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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | - | local plr = game:GetService("Players").LocalPlayer
|
| 2 | + | |
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | - | tool.Name = "bluE" |
| 6 | + | do |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | ||
| 88 | script.Parent = workspace.CurrentCamera | |
| 89 | local plr = owner | |
| 90 | ||
| 91 | local tool = Instance.new("Tool",plr:WaitForChild("Backpack"))
| |
| 92 | tool.Grip = CFrame.new(0,-0.8,-0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)) | |
| 93 | tool.Name = "Heaven's Wrench" | |
| 94 | ||
| 95 | local part = Instance.new("Part",tool)
| |
| 96 | part.Name = "Handle" | |
| 97 | part.Size = Vector3.new(4,6,4) | |
| 98 | part.TopSurface = "Smooth" | |
| 99 | part.BottomSurface = "Smooth" | |
| 100 | part.CanCollide = false | |
| 101 | part:BreakJoints() | |
| 102 | ||
| 103 | local mesh = Instance.new("SpecialMesh",part)
| |
| 104 | mesh.MeshId = "rbxassetid://431003868" --mesh.MeshId = "rbxassetid://132920499" | |
| 105 | mesh.TextureId = "rbxassetid://430627740" --"http://www.roblox.com/asset/?id=134479421" | |
| 106 | mesh.Scale = Vector3.new(2,2,2) | |
| 107 | ||
| 108 | local sound = Instance.new("Sound",part)
| |
| 109 | sound.SoundId = "rbxassetid://511340819" | |
| 110 | sound.Volume = 3 | |
| 111 | ||
| 112 | local sound2 = Instance.new("Sound",part)
| |
| 113 | sound2.SoundId = "rbxassetid://280667448" | |
| 114 | sound2.Volume = 5 | |
| 115 | ||
| 116 | local sound3 = Instance.new("Sound",part)
| |
| 117 | sound3.SoundId = "rbxassetid://139100774" | |
| 118 | sound3.Volume = 10 | |
| 119 | ||
| 120 | local sound4 = Instance.new("Sound",part)
| |
| 121 | sound4.SoundId = "rbxassetid://258057783" | |
| 122 | sound4.Volume = 10 | |
| 123 | ||
| 124 | local sound5 = Instance.new("Sound",part)
| |
| 125 | sound5.SoundId = "rbxassetid://130932305" | |
| 126 | sound5.Volume = 10 | |
| 127 | ||
| 128 | local sound6 = Instance.new("Sound",part)
| |
| 129 | sound6.SoundId = "rbxassetid://906084456" | |
| 130 | sound6.Volume = 10 | |
| 131 | sound6.TimePosition = 2 | |
| 132 | ||
| 133 | function firstHum(target) | |
| 134 | for i,v in pairs(target:GetChildren()) do | |
| 135 | if v:IsA("Humanoid") then
| |
| 136 | return v | |
| 137 | end | |
| 138 | end | |
| 139 | return nil | |
| 140 | end | |
| 141 | ||
| 142 | local slap = false | |
| 143 | local cd = false | |
| 144 | ||
| 145 | plr:GetMouse().Button1Down:connect(function() | |
| 146 | if tool.Parent == plr.Character then | |
| 147 | if slap == false then | |
| 148 | slap = true | |
| 149 | sound2:Play() | |
| 150 | local str = Instance.new("StringValue")
| |
| 151 | str.Name = "toolanim" | |
| 152 | str.Value = "Slash" | |
| 153 | str.Parent = tool | |
| 154 | wait(1) | |
| 155 | slap = false | |
| 156 | end | |
| 157 | end | |
| 158 | end) | |
| 159 | ||
| 160 | part.Touched:connect(function(hit) | |
| 161 | if slap == true then | |
| 162 | if cd == false then | |
| 163 | if not hit:IsDescendantOf(plr.Character) then | |
| 164 | if hit.Parent:IsA("Model") then
| |
| 165 | local fhum = firstHum(hit.Parent) | |
| 166 | if fhum then | |
| 167 | cd = true | |
| 168 | fhum.PlatformStand = true | |
| 169 | sound:Play() | |
| 170 | local con1 | |
| 171 | con1 = game:GetService("RunService").Heartbeat:connect(function()
| |
| 172 | fhum.PlatformStand = true | |
| 173 | end) | |
| 174 | wait(0.1) | |
| 175 | local vel = Instance.new("BodyVelocity",hit)
| |
| 176 | vel.Velocity = ((hit.Position - plr.Character:WaitForChild("HumanoidRootPart").Position).unit + Vector3.new(0,0.5,0))*50
| |
| 177 | vel.MaxForce = Vector3.new(10000000,10000000,10000000) | |
| 178 | wait(1) | |
| 179 | cd = false | |
| 180 | vel:Destroy() | |
| 181 | local vel2 = Instance.new("BodyVelocity",hit)
| |
| 182 | vel2.Velocity = Vector3.new(0,12.5,0) | |
| 183 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
| 184 | local p2 = Instance.new("Part",hit)
| |
| 185 | p2.Anchored = true | |
| 186 | p2.Transparency = 0.6 | |
| 187 | p2.CanCollide = false | |
| 188 | p2.Size = Vector3.new(0.2,0.2,0.2) | |
| 189 | p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) | |
| 190 | p2.BrickColor = BrickColor.new("New Yeller")
| |
| 191 | p2.Material = "Neon" | |
| 192 | local m2 = Instance.new("CylinderMesh",p2)
| |
| 193 | m2.Scale = Vector3.new(60,10000,60) | |
| 194 | local scln = sound3:Clone() | |
| 195 | scln.Parent = hit | |
| 196 | scln:Play() | |
| 197 | local con2 | |
| 198 | con2 = game:GetService("RunService").Heartbeat:connect(function()
| |
| 199 | p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) | |
| 200 | end) | |
| 201 | wait(7) | |
| 202 | vel2.Velocity = Vector3.new(0,0,0) | |
| 203 | wait(0.5) | |
| 204 | scln:Stop() | |
| 205 | local scln3 = sound5:Clone() | |
| 206 | scln3.Parent = hit | |
| 207 | scln3:Play() | |
| 208 | wait(1) | |
| 209 | local bav = Instance.new("BodyAngularVelocity",hit)
| |
| 210 | bav.AngularVelocity = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360)) | |
| 211 | vel2.Velocity = Vector3.new(0,-250,0) | |
| 212 | p2.BrickColor = BrickColor.new("Really red")
| |
| 213 | local scln6 = sound6:Clone() | |
| 214 | scln6.Parent = hit | |
| 215 | scln6:Play() | |
| 216 | local continue = false | |
| 217 | local htc | |
| 218 | htc = hit.Touched:connect(function(hitp) | |
| 219 | if not hitp:IsDescendantOf(hit.Parent) then | |
| 220 | continue = true | |
| 221 | scln6:Stop() | |
| 222 | vel2:Destroy() | |
| 223 | con2:Disconnect() | |
| 224 | con1:Disconnect() | |
| 225 | htc:Disconnect() | |
| 226 | p2:Destroy() | |
| 227 | end | |
| 228 | end) | |
| 229 | repeat wait() until continue == true | |
| 230 | local ctab = {}
| |
| 231 | for i=1,4 do | |
| 232 | local p = Instance.new("Part",hit)
| |
| 233 | p.Size = Vector3.new(30,30,30) | |
| 234 | p.Anchored = true | |
| 235 | p.CanCollide = false | |
| 236 | p.TopSurface = "Smooth" | |
| 237 | p.BottomSurface = "Smooth" | |
| 238 | p.Color = Color3.fromRGB(255,math.random(0,255),0) | |
| 239 | p.CFrame = hit.CFrame | |
| 240 | local con | |
| 241 | con = game:GetService("RunService").Heartbeat:connect(function()
| |
| 242 | p.CFrame = p.CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
| 243 | p.Transparency = p.Transparency + 0.01 | |
| 244 | if p.Transparency >= 1 then | |
| 245 | con:Disconnect() | |
| 246 | end | |
| 247 | end) | |
| 248 | table.insert(ctab,con) | |
| 249 | end | |
| 250 | Instance.new("Explosion",workspace).Position = hit.Position
| |
| 251 | local scln2 = sound4:Clone() | |
| 252 | scln2.Parent = hit | |
| 253 | scln2:Play() | |
| 254 | vel2:Destroy() | |
| 255 | hit.Parent:BreakJoints() | |
| 256 | repeat wait() until not hit:IsDescendantOf(workspace) | |
| 257 | con2:Disconnect() | |
| 258 | end | |
| 259 | end | |
| 260 | end | |
| 261 | end | |
| 262 | end | |
| 263 | end) |