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1.function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
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2.local funcw = Instance.new("Weld")
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3.funcw.Name = zName
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4.funcw.Parent = zParent
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5.funcw.Part0 = zPart0
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6.funcw.Part1 = zPart1
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7.if (zCoco == true) then
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8.funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
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9.else
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10.funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
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11.end
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12.return funcw
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13.end
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14.function fun(n1, n2)
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15.pcall(function()
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16.t1 = game.Players[n1].Character.Torso
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17.t2 = game.Players[n2].Character.Torso
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18.t2.Parent.Humanoid.PlatformStand = true
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19.t1["Left Shoulder"]:Remove()
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20.ls1 = Instance.new("Weld")
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21.ls1.Parent = t1
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22.ls1.Part0 = t1
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23.ls1.Part1 = t1.Parent["Left Arm"]
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24.ls1.C0 = CFrame.new(-1.5,0,0)
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25.ls1.Name = "Left Shoulder"
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26.t1["Right Shoulder"]:Remove()
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27.rs1 = Instance.new("Weld")
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28.rs1.Parent = t1
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29.rs1.Part0 = t1
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30.rs1.Part1 = t1.Parent["Right Arm"]
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31.rs1.C0 = CFrame.new(1.5,0,0)
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32.rs1.Name = "Right Shoulder"
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33.t2["Left Shoulder"]:Remove()
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34.ls2 = Instance.new("Weld")
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35.ls2.Parent = t2
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36.ls2.Part0 = t2
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37.ls2.Part1 = t2.Parent["Left Arm"]
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38.ls2.C0 = CFrame.new(-1.5,0,0)
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39.ls2.Name = "Left Shoulder"
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40.t2["Right Shoulder"]:Remove()
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41.rs2 = Instance.new("Weld")
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42.rs2.Parent = t2
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43.rs2.Part0 = t2
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44.rs2.Part1 = t2.Parent["Right Arm"]
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45.rs2.C0 = CFrame.new(1.5,0,0)
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46.rs2.Name = "Right Shoulder"
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47.t2["Left Hip"]:Remove()
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48.lh2 = Instance.new("Weld")
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49.lh2.Parent = t2
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50.lh2.Part0 = t2
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51.lh2.Part1 = t2.Parent["Left Leg"]
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52.lh2.C0 = CFrame.new(-0.5,-2,0)
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53.lh2.Name = "Left Hip"
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54.t2["Right Hip"]:Remove()
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55.rh2 = Instance.new("Weld")
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56.rh2.Parent = t2
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57.rh2.Part0 = t2
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58.rh2.Part1 = t2.Parent["Right Leg"]
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59.rh2.C0 = CFrame.new(0.5,-2,0)
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60.rh2.Name = "Right Hip"
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61.local d = Instance.new("Part")
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62.d.TopSurface = 0
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63.d.BottomSurface = 0
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64.d.CanCollide = false
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65.d.BrickColor = BrickColor.new("Medium stone grey")
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66.d.Shape = "Ball"
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67.d.Parent = t1
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68.d.Size = Vector3.new(1,1,1)
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69.local dm = Instance.new("SpecialMesh")
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70.dm.MeshType = "Sphere"
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71.dm.Parent = d
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72.dm.Scale = Vector3.new(0.4,0.4,0.4)
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73.fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
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74.d2 = d:Clone()
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75.d2.Parent = t1
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76.fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
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77.local c = Instance.new("Part")
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78.c.TopSurface = 0
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79.c.BottomSurface = 0
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80.c.CanCollide = false
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81.c.BrickColor = BrickColor.new("Pastel brown")
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82.c.Parent = t1
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83.c.formFactor = "Custom"
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84.c.Size = Vector3.new(0.4,1.3,0.4)
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85.cm = Instance.new("CylinderMesh")
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86.cm.Parent = c
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87.a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
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88.c2 = d:Clone()
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89.c2.BrickColor = BrickColor.new("Medium stone grey")
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90.c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
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91.c2.Parent = t1
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92.fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
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93.local bl = Instance.new("Part")
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94.bl.TopSurface = 0
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95.bl.BottomSurface = 0
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96.bl.CanCollide = false
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97.bl.BrickColor = BrickColor.new("Pastel brown")
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98.bl.Shape = "Ball"
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99.bl.Parent = t2
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100.bl.Size = Vector3.new(1,1,1)
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101.local dm = Instance.new("SpecialMesh")
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102.dm.MeshType = "Sphere"
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103.dm.Parent = bl
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104.dm.Scale = Vector3.new(1.2,1.2,1.2)
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105.fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
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106.local br = Instance.new("Part")
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107.br.TopSurface = 0
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108.br.BottomSurface = 0
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109.br.CanCollide = false
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110.br.BrickColor = BrickColor.new("Pastel brown")
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111.br.Shape = "Ball"
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112.br.Parent = t2
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113.br.Size = Vector3.new(1,1,1)
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114.local dm = Instance.new("SpecialMesh")
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115.dm.MeshType = "Sphere"
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116.dm.Parent = br
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117.dm.Scale = Vector3.new(1.2,1.2,1.2)
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118.fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
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119.local bln = Instance.new("Part")
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120.bln.TopSurface = 0
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121.bln.BottomSurface = 0
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122.bln.CanCollide = false
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123.bln.Shape = "Ball"
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124.bln.Parent = t2
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125.bln.Size = Vector3.new(1,1,1)
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126.local dm = Instance.new("SpecialMesh")
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127.dm.MeshType = "Sphere"
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128.dm.Parent = bln
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129.dm.Scale = Vector3.new(0.2,0.2,0.2)
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130.fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
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131.local brn = Instance.new("Part")
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132.brn.TopSurface = 0
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133.brn.BottomSurface = 0
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134.brn.CanCollide = false
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135.brn.Shape = "Ball"
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136.brn.Parent = t2
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137.brn.Size = Vector3.new(1,1,1)
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138.local dm = Instance.new("SpecialMesh")
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139.dm.MeshType = "Sphere"
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140.dm.Parent = brn
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141.dm.Scale = Vector3.new(0.2,0.2,0.2)
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142.fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
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143.lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
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144.rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
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145.ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
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146.rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
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147.ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
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148.rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
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149.if t1:findFirstChild("weldx") ~= nil then
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150.t1.weldx:Remove()
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151.end
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152.we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
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153.n = t2.Neck
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154.n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
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155.end)
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156.coroutine.resume(coroutine.create(function()
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157.while wait() do
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158.for i = 1,6 do
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159.we.C1 = we.C1 * CFrame.new(0,-0.3,0)
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160.wait()
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161.end
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162. 
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163.for i = 1,6 do
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164.we.C1 = we.C1 * CFrame.new(0,0.3,0)
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165.wait()
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166.end
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167.end
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168.end))
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169.end
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170.fun("vfgvjhgjhy", "wbaty12345")
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clone this paste RAW Paste Data 
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function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
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local funcw = Instance.new("Weld")
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funcw.Name = zName
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funcw.Parent = zParent
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funcw.Part0 = zPart0
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funcw.Part1 = zPart1
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if (zCoco == true) then
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funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
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else
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funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
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end
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return funcw
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end
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function fun(n1, n2)
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pcall(function()
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t1 = game.Players[n1].Character.Torso
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t2 = game.Players[n2].Character.Torso
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t2.Parent.Humanoid.PlatformStand = true
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t1["Left Shoulder"]:Remove()
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ls1 = Instance.new("Weld")
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ls1.Parent = t1
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ls1.Part0 = t1
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ls1.Part1 = t1.Parent["Left Arm"]
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ls1.C0 = CFrame.new(-1.5,0,0)
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ls1.Name = "Left Shoulder"
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t1["Right Shoulder"]:Remove()
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rs1 = Instance.new("Weld")
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rs1.Parent = t1
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rs1.Part0 = t1
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rs1.Part1 = t1.Parent["Right Arm"]
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rs1.C0 = CFrame.new(1.5,0,0)
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rs1.Name = "Right Shoulder"
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t2["Left Shoulder"]:Remove()
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ls2 = Instance.new("Weld")
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ls2.Parent = t2
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ls2.Part0 = t2
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ls2.Part1 = t2.Parent["Left Arm"]
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ls2.C0 = CFrame.new(-1.5,0,0)
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ls2.Name = "Left Shoulder"
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t2["Right Shoulder"]:Remove()
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rs2 = Instance.new("Weld")
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rs2.Parent = t2
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rs2.Part0 = t2
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rs2.Part1 = t2.Parent["Right Arm"]
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rs2.C0 = CFrame.new(1.5,0,0)
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rs2.Name = "Right Shoulder"
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t2["Left Hip"]:Remove()
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lh2 = Instance.new("Weld")
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lh2.Parent = t2
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lh2.Part0 = t2
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lh2.Part1 = t2.Parent["Left Leg"]
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lh2.C0 = CFrame.new(-0.5,-2,0)
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lh2.Name = "Left Hip"
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t2["Right Hip"]:Remove()
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rh2 = Instance.new("Weld")
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rh2.Parent = t2
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rh2.Part0 = t2
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rh2.Part1 = t2.Parent["Right Leg"]
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rh2.C0 = CFrame.new(0.5,-2,0)
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rh2.Name = "Right Hip"
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local d = Instance.new("Part")
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d.TopSurface = 0
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d.BottomSurface = 0
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d.CanCollide = false
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d.BrickColor = BrickColor.new("Medium stone grey")
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d.Shape = "Ball"
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d.Parent = t1
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d.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = d
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dm.Scale = Vector3.new(0.4,0.4,0.4)
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fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
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d2 = d:Clone()
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d2.Parent = t1
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fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
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local c = Instance.new("Part")
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c.TopSurface = 0
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c.BottomSurface = 0
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c.CanCollide = false
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c.BrickColor = BrickColor.new("Pastel brown")
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c.Parent = t1
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c.formFactor = "Custom"
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c.Size = Vector3.new(0.4,1.3,0.4)
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cm = Instance.new("CylinderMesh")
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cm.Parent = c
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a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
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c2 = d:Clone()
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c2.BrickColor = BrickColor.new("Medium stone grey")
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c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
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c2.Parent = t1
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fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
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local bl = Instance.new("Part")
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bl.TopSurface = 0
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bl.BottomSurface = 0
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bl.CanCollide = false
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bl.BrickColor = BrickColor.new("Pastel brown")
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bl.Shape = "Ball"
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bl.Parent = t2
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bl.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = bl
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dm.Scale = Vector3.new(1.2,1.2,1.2)
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fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
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local br = Instance.new("Part")
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br.TopSurface = 0
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br.BottomSurface = 0
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br.CanCollide = false
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br.BrickColor = BrickColor.new("Pastel brown")
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br.Shape = "Ball"
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br.Parent = t2
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br.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = br
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dm.Scale = Vector3.new(1.2,1.2,1.2)
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fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
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local bln = Instance.new("Part")
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bln.TopSurface = 0
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bln.BottomSurface = 0
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bln.CanCollide = false
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bln.Shape = "Ball"
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bln.Parent = t2
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bln.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = bln
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dm.Scale = Vector3.new(0.2,0.2,0.2)
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fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
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local brn = Instance.new("Part")
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brn.TopSurface = 0
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brn.BottomSurface = 0
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brn.CanCollide = false
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brn.Shape = "Ball"
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brn.Parent = t2
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brn.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = brn
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dm.Scale = Vector3.new(0.2,0.2,0.2)
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fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
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lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
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rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
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ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
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rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
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ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
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rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
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if t1:findFirstChild("weldx") ~= nil then
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t1.weldx:Remove()
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end
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we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
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n = t2.Neck
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n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
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end)
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coroutine.resume(coroutine.create(function()
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while wait() do
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for i = 1,6 do
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we.C1 = we.C1 * CFrame.new(0,-0.3,0)
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wait()
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end
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for i = 1,6 do
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we.C1 = we.C1 * CFrame.new(0,0.3,0)
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wait()
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end
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end
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end))
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end
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fun("vfgvjhgjhy", "wbaty12345") 
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  function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
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local funcw = Instance.new("Weld")
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funcw.Name = zName
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funcw.Parent = zParent
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funcw.Part0 = zPart0
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funcw.Part1 = zPart1
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if (zCoco == true) then
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funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
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else
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funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
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end
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return funcw
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end
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function fun(n1, n2)
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pcall(function()
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t1 = game.Players[n1].Character.Torso
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t2 = game.Players[n2].Character.Torso
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t2.Parent.Humanoid.PlatformStand = true
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t1["Left Shoulder"]:Remove()
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ls1 = Instance.new("Weld")
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ls1.Parent = t1
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ls1.Part0 = t1
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ls1.Part1 = t1.Parent["Left Arm"]
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ls1.C0 = CFrame.new(-1.5,0,0)
730
ls1.Name = "Left Shoulder"
731
t1["Right Shoulder"]:Remove()
732
rs1 = Instance.new("Weld")
733
rs1.Parent = t1
734
rs1.Part0 = t1
735
rs1.Part1 = t1.Parent["Right Arm"]
736
rs1.C0 = CFrame.new(1.5,0,0)
737
rs1.Name = "Right Shoulder"
738
t2["Left Shoulder"]:Remove()
739
ls2 = Instance.new("Weld")
740
ls2.Parent = t2
741
ls2.Part0 = t2
742
ls2.Part1 = t2.Parent["Left Arm"]
743
ls2.C0 = CFrame.new(-1.5,0,0)
744
ls2.Name = "Left Shoulder"
745
t2["Right Shoulder"]:Remove()
746
rs2 = Instance.new("Weld")
747
rs2.Parent = t2
748
rs2.Part0 = t2
749
rs2.Part1 = t2.Parent["Right Arm"]
750
rs2.C0 = CFrame.new(1.5,0,0)
751
rs2.Name = "Right Shoulder"
752
t2["Left Hip"]:Remove()
753
lh2 = Instance.new("Weld")
754
lh2.Parent = t2
755
lh2.Part0 = t2
756
lh2.Part1 = t2.Parent["Left Leg"]
757
lh2.C0 = CFrame.new(-0.5,-2,0)
758
lh2.Name = "Left Hip"
759
t2["Right Hip"]:Remove()
760
rh2 = Instance.new("Weld")
761
rh2.Parent = t2
762
rh2.Part0 = t2
763
rh2.Part1 = t2.Parent["Right Leg"]
764
rh2.C0 = CFrame.new(0.5,-2,0)
765
rh2.Name = "Right Hip"
766
local d = Instance.new("Part")
767
d.TopSurface = 0
768
d.BottomSurface = 0
769
d.CanCollide = false
770
d.BrickColor = BrickColor.new("Medium stone grey")
771
d.Shape = "Ball"
772
d.Parent = t1
773
d.Size = Vector3.new(1,1,1)
774
local dm = Instance.new("SpecialMesh")
775
dm.MeshType = "Sphere"
776
dm.Parent = d
777
dm.Scale = Vector3.new(0.4,0.4,0.4)
778
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
779
d2 = d:Clone()
780
d2.Parent = t1
781
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
782
local c = Instance.new("Part")
783
c.TopSurface = 0
784
c.BottomSurface = 0
785
c.CanCollide = false
786
c.BrickColor = BrickColor.new("Pastel brown")
787
c.Parent = t1
788
c.formFactor = "Custom"
789
c.Size = Vector3.new(0.4,1.3,0.4)
790
cm = Instance.new("CylinderMesh")
791
cm.Parent = c
792
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
793
c2 = d:Clone()
794
c2.BrickColor = BrickColor.new("Medium stone grey")
795
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
796
c2.Parent = t1
797
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
798
local bl = Instance.new("Part")
799
bl.TopSurface = 0
800
bl.BottomSurface = 0
801
bl.CanCollide = false
802
bl.BrickColor = BrickColor.new("Pastel brown")
803
bl.Shape = "Ball"
804
bl.Parent = t2
805
bl.Size = Vector3.new(1,1,1)
806
local dm = Instance.new("SpecialMesh")
807
dm.MeshType = "Sphere"
808
dm.Parent = bl
809
dm.Scale = Vector3.new(1.2,1.2,1.2)
810
fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
811
local br = Instance.new("Part")
812
br.TopSurface = 0
813
br.BottomSurface = 0
814
br.CanCollide = false
815
br.BrickColor = BrickColor.new("Pastel brown")
816
br.Shape = "Ball"
817
br.Parent = t2
818
br.Size = Vector3.new(1,1,1)
819
local dm = Instance.new("SpecialMesh")
820
dm.MeshType = "Sphere"
821
dm.Parent = br
822
dm.Scale = Vector3.new(1.2,1.2,1.2)
823
fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
824
local bln = Instance.new("Part")
825
bln.TopSurface = 0
826
bln.BottomSurface = 0
827
bln.CanCollide = false
828
bln.Shape = "Ball"
829
bln.Parent = t2
830
bln.Size = Vector3.new(1,1,1)
831
local dm = Instance.new("SpecialMesh")
832
dm.MeshType = "Sphere"
833
dm.Parent = bln
834
dm.Scale = Vector3.new(0.2,0.2,0.2)
835
fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
836
local brn = Instance.new("Part")
837
brn.TopSurface = 0
838
brn.BottomSurface = 0
839
brn.CanCollide = false
840
brn.Shape = "Ball"
841
brn.Parent = t2
842
brn.Size = Vector3.new(1,1,1)
843
local dm = Instance.new("SpecialMesh")
844
dm.MeshType = "Sphere"
845
dm.Parent = brn
846
dm.Scale = Vector3.new(0.2,0.2,0.2)
847
fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
848
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
849
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
850
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
851
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
852
ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
853
rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
854
if t1:findFirstChild("weldx") ~= nil then
855
t1.weldx:Remove()
856
end
857
we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
858
n = t2.Neck
859
n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
860
end)
861
coroutine.resume(coroutine.create(function()
862
while wait() do
863
for i = 1,6 do
864
we.C1 = we.C1 * CFrame.new(0,-0.3,0)
865
wait()
866
end
867
 
868
for i = 1,6 do
869
we.C1 = we.C1 * CFrame.new(0,0.3,0)
870
wait()
871
end
872
end
873
end))
874
end
875-
fun("dellhell1", "random")
875+
fun("im1amazing_guy", "random")