SHOW:
|
|
- or go back to the newest paste.
| 1 | ||
| 2 | ||
| 3 | ||
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | - | Player = game:GetService("Players").LocalPlayer
|
| 7 | + | |
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | ||
| 12 | ||
| 13 | ||
| 14 | ||
| 15 | - | Mouse = Player:GetMouse() |
| 15 | + | |
| 16 | print([[ | |
| 17 | ||
| 18 | ||
| 19 | not feel so good | |
| 20 | ||
| 21 | i gotta finish it tomorrow | |
| 22 | ||
| 23 | unfinished converter | |
| 24 | ||
| 25 | ||
| 26 | ||
| 27 | ||
| 28 | ||
| 29 | ||
| 30 | ||
| 31 | ||
| 32 | ]]) | |
| 33 | ||
| 34 | ||
| 35 | ||
| 36 | ||
| 37 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 38 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 39 | do | |
| 40 | print("FE Compatibility code by Mokiros | Showcase By Bacon Hair!")
| |
| 41 | script.Parent = Player.Character | |
| 42 | ||
| 43 | --RemoteEvent for communicating | |
| 44 | local Event = Instance.new("RemoteEvent")
| |
| 45 | Event.Name = "UserInput_Event" | |
| 46 | ||
| 47 | --Fake event to make stuff like Mouse.KeyDown work | |
| 48 | local function fakeEvent() | |
| 49 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 50 | t.connect = t.Connect | |
| 51 | return t | |
| 52 | end | |
| 53 | ||
| 54 | --Creating fake input objects with fake variables | |
| 55 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 56 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 57 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 58 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 59 | end} | |
| 60 | --Merged 2 functions into one by checking amount of arguments | |
| 61 | CAS.UnbindAction = CAS.BindAction | |
| 62 | ||
| 63 | --This function will trigger the events that have been :Connect()'ed | |
| 64 | local function te(self,ev,...) | |
| 65 | local t = m[ev] | |
| 66 | if t and t._fakeEvent and t.Function then | |
| 67 | t.Function(...) | |
| 68 | end | |
| 69 | end | |
| 70 | m.TrigEvent = te | |
| 71 | UIS.TrigEvent = te | |
| 72 | ||
| 73 | Event.OnServerEvent:Connect(function(plr,io) | |
| 74 | if plr~=Player then return end | |
| 75 | if io.isMouse then | |
| 76 | m.Target = io.Target | |
| 77 | m.Hit = io.Hit | |
| 78 | else | |
| 79 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 80 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 81 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 82 | end | |
| 83 | for _,t in pairs(CAS.Actions) do | |
| 84 | for _,k in pairs(t.Keys) do | |
| 85 | if k==io.KeyCode then | |
| 86 | t.Function(t.Name,io.UserInputState,io) | |
| 87 | end | |
| 88 | end | |
| 89 | end | |
| 90 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 91 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 92 | end | |
| 93 | end) | |
| 94 | Event.Parent = NLS([==[ | |
| 95 | local Player = game:GetService("Players").LocalPlayer
| |
| 96 | local Event = script:WaitForChild("UserInput_Event")
| |
| 97 | ||
| 98 | local UIS = game:GetService("UserInputService")
| |
| 99 | local input = function(io,a) | |
| 100 | if a then return end | |
| 101 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 102 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 103 | end | |
| 104 | UIS.InputBegan:Connect(input) | |
| 105 | UIS.InputEnded:Connect(input) | |
| 106 | ||
| 107 | local Mouse = Player:GetMouse() | |
| 108 | local h,t | |
| 109 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 110 | --If player is not moving their mouse, client won't fire events | |
| 111 | while wait(1/30) do | |
| 112 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 113 | h,t=Mouse.Hit,Mouse.Target | |
| 114 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 115 | end | |
| 116 | end]==],Player.Character) | |
| 117 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 118 | end | |
| 119 | ||
| 120 | ||
| 121 | ||
| 122 | ||
| 123 | ||
| 124 | ||
| 125 | ||
| 126 | ||
| 127 | ||
| 128 | ||
| 129 | ||
| 130 | ||
| 131 | ||
| 132 | ||
| 133 | ||
| 134 | ||
| 135 | ||
| 136 | ||
| 137 | ||
| 138 | ||
| 139 | ||
| 140 | ||
| 141 | ||
| 142 | ||
| 143 | ||
| 144 | ||
| 145 | ||
| 146 | ||
| 147 | ||
| 148 | ||
| 149 | ||
| 150 | ||
| 151 | ||
| 152 | ||
| 153 | ||
| 154 | ||
| 155 | --//====================================================\\-- | |
| 156 | --//edit by wanTH092 (don't let shack see this cuz he kick me once) | |
| 157 | --//lol fe edit by ramin999232, edit local by wanTH092 (don't let shack see this cuz shack kick wanTH092 once :P) | |
| 158 | --\\====================================================//-- | |
| 159 | ||
| 160 | wait(1) | |
| 161 | ||
| 162 | Player = owner | |
| 163 | PlayerGui = Player.PlayerGui | |
| 164 | Cam = workspace.CurrentCamera | |
| 165 | Backpack = Player.Backpack | |
| 166 | repeat wait() until Player.Character | |
| 167 | Character = Player.Character | |
| 168 | repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
| |
| 169 | Humanoid = Character:FindFirstChildOfClass("Humanoid")
| |
| 170 | RootPart = Character["HumanoidRootPart"] | |
| 171 | Torso = Character["Torso"] | |
| 172 | Head = Character["Head"] | |
| 173 | RightArm = Character["Right Arm"] | |
| 174 | LeftArm = Character["Left Arm"] | |
| 175 | RightLeg = Character["Right Leg"] | |
| 176 | LeftLeg = Character["Left Leg"] | |
| 177 | RootJoint = RootPart["RootJoint"] | |
| 178 | Neck = Torso["Neck"] | |
| 179 | RightShoulder = Torso["Right Shoulder"] | |
| 180 | LeftShoulder = Torso["Left Shoulder"] | |
| 181 | RightHip = Torso["Right Hip"] | |
| 182 | LeftHip = Torso["Left Hip"] | |
| 183 | ||
| 184 | IT = Instance.new | |
| 185 | CF = CFrame.new | |
| 186 | VT = Vector3.new | |
| 187 | RAD = math.rad | |
| 188 | C3 = Color3.new | |
| 189 | UD2 = UDim2.new | |
| 190 | BRICKC = BrickColor.new | |
| 191 | ANGLES = CFrame.Angles | |
| 192 | EULER = CFrame.fromEulerAnglesXYZ | |
| 193 | COS = math.cos | |
| 194 | ACOS = math.acos | |
| 195 | SIN = math.sin | |
| 196 | ASIN = math.asin | |
| 197 | ABS = math.abs | |
| 198 | MRANDOM = math.random | |
| 199 | FLOOR = math.floor | |
| 200 | ||
| 201 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 202 | naeeym2.AlwaysOnTop = true | |
| 203 | naeeym2.Size = UDim2.new(7,35,3,15) | |
| 204 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 205 | naeeym2.MaxDistance = 9999 | |
| 206 | naeeym2.Adornee = Character.Head | |
| 207 | naeeym2.Name = "Name2" | |
| 208 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 209 | tecks2.BackgroundTransparency = 1 | |
| 210 | tecks2.TextScaled = true | |
| 211 | tecks2.BorderSizePixel = 0 | |
| 212 | tecks2.Text = "OrangeFox" | |
| 213 | tecks2.Font = "SciFi" | |
| 214 | tecks2.TextSize = 30 | |
| 215 | tecks2.TextStrokeTransparency = 0 | |
| 216 | tecks2.TextColor3 = Color3.fromRGB(200, 50, 0) | |
| 217 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 100, 0) | |
| 218 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 219 | tecks2.Parent = naeeym2 | |
| 220 | ||
| 221 | local naeeym3 = Instance.new("BillboardGui",Character)
| |
| 222 | naeeym3.AlwaysOnTop = true | |
| 223 | naeeym3.Size = UDim2.new(7,35,3,15) | |
| 224 | naeeym3.StudsOffset = Vector3.new(2,3,0) | |
| 225 | naeeym3.MaxDistance = 9999 | |
| 226 | naeeym3.Adornee = Character.Head | |
| 227 | naeeym3.Name = "Name3" | |
| 228 | local tecks3 = Instance.new("TextLabel",naeeym2)
| |
| 229 | tecks3.BackgroundTransparency = 1 | |
| 230 | tecks3.TextScaled = true | |
| 231 | tecks3.BorderSizePixel = 0 | |
| 232 | tecks3.Text = "wanTH092" | |
| 233 | tecks3.Font = "ArialBold" | |
| 234 | tecks3.TextSize = 30 | |
| 235 | tecks3.TextStrokeTransparency = 0 | |
| 236 | tecks3.TextColor3 = Color3.fromRGB(10, 10, 10) | |
| 237 | tecks3.TextStrokeColor3 = Color3.fromRGB(10, 10, 10) | |
| 238 | tecks3.Size = UDim2.new(0.5,0,0.2,0) | |
| 239 | tecks3.Parent = naeeym3 | |
| 240 | ||
| 241 | --//=================================\\ | |
| 242 | --|| USEFUL VALUES | |
| 243 | --\\=================================// | |
| 244 | ||
| 245 | Animation_Speed = 3 | |
| 246 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 247 | local Speed = 16 | |
| 248 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 249 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 250 | local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 251 | local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 252 | local DAMAGEMULTIPLIER = 1 | |
| 253 | local ANIM = "Idle" | |
| 254 | local ATTACK = false | |
| 255 | local EQUIPPED = false | |
| 256 | local HOLD = false | |
| 257 | local COMBO = 1 | |
| 258 | local Rooted = false | |
| 259 | local SINE = 0 | |
| 260 | local KEYHOLD = false | |
| 261 | local CHANGE = 2 / Animation_Speed | |
| 262 | local WALKINGANIM = false | |
| 263 | local VALUE1 = false | |
| 264 | local VALUE2 = false | |
| 265 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 266 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 267 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 268 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 269 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 270 | WEAPONGUI.Name = "Weapon GUI" | |
| 271 | local Effects = IT("Folder", Character)
| |
| 272 | Effects.Name = "Effects" | |
| 273 | local SpecialEffects = IT("Folder", Character)
| |
| 274 | SpecialEffects.Name = "SpecialEffects" | |
| 275 | local ANIMATOR = Humanoid.Animator | |
| 276 | local ANIMATE = Character.Animate | |
| 277 | local UNANCHOR = true | |
| 278 | local REGENRATE = 1 | |
| 279 | local FULLREGEN = false | |
| 280 | local POSEIDON = false | |
| 281 | local EXPLOSIONSMALLSOUND = 439342426 | |
| 282 | local EXPLOSIONMEDIUMSOUND = 605005842 | |
| 283 | local EXPLOSIONLARGESOUND = 565538688 | |
| 284 | local CHARGE = 278641993 | |
| 285 | local POSEIDONSOUND = 374289727 | |
| 286 | local FIREBALLSOUND = 414517770 | |
| 287 | local BURNSOUND = 565777213 | |
| 288 | local FIREFIELD = false | |
| 289 | local SEARING = false | |
| 290 | local BODYPOS = nil | |
| 291 | local GYRO = nil | |
| 292 | local DIRECTTURN = false | |
| 293 | local APPLYGYRO = true | |
| 294 | local SONGS = {685388224,256969561,942328469,1585941124,1564523997,247971190,723652641,1137578023}
| |
| 295 | local CHOSENSONG = MRANDOM(1,#SONGS) | |
| 296 | ||
| 297 | --//=================================\\ | |
| 298 | --\\=================================// | |
| 299 | ||
| 300 | ||
| 301 | --//=================================\\ | |
| 302 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 303 | --\\=================================// | |
| 304 | ||
| 305 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 306 | ArtificialHB.Name = "ArtificialHB" | |
| 307 | ||
| 308 | script:WaitForChild("ArtificialHB")
| |
| 309 | ||
| 310 | frame = Frame_Speed | |
| 311 | tf = 0 | |
| 312 | allowframeloss = false | |
| 313 | tossremainder = false | |
| 314 | lastframe = tick() | |
| 315 | script.ArtificialHB:Fire() | |
| 316 | ||
| 317 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 318 | tf = tf + s | |
| 319 | if tf >= frame then | |
| 320 | if allowframeloss then | |
| 321 | script.ArtificialHB:Fire() | |
| 322 | lastframe = tick() | |
| 323 | else | |
| 324 | for i = 1, math.floor(tf / frame) do | |
| 325 | script.ArtificialHB:Fire() | |
| 326 | end | |
| 327 | lastframe = tick() | |
| 328 | end | |
| 329 | if tossremainder then | |
| 330 | tf = 0 | |
| 331 | else | |
| 332 | tf = tf - frame * math.floor(tf / frame) | |
| 333 | end | |
| 334 | end | |
| 335 | end) | |
| 336 | ||
| 337 | --//=================================\\ | |
| 338 | --\\=================================// | |
| 339 | ||
| 340 | --//=================================\\ | |
| 341 | --|| SOME FUNCTIONS | |
| 342 | --\\=================================// | |
| 343 | ||
| 344 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 345 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 346 | end | |
| 347 | ||
| 348 | function PositiveAngle(NUMBER) | |
| 349 | if NUMBER >= 0 then | |
| 350 | NUMBER = 0 | |
| 351 | end | |
| 352 | return NUMBER | |
| 353 | end | |
| 354 | ||
| 355 | function NegativeAngle(NUMBER) | |
| 356 | if NUMBER <= 0 then | |
| 357 | NUMBER = 0 | |
| 358 | end | |
| 359 | return NUMBER | |
| 360 | end | |
| 361 | ||
| 362 | function Swait(NUMBER) | |
| 363 | if NUMBER == 0 or NUMBER == nil then | |
| 364 | ArtificialHB.Event:wait() | |
| 365 | else | |
| 366 | for i = 1, NUMBER do | |
| 367 | ArtificialHB.Event:wait() | |
| 368 | end | |
| 369 | end | |
| 370 | end | |
| 371 | ||
| 372 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 373 | local NEWMESH = IT(MESH) | |
| 374 | if MESH == "SpecialMesh" then | |
| 375 | NEWMESH.MeshType = MESHTYPE | |
| 376 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 377 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 378 | end | |
| 379 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 380 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 381 | end | |
| 382 | end | |
| 383 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 384 | NEWMESH.Scale = SCALE | |
| 385 | NEWMESH.Parent = PARENT | |
| 386 | return NEWMESH | |
| 387 | end | |
| 388 | ||
| 389 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 390 | local NEWPART = IT("Part")
| |
| 391 | NEWPART.formFactor = FORMFACTOR | |
| 392 | NEWPART.Reflectance = REFLECTANCE | |
| 393 | NEWPART.Transparency = TRANSPARENCY | |
| 394 | NEWPART.CanCollide = false | |
| 395 | NEWPART.Locked = true | |
| 396 | NEWPART.Anchored = true | |
| 397 | if ANCHOR == false then | |
| 398 | NEWPART.Anchored = false | |
| 399 | end | |
| 400 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 401 | NEWPART.Name = NAME | |
| 402 | NEWPART.Size = SIZE | |
| 403 | NEWPART.Position = Torso.Position | |
| 404 | NEWPART.Material = MATERIAL | |
| 405 | NEWPART:BreakJoints() | |
| 406 | NEWPART.Parent = PARENT | |
| 407 | return NEWPART | |
| 408 | end | |
| 409 | ||
| 410 | local function weldBetween(a, b) | |
| 411 | local weldd = Instance.new("ManualWeld")
| |
| 412 | weldd.Part0 = a | |
| 413 | weldd.Part1 = b | |
| 414 | weldd.C0 = CFrame.new() | |
| 415 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 416 | weldd.Parent = a | |
| 417 | return weldd | |
| 418 | end | |
| 419 | ||
| 420 | ||
| 421 | function QuaternionFromCFrame(cf) | |
| 422 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 423 | local trace = m00 + m11 + m22 | |
| 424 | if trace > 0 then | |
| 425 | local s = math.sqrt(1 + trace) | |
| 426 | local recip = 0.5 / s | |
| 427 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 428 | else | |
| 429 | local i = 0 | |
| 430 | if m11 > m00 then | |
| 431 | i = 1 | |
| 432 | end | |
| 433 | if m22 > (i == 0 and m00 or m11) then | |
| 434 | i = 2 | |
| 435 | end | |
| 436 | if i == 0 then | |
| 437 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 438 | local recip = 0.5 / s | |
| 439 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 440 | elseif i == 1 then | |
| 441 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 442 | local recip = 0.5 / s | |
| 443 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 444 | elseif i == 2 then | |
| 445 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 446 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 447 | end | |
| 448 | end | |
| 449 | end | |
| 450 | ||
| 451 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 452 | local xs, ys, zs = x + x, y + y, z + z | |
| 453 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 454 | local xx = x * xs | |
| 455 | local xy = x * ys | |
| 456 | local xz = x * zs | |
| 457 | local yy = y * ys | |
| 458 | local yz = y * zs | |
| 459 | local zz = z * zs | |
| 460 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 461 | end | |
| 462 | ||
| 463 | function QuaternionSlerp(a, b, t) | |
| 464 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 465 | local startInterp, finishInterp; | |
| 466 | if cosTheta >= 0.0001 then | |
| 467 | if (1 - cosTheta) > 0.0001 then | |
| 468 | local theta = ACOS(cosTheta) | |
| 469 | local invSinTheta = 1 / SIN(theta) | |
| 470 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 471 | finishInterp = SIN(t * theta) * invSinTheta | |
| 472 | else | |
| 473 | startInterp = 1 - t | |
| 474 | finishInterp = t | |
| 475 | end | |
| 476 | else | |
| 477 | if (1 + cosTheta) > 0.0001 then | |
| 478 | local theta = ACOS(-cosTheta) | |
| 479 | local invSinTheta = 1 / SIN(theta) | |
| 480 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 481 | finishInterp = SIN(t * theta) * invSinTheta | |
| 482 | else | |
| 483 | startInterp = t - 1 | |
| 484 | finishInterp = t | |
| 485 | end | |
| 486 | end | |
| 487 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 488 | end | |
| 489 | ||
| 490 | function Clerp(a, b, t) | |
| 491 | local qa = {QuaternionFromCFrame(a)}
| |
| 492 | local qb = {QuaternionFromCFrame(b)}
| |
| 493 | local ax, ay, az = a.x, a.y, a.z | |
| 494 | local bx, by, bz = b.x, b.y, b.z | |
| 495 | local _t = 1 - t | |
| 496 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 497 | end | |
| 498 | ||
| 499 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 500 | local frame = IT("Frame")
| |
| 501 | frame.BackgroundTransparency = TRANSPARENCY | |
| 502 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 503 | frame.Position = POSITION | |
| 504 | frame.Size = SIZE | |
| 505 | frame.BackgroundColor3 = COLOR | |
| 506 | frame.BorderColor3 = BORDERCOLOR | |
| 507 | frame.Name = NAME | |
| 508 | frame.Parent = PARENT | |
| 509 | return frame | |
| 510 | end | |
| 511 | ||
| 512 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 513 | local label = IT("TextLabel")
| |
| 514 | label.BackgroundTransparency = 1 | |
| 515 | label.Size = UD2(1, 0, 1, 0) | |
| 516 | label.Position = UD2(0, 0, 0, 0) | |
| 517 | label.TextColor3 = TEXTCOLOR | |
| 518 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 519 | label.TextTransparency = TRANSPARENCY | |
| 520 | label.FontSize = TEXTFONTSIZE | |
| 521 | label.Font = TEXTFONT | |
| 522 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 523 | label.TextScaled = false | |
| 524 | label.Text = TEXT | |
| 525 | label.Name = NAME | |
| 526 | label.Parent = PARENT | |
| 527 | return label | |
| 528 | end | |
| 529 | ||
| 530 | function NoOutlines(PART) | |
| 531 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 532 | end | |
| 533 | ||
| 534 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 535 | local NEWWELD = IT(TYPE) | |
| 536 | NEWWELD.Part0 = PART0 | |
| 537 | NEWWELD.Part1 = PART1 | |
| 538 | NEWWELD.C0 = C0 | |
| 539 | NEWWELD.C1 = C1 | |
| 540 | NEWWELD.Parent = PARENT | |
| 541 | return NEWWELD | |
| 542 | end | |
| 543 | ||
| 544 | local S = IT("Sound")
| |
| 545 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 546 | local NEWSOUND = nil | |
| 547 | coroutine.resume(coroutine.create(function() | |
| 548 | NEWSOUND = S:Clone() | |
| 549 | NEWSOUND.Parent = PARENT | |
| 550 | NEWSOUND.Volume = 0.7 | |
| 551 | NEWSOUND.Pitch = 1 | |
| 552 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 553 | NEWSOUND:play() | |
| 554 | if DOESLOOP == true then | |
| 555 | NEWSOUND.Looped = true | |
| 556 | else | |
| 557 | repeat wait(1) until NEWSOUND.Playing == false | |
| 558 | NEWSOUND:remove() | |
| 559 | end | |
| 560 | end)) | |
| 561 | return NEWSOUND | |
| 562 | end | |
| 563 | ||
| 564 | function CFrameFromTopBack(at, top, back) | |
| 565 | local right = top:Cross(back) | |
| 566 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 567 | end | |
| 568 | ||
| 569 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 570 | function WACKYEFFECT(Table) | |
| 571 | local TYPE = (Table.EffectType or "Sphere") | |
| 572 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 573 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 574 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 575 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 576 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 577 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 578 | local ROTATION1 = (Table.RotationX or 0) | |
| 579 | local ROTATION2 = (Table.RotationY or 0) | |
| 580 | local ROTATION3 = (Table.RotationZ or 0) | |
| 581 | local MATERIAL = (Table.Material or "Neon") | |
| 582 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 583 | local TIME = (Table.Time or 45) | |
| 584 | local SOUNDID = (Table.SoundID or nil) | |
| 585 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 586 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 587 | coroutine.resume(coroutine.create(function() | |
| 588 | local PLAYSSOUND = false | |
| 589 | local SOUND = nil | |
| 590 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 591 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 592 | PLAYSSOUND = true | |
| 593 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 594 | end | |
| 595 | EFFECT.Color = COLOR | |
| 596 | local MSH = nil | |
| 597 | if TYPE == "Sphere" then | |
| 598 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 599 | elseif TYPE == "Block" then | |
| 600 | MSH = IT("BlockMesh",EFFECT)
| |
| 601 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 602 | elseif TYPE == "Wave" then | |
| 603 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 604 | elseif TYPE == "Ring" then | |
| 605 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 606 | elseif TYPE == "Slash" then | |
| 607 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 608 | elseif TYPE == "Round Slash" then | |
| 609 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 610 | elseif TYPE == "Swirl" then | |
| 611 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 612 | elseif TYPE == "Skull" then | |
| 613 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 614 | elseif TYPE == "Crystal" then | |
| 615 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 616 | end | |
| 617 | if MSH ~= nil then | |
| 618 | local MOVESPEED = nil | |
| 619 | if MOVEDIRECTION ~= nil then | |
| 620 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 621 | end | |
| 622 | local GROWTH = SIZE - ENDSIZE | |
| 623 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 624 | if TYPE == "Block" then | |
| 625 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 626 | else | |
| 627 | EFFECT.CFrame = CFRAME | |
| 628 | end | |
| 629 | for LOOP = 1, TIME+1 do | |
| 630 | Swait() | |
| 631 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 632 | if TYPE == "Wave" then | |
| 633 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 634 | end | |
| 635 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 636 | if TYPE == "Block" then | |
| 637 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 638 | else | |
| 639 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 640 | end | |
| 641 | if MOVEDIRECTION ~= nil then | |
| 642 | local ORI = EFFECT.Orientation | |
| 643 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 644 | EFFECT.Orientation = ORI | |
| 645 | end | |
| 646 | end | |
| 647 | if PLAYSSOUND == false then | |
| 648 | EFFECT:remove() | |
| 649 | else | |
| 650 | repeat Swait() until SOUND.Playing == false | |
| 651 | EFFECT:remove() | |
| 652 | end | |
| 653 | else | |
| 654 | if PLAYSSOUND == false then | |
| 655 | EFFECT:remove() | |
| 656 | else | |
| 657 | repeat Swait() until SOUND.Playing == false | |
| 658 | EFFECT:remove() | |
| 659 | end | |
| 660 | end | |
| 661 | end)) | |
| 662 | end | |
| 663 | ||
| 664 | function MakeForm(PART,TYPE) | |
| 665 | if TYPE == "Cyl" then | |
| 666 | local MSH = IT("CylinderMesh",PART)
| |
| 667 | elseif TYPE == "Ball" then | |
| 668 | local MSH = IT("SpecialMesh",PART)
| |
| 669 | MSH.MeshType = "Sphere" | |
| 670 | elseif TYPE == "Wedge" then | |
| 671 | local MSH = IT("SpecialMesh",PART)
| |
| 672 | MSH.MeshType = "Wedge" | |
| 673 | end | |
| 674 | end | |
| 675 | ||
| 676 | Debris = game:GetService("Debris")
| |
| 677 | ||
| 678 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 679 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 680 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
| |
| 681 | end | |
| 682 | ||
| 683 | --//=================================\\ | |
| 684 | --|| WEAPON CREATION | |
| 685 | --\\=================================// | |
| 686 | ||
| 687 | ||
| 688 | local REGENSOUND = 487215897 | |
| 689 | for _, c in pairs(Character:GetDescendants()) do | |
| 690 | if c and c.Parent then | |
| 691 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
| 692 | local ACCESSORY = c.Parent | |
| 693 | c.Parent = Character | |
| 694 | if c then | |
| 695 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
| |
| 696 | weldBetween(Head,c) | |
| 697 | else | |
| 698 | weldBetween(Torso,c) | |
| 699 | end | |
| 700 | end | |
| 701 | ACCESSORY:remove() | |
| 702 | end | |
| 703 | end | |
| 704 | end | |
| 705 | wait() | |
| 706 | local BODY = {}
| |
| 707 | for _, c in pairs(Character:GetDescendants()) do | |
| 708 | if c:IsA("BasePart") then
| |
| 709 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 710 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 711 | end | |
| 712 | local REGENVALUE = IT("BoolValue",c)
| |
| 713 | REGENVALUE.Name = "IsRegening" | |
| 714 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
| |
| 715 | elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
| |
| 716 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
| |
| 717 | end | |
| 718 | end | |
| 719 | function FullBodyRegen() | |
| 720 | if FULLREGEN == false then | |
| 721 | FULLREGEN = true | |
| 722 | Character.Parent = workspace | |
| 723 | CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false) | |
| 724 | UNANCHOR = false | |
| 725 | for e = 1, #BODY do | |
| 726 | if BODY[e] ~= nil then | |
| 727 | local STUFF = BODY[e] | |
| 728 | local PART = STUFF[1] | |
| 729 | local PARENT = STUFF[2] | |
| 730 | local MATERIAL = STUFF[3] | |
| 731 | local COLOR = STUFF[4] | |
| 732 | local TRANSPARENCY = STUFF[5] | |
| 733 | local SIZE = STUFF[6] | |
| 734 | local NAME = STUFF[7] | |
| 735 | local VALUE = STUFF[8] | |
| 736 | PART.Parent = PARENT | |
| 737 | Humanoid.MaxHealth = "inf" | |
| 738 | Humanoid.Health = "inf" | |
| 739 | Humanoid.Parent = nil | |
| 740 | Humanoid = IT("Humanoid",Character)
| |
| 741 | Humanoid.Died:Connect(FullBodyRegen) | |
| 742 | PART.Parent = PARENT | |
| 743 | if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
| |
| 744 | VALUE.Value = true | |
| 745 | coroutine.resume(coroutine.create(function() | |
| 746 | PART.Transparency = 1 | |
| 747 | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false) | |
| 748 | local REGEN = script.Regen:Clone() | |
| 749 | REGEN.Parent = PART | |
| 750 | REGEN.Speed = NumberRange.new(30) | |
| 751 | REGEN:Emit(100) | |
| 752 | local REGENING = script.Regen:Clone() | |
| 753 | REGENING.Parent = PART | |
| 754 | REGENING.Enabled = true | |
| 755 | REGENING.Speed = NumberRange.new(35) | |
| 756 | wait() | |
| 757 | local RANGE = 35 | |
| 758 | for i = 1, math.ceil(REGENRATE*25) do | |
| 759 | wait() | |
| 760 | ApplyAoE(PART.Position,6,1,1,0,false) | |
| 761 | REGENING.Speed = NumberRange.new(RANGE) | |
| 762 | RANGE = RANGE - (35/(math.ceil(REGENRATE*20))) | |
| 763 | end | |
| 764 | REGEN.Speed = NumberRange.new(6) | |
| 765 | REGEN:Emit(60) | |
| 766 | wait(REGENRATE/3) | |
| 767 | RootPart.Velocity = VT(0,0,0) | |
| 768 | UNANCHOR = true | |
| 769 | PART.Transparency = 0 | |
| 770 | REGEN.Rate = 50 | |
| 771 | REGEN.Enabled = true | |
| 772 | REGENING.Enabled = false | |
| 773 | wait(REGENRATE/1.5) | |
| 774 | VALUE.Value = false | |
| 775 | Debris:AddItem(REGENING,5) | |
| 776 | FULLREGEN = false | |
| 777 | REGEN.Enabled = false | |
| 778 | Debris:AddItem(REGEN,5) | |
| 779 | end)) | |
| 780 | end | |
| 781 | end | |
| 782 | end | |
| 783 | end | |
| 784 | end | |
| 785 | ||
| 786 | function Regen() | |
| 787 | Character.Parent = workspace | |
| 788 | for e = 1, #BODY do | |
| 789 | if BODY[e] ~= nil then | |
| 790 | local STUFF = BODY[e] | |
| 791 | local PART = STUFF[1] | |
| 792 | local PARENT = STUFF[2] | |
| 793 | local MATERIAL = STUFF[3] | |
| 794 | local COLOR = STUFF[4] | |
| 795 | local TRANSPARENCY = STUFF[5] | |
| 796 | --local SIZE = STUFF[6] | |
| 797 | local NAME = STUFF[7] | |
| 798 | local VALUE = STUFF[8] | |
| 799 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 800 | PART.Material = MATERIAL | |
| 801 | PART.Name = NAME | |
| 802 | end | |
| 803 | if PART.Parent ~= PARENT then | |
| 804 | PART.Parent = PARENT | |
| 805 | if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
| |
| 806 | if VALUE.Value == false then | |
| 807 | VALUE.Value = true | |
| 808 | coroutine.resume(coroutine.create(function() | |
| 809 | PART.Transparency = 1 | |
| 810 | wait(REGENRATE) | |
| 811 | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false) | |
| 812 | local REGENING = script.Regen:Clone() | |
| 813 | REGENING.Parent = PART | |
| 814 | REGENING.Enabled = true | |
| 815 | for i = 1, math.ceil(REGENRATE*10) do | |
| 816 | wait() | |
| 817 | ApplyAoE(PART.Position,6,1,1,0,false) | |
| 818 | end | |
| 819 | wait(REGENRATE) | |
| 820 | PART.Transparency = 0 | |
| 821 | wait(REGENRATE/5) | |
| 822 | REGENING.Enabled = false | |
| 823 | VALUE.Value = false | |
| 824 | Debris:AddItem(REGENING,5) | |
| 825 | end)) | |
| 826 | end | |
| 827 | elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
| |
| 828 | local VALUE = PARENT.IsRegening | |
| 829 | if VALUE == false then | |
| 830 | VALUE.Value = true | |
| 831 | local PART = PART.Part1 | |
| 832 | coroutine.resume(coroutine.create(function() | |
| 833 | PART.Transparency = 1 | |
| 834 | wait(REGENRATE) | |
| 835 | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false) | |
| 836 | local REGENING = script.Regen:Clone() | |
| 837 | REGENING.Parent = PART | |
| 838 | REGENING.Enabled = true | |
| 839 | for i = 1, math.ceil(REGENRATE*10) do | |
| 840 | wait() | |
| 841 | ApplyAoE(PART.Position,6,1,1,0,false) | |
| 842 | end | |
| 843 | wait(REGENRATE) | |
| 844 | PART.Transparency = 1 | |
| 845 | wait(REGENRATE/5) | |
| 846 | REGENING.Enabled = true | |
| 847 | VALUE.Value = false | |
| 848 | end)) | |
| 849 | end | |
| 850 | end | |
| 851 | end | |
| 852 | end | |
| 853 | end | |
| 854 | end | |
| 855 | ||
| 856 | local b = IT("BodyForce",RootPart)
| |
| 857 | b.Name = "LowGrav" | |
| 858 | b.force = Vector3.new(0,1500,0) | |
| 859 | ||
| 860 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 861 | local SKILLFONT = "Fantasy" | |
| 862 | local SKILLTEXTSIZE = 7 | |
| 863 | ||
| 864 | local BACKATTACHMENT1 = IT("Attachment",Torso)
| |
| 865 | BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75) | |
| 866 | local BACKATTACHMENT2 = IT("Attachment",Torso)
| |
| 867 | BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75) | |
| 868 | ||
| 869 | Humanoid.Died:Connect(FullBodyRegen) | |
| 870 | ||
| 871 | --//=================================\\ | |
| 872 | --|| DAMAGING | |
| 873 | --\\=================================// | |
| 874 | ||
| 875 | function ApplyDamage(Humanoid,Damage) | |
| 876 | if Humanoid.Health == math.huge then | |
| 877 | Humanoid.Parent:BreakJoints() | |
| 878 | else | |
| 879 | local MULTIPLY = Humanoid.MaxHealth/100 | |
| 880 | Damage = Damage * DAMAGEMULTIPLIER | |
| 881 | if Humanoid.Health ~= 0 then | |
| 882 | Humanoid.Health = Humanoid.Health - Damage*MULTIPLY | |
| 883 | end | |
| 884 | end | |
| 885 | end | |
| 886 | ||
| 887 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL) | |
| 888 | local CHILDREN = workspace:GetDescendants() | |
| 889 | for index, CHILD in pairs(CHILDREN) do | |
| 890 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 891 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 892 | if HUM then | |
| 893 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 894 | if TORSO then | |
| 895 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 896 | if INSTAKILL == true or HUM.MaxHealth == math.huge then | |
| 897 | CHILD:BreakJoints() | |
| 898 | else | |
| 899 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 900 | ApplyDamage(HUM,DMG) | |
| 901 | end | |
| 902 | if FLING > 0 then | |
| 903 | for _, c in pairs(CHILD:GetChildren()) do | |
| 904 | if c:IsA("BasePart") then
| |
| 905 | local bv = Instance.new("BodyVelocity")
| |
| 906 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 907 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 908 | bv.Parent = c | |
| 909 | Debris:AddItem(bv,0.05) | |
| 910 | end | |
| 911 | end | |
| 912 | end | |
| 913 | end | |
| 914 | end | |
| 915 | end | |
| 916 | end | |
| 917 | end | |
| 918 | end | |
| 919 | ||
| 920 | --//=================================\\ | |
| 921 | --|| ATTACK FUNCTIONS AND STUFF | |
| 922 | --\\=================================// | |
| 923 | ||
| 924 | function Fireball() | |
| 925 | ATTACK = true | |
| 926 | Rooted = true | |
| 927 | local GYRO = IT("BodyGyro",RootPart)
| |
| 928 | GYRO.D = 20 | |
| 929 | GYRO.P = 4000 | |
| 930 | GYRO.MaxTorque = VT(40000,40000,40000) | |
| 931 | local POSITION = IT("BodyPosition",RootPart)
| |
| 932 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
| 933 | POSITION.D = 450 | |
| 934 | POSITION.P = 40000 | |
| 935 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 936 | CreateSound(CHARGE,RightArm,6,1,false) | |
| 937 | coroutine.resume(coroutine.create(function() | |
| 938 | repeat | |
| 939 | Swait() | |
| 940 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 941 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
| 942 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
| 943 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 944 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 945 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 946 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 947 | until ATTACK == false | |
| 948 | GYRO:remove() | |
| 949 | POSITION:remove() | |
| 950 | end)) | |
| 951 | wait(1) | |
| 952 | repeat | |
| 953 | coroutine.resume(coroutine.create(function() | |
| 954 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10)) | |
| 955 | FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p) | |
| 956 | CreateSound(FIREBALLSOUND,FIREBALL,6,1,false) | |
| 957 | for i = 1, 250 do | |
| 958 | Swait() | |
| 959 | local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character) | |
| 960 | FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5) | |
| 961 | if HIT then | |
| 962 | ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
| |
| 963 | for i = 1, 3 do | |
| 964 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 965 | end | |
| 966 | for i = 1, 3 do | |
| 967 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 968 | end | |
| 969 | for i = 1, 5 do | |
| 970 | WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(255,100,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 971 | end | |
| 972 | break | |
| 973 | end | |
| 974 | end | |
| 975 | Debris:AddItem(FIREBALL,7) | |
| 976 | end)) | |
| 977 | wait(0.1) | |
| 978 | until KEYHOLD == false | |
| 979 | wait(0.2) | |
| 980 | ATTACK = false | |
| 981 | Rooted = false | |
| 982 | end | |
| 983 | ||
| 984 | function SearingOrb() | |
| 985 | ATTACK = true | |
| 986 | Rooted = true | |
| 987 | local POSITION = IT("BodyPosition",RootPart)
| |
| 988 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
| 989 | POSITION.D = 450 | |
| 990 | POSITION.P = 40000 | |
| 991 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 992 | CreateSound(CHARGE,Torso,6,1,false) | |
| 993 | local NEWANIM = false | |
| 994 | coroutine.resume(coroutine.create(function() | |
| 995 | repeat | |
| 996 | Swait() | |
| 997 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 998 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 999 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1000 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1001 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1002 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1003 | until ATTACK == false or NEWANIM == true | |
| 1004 | if NEWANIM == true then | |
| 1005 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1006 | GYRO.D = 20 | |
| 1007 | GYRO.P = 4000 | |
| 1008 | GYRO.MaxTorque = VT(40000,40000,40000) | |
| 1009 | repeat | |
| 1010 | Swait() | |
| 1011 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1012 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
| 1013 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
| 1014 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1015 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1016 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1017 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1018 | until ATTACK == false | |
| 1019 | GYRO:remove() | |
| 1020 | end | |
| 1021 | POSITION:remove() | |
| 1022 | end)) | |
| 1023 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("New yeller"), "Orb", VT(0,0,0), true)
| |
| 1024 | MakeForm(ORB,"Ball") | |
| 1025 | ORB.CFrame = CF(RootPart.Position+VT(0,8,0)) | |
| 1026 | local A = IT("Attachment",ORB)
| |
| 1027 | local LOOP = 0 | |
| 1028 | for i = 1, 500 do | |
| 1029 | Swait() | |
| 1030 | LOOP = LOOP + 1 | |
| 1031 | if LOOP >= 30 then | |
| 1032 | LOOP = 0 | |
| 1033 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"New yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1034 | end | |
| 1035 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
| 1036 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
| 1037 | end | |
| 1038 | wait(1) | |
| 1039 | if KEYHOLD == false then | |
| 1040 | coroutine.resume(coroutine.create(function() | |
| 1041 | ORB.Transparency = 1 | |
| 1042 | Debris:AddItem(ORB,10) | |
| 1043 | ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
| |
| 1044 | CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false) | |
| 1045 | CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false) | |
| 1046 | for i = 1, 3 do | |
| 1047 | WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New yeller".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1048 | end | |
| 1049 | for i = 1, 3 do | |
| 1050 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1051 | end | |
| 1052 | for i = 1, 15 do | |
| 1053 | WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(255,100,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1054 | end | |
| 1055 | end)) | |
| 1056 | else | |
| 1057 | for i = 1, 100 do | |
| 1058 | Swait() | |
| 1059 | ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5 | |
| 1060 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
| 1061 | end | |
| 1062 | ORB.Transparency = 1 | |
| 1063 | Debris:AddItem(ORB,10) | |
| 1064 | CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false) | |
| 1065 | for _, c in pairs(Character:GetChildren()) do | |
| 1066 | if c:IsA("BasePart") then
| |
| 1067 | end | |
| 1068 | end | |
| 1069 | NEWANIM = true | |
| 1070 | wait(0.5) | |
| 1071 | for i = 1, 15 do | |
| 1072 | wait(0.1) | |
| 1073 | coroutine.resume(coroutine.create(function() | |
| 1074 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2)) | |
| 1075 | FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p) | |
| 1076 | CreateSound(FIREBALLSOUND,FIREBALL,6,1,false) | |
| 1077 | for i = 1, 250 do | |
| 1078 | Swait() | |
| 1079 | local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character) | |
| 1080 | FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2) | |
| 1081 | if HIT then | |
| 1082 | CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false) | |
| 1083 | local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("New yeller"), "Fire", VT(75,0,75), true)
| |
| 1084 | local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Deep orange"), "Fire", VT(75,0,75), true)
| |
| 1085 | FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1086 | FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0)) | |
| 1087 | coroutine.resume(coroutine.create(function() | |
| 1088 | for i = 1, 15 do | |
| 1089 | wait(1) | |
| 1090 | ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
| |
| 1091 | end | |
| 1092 | Debris:AddItem(FIELD,5) | |
| 1093 | Debris:AddItem(FIELD2,5) | |
| 1094 | end)) | |
| 1095 | break | |
| 1096 | end | |
| 1097 | end | |
| 1098 | Debris:AddItem(FIREBALL,7) | |
| 1099 | end)) | |
| 1100 | end | |
| 1101 | end | |
| 1102 | wait(0.3) | |
| 1103 | ATTACK = false | |
| 1104 | Rooted = false | |
| 1105 | end | |
| 1106 | ||
| 1107 | function Shroud() | |
| 1108 | if Mouse.Target ~= nil then | |
| 1109 | if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1110 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1111 | local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1112 | if TORSO and HUM.Health > 0 then | |
| 1113 | local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude | |
| 1114 | if DISTANCE < 100 then | |
| 1115 | ATTACK = true | |
| 1116 | POSEIDON = false | |
| 1117 | Rooted = true | |
| 1118 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1119 | GYRO.D = 20 | |
| 1120 | GYRO.P = 4000 | |
| 1121 | GYRO.MaxTorque = VT(40000,40000,40000) | |
| 1122 | local POSITION = IT("BodyPosition",RootPart)
| |
| 1123 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
| 1124 | POSITION.D = 450 | |
| 1125 | POSITION.P = 40000 | |
| 1126 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1127 | local TARGETTING = true | |
| 1128 | local HIT = false | |
| 1129 | ||
| 1130 | CreateSound(CHARGE,Torso,6,1,false) | |
| 1131 | coroutine.resume(coroutine.create(function() | |
| 1132 | repeat | |
| 1133 | GYRO.CFrame = CF(RootPart.Position,TORSO.Position) | |
| 1134 | Swait() | |
| 1135 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1139 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1141 | until TARGETTING == false | |
| 1142 | repeat | |
| 1143 | GYRO.CFrame = CF(RootPart.Position,TORSO.Position) | |
| 1144 | POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p | |
| 1145 | DISTANCE = (RootPart.Position-TORSO.Position).Magnitude | |
| 1146 | Swait() | |
| 1147 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1148 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1149 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1150 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1151 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1153 | until HIT == true | |
| 1154 | POSITION:remove() | |
| 1155 | GYRO:remove() | |
| 1156 | end)) | |
| 1157 | wait(0.5) | |
| 1158 | repeat wait() until HOLD == true | |
| 1159 | for _, c in pairs(Character:GetChildren()) do | |
| 1160 | if c:IsA("BasePart") then
| |
| 1161 | ||
| 1162 | end | |
| 1163 | end | |
| 1164 | for _, c in pairs(Character:GetChildren()) do | |
| 1165 | if c:IsA("BasePart") then
| |
| 1166 | c.Transparency = 1 | |
| 1167 | end | |
| 1168 | end | |
| 1169 | TARGETTING = false | |
| 1170 | for i = 1, 100 do | |
| 1171 | wait() | |
| 1172 | if DISTANCE < 5 or DISTANCE >= 200 then | |
| 1173 | break | |
| 1174 | end | |
| 1175 | end | |
| 1176 | HIT = true | |
| 1177 | end | |
| 1178 | for _, c in pairs(HUM.Parent:GetChildren()) do | |
| 1179 | end | |
| 1180 | end | |
| 1181 | CreateSound(FIREBALLSOUND,Torso,6,1,false) | |
| 1182 | RootPart.CFrame = TORSO.CFrame | |
| 1183 | local WELD = weldBetween(RootPart,TORSO) | |
| 1184 | repeat wait() until HOLD == true | |
| 1185 | CreateSound(416328540,Torso,6,1,false) | |
| 1186 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1187 | local bv = Instance.new("BodyVelocity")
| |
| 1188 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1189 | bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125 | |
| 1190 | bv.Parent = TORSO | |
| 1191 | for i = 1, 70 do | |
| 1192 | wait(0.1) | |
| 1193 | if TORSO.Parent == nil then | |
| 1194 | break | |
| 1195 | end | |
| 1196 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1197 | end | |
| 1198 | UNANCHOR = false | |
| 1199 | bv:remove() | |
| 1200 | wait(1) | |
| 1201 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1202 | CreateSound(FIREBALLSOUND,Torso,6,1,false) | |
| 1203 | UNANCHOR = true | |
| 1204 | local bv = Instance.new("BodyVelocity")
| |
| 1205 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1206 | bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450 | |
| 1207 | bv.Parent = TORSO | |
| 1208 | local LANDED = false | |
| 1209 | for i = 1, 500 do | |
| 1210 | wait() | |
| 1211 | Ignore = {Character,HUM.Parent}
| |
| 1212 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1213 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1214 | local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore) | |
| 1215 | if HITFLOOR or FULLREGEN == true then | |
| 1216 | LANDED = true | |
| 1217 | break | |
| 1218 | end | |
| 1219 | if TORSO.Parent == nil then | |
| 1220 | break | |
| 1221 | end | |
| 1222 | end | |
| 1223 | if TORSO.Parent ~= nil then | |
| 1224 | UNANCHOR = false | |
| 1225 | bv:remove() | |
| 1226 | wait(1) | |
| 1227 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1228 | CreateSound(FIREBALLSOUND,Torso,6,1,false) | |
| 1229 | UNANCHOR = true | |
| 1230 | local bv = Instance.new("BodyVelocity")
| |
| 1231 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1232 | bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450 | |
| 1233 | bv.Parent = TORSO | |
| 1234 | local LANDED = false | |
| 1235 | for i = 1, 500 do | |
| 1236 | wait() | |
| 1237 | Ignore = {Character,HUM.Parent}
| |
| 1238 | WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1239 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1240 | local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore) | |
| 1241 | if HITFLOOR or FULLREGEN == true then | |
| 1242 | LANDED = true | |
| 1243 | break | |
| 1244 | end | |
| 1245 | if TORSO.Parent == nil then | |
| 1246 | break | |
| 1247 | end | |
| 1248 | end | |
| 1249 | bv:remove() | |
| 1250 | if LANDED == true then | |
| 1251 | UNANCHOR = false | |
| 1252 | for i = 1, 10 do | |
| 1253 | ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
| |
| 1254 | end | |
| 1255 | CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false) | |
| 1256 | CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false) | |
| 1257 | for i = 1, 15 do | |
| 1258 | WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(255,100,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1259 | end | |
| 1260 | WELD:remove() | |
| 1261 | wait(0.3) | |
| 1262 | UNANCHOR = true | |
| 1263 | else | |
| 1264 | WELD:remove() | |
| 1265 | end | |
| 1266 | end | |
| 1267 | end | |
| 1268 | for _, c in pairs(Character:GetChildren()) do | |
| 1269 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 1270 | c.Transparency = 0 | |
| 1271 | end | |
| 1272 | end | |
| 1273 | RootPart.Velocity = VT(0,0,0) | |
| 1274 | ATTACK = false | |
| 1275 | Rooted = false | |
| 1276 | end | |
| 1277 | end | |
| 1278 | ||
| 1279 | function Spitter() | |
| 1280 | ATTACK = true | |
| 1281 | Rooted = true | |
| 1282 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1283 | GYRO.D = 20 | |
| 1284 | GYRO.P = 4000 | |
| 1285 | GYRO.MaxTorque = VT(40000,40000,40000) | |
| 1286 | local POSITION = IT("BodyPosition",RootPart)
| |
| 1287 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
| 1288 | POSITION.D = 450 | |
| 1289 | POSITION.P = 40000 | |
| 1290 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1291 | CreateSound(CHARGE,RightArm,6,0.8,false) | |
| 1292 | coroutine.resume(coroutine.create(function() | |
| 1293 | repeat | |
| 1294 | Swait() | |
| 1295 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1296 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
| 1297 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
| 1298 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1299 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1300 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1301 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1302 | until ATTACK == false | |
| 1303 | GYRO:remove() | |
| 1304 | POSITION:remove() | |
| 1305 | end)) | |
| 1306 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Orb", VT(0,0,0), true)
| |
| 1307 | MakeForm(FIREBALL,"Ball") | |
| 1308 | FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0) | |
| 1309 | local CORE = IT("Attachment",FIREBALL)
| |
| 1310 | local LOOP = 0 | |
| 1311 | repeat | |
| 1312 | Swait() | |
| 1313 | LOOP = LOOP + 1 | |
| 1314 | if LOOP == 20 then | |
| 1315 | LOOP = 0 | |
| 1316 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1317 | end | |
| 1318 | if FIREBALL.Size.X < 20 then | |
| 1319 | FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1) | |
| 1320 | end | |
| 1321 | FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0) | |
| 1322 | until KEYHOLD == false and FIREBALL.Size.X >= 10 | |
| 1323 | CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false) | |
| 1324 | coroutine.resume(coroutine.create(function() | |
| 1325 | FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p) | |
| 1326 | local RANGE = 75 | |
| 1327 | for i = 1, 600 do | |
| 1328 | LOOP = LOOP + 1 | |
| 1329 | if LOOP == 20 then | |
| 1330 | LOOP = 0 | |
| 1331 | ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false) | |
| 1332 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1333 | end | |
| 1334 | Swait() | |
| 1335 | FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2) | |
| 1336 | local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character) | |
| 1337 | if HIT then | |
| 1338 | ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
| |
| 1339 | CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false) | |
| 1340 | CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false) | |
| 1341 | for i = 1, 3 do | |
| 1342 | WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1343 | end | |
| 1344 | for i = 1, 3 do | |
| 1345 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1346 | end | |
| 1347 | for i = 1, 15 do | |
| 1348 | WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1349 | end | |
| 1350 | break | |
| 1351 | end | |
| 1352 | end | |
| 1353 | for i = 1, 10 do | |
| 1354 | Swait() | |
| 1355 | FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1) | |
| 1356 | end | |
| 1357 | Debris:AddItem(FIREBALL,5) | |
| 1358 | end)) | |
| 1359 | wait(0.5) | |
| 1360 | ATTACK = false | |
| 1361 | Rooted = false | |
| 1362 | end | |
| 1363 | ||
| 1364 | function Devastor() | |
| 1365 | ATTACK = true | |
| 1366 | Rooted = true | |
| 1367 | local POSITION = IT("BodyPosition",RootPart)
| |
| 1368 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
| 1369 | POSITION.D = 450 | |
| 1370 | POSITION.P = 40000 | |
| 1371 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1372 | CreateSound(CHARGE,Torso,6,1,false) | |
| 1373 | local NEWANIM = false | |
| 1374 | coroutine.resume(coroutine.create(function() | |
| 1375 | repeat | |
| 1376 | Swait() | |
| 1377 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1378 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1379 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1380 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1381 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1382 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1383 | until ATTACK == false or NEWANIM == true | |
| 1384 | if NEWANIM == true then | |
| 1385 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1386 | GYRO.D = 20 | |
| 1387 | GYRO.P = 4000 | |
| 1388 | GYRO.MaxTorque = VT(40000,40000,40000) | |
| 1389 | repeat | |
| 1390 | Swait() | |
| 1391 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1392 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
| 1393 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
| 1394 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1395 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1396 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1397 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1398 | until ATTACK == false | |
| 1399 | GYRO:remove() | |
| 1400 | end | |
| 1401 | POSITION:remove() | |
| 1402 | end)) | |
| 1403 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("New yeller"), "Orb", VT(0,0,0), true)
| |
| 1404 | MakeForm(ORB,"Ball") | |
| 1405 | ORB.CFrame = CF(RootPart.Position+VT(0,8,0)) | |
| 1406 | local A = IT("Attachment",ORB)
| |
| 1407 | local LOOP = 0 | |
| 1408 | for i = 1, 200 do | |
| 1409 | Swait() | |
| 1410 | LOOP = LOOP + 1 | |
| 1411 | if LOOP >= 30 then | |
| 1412 | LOOP = 0 | |
| 1413 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"New yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1414 | end | |
| 1415 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
| 1416 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
| 1417 | end | |
| 1418 | RightArm.Transparency = 1 | |
| 1419 | LeftArm.Transparency = 1 | |
| 1420 | for _, c in pairs(Character:GetChildren()) do | |
| 1421 | if c:IsA("BasePart") then
| |
| 1422 | end | |
| 1423 | end | |
| 1424 | CreateSound(CHARGE,Torso,6,0.5,false) | |
| 1425 | for i = 1, 200 do | |
| 1426 | Swait() | |
| 1427 | LOOP = LOOP + 1 | |
| 1428 | if LOOP >= 30 then | |
| 1429 | LOOP = 0 | |
| 1430 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"New yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1431 | end | |
| 1432 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
| 1433 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
| 1434 | end | |
| 1435 | for _, c in pairs(Character:GetChildren()) do | |
| 1436 | if c:IsA("BasePart") then
| |
| 1437 | c.Transparency = 1 | |
| 1438 | end | |
| 1439 | end | |
| 1440 | for i = 1, 400 do | |
| 1441 | Swait() | |
| 1442 | LOOP = LOOP + 1 | |
| 1443 | if LOOP >= 30 then | |
| 1444 | LOOP = 0 | |
| 1445 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"New yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1446 | end | |
| 1447 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
| 1448 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
| 1449 | end | |
| 1450 | wait(0.5) | |
| 1451 | CreateSound(FIREBALLSOUND,Effects,4,1,false) | |
| 1452 | coroutine.resume(coroutine.create(function() | |
| 1453 | ORB.CFrame = CF(ORB.Position,Mouse.Hit.p) | |
| 1454 | for i = 1, 1200 do | |
| 1455 | Swait() | |
| 1456 | ORB.CFrame = ORB.CFrame*CF(0,0,-1) | |
| 1457 | local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character) | |
| 1458 | if HIT then | |
| 1459 | break | |
| 1460 | end | |
| 1461 | end | |
| 1462 | for i = 1, 6 do | |
| 1463 | ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
| |
| 1464 | CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false) | |
| 1465 | CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false) | |
| 1466 | for i = 1, 3 do | |
| 1467 | WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New yeller".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1468 | end | |
| 1469 | for i = 1, 3 do | |
| 1470 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1471 | end | |
| 1472 | for i = 1, 15 do | |
| 1473 | WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1474 | end | |
| 1475 | wait(1) | |
| 1476 | end | |
| 1477 | for i = 1, 10 do | |
| 1478 | Swait() | |
| 1479 | ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1) | |
| 1480 | end | |
| 1481 | Debris:AddItem(ORB,5) | |
| 1482 | end)) | |
| 1483 | wait(1) | |
| 1484 | FullBodyRegen() | |
| 1485 | ATTACK = false | |
| 1486 | Rooted = false | |
| 1487 | end | |
| 1488 | ||
| 1489 | --//=================================\\ | |
| 1490 | --|| MISC | |
| 1491 | --\\=================================// | |
| 1492 | ||
| 1493 | function Jupiter() | |
| 1494 | ATTACK = true | |
| 1495 | Rooted = true | |
| 1496 | local POSITION = IT("BodyPosition",RootPart)
| |
| 1497 | POSITION.Position = RootPart.Position+VT(0,0.2,0) | |
| 1498 | POSITION.D = 450 | |
| 1499 | POSITION.P = 40000 | |
| 1500 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1501 | coroutine.resume(coroutine.create(function() | |
| 1502 | repeat | |
| 1503 | Swait() | |
| 1504 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed) | |
| 1505 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1506 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1508 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 1510 | until ATTACK == false | |
| 1511 | end)) | |
| 1512 | wait(0.5) | |
| 1513 | repeat wait() until KEYHOLD == false | |
| 1514 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
| |
| 1515 | POSITION:remove() | |
| 1516 | RootPart.Velocity = VT(0,150,0) | |
| 1517 | ATTACK = false | |
| 1518 | Rooted = false | |
| 1519 | end | |
| 1520 | ||
| 1521 | function Taunt() | |
| 1522 | ATTACK = true | |
| 1523 | Rooted = true | |
| 1524 | local TAUNT = CreateSound(159882303,Torso,10,1,false) | |
| 1525 | coroutine.resume(coroutine.create(function() | |
| 1526 | repeat | |
| 1527 | Swait() | |
| 1528 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1529 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1530 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1531 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1532 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1533 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1534 | until ATTACK == false | |
| 1535 | end)) | |
| 1536 | repeat wait() until TAUNT.Playing == false | |
| 1537 | ATTACK = false | |
| 1538 | Rooted = false | |
| 1539 | end | |
| 1540 | ||
| 1541 | --//=================================\\ | |
| 1542 | --|| ASSIGN THINGS TO KEYS | |
| 1543 | --\\=================================// | |
| 1544 | ||
| 1545 | function MouseDown(Mouse) | |
| 1546 | HOLD = true | |
| 1547 | if ATTACK == false then | |
| 1548 | end | |
| 1549 | end | |
| 1550 | ||
| 1551 | function MouseUp(Mouse) | |
| 1552 | HOLD = false | |
| 1553 | end | |
| 1554 | ||
| 1555 | local MUSIC = CreateSound(285883918,Character,3,1,true) | |
| 1556 | ||
| 1557 | function KeyDown(Key) | |
| 1558 | KEYHOLD = true | |
| 1559 | if ATTACK == false and FULLREGEN == false then | |
| 1560 | if Key == "z" then | |
| 1561 | Fireball() | |
| 1562 | end | |
| 1563 | ||
| 1564 | if Key == "r" and SEARING == false then | |
| 1565 | SearingOrb() | |
| 1566 | end | |
| 1567 | ||
| 1568 | if Key == "q" and SEARING == false then | |
| 1569 | Shroud() | |
| 1570 | end | |
| 1571 | ||
| 1572 | if Key == "m" and SEARING == false then | |
| 1573 | Jupiter() | |
| 1574 | wait(2) | |
| 1575 | Devastor() | |
| 1576 | end | |
| 1577 | ||
| 1578 | if Key == "e" then | |
| 1579 | Spitter() | |
| 1580 | end | |
| 1581 | ||
| 1582 | if Key == "t" then | |
| 1583 | Jupiter() | |
| 1584 | end | |
| 1585 | ||
| 1586 | if Key == "y" and SEARING == false then | |
| 1587 | Taunt() | |
| 1588 | end | |
| 1589 | ||
| 1590 | if Key == "f" then | |
| 1591 | if POSEIDON == false then | |
| 1592 | POSEIDON = true | |
| 1593 | CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false) | |
| 1594 | else | |
| 1595 | POSEIDON = false | |
| 1596 | end | |
| 1597 | end | |
| 1598 | end | |
| 1599 | ||
| 1600 | if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then | |
| 1601 | repeat | |
| 1602 | VALUE2 = true | |
| 1603 | Swait() | |
| 1604 | BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p | |
| 1605 | until KEYHOLD == false | |
| 1606 | VALUE2 = false | |
| 1607 | end | |
| 1608 | ||
| 1609 | if string.byte(Key) == 50 and ATTACK == false then | |
| 1610 | if Speed == 16 then | |
| 1611 | Speed = 45 | |
| 1612 | elseif Speed == 45 then | |
| 1613 | Speed = 16 | |
| 1614 | end | |
| 1615 | end | |
| 1616 | ||
| 1617 | if Key == "1" then | |
| 1618 | MUSIC:Play() | |
| 1619 | CHOSENSONG = CHOSENSONG + 1 | |
| 1620 | if CHOSENSONG > #SONGS then | |
| 1621 | CHOSENSONG = 1 | |
| 1622 | end | |
| 1623 | end | |
| 1624 | end | |
| 1625 | ||
| 1626 | function KeyUp(Key) | |
| 1627 | KEYHOLD = false | |
| 1628 | end | |
| 1629 | ||
| 1630 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1631 | MouseDown(NEWKEY) | |
| 1632 | end) | |
| 1633 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1634 | MouseUp(NEWKEY) | |
| 1635 | end) | |
| 1636 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1637 | KeyDown(NEWKEY) | |
| 1638 | end) | |
| 1639 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1640 | KeyUp(NEWKEY) | |
| 1641 | end) | |
| 1642 | ||
| 1643 | --//=================================\\ | |
| 1644 | --\\=================================// | |
| 1645 | ||
| 1646 | function unanchor() | |
| 1647 | if UNANCHOR == true then | |
| 1648 | for _, c in pairs(Character:GetChildren()) do | |
| 1649 | if c:IsA("BasePart") then
| |
| 1650 | c.Anchored = false | |
| 1651 | end | |
| 1652 | end | |
| 1653 | else | |
| 1654 | for _, c in pairs(Character:GetChildren()) do | |
| 1655 | if c:IsA("BasePart") then
| |
| 1656 | c.Anchored = true | |
| 1657 | end | |
| 1658 | end | |
| 1659 | end | |
| 1660 | end | |
| 1661 | ||
| 1662 | --//=================================\\ | |
| 1663 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1664 | --\\=================================// | |
| 1665 | ||
| 1666 | Humanoid.Changed:connect(function(Jump) | |
| 1667 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1668 | Humanoid.Jump = false | |
| 1669 | end | |
| 1670 | end) | |
| 1671 | ||
| 1672 | local LOOP = 0 | |
| 1673 | ||
| 1674 | while true do | |
| 1675 | Swait() | |
| 1676 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 1677 | Humanoid = IT("Humanoid",Character)
| |
| 1678 | end | |
| 1679 | Effects.Parent = Character | |
| 1680 | script.Parent = WEAPONGUI | |
| 1681 | ANIMATE.Parent = nil | |
| 1682 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1683 | v:Stop(); | |
| 1684 | end | |
| 1685 | SINE = SINE + CHANGE | |
| 1686 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1687 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1688 | Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
| |
| 1689 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1690 | local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore) | |
| 1691 | local WALKSPEEDVALUE = 5 | |
| 1692 | if SEARING == false then | |
| 1693 | if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then | |
| 1694 | if Humanoid.WalkSpeed <= 20 then | |
| 1695 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed) | |
| 1696 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1697 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
| 1698 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
| 1699 | elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then | |
| 1700 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed) | |
| 1701 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1702 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed) | |
| 1703 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed) | |
| 1704 | end | |
| 1705 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then | |
| 1706 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1707 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1708 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1709 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1710 | end | |
| 1711 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1712 | ANIM = "Jump" | |
| 1713 | if ATTACK == false then | |
| 1714 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1715 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1716 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1717 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1718 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1719 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1720 | end | |
| 1721 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1722 | ANIM = "Fall" | |
| 1723 | if ATTACK == false then | |
| 1724 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed) | |
| 1725 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed) | |
| 1726 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1727 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1728 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1729 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1730 | end | |
| 1731 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1732 | ANIM = "Idle" | |
| 1733 | if ATTACK == false then | |
| 1734 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1735 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1736 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1737 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1738 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1739 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1740 | end | |
| 1741 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1742 | ANIM = "Walk" | |
| 1743 | if ATTACK == false then | |
| 1744 | if Humanoid.WalkSpeed <= 20 then | |
| 1745 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1746 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1747 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed) | |
| 1748 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed) | |
| 1749 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1750 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1751 | elseif Humanoid.WalkSpeed > 20 then | |
| 1752 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1753 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1754 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1755 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1756 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed) | |
| 1757 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed) | |
| 1758 | end | |
| 1759 | end | |
| 1760 | end | |
| 1761 | elseif SEARING == true then | |
| 1762 | if APPLYGYRO == true then | |
| 1763 | if VALUE2 == false and DIRECTTURN == false then | |
| 1764 | if GYRO ~= nil then | |
| 1765 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1766 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1767 | end | |
| 1768 | else | |
| 1769 | if GYRO ~= nil then | |
| 1770 | GYRO.MaxTorque = VT(80000,40000,80000) | |
| 1771 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1772 | end | |
| 1773 | end | |
| 1774 | end | |
| 1775 | if VALUE2 == false and ATTACK == false then | |
| 1776 | ANIM = "IdleFlight" | |
| 1777 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1778 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1779 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1780 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1781 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1782 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1783 | elseif VALUE2 == true and ATTACK == false then | |
| 1784 | ANIM = "Flight" | |
| 1785 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1786 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1787 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed) | |
| 1788 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1789 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1790 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1791 | end | |
| 1792 | end | |
| 1793 | unanchor() | |
| 1794 | Humanoid.MaxHealth = "inf" | |
| 1795 | Humanoid.Health = "inf" | |
| 1796 | if Rooted == false then | |
| 1797 | Disable_Jump = false | |
| 1798 | Humanoid.WalkSpeed = Speed | |
| 1799 | elseif Rooted == true then | |
| 1800 | Disable_Jump = true | |
| 1801 | Humanoid.WalkSpeed = 0 | |
| 1802 | end | |
| 1803 | Regen() | |
| 1804 | if Head:FindFirstChild("face") then
| |
| 1805 | Head.face.Texture = "rbxassetid://608798717" | |
| 1806 | Head.face.Transparency = Head.Transparency | |
| 1807 | end | |
| 1808 | for _, c in pairs(Character:GetDescendants()) do | |
| 1809 | if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then | |
| 1810 | c:remove() | |
| 1811 | end | |
| 1812 | if c and c.Parent then | |
| 1813 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
| 1814 | local ACCESSORY = c.Parent | |
| 1815 | c.Parent = Character | |
| 1816 | local REGENVALUE = IT("BoolValue",c)
| |
| 1817 | REGENVALUE.Name = "IsRegening" | |
| 1818 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
| |
| 1819 | if c then | |
| 1820 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
| |
| 1821 | local WELD = weldBetween(Head,c) | |
| 1822 | table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
| |
| 1823 | else | |
| 1824 | local WELD = weldBetween(Torso,c) | |
| 1825 | table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
| |
| 1826 | end | |
| 1827 | end | |
| 1828 | ACCESSORY:remove() | |
| 1829 | end | |
| 1830 | end | |
| 1831 | end | |
| 1832 | for _, c in pairs(Character:GetChildren()) do | |
| 1833 | if SEARING == true and c:IsA("BasePart") then
| |
| 1834 | c.Transparency = 1 | |
| 1835 | end | |
| 1836 | end | |
| 1837 | MUSIC.Parent = Character | |
| 1838 | MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG] | |
| 1839 | MUSIC.Pitch = 1 | |
| 1840 | if CHOSENSONG ~= 5 then | |
| 1841 | MUSIC.Volume = 2 | |
| 1842 | else | |
| 1843 | MUSIC.Volume = 4 | |
| 1844 | end | |
| 1845 | MUSIC.Playing = true | |
| 1846 | if POSEIDON == true and FULLREGEN == false then | |
| 1847 | LOOP = LOOP + 1 | |
| 1848 | local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
| |
| 1849 | FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0)) | |
| 1850 | FLOOR.CanCollide = true | |
| 1851 | Debris:AddItem(FLOOR,0.2) | |
| 1852 | local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
| |
| 1853 | FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0)) | |
| 1854 | FLOOR.CanCollide = true | |
| 1855 | Debris:AddItem(FLOOR,0.2) | |
| 1856 | if LOOP >= 5 then | |
| 1857 | LOOP = 0 | |
| 1858 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1859 | end | |
| 1860 | end | |
| 1861 | RootJoint.Parent = RootPart | |
| 1862 | Humanoid.DisplayDistanceType = "None" | |
| 1863 | Humanoid.Name = "Searing Emperor" | |
| 1864 | end | |
| 1865 | ||
| 1866 | --//=================================\\ | |
| 1867 | --\\=================================// | |
| 1868 | ||
| 1869 | ||
| 1870 | ||
| 1871 | ||
| 1872 | ||
| 1873 | --//====================================================\\-- | |
| 1874 | --|| END OF SCRIPT | |
| 1875 | --\\====================================================//-- |