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1 | --[[Floaty thing by SezHu. | |
2 | ||
3 | If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie | |
4 | #1875) Prices start at 250 robux.]]-- | |
5 | ||
6 | ||
7 | local songs = { | |
8 | - | 1257885677, --Steamed hams |
8 | + | 4995401298, --Snat Music. |
9 | - | 1117396305, --Oh, it's you. |
9 | + | 1511734302, --Main Theme - Daytona USA |
10 | - | 1014613357, --Fortress of Lies |
10 | + | 2496846835, -- Pegboard Nerds - Try This |
11 | - | 692796920, --Soul Food |
11 | + | 892591958, -- Nightcore - Nothings stopping me now |
12 | - | 1137575800, --Burn Marks |
12 | + | |
13 | - | 388853531, |
13 | + | |
14 | - | 1388205829, --D r o w z y |
14 | + | |
15 | - | 566546592, --S a y o n a r a |
15 | + | |
16 | - | 1446511374, --Oracle |
16 | + | "epic", |
17 | "a hat in time vibes", | |
18 | "peace and tranquility", | |
19 | "i dont have to prove myself to anyone", | |
20 | "no ones around to help", | |
21 | - | "Something to relax to..", |
21 | + | "Snat music", |
22 | - | "Yawn..", |
22 | + | |
23 | - | "Just floatin'~", |
23 | + | |
24 | - | "Going up~", |
24 | + | |
25 | - | "I like this song..", |
25 | + | |
26 | - | "Time to kick back..", |
26 | + | |
27 | - | "^w^", |
27 | + | |
28 | return | |
29 | end | |
30 | ||
31 | ||
32 | local children = obj:GetChildren() | |
33 | for i = 1, #children do | |
34 | soundbork(children[i]) | |
35 | end | |
36 | ||
37 | return | |
38 | end | |
39 | ||
40 | --//Constants\\-- | |
41 | ||
42 | Effects = { } | |
43 | local Player = game.Players.localPlayer | |
44 | local Mouse = Player:GetMouse() | |
45 | local Character = Player.Character | |
46 | local Humanoid = Character.Humanoid | |
47 | local Head = Character.Head | |
48 | local RootPart = Character.HumanoidRootPart | |
49 | local Torso = Character.Torso | |
50 | local LeftArm = Character["Left Arm"] | |
51 | local RightArm = Character["Right Arm"] | |
52 | local LeftLeg = Character["Left Leg"] | |
53 | local RightLeg = Character["Right Leg"] | |
54 | local Camera = game.Workspace.CurrentCamera | |
55 | local RootJoint = RootPart.RootJoint | |
56 | local Equipped = false | |
57 | local Attack = false | |
58 | local Anim = 'Idle' | |
59 | local Idle = 0 | |
60 | local Combo = 1 | |
61 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
62 | local Velocity = RootPart.Velocity.y | |
63 | local Sine = 0 | |
64 | local Change = 1 | |
65 | local aoeconstant = 10 | |
66 | local maincol = "Pink" | |
67 | local maincol2 = "White" | |
68 | local randString = songs[math.random(#songs)] | |
69 | local circleinthesky = false | |
70 | Character.Humanoid.Name = "help" | |
71 | humanoid = Character.help | |
72 | Instance.new("ForceField",Character).Visible = false | |
73 | ||
74 | ||
75 | ||
76 | ||
77 | ||
78 | local RbxUtility = LoadLibrary("RbxUtility") | |
79 | local Create = RbxUtility.Create | |
80 | ||
81 | humanoid.WalkSpeed = 3 | |
82 | humanoid.JumpPower = 0 | |
83 | humanoid.Animator.Parent = nil | |
84 | Character.Animate.Parent = nil | |
85 | ||
86 | local newMotor = function(part0, part1, c0, c1) | |
87 | local w = Create('Motor'){ | |
88 | Parent = part0, | |
89 | Part0 = part0, | |
90 | Part1 = part1, | |
91 | C0 = c0, | |
92 | C1 = c1, | |
93 | } | |
94 | return w | |
95 | end | |
96 | ||
97 | ||
98 | skillcolorscheme = BrickColor.new(maincol).Color | |
99 | ||
100 | local hue = 0 | |
101 | ||
102 | spawn(function() | |
103 | while true do | |
104 | hue = hue + .0005 | |
105 | if hue >= 1 then hue = 0 end | |
106 | maincol2 = Color3.fromHSV(hue,1,1) | |
107 | game["Run Service"].RenderStepped:wait() | |
108 | end | |
109 | end) | |
110 | ||
111 | ||
112 | ||
113 | ||
114 | ||
115 | ||
116 | local scrn = Instance.new('ScreenGui', Player.PlayerGui) | |
117 | function makeframe(par, trans, pos, size, color) | |
118 | local frame = Instance.new('Frame', par) | |
119 | frame.BackgroundTransparency = trans | |
120 | frame.BorderSizePixel = 0 | |
121 | frame.Position = pos | |
122 | frame.Size = size | |
123 | frame.BackgroundColor3 = color | |
124 | return frame | |
125 | end | |
126 | ||
127 | --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
128 | ||
129 | function clerp(a, b, t) | |
130 | return a:lerp(b, t) | |
131 | end | |
132 | ||
133 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
134 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
135 | ||
136 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
137 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
138 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
139 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
140 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
141 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
142 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
143 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
144 | ||
145 | local rarmc1 = RW.C1 | |
146 | local larmc1 = LW.C1 | |
147 | local rlegc1 = RH.C1 | |
148 | local llegc1 = LH.C1 | |
149 | ||
150 | local resetc1 = false | |
151 | ||
152 | function PlayAnimationFromTable(table, speed, bool) | |
153 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
154 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
155 | RW.C0 = clerp(RW.C0, table[3], speed) | |
156 | LW.C0 = clerp(LW.C0, table[4], speed) | |
157 | RH.C0 = clerp(RH.C0, table[5], speed) | |
158 | LH.C0 = clerp(LH.C0, table[6], speed) | |
159 | if bool == true then | |
160 | if resetc1 == false then | |
161 | resetc1 = true | |
162 | RootJoint.C1 = RootJoint.C1 | |
163 | Torso.Neck.C1 = Torso.Neck.C1 | |
164 | RW.C1 = rarmc1 | |
165 | LW.C1 = larmc1 | |
166 | RH.C1 = rlegc1 | |
167 | LH.C1 = llegc1 | |
168 | end | |
169 | end | |
170 | end | |
171 | ||
172 | ArtificialHB = Create("BindableEvent"){ | |
173 | Parent = script, | |
174 | Name = "Heartbeat", | |
175 | } | |
176 | ||
177 | script:WaitForChild("Heartbeat") | |
178 | ||
179 | frame = 1 / 35 | |
180 | tf = 0 | |
181 | allowframeloss = false | |
182 | tossremainder = false | |
183 | lastframe = tick() | |
184 | script.Heartbeat:Fire() | |
185 | ||
186 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
187 | tf = tf + s | |
188 | if tf >= frame then | |
189 | if allowframeloss then | |
190 | script.Heartbeat:Fire() | |
191 | lastframe = tick() | |
192 | else | |
193 | for i = 1, math.floor(tf / frame) do | |
194 | script.Heartbeat:Fire() | |
195 | end | |
196 | lastframe = tick() | |
197 | end | |
198 | if tossremainder then | |
199 | tf = 0 | |
200 | else | |
201 | tf = tf - frame * math.floor(tf / frame) | |
202 | end | |
203 | end | |
204 | end) | |
205 | ||
206 | function swait(num) | |
207 | if num == 0 or num == nil then | |
208 | ArtificialHB.Event:wait() | |
209 | else | |
210 | for i = 0, num do | |
211 | ArtificialHB.Event:wait() | |
212 | end | |
213 | end | |
214 | end | |
215 | ||
216 | ||
217 | ||
218 | local m = Create("Model"){ | |
219 | Parent = Character, | |
220 | Name = "WeaponModel" | |
221 | } | |
222 | ||
223 | function RemoveOutlines(part) | |
224 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
225 | end | |
226 | ||
227 | CFuncs = { | |
228 | Part = { | |
229 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
230 | local Part = Create("Part"){ | |
231 | Parent = Parent, | |
232 | Reflectance = Reflectance, | |
233 | Transparency = Transparency, | |
234 | CanCollide = false, | |
235 | Locked = true, | |
236 | BrickColor = BrickColor.new(tostring(BColor)), | |
237 | Name = Name, | |
238 | Size = Size, | |
239 | Material = Material, | |
240 | } | |
241 | RemoveOutlines(Part) | |
242 | if Size == Vector3.new() then | |
243 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
244 | else | |
245 | Part.Size = Size | |
246 | end | |
247 | return Part | |
248 | end; | |
249 | }; | |
250 | ||
251 | Mesh = { | |
252 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
253 | local Msh = Create(Mesh){ | |
254 | Parent = Part, | |
255 | Offset = OffSet, | |
256 | Scale = Scale, | |
257 | } | |
258 | if Mesh == "SpecialMesh" then | |
259 | Msh.MeshType = MeshType | |
260 | Msh.MeshId = MeshId | |
261 | end | |
262 | return Msh | |
263 | end; | |
264 | }; | |
265 | ||
266 | Weld = { | |
267 | Create = function(Parent, Part0, Part1, C0, C1) | |
268 | local Weld = Create("Weld"){ | |
269 | Parent = Parent, | |
270 | Part0 = Part0, | |
271 | Part1 = Part1, | |
272 | C0 = C0, | |
273 | C1 = C1, | |
274 | } | |
275 | return Weld | |
276 | end; | |
277 | }; | |
278 | ||
279 | Sound = { | |
280 | Create = function(id, par, vol, pit, looped) | |
281 | coroutine.resume(coroutine.create(function() | |
282 | local S = Create("Sound"){ | |
283 | Volume = vol, | |
284 | Pitch = pit or 1, | |
285 | SoundId = "rbxassetid://" .. id, | |
286 | Parent = par or workspace, | |
287 | Looped = looped | |
288 | } | |
289 | wait() | |
290 | S:play() | |
291 | end)) | |
292 | end; | |
293 | }; | |
294 | ||
295 | ParticleEmitter = { | |
296 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
297 | local Particle = Create("ParticleEmitter"){ | |
298 | Parent = Parent, | |
299 | Color = ColorSequence.new(Color1, Color2), | |
300 | LightEmission = LightEmission, | |
301 | Size = Size, | |
302 | Texture = Texture, | |
303 | Transparency = Transparency, | |
304 | ZOffset = ZOffset, | |
305 | Acceleration = Accel, | |
306 | Drag = Drag, | |
307 | LockedToPart = LockedToPart, | |
308 | VelocityInheritance = VelocityInheritance, | |
309 | EmissionDirection = EmissionDirection, | |
310 | Enabled = Enabled, | |
311 | Lifetime = LifeTime, | |
312 | Rate = Rate, | |
313 | Rotation = Rotation, | |
314 | RotSpeed = RotSpeed, | |
315 | Speed = Speed, | |
316 | VelocitySpread = VelocitySpread, | |
317 | } | |
318 | return Particle | |
319 | end; | |
320 | }; | |
321 | ||
322 | CreateTemplate = { | |
323 | ||
324 | }; | |
325 | } | |
326 | ||
327 | --/v/Don't touch this part. \v\-- | |
328 | ||
329 | playlist=Instance.new("Sound", Torso) | |
330 | playlist.SoundId = "rbxassetid://" ..randString | |
331 | playlist.Volume = 5 | |
332 | playlist.Looped = false | |
333 | playlist.Name = "playlist" | |
334 | playlist:Play() | |
335 | ||
336 | --/^/Don't touch this part. \^\-- | |
337 | ||
338 | function RayCast(Position, Direction, Range, Ignore) | |
339 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
340 | end | |
341 | ||
342 | FindNearestTorso = function(pos) | |
343 | local list = (game.Workspace:children()) | |
344 | local torso = nil | |
345 | local dist = 1000 | |
346 | local temp, human, temp2 = nil, nil, nil | |
347 | for x = 1, #list do | |
348 | temp2 = list[x] | |
349 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
350 | temp = temp2:findFirstChild("Torso") | |
351 | human = temp2:findFirstChild("Humanoid") | |
352 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
353 | local dohit = true | |
354 | if dohit == true then | |
355 | torso = temp | |
356 | dist = (temp.Position - pos).magnitude | |
357 | end | |
358 | end | |
359 | end | |
360 | end | |
361 | return torso, dist | |
362 | end | |
363 | ||
364 | RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0) | |
365 | ||
366 | Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768)) | |
367 | HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
368 | FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5)) | |
369 | FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
370 | flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
371 | spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new()) | |
372 | spinny.Anchored=true | |
373 | spinny.CanCollide=false | |
374 | ||
375 | ||
376 | transp = .5 | |
377 | spawn(function() | |
378 | while true do | |
379 | transp = transp + .001 | |
380 | FloatField2.Transparency = transp | |
381 | swait() | |
382 | if transp >= 1 then | |
383 | transp = .5 | |
384 | end | |
385 | end | |
386 | end) | |
387 | ||
388 | ||
389 | ||
390 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
391 | if hit.Parent == nil then | |
392 | return | |
393 | end | |
394 | local h = hit.Parent:FindFirstChild("Humanoid") | |
395 | for _, v in pairs(hit.Parent:children()) do | |
396 | if v:IsA("Humanoid") then | |
397 | h = v | |
398 | end | |
399 | end | |
400 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
401 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
402 | if hit.Parent.DebounceHit.Value == true then | |
403 | return | |
404 | end | |
405 | end | |
406 | local c = Create("ObjectValue"){ | |
407 | Name = "creator", | |
408 | Value = game:service("Players").LocalPlayer, | |
409 | Parent = h, | |
410 | } | |
411 | game:GetService("Debris"):AddItem(c, .5) | |
412 | if HitSound ~= nil and HitPitch ~= nil then | |
413 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
414 | end | |
415 | local Damage = math.random(minim, maxim) | |
416 | local blocked = false | |
417 | local block = hit.Parent:findFirstChild("Block") | |
418 | if block ~= nil then | |
419 | if block.className == "IntValue" then | |
420 | if block.Value > 0 then | |
421 | blocked = true | |
422 | block.Value = block.Value - 1 | |
423 | print(block.Value) | |
424 | end | |
425 | end | |
426 | end | |
427 | if blocked == false then | |
428 | h.Health = h.Health - Damage | |
429 | --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
430 | else | |
431 | h.Health = h.Health - (Damage / 2) | |
432 | --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
433 | end | |
434 | if Type == "Knockdown" then | |
435 | local hum = hit.Parent.Humanoid | |
436 | hum.PlatformStand = true | |
437 | coroutine.resume(coroutine.create(function(HHumanoid) | |
438 | swait(1) | |
439 | HHumanoid.PlatformStand = false | |
440 | end), hum) | |
441 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
442 | local bodvol = Create("BodyVelocity"){ | |
443 | velocity = angle * knockback, | |
444 | P = 5000, | |
445 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
446 | Parent = hit, | |
447 | } | |
448 | local rl = Create("BodyAngularVelocity"){ | |
449 | P = 3000, | |
450 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
451 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
452 | Parent = hit, | |
453 | } | |
454 | game:GetService("Debris"):AddItem(bodvol, .5) | |
455 | game:GetService("Debris"):AddItem(rl, .5) | |
456 | elseif Type == "Normal" then | |
457 | local vp = Create("BodyVelocity"){ | |
458 | P = 10, | |
459 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
460 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
461 | } | |
462 | print(hit.Parent) | |
463 | if knockback > 0 then | |
464 | vp.Parent = hit.Parent.Torso | |
465 | end | |
466 | local hum = hit.Parent.Humanoid | |
467 | hum.PlatformStand = true | |
468 | local TotalMass = 0 | |
469 | for _, part in pairs(hit.Parent:GetChildren()) do | |
470 | if part:IsA("Part") then | |
471 | TotalMass = TotalMass + part:GetMass() | |
472 | end | |
473 | end | |
474 | ||
475 | ||
476 | ||
477 | local ForceOfGravity = -197 * TotalMass | |
478 | local floatybits = Instance.new("BodyForce", hit.Parent.Torso) | |
479 | floatybits.force = Vector3.new(0, -ForceOfGravity, 0) | |
480 | ||
481 | ||
482 | ||
483 | ||
484 | ||
485 | ||
486 | spawn(function() | |
487 | local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new()) | |
488 | spinny2.Anchored=true | |
489 | spinny2.CanCollide=false | |
490 | for i = 0, 2, .001 do | |
491 | local alg = math.floor(playlist.PlaybackLoudness)/500 | |
492 | local alg2 = math.floor(playlist.PlaybackLoudness)/80 | |
493 | local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3)) | |
494 | efekt2.Anchored=true | |
495 | efekt2.CanCollide=false | |
496 | spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
497 | spinny2.Position = hit.Parent.Torso.Position | |
498 | efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0) | |
499 | game:GetService("Debris"):AddItem(efekt2, .7) | |
500 | swait() | |
501 | end | |
502 | end) | |
503 | ||
504 | local rl = Create("BodyAngularVelocity"){ | |
505 | P = 500, | |
506 | maxTorque = Vector3.new(10, 10, 10), | |
507 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
508 | Parent = hit, | |
509 | } | |
510 | game:GetService("Debris"):AddItem(rl, 10) | |
511 | game:GetService("Debris"):AddItem(floatybits, 10) | |
512 | game:GetService("Debris"):AddItem(vp, .5) | |
513 | ||
514 | elseif Type == "Up" then | |
515 | local bodyVelocity = Create("BodyVelocity"){ | |
516 | velocity = Vector3.new(0, 20, 0), | |
517 | P = 5000, | |
518 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
519 | Parent = hit, | |
520 | } | |
521 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
522 | elseif Type == "DarkUp" then | |
523 | coroutine.resume(coroutine.create(function() | |
524 | for i = 0, 1, 0.1 do | |
525 | swait() | |
526 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
527 | end | |
528 | end)) | |
529 | local bodyVelocity = Create("BodyVelocity"){ | |
530 | velocity = Vector3.new(0, 20, 0), | |
531 | P = 5000, | |
532 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
533 | Parent = hit, | |
534 | } | |
535 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
536 | elseif Type == "Snare" then | |
537 | local bp = Create("BodyPosition"){ | |
538 | P = 2000, | |
539 | D = 100, | |
540 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
541 | position = hit.Parent.Torso.Position, | |
542 | Parent = hit.Parent.Torso, | |
543 | } | |
544 | game:GetService("Debris"):AddItem(bp, 1) | |
545 | elseif Type == "Freeze" then | |
546 | local BodPos = Create("BodyPosition"){ | |
547 | P = 50000, | |
548 | D = 1000, | |
549 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
550 | position = hit.Parent.Torso.Position, | |
551 | Parent = hit.Parent.Torso, | |
552 | } | |
553 | local BodGy = Create("BodyGyro") { | |
554 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
555 | P = 20e+003, | |
556 | Parent = hit.Parent.Torso, | |
557 | cf = hit.Parent.Torso.CFrame, | |
558 | } | |
559 | hit.Parent.Torso.Anchored = true | |
560 | coroutine.resume(coroutine.create(function(Part) | |
561 | swait(1.5) | |
562 | Part.Anchored = false | |
563 | end), hit.Parent.Torso) | |
564 | game:GetService("Debris"):AddItem(BodPos, 3) | |
565 | game:GetService("Debris"):AddItem(BodGy, 3) | |
566 | end | |
567 | local debounce = Create("BoolValue"){ | |
568 | Name = "DebounceHit", | |
569 | Parent = hit.Parent, | |
570 | Value = true, | |
571 | } | |
572 | game:GetService("Debris"):AddItem(debounce, Delay) | |
573 | c = Create("ObjectValue"){ | |
574 | Name = "creator", | |
575 | Value = Player, | |
576 | Parent = h, | |
577 | } | |
578 | game:GetService("Debris"):AddItem(c, .5) | |
579 | end | |
580 | end | |
581 | ||
582 | function ShowDamage(Pos, Text, Time, Color) | |
583 | local Rate = (1 / 60) | |
584 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
585 | local Text = (Text or "") | |
586 | local Time = (Time or 2) | |
587 | local Color = (Color or Color3.new(1, 0, 1)) | |
588 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
589 | EffectPart.Anchored = true | |
590 | local BillboardGui = Create("BillboardGui"){ | |
591 | Size = UDim2.new(3, 0, 3, 0), | |
592 | Adornee = EffectPart, | |
593 | Parent = EffectPart, | |
594 | } | |
595 | local TextLabel = Create("TextLabel"){ | |
596 | BackgroundTransparency = 1, | |
597 | Size = UDim2.new(1, 0, 1, 0), | |
598 | Text = Text, | |
599 | Font = "SourceSansLight", | |
600 | TextColor3 = Color, | |
601 | TextScaled = true, | |
602 | Parent = BillboardGui, | |
603 | } | |
604 | game.Debris:AddItem(EffectPart, (Time)) | |
605 | EffectPart.Parent = game:GetService("Workspace") | |
606 | delay(0, function() | |
607 | local Frames = (Time / Rate) | |
608 | for Frame = 1, Frames do | |
609 | wait(Rate) | |
610 | local Percent = (Frame / Frames) | |
611 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
612 | TextLabel.TextTransparency = Percent | |
613 | end | |
614 | if EffectPart and EffectPart.Parent then | |
615 | EffectPart:Destroy() | |
616 | end | |
617 | end) | |
618 | end | |
619 | ||
620 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
621 | for _, c in pairs(workspace:children()) do | |
622 | local hum = c:findFirstChild("Humanoid") | |
623 | if hum ~= nil then | |
624 | local head = c:findFirstChild("Torso") | |
625 | if head ~= nil then | |
626 | local targ = head.Position - Part.Position | |
627 | local mag = targ.magnitude | |
628 | if mag <= Magnitude and c.Name ~= Player.Name then | |
629 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch) | |
630 | end | |
631 | end | |
632 | end | |
633 | end | |
634 | end | |
635 | ||
636 | EffectModel = Create("Model"){ | |
637 | Parent = Character, | |
638 | Name = "EffectModel", | |
639 | } | |
640 | ||
641 | Effects = { | |
642 | Block = { | |
643 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
644 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
645 | prt.Anchored = true | |
646 | prt.CFrame = cframe | |
647 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
648 | game:GetService("Debris"):AddItem(prt, 10) | |
649 | if Type == 1 or Type == nil then | |
650 | table.insert(Effects, { | |
651 | prt, | |
652 | "Block1", | |
653 | delay, | |
654 | x3, | |
655 | y3, | |
656 | z3, | |
657 | msh | |
658 | }) | |
659 | elseif Type == 2 then | |
660 | table.insert(Effects, { | |
661 | prt, | |
662 | "Block2", | |
663 | delay, | |
664 | x3, | |
665 | y3, | |
666 | z3, | |
667 | msh | |
668 | }) | |
669 | elseif Type == 3 then | |
670 | table.insert(Effects, { | |
671 | prt, | |
672 | "Block3", | |
673 | delay, | |
674 | x3, | |
675 | y3, | |
676 | z3, | |
677 | msh, | |
678 | Part | |
679 | }) | |
680 | elseif Type == 4 then | |
681 | table.insert(Effects, { | |
682 | prt, | |
683 | "Block2Fire", | |
684 | delay, | |
685 | x3, | |
686 | y3, | |
687 | z3, | |
688 | msh | |
689 | }) | |
690 | end | |
691 | end | |
692 | }; | |
693 | ||
694 | Sphere = { | |
695 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
696 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
697 | prt.Anchored = true | |
698 | prt.CFrame = cframe | |
699 | if parent == nil then | |
700 | prt.Parent = workspace | |
701 | else | |
702 | prt.Parent = parent | |
703 | end | |
704 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
705 | game:GetService("Debris"):AddItem(prt, 10) | |
706 | table.insert(Effects, { | |
707 | prt, | |
708 | "Cylinder", | |
709 | delay, | |
710 | x3, | |
711 | y3, | |
712 | z3, | |
713 | msh | |
714 | }) | |
715 | end | |
716 | }; | |
717 | ||
718 | Blood = { | |
719 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
720 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
721 | prt.Anchored = true | |
722 | prt.CFrame = cframe | |
723 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
724 | game:GetService("Debris"):AddItem(prt, 10) | |
725 | table.insert(Effects, { | |
726 | prt, | |
727 | "Blood", | |
728 | delay, | |
729 | x3, | |
730 | y3, | |
731 | z3, | |
732 | msh | |
733 | }) | |
734 | end | |
735 | }; | |
736 | ||
737 | Blast = { | |
738 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
739 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
740 | prt.Anchored = true | |
741 | prt.CFrame = cframe | |
742 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
743 | game:GetService("Debris"):AddItem(prt, 10) | |
744 | table.insert(Effects, { | |
745 | prt, | |
746 | "Block4", | |
747 | delay, | |
748 | x3, | |
749 | y3, | |
750 | z3, | |
751 | msh, | |
752 | Part | |
753 | }) | |
754 | end | |
755 | }; | |
756 | ||
757 | Ring = { | |
758 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
759 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
760 | prt.Anchored = true | |
761 | prt.CFrame = cframe | |
762 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
763 | game:GetService("Debris"):AddItem(prt, 10) | |
764 | table.insert(Effects, { | |
765 | prt, | |
766 | "Cylinder", | |
767 | delay, | |
768 | x3, | |
769 | y3, | |
770 | z3, | |
771 | msh | |
772 | }) | |
773 | end | |
774 | }; | |
775 | ||
776 | Cylinder = { | |
777 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
778 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
779 | prt.Anchored = true | |
780 | prt.CFrame = cframe | |
781 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
782 | game:GetService("Debris"):AddItem(prt, 10) | |
783 | table.insert(Effects, { | |
784 | prt, | |
785 | "Cylinder", | |
786 | delay, | |
787 | x3, | |
788 | y3, | |
789 | z3, | |
790 | msh | |
791 | }) | |
792 | end | |
793 | }; | |
794 | ||
795 | Head = { | |
796 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
797 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
798 | prt.Anchored = true | |
799 | prt.CFrame = cframe | |
800 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
801 | game:GetService("Debris"):AddItem(prt, 10) | |
802 | table.insert(Effects, { | |
803 | prt, | |
804 | "Cylinder", | |
805 | delay, | |
806 | x3, | |
807 | y3, | |
808 | z3, | |
809 | msh | |
810 | }) | |
811 | end | |
812 | }; | |
813 | ||
814 | Wave = { | |
815 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
816 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
817 | prt.Anchored = true | |
818 | prt.CFrame = cframe | |
819 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
820 | game:GetService("Debris"):AddItem(prt, 10) | |
821 | table.insert(Effects, { | |
822 | prt, | |
823 | "Cylinder", | |
824 | delay, | |
825 | x3, | |
826 | y3, | |
827 | z3, | |
828 | msh | |
829 | }) | |
830 | end | |
831 | }; | |
832 | ||
833 | Break = { | |
834 | Create = function(brickcolor, cframe, x1, y1, z1) | |
835 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
836 | prt.Anchored = true | |
837 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
838 | game:GetService("Debris"):AddItem(prt, 10) | |
839 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
840 | local num = math.random(10, 50) / 1000 | |
841 | table.insert(Effects, { | |
842 | prt, | |
843 | "Shatter", | |
844 | num, | |
845 | prt.CFrame, | |
846 | math.random() - math.random(), | |
847 | 0, | |
848 | math.random(50, 100) / 100 | |
849 | }) | |
850 | end | |
851 | }; | |
852 | ||
853 | Elec = { | |
854 | Create = function(brickcolor, cff, x, y, z) | |
855 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
856 | prt.Anchored = true | |
857 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
858 | prt.CFrame = CFrame.new(prt.Position) | |
859 | game:GetService("Debris"):AddItem(prt, 10) | |
860 | xval = math.random() / 9 | |
861 | yval = math.random() / 9 | |
862 | zval = math.random() / 9 | |
863 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
864 | eul1 = math.random(-50, 50) | |
865 | eul2 = math.random(-50, 50) | |
866 | eul3 = math.random(-50, 50) | |
867 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
868 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
869 | table.insert(Effects, { | |
870 | prt, | |
871 | "Elec", | |
872 | .05, | |
873 | x, | |
874 | y, | |
875 | z, | |
876 | xval, | |
877 | yval, | |
878 | zval, | |
879 | msh, | |
880 | euld, | |
881 | euld2 | |
882 | }) | |
883 | end | |
884 | }; | |
885 | ||
886 | Elec2 = { | |
887 | Create = function(brickcolor, cff, x, y, z) | |
888 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
889 | prt.Anchored = true | |
890 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
891 | prt.CFrame = CFrame.new(prt.Position) | |
892 | game:GetService("Debris"):AddItem(prt, 10) | |
893 | xval = math.random() / 7 | |
894 | yval = math.random() / 7 | |
895 | zval = math.random() / 7 | |
896 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
897 | eul1 = math.random(-50, 50) | |
898 | eul2 = math.random(-50, 50) | |
899 | eul3 = math.random(-50, 50) | |
900 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
901 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
902 | table.insert(Effects, { | |
903 | prt, | |
904 | "Elec", | |
905 | .1, | |
906 | x, | |
907 | y, | |
908 | z, | |
909 | xval, | |
910 | yval, | |
911 | zval, | |
912 | msh, | |
913 | euld, | |
914 | euld2 | |
915 | }) | |
916 | end | |
917 | }; | |
918 | ||
919 | Clone = { | |
920 | Create = function() | |
921 | for _, v in pairs(Torso.Parent:children()) do | |
922 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
923 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size) | |
924 | c.Anchored = true | |
925 | c.CFrame = v.CFrame | |
926 | game:GetService("Debris"):AddItem(c, 5) | |
927 | local cmsh = nil | |
928 | if v.Name == "Head" then | |
929 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale) | |
930 | else | |
931 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
932 | end | |
933 | table.insert(Effects, { | |
934 | c, | |
935 | "Cylinder", | |
936 | 0.05, | |
937 | 0.1, | |
938 | 0.1, | |
939 | 0.1, | |
940 | cmsh | |
941 | }) | |
942 | end | |
943 | end | |
944 | end | |
945 | }; | |
946 | ||
947 | EffectTemplate = { | |
948 | ||
949 | }; | |
950 | } | |
951 | ||
952 | ||
953 | ||
954 | ||
955 | ||
956 | ||
957 | ||
958 | Mouse.Button1Down:connect(function() | |
959 | if Mouse ~= nil then | |
960 | if Mouse.Target ~= nil then | |
961 | part = Mouse.Target | |
962 | bp = Instance.new("BodyPosition",part) | |
963 | bp.MaxForce = Vector3.new(5000,5000,5000) | |
964 | bp.Position = part.Position | |
965 | dwn = true | |
966 | end | |
967 | while dwn == true do | |
968 | wait() | |
969 | bp.Position = Mouse.hit.p | |
970 | if part then | |
971 | if part.Parent:FindFirstChildOfClass("Humanoid") then | |
972 | part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true | |
973 | end | |
974 | end | |
975 | end | |
976 | end | |
977 | end) | |
978 | Mouse.Button1Up:connect(function() | |
979 | dwn = false | |
980 | if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end | |
981 | if bp then bp:Destroy() end | |
982 | end) | |
983 | ||
984 | ||
985 | Mouse.KeyDown:connect(function(k) | |
986 | k = k:lower() | |
987 | if k == 'm' then | |
988 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color) | |
989 | playlist:Destroy() | |
990 | playlist=Instance.new("Sound", Torso) | |
991 | playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)] | |
992 | playlist.Volume = 5 | |
993 | playlist.Looped = false | |
994 | playlist.Name = "playlist" | |
995 | playlist:Play() | |
996 | elseif k == 'n' and circleinthesky == false then | |
997 | circleinthesky = true | |
998 | elseif k == 'n' and circleinthesky == true then | |
999 | circleinthesky = false | |
1000 | end | |
1001 | end) | |
1002 | ||
1003 | ||
1004 | ||
1005 | while true do | |
1006 | swait() | |
1007 | for i, v in pairs(Character:GetChildren()) do | |
1008 | if v:IsA("Part") then | |
1009 | v.Material = "SmoothPlastic" | |
1010 | elseif v:IsA("Accessory") then | |
1011 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1012 | end | |
1013 | end | |
1014 | for i, v in pairs(Character:GetChildren()) do | |
1015 | if v:IsA'Model' then | |
1016 | for _, c in pairs(v:GetChildren()) do | |
1017 | if c:IsA'Part' then | |
1018 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
1019 | end | |
1020 | end | |
1021 | end | |
1022 | end | |
1023 | if playlist.IsPlaying == false then | |
1024 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color) | |
1025 | playlist:Destroy() | |
1026 | playlist=Instance.new("Sound", Torso) | |
1027 | playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)] | |
1028 | playlist.Volume = 5 | |
1029 | playlist.Looped = false | |
1030 | playlist.Name = "playlist" | |
1031 | playlist:Play() | |
1032 | end | |
1033 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1034 | Velocity = RootPart.Velocity.y | |
1035 | Sine = Sine + Change | |
1036 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1037 | if RootPart.Velocity.y > 1 and hit == nil then | |
1038 | Anim = "Jump" | |
1039 | if Attack == false then | |
1040 | Change = 1 | |
1041 | PlayAnimationFromTable({ | |
1042 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1043 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1044 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1045 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1046 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1047 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1048 | }, .3, false) | |
1049 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1050 | end | |
1051 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1052 | Anim = "Fall" | |
1053 | if Attack == false then | |
1054 | Change = 1 | |
1055 | PlayAnimationFromTable({ | |
1056 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1057 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1058 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1059 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1060 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1061 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1062 | }, .3, false) | |
1063 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1064 | end | |
1065 | elseif TorsoVelocity < 1 and hit ~= nil then | |
1066 | Anim = "Idle" | |
1067 | if Attack == false then | |
1068 | Change = 1 | |
1069 | PlayAnimationFromTable({ | |
1070 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1071 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0), | |
1072 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1073 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1074 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1075 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1076 | }, .3, false) | |
1077 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1078 | end | |
1079 | elseif TorsoVelocity > 2 and hit ~= nil then | |
1080 | Anim = "Walk" | |
1081 | if Attack == false then | |
1082 | PlayAnimationFromTable({ | |
1083 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1084 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1085 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1086 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1087 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1088 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1089 | }, .3, false) | |
1090 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1091 | end | |
1092 | end | |
1093 | if #Effects > 0 then | |
1094 | for e = 1, #Effects do | |
1095 | if Effects[e] ~= nil then | |
1096 | local Thing = Effects[e] | |
1097 | if Thing ~= nil then | |
1098 | local Part = Thing[1] | |
1099 | local Mode = Thing[2] | |
1100 | local Delay = Thing[3] | |
1101 | local IncX = Thing[4] | |
1102 | local IncY = Thing[5] | |
1103 | if Thing[1].Transparency <= 1 then | |
1104 | if Thing[2] == "Block1" then | |
1105 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1106 | Mesh = Thing[7] | |
1107 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1108 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1109 | elseif Thing[2] == "Ice" then | |
1110 | if Thing[6] <= Thing[5] then | |
1111 | Thing[6] = Thing[6] + .05 | |
1112 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
1113 | else | |
1114 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1115 | end | |
1116 | elseif Thing[2] == "Shatter" then | |
1117 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1118 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1119 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1120 | Thing[6] = Thing[6] + Thing[5] | |
1121 | elseif Thing[2] == "Block2" then | |
1122 | Thing[1].CFrame = Thing[1].CFrame | |
1123 | Mesh = Thing[7] | |
1124 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1125 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1126 | elseif Thing[2] == "Block3" then | |
1127 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1128 | Mesh = Thing[7] | |
1129 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1130 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1131 | elseif Thing[2] == "Block4" then | |
1132 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
1133 | Mesh = Thing[7] | |
1134 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1135 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1136 | elseif Thing[2] == "Block2Fire" then | |
1137 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1138 | Mesh = Thing[7] | |
1139 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1140 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1141 | if Thing[1].Transparency >= .3 then | |
1142 | Thing[1].BrickColor = BrickColor.new("Bright red") | |
1143 | else | |
1144 | Thing[1].BrickColor = BrickColor.new("Bright yellow") | |
1145 | end | |
1146 | elseif Thing[2] == "Cylinder" then | |
1147 | Mesh = Thing[7] | |
1148 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1149 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1150 | elseif Thing[2] == "Blood" then | |
1151 | Mesh = Thing[7] | |
1152 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
1153 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1154 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1155 | elseif Thing[2] == "Elec" then | |
1156 | Mesh = Thing[10] | |
1157 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1158 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1159 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
1160 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
1161 | elseif Thing[2] == "Disappear" then | |
1162 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1163 | end | |
1164 | else | |
1165 | Part.Parent = nil | |
1166 | table.remove(Effects, e) | |
1167 | end | |
1168 | end | |
1169 | end | |
1170 | end | |
1171 | end | |
1172 | local alg = math.floor(playlist.PlaybackLoudness)/500 | |
1173 | local alg2 = math.floor(playlist.PlaybackLoudness)/80 | |
1174 | ||
1175 | if circleinthesky == false then | |
1176 | FloatField2.BrickColor = BrickColor.new(maincol2) | |
1177 | spinny.Position = Torso.Position | |
1178 | spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
1179 | efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3)) | |
1180 | efekt.Anchored=true | |
1181 | efekt.CanCollide=false | |
1182 | game:GetService("Debris"):AddItem(efekt, .5) | |
1183 | --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color) | |
1184 | efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0) | |
1185 | ||
1186 | elseif circleinthesky == true then | |
1187 | ||
1188 | FloatField2.BrickColor = BrickColor.new(maincol2) | |
1189 | spinny.Position = Torso.Position | |
1190 | spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
1191 | efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3)) | |
1192 | efekt.Anchored=true | |
1193 | efekt.CanCollide=false | |
1194 | efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3)) | |
1195 | efekt2.Anchored=true | |
1196 | efekt2.CanCollide=false | |
1197 | game:GetService("Debris"):AddItem(efekt, 2) | |
1198 | game:GetService("Debris"):AddItem(efekt2, 2) | |
1199 | --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color) | |
1200 | efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0) | |
1201 | efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0) | |
1202 | end | |
1203 | humanoid.Health = math.huge | |
1204 | soundbork(workspace) | |
1205 | end |