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| 1 | --Kidd_Anonymouse#9926 | |
| 2 | local player = game.Players.LocalPlayer | |
| 3 | local char = player.Character | |
| 4 | local hum = char:FindFirstChildOfClass("Humanoid")
| |
| 5 | local RArm = char["Right Arm"] | |
| 6 | local LArm = char["Left Arm"] | |
| 7 | local RLeg = char["Right Leg"] | |
| 8 | local LLeg = char["Left Leg"] | |
| 9 | local To = char["Torso"] | |
| 10 | local He = char["Head"] | |
| 11 | local HRP = char["HumanoidRootPart"] | |
| 12 | local mouse = player:GetMouse() | |
| 13 | local taunting = false | |
| 14 | local dancing = false | |
| 15 | dead = false | |
| 16 | local face = "rbxasset://textures/face.png" | |
| 17 | hum.WalkSpeed = 10 | |
| 18 | hum.MaxHealth = 5000 | |
| 19 | wait() | |
| 20 | hum.Health = 500 | |
| 21 | lasthealth = hum.MaxHealth | |
| 22 | ||
| 23 | ||
| 24 | ||
| 25 | if char:FindFirstChild("Animation") ~= nil then
| |
| 26 | char:FindFirstChild("Animation"):remove()
| |
| 27 | end | |
| 28 | ||
| 29 | function Lerp(c1,c2,al) | |
| 30 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 31 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 32 | for i,v in pairs(com1) do | |
| 33 | com1[i] = v+(com2[i]-v)*al | |
| 34 | end | |
| 35 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 36 | end | |
| 37 | ||
| 38 | ||
| 39 | function CreateWeld(P0,P1,Name,x,y,z) | |
| 40 | local w = Instance.new("Weld",P0)
| |
| 41 | w.Part0 = w.Parent | |
| 42 | w.Part1 = P1 | |
| 43 | w.Name = Name | |
| 44 | w.C0 = CFrame.new(x, y, z) | |
| 45 | return w | |
| 46 | end | |
| 47 | ||
| 48 | local RS = CreateWeld(To,RArm,"Right Shoulder",1.5,0,0) | |
| 49 | local LS = CreateWeld(To,LArm,"Left Shoulder",-1.5,0,0) | |
| 50 | local RH = CreateWeld(To,RLeg,"Right Hip",.5,-2,0) | |
| 51 | local LH = CreateWeld(To,LLeg,"Left Hip",-.5,-2,0) | |
| 52 | local Ne = CreateWeld(To,He,"Neck",0,1.5,0) | |
| 53 | local RJ = CreateWeld(HRP,To,"RootJoint") | |
| 54 | ||
| 55 | for i = 5,1,-1 do | |
| 56 | if To:FindFirstChildOfClass("Motor6D") ~= nil then
| |
| 57 | To:FindFirstChildOfClass("Motor6D"):remove()
| |
| 58 | end | |
| 59 | end | |
| 60 | ||
| 61 | --[[ | |
| 62 | for i = 20,1,-1 do | |
| 63 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 64 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 65 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
| 66 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 67 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
| 68 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
| 69 | wait() | |
| 70 | end | |
| 71 | --]] | |
| 72 | ||
| 73 | local pose = "Idle" | |
| 74 | local lastpose = nil | |
| 75 | ||
| 76 | ||
| 77 | ||
| 78 | ||
| 79 | ||
| 80 | ||
| 81 | ||
| 82 | ||
| 83 | ||
| 84 | hum.Running:connect(function(Speed) | |
| 85 | if Speed > 1 then | |
| 86 | pose = "Walking" | |
| 87 | else | |
| 88 | pose = "Idle" | |
| 89 | end | |
| 90 | print(pose) | |
| 91 | ||
| 92 | end) | |
| 93 | ||
| 94 | hum.StateChanged:connect(function(State) | |
| 95 | if State == Enum.HumanoidStateType.Jumping then | |
| 96 | pose = "Jumping" | |
| 97 | elseif State == Enum.HumanoidStateType.Freefall then | |
| 98 | pose = "Falling" | |
| 99 | end | |
| 100 | print(State) | |
| 101 | end) | |
| 102 | ||
| 103 | ||
| 104 | -------------------------------------------Start of Attacks & Stuff------------------------------------------- | |
| 105 | ||
| 106 | function taunt(t) | |
| 107 | if dead == false then | |
| 108 | if t.Parent.ClassName == "Model" and t.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 109 | ||
| 110 | local RS2 = CreateWeld(t.Parent.Torso,t.Parent["Right Arm"],"Right Shoulder",1.5,0,0) | |
| 111 | local LS2 = CreateWeld(t.Parent.Torso,t.Parent["Left Arm"],"Left Shoulder",-1.5,0,0) | |
| 112 | local RH2 = CreateWeld(t.Parent.Torso,t.Parent["Right Leg"],"Right Hip",.5,-2,0) | |
| 113 | local LH2 = CreateWeld(t.Parent.Torso,t.Parent["Left Leg"],"Left Hip",-.5,-2,0) | |
| 114 | local Ne2 = CreateWeld(t.Parent.Torso,t.Parent["Head"],"Neck",0,1.5,0) | |
| 115 | local RJ2 = CreateWeld(t.Parent.HumanoidRootPart,t.Parent.Torso,"RootJoint") | |
| 116 | ||
| 117 | local URDED = Instance.new("Sound",char.Head)
| |
| 118 | - | URDED.SoundId = "rbxassetid://991087693" |
| 118 | + | URDED.SoundId = "rbxassetid://162357012" |
| 119 | URDED.Volume = 1 | |
| 120 | URDED.PlaybackSpeed = .9 | |
| 121 | URDED.PlayOnRemove = true | |
| 122 | ||
| 123 | local NO = Instance.new("Sound",char.Head)
| |
| 124 | - | NO.SoundId = "rbxassetid://679798810" |
| 124 | + | NO.SoundId = "rbxassetid://162357012" |
| 125 | NO.Volume = 1 | |
| 126 | NO.PlaybackSpeed = 1 | |
| 127 | NO.PlayOnRemove = true | |
| 128 | NO.TimePosition = .15 | |
| 129 | ||
| 130 | local Yus = Instance.new("Sound",char.Head)
| |
| 131 | - | Yus.SoundId = "rbxassetid://269597232" |
| 131 | + | Yus.SoundId = "rbxassetid://162357012" |
| 132 | Yus.Volume = 1 | |
| 133 | Yus.PlaybackSpeed = 1 | |
| 134 | Yus.PlayOnRemove = true | |
| 135 | ||
| 136 | local Ded = Instance.new("Sound",t.Parent.Head)
| |
| 137 | - | Ded.SoundId = "rbxassetid://153259684" |
| 137 | + | Ded.SoundId = "rbxassetid://162357012" |
| 138 | Ded.Volume = 1 | |
| 139 | Ded.PlaybackSpeed = 1 | |
| 140 | Ded.PlayOnRemove = true | |
| 141 | ||
| 142 | local DeathIsSTUPID = Instance.new("Sound",t.Parent.Head)
| |
| 143 | DeathIsSTUPID.SoundId = "rbxassetid://203952633" | |
| 144 | DeathIsSTUPID.Volume = 1 | |
| 145 | DeathIsSTUPID.PlaybackSpeed = 1 | |
| 146 | DeathIsSTUPID.TimePosition = 4.5 | |
| 147 | DeathIsSTUPID.PlayOnRemove = false | |
| 148 | ||
| 149 | ||
| 150 | local UhNo = Instance.new("Sound",t.Parent.Head)
| |
| 151 | UhNo.SoundId = "rbxassetid://154606531" | |
| 152 | UhNo.Volume = 1 | |
| 153 | UhNo.PlaybackSpeed = 1 | |
| 154 | UhNo.PlayOnRemove = true | |
| 155 | ||
| 156 | local DeathScream = Instance.new("Sound",t.Parent.Head)
| |
| 157 | DeathScream.SoundId = "rbxassetid://527970724" | |
| 158 | DeathScream.Volume = 1 | |
| 159 | DeathScream.PlaybackSpeed = 1 | |
| 160 | DeathScream.PlayOnRemove = true | |
| 161 | ||
| 162 | hum.WalkSpeed = 0 | |
| 163 | hum.JumpPower = 0 | |
| 164 | ||
| 165 | t.Parent:FindFirstChildOfClass("Humanoid").WalkSpeed = 0.01
| |
| 166 | t.Parent:FindFirstChildOfClass("Humanoid").JumpPower = 0
| |
| 167 | wait(2) | |
| 168 | t.Parent:FindFirstChildOfClass("Humanoid").WalkToPart = To
| |
| 169 | wait(.1) | |
| 170 | t.Parent:FindFirstChildOfClass("Humanoid").WalkSpeed = 0
| |
| 171 | ||
| 172 | for i = 20,1,-1 do | |
| 173 | RS2.C0 = Lerp(RS2.C0, CFrame.new(1.8,.9,0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(120)), 0.2) | |
| 174 | LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.8,.9,0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(-120)), 0.2) | |
| 175 | Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
| 176 | RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 177 | LH2.C0 = Lerp(LH2.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
| 178 | RH2.C0 = Lerp(RH2.C0, CFrame.new(.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
| 179 | wait() | |
| 180 | end | |
| 181 | DeathIsSTUPID:Play() | |
| 182 | wait(2.5) | |
| 183 | DeathIsSTUPID:remove() | |
| 184 | for i = 20,1,-1 do | |
| 185 | RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 186 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 187 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
| 188 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 189 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 190 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 191 | wait() | |
| 192 | end | |
| 193 | NO:remove() | |
| 194 | wait(1) | |
| 195 | URDED:remove() | |
| 196 | for i = 20,1,-2 do | |
| 197 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 198 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8) | |
| 199 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8) | |
| 200 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 201 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.8) | |
| 202 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.8) | |
| 203 | wait() | |
| 204 | end | |
| 205 | ||
| 206 | for i = 20,1,-2 do | |
| 207 | RS.C0 = Lerp(RS.C0, CFrame.new(.3,0.6,-.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.8) | |
| 208 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8) | |
| 209 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(13), math.rad(0), math.rad(8)),0.8) | |
| 210 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 211 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.8) | |
| 212 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.8) | |
| 213 | wait() | |
| 214 | end | |
| 215 | for i = 20,1,-1 do | |
| 216 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.6,-.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.2) | |
| 217 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 218 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(13), math.rad(0), math.rad(8)),0.2) | |
| 219 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 220 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 221 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 222 | wait() | |
| 223 | end | |
| 224 | ||
| 225 | for i = 20,1,-1 do | |
| 226 | RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 227 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 228 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
| 229 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 230 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 231 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 232 | wait() | |
| 233 | end | |
| 234 | wait(1.5) | |
| 235 | UhNo:remove() | |
| 236 | for i = 2,1,-1 do | |
| 237 | for i = 20,1,-2 do | |
| 238 | RS2.C0 = Lerp(RS2.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 239 | LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 240 | Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)),0.2) | |
| 241 | RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 242 | LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 243 | RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 244 | wait() | |
| 245 | end | |
| 246 | for i = 20,1,-2 do | |
| 247 | RS2.C0 = Lerp(RS2.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 248 | LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 249 | Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.2) | |
| 250 | RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 251 | LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 252 | RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 253 | wait() | |
| 254 | end | |
| 255 | end | |
| 256 | ||
| 257 | for i = 20,1,-1 do | |
| 258 | RS2.C0 = Lerp(RS2.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 259 | LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 260 | Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
| 261 | RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 262 | LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 263 | RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 264 | wait() | |
| 265 | end | |
| 266 | wait(0.5) | |
| 267 | Yus:remove() | |
| 268 | for i = 2,1,-1 do | |
| 269 | for i = 20,1,-2 do | |
| 270 | RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 271 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 272 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)),0.2) | |
| 273 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 274 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 275 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 276 | wait() | |
| 277 | end | |
| 278 | for i = 20,1,-2 do | |
| 279 | RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 280 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 281 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)),0.2) | |
| 282 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 283 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 284 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 285 | wait() | |
| 286 | end | |
| 287 | end | |
| 288 | ||
| 289 | for i = 20,1,-1 do | |
| 290 | RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 291 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 292 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
| 293 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 294 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 295 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 296 | wait() | |
| 297 | end | |
| 298 | DeathScream:remove() | |
| 299 | ||
| 300 | for i = 20,1,-2 do | |
| 301 | RS2.C0 = Lerp(RS2.C0, CFrame.new(1.5,0.6,-.7) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 302 | LS2.C0 = Lerp(LS2.C0, CFrame.new(-.5,0.5,-.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(90)), 0.8) | |
| 303 | Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(13), math.rad(0), math.rad(8)),0.8) | |
| 304 | RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(10), math.rad(0), 0), 0.8) | |
| 305 | LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.8) | |
| 306 | RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.8) | |
| 307 | wait() | |
| 308 | end | |
| 309 | wait(.5) | |
| 310 | Ded:remove() | |
| 311 | for i = 20,1,-2 do | |
| 312 | RS2.C0 = Lerp(RS2.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
| 313 | LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4) | |
| 314 | Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.4) | |
| 315 | RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,-2.5,3.5) * CFrame.Angles(math.rad(90), math.rad(0), 0), 0.4) | |
| 316 | LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4) | |
| 317 | RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4) | |
| 318 | wait() | |
| 319 | end | |
| 320 | ||
| 321 | wait(1) | |
| 322 | hum.WalkSpeed = 10 | |
| 323 | hum.JumpPower = 50 | |
| 324 | t.Parent:FindFirstChildOfClass("Humanoid").Health = 0
| |
| 325 | ||
| 326 | ||
| 327 | ||
| 328 | end | |
| 329 | end | |
| 330 | taunting = false | |
| 331 | end | |
| 332 | ||
| 333 | ||
| 334 | function dance() | |
| 335 | if dead == false then | |
| 336 | local moosic = Instance.new("Sound",char.Head)
| |
| 337 | local notimportantthing2 = math.random(1,8) | |
| 338 | if notimportantthing2 == 1 then | |
| 339 | moosic.SoundId = "rbxassetid://744874281" | |
| 340 | elseif notimportantthing2 == 2 then | |
| 341 | moosic.SoundId = "rbxassetid://171124369" | |
| 342 | elseif notimportantthing2 == 3 then | |
| 343 | moosic.SoundId = "rbxassetid://575705300" | |
| 344 | elseif notimportantthing2 == 4 then | |
| 345 | moosic.SoundId = "rbxassetid://685408383" | |
| 346 | elseif notimportantthing2 == 5 then | |
| 347 | - | moosic.SoundId = "rbxassetid://202006112" |
| 347 | + | moosic.SoundId = "rbxassetid://665994807" |
| 348 | elseif notimportantthing2 == 6 then | |
| 349 | - | moosic.SoundId = "rbxassetid://524642625" |
| 349 | + | moosic.SoundId = "rbxassetid://665994807" |
| 350 | elseif notimportantthing2 == 7 then | |
| 351 | - | moosic.SoundId = "rbxassetid://164281616" |
| 351 | + | moosic.SoundId = "rbxassetid://665994807" |
| 352 | elseif notimportantthing2 == 8 then | |
| 353 | - | moosic.SoundId = "rbxassetid://288703954" |
| 353 | + | moosic.SoundId = "rbxassetid://665994807" |
| 354 | end | |
| 355 | moosic.Volume = 1 | |
| 356 | moosic.PlaybackSpeed = 1 | |
| 357 | moosic.PlayOnRemove = false | |
| 358 | moosic.Looped = true | |
| 359 | moosic:Play() | |
| 360 | hum.WalkSpeed = 5 | |
| 361 | ||
| 362 | function thing() | |
| 363 | ||
| 364 | ||
| 365 | local dancevalue = math.random(1,3) | |
| 366 | local face = "rbxassetid://319908966" | |
| 367 | char.Head:FindFirstChildOfClass("Decal").Texture = face
| |
| 368 | ||
| 369 | if dancevalue == 1 then | |
| 370 | for i = 5,1,-1 do | |
| 371 | for i = 20,1,-2 do | |
| 372 | if dancing == true then | |
| 373 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 374 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0.5,-.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 375 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8) | |
| 376 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 377 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0.4) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.8) | |
| 378 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.6,-.5) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.8) | |
| 379 | wait() | |
| 380 | end | |
| 381 | end | |
| 382 | ||
| 383 | for i = 20,1,-2 do | |
| 384 | if dancing == true then | |
| 385 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 386 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0.5,-.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 387 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8) | |
| 388 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 389 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0.4) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.8) | |
| 390 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,-0.5) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.8) | |
| 391 | wait() | |
| 392 | end | |
| 393 | end | |
| 394 | ||
| 395 | for i = 20,1,-2 do | |
| 396 | if dancing == true then | |
| 397 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 398 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0.5,-.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 399 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8) | |
| 400 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 401 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.5,-0.5) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.8) | |
| 402 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,0.4) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.8) | |
| 403 | wait() | |
| 404 | end | |
| 405 | end | |
| 406 | ||
| 407 | ||
| 408 | for i = 20,1,-2 do | |
| 409 | if dancing == true then | |
| 410 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 411 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0.5,-.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 412 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8) | |
| 413 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 414 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,-0.5) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.8) | |
| 415 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,0.4) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.8) | |
| 416 | wait() | |
| 417 | end | |
| 418 | end | |
| 419 | ||
| 420 | ||
| 421 | ||
| 422 | end | |
| 423 | elseif dancevalue == 2 then | |
| 424 | ||
| 425 | ||
| 426 | for i = 5,1,-1 do | |
| 427 | ||
| 428 | for i = 20,1,-1 do | |
| 429 | if dancing == true then | |
| 430 | RS.C0 = Lerp(RS.C0, CFrame.new(.1,0,-.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4) | |
| 431 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.4) | |
| 432 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),0.4) | |
| 433 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.4) | |
| 434 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-7)), 0.4) | |
| 435 | RH.C0 = Lerp(RH.C0, CFrame.new(.6,-2.1,0) * CFrame.Angles(math.rad(0), 0, math.rad(3)), 0.4) | |
| 436 | wait() | |
| 437 | end | |
| 438 | end | |
| 439 | ||
| 440 | ||
| 441 | ||
| 442 | for i = 20,1,-1 do | |
| 443 | if dancing == true then | |
| 444 | RS.C0 = Lerp(RS.C0, CFrame.new(2,0.8,0) * CFrame.Angles(math.rad(90), math.rad(20), math.rad(89)), 0.4) | |
| 445 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.4) | |
| 446 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),0.4) | |
| 447 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.4) | |
| 448 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-3)), 0.4) | |
| 449 | RH.C0 = Lerp(RH.C0, CFrame.new(.6,-2.1,0) * CFrame.Angles(math.rad(0), 0, math.rad(7)), 0.4) | |
| 450 | wait() | |
| 451 | end | |
| 452 | end | |
| 453 | ||
| 454 | ||
| 455 | ||
| 456 | end | |
| 457 | elseif dancevalue == 3 then | |
| 458 | ||
| 459 | ||
| 460 | ||
| 461 | ||
| 462 | ||
| 463 | for i = 5,1,-1 do | |
| 464 | ||
| 465 | for i = 20,1,-1 do | |
| 466 | if dancing == true then | |
| 467 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,-.5) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-5)), 0.2) | |
| 468 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(-5)), 0.2) | |
| 469 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),0.2) | |
| 470 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(5)), 0.2) | |
| 471 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1,-1) * CFrame.Angles(math.rad(90), 0, math.rad(-5)), 0.2) | |
| 472 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(-5)), 0.2) | |
| 473 | wait() | |
| 474 | end | |
| 475 | end | |
| 476 | ||
| 477 | ||
| 478 | for i = 20,1,-5 do | |
| 479 | if dancing == true then | |
| 480 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 481 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 482 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.4) | |
| 483 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.2,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
| 484 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4) | |
| 485 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4) | |
| 486 | wait() | |
| 487 | end | |
| 488 | end | |
| 489 | ||
| 490 | ||
| 491 | ||
| 492 | for i = 20,1,-1 do | |
| 493 | if dancing == true then | |
| 494 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(5)), 0.2) | |
| 495 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,-.5) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(5)), 0.2) | |
| 496 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),0.2) | |
| 497 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-5)), 0.2) | |
| 498 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(5)), 0.2) | |
| 499 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1,-1) * CFrame.Angles(math.rad(90), 0, math.rad(5)), 0.2) | |
| 500 | wait() | |
| 501 | end | |
| 502 | end | |
| 503 | ||
| 504 | ||
| 505 | ||
| 506 | ||
| 507 | ||
| 508 | for i = 20,1,-5 do | |
| 509 | if dancing == true then | |
| 510 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 511 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 512 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.4) | |
| 513 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.2,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
| 514 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4) | |
| 515 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4) | |
| 516 | wait() | |
| 517 | end | |
| 518 | end | |
| 519 | ||
| 520 | end | |
| 521 | ||
| 522 | ||
| 523 | ||
| 524 | ||
| 525 | ||
| 526 | ||
| 527 | elseif dancevalue == 4 then | |
| 528 | ||
| 529 | ||
| 530 | ||
| 531 | ||
| 532 | for i = 5,1,-1 do | |
| 533 | ||
| 534 | ||
| 535 | ||
| 536 | ||
| 537 | ||
| 538 | ||
| 539 | ||
| 540 | ||
| 541 | ||
| 542 | for i = 20,1,-1 do | |
| 543 | if dancing == true then | |
| 544 | RS.C0 = Lerp(RS.C0, CFrame.new(1.1,0,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(25)), 0.2) | |
| 545 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.7,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(25)), 0.2) | |
| 546 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),0.2) | |
| 547 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.2) | |
| 548 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.2) | |
| 549 | RH.C0 = Lerp(RH.C0, CFrame.new(.6,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 550 | wait() | |
| 551 | end | |
| 552 | end | |
| 553 | ||
| 554 | ||
| 555 | for i = 20,1,-1 do | |
| 556 | if dancing == true then | |
| 557 | RS.C0 = Lerp(RS.C0, CFrame.new(1.1,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-25)), 0.2) | |
| 558 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.7,0,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-25)), 0.2) | |
| 559 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),0.2) | |
| 560 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.2) | |
| 561 | LH.C0 = Lerp(LH.C0, CFrame.new(-.6,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 562 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-5)), 0.2) | |
| 563 | wait() | |
| 564 | end | |
| 565 | end | |
| 566 | ||
| 567 | ||
| 568 | end | |
| 569 | ||
| 570 | ||
| 571 | ||
| 572 | ||
| 573 | end | |
| 574 | ||
| 575 | ||
| 576 | ||
| 577 | ||
| 578 | ||
| 579 | end--end of "thing" function | |
| 580 | ||
| 581 | ||
| 582 | repeat thing() until dancing == false | |
| 583 | moosic:remove() | |
| 584 | ||
| 585 | ||
| 586 | end | |
| 587 | ||
| 588 | end--end of "dance" function | |
| 589 | ||
| 590 | ||
| 591 | ||
| 592 | ||
| 593 | -------------------------------------------end of Attacks & Stuff------------------------------------------- | |
| 594 | ||
| 595 | ||
| 596 | hum.HealthChanged:connect(function() | |
| 597 | if dead == false then | |
| 598 | if hum.Health > 10 then | |
| 599 | if hum.Health < lasthealth then | |
| 600 | local randomface = math.random(1,3) | |
| 601 | local s = Instance.new("Sound",char.Head)
| |
| 602 | s.SoundId = "rbxasset://sounds/uuhhh.mp3" | |
| 603 | s.Volume = 20 | |
| 604 | s.PlayOnRemove = true | |
| 605 | local notimportantthing = math.random(1,3) | |
| 606 | if notimportantthing == 1 then | |
| 607 | s.PlaybackSpeed = .8 | |
| 608 | elseif notimportantthing == 2 then | |
| 609 | s.PlaybackSpeed = 1 | |
| 610 | elseif notimportantthing == 3 then | |
| 611 | s.PlaybackSpeed = 1.2 | |
| 612 | end | |
| 613 | s:remove() | |
| 614 | ||
| 615 | if randomface == 1 then | |
| 616 | char.Head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://319908799"
| |
| 617 | elseif randomface == 2 then | |
| 618 | char.Head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://323571827"
| |
| 619 | elseif randomface == 3 then | |
| 620 | char.Head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://321234100"
| |
| 621 | end | |
| 622 | wait(.3) | |
| 623 | char.Head:FindFirstChildOfClass("Decal").Texture = face
| |
| 624 | ||
| 625 | end | |
| 626 | ||
| 627 | lasthealth = hum.Health - 2 | |
| 628 | else | |
| 629 | dead = true | |
| 630 | taunting = nil | |
| 631 | dancing = nil | |
| 632 | hum.Health = 0 | |
| 633 | wait(5) | |
| 634 | taunting = nil | |
| 635 | dancing = nil | |
| 636 | end | |
| 637 | end | |
| 638 | end) | |
| 639 | ||
| 640 | ||
| 641 | ||
| 642 | ||
| 643 | mouse.KeyDown:connect(function(key) | |
| 644 | if dead == false then | |
| 645 | if key == "m" then | |
| 646 | if taunting == false then | |
| 647 | taunting = true | |
| 648 | taunt(mouse.Target) | |
| 649 | end | |
| 650 | elseif key == "q" then | |
| 651 | ||
| 652 | if dancing == false and taunting == false then | |
| 653 | taunting = true | |
| 654 | dancing = true | |
| 655 | dance() | |
| 656 | elseif dancing == true and taunting == true then | |
| 657 | taunting = false | |
| 658 | dancing = false | |
| 659 | hum.WalkSpeed = 10 | |
| 660 | local face = "rbxasset://textures/face.png" | |
| 661 | char.Head:FindFirstChildOfClass("Decal").Texture = face
| |
| 662 | end | |
| 663 | end | |
| 664 | end | |
| 665 | end) | |
| 666 | ||
| 667 | while true do | |
| 668 | if dead == false then | |
| 669 | if taunting == false then | |
| 670 | if lastpose ~= pose then | |
| 671 | ||
| 672 | ||
| 673 | ------------------------------------------Lastpose ~= pose | |
| 674 | if pose == "Idle" then | |
| 675 | ||
| 676 | ---------------------------------Idle1------------------------------- | |
| 677 | for i = 20,1,-1 do | |
| 678 | if pose == "Idle" then | |
| 679 | RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05) | |
| 680 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05) | |
| 681 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.05) | |
| 682 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(30), 0), 0.05) | |
| 683 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.05) | |
| 684 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.05) | |
| 685 | wait() | |
| 686 | end | |
| 687 | end | |
| 688 | ---------------------------------Idle1------------------------------- | |
| 689 | ||
| 690 | ||
| 691 | elseif pose == "Walking" then | |
| 692 | ||
| 693 | ||
| 694 | ---------------------------------Walking1------------------------------- | |
| 695 | for i = 20,1,-1 do | |
| 696 | if pose == "Walking" then | |
| 697 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,0.45) * CFrame.Angles(math.rad(-25), math.rad(8), math.rad(0)), 0.08) | |
| 698 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,-0.5) * CFrame.Angles(math.rad(20), math.rad(8), math.rad(0)), 0.08) | |
| 699 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(5), math.rad(8), math.rad(0)),0.08) | |
| 700 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5), math.rad(-8), 0), 0.08) | |
| 701 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.95,0.6) * CFrame.Angles(math.rad(-25), math.rad(8), math.rad(0)), 0.08) | |
| 702 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.95,-1) * CFrame.Angles(math.rad(25), math.rad(8), math.rad(0)), 0.08) | |
| 703 | wait() | |
| 704 | end | |
| 705 | end | |
| 706 | ---------------------------------Walking1------------------------------- | |
| 707 | ||
| 708 | elseif pose == "Jumping" then | |
| 709 | ||
| 710 | ||
| 711 | ||
| 712 | ---------------------------------Jumping------------------------------- | |
| 713 | --None-- | |
| 714 | ---------------------------------Jumping------------------------------- | |
| 715 | ||
| 716 | ||
| 717 | ||
| 718 | ||
| 719 | ||
| 720 | end | |
| 721 | lastpose = pose | |
| 722 | elseif lastpose == pose then | |
| 723 | -------------------------------------------Lastpose == pose | |
| 724 | ||
| 725 | ||
| 726 | if pose == "Idle" then | |
| 727 | ||
| 728 | ---------------------------------Idle2------------------------------- | |
| 729 | for i = 20,1,-1 do | |
| 730 | if pose == "Idle" then | |
| 731 | RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(7)), 0.05) | |
| 732 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-7)), 0.05) | |
| 733 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.05) | |
| 734 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.05,0) * CFrame.Angles(math.rad(0), math.rad(30), 0), 0.05) | |
| 735 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-1.95,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.05) | |
| 736 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-1.95,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.05) | |
| 737 | wait() | |
| 738 | end | |
| 739 | end | |
| 740 | ---------------------------------Idle2------------------------------- | |
| 741 | elseif pose == "Walking" then | |
| 742 | ||
| 743 | ---------------------------------Walking2------------------------------- | |
| 744 | for i = 20,1,-1 do | |
| 745 | if pose == "Walking" then | |
| 746 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,-0.45) * CFrame.Angles(math.rad(20), math.rad(-8), math.rad(0)), 0.08) | |
| 747 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0.5) * CFrame.Angles(math.rad(-25), math.rad(-8), math.rad(0)), 0.08) | |
| 748 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(4), math.rad(-8), math.rad(0)),0.08) | |
| 749 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5), math.rad(8), 0), 0.08) | |
| 750 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.95,-1) * CFrame.Angles(math.rad(25), math.rad(-8), math.rad(0)), 0.08) | |
| 751 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.95,0.6) * CFrame.Angles(math.rad(-25), math.rad(-8), math.rad(0)), 0.08) | |
| 752 | wait() | |
| 753 | end | |
| 754 | end | |
| 755 | ---------------------------------Walking2------------------------------- | |
| 756 | ||
| 757 | end | |
| 758 | ||
| 759 | ||
| 760 | lastpose = nil | |
| 761 | ||
| 762 | end | |
| 763 | end | |
| 764 | end | |
| 765 | wait() | |
| 766 | end |