosition = timepos, | |
| 290 | Parent = par or workspace, | |
| 291 | } | |
| 292 | wait() | |
| 293 | S:play() | |
| 294 | game:GetService("Debris"):AddItem(S, 10)
| |
| 295 | end)) | |
| 296 | end; | |
| 297 | }; | |
| 298 | ["EchoSound"] = {
| |
| 299 | Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl) | |
| 300 | coroutine.resume(coroutine.create(function() | |
| 301 | local Sas = Create("Sound"){
| |
| 302 | Volume = vol, | |
| 303 | Name = "EffectSoundo", | |
| 304 | Pitch = pit or 1, | |
| 305 | SoundId = id, | |
| 306 | TimePosition = timepos, | |
| 307 | Parent = par or workspace, | |
| 308 | } | |
| 309 | local E = Create("EchoSoundEffect"){
| |
| 310 | Delay = echodelay, | |
| 311 | Name = "Echo", | |
| 312 | Feedback = fedb, | |
| 313 | DryLevel = dryl, | |
| 314 | Parent = Sas, | |
| 315 | } | |
| 316 | wait() | |
| 317 | Sas:play() | |
| 318 | game:GetService("Debris"):AddItem(Sas, delays)
| |
| 319 | end)) | |
| 320 | end; | |
| 321 | }; | |
| 322 | ||
| 323 | ["LongSound"] = {
| |
| 324 | Create = function(id, par, vol, pit) | |
| 325 | coroutine.resume(coroutine.create(function() | |
| 326 | local S = Create("Sound"){
| |
| 327 | Volume = vol, | |
| 328 | Pitch = pit or 1, | |
| 329 | SoundId = id, | |
| 330 | Parent = par or workspace, | |
| 331 | } | |
| 332 | wait() | |
| 333 | S:play() | |
| 334 | game:GetService("Debris"):AddItem(S, 60)
| |
| 335 | end)) | |
| 336 | end; | |
| 337 | }; | |
| 338 | ||
| 339 | ["ParticleEmitter"] = {
| |
| 340 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 341 | local fp = Create("ParticleEmitter"){
| |
| 342 | Parent = Parent, | |
| 343 | Color = ColorSequence.new(Color1, Color2), | |
| 344 | LightEmission = LightEmission, | |
| 345 | Size = Size, | |
| 346 | Texture = Texture, | |
| 347 | Transparency = Transparency, | |
| 348 | ZOffset = ZOffset, | |
| 349 | Acceleration = Accel, | |
| 350 | Drag = Drag, | |
| 351 | LockedToPart = LockedToPart, | |
| 352 | VelocityInheritance = VelocityInheritance, | |
| 353 | EmissionDirection = EmissionDirection, | |
| 354 | Enabled = Enabled, | |
| 355 | Lifetime = LifeTime, | |
| 356 | Rate = Rate, | |
| 357 | Rotation = Rotation, | |
| 358 | RotSpeed = RotSpeed, | |
| 359 | Speed = Speed, | |
| 360 | VelocitySpread = VelocitySpread, | |
| 361 | } | |
| 362 | return fp | |
| 363 | end; | |
| 364 | }; | |
| 365 | ||
| 366 | CreateTemplate = {
| |
| 367 | ||
| 368 | }; | |
| 369 | } | |
| 370 | ||
| 371 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 372 | local NEWPART = IT("Part")
| |
| 373 | NEWPART.formFactor = FORMFACTOR | |
| 374 | NEWPART.Reflectance = REFLECTANCE | |
| 375 | NEWPART.Transparency = TRANSPARENCY | |
| 376 | NEWPART.CanCollide = false | |
| 377 | NEWPART.Locked = true | |
| 378 | NEWPART.Anchored = true | |
| 379 | if ANCHOR == false then | |
| 380 | NEWPART.Anchored = false | |
| 381 | end | |
| 382 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 383 | NEWPART.Name = NAME | |
| 384 | NEWPART.Size = SIZE | |
| 385 | NEWPART.Position = Torso.Position | |
| 386 | NEWPART.Material = MATERIAL | |
| 387 | NEWPART:BreakJoints() | |
| 388 | NEWPART.Parent = PARENT | |
| 389 | return NEWPART | |
| 390 | end | |
| 391 | ||
| 392 | local function weldBetween(a, b) | |
| 393 | local weldd = Instance.new("ManualWeld")
| |
| 394 | weldd.Part0 = a | |
| 395 | weldd.Part1 = b | |
| 396 | weldd.C0 = CFrame.new() | |
| 397 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 398 | weldd.Parent = a | |
| 399 | return weldd | |
| 400 | end | |
| 401 | ||
| 402 | ||
| 403 | function QuaternionFromCFrame(cf) | |
| 404 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 405 | local trace = m00 + m11 + m22 | |
| 406 | if trace > 0 then | |
| 407 | local s = math.sqrt(1 + trace) | |
| 408 | local recip = 0.5 / s | |
| 409 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 410 | else | |
| 411 | local i = 0 | |
| 412 | if m11 > m00 then | |
| 413 | i = 1 | |
| 414 | end | |
| 415 | if m22 > (i == 0 and m00 or m11) then | |
| 416 | i = 2 | |
| 417 | end | |
| 418 | if i == 0 then | |
| 419 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 420 | local recip = 0.5 / s | |
| 421 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 422 | elseif i == 1 then | |
| 423 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 424 | local recip = 0.5 / s | |
| 425 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 426 | elseif i == 2 then | |
| 427 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 428 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 429 | end | |
| 430 | end | |
| 431 | end | |
| 432 | ||
| 433 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 434 | local xs, ys, zs = x + x, y + y, z + z | |
| 435 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 436 | local xx = x * xs | |
| 437 | local xy = x * ys | |
| 438 | local xz = x * zs | |
| 439 | local yy = y * ys | |
| 440 | local yz = y * zs | |
| 441 | local zz = z * zs | |
| 442 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 443 | end | |
| 444 | ||
| 445 | function QuaternionSlerp(a, b, t) | |
| 446 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 447 | local startInterp, finishInterp; | |
| 448 | if cosTheta >= 0.0001 then | |
| 449 | if (1 - cosTheta) > 0.0001 then | |
| 450 | local theta = ACOS(cosTheta) | |
| 451 | local invSinTheta = 1 / SIN(theta) | |
| 452 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 453 | finishInterp = SIN(t * theta) * invSinTheta | |
| 454 | else | |
| 455 | startInterp = 1 - t | |
| 456 | finishInterp = t | |
| 457 | end | |
| 458 | else | |
| 459 | if (1 + cosTheta) > 0.0001 then | |
| 460 | local theta = ACOS(-cosTheta) | |
| 461 | local invSinTheta = 1 / SIN(theta) | |
| 462 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 463 | finishInterp = SIN(t * theta) * invSinTheta | |
| 464 | else | |
| 465 | startInterp = t - 1 | |
| 466 | finishInterp = t | |
| 467 | end | |
| 468 | end | |
| 469 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 470 | end | |
| 471 | ||
| 472 | function Clerp(a, b, t) | |
| 473 | local qa = {QuaternionFromCFrame(a)}
| |
| 474 | local qb = {QuaternionFromCFrame(b)}
| |
| 475 | local ax, ay, az = a.x, a.y, a.z | |
| 476 | local bx, by, bz = b.x, b.y, b.z | |
| 477 | local _t = 1 - t | |
| 478 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 479 | end | |
| 480 | ||
| 481 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 482 | local frame = IT("Frame")
| |
| 483 | frame.BackgroundTransparency = TRANSPARENCY | |
| 484 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 485 | frame.Position = POSITION | |
| 486 | frame.Size = SIZE | |
| 487 | frame.BackgroundColor3 = COLOR | |
| 488 | frame.BorderColor3 = BORDERCOLOR | |
| 489 | frame.Name = NAME | |
| 490 | frame.Parent = PARENT | |
| 491 | return frame | |
| 492 | end | |
| 493 | ||
| 494 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 495 | local label = IT("TextLabel")
| |
| 496 | label.BackgroundTransparency = 1 | |
| 497 | label.Size = UD2(1, 0, 1, 0) | |
| 498 | label.Position = UD2(0, 0, 0, 0) | |
| 499 | label.TextColor3 = TEXTCOLOR | |
| 500 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 501 | label.TextTransparency = TRANSPARENCY | |
| 502 | label.FontSize = TEXTFONTSIZE | |
| 503 | label.Font = TEXTFONT | |
| 504 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 505 | label.TextScaled = false | |
| 506 | label.Text = TEXT | |
| 507 | label.Name = NAME | |
| 508 | label.Parent = PARENT | |
| 509 | return label | |
| 510 | end | |
| 511 | ||
| 512 | function NoOutlines(PART) | |
| 513 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 514 | end | |
| 515 | ||
| 516 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 517 | local NEWWELD = IT(TYPE) | |
| 518 | NEWWELD.Part0 = PART0 | |
| 519 | NEWWELD.Part1 = PART1 | |
| 520 | NEWWELD.C0 = C0 | |
| 521 | NEWWELD.C1 = C1 | |
| 522 | NEWWELD.Parent = PARENT | |
| 523 | return NEWWELD | |
| 524 | end | |
| 525 | ||
| 526 | local S = IT("Sound")
| |
| 527 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 528 | local NEWSOUND = nil | |
| 529 | coroutine.resume(coroutine.create(function() | |
| 530 | NEWSOUND = S:Clone() | |
| 531 | NEWSOUND.Parent = PARENT | |
| 532 | NEWSOUND.Volume = VOLUME | |
| 533 | NEWSOUND.Pitch = PITCH | |
| 534 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 535 | NEWSOUND:play() | |
| 536 | if DOESLOOP == true then | |
| 537 | NEWSOUND.Looped = true | |
| 538 | else | |
| 539 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 540 | NEWSOUND:remove() | |
| 541 | end | |
| 542 | end)) | |
| 543 | return NEWSOUND | |
| 544 | end | |
| 545 | ||
| 546 | function CFrameFromTopBack(at, top, back) | |
| 547 | local right = top:Cross(back) | |
| 548 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 549 | end | |
| 550 | ||
| 551 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 552 | function WACKYEFFECT(Table) | |
| 553 | local TYPE = (Table.EffectType or "Sphere") | |
| 554 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 555 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 556 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 557 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 558 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 559 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 560 | local ROTATION1 = (Table.RotationX or 0) | |
| 561 | local ROTATION2 = (Table.RotationY or 0) | |
| 562 | local ROTATION3 = (Table.RotationZ or 0) | |
| 563 | local MATERIAL = (Table.Material or "Neon") | |
| 564 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 565 | local TIME = (Table.Time or 45) | |
| 566 | local SOUNDID = (Table.SoundID or nil) | |
| 567 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 568 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 569 | coroutine.resume(coroutine.create(function() | |
| 570 | local PLAYSSOUND = false | |
| 571 | local SOUND = nil | |
| 572 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 573 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 574 | PLAYSSOUND = true | |
| 575 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 576 | end | |
| 577 | EFFECT.Color = COLOR | |
| 578 | local MSH = nil | |
| 579 | if TYPE == "Sphere" then | |
| 580 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 581 | elseif TYPE == "Block" then | |
| 582 | MSH = IT("BlockMesh",EFFECT)
| |
| 583 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 584 | elseif TYPE == "Wave" then | |
| 585 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 586 | elseif TYPE == "Ring" then | |
| 587 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 588 | elseif TYPE == "Slash" then | |
| 589 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 590 | elseif TYPE == "Round Slash" then | |
| 591 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 592 | elseif TYPE == "Swirl" then | |
| 593 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 594 | elseif TYPE == "Skull" then | |
| 595 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 596 | elseif TYPE == "Crystal" then | |
| 597 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 598 | end | |
| 599 | if MSH ~= nil then | |
| 600 | local MOVESPEED = nil | |
| 601 | if MOVEDIRECTION ~= nil then | |
| 602 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 603 | end | |
| 604 | local GROWTH = SIZE - ENDSIZE | |
| 605 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 606 | if TYPE == "Block" then | |
| 607 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 608 | else | |
| 609 | EFFECT.CFrame = CFRAME | |
| 610 | end | |
| 611 | for LOOP = 1, TIME+1 do | |
| 612 | Swait() | |
| 613 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 614 | if TYPE == "Wave" then | |
| 615 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 616 | end | |
| 617 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 618 | if TYPE == "Block" then | |
| 619 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 620 | else | |
| 621 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 622 | end | |
| 623 | if MOVEDIRECTION ~= nil then | |
| 624 | local ORI = EFFECT.Orientation | |
| 625 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 626 | EFFECT.Orientation = ORI | |
| 627 | end | |
| 628 | end | |
| 629 | if PLAYSSOUND == false then | |
| 630 | EFFECT:remove() | |
| 631 | else | |
| 632 | SOUND.Stopped:Connect(function() | |
| 633 | EFFECT:remove() | |
| 634 | end) | |
| 635 | end | |
| 636 | else | |
| 637 | if PLAYSSOUND == false then | |
| 638 | EFFECT:remove() | |
| 639 | else | |
| 640 | repeat Swait() until SOUND.Playing == false | |
| 641 | EFFECT:remove() | |
| 642 | end | |
| 643 | end | |
| 644 | end)) | |
| 645 | end | |
| 646 | ||
| 647 | function MakeForm(PART,TYPE) | |
| 648 | if TYPE == "Cyl" then | |
| 649 | local MSH = IT("CylinderMesh",PART)
| |
| 650 | elseif TYPE == "Ball" then | |
| 651 | local MSH = IT("SpecialMesh",PART)
| |
| 652 | MSH.MeshType = "Sphere" | |
| 653 | elseif TYPE == "Wedge" then | |
| 654 | local MSH = IT("SpecialMesh",PART)
| |
| 655 | MSH.MeshType = "Wedge" | |
| 656 | end | |
| 657 | end | |
| 658 | ||
| 659 | function SpawnTrail(FROM,TO,BIG) | |
| 660 | local TRAIL = CreatePart(3, Effects, "Glass", 0, 0.5, "Really Black", "Trail", VT(0,0,0)) | |
| 661 | MakeForm(TRAIL,"Cyl") | |
| 662 | local DIST = (FROM - TO).Magnitude | |
| 663 | if BIG == true then | |
| 664 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 665 | else | |
| 666 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 667 | end | |
| 668 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 669 | coroutine.resume(coroutine.create(function() | |
| 670 | for i = 1, 5 do | |
| 671 | Swait() | |
| 672 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 673 | end | |
| 674 | TRAIL:remove() | |
| 675 | end)) | |
| 676 | end | |
| 677 | ||
| 678 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 679 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 680 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 681 | end | |
| 682 | ||
| 683 | function turnto(position) | |
| 684 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 685 | end | |
| 686 | ||
| 687 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
| 688 | local p = Instance.new("Part")
| |
| 689 | p.TopSurface = 0 | |
| 690 | p.BottomSurface = 0 | |
| 691 | p.Parent = parent | |
| 692 | p.Size = Vector3.new(0.1,0.1,0.1) | |
| 693 | p.Transparency = transparency | |
| 694 | p.Reflectance = reflectance | |
| 695 | p.CanCollide = false | |
| 696 | - | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) |
| 696 | + | |
| 697 | p.BrickColor = brickcolor | |
| 698 | p.Material = material | |
| 699 | return p | |
| 700 | end | |
| 701 | ||
| 702 | function sphere(bonuspeed,type,pos,scale,value,color) | |
| 703 | local type = type | |
| 704 | local rng = Instance.new("Part", Character)
| |
| 705 | rng.Anchored = true | |
| 706 | if ModeOfGlitch ~= 9 then | |
| 707 | rng.BrickColor = color | |
| 708 | elseif ModeOfGlitch == 9 then | |
| 709 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 710 | end | |
| 711 | rng.CanCollide = false | |
| 712 | rng.FormFactor = 3 | |
| 713 | rng.Name = "Ring" | |
| 714 | rng.Material = "Neon" | |
| 715 | rng.Size = Vector3.new(1, 1, 1) | |
| 716 | rng.Transparency = 0 | |
| 717 | rng.TopSurface = 0 | |
| 718 | rng.BottomSurface = 0 | |
| 719 | rng.CFrame = pos | |
| 720 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 721 | rngm.MeshType = "Sphere" | |
| 722 | rngm.Scale = scale | |
| 723 | if rainbowmode == true then | |
| 724 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 725 | end | |
| 726 | if ModeOfGlitch == 9 then | |
| 727 | coroutine.resume(coroutine.create(function() | |
| 728 | while true do | |
| 729 | Swait() | |
| 730 | if rng.Parent ~= nil then | |
| 731 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 732 | else | |
| 733 | break | |
| 734 | end | |
| 735 | end | |
| 736 | end)) | |
| 737 | end | |
| 738 | local scaler2 = 1 | |
| 739 | if type == "Add" then | |
| 740 | scaler2 = 1*value | |
| 741 | elseif type == "Divide" then | |
| 742 | scaler2 = 1/value | |
| 743 | end | |
| 744 | coroutine.resume(coroutine.create(function() | |
| 745 | for i = 0,10/bonuspeed,0.1 do | |
| 746 | Swait() | |
| 747 | if rainbowmode == true then | |
| 748 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 749 | end | |
| 750 | if type == "Add" then | |
| 751 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 752 | elseif type == "Divide" then | |
| 753 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 754 | end | |
| 755 | if chaosmode == true then | |
| 756 | rng.BrickColor = BrickColor.random() | |
| 757 | end | |
| 758 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 759 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
| 760 | end | |
| 761 | rng:Destroy() | |
| 762 | end)) | |
| 763 | end | |
| 764 | ||
| 765 | function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color) | |
| 766 | local type = type | |
| 767 | local rng = Instance.new("Part", Character)
| |
| 768 | rng.Anchored = true | |
| 769 | if ModeOfGlitch ~= 9 then | |
| 770 | rng.BrickColor = color | |
| 771 | elseif ModeOfGlitch == 9 then | |
| 772 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 773 | end | |
| 774 | rng.CanCollide = false | |
| 775 | rng.FormFactor = 3 | |
| 776 | rng.Name = "Ring" | |
| 777 | rng.Material = "Neon" | |
| 778 | rng.Size = Vector3.new(1, 1, 1) | |
| 779 | rng.Transparency = 0 | |
| 780 | rng.TopSurface = 0 | |
| 781 | rng.BottomSurface = 0 | |
| 782 | rng.CFrame = pos | |
| 783 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 784 | rngm.MeshType = "Sphere" | |
| 785 | rngm.Scale = scale | |
| 786 | local scaler2 = 1 | |
| 787 | local scaler2b = 1 | |
| 788 | local scaler2c = 1 | |
| 789 | if type == "Add" then | |
| 790 | scaler2 = 1*value | |
| 791 | scaler2b = 1*value2 | |
| 792 | scaler2c = 1*value3 | |
| 793 | elseif type == "Divide" then | |
| 794 | scaler2 = 1/value | |
| 795 | scaler2b = 1/value2 | |
| 796 | scaler2c = 1/value3 | |
| 797 | end | |
| 798 | if ModeOfGlitch == 9 then | |
| 799 | coroutine.resume(coroutine.create(function() | |
| 800 | while true do | |
| 801 | Swait() | |
| 802 | if rng.Parent ~= nil then | |
| 803 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 804 | else | |
| 805 | break | |
| 806 | end | |
| 807 | end | |
| 808 | end)) | |
| 809 | end | |
| 810 | coroutine.resume(coroutine.create(function() | |
| 811 | for i = 0,10/bonuspeed,0.1 do | |
| 812 | Swait() | |
| 813 | if type == "Add" then | |
| 814 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 815 | scaler2b = scaler2b - 0.01*value/bonuspeed | |
| 816 | scaler2c = scaler2c - 0.01*value/bonuspeed | |
| 817 | elseif type == "Divide" then | |
| 818 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 819 | scaler2b = scaler2b - 0.01/value*bonuspeed | |
| 820 | scaler2c = scaler2c - 0.01/value*bonuspeed | |
| 821 | end | |
| 822 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 823 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed) | |
| 824 | end | |
| 825 | rng:Destroy() | |
| 826 | end)) | |
| 827 | end | |
| 828 | ||
| 829 | function CreateMesh2(parent,meshtype,x1,y1,z1) | |
| 830 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 831 | mesh.MeshType = meshtype | |
| 832 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
| 833 | return mesh | |
| 834 | end | |
| 835 | ||
| 836 | function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
| 837 | local type = type | |
| 838 | local rng = Instance.new("Part", Character)
| |
| 839 | rng.Anchored = true | |
| 840 | if ModeOfGlitch ~= 9 then | |
| 841 | rng.BrickColor = color | |
| 842 | elseif ModeOfGlitch == 9 then | |
| 843 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 844 | end | |
| 845 | rng.CanCollide = false | |
| 846 | rng.FormFactor = 3 | |
| 847 | rng.Name = "Ring" | |
| 848 | rng.Material = "Neon" | |
| 849 | rng.Size = Vector3.new(1, 1, 1) | |
| 850 | rng.Transparency = 0 | |
| 851 | rng.TopSurface = 0 | |
| 852 | rng.BottomSurface = 0 | |
| 853 | rng.CFrame = pos | |
| 854 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 855 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 856 | rngm.MeshType = "Sphere" | |
| 857 | rngm.Scale = VT(x1,y1,z1) | |
| 858 | if rainbowmode == true then | |
| 859 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 860 | end | |
| 861 | if ModeOfGlitch == 9 then | |
| 862 | coroutine.resume(coroutine.create(function() | |
| 863 | while true do | |
| 864 | Swait() | |
| 865 | if rng.Parent ~= nil then | |
| 866 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 867 | else | |
| 868 | break | |
| 869 | end | |
| 870 | end | |
| 871 | end)) | |
| 872 | end | |
| 873 | local scaler2 = 1 | |
| 874 | local speeder = FastSpeed | |
| 875 | if type == "Add" then | |
| 876 | scaler2 = 1*value | |
| 877 | elseif type == "Divide" then | |
| 878 | scaler2 = 1/value | |
| 879 | end | |
| 880 | coroutine.resume(coroutine.create(function() | |
| 881 | for i = 0,10/bonuspeed,0.1 do | |
| 882 | Swait() | |
| 883 | if rainbowmode == true then | |
| 884 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 885 | end | |
| 886 | if type == "Add" then | |
| 887 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 888 | elseif type == "Divide" then | |
| 889 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 890 | end | |
| 891 | if chaosmode == true then | |
| 892 | rng.BrickColor = BrickColor.random() | |
| 893 | end | |
| 894 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
| 895 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 896 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 897 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
| 898 | end | |
| 899 | rng:Destroy() | |
| 900 | end)) | |
| 901 | end | |
| 902 | ||
| 903 | function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
| 904 | local type = type | |
| 905 | local rng = Instance.new("Part", char)
| |
| 906 | rng.Anchored = true | |
| 907 | if ModeOfGlitch ~= 9 then | |
| 908 | rng.BrickColor = color | |
| 909 | elseif ModeOfGlitch == 9 then | |
| 910 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 911 | end | |
| 912 | rng.CanCollide = false | |
| 913 | rng.FormFactor = 3 | |
| 914 | rng.Name = "Ring" | |
| 915 | rng.Material = "Neon" | |
| 916 | rng.Size = Vector3.new(1, 1, 1) | |
| 917 | rng.Transparency = 1 | |
| 918 | rng.TopSurface = 0 | |
| 919 | rng.BottomSurface = 0 | |
| 920 | rng.CFrame = pos | |
| 921 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 922 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 923 | rngm.MeshType = "Sphere" | |
| 924 | rngm.Scale = vt(x1,y1,z1) | |
| 925 | if rainbowmode == true then | |
| 926 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 927 | end | |
| 928 | if ModeOfGlitch == 9 then | |
| 929 | coroutine.resume(coroutine.create(function() | |
| 930 | while true do | |
| 931 | swait() | |
| 932 | if rng.Parent ~= nil then | |
| 933 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 934 | else | |
| 935 | break | |
| 936 | end | |
| 937 | end | |
| 938 | end)) | |
| 939 | end | |
| 940 | local scaler2 = 1 | |
| 941 | local speeder = FastSpeed | |
| 942 | if type == "Add" then | |
| 943 | scaler2 = 1*value | |
| 944 | elseif type == "Divide" then | |
| 945 | scaler2 = 1/value | |
| 946 | end | |
| 947 | coroutine.resume(coroutine.create(function() | |
| 948 | for i = 0,10/bonuspeed,0.1 do | |
| 949 | swait() | |
| 950 | if rainbowmode == true then | |
| 951 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 952 | end | |
| 953 | if type == "Add" then | |
| 954 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 955 | elseif type == "Divide" then | |
| 956 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 957 | end | |
| 958 | if chaosmode == true then | |
| 959 | rng.BrickColor = BrickColor.random() | |
| 960 | end | |
| 961 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
| 962 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 963 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
| 964 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
| 965 | end | |
| 966 | rng:Destroy() | |
| 967 | end)) | |
| 968 | end | |
| 969 | ||
| 970 | function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color) | |
| 971 | local type = type | |
| 972 | local rotenable = rotatingop | |
| 973 | local rng = Instance.new("Part", Character)
| |
| 974 | rng.Anchored = true | |
| 975 | rng.BrickColor = color | |
| 976 | rng.CanCollide = false | |
| 977 | rng.FormFactor = 3 | |
| 978 | rng.Name = "Ring" | |
| 979 | rng.Material = "Neon" | |
| 980 | rng.Size = Vector3.new(1, 1, 1) | |
| 981 | rng.Transparency = 0 | |
| 982 | if typeoftrans == "In" then | |
| 983 | rng.Transparency = 1 | |
| 984 | end | |
| 985 | rng.TopSurface = 0 | |
| 986 | rng.BottomSurface = 0 | |
| 987 | rng.CFrame = pos | |
| 988 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 989 | rngm.MeshType = "FileMesh" | |
| 990 | if typeofshape == "Normal" then | |
| 991 | rngm.MeshId = "rbxassetid://662586858" | |
| 992 | elseif typeofshape == "Round" then | |
| 993 | rngm.MeshId = "rbxassetid://662585058" | |
| 994 | end | |
| 995 | rngm.Scale = scale | |
| 996 | local scaler2 = 1/10 | |
| 997 | if type == "Add" then | |
| 998 | scaler2 = 1*value/10 | |
| 999 | elseif type == "Divide" then | |
| 1000 | scaler2 = 1/value/10 | |
| 1001 | end | |
| 1002 | local randomrot = math.random(1,2) | |
| 1003 | coroutine.resume(coroutine.create(function() | |
| 1004 | for i = 0,10/bonuspeed,0.1 do | |
| 1005 | Swait() | |
| 1006 | if type == "Add" then | |
| 1007 | scaler2 = scaler2 - 0.01*value/bonuspeed/10 | |
| 1008 | elseif type == "Divide" then | |
| 1009 | scaler2 = scaler2 - 0.01/value*bonuspeed/10 | |
| 1010 | end | |
| 1011 | if rotenable == true then | |
| 1012 | if randomrot == 1 then | |
| 1013 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0) | |
| 1014 | elseif randomrot == 2 then | |
| 1015 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0) | |
| 1016 | end | |
| 1017 | end | |
| 1018 | if typeoftrans == "Out" then | |
| 1019 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 1020 | elseif typeoftrans == "In" then | |
| 1021 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
| 1022 | end | |
| 1023 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10) | |
| 1024 | end | |
| 1025 | rng:Destroy() | |
| 1026 | end)) | |
| 1027 | end | |
| 1028 | ||
| 1029 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 1030 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1031 | local mesh = IT("SpecialMesh",wave)
| |
| 1032 | mesh.MeshType = "FileMesh" | |
| 1033 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1034 | mesh.Scale = SIZE | |
| 1035 | mesh.Offset = VT(0,0,0) | |
| 1036 | wave.CFrame = CFRAME | |
| 1037 | coroutine.resume(coroutine.create(function(PART) | |
| 1038 | for i = 1, WAIT do | |
| 1039 | Swait() | |
| 1040 | mesh.Scale = mesh.Scale + GROW | |
| 1041 | if DOESROT == true then | |
| 1042 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1043 | end | |
| 1044 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1045 | if wave.Transparency > 0.99 then | |
| 1046 | wave:remove() | |
| 1047 | end | |
| 1048 | end | |
| 1049 | end)) | |
| 1050 | end | |
| 1051 | ||
| 1052 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1053 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1054 | local mesh = IT("SpecialMesh",wave)
| |
| 1055 | mesh.MeshType = "Sphere" | |
| 1056 | mesh.Scale = SIZE | |
| 1057 | mesh.Offset = VT(0,0,0) | |
| 1058 | wave.CFrame = CFRAME | |
| 1059 | coroutine.resume(coroutine.create(function(PART) | |
| 1060 | for i = 1, WAIT do | |
| 1061 | Swait() | |
| 1062 | mesh.Scale = mesh.Scale + GROW | |
| 1063 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1064 | if wave.Transparency > 0.99 then | |
| 1065 | wave:remove() | |
| 1066 | end | |
| 1067 | end | |
| 1068 | end)) | |
| 1069 | end | |
| 1070 | ||
| 1071 | ||
| 1072 | --//=================================\\ | |
| 1073 | --|| WEAPON CREATION | |
| 1074 | --\\=================================// | |
| 1075 | ||
| 1076 | function WarnFunc(text) | |
| 1077 | local chat = coroutine.wrap(function() | |
| 1078 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 1079 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1080 | end | |
| 1081 | local Bill = Instance.new("BillboardGui",Character)
| |
| 1082 | Bill.Size = UDim2.new(0,100,0,40) | |
| 1083 | Bill.StudsOffset = Vector3.new(0,35,0) | |
| 1084 | Bill.Adornee = Character.Head | |
| 1085 | Bill.Name = "TalkingBillBoard" | |
| 1086 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 1087 | Hehe.BackgroundTransparency = 1 | |
| 1088 | Hehe.BorderSizePixel = 0 | |
| 1089 | Hehe.Text = "" | |
| 1090 | Hehe.Font = "Bodoni" | |
| 1091 | Hehe.TextSize = 120 | |
| 1092 | Hehe.TextStrokeTransparency = 0 | |
| 1093 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 1094 | coroutine.resume(coroutine.create(function() | |
| 1095 | while Hehe ~= nil do | |
| 1096 | Swait() | |
| 1097 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 1098 | Hehe.Rotation = math.random(-5,5) | |
| 1099 | Hehe.TextColor3 = Color3.new(255,0,0) | |
| 1100 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 1101 | end | |
| 1102 | end)) | |
| 1103 | for i = 1,string.len(text),1 do | |
| 1104 | Swait() | |
| 1105 | Hehe.Text = string.sub(text,1,i) | |
| 1106 | end | |
| 1107 | Swait(90)--Re[math.random(1, 93)] | |
| 1108 | for i = 0, 1, .025 do | |
| 1109 | Swait() | |
| 1110 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 1111 | Hehe.TextStrokeTransparency = i | |
| 1112 | Hehe.TextTransparency = i | |
| 1113 | end | |
| 1114 | Bill:Destroy() | |
| 1115 | end) | |
| 1116 | chat() | |
| 1117 | end | |
| 1118 | ||
| 1119 | function chatfunc(text) | |
| 1120 | local chat = coroutine.wrap(function() | |
| 1121 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 1122 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1123 | end | |
| 1124 | local Bill = Instance.new("BillboardGui",Character)
| |
| 1125 | Bill.Size = UDim2.new(0,100,0,40) | |
| 1126 | - | Hehe.Font = "Antique" |
| 1126 | + | |
| 1127 | Bill.Adornee = Character.Head | |
| 1128 | Bill.Name = "TalkingBillBoard" | |
| 1129 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 1130 | Hehe.BackgroundTransparency = 1 | |
| 1131 | Hehe.BorderSizePixel = 0 | |
| 1132 | Hehe.Text = "" | |
| 1133 | Hehe.Font = "Bodoni" | |
| 1134 | Hehe.TextSize = 60 | |
| 1135 | Hehe.TextStrokeTransparency = 0 | |
| 1136 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 1137 | coroutine.resume(coroutine.create(function() | |
| 1138 | while Hehe ~= nil do | |
| 1139 | Swait() | |
| 1140 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 1141 | Hehe.Rotation = math.random(-2.5,2.5) | |
| 1142 | Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0) | |
| 1143 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 1144 | end | |
| 1145 | end)) | |
| 1146 | for i = 1,string.len(text),1 do | |
| 1147 | Swait() | |
| 1148 | Hehe.Text = string.sub(text,1,i) | |
| 1149 | end | |
| 1150 | Swait(90)--Re[math.random(1, 93)] | |
| 1151 | for i = 0, 1, .025 do | |
| 1152 | Swait() | |
| 1153 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 1154 | Hehe.TextStrokeTransparency = i | |
| 1155 | Hehe.TextTransparency = i | |
| 1156 | end | |
| 1157 | Bill:Destroy() | |
| 1158 | end) | |
| 1159 | chat() | |
| 1160 | end | |
| 1161 | ||
| 1162 | local Particle = IT("ParticleEmitter",nil)
| |
| 1163 | Particle.Enabled = false | |
| 1164 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1165 | Particle.LightEmission = 0.5 | |
| 1166 | Particle.Rate = 150 | |
| 1167 | Particle.ZOffset = 0.2 | |
| 1168 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1169 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1170 | - | Hehe.TextSize = 40 |
| 1170 | + | |
| 1171 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
| 1172 | ||
| 1173 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1174 | function ParticleEmitter(Table) | |
| 1175 | local PRTCL = Particle:Clone() | |
| 1176 | local Speed = Table.Speed or 5 | |
| 1177 | local Drag = Table.Drag or 0 | |
| 1178 | local Size1 = Table.Size1 or 1 | |
| 1179 | local Size2 = Table.Size2 or 5 | |
| 1180 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1181 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1182 | local Parent = Table.Parent or Torso | |
| 1183 | local Emit = Table.Emit or 100 | |
| 1184 | local Offset = Table.Offset or 360 | |
| 1185 | local Acel = Table.Acel or VT(0,0,0) | |
| 1186 | local Enabled = Table.Enabled or false | |
| 1187 | PRTCL.Parent = Parent | |
| 1188 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1189 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1190 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1191 | PRTCL.VelocitySpread = Offset | |
| 1192 | PRTCL.Drag = Drag | |
| 1193 | PRTCL.Acceleration = Acel | |
| 1194 | if Enabled == false then | |
| 1195 | PRTCL:Emit(Emit) | |
| 1196 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1197 | else | |
| 1198 | PRTCL.Enabled = true | |
| 1199 | end | |
| 1200 | return PRTCL | |
| 1201 | end | |
| 1202 | ||
| 1203 | local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false) | |
| 1204 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1205 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 1206 | MakeForm(Part,"Wedge") | |
| 1207 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1208 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false) | |
| 1209 | MakeForm(Part,"Wedge") | |
| 1210 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1211 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false) | |
| 1212 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1213 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
| 1214 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1215 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
| 1216 | MakeForm(Part,"Cyl") | |
| 1217 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1218 | for i = 1, 8 do | |
| 1219 | local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
| 1220 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1221 | end | |
| 1222 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false) | |
| 1223 | MakeForm(Part,"Cyl") | |
| 1224 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1225 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false) | |
| 1226 | MakeForm(Part,"Ball") | |
| 1227 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1228 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false) | |
| 1229 | MakeForm(Part,"Wedge") | |
| 1230 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1231 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false) | |
| 1232 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1233 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false) | |
| 1234 | MakeForm(Part,"Cyl") | |
| 1235 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1236 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false) | |
| 1237 | MakeForm(Part,"Cyl") | |
| 1238 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1239 | - | local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) |
| 1239 | + | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false) |
| 1240 | MakeForm(Part,"Cyl") | |
| 1241 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) |
| 1241 | + | |
| 1242 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 1243 | MakeForm(Part,"Wedge") | |
| 1244 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) |
| 1244 | + | |
| 1245 | local LASTPART = Handle | |
| 1246 | for i = 1, 10 do | |
| 1247 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) |
| 1247 | + | |
| 1248 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.1,0.2,0),false) | |
| 1249 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) |
| 1249 | + | |
| 1250 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1251 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) |
| 1251 | + | |
| 1252 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.1,0.05,0),false) | |
| 1253 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1254 | LASTPART = Part | |
| 1255 | - | local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) |
| 1255 | + | |
| 1256 | end | |
| 1257 | ||
| 1258 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) |
| 1258 | + | local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.15,4,0.15),false) |
| 1259 | MakeForm(Barrel,"Cyl") | |
| 1260 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1261 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) |
| 1261 | + | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.25,2,0.25),false) |
| 1262 | MakeForm(Part,"Cyl") | |
| 1263 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0))
| |
| 1264 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) |
| 1264 | + | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false) |
| 1265 | MakeForm(Part,"Wedge") | |
| 1266 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1267 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) |
| 1267 | + | local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Eye", VT(0.125,0,0.125),false) |
| 1268 | MakeForm(Hole,"Cyl") | |
| 1269 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) |
| 1269 | + | |
| 1270 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0,0,0),false) | |
| 1271 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1272 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) |
| 1272 | + | |
| 1273 | local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Really black", "Eye", VT(0,0,0),false) | |
| 1274 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1275 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) |
| 1275 | + | |
| 1276 | coroutine.resume(coroutine.create(function() | |
| 1277 | while wait() do | |
| 1278 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) |
| 1278 | + | |
| 1279 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05)) | |
| 1280 | end | |
| 1281 | end)) | |
| 1282 | ||
| 1283 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1284 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) |
| 1284 | + | |
| 1285 | ||
| 1286 | for _, c in pairs(Gun:GetDescendants()) do | |
| 1287 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1288 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) |
| 1288 | + | |
| 1289 | c.Color = C3(0,0,0) | |
| 1290 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1291 | c.Color = C3(1,0,0) | |
| 1292 | c.Material = "Neon" | |
| 1293 | end | |
| 1294 | - | local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false) |
| 1294 | + | |
| 1295 | ||
| 1296 | Weapon.Parent = Character | |
| 1297 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false) |
| 1297 | + | |
| 1298 | ||
| 1299 | for _, c in pairs(Gun:GetChildren()) do | |
| 1300 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) |
| 1300 | + | |
| 1301 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1302 | end | |
| 1303 | - | local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) |
| 1303 | + | |
| 1304 | ||
| 1305 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1306 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) |
| 1306 | + | |
| 1307 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1308 | end | |
| 1309 | - | local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) |
| 1309 | + | |
| 1310 | ||
| 1311 | local SKILLTEXTCOLOR = C3(1,0,0) | |
| 1312 | local SKILLFONT = "Antique" | |
| 1313 | local SKILLTEXTSIZE = 7 | |
| 1314 | ||
| 1315 | Humanoid.Died:connect(function() | |
| 1316 | ATTACK = true | |
| 1317 | end) | |
| 1318 | ||
| 1319 | local Text1 = "[Z] - BANISHER BULLET" | |
| 1320 | local Text2 = "[B]" | |
| 1321 | local Text3 = "[X]" | |
| 1322 | local Text4 = "[C]" | |
| 1323 | local Text5 = "[V]" | |
| 1324 | ||
| 1325 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1326 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1327 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1328 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1329 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1330 | ||
| 1331 | ||
| 1332 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, Text1, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 1333 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, Text2, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 1334 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, Text3, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 1335 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, Text4, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 1336 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, Text5, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 1337 | ||
| 1338 | ||
| 1339 | coroutine.resume(coroutine.create(function() | |
| 1340 | while true do | |
| 1341 | Swait() | |
| 1342 | SKILL1FRAME.Rotation = SKILL1FRAME.Rotation + 2 | |
| 1343 | SKILL2FRAME.Rotation = SKILL2FRAME.Rotation + 2 | |
| 1344 | SKILL3FRAME.Rotation = SKILL3FRAME.Rotation + 2 | |
| 1345 | SKILL4FRAME.Rotation = SKILL4FRAME.Rotation + 2 | |
| 1346 | SKILL5FRAME.Rotation = SKILL5FRAME.Rotation + 2 | |
| 1347 | Swait(5) | |
| 1348 | SKILL1FRAME.Rotation = SKILL1FRAME.Rotation - 2 | |
| 1349 | SKILL2FRAME.Rotation = SKILL2FRAME.Rotation - 2 | |
| 1350 | SKILL3FRAME.Rotation = SKILL3FRAME.Rotation - 2 | |
| 1351 | SKILL4FRAME.Rotation = SKILL4FRAME.Rotation - 2 | |
| 1352 | SKILL5FRAME.Rotation = SKILL5FRAME.Rotation - 2 | |
| 1353 | Swait(5) | |
| 1354 | end | |
| 1355 | - | local Text1 = "[Z]" |
| 1355 | + | |
| 1356 | ||
| 1357 | ||
| 1358 | function printbye(Name) | |
| 1359 | local MESSAGES = {"Banished ","banish ","abuser ","Die ","I got ","rlly ","DIE ","BAN ","YOU MADE UR CHOICE NOW U GET IT ","mr abuser ","I got you ","U ABUSED ","what did you do "}
| |
| 1360 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1361 | end | |
| 1362 | ||
| 1363 | workspace.ChildAdded:connect(function(instance) | |
| 1364 | for BANISH = 1, #TOBANISH do | |
| 1365 | if TOBANISH[BANISH] ~= nil then | |
| 1366 | if instance.Name == TOBANISH[BANISH] then | |
| 1367 | coroutine.resume(coroutine.create(function() | |
| 1368 | printbye(instance.Name) | |
| 1369 | instance:ClearAllChildren() | |
| 1370 | Debris:AddItem(instance,0.0005) | |
| 1371 | end)) | |
| 1372 | end | |
| 1373 | end | |
| 1374 | end | |
| 1375 | end) | |
| 1376 | ||
| 1377 | --//=================================\\ | |
| 1378 | --|| DAMAGING | |
| 1379 | --\\=================================// | |
| 1380 | local EyeSizes={
| |
| 1381 | NumberSequenceKeypoint.new(0,1,0), | |
| 1382 | NumberSequenceKeypoint.new(1,0,0) | |
| 1383 | } | |
| 1384 | local EyeTrans={
| |
| 1385 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 1386 | NumberSequenceKeypoint.new(1,1,0) | |
| 1387 | } | |
| 1388 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 1389 | PE.LightEmission=.8 | |
| 1390 | PE.Color = ColorSequence.new(BRICKC("Really red").Color)
| |
| 1391 | PE.Size=NumberSequence.new(EyeSizes) | |
| 1392 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 1393 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
| 1394 | PE.Rotation=NumberRange.new(0,360) | |
| 1395 | - | local MESSAGES = {"Banished ","Gotcha ","CREAM ","Die ","I got ","GoodBye ","Struggle ","BAN ","There is no coming back ","BadLuck.. ","I got you ","Just eat my CREAM! ","Hahaha "}
|
| 1395 | + | |
| 1396 | PE.VelocitySpread = 10000 | |
| 1397 | PE.Acceleration = Vector3.new(0,0,0) | |
| 1398 | PE.Drag = 5 | |
| 1399 | PE.Speed = NumberRange.new(0,0,0) | |
| 1400 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
| 1401 | PE.ZOffset = -0 | |
| 1402 | PE.Name = "PE" | |
| 1403 | PE.Enabled = false | |
| 1404 | ||
| 1405 | function particles(art) | |
| 1406 | local PARTICLES = PE:Clone() | |
| 1407 | PARTICLES.Parent = art | |
| 1408 | end | |
| 1409 | ||
| 1410 | function Banish(Foe) | |
| 1411 | if Foe then | |
| 1412 | coroutine.resume(coroutine.create(function() | |
| 1413 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1414 | table.insert(TOBANISH,Foe.Name) | |
| 1415 | printbye(Foe.Name) | |
| 1416 | --end | |
| 1417 | Foe.Archivable = true | |
| 1418 | local CLONE = Foe:Clone() | |
| 1419 | Foe:Destroy() | |
| 1420 | CLONE.Parent = Effects | |
| 1421 | CLONE:BreakJoints() | |
| 1422 | local MATERIALS = {"Glass","Neon"}
| |
| 1423 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1424 | if c:IsA("BasePart") then
| |
| 1425 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1426 | CreateSound(340722848, c, 10, 1, false) | |
| 1427 | end | |
| 1428 | c.Anchored = true | |
| 1429 | c.Transparency = c.Transparency + 0.2 | |
| 1430 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1431 | c.Color = C3(1,0,0) | |
| 1432 | if c.ClassName == "MeshPart" then | |
| 1433 | c.TextureID = "" | |
| 1434 | end | |
| 1435 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1436 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1437 | end | |
| 1438 | if c:FindFirstChildOfClass("Decal") then
| |
| 1439 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1440 | end | |
| 1441 | c.Name = "Banished" | |
| 1442 | c.CanCollide = false | |
| 1443 | else | |
| 1444 | c:remove() | |
| 1445 | end | |
| 1446 | end | |
| 1447 | local A = false | |
| 1448 | for i = 1, 35 do | |
| 1449 | if A == false then | |
| 1450 | A = true | |
| 1451 | elseif A == true then | |
| 1452 | A = false | |
| 1453 | end | |
| 1454 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1455 | if c:IsA("BasePart") then
| |
| 1456 | c.Anchored = true | |
| 1457 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1458 | c.Transparency = c.Transparency + 0.8/35 | |
| 1459 | if A == false then | |
| 1460 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1461 | elseif A == true then | |
| 1462 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1463 | end | |
| 1464 | end | |
| 1465 | end | |
| 1466 | Swait() | |
| 1467 | end | |
| 1468 | CLONE:remove() | |
| 1469 | end)) | |
| 1470 | end | |
| 1471 | end | |
| 1472 | ||
| 1473 | function BANISHAOE(POSITION,RANGE,ISBANISH) | |
| 1474 | local CHILDREN = workspace:GetDescendants() | |
| 1475 | for index, CHILD in pairs(CHILDREN) do | |
| 1476 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1477 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1478 | if HUM then | |
| 1479 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1480 | if TORSO then | |
| 1481 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1482 | if ISBANISH == true then | |
| 1483 | Banish(CHILD) | |
| 1484 | else | |
| 1485 | if ISBANISH == "Gravity" then | |
| 1486 | HUM.PlatformStand = true | |
| 1487 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1488 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1489 | grav.D = 15 | |
| 1490 | grav.P = 20000 | |
| 1491 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1492 | grav.position = TORSO.Position | |
| 1493 | grav.Name = "V3BanishForce"..Player.Name | |
| 1494 | else | |
| 1495 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1496 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1497 | end | |
| 1498 | else | |
| 1499 | HUM.PlatformStand = false | |
| 1500 | end | |
| 1501 | end | |
| 1502 | elseif ISBANISH == "Gravity" then | |
| 1503 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1504 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1505 | HUM.PlatformStand = false | |
| 1506 | end | |
| 1507 | end | |
| 1508 | end | |
| 1509 | end | |
| 1510 | end | |
| 1511 | end | |
| 1512 | end | |
| 1513 | ||
| 1514 | ||
| 1515 | ||
| 1516 | function ManualDamage(Humanoid,Damage,TorsoPart) | |
| 1517 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1518 | defence.Name = ("HitBy"..Player.Name)
| |
| 1519 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1520 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1521 | if Humanoid.Health ~= 0 then | |
| 1522 | local CritChance = MRANDOM(1,100) | |
| 1523 | if Damage > Humanoid.Health then | |
| 1524 | Damage = math.ceil(Humanoid.Health) | |
| 1525 | if Damage == 0 then | |
| 1526 | Damage = 0.1 | |
| 1527 | end | |
| 1528 | end | |
| 1529 | Humanoid.Health = Humanoid.Health - Damage | |
| 1530 | end | |
| 1531 | end | |
| 1532 | ||
| 1533 | function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1534 | local CHILDREN = workspace:GetDescendants() | |
| 1535 | for index, CHILD in pairs(CHILDREN) do | |
| 1536 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1537 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1538 | if HUM then | |
| 1539 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1540 | if TORSO then | |
| 1541 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1542 | if INSTAKILL == true then | |
| 1543 | CHILD:BreakJoints() | |
| 1544 | else | |
| 1545 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1546 | ManualDamage(HUM,DMG,TORSO) | |
| 1547 | end | |
| 1548 | if FLING > 0 then | |
| 1549 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1550 | if c:IsA("BasePart") then
| |
| 1551 | local bv = Instance.new("BodyVelocity")
| |
| 1552 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1553 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1554 | bv.Parent = c | |
| 1555 | Debris:AddItem(bv,0.05) | |
| 1556 | end | |
| 1557 | end | |
| 1558 | end | |
| 1559 | end | |
| 1560 | end | |
| 1561 | end | |
| 1562 | end | |
| 1563 | end | |
| 1564 | end | |
| 1565 | ||
| 1566 | function KillChildren(v) | |
| 1567 | v:BreakJoints() | |
| 1568 | for _, c in pairs(v:GetChildren()) do | |
| 1569 | if c:IsA("BasePart") then
| |
| 1570 | if c.Transparency < 1 then | |
| 1571 | if c:FindFirstChildOfClass("Decal") then
| |
| 1572 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1573 | end | |
| 1574 | particles(c) | |
| 1575 | c.PE.Enabled = true | |
| 1576 | c.Parent = Effects | |
| 1577 | c.CanCollide = false | |
| 1578 | c.Material = "Neon" | |
| 1579 | c.Color = C3(1,0,0) | |
| 1580 | c.Transparency = 1 | |
| 1581 | local grav = Instance.new("BodyPosition",c)
| |
| 1582 | grav.P = 20000 | |
| 1583 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1584 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 1585 | grav.Name = "GravityForce" | |
| 1586 | coroutine.resume(coroutine.create(function() | |
| 1587 | for i = 1, 20 do | |
| 1588 | Swait() | |
| 1589 | c.Transparency = c.Transparency + 1/20 | |
| 1590 | end | |
| 1591 | c.PE.Enabled = false | |
| 1592 | Debris:AddItem(c,2) | |
| 1593 | end)) | |
| 1594 | end | |
| 1595 | end | |
| 1596 | end | |
| 1597 | end | |
| 1598 | ||
| 1599 | function SmiteAoE(POSITION,RANGE) | |
| 1600 | local CHILDREN = workspace:GetDescendants() | |
| 1601 | for index, CHILD in pairs(CHILDREN) do | |
| 1602 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1603 | local LISTED = false | |
| 1604 | for LIST = 1, #WHITELIST do | |
| 1605 | if WHITELIST[LIST] ~= nil then | |
| 1606 | if CHILD.Name == WHITELIST[LIST] then | |
| 1607 | LISTED = true | |
| 1608 | end | |
| 1609 | end | |
| 1610 | end | |
| 1611 | if LISTED == false then | |
| 1612 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1613 | if HUM then | |
| 1614 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1615 | if TORSO then | |
| 1616 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
| 1617 | KillChildren(CHILD) | |
| 1618 | end | |
| 1619 | end | |
| 1620 | end | |
| 1621 | end | |
| 1622 | end | |
| 1623 | end | |
| 1624 | end | |
| 1625 | ||
| 1626 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 1627 | if hit.Parent == nil then | |
| 1628 | return | |
| 1629 | end | |
| 1630 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1631 | for _, v in pairs(hit.Parent:children()) do | |
| 1632 | if v:IsA("Humanoid") then
| |
| 1633 | h = v | |
| 1634 | end | |
| 1635 | end | |
| 1636 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
| |
| 1637 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 1638 | return | |
| 1639 | end | |
| 1640 | local c = Create("ObjectValue")({
| |
| 1641 | Name = "creator", | |
| 1642 | Value = game:GetService("Players").LocalPlayer,
| |
| 1643 | Parent = h | |
| 1644 | }) | |
| 1645 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 1646 | if HitSound ~= nil and HitPitch ~= nil then | |
| 1647 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 1648 | end | |
| 1649 | local Damage = math.random(minim, maxim) | |
| 1650 | local blocked = false | |
| 1651 | local block = hit.Parent:findFirstChild("Block")
| |
| 1652 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
| 1653 | blocked = true | |
| 1654 | block.Value = block.Value - 1 | |
| 1655 | print(block.Value) | |
| 1656 | end | |
| 1657 | if blocked == false then | |
| 1658 | HitHealth = h.Health | |
| 1659 | h.MaxHealth = 100 | |
| 1660 | h.Health = h.Health - Damage | |
| 1661 | if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then | |
| 1662 | print("gained kill")
| |
| 1663 | end | |
| 1664 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 1665 | else | |
| 1666 | h.Health = h.Health - Damage / 2 | |
| 1667 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 1668 | end | |
| 1669 | if Type == "Knockdown" then | |
| 1670 | local hum = hit.Parent.Humanoid | |
| 1671 | hum.PlatformStand = true | |
| 1672 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1673 | Swait(1) | |
| 1674 | HHumanoid.PlatformStand = false | |
| 1675 | end), hum) | |
| 1676 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 1677 | local bodvol = Create("BodyVelocity")({
| |
| 1678 | velocity = angle * knockback, | |
| 1679 | P = 5000, | |
| 1680 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1681 | Parent = hit | |
| 1682 | }) | |
| 1683 | local rl = Create("BodyAngularVelocity")({
| |
| 1684 | P = 3000, | |
| 1685 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 1686 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 1687 | Parent = hit | |
| 1688 | }) | |
| 1689 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 1690 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 1691 | elseif Type == "Normal" then | |
| 1692 | local vp = Create("BodyVelocity")({
| |
| 1693 | P = 500, | |
| 1694 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 1695 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 1696 | }) | |
| 1697 | if knockback > 0 then | |
| 1698 | vp.Parent = hit.Parent.Head | |
| 1699 | end | |
| 1700 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 1701 | elseif Type == "Up" then | |
| 1702 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1703 | velocity = Vector3.new(0, 20, 0), | |
| 1704 | P = 5000, | |
| 1705 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1706 | Parent = hit | |
| 1707 | }) | |
| 1708 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 1709 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1710 | velocity = Vector3.new(0, 20, 0), | |
| 1711 | P = 5000, | |
| 1712 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1713 | Parent = hit | |
| 1714 | }) | |
| 1715 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 1716 | elseif Type == "Leech" then | |
| 1717 | local hum = hit.Parent.Humanoid | |
| 1718 | if hum ~= nil then | |
| 1719 | for i = 0, 2 do | |
| 1720 | Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
| |
| 1721 | end | |
| 1722 | Humanoid.Health = Humanoid.Health + 10 | |
| 1723 | end | |
| 1724 | elseif Type == "UpKnock" then | |
| 1725 | local hum = hit.Parent.Humanoid | |
| 1726 | hum.PlatformStand = true | |
| 1727 | if hum ~= nil then | |
| 1728 | hitr = true | |
| 1729 | end | |
| 1730 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1731 | Swait(5) | |
| 1732 | HHumanoid.PlatformStand = false | |
| 1733 | hitr = false | |
| 1734 | end), hum) | |
| 1735 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1736 | velocity = Vector3.new(0, 20, 0), | |
| 1737 | P = 5000, | |
| 1738 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1739 | Parent = hit | |
| 1740 | }) | |
| 1741 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 1742 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1743 | velocity = Vector3.new(0, 20, 0), | |
| 1744 | P = 5000, | |
| 1745 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1746 | Parent = hit | |
| 1747 | }) | |
| 1748 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 1749 | elseif Type == "Snare" then | |
| 1750 | local bp = Create("BodyPosition")({
| |
| 1751 | P = 2000, | |
| 1752 | D = 100, | |
| 1753 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1754 | position = hit.Parent.Torso.Position, | |
| 1755 | Parent = hit.Parent.Torso | |
| 1756 | }) | |
| 1757 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 1758 | elseif Type == "Slashnare" then | |
| 1759 | Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
| |
| 1760 | for i = 1, math.random(4, 5) do | |
| 1761 | Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
| |
| 1762 | end | |
| 1763 | local bp = Create("BodyPosition")({
| |
| 1764 | P = 2000, | |
| 1765 | D = 100, | |
| 1766 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1767 | position = hit.Parent.Torso.Position, | |
| 1768 | Parent = hit.Parent.Torso | |
| 1769 | }) | |
| 1770 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 1771 | elseif Type == "Spike" then | |
| 1772 | CreateBigIceSword(hit.Parent.Torso.CFrame) | |
| 1773 | local bp = Create("BodyPosition")({
| |
| 1774 | P = 2000, | |
| 1775 | D = 100, | |
| 1776 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1777 | position = hit.Parent.Torso.Position, | |
| 1778 | Parent = hit.Parent.Torso | |
| 1779 | }) | |
| 1780 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 1781 | elseif Type == "Freeze" then | |
| 1782 | local BodPos = Create("BodyPosition")({
| |
| 1783 | P = 50000, | |
| 1784 | D = 1000, | |
| 1785 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1786 | position = hit.Parent.Torso.Position, | |
| 1787 | Parent = hit.Parent.Torso | |
| 1788 | }) | |
| 1789 | local BodGy = Create("BodyGyro")({
| |
| 1790 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
| 1791 | P = 20000, | |
| 1792 | Parent = hit.Parent.Torso, | |
| 1793 | cframe = hit.Parent.Torso.CFrame | |
| 1794 | }) | |
| 1795 | hit.Parent.Torso.Anchored = true | |
| 1796 | coroutine.resume(coroutine.create(function(Part) | |
| 1797 | Swait(1.5) | |
| 1798 | Part.Anchored = false | |
| 1799 | end), hit.Parent.Torso) | |
| 1800 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 1801 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 1802 | end | |
| 1803 | local debounce = Create("BoolValue")({
| |
| 1804 | Name = "DebounceHit", | |
| 1805 | Parent = hit.Parent, | |
| 1806 | Value = true | |
| 1807 | }) | |
| 1808 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 1809 | c = Instance.new("ObjectValue")
| |
| 1810 | c.Name = "creator" | |
| 1811 | c.Value = Player | |
| 1812 | c.Parent = h | |
| 1813 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 1814 | end | |
| 1815 | end | |
| 1816 | function ShowDamage(Pos, Text, Time, Color) | |
| 1817 | local Rate = 0.03333333333333333 | |
| 1818 | local Pos = Pos or Vector3.new(0, 0, 0) | |
| 1819 | local Text = Text or "" | |
| 1820 | local Time = Time or 2 | |
| 1821 | local Color = Color or Color3.new(1, 0, 1) | |
| 1822 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 1823 | EffectPart.Anchored = true | |
| 1824 | local BillboardGui = Create("BillboardGui")({
| |
| 1825 | Size = UDim2.new(3, 0, 3, 0), | |
| 1826 | Adornee = EffectPart, | |
| 1827 | Parent = EffectPart | |
| 1828 | }) | |
| 1829 | local TextLabel = Create("TextLabel")({
| |
| 1830 | BackgroundTransparency = 1, | |
| 1831 | Size = UDim2.new(1, 0, 1, 0), | |
| 1832 | Text = Text, | |
| 1833 | TextColor3 = Color, | |
| 1834 | TextScaled = true, | |
| 1835 | Font = Enum.Font.ArialBold, | |
| 1836 | Parent = BillboardGui | |
| 1837 | }) | |
| 1838 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
| 1839 | EffectPart.Parent = game:GetService("Workspace")
| |
| 1840 | delay(0, function() | |
| 1841 | local Frames = Time / Rate | |
| 1842 | for Frame = 1, Frames do | |
| 1843 | wait(Rate) | |
| 1844 | local Percent = Frame / Frames | |
| 1845 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 1846 | TextLabel.TextTransparency = Percent | |
| 1847 | end | |
| 1848 | if EffectPart and EffectPart.Parent then | |
| 1849 | EffectPart:Destroy() | |
| 1850 | end | |
| 1851 | end) | |
| 1852 | end | |
| 1853 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 1854 | for _, c in pairs(workspace:children()) do | |
| 1855 | local hum = c:findFirstChildOfClass("Humanoid")
| |
| 1856 | if hum ~= nil then | |
| 1857 | local head = c:findFirstChild("Head")
| |
| 1858 | if head ~= nil then | |
| 1859 | local targ = head.Position - Part.Position | |
| 1860 | local mag = targ.magnitude | |
| 1861 | if magni >= mag and c.Name ~= Player.Name then | |
| 1862 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) | |
| 1863 | end | |
| 1864 | end | |
| 1865 | end | |
| 1866 | end | |
| 1867 | end | |
| 1868 | ||
| 1869 | function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3) | |
| 1870 | local type = type | |
| 1871 | local rng = Instance.new("Part", char)
| |
| 1872 | rng.Anchored = true | |
| 1873 | rng.BrickColor = color | |
| 1874 | rng.Color = color3 | |
| 1875 | rng.CanCollide = false | |
| 1876 | rng.FormFactor = 3 | |
| 1877 | rng.Name = "Ring" | |
| 1878 | rng.Material = "Neon" | |
| 1879 | rng.Size = Vector3.new(1, 1, 1) | |
| 1880 | rng.Transparency = 0 | |
| 1881 | rng.TopSurface = 0 | |
| 1882 | rng.BottomSurface = 0 | |
| 1883 | rng.CFrame = pos | |
| 1884 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1885 | rngm.MeshType = "Brick" | |
| 1886 | rngm.Scale = scale | |
| 1887 | local scaler2 = 1 | |
| 1888 | local scaler2b = 1 | |
| 1889 | local scaler2c = 1 | |
| 1890 | if type == "Add" then | |
| 1891 | scaler2 = 1*value | |
| 1892 | scaler2b = 1*value2 | |
| 1893 | scaler2c = 1*value3 | |
| 1894 | elseif type == "Divide" then | |
| 1895 | scaler2 = 1/value | |
| 1896 | scaler2b = 1/value2 | |
| 1897 | scaler2c = 1/value3 | |
| 1898 | end | |
| 1899 | coroutine.resume(coroutine.create(function() | |
| 1900 | for i = 0,10/bonuspeed,0.1 do | |
| 1901 | swait() | |
| 1902 | if type == "Add" then | |
| 1903 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 1904 | scaler2b = scaler2b - 0.01*value/bonuspeed | |
| 1905 | scaler2c = scaler2c - 0.01*value/bonuspeed | |
| 1906 | elseif type == "Divide" then | |
| 1907 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 1908 | scaler2b = scaler2b - 0.01/value*bonuspeed | |
| 1909 | scaler2c = scaler2c - 0.01/value*bonuspeed | |
| 1910 | end | |
| 1911 | rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
| 1912 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 1913 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed) | |
| 1914 | end | |
| 1915 | rng:Destroy() | |
| 1916 | end)) | |
| 1917 | end | |
| 1918 | ||
| 1919 | --//=================================\\ | |
| 1920 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1921 | --\\=================================// | |
| 1922 | coroutine.resume(coroutine.create(function() | |
| 1923 | sick.TimePosition = 110 | |
| 1924 | end)) | |
| 1925 | ||
| 1926 | ||
| 1927 | function Intro() | |
| 1928 | ATTACK = true | |
| 1929 | Rooted = true | |
| 1930 | repeat | |
| 1931 | Swait() | |
| 1932 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1933 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1934 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 1935 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1936 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 1937 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 1938 | until sick.TimePosition > 115 | |
| 1939 | repeat | |
| 1940 | Swait() | |
| 1941 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8) | |
| 1942 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1943 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8) | |
| 1944 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8) | |
| 1945 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8) | |
| 1946 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed/8) | |
| 1947 | until sick.TimePosition > 117 | |
| 1948 | repeat | |
| 1949 | Swait() | |
| 1950 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
| 1951 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1952 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5) | |
| 1953 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1954 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1955 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1956 | until sick.TimePosition >119 | |
| 1957 | Gun.Parent = Character | |
| 1958 | Text1 = "[Z]" | |
| 1959 | Text2 = "[B]" | |
| 1960 | Text3 = "[X]" | |
| 1961 | Text4 = "[C]" | |
| 1962 | Text5 = "[V] S H A T T E R" | |
| 1963 | for i = 1, 100 do | |
| 1964 | Swait() | |
| 1965 | for _, c in pairs(Character:GetChildren()) do | |
| 1966 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 1967 | c.Transparency = 0 | |
| 1968 | end | |
| 1969 | end | |
| 1970 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1971 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 1972 | c.Transparency = 0 | |
| 1973 | end | |
| 1974 | end | |
| 1975 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1976 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1977 | c.Material = "Glass" | |
| 1978 | c.Color = C3(0,0,0) | |
| 1979 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1980 | c.Color = C3(1,0,0) | |
| 1981 | c.Material = "Neon" | |
| 1982 | end | |
| 1983 | end | |
| 1984 | end | |
| 1985 | TRANSFORMED = true | |
| 1986 | ATTACK = false | |
| 1987 | Rooted = false | |
| 1988 | end | |
| 1989 | ||
| 1990 | function Rifle_Bullet() | |
| 1991 | ATTACK = true | |
| 1992 | Rooted = false | |
| 1993 | for i=0, 0.4, 0.05 / Animation_Speed do | |
| 1994 | Swait() | |
| 1995 | turnto(Mouse.Hit.p) | |
| 1996 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed) | |
| 1997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2000 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2002 | end | |
| 2003 | repeat | |
| 2004 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 2005 | Swait() | |
| 2006 | turnto(Mouse.Hit.p) | |
| 2007 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed) | |
| 2008 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed) | |
| 2009 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2010 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2011 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2012 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2013 | end | |
| 2014 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 2015 | SpawnTrail(Hole.Position,POS) | |
| 2016 | if HIT ~= nil then | |
| 2017 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2018 | Banish(HIT.Parent) | |
| 2019 | end | |
| 2020 | end | |
| 2021 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2022 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2023 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2024 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2025 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
| 2026 | for i=0, 0.3, 0.05 / Animation_Speed do | |
| 2027 | Swait() | |
| 2028 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed) | |
| 2029 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed) | |
| 2030 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2031 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2032 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2033 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2034 | end | |
| 2035 | until KEYHOLD == false | |
| 2036 | ATTACK = false | |
| 2037 | Rooted = false | |
| 2038 | end | |
| 2039 | ||
| 2040 | function Cream_Strike_rlly() | |
| 2041 | ATTACK = true | |
| 2042 | Rooted = true | |
| 2043 | CreateSound(1368573150, RightArm, 3, 1.5) | |
| 2044 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2045 | Swait() | |
| 2046 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 2047 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed) | |
| 2048 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2049 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(27)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2050 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(165), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2051 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2052 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2053 | end | |
| 2054 | local POWER = 1 | |
| 2055 | repeat | |
| 2056 | Swait() | |
| 2057 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.01*POWER,0,0.01*POWER), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
| |
| 2058 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 2059 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 16)) * ANGLES(RAD(-25), RAD(0), RAD(-30)), 0.15 / Animation_Speed) | |
| 2060 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 32)), RAD(0), RAD(30 + 10 * COS(SINE / 14))), 0.15 / Animation_Speed) | |
| 2061 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 + 5 * COS(SINE / 21)), RAD(0), RAD(28 + 5 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2062 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 25), 0) * ANGLES(RAD(150 + 15 * COS(SINE / 53)), RAD(0), RAD(-15 + 5 * COS(SINE / 43))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2063 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 16), -0.01) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2064 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.1 * COS(SINE / 33), -0.6) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8 + 3 * COS(SINE / 30)), RAD(0), RAD(0 + 7 * COS(SINE / 64))), 0.15 / Animation_Speed) | |
| 2065 | POWER = POWER + 0.009 | |
| 2066 | if POWER >= 6 then | |
| 2067 | POWER = 6 | |
| 2068 | end | |
| 2069 | until KEYHOLD == false | |
| 2070 | BANISHAOE(Mouse.hit.Position,13*POWER,true) | |
| 2071 | ||
| 2072 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(20*POWER,9999,20*POWER), Size2 = VT(0,9999,0), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 0.9, SoundVolume = 15})
| |
| 2073 | WACKYEFFECT({Time = 60, EffectType = "Block", Size = VT(5*POWER,5*POWER,5*POWER), Size2 = VT(30*POWER,30*POWER,30*POWER), Transparency = 0, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 0.9, SoundVolume = 15})
| |
| 2074 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2075 | Swait() | |
| 2076 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 2077 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.6 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2078 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2079 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2080 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2081 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2082 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2 - 0.05 * COS(SINE / 12), -0.6) * ANGLES(RAD(30), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2083 | end | |
| 2084 | ATTACK = false | |
| 2085 | Rooted = false | |
| 2086 | end | |
| 2087 | ||
| 2088 | local Cooldown1 = false | |
| 2089 | ||
| 2090 | function BulletRoller() | |
| 2091 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2092 | if HITFLOOR then | |
| 2093 | ATTACK = true | |
| 2094 | Rooted = true | |
| 2095 | local bv = Instance.new("BodyVelocity")
| |
| 2096 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2097 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175 | |
| 2098 | bv.Parent = RootPart | |
| 2099 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2100 | GYRO.D = 2 | |
| 2101 | GYRO.P = 20000 | |
| 2102 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2103 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
| 2104 | CreateSound(145486992,Torso,10,0.85,false) | |
| 2105 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 2106 | Swait() | |
| 2107 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
| 2108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 2109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2111 | if ANIM == "Fall" or ANIM == "Jump" then | |
| 2112 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2113 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2114 | else | |
| 2115 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2116 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2117 | end | |
| 2118 | end | |
| 2119 | bv:Remove() | |
| 2120 | local E = 360/15 | |
| 2121 | for i = 1, 15 do | |
| 2122 | Swait() | |
| 2123 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 2124 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2125 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2126 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2127 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2128 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2129 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2130 | end | |
| 2131 | Cooldown1 = true | |
| 2132 | local LANDED = nil | |
| 2133 | local POS = nil | |
| 2134 | coroutine.resume(coroutine.create(function() | |
| 2135 | repeat | |
| 2136 | Swait() | |
| 2137 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2138 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2139 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2140 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2141 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2142 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2143 | until LANDED ~= nil | |
| 2144 | end)) | |
| 2145 | repeat | |
| 2146 | Swait() | |
| 2147 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
| 2148 | if HITFLOOR then | |
| 2149 | LANDED = HITFLOOR | |
| 2150 | POS = HITPOS | |
| 2151 | end | |
| 2152 | until LANDED ~= nil | |
| 2153 | GYRO:remove() | |
| 2154 | Swait(4) | |
| 2155 | ManualAoE(RootPart.Position,10,20,50,0,false) | |
| 2156 | CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false) | |
| 2157 | WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 2158 | for i = 0, 4 do | |
| 2159 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0.33,0), Size2 = VT(8,0.11,8), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-10,10), RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 2160 | end | |
| 2161 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2162 | Swait() | |
| 2163 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2167 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2169 | end | |
| 2170 | local AMMO = 0 | |
| 2171 | repeat | |
| 2172 | AMMO = AMMO + 1 | |
| 2173 | for i=0, 0.1, 0.05 / Animation_Speed do | |
| 2174 | Swait() | |
| 2175 | turnto(Mouse.Hit.p) | |
| 2176 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2178 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2179 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2180 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2181 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2182 | end | |
| 2183 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 2184 | SpawnTrail(Hole.Position,POS) | |
| 2185 | if HIT ~= nil then | |
| 2186 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2187 | Banish(HIT.Parent) | |
| 2188 | end | |
| 2189 | end | |
| 2190 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2191 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2192 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2193 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2194 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
| 2195 | for i=0, 0.075, 0.05 / Animation_Speed do | |
| 2196 | Swait() | |
| 2197 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2198 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2199 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2200 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2201 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2202 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2203 | end | |
| 2204 | until AMMO == 5 | |
| 2205 | ATTACK = false | |
| 2206 | Rooted = false | |
| 2207 | wait(0.3) | |
| 2208 | Cooldown1 = false | |
| 2209 | end | |
| 2210 | end | |
| 2211 | ||
| 2212 | local Cooldown2 = false | |
| 2213 | ||
| 2214 | function SHATTER() | |
| 2215 | ATTACK = true | |
| 2216 | Rooted = true | |
| 2217 | Cooldown2 = true | |
| 2218 | local MAINRUINCOLOR = BrickColor.new("Really red")
| |
| 2219 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2220 | Swait() | |
| 2221 | WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2222 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2223 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2224 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2225 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2226 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2227 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2228 | end | |
| 2229 | WarnFunc("S H A T T E R")
| |
| 2230 | CFuncs["Sound"].Create("rbxassetid://1718412034", RootPart, 15, 1)
| |
| 2231 | CFuncs["EchoSound"].Create("rbxassetid://1718412034", Character, 5, 1,0,10,0.15,0.5,1)
| |
| 2232 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2233 | Swait() | |
| 2234 | WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,8),MRANDOM(2,8),MRANDOM(2,8)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2235 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2236 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2239 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2241 | end | |
| 2242 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 2243 | Swait() | |
| 2244 | WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,6),MRANDOM(2,6),MRANDOM(2,6)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2245 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2246 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2247 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2248 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2249 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2250 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2251 | end | |
| 2252 | sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
| |
| 2253 | sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),2,2,2,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
| |
| 2254 | sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),4,4,4,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
| |
| 2255 | sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),8,8,8,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
| |
| 2256 | CFuncs["Sound"].Create("rbxassetid://1841058541", RootPart, 10,1)
| |
| 2257 | CFuncs["Sound"].Create("rbxassetid://2095993595", Character, 5,0.8)
| |
| 2258 | CFuncs["Sound"].Create("rbxassetid://1841058541", Character, 5,1)
| |
| 2259 | Humanoid.CameraOffset = VT(0,0,0) | |
| 2260 | for i = 0, 24 do | |
| 2261 | slash(math.random(10,30)/10,5,true,"Round","Add","Out",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),VT(0.01,0.01,0.01),math.random(500,1500)/250,BrickColor.new("Maroon"))
| |
| 2262 | end | |
| 2263 | local distam = 0 | |
| 2264 | coroutine.resume(coroutine.create(function() | |
| 2265 | for i = 0, 99 do | |
| 2266 | wait() | |
| 2267 | distam = distam + 1.5 | |
| 2268 | local xa = CreateParta(Character,1,1,"SmoothPlastic",BrickColor.new("Really red"))
| |
| 2269 | xa.Anchored = true | |
| 2270 | xa.CFrame = RootPart.CFrame*CFrame.new(math.random(-distam,distam),math.random(-distam,distam),math.random(-distam,distam)) | |
| 2271 | game:GetService("Debris"):AddItem(xa, 5)
| |
| 2272 | coroutine.resume(coroutine.create(function() | |
| 2273 | local eff = Instance.new("ParticleEmitter",xa)
| |
| 2274 | eff.Texture = "rbxassetid://2092248396" | |
| 2275 | eff.LightEmission = 1 | |
| 2276 | eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
| |
| 2277 | eff.Rate = 500000 | |
| 2278 | eff.Lifetime = NumberRange.new(1,3) | |
| 2279 | eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 2280 | eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
| |
| 2281 | eff.Speed = NumberRange.new(50,500) | |
| 2282 | eff.Drag = 5 | |
| 2283 | eff.Rotation = NumberRange.new(-500,500) | |
| 2284 | eff.VelocitySpread = 9000 | |
| 2285 | eff.RotSpeed = NumberRange.new(-50,50) | |
| 2286 | wait(0.25) | |
| 2287 | eff.Enabled = false | |
| 2288 | end)) | |
| 2289 | CFuncs["Sound"].Create("rbxassetid://675172759", xa, 7,math.random(100,200)/200)
| |
| 2290 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
| |
| 2291 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
| |
| 2292 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
| |
| 2293 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
| |
| 2294 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
| |
| 2295 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
| |
| 2296 | SmiteAoE(xa.Position, 30) | |
| 2297 | end | |
| 2298 | end)) | |
| 2299 | ATTACK = false | |
| 2300 | Rooted = false | |
| 2301 | wait(3) | |
| 2302 | Cooldown2 = false | |
| 2303 | end | |
| 2304 | ||
| 2305 | UnBanishTaunts = {"Don't do that or you will my cream again.","Ugh wrong key bur anyway you're free.","I'm sorry about that.","Forgive me please?","Don't abuse it again..","Such a shame...","Are you gonna stop now?!","My leg is hurt..","Woops?","Welp do whatever you want.","*sigh* just go away..","i'm bored."}
| |
| 2306 | ||
| 2307 | function TakeOnMe() | |
| 2308 | Speed = 16 | |
| 2309 | local MEME = CreateSound(1171341451, Effects, 7, 1, false) | |
| 2310 | ATTACK = true | |
| 2311 | Rooted = false | |
| 2312 | VOLUME = 0 | |
| 2313 | local DANCE = true | |
| 2314 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 2315 | if NEWKEY == "p" then | |
| 2316 | DANCE = false | |
| 2317 | VOLUME = 2 | |
| 2318 | end | |
| 2319 | end) | |
| 2320 | local PLAYSONG = false | |
| 2321 | while true do | |
| 2322 | for i = 1, 15 do | |
| 2323 | Swait() | |
| 2324 | MEME.Parent = Effects | |
| 2325 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2326 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2327 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2328 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2329 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2330 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2331 | end | |
| 2332 | if DANCE == false then | |
| 2333 | break | |
| 2334 | end | |
| 2335 | for i = 1, 15 do | |
| 2336 | Swait() | |
| 2337 | MEME.Parent = Effects | |
| 2338 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2339 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 2340 | if MRANDOM(1,7) == 1 then | |
| 2341 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 2342 | end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2343 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2344 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2345 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2346 | end | |
| 2347 | end | |
| 2348 | PLAYSONG = true | |
| 2349 | KEY:Disconnect() | |
| 2350 | MEME:remove() | |
| 2351 | Speed = 25 | |
| 2352 | ATTACK = false | |
| 2353 | Rooted = false | |
| 2354 | end | |
| 2355 | ||
| 2356 | function AttackTemplate() | |
| 2357 | ATTACK = true | |
| 2358 | Rooted = false | |
| 2359 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2360 | Swait() | |
| 2361 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2362 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2363 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2364 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2365 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2366 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2367 | end | |
| 2368 | ATTACK = false | |
| 2369 | Rooted = false | |
| 2370 | end | |
| 2371 | ||
| 2372 | function Taunt() | |
| 2373 | ATTACK = true | |
| 2374 | Rooted = true | |
| 2375 | local L = CreateSound(2162230624,Head,8,1.1,false) | |
| 2376 | L.EmitterSize = 25 | |
| 2377 | for i = 1, 20 do | |
| 2378 | Swait() | |
| 2379 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2380 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2381 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2382 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2383 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2384 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2385 | end | |
| 2386 | for i = 1, 40 do | |
| 2387 | Swait() | |
| 2388 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2389 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
| 2390 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2391 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2392 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2393 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2394 | end | |
| 2395 | for i = 1, 60 do | |
| 2396 | Swait() | |
| 2397 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2398 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2399 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2400 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2401 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2402 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2403 | end | |
| 2404 | for i = 1, 60 do | |
| 2405 | Swait() | |
| 2406 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2407 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
| 2408 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2409 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2410 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2411 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2412 | end | |
| 2413 | for i = 1, 90 do | |
| 2414 | Swait() | |
| 2415 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2416 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2417 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2418 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2419 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2420 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2421 | end | |
| 2422 | for i = 1, 72 do | |
| 2423 | Swait() | |
| 2424 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2425 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
| 2426 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2427 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2428 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2429 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2430 | end | |
| 2431 | for i = 1, 96 do | |
| 2432 | Swait() | |
| 2433 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2434 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2435 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2436 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2437 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2439 | end | |
| 2440 | for i = 1, 98 do | |
| 2441 | Swait() | |
| 2442 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2443 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
| 2444 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2445 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2446 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2447 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2448 | end | |
| 2449 | ATTACK = false | |
| 2450 | Rooted = false | |
| 2451 | end | |
| 2452 | ||
| 2453 | function MilkForm() | |
| 2454 | ATTACK = true | |
| 2455 | Rooted = true | |
| 2456 | VIS = 899090278 | |
| 2457 | VOLUME = 2 | |
| 2458 | PITCH = 0.96 | |
| 2459 | sick.TimePosition = 0 | |
| 2460 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2461 | Swait() | |
| 2462 | RootPart.CFrame = RootPart.CFrame * CF(0,25,0) | |
| 2463 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2464 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2465 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2466 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2467 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
| 2468 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 2469 | end | |
| 2470 | UNANCHOR = false | |
| 2471 | RootPart.Anchored = true | |
| 2472 | CreateSound("1368598393", Effects, 10, 1)
| |
| 2473 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2474 | Swait() | |
| 2475 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2476 | MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5)) | |
| 2477 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5)) | |
| 2478 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2484 | end | |
| 2485 | CreateSound("1368583274", Effects, 1, 1)
| |
| 2486 | for i=0, 10, 0.1 / Animation_Speed do | |
| 2487 | Swait() | |
| 2488 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.1*i,0,0.1*i), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
| |
| 2489 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2490 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55)) | |
| 2491 | MagicSphere(VT(0,0,0),60,CFRAME,"Really red",VT(0.07*i,0.07*i,0.07*i)) | |
| 2492 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55)) | |
| 2493 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2494 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2495 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2496 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2497 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2498 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2499 | end | |
| 2500 | CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0)) | |
| 2501 | CreateSound("1368605755", Effects, 10, 1)
| |
| 2502 | CreateSound("1368637781", Effects, 10, 1)
| |
| 2503 | MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5)) | |
| 2504 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2505 | Swait() | |
| 2506 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2507 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2510 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
| 2511 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
| 2512 | end | |
| 2513 | Speed = 45 | |
| 2514 | Milk = true | |
| 2515 | UNANCHOR = true | |
| 2516 | RootPart.Anchored = false | |
| 2517 | ATTACK = false | |
| 2518 | Rooted = false | |
| 2519 | end | |
| 2520 | ||
| 2521 | function CreamForm() | |
| 2522 | ATTACK = true | |
| 2523 | Rooted = true | |
| 2524 | VIS = 1138145518 | |
| 2525 | VOLUME = 1.5 | |
| 2526 | PITCH = 1 | |
| 2527 | sick.TimePosition = 0 | |
| 2528 | Milk = false | |
| 2529 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2530 | Swait() | |
| 2531 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(25 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
| 2532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2533 | if MRANDOM(1,7) == 1 then | |
| 2534 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 2535 | end | |
| 2536 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170 - 1 * COS(SINE / 1)), RAD(0), RAD(-20 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2537 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170 + 1 * COS(SINE / 1)), RAD(0), RAD(20 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2538 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
| 2539 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
| 2540 | end | |
| 2541 | Chill = false | |
| 2542 | Mode = "idk" | |
| 2543 | Speed = 16 | |
| 2544 | ATTACK = false | |
| 2545 | Rooted = false | |
| 2546 | end | |
| 2547 | ||
| 2548 | function CreamForm2() | |
| 2549 | ATTACK = true | |
| 2550 | Rooted = true | |
| 2551 | VIS = 1138145518 | |
| 2552 | VOLUME = 1.5 | |
| 2553 | PITCH = 1 | |
| 2554 | sick.TimePosition = 0 | |
| 2555 | Chill = false | |
| 2556 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(20,20,20), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
| |
| 2557 | Gun.Parent = Character | |
| 2558 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2559 | Swait() | |
| 2560 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(25 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
| 2561 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2562 | if MRANDOM(1,7) == 1 then | |
| 2563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 2564 | end | |
| 2565 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170 - 1 * COS(SINE / 1)), RAD(0), RAD(-20 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2566 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170 + 1 * COS(SINE / 1)), RAD(0), RAD(20 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2567 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2568 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0, -0.6) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2569 | end | |
| 2570 | Speed = 16 | |
| 2571 | ATTACK = false | |
| 2572 | Rooted = false | |
| 2573 | end | |
| 2574 | ||
| 2575 | local Cooldown4 = false | |
| 2576 | ||
| 2577 | function Booster() | |
| 2578 | ATTACK = true | |
| 2579 | Rooted = true | |
| 2580 | Cooldown4 = true | |
| 2581 | coroutine.resume(coroutine.create(function() | |
| 2582 | WACKYEFFECT({Time = 100, EffectType = "Sphere", Size = VT(60,9999,60), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.7, SoundVolume = 7})
| |
| 2583 | Swait(60) | |
| 2584 | WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(40,9999,40), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.8, SoundVolume = 7})
| |
| 2585 | Swait(30) | |
| 2586 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(20,9999,20), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.9, SoundVolume = 7})
| |
| 2587 | end)) | |
| 2588 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 2589 | Swait() | |
| 2590 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5 - 0.5 * COS(SINE / 12)) * ANGLES(RAD(35 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
| 2591 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2592 | if MRANDOM(1,7) == 1 then | |
| 2593 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 0.2 / Animation_Speed) | |
| 2594 | end | |
| 2595 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(20 - 1 * COS(SINE / 1)), RAD(0), RAD(-89 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed) | |
| 2596 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(20 + 1 * COS(SINE / 1)), RAD(0), RAD(85 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.7 / Animation_Speed) | |
| 2597 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2598 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2599 | end | |
| 2600 | ||
| 2601 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2602 | Swait() | |
| 2603 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.5 * COS(SINE / 12)) * ANGLES(RAD(-45 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 1 / Animation_Speed) | |
| 2604 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2605 | if MRANDOM(1,7) == 1 then | |
| 2606 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1 / Animation_Speed) | |
| 2607 | end | |
| 2608 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40 - 1 * COS(SINE / 1)), RAD(0), RAD(25 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2609 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 + 1 * COS(SINE / 1)), RAD(0), RAD(-35 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2610 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2611 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed) | |
| 2612 | end | |
| 2613 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(40,40,40), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 7})
| |
| 2614 | coroutine.resume(coroutine.create(function() | |
| 2615 | local eff = Instance.new("ParticleEmitter",RootPart)
| |
| 2616 | eff.Texture = "rbxassetid://2092248396" | |
| 2617 | eff.LightEmission = 1 | |
| 2618 | eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
| |
| 2619 | eff.Rate = 500000 | |
| 2620 | eff.Lifetime = NumberRange.new(1,3) | |
| 2621 | eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 2622 | eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
| |
| 2623 | eff.Speed = NumberRange.new(50,500) | |
| 2624 | eff.Drag = 5 | |
| 2625 | eff.Rotation = NumberRange.new(-500,500) | |
| 2626 | eff.VelocitySpread = 9000 | |
| 2627 | eff.RotSpeed = NumberRange.new(-50,50) | |
| 2628 | wait(0.25) | |
| 2629 | eff.Enabled = false | |
| 2630 | end)) | |
| 2631 | Speed = 90 | |
| 2632 | Boost = true | |
| 2633 | PITCH = 1 | |
| 2634 | ATTACK = false | |
| 2635 | Rooted = false | |
| 2636 | wait(45) | |
| 2637 | PITCH = 0.96 | |
| 2638 | Speed = 45 | |
| 2639 | Boost = false | |
| 2640 | wait(5) | |
| 2641 | Cooldown4 = false | |
| 2642 | end | |
| 2643 | ||
| 2644 | local Cooldown3 = false | |
| 2645 | ||
| 2646 | function AURORA() | |
| 2647 | ATTACK = true | |
| 2648 | Rooted = true | |
| 2649 | Cooldown3 = true | |
| 2650 | if Boost == false then | |
| 2651 | WarnFunc("A U R O R A")
| |
| 2652 | elseif Boost == true then | |
| 2653 | WarnFunc("B A N I S H")
| |
| 2654 | end | |
| 2655 | local bgui = Instance.new("BillboardGui",RootPart)
| |
| 2656 | bgui.Size = UDim2.new(25, 0, 25, 0) | |
| 2657 | local imgc = Instance.new("ImageLabel",bgui)
| |
| 2658 | imgc.BackgroundTransparency = 1 | |
| 2659 | imgc.ImageTransparency = 1 | |
| 2660 | imgc.Position = UDim2.new(-0.25,0,-0.25,0) | |
| 2661 | imgc.Size = UDim2.new(1,0,1,0) | |
| 2662 | imgc.Image = "rbxassetid://0" | |
| 2663 | imgc.ImageColor3 = Color3.new(99/255,95/255,98/255) | |
| 2664 | local imgc2 = imgc:Clone() | |
| 2665 | imgc2.Image = "rbxassetid://2076519836" | |
| 2666 | imgc2.Parent = bgui | |
| 2667 | imgc2.Position = UDim2.new(-1.5,0,-1.5,0) | |
| 2668 | imgc2.Size = UDim2.new(4,0,4,0) | |
| 2669 | imgc2.ImageColor3 = Color3.new(255/255,0/255,0/255) | |
| 2670 | ||
| 2671 | for i=0, 4, 0.1 / Animation_Speed do | |
| 2672 | Swait() | |
| 2673 | imgc2.ImageTransparency = imgc2.ImageTransparency - 0.01 | |
| 2674 | if Boost == false then | |
| 2675 | imgc2.Rotation = imgc2.Rotation - 20 | |
| 2676 | bgui.Size = bgui.Size + UDim2.new(0.25, 0, 0.25, 0) | |
| 2677 | elseif Boost == true then | |
| 2678 | imgc2.Rotation = imgc2.Rotation - 40 | |
| 2679 | bgui.Size = bgui.Size + UDim2.new(0.50, 0, 0.50, 0) | |
| 2680 | end | |
| 2681 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2682 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2683 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2684 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2685 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-45 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2686 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed) | |
| 2687 | end | |
| 2688 | if Boost == false then | |
| 2689 | SmiteAoE(RootPart.Position,80) | |
| 2690 | elseif Boost == true then | |
| 2691 | BANISHAOE(RootPart.Position,80*2,true) | |
| 2692 | end | |
| 2693 | if Boost == false then | |
| 2694 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(150,150,150), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 7})
| |
| 2695 | elseif Boost == true then | |
| 2696 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(150*2,150*2,150*2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 15})
| |
| 2697 | end | |
| 2698 | for i=0, 0.75, 0.1 / Animation_Speed do | |
| 2699 | Swait() | |
| 2700 | if Boost == false then | |
| 2701 | bgui.Size = bgui.Size - UDim2.new(2.2, 0, 2.2, 0) | |
| 2702 | imgc2.Rotation = imgc2.Rotation + 35 | |
| 2703 | elseif Boost == true then | |
| 2704 | bgui.Size = bgui.Size - UDim2.new(4.4, 0, 4.4, 0) | |
| 2705 | imgc2.Rotation = imgc2.Rotation + 70 | |
| 2706 | end | |
| 2707 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(20), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(20), RAD(0), RAD(89)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-45 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed) | |
| 2713 | end | |
| 2714 | bgui:Destroy() | |
| 2715 | ATTACK = false | |
| 2716 | Rooted = false | |
| 2717 | wait(1) | |
| 2718 | Cooldown3 = false | |
| 2719 | end | |
| 2720 | ||
| 2721 | function Ground_Strike() | |
| 2722 | ATTACK = true | |
| 2723 | Rooted = false | |
| 2724 | Gun.Parent = nil | |
| 2725 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2726 | Swait() | |
| 2727 | WACKYEFFECT({Time = 40, EffectType = "Block", Size = VT(4.5,4.5,4.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
| |
| 2728 | WACKYEFFECT({Time = 40, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(0.3,0.1,0.3), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
| |
| 2729 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 5 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2730 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2731 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2732 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.4) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(0), RAD(84 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2733 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2734 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2735 | end | |
| 2736 | ||
| 2737 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2738 | Swait() | |
| 2739 | turnto(Mouse.Hit.p) | |
| 2740 | WACKYEFFECT({Time = 40, EffectType = "Block", Size = VT(4.5,4.5,4.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
| |
| 2741 | WACKYEFFECT({Time = 40, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(0.3,0.1,0.3), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
| |
| 2742 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.2 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2744 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.4) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(0), RAD(87 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2746 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2747 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2748 | end | |
| 2749 | local Repos = 0 | |
| 2750 | CFuncs["Sound"].Create("rbxassetid://1368637781", RootPart, 3,1)
| |
| 2751 | CFuncs["Sound"].Create("rbxassetid://763718160", RootPart, 4, 1.1)
| |
| 2752 | CFuncs["Sound"].Create("rbxassetid://782353443", RootPart, 6, 1)
| |
| 2753 | CFuncs["EchoSound"].Create("rbxassetid://824687369", RootPart, 10, 1,0,10,0.25,0.5,1)
| |
| 2754 | CFuncs["EchoSound"].Create("rbxassetid://824687369", Character, 2, 1,0,10,0.25,0.5,1)
| |
| 2755 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0.15,0.05,0.15), Size2 = VT(230,0.5,230), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.6,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
| |
| 2756 | for i = 0, 4 do | |
| 2757 | WACKYEFFECT({Time = 35, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(1.5,0.15,1.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.6,0) * ANGLES(RAD(0), RAD(MRANDOM(-90,90)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
| |
| 2758 | end | |
| 2759 | local Bonus = 1 | |
| 2760 | coroutine.resume(coroutine.create(function() | |
| 2761 | for i = 0, 28 do | |
| 2762 | Swait() | |
| 2763 | Bonus = Bonus + 0.05 | |
| 2764 | Repos = Repos + 1 | |
| 2765 | local xa = RootPart.CFrame*CFrame.new(0,-1,-Repos/0.1) | |
| 2766 | WACKYEFFECT({Time = 20, EffectType = "Sphere", Size = VT(30,0,30), Size2 = VT(12.5*Bonus,40*Bonus,12.5*Bonus)*2, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,-Repos/0.1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
| |
| 2767 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(30*Bonus,10*Bonus,30*Bonus)*2, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,-Repos/0.1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.45,0,0), SoundID = 192410089, SoundPitch = 1, SoundVolume = 7*Bonus})
| |
| 2768 | if Boost == false then | |
| 2769 | SmiteAoE(xa.Position,37) | |
| 2770 | elseif Boost == true then | |
| 2771 | BANISHAOE(xa.Position,37,true) | |
| 2772 | end | |
| 2773 | end | |
| 2774 | end)) | |
| 2775 | Gun.Parent = Character | |
| 2776 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2777 | Swait() | |
| 2778 | turnto(Mouse.Hit.p) | |
| 2779 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.5 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2780 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2781 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2782 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(-15), RAD(-21 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2783 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2784 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2785 | end | |
| 2786 | ATTACK = false | |
| 2787 | Rooted = false | |
| 2788 | end | |
| 2789 | ||
| 2790 | function Float_Bullet() | |
| 2791 | ATTACK = true | |
| 2792 | Rooted = false | |
| 2793 | for i=0, 0.4, 0.05 / Animation_Speed do | |
| 2794 | Swait() | |
| 2795 | turnto(Mouse.Hit.p) | |
| 2796 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed) | |
| 2797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2800 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2802 | end | |
| 2803 | repeat | |
| 2804 | for i=0, 0.175, 0.05 / Animation_Speed do | |
| 2805 | Swait() | |
| 2806 | turnto(Mouse.Hit.p) | |
| 2807 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed) | |
| 2808 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed) | |
| 2809 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2810 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2811 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2812 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2813 | end | |
| 2814 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 2815 | SpawnTrail(Hole.Position,POS) | |
| 2816 | if HIT ~= nil then | |
| 2817 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2818 | Banish(HIT.Parent) | |
| 2819 | end | |
| 2820 | end | |
| 2821 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2822 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2823 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2824 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2825 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
| 2826 | for i=0, 0.1, 0.05 / Animation_Speed do | |
| 2827 | Swait() | |
| 2828 | turnto(Mouse.Hit.p) | |
| 2829 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed) | |
| 2830 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed) | |
| 2831 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2832 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2833 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2834 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2835 | end | |
| 2836 | until KEYHOLD == false | |
| 2837 | ATTACK = false | |
| 2838 | Rooted = false | |
| 2839 | end | |
| 2840 | ||
| 2841 | ||
| 2842 | --//=================================\\ | |
| 2843 | --|| ASSIGN THINGS TO KEYS | |
| 2844 | --\\=================================// | |
| 2845 | ||
| 2846 | function MouseDown(Mouse) | |
| 2847 | if ATTACK == false then | |
| 2848 | end | |
| 2849 | end | |
| 2850 | ||
| 2851 | function MouseUp(Mouse) | |
| 2852 | HOLD = false | |
| 2853 | end | |
| 2854 | ||
| 2855 | function KeyDown(Key) | |
| 2856 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 2857 | KEYHOLD = true | |
| 2858 | if Key == "z" and ATTACK == false and Milk == false and Chill == false then | |
| 2859 | Rifle_Bullet()() | |
| 2860 | elseif Key == "z" and ATTACK == false and Milk == true then | |
| 2861 | Float_Bullet() | |
| 2862 | end | |
| 2863 | ||
| 2864 | if Key == "t" and ATTACK == false and Milk == false then | |
| 2865 | Taunt() | |
| 2866 | end | |
| 2867 | ||
| 2868 | if Key == "p" and ATTACK == false and Milk == false then | |
| 2869 | TakeOnMe() | |
| 2870 | end | |
| 2871 | ||
| 2872 | if Key == "e" and ATTACK == false and Milk == false and Chill == false then | |
| 2873 | Sky0.SkyboxBk = "rbxassetid://58372692" | |
| 2874 | Sky0.SkyboxDn = "rbxassetid://58372720" | |
| 2875 | Sky0.SkyboxFt = "rbxassetid://58372743" | |
| 2876 | Sky0.SkyboxLf = "rbxassetid://58372775" | |
| 2877 | Sky0.SkyboxRt = "rbxassetid://58372795" | |
| 2878 | Sky0.SkyboxUp = "rbxassetid://58372811" | |
| 2879 | Speed = 16 | |
| 2880 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(20,20,20), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
| |
| 2881 | VIS = 1305251774 | |
| 2882 | VOLUME = 1.5 | |
| 2883 | PITCH = 1.04 | |
| 2884 | sick.TimePosition = 0 | |
| 2885 | Mode = "Main" | |
| 2886 | Gun.Parent = nil | |
| 2887 | Chill = true | |
| 2888 | elseif Key == "e" and ATTACK == false and Boost == false and Milk == false and Chill == true then | |
| 2889 | Mode = "idk" | |
| 2890 | CreamForm2() | |
| 2891 | end | |
| 2892 | ||
| 2893 | if Key == "z" and ATTACK == false and Chill == true and Mode ~= "Main" then | |
| 2894 | game.Lighting.TimeOfDay = "12:00:00" | |
| 2895 | Speed = 16 | |
| 2896 | VIS = 1305251774 | |
| 2897 | VOLUME = 1.5 | |
| 2898 | PITCH = 1.04 | |
| 2899 | sick.TimePosition = 0 | |
| 2900 | Mode = "Main" | |
| 2901 | end | |
| 2902 | ||
| 2903 | if Key == "x" and ATTACK == false and Chill == true and Mode ~= "Lucid" then | |
| 2904 | game.Lighting.TimeOfDay = "18:30:00" | |
| 2905 | Speed = 18 | |
| 2906 | VIS = 892260150 | |
| 2907 | VOLUME = 1.5 | |
| 2908 | PITCH = 1.02 | |
| 2909 | sick.TimePosition = 3 | |
| 2910 | Mode = "Lucid" | |
| 2911 | end | |
| 2912 | ||
| 2913 | if Key == "q" and ATTACK == false and Milk == false and Chill == false then | |
| 2914 | MilkForm() | |
| 2915 | elseif Key == "q" and ATTACK == false and Boost == false and Milk == true then | |
| 2916 | CreamForm() | |
| 2917 | end | |
| 2918 | ||
| 2919 | if Key == "c" and Cooldown1 == false and ATTACK == false and Milk == false and Chill == false then | |
| 2920 | BulletRoller() | |
| 2921 | elseif Key == "c" and Boost == false and Cooldown4 == false and ATTACK == false and Milk == true then | |
| 2922 | Booster() | |
| 2923 | end | |
| 2924 | ||
| 2925 | if Key == "v" and Cooldown2 == false and ATTACK == false and Milk == false and Chill == false then | |
| 2926 | SHATTER() | |
| 2927 | elseif Key == "v" and Cooldown3 == false and ATTACK == false and Milk == true then | |
| 2928 | AURORA() | |
| 2929 | end | |
| 2930 | ||
| 2931 | if Key == "b" and ATTACK == false then | |
| 2932 | chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)]) | |
| 2933 | TOBANISH = {}
| |
| 2934 | end | |
| 2935 | ||
| 2936 | if Key == "x" and ATTACK == false and Milk == false and Chill == false then | |
| 2937 | Cream_Strike_rlly() | |
| 2938 | elseif Key == "x" and ATTACK == false and Milk == true then | |
| 2939 | Ground_Strike() | |
| 2940 | end | |
| 2941 | end | |
| 2942 | end | |
| 2943 | ||
| 2944 | function KeyUp(Key) | |
| 2945 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 2946 | KEYHOLD = false | |
| 2947 | end | |
| 2948 | end | |
| 2949 | ||
| 2950 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2951 | MouseDown(NEWKEY) | |
| 2952 | end) | |
| 2953 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2954 | MouseUp(NEWKEY) | |
| 2955 | end) | |
| 2956 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2957 | KeyDown(NEWKEY) | |
| 2958 | end) | |
| 2959 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2960 | KeyUp(NEWKEY) | |
| 2961 | end) | |
| 2962 | ||
| 2963 | --//=================================\\ | |
| 2964 | --\\=================================// | |
| 2965 | ||
| 2966 | ||
| 2967 | function unanchor() | |
| 2968 | if UNANCHOR == true then | |
| 2969 | g = Character:GetChildren() | |
| 2970 | for i = 1, #g do | |
| 2971 | if g[i].ClassName == "Part" then | |
| 2972 | g[i].Anchored = false | |
| 2973 | end | |
| 2974 | end | |
| 2975 | end | |
| 2976 | end | |
| 2977 | ||
| 2978 | ||
| 2979 | --//=================================\\ | |
| 2980 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2981 | --\\=================================// | |
| 2982 | ||
| 2983 | Humanoid.Changed:connect(function(Jump) | |
| 2984 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2985 | Humanoid.Jump = false | |
| 2986 | end | |
| 2987 | end) | |
| 2988 | ||
| 2989 | local CONNECT = nil | |
| 2990 | ||
| 2991 | coroutine.resume(coroutine.create(function() | |
| 2992 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2993 | while true do | |
| 2994 | Swait() | |
| 2995 | if Milk == true and Boost == false then | |
| 2996 | sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-15,15),math.random(-10,5),math.random(-15,15))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.5,0.5,5,-0.0075,BrickColor.new("Crimson"),0)
| |
| 2997 | end | |
| 2998 | end | |
| 2999 | end)) | |
| 3000 | ||
| 3001 | coroutine.resume(coroutine.create(function() | |
| 3002 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 3003 | while true do | |
| 3004 | Swait() | |
| 3005 | if Milk == true and Boost == true then | |
| 3006 | sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(-10,5),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.5,0.5,5,-0.0075,BrickColor.new("Crimson"),0)
| |
| 3007 | sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(10,15),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.25,0.25,5,0.0075,BrickColor.new("Crimson"),0)
| |
| 3008 | end | |
| 3009 | end | |
| 3010 | end)) | |
| 3011 | ||
| 3012 | coroutine.resume(coroutine.create(function() | |
| 3013 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 3014 | while true do | |
| 3015 | Swait() | |
| 3016 | if Milk == true then | |
| 3017 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.08,0.25), Transparency = 0.2, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(255/255,255/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3018 | Swait(5) | |
| 3019 | end | |
| 3020 | end | |
| 3021 | end)) | |
| 3022 | ||
| 3023 | coroutine.resume(coroutine.create(function() | |
| 3024 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 3025 | while true do | |
| 3026 | Swait() | |
| 3027 | if Milk == true and Boost == true then | |
| 3028 | WACKYEFFECT({Time = MRANDOM(10,35), EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.425,0.08,0.425), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(MRANDOM(55,255)/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3029 | Swait(6) | |
| 3030 | end | |
| 3031 | end | |
| 3032 | end)) | |
| 3033 | ||
| 3034 | while true do | |
| 3035 | Swait() | |
| 3036 | ANIMATE.Parent = nil | |
| 3037 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 3038 | Humanoid = IT("Humanoid",Character)
| |
| 3039 | end | |
| 3040 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 3041 | v:Stop(); | |
| 3042 | end | |
| 3043 | SINE = SINE + CHANGE | |
| 3044 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 3045 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3046 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 3047 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 3048 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 3049 | if Milk == false or Chill == true then | |
| 3050 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3051 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3052 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3053 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3054 | elseif Milk == true then | |
| 3055 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3056 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3057 | end | |
| 3058 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 3059 | ||
| 3060 | if Milk == false or Chill == true then | |
| 3061 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3062 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3063 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3064 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3065 | elseif Milk == true then | |
| 3066 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3067 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3068 | end | |
| 3069 | end | |
| 3070 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 3071 | ||
| 3072 | ANIM = "Jump" | |
| 3073 | if ATTACK == false then | |
| 3074 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3075 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3076 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20))* RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3077 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3078 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3079 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3080 | end | |
| 3081 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3082 | ANIM = "Fall" | |
| 3083 | if ATTACK == false then | |
| 3084 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.5 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3085 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3086 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3087 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3088 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3089 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3090 | end | |
| 3091 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 3092 | ANIM = "Idle" | |
| 3093 | if ATTACK == false then | |
| 3094 | if Milk == false and Chill == false then | |
| 3095 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
| 3096 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 3097 | if MRANDOM(1,7) == 1 then | |
| 3098 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 3099 | end | |
| 3100 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3101 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3102 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3103 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3104 | elseif Milk == true then | |
| 3105 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.65 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 3106 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 3107 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.4) * ANGLES(RAD(-60 - 4.8 * COS(SINE / 49)), RAD(0), RAD(-25 + 2 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed) | |
| 3108 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.7 / Animation_Speed) | |
| 3109 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 3110 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 3111 | elseif Chill == true and Mode == "Main" then | |
| 3112 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3) | |
| 3113 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 3114 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 - 2 * COS(SINE / 63)), RAD(0), RAD(12 - 4 * COS(SINE / 53))) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3115 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 - 3 * COS(SINE / 56)), RAD(0), RAD(-12 - 6 * COS(SINE / 47))) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3116 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 3117 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 3118 | elseif Chill == true and Mode == "Lucid" then | |
| 3119 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3) | |
| 3120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 3121 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3122 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3123 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9 - 0.1 * COS(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 3124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.1 * COS(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-6.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 3125 | end | |
| 3126 | end | |
| 3127 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3128 | ||
| 3129 | ANIM = "Walk" | |
| 3130 | if ATTACK == false then | |
| 3131 | if Milk == false and Chill == false then | |
| 3132 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3133 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3134 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3135 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 3136 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 3137 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 3138 | elseif Milk == true then | |
| 3139 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.65 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(40), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 3140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 3141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-50 - 6 * COS(SINE / 49)), RAD(0), RAD(5 + 2 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed) | |
| 3142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 + 8.5 * COS(SINE / 53)), RAD(0), RAD(-5 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.7 / Animation_Speed) | |
| 3143 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-20 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 3144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 3145 | elseif Chill == true and Mode ~= "Lucid" then | |
| 3146 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3147 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3148 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3149 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 3150 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.6 / Animation_Speed) | |
| 3151 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.6 / Animation_Speed) | |
| 3152 | elseif Mode == "Lucid" then | |
| 3153 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(4-2.5 * COS(SINE / 3.5)), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(5 * COS(SINE / 7))), 0.15) | |
| 3154 | Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(RAD(-2.5 * SIN(SINE / 20)), RAD(0), RAD(0) - Head.RotVelocity.Y / 15), 0.3) | |
| 3155 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0.15) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
| 3156 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0.15) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
| 3157 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3158 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3159 | end | |
| 3160 | end | |
| 3161 | end | |
| 3162 | unanchor() | |
| 3163 | Humanoid.MaxHealth = "inf" | |
| 3164 | Humanoid.Health = "inf" | |
| 3165 | if Rooted == false then | |
| 3166 | Disable_Jump = false | |
| 3167 | Humanoid.WalkSpeed = Speed | |
| 3168 | elseif Rooted == true then | |
| 3169 | Disable_Jump = true | |
| 3170 | Humanoid.WalkSpeed = 0 | |
| 3171 | end | |
| 3172 | ||
| 3173 | if INTRO == false and INSTANT == false then | |
| 3174 | INTRO = true | |
| 3175 | coroutine.resume(coroutine.create(function() | |
| 3176 | sick:Play() | |
| 3177 | Intro() | |
| 3178 | end)) | |
| 3179 | end | |
| 3180 | if INSTANT == true then | |
| 3181 | if TRANSFORMED == false then | |
| 3182 | sick.TimePosition = 119 | |
| 3183 | sick:Play() | |
| 3184 | Gun.Parent = Character | |
| 3185 | end | |
| 3186 | TRANSFORMED = true | |
| 3187 | end | |
| 3188 | sick.Parent = Character | |
| 3189 | sick.Volume = VOLUME | |
| 3190 | sick.Pitch = PITCH | |
| 3191 | sick.SoundId = "rbxassetid://"..VIS | |
| 3192 | sick.Name = "Dead" | |
| 3193 | sick.Looped = true | |
| 3194 | sick:Resume() | |
| 3195 | end | |
| 3196 | ||
| 3197 | --//=================================\\ | |
| 3198 | --\\=================================// | |
| 3199 | ||
| 3200 | ||
| 3201 | ||
| 3202 | ||
| 3203 | ||
| 3204 | --//====================================================\\-- | |
| 3205 | --|| END OF SCRIPT | |
| 3206 | --\\====================================================//-- |