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| 1 | You grow large angel wings from your back, small wings on your ankles/shoes, your hair spikes up, you gain a golden halo above that, and you gain gold rings around your arms(from wrist to just below elbow, and then above elbow to shoulder) and legs(from just above ankles to up to your knee), and you get two Power Gloves, which amplify your strength to 4x and your magic to 1.5x. You also rise to 2x speed. | |
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| 4 | • Jarod's ascension entails: | |
| 5 | Powerful Wings (+ for mobility and speed) | |
| 6 | Angelic Featherfall (+7% to health, cooldown: 7 turns) | |
| 7 | Energy Recycling (+ energy) | |
| 8 | Enhanced Space and Time control | |
| 9 | Angel Alchemy (to cure most ailments and restore 8% HP & 8% energy to an ally, or 10% HP to his/herself. 10 turn cooldown) | |
| 10 | Braver (Attack with a full-fledged sword strike at 8000% physical attack. 5x effective at breaking through shields, and is a high-speed attack that gives the user 3 seconds of invulnerability while using it. Cooldown: 8 turns) | |
| 11 | Super Braver (12,000%, 3.5 seconds, 5.5x against shields) | |
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| 14 | Planet Breaker - The user attacks at a fast speed with the approximate force of four megatons behind them, along with 100x their normal physical attack power. The attack has potential to cause massive fissures and natural disasters soon after, even break smaller planets all the way to the core. (SWORD-BASE STRIKE) Stuns the opponent for seven seconds. Cooldown: 10 turns | |
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| 16 | - | Energy Leech Curse - The user, by making physical contact with the enemy, places a curse on them which allows the user to recover 5% energy per turn by stealing from the opponent. Up to 4 opponents can be afflicted at one. |
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| 17 | Energy Leech Curse - The user, by making physical contact with the enemy, places a curse on them which allows the user to recover 5% energy per turn by stealing from the opponent. Up to 4 opponents can be afflicted at one. | |
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| 21 | Gravity Blade II: | |
| 22 | • Gravity is raised to 3x its normal for the user. | |
| 23 | • The user becomes immune to minor or normal gravity attacks, and will automatically gain a natural gravity ability during a fight by mere physical contact. | |
| 24 | • The user, when gripping the hilt tightly, can modify gravity up to fifteen meters away, and with this form of the blade can even invert gravity and create a powerful pushing force. | |
| 25 | • The user can perform Opposites Attract, where they pull the foe to them and vanish in a blindingly fast speed, attacking just behind the foe once they reach the user's destination. Cooldown: 5 Turns |